History Main / EasyModeMockery

22nd Mar '17 3:18:21 PM Prfnoff
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* ''{{Videogame/Undertale}}'' has an item called "Temmie Armor", which can be obtained after paying for Temmie to go to college. It has the second highest armor rating in the game (although the best armor never actually has a use), heals you 1 HP per turn, increases your INV, and buffs your attack by 10. [[AntiFrustrationFeatures It's made for players who are having a difficult time at the game]], and Temmie overprices it at 9999g. Should you die, she drops the price, all the way up to 750g for 25 deaths. She explains this armor is only for people having a hard time and not doing so well, thus while she is not trying to insult the player, the reason the armor exists is for people who are terrible at the game.
21st Mar '17 7:09:08 PM nombretomado
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* The little-heard-of SuperNintendoEntertainmentSystem version of ''Videogame/BramStokersDracula'' featured this - if you beat it on Easy mode, the game ended with Harker allowing Dracula to escape. Only on Normal or Hard mode would you be able to continue past the 3rd or 4th stage.

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* The little-heard-of SuperNintendoEntertainmentSystem UsefulNotes/SuperNintendoEntertainmentSystem version of ''Videogame/BramStokersDracula'' featured this - if you beat it on Easy mode, the game ended with Harker allowing Dracula to escape. Only on Normal or Hard mode would you be able to continue past the 3rd or 4th stage.



* The [[NintendoEntertainmentSystem NES]] ''VideoGame/BattleToads'', if you actually managed to beat it, would [[WhatTheHellHero call you out]] for taking the easy way out [[NoFairCheating if you used the level select cheat]].

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* The [[NintendoEntertainmentSystem [[UsefulNotes/NintendoEntertainmentSystem NES]] ''VideoGame/BattleToads'', if you actually managed to beat it, would [[WhatTheHellHero call you out]] for taking the easy way out [[NoFairCheating if you used the level select cheat]].



* In ''VideoGame/MarioKart 7'', the top screen on the Nintendo3DS shows Mario demonstrating how fast you'd expect to be going when you select a difficulty level. In 50cc mode, Mario drives really slowly.

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* In ''VideoGame/MarioKart 7'', the top screen on the Nintendo3DS UsefulNotes/Nintendo3DS shows Mario demonstrating how fast you'd expect to be going when you select a difficulty level. In 50cc mode, Mario drives really slowly.



* The ''VideoGame/{{Castlevania|64}}'' for the {{Nintendo 64}} ends after the Castle Center level if you play on the easiest difficulty setting.

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* The ''VideoGame/{{Castlevania|64}}'' for the {{Nintendo UsefulNotes/{{Nintendo 64}} ends after the Castle Center level if you play on the easiest difficulty setting.
14th Mar '17 12:57:12 AM DastardlyDemolition
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** The only way to enable full episode selection in SNES ''VideoGame/{{Doom}}'' was to play on a high difficulty. Selecting easy mode forced the player to go through the entire game from the beginning to even see the later levels. On the SNES, picking "I'm too young to die" would get you brutally murdered and chucked back to the title screen with no explanation at all after beating the boss of "Phobos Anomaly".
** The trend goes onward with ''VideoGame/BrutalDoom'' and ''Project Brutality'' with the second easiest mode, "Can I Play Daddy?". Inverted with the [[EasierThanEasy easiest mode]] "Power Fantasy", because you'd only play that difficulty for, well... a power fantasy. Only babies play the next hardest difficulty because they're not tough enough to go any harder.



* The only way to enable full episode selection in SNES ''VideoGame/{{Doom}}'' was to play on a high difficulty. Selecting easy mode forced the player to go through the entire game from the beginning to even see the later levels. On the SNES, picking "I'm too young to die" would get you brutally murdered and chucked back to the title screen with no explanation at all after beating the boss of "Phobos Anomaly", .
24th Feb '17 2:06:35 PM BillyMT
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* Selecting Normal in ''VideoGame/GodHand'' will cause Gene to quip "What, you want me to hold your hand?"
20th Feb '17 5:16:08 PM CosmicFerret
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* An arguable case happens in the ''DungeonsAndDragons'' module "Tomb of Horrors." When the party faces off against and defeats [[spoiler:the fake Acererak]], the DM is told to describe a [[spoiler:simulated]] earthquake, shaking the table, even, all the while counting down from 10. If the party stays, the collapse of the room they're in is shown to be an illusion, and play can continue as normal. If the party flees, it is explicitly written in the module that the DM is supposed then mock the players by saying something to the effect of "awwww...was that too hard?"

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* An arguable case happens in the ''DungeonsAndDragons'' ''TabletopGame/DungeonsAndDragons'' module "Tomb of Horrors." When the party faces off against and defeats [[spoiler:the fake Acererak]], the DM is told to describe a [[spoiler:simulated]] earthquake, shaking the table, even, all the while counting down from 10. If the party stays, the collapse of the room they're in is shown to be an illusion, and play can continue as normal. If the party flees, it is explicitly written in the module that the DM is supposed then mock the players by saying something to the effect of "awwww...was that too hard?"
20th Feb '17 1:41:25 PM PatPayne
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Added DiffLines:

* An arguable case happens in the ''DungeonsAndDragons'' module "Tomb of Horrors." When the party faces off against and defeats [[spoiler:the fake Acererak]], the DM is told to describe a [[spoiler:simulated]] earthquake, shaking the table, even, all the while counting down from 10. If the party stays, the collapse of the room they're in is shown to be an illusion, and play can continue as normal. If the party flees, it is explicitly written in the module that the DM is supposed then mock the players by saying something to the effect of "awwww...was that too hard?"
15th Jan '17 6:04:12 AM Trogdor7620
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* ''VideoGame/PAYDAYTheHeist'': You can only select easy mode on the first two levels. Originally, the last two heists (not including DLC levels) could only be accessed on Hard and above, but a patch enabled players to play those heists on at least Normal. ''VideoGame/PAYDAY2'' has pro jobs (heists that don't allow restarting if your team goes down) that aren't accessible on Normal (the easiest difficulty).

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* ''VideoGame/PAYDAYTheHeist'': You can only select easy mode on the first two levels. Originally, the last two heists (not including DLC levels) could only be accessed on Hard and above, but a patch enabled players to play those heists on at least Normal. Normal.
**
''VideoGame/PAYDAY2'' has had pro jobs (heists that don't allow restarting if your team goes down) that aren't accessible on Normal (the easiest difficulty).difficulty). These have since been removed. Though there are numerous achievements that unlock extra weapon mods and masks that require you to be on a certain difficulty or above.
14th Jan '17 9:25:53 AM nombretomado
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* Some LucasArts adventure games such as the ''VideoGame/MonkeyIsland'' series offered a Lite mode which had fewer puzzles and shorter length. It's really not worth playing these no matter how bad you are at adventure games because you aren't getting the full experience: in this case, playing the Easy mode ''is its own punishment''.

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* Some LucasArts Creator/LucasArts adventure games such as the ''VideoGame/MonkeyIsland'' series offered a Lite mode which had fewer puzzles and shorter length. It's really not worth playing these no matter how bad you are at adventure games because you aren't getting the full experience: in this case, playing the Easy mode ''is its own punishment''.
11th Jan '17 9:31:22 AM LucaEarlgrey
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** The original doujin release disables Break Mode if you choose Simple Mode. Break Rate is also disabled, meaning you won't get the astronomical scores of the other two modes.

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** The original doujin release disables Break Mode if you choose Simple Mode. Break Rate is also disabled, meaning you won't get the [[PinballScoring astronomical scores scores]] of the other two modes.
11th Jan '17 9:31:14 AM LucaEarlgrey
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** The original doujin release disables Break Mode if you choose Simple Mode. Additionally, Break Rate is also disabled, meaning you won't get the astronomical scores of the other two modes.

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** The original doujin release disables Break Mode if you choose Simple Mode. Additionally, Break Rate is also disabled, meaning you won't get the astronomical scores of the other two modes.
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