History Main / EasyModeMockery

21st May '18 10:35:44 AM N8han11
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* Playing ''VideoGame/MarioParty 2'''s MiniGame Coaster on Easy or Normal results in the player only being able to progress up to a certain point: World 3 on Easy and World 6 on Normal. In order to complete all the worlds and face the Koopa Kids at the end, you have to play on Hard.

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* Playing ''VideoGame/MarioParty 2'''s MiniGame Coaster on Easy or Normal results in the player only being able to progress up to a certain point: World 3 on Easy and World 6 on Normal. In order to complete all the worlds and face the Koopa Kids Baby Bowsers at the end, end of World 8, you have to play on Hard.
28th Apr '18 6:15:28 AM Midna
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** Similarly, the Sega Genesis ''Spider-Man'' would stop you at certain points if you didn't play on [[NintendoHard Nightmare]], the highest difficulty.

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** Similarly, the Sega Genesis ''Spider-Man'' would will stop you at certain points if you didn't don't play on [[NintendoHard Nightmare]], the highest difficulty.



* The same thing happens in ''Devil May Cry 3''. ''Webcomic/PennyArcade'' [[http://www.penny-arcade.com/comic/2005/03/04 would inevitably notice this, and do a little mockery of their own.]]

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* The same thing happens in ''Devil May Cry 3''. ''Webcomic/PennyArcade'' [[http://www.penny-arcade.com/comic/2005/03/04 would inevitably notice noticed this, and do did a little mockery of their own.]]



* The [[UsefulNotes/NintendoEntertainmentSystem NES]] ''VideoGame/BattleToads'', if you actually managed to beat it, would [[WhatTheHellHero call you out]] for taking the easy way out [[NoFairCheating if you used the level select cheat]].

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* The [[UsefulNotes/NintendoEntertainmentSystem NES]] ''VideoGame/BattleToads'', if you actually managed to beat it, would will [[WhatTheHellHero call you out]] for taking the easy way out [[NoFairCheating if you used the level select cheat]].



* ''VideoGame/StreetsOfRage 3'' on Easy difficulty in the International version would end after defeating Robot X on stage 5 (the game has 7 stages), who would say, "You play this game like a beginner." This is just plain mean, as [[DifficultyByRegion the International version bumped up the difficulty]], with Normal being the equivalent of Hard in the original Japanese version. In other words: ''you get punished for playing on Japanese Normal.''
* ''[[VideoGame/DoubleDragon Double Dragon II: The Revenge]]'' for the NES gave it to you on this one in the American version. Playing the game on the "Practice" setting only takes you to the third stage, while "Warrior" takes you through the whole game except for the final stage. Fighting the TrueFinalBoss to see the ending can only be achieved by playing the game on "Supreme Master", the hardest of the difficulty settings.

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* ''VideoGame/StreetsOfRage 3'' on Easy difficulty in the International version would will end after defeating Robot X on stage 5 (the game has 7 stages), who would will say, "You play this game like a beginner." This is just plain mean, as [[DifficultyByRegion the International version bumped up the difficulty]], with Normal being the equivalent of Hard in the original Japanese version. In other words: ''you get punished for playing on Japanese Normal.''
* ''[[VideoGame/DoubleDragon Double Dragon II: The Revenge]]'' for the NES gave gives it to you on this one in the American version. Playing the game on the "Practice" setting only takes you to the third stage, while "Warrior" takes you through the whole game except for the final stage. Fighting the TrueFinalBoss to see the ending can only be achieved by playing the game on "Supreme Master", the hardest of the difficulty settings.



** The Game Boy version of ''Double Dragon II'', a completely different game from the aforementioned versions, ends the game after the first four (of ten) stages when played on the Easy setting.

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** The Game Boy version of ''Double Dragon II'', a completely different game from the aforementioned versions, DolledUpInstallment of a ''Kunio-kun'' game, ends the game after the first four (of ten) stages when played on the Easy setting.



** This mocking naming of difficulty levels would continue through the ''VideoGame/{{Doom}}'' series ("I'm Too Young To Die" and "Hey, Not Too Rough") and ''VideoGame/{{Heretic}}'' ("Thou Needest a Wet Nurse" and "Yellowbellies-R-Us").

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** This mocking naming of difficulty levels would continue continues through the ''VideoGame/{{Doom}}'' series ("I'm Too Young To Die" and "Hey, Not Too Rough") and ''VideoGame/{{Heretic}}'' ("Thou Needest a Wet Nurse" and "Yellowbellies-R-Us").



* In ''VideoGame/MetroidZeroMission'' (the remake of the original NES ''VideoGame/{{Metroid|1}}'' for Game Boy Advance), there are eight different ending images that you can see showing Samus in various states of disarmament: from full Power Suit, to helmet removed, to armor removed and in the Zero Suit (blue jumpsuit), to various versions of armor removed and in short-shorts and a small top. On Normal and Hard modes, which image you see is determined by your completion time and item collection percentage. But if you play on Easy, you'll only ever get the image of Samus in full armor sitting atop a rock, regardless of your time or completion rating.[[note]]On Normal or Hard, this image would be the result of clearing the game in over 4 hours AND between 16%-99% item collection. In other words, the worst possible ending.[[/note]]

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* In ''VideoGame/MetroidZeroMission'' (the remake of the original NES ''VideoGame/{{Metroid|1}}'' for Game Boy Advance), there are eight different ending images that you can see showing Samus in various states of disarmament: from full Power Suit, to helmet removed, to armor removed and in the Zero Suit (blue jumpsuit), to various versions of armor removed and in short-shorts and a small top. On Normal and Hard modes, which image you see is determined by your completion time and item collection percentage. But if you play on Easy, you'll only ever get the image of Samus in full armor sitting atop a rock, regardless of your time or completion rating.[[note]]On Normal or Hard, this image would be is the result of clearing the game in over 4 hours AND between 16%-99% item collection. In other words, the worst possible ending.[[/note]]



* ''VideoGame/CastleOfIllusion'''s "practice" mode offered heavily shortened, boss-less versions of the first three levels, and instead of fighting the big bad Mizrabel you'd buy her off with gems.
* "Lil' Kids" mode in ''VideoGame/ToeJamAndEarl in Panic on Funkotron'' made it impossible to die, but ended the game after level five, thus robbing players of the chance to collect the Funkopotamus' favourite things and get the good ending.

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* ''VideoGame/CastleOfIllusion'''s "practice" mode offered offers heavily shortened, boss-less versions of the first three levels, and instead of fighting the big bad Mizrabel you'd you buy her off with gems.
* "Lil' Kids" mode in ''VideoGame/ToeJamAndEarl in Panic on Funkotron'' made makes it impossible to die, but ended ends the game after level five, thus robbing players of the chance to collect the Funkopotamus' favourite things and get the good ending.



* ''VideoGame/PrehistorikMan'', when played in Easy mode, ended in level 14 out of 23, right after the second boss.

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* ''VideoGame/PrehistorikMan'', when played in Easy mode, ended in ends on level 14 out of 23, right after the second boss.



** ''VideoGame/SuperMarioBrosTheLostLevels'' featured a variation of this: If you use any warp zones (even the ones that send you back to an earlier level) while playing this game, then you cannot unlock World 9. If you beat Worlds 1-8 without warping and complete World 9, but use warp zones in Worlds A-D, then you will be locked out of World 9 the next time you play it.

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** ''VideoGame/SuperMarioBrosTheLostLevels'' featured features a variation of this: If you use any warp zones (even the ones that send you back to an earlier level) while playing this game, then you cannot unlock World 9. If you beat Worlds 1-8 without warping and complete World 9, but use warp zones in Worlds A-D, then you will be locked out of World 9 the next time you play it.



* ''VideoGame/TheLostVikings 2'' would add dialog to the normal screen of your vikings being revived if you died in the first level, telling you that since you're so utterly hopeless that you managed to die before the game has really even started yet that you're going to get some extra powers to help your sorry ass get through the game. That said, it's literally impossible to die on that particular stage unless you're actively trying to, so it's more like an Easter Egg: said powers made most of the game a lot easier.

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* ''VideoGame/TheLostVikings 2'' would add adds dialog to the normal screen of your vikings being revived if you died die in the first level, telling you that since you're so utterly hopeless that you managed to die before the game has really even started yet that you're going to get some extra powers to help your sorry ass get through the game. That said, it's literally impossible to die on that particular stage unless you're actively trying to, so it's more like an Easter Egg: said powers made make most of the game a lot easier.



** Furthermore, clearing ''Panel de Pon'''s story mode on Easy doesn't give you an ending, only a simple [[AWinnerIsYou "Congratulations!"]] message, accompanied by Lip wishing you good luck on the next difficulty level. Idling at this screen would cause her to inform you that you won't be getting any special reward for finishing Easy mode, and you should just press Reset (in ''Tetris Attack'', this isn't actually necessary--the localization lets you just push A to exit the ending screens). In ''Tetris Attack'', if you idle even further, Yoshi will get annoyed and yell at you:

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** Furthermore, clearing ''Panel de Pon'''s story mode on Easy doesn't give you an ending, only a simple [[AWinnerIsYou "Congratulations!"]] message, accompanied by Lip wishing you good luck on the next difficulty level. Idling at this screen would will cause her to inform you that you won't be getting any special reward for finishing Easy mode, and you should just press Reset (in ''Tetris Attack'', this isn't actually necessary--the localization lets you just push A to exit the ending screens). In ''Tetris Attack'', if you idle even further, Yoshi will get annoyed and yell at you:



* [[Videogame/{{Caesar}} Caesar II]] has a number of provinces available to conquer. Eight of them were never historically conquered by the Romans in RealLife but you have the opportunity to do so after you become Caesar. But only if you play on at least Normal difficulty.

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* [[Videogame/{{Caesar}} Caesar II]] has a number of provinces available to conquer. Eight of them were never historically conquered by the Romans in RealLife RealLife, but you have the opportunity to do so after you become Caesar. But only if you play on at least Normal difficulty.



** Apart from the inability to get the best ending on easy, ''Valkyrie Profile'' is all over the place. Each of the game's dungeons only appears in certain difficulties, and only on some playthroughs, so playing easy mode, then normal, then hard will actually get you more content than just hard mode. Furthermore, hard mode is possibly the easiest, because new characters start at level 1, which is an advantage once you have items that improve their stats when they level up; you wouldn't get those benefits if they join the party at level 30 in easy mode. Also because sometimes you need to level up characters for skill points in preparation for sending them to Valhalla, and it takes less XP with level 1's.

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** Apart from the inability to get the best ending on easy, ''Valkyrie Profile'' is all over the place. Each of the game's dungeons only appears in certain difficulties, and only on some playthroughs, so playing easy mode, then normal, then hard will actually get you more content than just hard mode. Furthermore, hard mode is possibly the easiest, because new characters start at level 1, which is an advantage once you have items that improve their stats when they level up; you wouldn't won't get those benefits if they join the party at level 30 in easy mode. Also because sometimes you need to level up characters for skill points in preparation for sending them to Valhalla, and it takes less XP with level 1's.



* ''VideoGame/GunNac'' will not even show you an ending if you played the Novice setting. Instead, you get an image of an ugly guy saying "You haven't defeated me yet." In fact, he appears in all of the endings except for Expert.

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* ''VideoGame/GunNac'' will not even show you an ending if you played play the Novice setting. Instead, you get an image of an ugly guy saying "You haven't defeated me yet." In fact, he appears in all of the endings except for Expert.



* Played mostly straight in ''VideoGame/{{Novastorm}}'', which has two difficulty levels ("Easy" and "Hard"). The only differences in the two are the number of enemies, the value of the coin pickups dropped by some enemies, and the special weak point locations on some bosses. This means that someone playing on hard and defeating ONLY the enemies that showed up on Easy will still get stronger weapons faster than on Easy mode. Surprisingly enough, you don't take more damage on Hard for any given hit or scrape, so you have a choice between "weak weapons" and "more enemies". Of course, the high score board doesn't care what difficulty you play (or how many times you die...), so any real attempt at a high score needs to be made on Hard.

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* Played mostly straight in ''VideoGame/{{Novastorm}}'', which has two difficulty levels ("Easy" and "Hard"). The only differences in the two are the number of enemies, the value of the coin pickups dropped by some enemies, and the special weak point locations on some bosses. This means that someone playing on hard and defeating ONLY the enemies that showed show up on Easy will still get stronger weapons faster than on Easy mode. Surprisingly enough, you don't take more damage on Hard for any given hit or scrape, so you have a choice between "weak weapons" and "more enemies". Of course, the high score board doesn't care what difficulty you play (or how many times you die...), so any real attempt at a high score needs to be made on Hard.



* The arcade game ''VideoGame/PointBlank'' has 4 missions on its' easiest, "Training" difficulty, opposed to the normal 16. Also, the final, bonus level won't be triggered. Point Blank DS tones this down with 4 levels on "training" difficulty versus 8 on others.

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* The arcade game ''VideoGame/PointBlank'' has 4 missions on its' its easiest, "Training" difficulty, as opposed to the normal 16. Also, the final, final bonus level won't be triggered. Point ''Point Blank DS DS'' tones this down with 4 levels on "training" difficulty versus 8 on others.
28th Apr '18 5:58:37 AM Midna
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* Some Creator/LucasArts adventure games such as the ''VideoGame/MonkeyIsland'' series offered a Lite mode which had fewer puzzles and shorter length. It's really not worth playing these no matter how bad you are at adventure games because you aren't getting the full experience: in this case, playing the Easy mode ''is its own punishment''.
** ''VideoGame/MonkeyIsland2LeChucksRevenge'' labeled the two modes and gave each a subtitle; Easy mode was "I've never played an adventure game before, I'm scared", and if you chose this mode, most of the puzzles were solved for you, making for a very unsatisfying experience (In addition, the Lite mode was advertised on the back of the game box as being geared towards [[TakeThatCritics video game reviewers]]). ''VideoGame/TheCurseOfMonkeyIsland'', by contrast, had regular (Being a Swashbuckling Pirate Adventure) and Mega Monkey (Being a Swashbuckling Pirate Adventure, But with More Puzzles) modes. Regular was a complete and satisfying game experience; Mega Monkey ''added'' puzzles to the normal mode for people looking for a greater challenge.
* The little-heard-of UsefulNotes/SuperNintendoEntertainmentSystem version of ''Videogame/BramStokersDracula'' featured this - if you beat it on Easy mode, the game ended with Harker allowing Dracula to escape. Only on Normal or Hard mode would you be able to continue past the 3rd or 4th stage.

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* Some Creator/LucasArts adventure games games, such as the ''VideoGame/MonkeyIsland'' series offered series, offer a Lite mode which had has fewer puzzles and shorter length. It's really not worth playing these these, no matter how bad you are at adventure games games, because you aren't getting the full experience: in this case, playing the Easy mode ''is its own punishment''.
** ''VideoGame/MonkeyIsland2LeChucksRevenge'' labeled labels the two modes and gave gives each a subtitle; Easy mode was is "I've never played an adventure game before, I'm scared", and if you chose choose this mode, most of the puzzles were are solved for you, making for a very unsatisfying experience (In addition, the Lite mode was advertised on the back of the game box as being geared towards [[TakeThatCritics video game reviewers]]). ''VideoGame/TheCurseOfMonkeyIsland'', by contrast, had has regular (Being a Swashbuckling Pirate Adventure) and Mega Monkey (Being a Swashbuckling Pirate Adventure, But with More Puzzles) modes. Regular was is a complete and satisfying game experience; Mega Monkey ''added'' ''adds'' puzzles to the normal mode for people looking for a greater challenge.
* The little-heard-of UsefulNotes/SuperNintendoEntertainmentSystem version of ''Videogame/BramStokersDracula'' featured features this - if you beat it on Easy mode, the game ended ends with Harker allowing Dracula to escape. Only on Normal or Hard mode would will you be able to continue past the 3rd or 4th stage.



* ''VideoGame/RockNRollRacing'' limited what planets you could race on (and thus what cars you had access to), depending on the difficulty setting. The last planet was only playable on the highest setting, and to make it more challenging, the tracks from it weren't available in the practice mode (where you could choose the planet you wanted to race on.)

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* ''VideoGame/RockNRollRacing'' limited limits what planets you could race on (and thus what cars you had have access to), depending on the difficulty setting. The last planet was is only playable on the highest setting, and to make it more challenging, the tracks from it weren't aren't available in the practice mode (where you could can choose the planet you wanted want to race on.)



* Even the old ''VideoGame/OneMustFall'' fighting game got in on the trope: you had to have the difficulty set to a particular level--or else the end boss of the story mode would mock you when you reached him and you couldn't complete the storyline.

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* Even In the old ''VideoGame/OneMustFall'' fighting game got in on the trope: game, you had to have to set the difficulty set to a particular level--or else the end boss of the story mode would will mock you when you reached reach him and you couldn't can't complete the storyline.



* Home versions of ''VideoGame/StreetFighterII'' would give you a [[AWinnerIsYou "Try again on a harder level!"]] screen on beating the game if you set the difficulty below four stars.
* The GameBoy version of the original ''VideoGame/KillerInstinct'' just rolled the credits after the fight against Fulgore on the easier difficulties, so no one could see the ending or even the final boss.

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* Home versions of ''VideoGame/StreetFighterII'' would will give you a [[AWinnerIsYou "Try again on a harder level!"]] screen on beating the game if you set the difficulty below four stars.
* The GameBoy UsefulNotes/GameBoy version of the original ''VideoGame/KillerInstinct'' just rolled rolls the credits after the fight against Fulgore on the easier difficulties, so no one could you can't see the ending or even the final boss.



** The Nintendo 64 version of ''VideoGame/KillerInstinct Gold'' was also guilty of this. If you play through the game on Very Easy, you won't even get to the end boss; you instead get some saditty message about not being worthy, then the credits roll. At Easy, you fight him but will not get an ending after winning.
* In the first ''Anime/SailorMoon'' video game for the UsefulNotes/SuperFamicom, a sidescroller released only in Japan, you can only complete the first two levels in easy mode before the game ends.

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** The Nintendo 64 version of ''VideoGame/KillerInstinct Gold'' was also guilty of features this. If you play through the game on Very Easy, you won't even get to the end boss; you instead get some saditty message about not being worthy, then the credits roll. At Easy, you fight him but will not get an ending after winning.
* In the first ''Anime/SailorMoon'' video game for the UsefulNotes/SuperFamicom, a sidescroller released only in Japan, Japan and France, you can only complete the first two levels in easy mode before the game ends.



* ''VideoGame/MortalKombat3'''s difficulty selection on the PC included "Wuss" in place of the easy option.
** In ''Ultimate Mortal Kombat 3'' console games and ''Trilogy'', your reward for winning was determined by your level.
** Also, selecting tournament difficulty would have Shao Khan laughing evilly. Selecting the easiest/shortest tournament would have him say "You make me laugh" in a condescending tone.

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* ''VideoGame/MortalKombat3'''s difficulty selection on the PC included includes "Wuss" in place of the easy option.
** In ''Ultimate Mortal Kombat 3'' console games and ''Trilogy'', your reward for winning was is determined by your level.
** Also, selecting tournament difficulty would have has Shao Khan laughing evilly. Selecting the easiest/shortest tournament would have has him say "You make me laugh" in a condescending tone.



** The only way to enable full episode selection in SNES ''Doom'' was to play on a high difficulty. If you picked "I'm too young to die", you would get brutally murdered and chucked back to the title screen with no explanation at all after beating the boss of "Phobos Anomaly", and wouldn't get to continue on to the later episodes until you ran through it again on higher difficulties.

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** The only way to enable full episode selection in SNES ''Doom'' was is to play on a high difficulty. If you picked pick "I'm too young to die", you would will get brutally murdered and chucked back to the title screen with no explanation at all after beating the boss of "Phobos Anomaly", and wouldn't won't get to continue on to the later episodes until you ran run through it again on higher difficulties.



** The mod Trump Doom takes this trope UpToEleven. The easiest difficulty is called SJW mode and removes all threats from the game; enemies no longer shoot at you and your entire arsenal is replaced with a useless water pistol. Certain posters are replaced with overexaggerated feminist posters and the game now includes safe spaces, which have a picture of Phil Fish. Also, the ending few levels are replaced with simple corridors with nothing in them and the final encounter changes from a climactic boss fight into a calm discussion, which results in the BadEnding.

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** The mod Trump Doom ''Trump Doom'' takes this trope UpToEleven. The easiest difficulty is called SJW mode and removes all threats from the game; enemies no longer shoot at you and your entire arsenal is replaced with a useless water pistol. Certain posters are replaced with overexaggerated feminist posters and the game now includes safe spaces, which have a picture of Phil Fish. Also, the ending few levels are replaced with simple corridors with nothing in them and the final encounter changes from a climactic boss fight into a calm discussion, which results in the BadEnding.



* In ''VideoGame/{{Postal}} 2'', the police meter goes down '''''much''''' slower in the easier difficulty levels, and you can't unlock Enhanced Mode if you play at a level below "Average". The very easiest difficulty level arms pretty much all characters with shovels instead of guns. Not exactly a punishment, although you do miss out on how the game was meant to be experienced. Also, since no one really has guns, finding ammo is nearly impossible.

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* In ''VideoGame/{{Postal}} 2'', the police meter goes down '''''much''''' slower in the easier difficulty levels, and you can't unlock Enhanced Mode if you play at a level below "Average". The very easiest difficulty level arms pretty much all characters with shovels instead of guns. Not exactly a punishment, although you do miss out on how the game was is meant to be experienced. Also, since no one really has guns, finding ammo is nearly impossible.



** ''VideoGame/PAYDAY2'' had pro jobs (heists that don't allow restarting if your team goes down) that aren't accessible on Normal (the easiest difficulty). These have since been removed. Though there are numerous achievements that unlock extra weapon mods and masks that require you to be on a certain difficulty or above.

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** ''VideoGame/PAYDAY2'' had pro jobs (heists that don't allow restarting if your team goes down) that aren't weren't accessible on Normal (the easiest difficulty). These have since been removed. Though removed, though there are numerous achievements that unlock extra weapon mods and masks that require you to be on a certain difficulty or above.



* In ''VideoGame/GalacticCivilizations II'', a turn-based space strategy game, the AI of computer players is circumscribed on lower difficulties. As an example, on an easy setting, the AI will not react to your assembling an invasion fleet directly next to one of their planets. It will, however, pop up the diplomacy screen and tell you he knows what you're doing -- it's simply that his generals are too stupid to take appropriate action.[[note]]Print game journalists often play games on easy settings to work through them more quickly, and Stardock was concerned that because the AI was nerfed on those difficulties, reviewers might unjustly pan their AI players. The AI notifications were put in to forestall this possibility, and it was largely due to the overall tongue-in-cheek feel of the game that it took the form of mockery.[[/note]]

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* In ''VideoGame/GalacticCivilizations II'', a turn-based space strategy game, the AI of computer players is circumscribed on lower difficulties. As an example, on an easy setting, the AI will not react to your assembling an invasion fleet directly next to one of their planets. It will, however, pop up the diplomacy screen and tell you he knows what you're doing -- it's simply that his generals are too stupid to take appropriate action.[[note]]Print game journalists often play games on easy settings to work through them more quickly, and Stardock was concerned that because the AI was is nerfed on those difficulties, reviewers might unjustly pan their AI players. The AI notifications were put in to forestall this possibility, and it was it's largely due to the overall tongue-in-cheek feel of the game that it took takes the form of mockery.[[/note]]



* "Kids" difficulty in ''VideoGame/ViewtifulJoe'' unlocks nothing, and your power-ups in that mode don't transfer to the other difficulties. The one exception was the UsefulNotes/PlayStation2 port of the original, which unlocked Dante from ''Franchise/DevilMayCry'' on completion in any mode.

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* "Kids" difficulty in ''VideoGame/ViewtifulJoe'' unlocks nothing, and your power-ups in that mode don't transfer to the other difficulties. The one exception was is the UsefulNotes/PlayStation2 port of the original, which unlocked unlocks Dante from ''Franchise/DevilMayCry'' on completion in any mode.



** Early versions had an Easy mode. It would kill you in the ''title screen'' to save you the trouble of playing the game.
** ''VideoGame/IWannaBeTheFangame'' has certain areas you cannot reach on Medium as you'll be blocked by a force field labeled "no ribbons".

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** Early versions had an Easy mode. It would kill you in on the ''title screen'' to save you the trouble of playing the game.
** ''VideoGame/IWannaBeTheFangame'' has certain areas you cannot reach on Medium Medium, as you'll be blocked by a force field labeled "no ribbons".



* The Genesis version of ''VideoGame/{{Sparkster}}'' (not to be confused with the Super NES version, which was a different game) uses a surprisingly subtle form of this, skipping levels instead of ending them early; unfortunately, the ''very first'' skipped level contains one of the {{MacGuffin}}s you need to unlock the true ending. (All the others are available in all difficulty levels, of course.) Oh, and having all seven {{MacGuffin}}s gave you significant advantages against the final boss: namely a fast-charging rocket-pack and immunity to one of the first form's attacks.

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* The Genesis version of ''VideoGame/{{Sparkster}}'' (not to be confused with the Super NES version, which was is a different game) uses a surprisingly subtle form of this, skipping levels instead of ending them early; unfortunately, the ''very first'' skipped level contains one of the {{MacGuffin}}s you need to unlock the true ending. (All the others are available in all difficulty levels, of course.) Oh, and having all seven {{MacGuffin}}s gave gives you significant advantages against the final boss: namely a fast-charging rocket-pack and immunity to one of the first form's attacks.



* ''[[WesternAnimation/LooneyTunes Sylvester and Tweety in Cagey Capers]]'' took the "fewer levels on easy mode" idea UpToEleven--it had a difficulty ''slider'', and the lower it was set, the fewer levels you could play, down to just the first level at anything below 11%. If you want the whole game, you'd have to set it to at least 81%.

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* ''[[WesternAnimation/LooneyTunes Sylvester and Tweety in Cagey Capers]]'' took takes the "fewer levels on easy mode" idea UpToEleven--it had has a difficulty ''slider'', and the lower it was it's set, the fewer levels you could can play, down to just the first level at anything below 11%. If you want the whole game, you'd you'll have to set it to at least 81%.



* In the SNES game ''[[VideoGame/PanelDePon Tetris Attack]]'', the story mode ended at different points on each level. Easy mode ends after the second boss, Medium ends after the third, and only Hard and higher allow you to actually face Bowser himself. The original Japan-only ''VideoGame/PanelDePon'' (which ''Tetris Attack'' and all the later ''Puzzle League'' games are based upon) had an identical system.
** Furthermore, clearing ''Tetris Attack'''s story mode on Easy doesn't give you an ending, only a simple [[AWinnerIsYou "Congratulations!"]] message, accompanied by Yoshi wishing you good luck on the next difficulty level. Idling at this screen would cause Yoshi to inform you that you won't be getting any special reward for finishing Easy mode, and you should just press Reset (which wasn't actually necessary-- the localization lets you just push A to exit the ending screens). Further idling causes him to yell at you.

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* In the SNES game ''[[VideoGame/PanelDePon Tetris Attack]]'', ''VideoGame/PanelDePon'', the story mode ended ends at different points on each level. Easy mode ends after the second boss, Thanatos's minions, Phoenix and Dragon. Medium ends after the third, and only defeating Thanatos, but with a brief, unsatisfying ending. Only Hard and higher allow you to actually face Bowser himself. The original Japan-only ''VideoGame/PanelDePon'' (which the final boss and get an actual conclusion to the story. ''Tetris Attack'' and all Attack'', the later ''Puzzle League'' games are based upon) had version of the game released internationally, has an identical system.
** Furthermore, clearing ''Tetris Attack'''s ''Panel de Pon'''s story mode on Easy doesn't give you an ending, only a simple [[AWinnerIsYou "Congratulations!"]] message, accompanied by Yoshi Lip wishing you good luck on the next difficulty level. Idling at this screen would cause Yoshi her to inform you that you won't be getting any special reward for finishing Easy mode, and you should just press Reset (which wasn't (in ''Tetris Attack'', this isn't actually necessary-- the necessary--the localization lets you just push A to exit the ending screens). Further idling causes him to In ''Tetris Attack'', if you idle even further, Yoshi will get annoyed and yell at you.you:



** There was also an option in the settings to have the game play itself, with several levels of skill. Trying to use this to complete any mode with an ending gets you a message telling you to play for real.

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** There was also an option An added feature in the settings ''Tetris Attack'' is a options menu that features a setting to have the game play itself, with several levels of skill. Trying to use this to complete any mode with an ending gets you a message telling you to play for real.



* The Japanese version of ''VideoGame/FireEmblemRadiantDawn'' cut out some of the dialogue when played on the easiest difficulty. The international release used only a single script for all three difficulties, [[BadExportForYou but for some reason it was the shorter version]]. There was also an unintentional one in the US release: If you had an easy mode save on your memory card, then when you attempted to transfer data for the OldSaveBonus the [[GameBreakingBug game would freeze]]. [[note]]This was because the international release of ''Path of Radiance'' took out that game's hardest difficulty setting and replaced it with an even easier easy mode, and the developers of ''Radiant Dawn'' forgot to account for this when they designed the OldSaveBonus.[[/note]] This was fixed in the PAL version.

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* The Japanese version of ''VideoGame/FireEmblemRadiantDawn'' cut cuts out some of the dialogue when played on the easiest difficulty. The international release used uses only a single script for all three difficulties, [[BadExportForYou but for some reason it was it's the shorter version]]. There was is also an unintentional one in the US release: If you had have an easy mode save on your memory card, then when you attempted attempt to transfer data for the OldSaveBonus OldSaveBonus, the [[GameBreakingBug game would will freeze]]. [[note]]This was is because the international release of ''Path of Radiance'' took out that game's hardest difficulty setting and replaced it with an even easier easy mode, and the developers of ''Radiant Dawn'' forgot to account for this when they designed the OldSaveBonus.[[/note]] This was fixed in the PAL version.



** ''Rock Band 2'' continues the tradition. If certain songs are in your setlist in tour mode, Easy difficulty is locked out. On some late single-song gigs, Easy and ''Medium'' difficulty gets locked out, forcing everyone that was on Medium to jump to Hard.

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** ''Rock Band 2'' continues the tradition. If certain songs are in your setlist in tour mode, Easy difficulty is locked out. On some late single-song gigs, Easy and ''Medium'' difficulty gets get locked out, forcing everyone that was on Medium to jump to Hard.



* In ''VideoGame/DigitalDevilSaga'', the door leading to BonusBoss Satan will not open if you play in Normal difficulty, as the characters are plainly ''too terrified to open it''. In Hard Mode, you can go through, ''and you'll see why everyone was so scared''.

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* In ''VideoGame/DigitalDevilSaga'', the door leading to BonusBoss Satan will not open if you play in on Normal difficulty, as the characters are plainly ''too terrified to open it''. In Hard Mode, you can go through, ''and you'll see why everyone was so scared''.



* Played mostly straight in ''VideoGame/{{Novastorm}}'', which had two difficulty levels ("Easy" and "Hard"). The only differences in the two were the number of enemies, the value of the coin pickups dropped by some enemies, and the special weak point locations on some bosses. This means that someone playing on hard and defeating ONLY the enemies that showed up on Easy will still get stronger weapons faster than on Easy mode. Surprisingly enough, you don't take more damage on Hard for any given hit or scrape, so you had a choice between "weak weapons" and "more enemies". Of course, the high score board didn't care what difficulty you played (or how many times you died...), so any real attempt at a high score needed to be made on Hard.

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* Played mostly straight in ''VideoGame/{{Novastorm}}'', which had has two difficulty levels ("Easy" and "Hard"). The only differences in the two were are the number of enemies, the value of the coin pickups dropped by some enemies, and the special weak point locations on some bosses. This means that someone playing on hard and defeating ONLY the enemies that showed up on Easy will still get stronger weapons faster than on Easy mode. Surprisingly enough, you don't take more damage on Hard for any given hit or scrape, so you had have a choice between "weak weapons" and "more enemies". Of course, the high score board didn't doesn't care what difficulty you played play (or how many times you died...die...), so any real attempt at a high score needed needs to be made on Hard.



* ''VideoGame/{{Resident Evil 3|Nemesis}}'' had an easy mode that starts Jill off with infinite ink ribbons (basically unlimited saving), an assault rifle and extra magazine for it with about six hundred rounds total, and a case that has 3 first aid sprays inside. Playing on easy locks you out of some of the unlockables and stalker monster Nemesis doesn't drop any items when you kill him.

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* ''VideoGame/{{Resident Evil 3|Nemesis}}'' had has an easy mode that starts Jill off with infinite ink ribbons (basically unlimited saving), an assault rifle and extra magazine for it with about six hundred rounds total, and a case that has 3 first aid sprays inside. Playing on easy locks you out of some of the unlockables unlockables, and stalker monster Nemesis doesn't drop any items when you kill him.
8th Apr '18 5:31:18 PM Kadorhal
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** The [=PS1=] version of ''VideoGame/{{Doom}}'' just states it outright. "I'm Too Young to Die" is now named "I am a Wimp". On the other hand, in all versions of the game, the easiest difficulty also gives you the same doubled ammo per-pickup you get from Nightmare! difficulty.
** The only way to enable full episode selection in SNES ''VideoGame/{{Doom}}'' was to play on a high difficulty. Selecting easy mode forced the player to go through the entire game from the beginning to even see the later levels. On the SNES, picking "I'm too young to die" would get you brutally murdered and chucked back to the title screen with no explanation at all after beating the boss of "Phobos Anomaly".

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** The [=PS1=] version of ''VideoGame/{{Doom}}'' ''Doom'' just states it outright. outright: "I'm Too Young to Die" is now named "I am a Wimp". On the other hand, in all versions of the game, the easiest difficulty also gives you the same doubled ammo per-pickup you get from Nightmare! on the easiest difficulty ''also'' applies while playing on [[HarderThanHard Nightmare!]] difficulty.
** The only way to enable full episode selection in SNES ''VideoGame/{{Doom}}'' ''Doom'' was to play on a high difficulty. Selecting easy mode forced the player to go through the entire game from the beginning to even see the later levels. On the SNES, picking If you picked "I'm too young to die" die", you would get you brutally murdered and chucked back to the title screen with no explanation at all after beating the boss of "Phobos Anomaly".Anomaly", and wouldn't get to continue on to the later episodes until you ran through it again on higher difficulties.



** The mod Trump Doom takes this trope UpToEleven. The easiest difficulty is called SJW mode and removes all threats from the game; enemies no longer shoot at you and your entire arsenal is replaced with a useless water pistol. Certain posters are replaced with overexaggerated feminist posters and the game now includes safe spaces; which have a picture of Phil Fish. Also, the ending few levels are replaced with simple corridors with nothing in them and the final encounter changes from a climactic boss fight into a calm discussion; which results in the BadEnding.

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** The mod Trump Doom takes this trope UpToEleven. The easiest difficulty is called SJW mode and removes all threats from the game; enemies no longer shoot at you and your entire arsenal is replaced with a useless water pistol. Certain posters are replaced with overexaggerated feminist posters and the game now includes safe spaces; spaces, which have a picture of Phil Fish. Also, the ending few levels are replaced with simple corridors with nothing in them and the final encounter changes from a climactic boss fight into a calm discussion; discussion, which results in the BadEnding.
5th Apr '18 2:38:41 PM WillyFourEyes
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A related trope is HintsAreForLosers, which is when the game mock or penalize the player for trying to use hints.

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A related trope is HintsAreForLosers, which is when the game mock mocks or penalize penalizes the player for trying to use hints.



* ''VideoGame/CastleOfIllusion'' ends after you collect the third gem if you play on easy, with Mizerabel merely giving Minnie back to you. Subverted in that the game doesn't chastise you and instead encourages you to try Normal mode with the promise of "many new and exciting levels".

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* ''VideoGame/CastleOfIllusion'' ends after you collect the third gem if you play on easy, with Mizerabel Mizrabel merely giving Minnie back to you. Subverted in that the game doesn't chastise you and instead encourages you to try Normal mode with the promise of "many new and exciting levels".



* ''Series/MightyMorphinPowerRangers'' on the UsefulNotes/SegaCD will end on earlier levels when playing on lower difficulties. You can only play the entire game on hard mode. This is puzzling to say the least for a game seemingly aimed at the youngest of players.

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* ''Series/MightyMorphinPowerRangers'' on the UsefulNotes/SegaCD will end on earlier levels when playing on lower difficulties. You can only play the entire game on hard mode. This is puzzling puzzling, to say the least least, for a game seemingly aimed at the youngest of players.



* In the SNES version of ''VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime'', the ending on Easy or Normal mode merely consists of Splinter telling you to hone your skills more, followed by Shredder laughing at you. In true Konami fashion at the time, you have the beat it on Hard mode to see the real ending.

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* In the SNES version of ''VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime'', the ending on Easy or Normal mode merely consists of Splinter telling you to hone your skills more, followed by Shredder laughing at you. In true Konami Creator/{{Konami}} fashion at the time, you have the beat it on Hard mode to see the real ending.



* ''VideoGame/XenophageAlienBloodsport'' does not allow you to fight either boss on the easiest difficulty. The next one up only lets you fight the first boss, and you have to be playing on at least the middle difficulty to fight the second boss. Even on the easiest difficulty the game is still pretty hard.

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* ''VideoGame/XenophageAlienBloodsport'' does not allow you to fight either boss on the easiest difficulty. The next one up only lets you fight the first boss, and you have to be playing on at least the middle difficulty to fight the second boss. Even on the easiest difficulty difficulty, the game is still pretty hard.



* In the fourth installment of ''VideoGame/SuperSmashBros'', when adjusting the Intensity setting for Classic Mode, a little diorama suggests the difficulty and rewards of the setting. On Intensity 0.0-0.9 [[EasierThanEasy Effortless]] in the 3DS version, the background is a barren plain, the spirit guarding a bag of gold coins looks sad and tiny, and Mario scratches his head while looking down at it. Even the sound made by switching down to that Intensity sounds pathetic! The Wii U version has the same puny spirit and a similar wimpy sound effect on those low intensities, but the diorama shows the entrance to a cave, peaceful waterfall sounds play instead of crackling flames, and the gold hoard barely covers the bottom of the screen. As further mockery, you have to pay coins to play on this Intensity.

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* In the fourth installment of ''VideoGame/SuperSmashBros'', when adjusting the Intensity setting for Classic Mode, a little diorama suggests the difficulty and rewards of the setting. On Intensity 0.0-0.9 [[EasierThanEasy Effortless]] in the 3DS version, the background is a barren plain, the spirit guarding a bag of gold coins looks sad and tiny, and Mario scratches his head while looking down at it. Even the sound made by switching down to that Intensity sounds pathetic! The Wii U version has the same puny spirit and a similar wimpy sound effect on those low intensities, but the diorama shows the entrance to a cave, peaceful waterfall sounds play instead of crackling flames, and the gold hoard barely covers the bottom of the screen. As further mockery, you have to pay coins ''pay coins'' to play on this Intensity.



* In ''VideoGame/AkatsukiBlitzkampf [[UpdatedReRelease Ausf. Achse]]'', choosing the Easy Mode looks the player out of the chosen's character Story Path after the fifth match. Instad of anything similar to an ending, it finishes with a picture of [[spoiler: Perfecti, Murakumo and Blitztank]] and a message that urges the player to play in Normal Mode instead.
* A full play through of ''{{Videogame/ARMS}}''[='=] Grand Prix mode consists of 11 stages, with the two final stages being against boss characters Max Brass and Hedlok. Play on a difficulty of 3 or lower and the game ends at Max Brass, your character isn't rewarded with the Champion's Belt, and you do not get a credits scroll or ending image.

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* In ''VideoGame/AkatsukiBlitzkampf [[UpdatedReRelease Ausf. Achse]]'', choosing the Easy Mode looks the player out of the chosen's character Story Path after the fifth match. Instad Instead of anything similar to an ending, it finishes with a picture of [[spoiler: Perfecti, Murakumo and Blitztank]] and a message that urges the player to play in Normal Mode instead.
* A full play through playthrough of ''{{Videogame/ARMS}}''[='=] Grand Prix mode consists of 11 stages, with the two final stages being against boss characters Max Brass and Hedlok. Play on a difficulty of 3 or lower and the game ends at Max Brass, your character isn't rewarded with the Champion's Belt, and you do not get a credits scroll or ending image.



** The mod Trump Doom takes this trope UpToEleven. The easiest difficulty is called SJW mode and removes all threats from the game; enemies no longer shoot at you and your entire arsenal is replaced with a useless water pistol. Certain posters are replaced with overexaggerated feminist posters and the game now includes safe spaces; which have a picture of PhilFish. Also, the ending few levels are replaced with simple corridors with nothing in them and the final encounter changes from a climactic boss fight into a calm discussion; which results in the BadEnding.

to:

** The mod Trump Doom takes this trope UpToEleven. The easiest difficulty is called SJW mode and removes all threats from the game; enemies no longer shoot at you and your entire arsenal is replaced with a useless water pistol. Certain posters are replaced with overexaggerated feminist posters and the game now includes safe spaces; which have a picture of PhilFish.Phil Fish. Also, the ending few levels are replaced with simple corridors with nothing in them and the final encounter changes from a climactic boss fight into a calm discussion; which results in the BadEnding.



** The easiest setting is called Liebermode (a shot at former Senator Joe Lieberman, one of the most vocal MoralGuardian crusaders against video games). In it, not only is everyone significantly less agressive than they could be, just about every weapon people wield are tazers that quite literally do absolutely no damage when wielded by anyone other than the player.

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** The easiest setting is called Liebermode (a shot at former Senator Joe Lieberman, one of the most vocal MoralGuardian crusaders against video games). In it, not only is everyone significantly less agressive aggressive than they could be, just about every weapon people wield are tazers that quite literally do absolutely no damage when wielded by anyone other than the player.



** You get double the health plus regeneration on the easiest mode. On the Xbox version of Serious Sam it shows a picture of Sam dressed as a baby, fitting enough.

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** You get double the health plus regeneration on the easiest mode. On the Xbox version of Serious Sam ''Serious Sam,'' it shows a picture of Sam dressed as a baby, fitting enough.



* ''Prinny 2: Dawn of Operation Panties dood!'' has an easy mode named "Baby Mode". During this mode most bottomless pits are covered over by pink and yellow blocks with pictures of baby demons on them. Diapers are also added as a pick up item for healing you. In the Asagi Wars story mode, since Prinny Asagi's health is measured in TV ratings she doesn't gain the diapers healing item but instead only loses 12.5% of her viewers when she is hit in baby mode, as opposed to 25% on normal and 50% on hard mode, but the baby blocks are still present and she also carries a lot more ammo.

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* ''Prinny 2: Dawn of Operation Panties dood!'' has an easy mode named "Baby Mode". During this mode mode, most bottomless pits are covered over by pink and yellow blocks with pictures of baby demons on them. Diapers are also added as a pick up pickup item for healing you. In the Asagi Wars story mode, since Prinny Asagi's health is measured in TV ratings she doesn't gain the diapers healing item but instead only loses 12.5% of her viewers when she is hit in baby mode, as opposed to 25% on normal and 50% on hard mode, but the baby blocks are still present and she also carries a lot more ammo.



** In ''VideoGame/MegaManX5'' if you play on easy, you cannot get ''any'' parts from the bosses, because [[AssPull they are low level bosses]].

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** In ''VideoGame/MegaManX5'' if you play on easy, you cannot get ''any'' parts from the bosses, because [[AssPull they are low level low-level bosses]].



* The UsefulNotes/XboxLiveArcade title ''VideoGame/SplosionMan'' offers the player the chance to skip a level if they die too many times attempting it. A picture will come up on the screen stating that you can now select the "Way Of The Coward" option from the pause menu. Your punishment? You WILL wear a tu-tu in the next level.
** The sequel, ''VideoGame/MsSplosionMan'' will let you "Cheat on the Game", letting you skip to the next checkpoint if you die on one section of the level multiple times. That said, you will suffer the effects of "The Curse": Your score for the level goes to zero, your time for the level goes to 999:59:99, and worst of all Ms. Splosion Man suddenly gains a lot of weight in her rear and the background music changes to a pro-"Ba-Donk-A-Donk" song.

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* The UsefulNotes/XboxLiveArcade title ''VideoGame/SplosionMan'' offers the player the chance to skip a level if they die too many times attempting it. A picture will come up on the screen stating that you can now select the "Way Of The Coward" option from the pause menu. Your punishment? You WILL ''will'' wear a tu-tu tutu in the next level.
** The sequel, ''VideoGame/MsSplosionMan'' will let you "Cheat on the Game", letting you skip to the next checkpoint if you die on one section of the level multiple times. That said, you will suffer the effects of "The Curse": Your score for the level goes to zero, your time for the level goes to 999:59:99, and worst of all Ms. Splosion Man suddenly gains a lot of weight in her rear and the background music changes to a [[StuffyOldSongsAboutTheButtocks pro-"Ba-Donk-A-Donk" song.song]].



* The Japanese version of ''[[VideoGame/FireEmblemTellius Fire Emblem: Radiant Dawn]]'' cut out some of the dialogue when played on the easiest difficulty. The international release used only a single script for all three difficulties, [[BadExportForYou but for some reason it was the shorter version]]. There was also an unintentional one in the US release: If you had an easy mode save on your memory card, then when you attempted to transfer data for the OldSaveBonus the [[GameBreakingBug game would freeze]]. [[note]]This was because the international release of ''Path of Radiance'' took out that game's hardest difficulty setting and replaced it with an even easier easy mode, and the developers of ''Radiant Dawn'' forgot to account for this when they designed the OldSaveBonus.[[/note]] This was fixed in the PAL version.
* An incredibly minor example in two ''Franchise/FireEmblem'' games: ''[[VideoGameRemake New]] [[VideoGame/FireEmblemAkaneia Mystery of the Emblem]]'' introduces Casual Mode, which disables PermaDeath and allows SaveScumming. It also introduces Lunatic Mode, the second-hardest difficulty level in the game. Your reward for clearing Lunatic is, naturally, Lunatic+, the actual hardest. But if you clear Lunatic on Casual, you unlock Lunatic+ for Casual ''only''. This is carried over in ''[[VideoGame/FireEmblemAwakening Awakening]]''.

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* The Japanese version of ''[[VideoGame/FireEmblemTellius Fire Emblem: Radiant Dawn]]'' ''VideoGame/FireEmblemRadiantDawn'' cut out some of the dialogue when played on the easiest difficulty. The international release used only a single script for all three difficulties, [[BadExportForYou but for some reason it was the shorter version]]. There was also an unintentional one in the US release: If you had an easy mode save on your memory card, then when you attempted to transfer data for the OldSaveBonus the [[GameBreakingBug game would freeze]]. [[note]]This was because the international release of ''Path of Radiance'' took out that game's hardest difficulty setting and replaced it with an even easier easy mode, and the developers of ''Radiant Dawn'' forgot to account for this when they designed the OldSaveBonus.[[/note]] This was fixed in the PAL version.
* An incredibly minor example in two ''Franchise/FireEmblem'' games: ''[[VideoGameRemake New]] [[VideoGame/FireEmblemAkaneia [[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]'' introduces Casual Mode, which disables PermaDeath and allows SaveScumming. It also introduces Lunatic Mode, the second-hardest difficulty level in the game. Your reward for clearing Lunatic is, naturally, Lunatic+, the actual hardest. But if you clear Lunatic on Casual, you unlock Lunatic+ for Casual ''only''. This is carried over in ''[[VideoGame/FireEmblemAwakening Awakening]]''.



* ''Parappa The Rapper'''s spiritual sequel ''Um Jammer Lammy'' gave you an Easy mode, where the game ended after the Hell/[[{{Bowdlerise}} Desert Island]] (depending on your locale) level, preventing you from playing the last song or seeing the ending.

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* ''Parappa The Rapper'''s ''VideoGame/ParappaTheRapper'''s spiritual sequel ''Um Jammer Lammy'' gave you an Easy mode, where the game ended after the Hell/[[{{Bowdlerise}} Desert Island]] (depending on your locale) level, preventing you from playing the last song or seeing the ending.



* In ''[[VideoGame/{{DJMAX}} DJMAX Portable 2]]'', if the difficulty in the Options menu is set to Easy, you will not be able to level up after Level 30, unless you change the difficulty to Normal or Hard, you'll get less points, and you won't get as much EXP or Gold. You also can't unlock any songs for "8-Button Mode" play unless you bump up the difficulty.

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* In ''[[VideoGame/{{DJMAX}} DJMAX Portable 2]]'', if the difficulty in the Options menu is set to Easy, you will not be able to level up after Level 30, unless you change the difficulty to Normal or Hard, you'll get less fewer points, and you won't get as much EXP or Gold. You also can't unlock any songs for "8-Button Mode" play unless you bump up the difficulty.



** In the UpdatedRerelease, he gains a new attack called Hell Heat that fires dozens of similarly powerful homing beams that he'll use in between every few Cheap Eliminates (And almost constantly at low HP). This will wipe out those who opted to dodge the former attack by simply jumping over it, but can still be negated through other means. His stats also got buffed so he doesn't go down nearly as quickly as in the original version.

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** In the UpdatedRerelease, he gains a new attack called Hell Heat that fires dozens of similarly powerful homing beams that he'll use in between every few Cheap Eliminates (And almost constantly at low HP). This will wipe out those who opted to dodge the former attack by simply jumping over it, but can still be negated through by other means. His stats also got buffed so he doesn't go down nearly as quickly as in the original version.



* While ''VideoGame/{{Fallout 3}}'' will not actively taunt you, you take a penalty to all experience earned in Easy and Very Easy mode (you gain a proportionate boost in Hard and Very Hard). The game doesn't shut of features per se, but it will be difficult to reach the level cap (and the nifty Perks found there) with the heavy XP nerf that playing on Very Easy entails.

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* While ''VideoGame/{{Fallout 3}}'' will not actively taunt you, you take a penalty to all experience earned in Easy and Very Easy mode (you gain a proportionate boost in Hard and Very Hard). The game doesn't shut of off features per se, but it will be difficult to reach the level cap (and the nifty Perks found there) with the heavy XP nerf that playing on Very Easy entails.



** Apart from the inability to get the best ending on easy, ''Valkyrie Profile'' is all over the place. Each of the game's dungeons only appears in certain difficulties, and only on some playthroughs, so playing easy mode, then normal, then hard will actually get you more content than just hard mode. Furthermore, hard mode is possibly the easiest, because new characters start at level 1, which is an advantage once you have items that improve their stats when they level up; you wouldn't get those benefits if they join the party at level 30 in easy mode. Also because sometimes you need to level up characters for skill points in preparation for sending them to Valhalla, and it takes less xp with level 1's.

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** Apart from the inability to get the best ending on easy, ''Valkyrie Profile'' is all over the place. Each of the game's dungeons only appears in certain difficulties, and only on some playthroughs, so playing easy mode, then normal, then hard will actually get you more content than just hard mode. Furthermore, hard mode is possibly the easiest, because new characters start at level 1, which is an advantage once you have items that improve their stats when they level up; you wouldn't get those benefits if they join the party at level 30 in easy mode. Also because sometimes you need to level up characters for skill points in preparation for sending them to Valhalla, and it takes less xp XP with level 1's.



** While not an in-game element, the Touhou fan created song [[http://iojacket.hp.infoseek.co.jp/IOSYS_tohotsukitoro.swf "Stops at the Affected Area and Immediately Dissolves"]] (a remix of Reisen's boss theme), nicknamed "Overdrive" by English-speaking fans, mocks Easy mode players.

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** While not an in-game element, the Touhou fan created fan-created song [[http://iojacket.hp.infoseek.co.jp/IOSYS_tohotsukitoro.swf "Stops at the Affected Area and Immediately Dissolves"]] (a remix of Reisen's boss theme), nicknamed "Overdrive" by English-speaking fans, mocks Easy mode players.
31st Mar '18 12:45:29 AM TSBasilisk
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* In the [[GameWithinAGame SuperAdventureBox]] of ''VideoGame/GuildWars2'', the easy mode is "Infantile Mode". On this setting the levels are filled with smiling, buck-toothed clouds which create rainbow bridges you can run across to skip all the jumping puzzles.

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* In the The [[GameWithinAGame SuperAdventureBox]] of ''VideoGame/GuildWars2'', the Super Adventure Box]] mini-event in ''VideoGame/GuildWars2'' refers to easy mode is "Infantile Mode". On this setting the levels are filled with smiling, buck-toothed clouds which create rainbow bridges you can run across to skip all the jumping puzzles.
14th Mar '18 7:28:10 AM Toastclaimer
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Added DiffLines:

** The mod Trump Doom takes this trope UpToEleven. The easiest difficulty is called SJW mode and removes all threats from the game; enemies no longer shoot at you and your entire arsenal is replaced with a useless water pistol. Certain posters are replaced with overexaggerated feminist posters and the game now includes safe spaces; which have a picture of PhilFish. Also, the ending few levels are replaced with simple corridors with nothing in them and the final encounter changes from a climactic boss fight into a calm discussion; which results in the BadEnding.
11th Mar '18 5:14:50 AM Andyroid
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Added DiffLines:

* ''WesternAnimation/WeBareBears'' features an in-universe version in the episode "Tubin'". The river-rafting course the Bears stumble upon has two courses: the gentler "Baby Toucan" and the difficult "Angry Panther".
-->'''Ice Bear:''' Ice Bear would rather take Adult Toucan ride.
6th Mar '18 7:32:30 PM nombretomado
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* In the first ''Anime/SailorMoon'' video game for the SuperFamicom, a sidescroller released only in Japan, you can only complete the first two levels in easy mode before the game ends.

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* In the first ''Anime/SailorMoon'' video game for the SuperFamicom, UsefulNotes/SuperFamicom, a sidescroller released only in Japan, you can only complete the first two levels in easy mode before the game ends.
3rd Mar '18 3:19:05 PM LucaEarlgrey
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** Using the Safe or Super Safe item (Follow in the smartphone versions) will turn up to 10 or 20 Misses into Goods; however, the Goods you earn from these items will not earn any points. That said, because a major part of the scoring system revolves around getting a high maximum Chain and the point of these items is to preserve your chain, the score penalty is unlikely to hinder you until you're trying to get an S++ rank (990,000 or more, out of 1 million).

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** Using the Safe or Super Safe item (Follow in the smartphone versions) will turn up to 10 or 20 Misses into Goods; however, the Goods you earn from these items will not earn any points. That said, because a major part of the scoring system revolves around getting a high maximum Chain and the point of these items is to preserve your chain, Chain, the score penalty is unlikely to hinder you until you're trying to get an S++ rank (990,000 or more, out of 1 million).
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http://tvtropes.org/pmwiki/article_history.php?article=Main.EasyModeMockery