History Main / EasyModeMockery

7th Dec '16 9:00:43 AM kyojikasshu
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* Selecting Easy in ''VideoGame/TheAngryVideoGameNerdAdventures'' turns the Nerd's [[LightGun Zapper]] pink.

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* Selecting Easy in ''VideoGame/TheAngryVideoGameNerdAdventures'' turns the Nerd's [[LightGun Zapper]] pink. It doesn't affect the NintendoHard gameplay, just the player variables (lives, hit points, etc.), and the ending is the exact same on Easy, [=YOLO=], and every difficulty in between.
2nd Nov '16 6:45:14 PM BackgroundGuy
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* ''VideoGame/MortalKombat2'', on SNES, would have [[SubvertedTrope subverted this]] had [[WhatCouldHaveBeen the prototype been the final version]]. In this version, the game mocks you not for picking an easier difficulty but for turning the blood & gore off (an option which was removed altogether in the final product). Setting the game mode to "Bloody" generated a message reading "With blood for the true sportsman", and setting it to "Bloodless" generated one reading "No blood for the wimps". For the squeamish types, this toggle ''could'' influence the game's difficulty, but it would have been [[YourMindMakesItReal entirely in their heads]]... and that's assuming it even worked (in this prototype it did not; the game was always bloody regardless).
17th Oct '16 1:59:28 PM pointycatears
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* ''{{Videogame/Undertale}}'' has an item called "Temmie Armor", which can be obtained after paying for Temmie to go to college. It has the second highest armor rating in the game (although the best armor never actually has a use), heals you 1 HP per turn, increases your INV, and buffs your attack by 10. It's made for players who are having a difficult time at the game, and Temmie overprices it at 9999g. Should you die, she drops the price, all the way up to 750g for 25 deaths. She explains this armor is only for people having a hard time and not doing so well, thus while she is not trying to insult the player, the reason the armor exists is for people who are terrible at the game.

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* ''{{Videogame/Undertale}}'' has an item called "Temmie Armor", which can be obtained after paying for Temmie to go to college. It has the second highest armor rating in the game (although the best armor never actually has a use), heals you 1 HP per turn, increases your INV, and buffs your attack by 10. [[AntiFrustrationFeatures It's made for players who are having a difficult time at the game, game]], and Temmie overprices it at 9999g. Should you die, she drops the price, all the way up to 750g for 25 deaths. She explains this armor is only for people having a hard time and not doing so well, thus while she is not trying to insult the player, the reason the armor exists is for people who are terrible at the game.
7th Oct '16 6:22:57 PM N1KF
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* ''{{Kirby}}'s Avalanche'' ends on Waddle Doo as an opponent in Easy mode and tells you to try Normal; Normal skips the bosses up to Waddle Do but then tells you to go to Hard mode.

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* ''{{Kirby}}'s ''VideoGame/{{Kirby}}'s Avalanche'' ends on Waddle Doo as an opponent in Easy mode and tells you to try Normal; Normal skips the bosses up to Waddle Do Doo but then tells you to go to Hard mode.
24th Sep '16 10:23:21 AM Hanz
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* Get killed enough times in the Xbox360 Live Arcade game ''"TheDishwasher: Vampire Smile"'', and you'll unlock an easier mode, humiliatingly titled, "Pretty Princess Difficulty". Enemies rarely attack, have less health, and ''bleed hearts instead of blood''. Some levels also feature pink hearts in the background, further emasculating and ridiculing the player. To add some context, this is a ''very'' violent and bloody game, presented only in black and white. The pink hearts are ''extremely'' noticable.

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* Get killed enough times in the Xbox360 Live Arcade game ''"TheDishwasher: Vampire Smile"'', and you'll unlock an easier mode, humiliatingly titled, "Pretty Princess Difficulty". Enemies rarely attack, have less health, and ''bleed hearts instead of blood''. Some levels also feature pink hearts in the background, further emasculating and ridiculing the player. To add some context, this is a ''very'' violent and bloody game, presented only in black and white. The pink hearts are ''extremely'' noticable.noticeable.


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* ''Videogame/{{Furi}}'' has Promenade Mode, which makes the game far easier but also prevents you from unlocking achievements or Furier difficulty. The game also straight-up tells you that this is not the intended difficulty of the game.
23rd Sep '16 2:16:15 PM DastardlyDemolition
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** If you buy items, then Cranky Kong will make fun of you. Especially if you buy the Heart item which grants you more health as he'll start asking if "I should hold your hand too." [[SelfDemonstrating/CrankyKong Then again he IS Cranky Kong.]]

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** If you buy items, then Cranky Kong will make fun of you. Especially if you buy the Heart item which grants you more health as he'll start asking if "I should hold your hand too." Then again he ''is'' [[SelfDemonstrating/CrankyKong Then again he IS Cranky Kong.]]]]
18th Sep '16 9:09:29 PM LucaEarlgrey
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* In ''VideoGame/{{Beatmania}} IIDX'', using the Easy modifier to clear a song will mark your status for that song as "'''[[AC:EASY CLEAR]]'''", although a non-Easy clear, [[FlawlessVictory Full Combo, or Perfect]] overrides it. Newer installments have an "Assist Clear" status that is even lower than Easy Clear, for using Assist mods (Auto-Scratch[[note]]automatically plays scratch notes[[/note]], Legacy[[note]]replaces Charge Notes and Backspin Scratches with regular, non-hold notes[[/note]], 5-key[[note]]automatically plays the two keys on the left or right edge of the keys[[/note]], Assist Easy[[note]]reduces the LifeMeter requirement for a cleear from 80% to 60%[[/note]], or any combination thereof), while earlier versions won't even count anything played on Auto Scratch and/or 5 Keys besides incrementing the song's play count. Even without the "Assist Clear" status, Assist mods other than Assist Easy remove playable notes from the chart, reducing the maximum score you can get on it. In addition, clearing a song on Beginner difficulty will always be recorded as an Easy Clear regardless of modifiers used, will not record your score, and will not earn you any DJ Points.

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* In ''VideoGame/{{Beatmania}} IIDX'', using the Easy modifier to clear a song will mark your status for that song as "'''[[AC:EASY CLEAR]]'''", although a non-Easy clear, [[FlawlessVictory Full Combo, or Perfect]] overrides it. Newer installments have an "Assist Clear" status that is even lower than Easy Clear, for using Assist mods (Auto-Scratch[[note]]automatically plays scratch notes[[/note]], Legacy[[note]]replaces Charge Notes and Backspin Scratches with regular, non-hold notes[[/note]], 5-key[[note]]automatically plays the two keys on the left or right edge of the keys[[/note]], Assist Easy[[note]]reduces the LifeMeter requirement for a cleear clear from 80% to 60%[[/note]], or any combination thereof), while earlier versions won't even count anything played on Auto Scratch and/or 5 Keys besides incrementing the song's play count. Even without the "Assist Clear" status, Assist mods other than Assist Easy remove playable notes from the chart, reducing the maximum score you can get on it. In addition, clearing a song on Beginner difficulty will always be recorded as an Easy Clear regardless of modifiers used, will not record your score, and will not earn you any DJ Points.


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* ''VideoGame/GrooveCoaster'':
** Using the Safe or Super Safe item (Follow in the smartphone versions) will turn up to 10 or 20 Misses into Goods; however, the Goods you earn from these items will not earn any points.
** Using the Change item turns Slide notes into regular notes, but reduces their point values.
18th Sep '16 9:07:40 PM LucaEarlgrey
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* In ''VideoGame/{{Beatmania}} IIDX'', using the Easy modifier to clear a song will mark your status for that song as "'''[[AC:EASY CLEAR]]'''", although a non-Easy clear, [[FlawlessVictory Full Combo, or Perfect]] overrides it. Newer installments have an "Assist Clear" status that is even lower than Easy Clear, for using Assist mods (Auto-Scratch, Legacy, 5-key, Assist Easy, or any combination thereof), while earlier versions won't even count anything played on Auto Scratch and/or 5 Keys besides incrementing the song's play count. Even without the "Assist Clear" status, Assist mods remove playable notes from the chart, reducing the maximum score you can get on it. In addition, clearing a song on Beginner difficulty will always be recorded as an Easy Clear regardless of modifiers used, will not record your score, and will not earn you any DJ Points.

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* In ''VideoGame/{{Beatmania}} IIDX'', using the Easy modifier to clear a song will mark your status for that song as "'''[[AC:EASY CLEAR]]'''", although a non-Easy clear, [[FlawlessVictory Full Combo, or Perfect]] overrides it. Newer installments have an "Assist Clear" status that is even lower than Easy Clear, for using Assist mods (Auto-Scratch, Legacy, 5-key, (Auto-Scratch[[note]]automatically plays scratch notes[[/note]], Legacy[[note]]replaces Charge Notes and Backspin Scratches with regular, non-hold notes[[/note]], 5-key[[note]]automatically plays the two keys on the left or right edge of the keys[[/note]], Assist Easy, Easy[[note]]reduces the LifeMeter requirement for a cleear from 80% to 60%[[/note]], or any combination thereof), while earlier versions won't even count anything played on Auto Scratch and/or 5 Keys besides incrementing the song's play count. Even without the "Assist Clear" status, Assist mods other than Assist Easy remove playable notes from the chart, reducing the maximum score you can get on it. In addition, clearing a song on Beginner difficulty will always be recorded as an Easy Clear regardless of modifiers used, will not record your score, and will not earn you any DJ Points.
16th Sep '16 1:59:14 PM toto2379
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** More specific to the trope, most regular ''Touhou'' games won't let you unlock the Extra Stage if you complete the game on Easy (''Perfect Cherry Blossom'', ''Imperishable Night'', ''Phantasmagoria of Flower View'', ''Great Fairy Wars'', and ''Double Dealing Character'' being the exceptions). In fact, ''Subterranean Animism'' has a bug that if you already have the Extra Stage unlocked and then complete the game on Easy, it will lock the stage right back up. Though, for a few of the games, there is a [[GameBreaker way to make the higher difficulties]] ''[[GameBreaker easier]]'' [[GameBreaker than Easy mode]]. But considering that the Extra Stage is somewhere between Hard and Lunatic in terms of difficulty, if you can only clear the game on Easy, you are probably not prepared for the Extra Stage anyway.

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** More specific to the trope, most regular ''Touhou'' games won't let you unlock the Extra Stage if you complete the game on Easy (''Perfect Cherry Blossom'', ''Imperishable Night'', ''Phantasmagoria of Flower View'', ''Great Fairy Wars'', and ''Double Dealing Character'' Character'', and ''Legacy of Lunatic Kingdom'' being the exceptions). In fact, ''Subterranean Animism'' has a bug that if you already have the Extra Stage unlocked and then complete the game on Easy, it will lock the stage right back up. Though, for a few of the games, there is a [[GameBreaker way to make the higher difficulties]] ''[[GameBreaker easier]]'' [[GameBreaker than Easy mode]]. But considering that the Extra Stage is somewhere between Hard and Lunatic in terms of difficulty, if you can only clear the game on Easy, you are probably not prepared for the Extra Stage anyway.
13th Sep '16 6:46:57 PM contrafanxxx
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* Playing and beating the first stage in ''VideoGame/SmashTV'' on the SNES gives you the message "That was Easy! Now try Normal" before taking you to the high score screen.
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