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** Due to the series' heavy reliance on the gimmick of an OldSaveBonus, this is mostly averted in the first game. However, you can plant seeds for a worse ''Mass Effect 2'' by [[spoiler: failing to get Urdnot Wrex to stand down at Virmir]] and weaken the galaxy's chances against the Reapers in ''Mass Effect 3'' by [[spoiler: destroying the last rachni queen]].

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** Due to the series' heavy reliance on the gimmick of an OldSaveBonus, this is mostly averted in the first game. However, you can plant seeds for a worse ''Mass Effect 2'' by [[spoiler: failing [[spoiler:failing to get Urdnot Wrex to stand down at Virmir]] and weaken the galaxy's chances against the Reapers in ''Mass Effect 3'' by [[spoiler: destroying [[spoiler:destroying the last rachni queen]].



** ''VideoGame/MassEffect3'' escalates in this regard. Getting the lowest possible War Asset score requires planning and precision to make sure there are no loose ends. And then there's the "N7 Special Ops Team" asset, obtained through promoting characters in multiplayer (75 per promotion). Unless you're on the PC version of the game, there is no way to remove the asset, giving you a permanent boost in the war effort for better or worse.

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** ''VideoGame/MassEffect3'' escalates in this regard. Getting the lowest possible War Asset score requires planning and precision to make sure there are no loose ends. And then there's the "N7 Special Ops Team" asset, obtained through promoting characters in multiplayer (75 per promotion). Unless you're on the PC version of the game, there is no way to remove the asset, giving you a permanent boost in the war effort for better or worse. At this point, the only preferable outcome is to ''surrender'' to the Reapers; [[spoiler:Shepard destroys the Catalyst, ending the Reapers forever... but the side effects of their superweapon end up ''nuking the entire galaxy''. The scarce survivors are now stuck in a dark age where space travel has been permanently crippled, most natural resources have been destroyed, and the corpses of Reapers are scattered everywhere, which is implied to eventually result in an endless anarchy of tyrannical assholes using Reaper tech to live as galactic overlords over a starving, ultra-racist galaxy.]]
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* ''VideoGame/AloneInTheDark2024'': Completing the [[spoiler: ''A Goat Without Horns'' and ''Dying With Dignity'']] Lagniappes sets unlocks these for each character and require a secret input to be done at a certain point in their normal endings:
** ''One of a Thousand Young'' [[spoiler: obtained by collecting the ''A Goat Without Horns'' set then looking towards the tree when Emily interrupts the ritual, has Carnby embrace and join the cult, refusing to help Grace which results in her death then telling Emily to run mockingly with it cutting to Emily getting in the car, being surprised by Ruth in the passenger seat and driving off.]]
** ''Radical Acceptance'' [[spoiler: which is triggered by collecting the ''Dying with Dignity'' set and then moving the movement controls down and then right when Emily is about to commit suicide will cause her to wake up inside the Dark Man's temple with a bunch of cultists as well as Grace and Ruth both wearing their paper mâché masks as Dr Grey asks her what she sees, she says she sees the Temple every time she closes her eyes and that she's "not afraid...not anymore."]]
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* ''VideoGame/LisaThePointlessScholarOfTheWilburSin'''s bad ending requires you to kill at least 48 enemies in Downtown Olathe -- which is almost guaranteed to burn through your limited resources and make mandatory fights harder as a result. You're rewarded for your efforts with [[spoiler:[[AndThenJohnWasAZombie Alex joining the Infinity Franchise and going on a killing spree]]]].
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Crosswicking

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* In ''VideoGame/GrowingUp'', there's a secret achievement for [[spoiler:ending your run early because you became depressed. To do so, you must get three strikes by completely depleting your Mental Health or Parents' Satisfaction meters three times. However, you would have to ''deliberately'' mess up your run because it's much easier to fill up and maintain the two meters if you know how to use your resources wisely.]]
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Sometimes it's a {{Deconstruction}} or [[SubvertedTrope Subversion]] of EarnYourHappyEnding, in that the developers may intend to show that just because you worked hard and killed the SuperBoss, does not mean that you've actually made things better; in fact, [[NiceJobBreakingItHero you might have actually made things WORSE]]. If the game has a KarmaMeter, then the effort needed to get the worst ending(s) may be [[VideoGameCrueltyPunishment the game actively trying to stop you from doing horrible things]]. This can also be done so that most players will earn the better or best endings by default, preventing the hair-pulling scenario of a player getting a bad ending and either wondering why or regretting not picking up an important key item about 15 hours ago in a [[OneTimeDungeon non-revisitable dungeon]].

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Sometimes it's a {{Deconstruction}} or [[SubvertedTrope Subversion]] of EarnYourHappyEnding, in that the or an exploration of DetrimentalDetermination. The developers may intend to show that just because you worked hard and killed greater effort is not always the SuperBoss, right thing -- LevelGrinding enough to kill the SuperBoss does not mean that you've actually you made things better; in fact, better, and instead you might have [[NiceJobBreakingItHero you might have actually made things WORSE]].them even worse]]. If the game has a KarmaMeter, then the effort needed to get the worst ending(s) may be [[VideoGameCrueltyPunishment the game actively trying to stop you from doing horrible things]]. This can also be done so that most players will earn the better or best endings by default, preventing the hair-pulling scenario of a player getting a bad ending and either wondering why or regretting not picking up an important key item about 15 hours ago in a [[OneTimeDungeon non-revisitable dungeon]].



---> '''[[spoiler:Sans]]:''' i know your type. you're, uh, very [[ArcWords determined]], aren't you? you'll never give up, even if there's, uh, absolutely NO benefit to persevering whatsoever... no matter what, you'll just keep going. not out of [[BlueAndOrangeMorality any desire for good or evil]], but just [[TheUnfettered because you think you can]]. and because you "can"... you "have to".

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---> '''[[spoiler:Sans]]:''' i know your type. you're, uh, very [[ArcWords determined]], aren't you? you'll never give up, even if there's, uh, [[DetrimentalDetermination absolutely NO benefit to persevering persevering]] whatsoever... no matter what, you'll just keep going. not out of [[BlueAndOrangeMorality any desire for good or evil]], but just [[TheUnfettered because you think you can]]. and because you "can"... you "have to".
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Wick swap


* In the Famicom version of ''VideoGame/KidIcarus'', you can have the end where Palutena turns Pit into a monster if you defeat Medusa without any life or arrow upgrades, no special weapons, and with a minimalist score. This, however, has been cut in the NES version.

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* In the Famicom version of ''VideoGame/KidIcarus'', ''VideoGame/KidIcarus1986'', you can have the end where Palutena turns Pit into a monster if you defeat Medusa without any life or arrow upgrades, no special weapons, and with a minimalist score. This, however, has been cut in the NES version.
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General clarification on works content


** To get Ending A, the player must escort The Girl (a very weak character) all the way to the end of the game, including through several difficult boss fights and a punishing gauntlet full of traps and enemies. Should they succeed in this, [[spoiler:The Girl will transform into the God of Fear and Hunger]], one of the hardest bosses in the game. Winning the fight results in a special ending where [[HeadsIWinTailsYouLose the player's party dies anyway]], [[spoiler:having created and released a malevolent force rivaling the Old Gods into the rest of the world]].

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** To get Ending A, the player must escort The Girl (a very weak character) all the way to the end of the game, including through several difficult boss fights and a punishing gauntlet full of traps and enemies. Should they succeed in this, [[spoiler:The Girl will transform into the God of Fear and Hunger]], one of the hardest bosses in the game. Winning the fight results in a special ending where [[HeadsIWinTailsYouLose the player's party dies anyway]], [[spoiler:having created and released a malevolent force who drives humanity to modernize by terrorizing them with [[TitleDrop fear and hunger]], to such a degree that the resulting era is known as the Cruel Age, rivaling the Old Gods into the rest of the world]].
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* ''VideoGame/{{Hiveswap}}'': More like "earn your game over", but during the scene in Act 1 where Joey is chased up to the attic, [[TooDumbToLive using the wrong item on the door, switching to Jude, or generally just screwing around too long]] will cause Joey to be caught by the monsters and eaten.
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* The Ascended version of the Swarm that Walks path in ''VideoGame/PathfinderWrathOfTheRighteous''. Unlocking the swarm path alone not only requires to take several actions that multiple NPCs beg you not to do (unleashing Vescavors on Drezen, interrogating Xanthir and deciding to preserve his notes), but for a good part of the game pursuing it only serves to cripple your progression for most of the game, since it requires sacrificing chunks of your army, conducting horrifying experiments that turn most of your party against you, and weakening you personally as you carry your first attempts at becoming a swarm [[ProfessorGuineaPig on yourself]]. To also pursue the Ascended version of the ending you have to pursue all the needed research and acquire the needed components before completing Iz, as that is the point where your path becomes locked and every friendly NPC abandons you. Your "reward" is an ending where your Swarm, infused with godly power, extinguishes all life on Golarion and starts devouring away at reality itself with nobody able to stop it.

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* The Ascended version of the Swarm that Walks path in ''VideoGame/PathfinderWrathOfTheRighteous''. Unlocking the swarm path alone not only requires to take several actions that multiple NPCs [=NPCs=] beg you not to do (unleashing Vescavors on Drezen, interrogating Xanthir and deciding to preserve his notes), but for a good part of the game pursuing it only serves to cripple your progression for most of the game, since it requires sacrificing chunks of your army, conducting horrifying experiments that turn most of your party against you, and weakening you personally as you carry your first attempts at becoming a swarm [[ProfessorGuineaPig on yourself]]. To also pursue the Ascended version of the ending you have to pursue all the needed research and acquire the needed components before completing Iz, as that is the point where your path becomes locked and every friendly NPC abandons you. Your "reward" is an ending where your Swarm, infused with godly power, extinguishes all life on Golarion and starts devouring away at reality itself with nobody able to stop it.
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Expanding an example.


** Getting the absolutely worst ending in which only [[spoiler:Ayuto and Kyosuke]] survive involves you having to fight the FinalBoss alone (which is exactly as difficult as it sounds, especially if you're under-leveled), subsequently followed by a seven-man strong BossBonanza.

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** Getting the absolutely worst ending in which only [[spoiler:Ayuto and Kyosuke]] survive involves you having to fight the FinalBoss alone (which is exactly as difficult as it sounds, especially if you're under-leveled), subsequently followed by a seven-man strong BossBonanza.BossBonanza with no way to revive either of your remaining party members if all of their health is depleted.
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* The Ascended version of the Swarm that Walks path in ''VideoGame/PathfinderWrathOfTheRighteous''. Unlocking the swarm path alone not only requires to take several actions that multiple NPCs beg you not to do (unleashing Vescavors on Drezen, interrogating Xanthir and deciding to preserve his notes), but for a good part of the game pursuing it only serves to cripple your progression for most of the game, since it requires sacrificing chunks of your army, conducting horrifying experiments that turn most of your party against you, and weakening you personally as you carry your first attempts at becoming a swarm [[ProfessorGuineaPig on yourself]]. To also pursue the Ascended version of the ending you have to pursue all the needed research and acquire the needed components before completing Iz, as that is the point where your path becomes locked and every friendly NPC abandons you. Your "reward" is an ending where your Swarm, infused with godly power, extinguishes all life on Golarion and starts devouring away at reality itself with nobody able to stop it.
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** Averted with the fact that completing an additional hidden sidequest gets you the [[spoiler: Delicate Flower ending instead, where the Shade doesn't infest Hallownest but Hornet and the Hollow Knight still survive.]]
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I edited the wrong article...facepalm.


* ''VideoGame/PresentableLiberty'' has this in spades: by the end of the game, the player character's friend dies by electrocution when trying to break them out of prison, the baker down streets commits suicide minutes before you can reach her as she believes no one is left alive in the town, your caretaker realizes the daughter that was held hostage to ensure his compliance is long dead and lets himself waste away from illness, and even your captor later [[LaserGuidedKarma dies from the same virus he had unleashed upon the world]]. All this while your character [[ControllableHelplessness can do nothing except pace around their cell and play video games to pass the time]].
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* ''VideoGame/PresentableLiberty'' has this in spades: by the end of the game, the player character's friend dies by electrocution when trying to break them out of prison, the baker down streets commits suicide minutes before you can reach her as she believes no one is left alive in the town, your caretaker realizes the daughter that was held hostage to ensure his compliance is long dead and lets himself waste away from illness, and even your captor later [[LaserGuidedKarma dies from the same virus he had unleashed upon the world]]. All this while your character [[ControllableHelplessness can do nothing except pace around their cell and play video games to pass the time]].
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** The first, in ''Justice for All'', is achieved if the player fails to convince Shelly de Killer that [[spoiler: Matt Engarde]] had betrayed him ([[spoiler: if he is convinced, he'll release Maya, whom he was holding hostage on Phoenix defending Matt]]), which results in the innocent Adrian Andrews being convicted in place of the real killer, and Phoenix giving up lawyering in despair. It also requires ignoring some fairly obvious hints that [[spoiler:the evidence you need was the videotape, because it contains the blackmail recording Matt made]], and/or presenting it to anyone ''other'' than the obvious obstacle in the way of the correct ending.
** In ''VisualNovel/ApolloJusticeAceAttorney'', the final case hinges on a player choice [[spoiler:as a juror]]. If they decide that Vera Misham is guilty despite the trial making it insanely obvious that she was actually another victim of the true killer, then the trial is postponed [[spoiler:because of a hung jury-the others voted for the obvious 'not guilty']], but Vera dies from the BigBad's poison and the case is declared a mistrial, with the true killer getting away.

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** The first, in ''Justice for All'', is achieved if the player fails to convince Shelly de Killer that [[spoiler: Matt Engarde]] had has betrayed him ([[spoiler: if ([[spoiler:if he is convinced, he'll release Maya, whom he was he's holding hostage on Phoenix defending Matt]]), which results in the innocent Adrian Andrews being convicted in place of the real killer, and Phoenix giving up lawyering in despair. It also requires ignoring some fairly obvious hints that [[spoiler:the evidence you need was is the videotape, because it contains the blackmail recording Matt made]], and/or presenting it to anyone ''other'' than the obvious obstacle in the way of the correct ending.
** In ''VisualNovel/ApolloJusticeAceAttorney'', the final case hinges on a player choice [[spoiler:as a juror]]. If they decide that Vera Misham is guilty despite the trial making it insanely obvious that she was she's actually another victim of the true killer, then the trial is postponed [[spoiler:because of a hung jury-the others voted for the obvious 'not guilty']], but Vera dies from the BigBad's poison and the case is declared a mistrial, with the true killer getting away.



* ''VisualNovel/SchoolDays'' is so infamous for its bloody, over-the-top Bad Ends that the AnimeOfTheGame based its ending on them. However, you won't see them unless you go out of your way to make the protagonist act like a two-timing jerk to both of his main {{Love Interest}}s.

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* ''VisualNovel/SchoolDays'' is so infamous for its bloody, over-the-top Bad Ends that the AnimeOfTheGame based its ending on them.one. However, you won't see them unless you go out of your way to make the protagonist act like a two-timing jerk to both of his main {{Love Interest}}s.
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* ''VideoGame/DyztopiaPostHumanRPG'': The Evil Runi route is the most depressing outcome, since [[spoiler:Gemini will convince Runi to mind wipe herself. As a result, Gemini becomes the FinalBoss and kills all party members except Akira. Then Zazz turns out to have survived, and he kills Akira by flinging them from the top floor of Zetacorp, allowing him to enact his human supremacist dystopia and take over the world. This ending also has very strict requirements, since it requires the player to never use activity points and to reject Runi's friendship. Additionally, not using activity points means most characters will have a very low link level, making them slightly weaker than on a normal playthrough]].

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* ''VideoGame/DyztopiaPostHumanRPG'': The Evil Runi route is the most depressing outcome, since [[spoiler:Gemini will convince Runi to mind wipe herself. As a result, Gemini becomes the FinalBoss and kills all party members except Akira. Then Zazz turns out to have survived, and he kills Akira by flinging them from the top floor of Zetacorp, allowing him to enact his human supremacist dystopia and take over the world. This ending also has very strict requirements, since it requires the player to never use activity points and to reject Runi's friendship. Additionally, not using activity points means most characters will have a very low link level, making them slightly weaker than on a normal playthrough]].playthrough. Finally, Gemini is a much tougher boss than Zazz/Aquarius and her own Faceless counterpart due to her ability to gain more actions the more she's hit]].
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Added extra info to Pizza Tower.


* ''VideoGame/PizzaTower'' [[EndGameResultsScreen ranks you based on your completion percentage]] after beating the FinalBoss and getting to the credits. Finishing the game with under 50% completion has Peppino cheerily say "YOU SUCK!" with both thumbs up. It's actually pretty tough to get under 50% accidentally; you basically have to skip playing some levels, get a D grade on every level you do play, not find any secret rooms, and actively avoid collecting pick-ups beyond the bare minimum needed to unlock the boss fights (for the record, the absolute lowest percentage you could complete the game with is 37%).

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* ''VideoGame/PizzaTower'' [[EndGameResultsScreen ranks you based on your completion percentage]] after beating the FinalBoss and getting to the credits. Finishing the game with under 50% completion has Peppino cheerily say "YOU SUCK!" with both thumbs up. It's actually pretty tough to get under 50% accidentally; you basically have to skip playing some levels, get a D grade on every level you do play, not find any secret rooms, and actively avoid collecting pick-ups beyond the bare minimum needed to unlock the boss fights (for the record, the absolute lowest percentage you could complete the game with is 37%). On top of this, you also have to intentionally take longer than two hours to do this, or the ending will be overridden by the "YOU ARE QUICK AS HELL!" ending regardless of managing to score below 50%.
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* ''[[VideoGame/PoliceQuest Police Quest II]]'' concludes in a climactic shootout between [[TheHero Sonny Bonds]] and his arch-nemesis [[BigBad Jessie Bains]], in which Sonny shoots Jessie dead. Afterwards, Sonny is temporarily suspended until the police review board rules his shooting justified as self-defense… ''unless'' you fire on Bains first, which you have a window of less than two seconds to do before Bains start shooting. In this case, [[SurprisinglyRealisticOutcome Sonny shooting Bains dead is ruled as unjustified, and Sonny is arrested for murder]].

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* ''[[VideoGame/PoliceQuest Police Quest II]]'' ''VideoGame/PoliceQuest2TheVengeance'' concludes in a climactic shootout between [[TheHero Sonny Bonds]] and his arch-nemesis [[BigBad Jessie Bains]], in which Sonny shoots Jessie dead. Afterwards, Sonny is temporarily suspended until the police review board rules his shooting justified as self-defense… ''unless'' you fire on Bains first, which you have a window of less than two seconds to do before Bains start shooting. In this case, [[SurprisinglyRealisticOutcome Sonny shooting Bains dead is ruled as unjustified, and Sonny is arrested for murder]].
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* ''VideoGame/GreyArea2023'': The bad ending is obtained by getting all of the secret items and completing a BrutalBonusLevel after [[spoiler:[[NiceJobBreakingItHero Hailey accidentally destroys the anchor holding reality together]]]]. It starts off identical to the normal ending, but [[spoiler:gets interrupted by a JumpScare when Hailey's mom suddenly gains a NightmareFace, leaving you with no real plot resolution]].

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* ''VideoGame/GreyArea2023'': The bad ending is obtained by getting all of the secret items and completing a BrutalBonusLevel after [[spoiler:[[NiceJobBreakingItHero Hailey accidentally destroys the anchor holding reality together]]]]. It starts off identical to the normal ending, but [[spoiler:gets interrupted by a JumpScare when Hailey's mom suddenly gains a NightmareFace, leaving you with no real plot resolution]].resolution (though it does prove that the game is [[OrWasItADream not all a dream]], like the normal ending implies, as it shows that her actions in the other worlds have an impact on reality).]].
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* ''VideoGame/DyztopiaPostHumanRPG'': The Evil Runi route is the most depressing outcome, since [[spoiler:Gemini will convince Runi to mind wipe herself and the party has no choice but to kill her as the FinalBoss. This results in Akira becoming much more bitter towards the archdemons, unlike in the normal route where they part with the archdemons as [[FriendlyEnemy friendly enemies]]. However, it's difficult to achieve this route without prior knowledge, since it requires the player to both reject friendship with Runi and to ensure Edgar sacrifices himself in Vulcanite Mines]].

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* ''VideoGame/DyztopiaPostHumanRPG'': The Evil Runi route is the most depressing outcome, since [[spoiler:Gemini will convince Runi to mind wipe herself herself. As a result, Gemini becomes the FinalBoss and the kills all party has no choice but members except Akira. Then Zazz turns out to kill her as the FinalBoss. This results in have survived, and he kills Akira becoming much more bitter towards by flinging them from the archdemons, unlike in top floor of Zetacorp, allowing him to enact his human supremacist dystopia and take over the normal route where they part with the archdemons as [[FriendlyEnemy friendly enemies]]. However, it's difficult to achieve this route without prior knowledge, world. This ending also has very strict requirements, since it requires the player to both never use activity points and to reject friendship with Runi and to ensure Edgar sacrifices himself in Vulcanite Mines]].Runi's friendship. Additionally, not using activity points means most characters will have a very low link level, making them slightly weaker than on a normal playthrough]].
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* In ''VideoGame/TheDig'', near the end, if you go grab a life crystal (after losing all that were on you) before proceeding with the natural course of events, you can use it at a certain point to eventually get the game's somewhat secret bad ending.

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* In ''VideoGame/TheDig'', ''VideoGame/{{The Dig|1995}}'', near the end, if you go grab a life crystal (after losing all that were on you) before proceeding with the natural course of events, you can use it at a certain point to eventually get the game's somewhat secret bad ending.
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* ''VideoGame/DyztopiaPostHumanRPG'': The Evil Runi route is the most depressing outcome, since [[spoiler:Gemini will convince Runi to mind wipe herself and the party has no choice but to kill her as the FinalBoss. This results in Akira becoming much more bitter towards the archdemons, unlike in the normal route where they part with the archdemons as [[FriendlyEnemy friendly enemies]]. However, it's difficult to achieve this route without prior knowledge, since it requires the player to both reject friendship with Runi and to ensure Edgar sacrifices himself in Vulcanite Mines]].

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* Playing as a Chaos Knight in ''VideoGame/{{ADOM}}'' is a trial in and of itself, since most of the {{Non Player Character}}s will be unfriendly or hostile to your character and not committing enough atrocities to stay Chaotic will strip your character of all their powers and constantly damage them. The "reward" for completing the main quest and closing the Chaos Gate? Since it was the source of your very essence, you immediately wink out of existence. The ending in question is dubbed "Most stupid follower of [=ChAoS=]".
** Getting any other ending as the Chaos Knight also requires temporarily becoming Neutral or Lawful to gather the needed artifacts, and ends with you replacing the BigBad.

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* Playing as a Chaos Knight in ''VideoGame/{{ADOM}}'' ''VideoGame/AncientDomainsOfMystery'' is a trial in and of itself, since most of the {{Non Player Character}}s will be unfriendly or hostile to your character and not committing enough atrocities to stay Chaotic will strip your character of all their powers and constantly damage them. The "reward" for completing the main quest and closing the Chaos Gate? Since it was the source of your very essence, you immediately wink out of existence. The ending in question is dubbed "Most stupid follower of [=ChAoS=]".
**
[=ChAoS=]". Getting any other ending as the Chaos Knight also requires temporarily becoming Neutral or Lawful to gather the needed artifacts, and ends with you replacing the BigBad.
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* ''VideoGame/GreyArea2023'': The bad ending is obtained by getting all of the secret items and completing a BrutalBonusLevel after [[spoiler:[[NiceJobBreakingItHero Hailey accidentally destroys the anchor holding reality together]]]]. It starts off identical to the normal ending, but [[spoiler:gets interrupted by a JumpScare when Hailey's mom suddenly gains a NightmareFace, leaving you with no real plot resolution]].
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Sometimes it's a {{Deconstruction}} or [[SubvertedTrope Subversion]] of EarnYourHappyEnding, in that the developers may intend to show that just because you worked hard and killed the SuperBoss, does not mean that you've actually made things better; in fact, [[NiceJobBreakingItHero you might have actually made things WORSE]]. If the game has a KarmaMeter, then the effort needed to get the worst ending(s) may be [[VideoGameCrueltyPunishment the game actively trying to stop you from doing horrible things]].

to:

Sometimes it's a {{Deconstruction}} or [[SubvertedTrope Subversion]] of EarnYourHappyEnding, in that the developers may intend to show that just because you worked hard and killed the SuperBoss, does not mean that you've actually made things better; in fact, [[NiceJobBreakingItHero you might have actually made things WORSE]]. If the game has a KarmaMeter, then the effort needed to get the worst ending(s) may be [[VideoGameCrueltyPunishment the game actively trying to stop you from doing horrible things]].
things]]. This can also be done so that most players will earn the better or best endings by default, preventing the hair-pulling scenario of a player getting a bad ending and either wondering why or regretting not picking up an important key item about 15 hours ago in a [[OneTimeDungeon non-revisitable dungeon]].
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* ''VideoGame/ZoneOfTheEnders'' has a hidden ending that requires the player to completely fail every SOS mission in the game (no survivors and all buildings destroyed), something that players typically have to go out of their way to accomplish. Once the condition has been fulfilled, when you approach the endgame, a plot-critical character will abruptly die as a result of the space colony's failing infrastructure. ADA will waste few words saying that Thunderheart died because of your actions.

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* ''VideoGame/ZoneOfTheEnders'' has a hidden ending that requires the player to completely fail every SOS mission in the game (no survivors and all buildings destroyed), something that players typically have to go out of their way to accomplish. Once the condition has been fulfilled, when you approach the endgame, a plot-critical character will abruptly die as a result of the space colony's failing infrastructure. ADA will waste few words saying that Thunderheart said plot-critical character died because of your actions.
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* ''VideoGame/ZoneOfTheEnders'' has a hidden ending that requires the player to completely fail every SOS mission in the game (no survivors and all buildings destroyed), something that players typically have to go out of their way to accomplish. Once the condition has been fulfilled, when you approach the endgame, a plot-critical character will abruptly die as a result of the space colony's failing infrastructure. ADA will waste few words saying that Thunderheart died because of your actions.
-->'''ADA''': [[TakeThatPlayer Are you happy now?]]
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Adding a wick.


** ''VideoGame/FatalFrameMaidenOfBlackWater'' has the ''In the Reliquary'' ending for Ren. The player has to do the [[ViolationOfCommonSense complete opposite]] of what battling ghosts usually entails, and let Shiragiku drag or push Ren into the Black Box in the room. Without knowledge, no player would ever let this happen, leading many to not know that this ending exists.

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** ''VideoGame/FatalFrameMaidenOfBlackWater'' has the ''In the Reliquary'' ending for Ren. The player has to do the [[ViolationOfCommonSense complete opposite]] of what battling ghosts usually entails, and [[SheatheYourSword let Shiragiku drag or push Ren into the Black Box in the room.room]]. Without knowledge, no player would ever let this happen, leading many to not know that this ending exists.

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Adding an example.


* ''VideoGame/PeretEmHeruForThePrisoners'': Getting the absolutely worst ending in which only [[spoiler:Ayuto and Kyosuke]] survive involves you having to fight the FinalBoss alone (which is exactly as difficult as it sounds, especially if you're under-leveled), subsequently followed by a seven-man strong BossBonanza.

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* ''VideoGame/PeretEmHeruForThePrisoners'': ''VideoGame/PeretEmHeruForThePrisoners'':
**
Getting the absolutely worst ending in which only [[spoiler:Ayuto and Kyosuke]] survive involves you having to fight the FinalBoss alone (which is exactly as difficult as it sounds, especially if you're under-leveled), subsequently followed by a seven-man strong BossBonanza.BossBonanza.
** Saving [[TokenEvilTeammate Mizumi]], the vilest of the potential companions due to being an unapologetic ImmoralJournalist [[spoiler:and SerialRapist]], and thus letting him [[KarmaHoudini escape punishment]], requires you to find a specific spot that is hard to figure out even with the photograph you are given as a hint and then looking up, followed by an additional boss battle. Letting him die for his crimes, on the other hand, can be done as easily as simply ignoring him and going on your merry way.
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* The original ''Videogame/{{Leisure Suit Larry}}'' has a time limit of six real-world hours; if Larry hasn't gotten laid by the end of the night, he [[{{driven to suicide}} pulls out a gun and shoots himself]]. However, due to {{anti frustration features}}, getting this ending is harder than it sounds. The timer doesn't tick down while a menu is open, and if the player doesn't interact with the game for a few minutes, it displays a popup menu asking if they're still there. This means that to get the suicide ending, the player has to sit at the game manually clicking Continue every few minutes but doing little else.

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