History Main / EarnYourBadEnding

10th Nov '17 2:28:02 PM KingLyger
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* The Genocide ending in ''VideoGame/{{Undertale}}'' requires the player to not only kill every boss in the game, but also kill random encounters in every area until the game finally runs out of random encounters because [[KillEmAll everyone's dead.]] [[spoiler:After one-shotting a few enemies and bosses, [[WakeUpCallBoss Undyne the Undying]] is fought in Waterfall, and is far more challenging than her normal battle in a Neutral or Pacifist route (or any other boss in said routes, for that matter). This also culminates in a fight with Sans, the single hardest boss in the entire game]]. Going even ''further'' than that are two special bad endings which require you to [[spoiler:complete a Genocide route playthrough and ''then'' do another one or ([[PermanentlyMissableContent what would previously be]]) a [[GoldenEnding True Pacifist]] playthrough from the beginning]], respectively. The game's use of this trope serves to deconstruct HundredPercentCompletion: by performing every single possible action, even the most heinous, you make the game world worse [[spoiler:''irreversibly'']].

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* The Genocide ending in ''VideoGame/{{Undertale}}'' requires the player to not only kill every boss in the game, but also kill everyone, including all random encounters in every area until the game finally runs out of random encounters because [[KillEmAll everyone's dead.]] [[spoiler:After one-shotting There are a few enemies and bosses, [[WakeUpCallBoss Undyne the Undying]] is bosses that can only be fought in Waterfall, on this route, and is they're far more challenging than her normal battle those in a Neutral or Pacifist route (or any other boss in said routes, for that matter). route. This also culminates in a fight with Sans, the single hardest boss in the entire game]]. Going even ''further'' than that are two special bad endings which require you to [[spoiler:complete a Genocide route playthrough and ''then'' do another one or ([[PermanentlyMissableContent what would previously be]]) a [[GoldenEnding True Pacifist]] playthrough from game as the beginning]], respectively. final boss, who [[SNKBoss breaks the game's rules]]. The game's use of this trope serves to deconstruct HundredPercentCompletion: HundredPercentCompletion; by performing every single possible action, even the most heinous, you make the game world worse [[spoiler:''irreversibly'']].worse. [[spoiler:And if you go all the way with it, [[EvilOnlyHasToWinOnce irreversibly worse]].]]
24th Oct '17 9:51:22 PM onyhow
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* The only way to get the bad ending in ''VideoGame/SuperdimensionNeptuneVsSegaHardGirls'' is to defeat the Time Eater the first time it shows up, [[spoiler:which results in the time getting reset again, but this time IF didn't go back to the Library, thus the AfterTheEnd world she lives in never gets fixed]]. This is practically impossible to do on your first run due to limited grinding spot and sheer power difference, so it's limited to NewGamePlus run.
17th Oct '17 8:22:38 PM LadyNorbert
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* ''VideoGame/AncientPowers'' plays this trope unusually. [[spoiler:What may be the best ending of the game is the easiest to get; just leave after talking to Kalish, avoiding the first boss battle and accepting her death. The next ending is a bit ambiguous, as you get the soul key so you can sacrifice yourself to bring back the girl, but in the process you unleashed the evil demon Harold. If you defeat Harold, it is too late to bring the girl back, so you might have well not done anything at all.]]

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* ''VideoGame/AncientPowers'' plays this trope unusually. [[spoiler:What may be the best ending of the game is the easiest to get; just leave after talking to Kalish, avoiding the first boss battle and accepting her death. The next ending is a bit ambiguous, as you get the soul key so you can sacrifice yourself to bring back the girl, but in the process you unleashed the evil demon Harold. If you defeat Harold, it is too late to bring the girl back, so you might have as well not have done anything at all.]]



* In ''VideoGame/Haunt the House'', getting the worst ending where you frighten the guests so badly that all of them [[DrivenToSuicide commit suicide]] is almost as difficult as getting the best ending where they all just run out of the house, because even if you get the mood up to maximum terrifying levels and scare the living bejeezus out of everyone you see, the guests can easily choose to safely dash out of the front door instead of jumping out of the nearest window if you scare them in the wrong locations, depriving you of the KillEmAll ending.

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* In ''VideoGame/Haunt the House'', ''VideoGame/HauntTheHouse'', getting the worst ending where you frighten the guests so badly that all of them [[DrivenToSuicide commit suicide]] is almost as difficult as getting the best ending where they all just run out of the house, because even if you get the mood up to maximum terrifying levels and scare the living bejeezus out of everyone you see, the guests can easily choose to safely dash out of the front door instead of jumping out of the nearest window if you scare them in the wrong locations, depriving you of the KillEmAll ending.



* The "Wicked Eyes and Wicked Hearts" quest of ''[[VideoGame/DragonAgeInquisition Dragon Age: Inquisition]]'' requires you to find a resolution to the conflict between Orlesian empress Celene, her cousin Gaspard who is warring against her for the throne, and her elven spymaster Briala who is trying to win some power for the oppressed elves of Orlais. Forcing all three to reconcile their differences instead of choosing one side or the other is the most difficult ending to obtain, because it requires you to collect implicating evidence against all three of them ''and'' have sufficient approval with the court. However, the epilogue to the game implies that once you have beaten the BigBad, they just go right back to feuding, so you have solved nothing.

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* The "Wicked Eyes and Wicked Hearts" quest of ''[[VideoGame/DragonAgeInquisition Dragon Age: Inquisition]]'' requires you to find a resolution to the conflict between Orlesian empress Empress Celene, her cousin Gaspard who is warring against her for the throne, and her elven spymaster Briala who is trying to win some power for the oppressed elves of Orlais. Forcing all three to reconcile their differences instead of choosing one side or the other is the most difficult ending to obtain, because it requires you to collect implicating evidence against all three of them ''and'' have sufficient approval with the court. However, the epilogue to the game implies that once you have beaten the BigBad, they just go right back to feuding, so you have solved nothing.



* In ''VideoGame/ValkyrieProfile'', getting the worst ending isn't very difficult, but it specifically requires ignoring ''all'' of Asgard's requests - keep all of the treasure that's found when a boss is beaten (when most of it is useless to the player, and most of the useful stuff will be given back if Odin's happy with Lenneth), refuse to send any units to help with Ragnarok (when many units are pretty much useless for anything other than sending off to Asgard), and generally wasting time rather than get ready for the prophecied [[TheEndOfTheWorldAsWeKnowIt end of the world]]. Even intending to aim for that ending, it takes about 4 chapters (out of 8) of seriously grinding away at the KarmaMeter for that ending to get it. While the actions to get it are [[GuideDangIt very counter-intuitive]], unlocking the GoldenEnding is much easier.

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* In ''VideoGame/ValkyrieProfile'', getting the worst ending isn't very difficult, but it specifically requires ignoring ''all'' of Asgard's requests - keep all of the treasure that's found when a boss is beaten (when most of it is useless to the player, and most of the useful stuff will be given back if Odin's happy with Lenneth), refuse to send any units to help with Ragnarok (when many units are pretty much useless for anything other than sending off to Asgard), and generally wasting time rather than get ready for the prophecied prophesied [[TheEndOfTheWorldAsWeKnowIt end of the world]]. Even intending to aim for that ending, it takes about 4 chapters (out of 8) of seriously grinding away at the KarmaMeter for that ending to get it. While the actions to get it are [[GuideDangIt very counter-intuitive]], unlocking the GoldenEnding is much easier.
17th Oct '17 6:19:54 PM Heartlesswithaheart
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** When Seeking Mr Eaten's Name, at [[spoiler:the nightmare version of]] Mrs Plenty's Carnival, you have the option to spend 50 Fate[[note]]Fate requires you to pay real money to get[[/note]] for a ride ABOVE THE NEATH. The game warns (in very plain terms) that there's no interesting flavour text for you to read, your character will die, and you'll spend the Fate for nothing. And people have done it. [[spoiler:In an aversion, it does not actually make your character unusable, but anyone doing this will be rewarded with the unique quality Scorched by the Sun.]]
17th Oct '17 3:56:05 PM azbyc15243
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* In ''Monster Girl Quest'', if you don't complete the quest for a particular area, that area will be destroyed during TheWarSequence in the third chapter. Most quests are optional, so it's possible to complete the game with most of the major settlements destroyed and many characters dead. This is extremely difficult because the game has a finite number of battles, so skipping sidequests means being underlevelled.
12th Oct '17 12:38:13 PM GuiRitter
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* In ''VideoGame/MafiaIII'', [[spoiler:it is possible to achieve an ICanRuleAlone ending by having the protagonist Lincoln Clay finishing the game with having killed off all of his underbosses and seizing their power for himself, allowing him to become the uncontested king of the underworld in New Bordeaux. But ultimately it all comes to nothing, as his adoptive uncle, Father James, comes to see Lincoln's slaying of his underbosses as a sign that he is every bit as bad as the antagonist, Sal Marcano, and so he arranges to assassinate him with a car bomb]]. In order to get this ending, [[spoiler:the player needs to actively have Lincoln make business decisions that piss off all of his underbosses, as he needs a legitimate reason to pick a fight with them, and then complete a extra mission where Lincoln actually kills them off for each of them]].

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* In ''VideoGame/MafiaIII'', [[spoiler:it is possible to achieve an ICanRuleAlone ending by having the protagonist Lincoln Clay finishing the game with having killed off all of his underbosses and seizing their power for himself, allowing him to become the uncontested king of the underworld in New Bordeaux. But ultimately it all comes to nothing, as his adoptive uncle, Father James, comes to see Lincoln's slaying of his underbosses as a sign that he is every bit as bad as the antagonist, Sal Marcano, and so he arranges to assassinate him with a car bomb]]. In order to get this ending, [[spoiler:the player needs to actively have Lincoln make business decisions that piss off all of his underbosses, as he needs a legitimate reason to pick a fight with them, and then complete a an extra mission where Lincoln actually kills them off for each of them]].
2nd Oct '17 4:53:47 PM Luigifan
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* While none of the endings in ''VideoGame/SpecOpsTheLine'' [[DownerEnding could be considered good]], three of them come from the game's epilogue. The best ending happens if you [[spoiler:surrender to the rescue squad]], while the other two happen if you [[spoiler:try to kill them instead. One happens if you die, and the ending in question happens if you manage to kill them all.]]

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* While none of the endings in ''VideoGame/SpecOpsTheLine'' [[DownerEnding could be considered good]], three of them come from the game's epilogue. The best ending happens if you [[spoiler:surrender to the rescue squad]], while the other two happen if you [[spoiler:try to kill them instead. One happens if you die, and the ending in question happens if you manage to kill them all.]]all]].



* ''VideoGame/SavantAscent'' added one in the void update. After beating the new Samurai boss, [[spoiler:he would simply laugh at you, grab the Alchemist, and throw him into the tower, crashing him into the basement and presumably killing him.]]
* ''VideoGame/WizOrb'' has the worst ending, obtained by purchasing the Crown, a ''10,000'' gold item (when other items are only in the triple digits at the most). Buying the crown causes [[spoiler:Cyrus to become overcome with greed at the end of the game and become the new overlord.]]
* In ''VideoGame/MafiaIII'' [[spoiler:it is possible to achieve an ICanRuleAlone ending by having the protagonist Lincoln Clay finishing the game with having killed off all his underbosses and seizing their power for himself, allowing him to become the uncontested king of the underworld in New Bordeaux. But ultimately it all comes to nothing, as his adoptive uncle, Father James, comes to see Lincoln's slaying of his underbosses as a sign that he is every bit as bad as the antagonist, Sal Marcano, and so he arranges to assassinate him with a car bomb]]. In order to get this ending, [[spoiler:the player needs to actively have Lincoln make business decisions that piss off all of his underbosses, as he needs a legitimate reason to pick a fight with them, and then complete a extra mission where Lincoln actually kills them off for each of them]].

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* ''VideoGame/SavantAscent'' added one in the void update. After beating the new Samurai boss, [[spoiler:he would simply laugh at you, grab the Alchemist, and throw him into the tower, crashing him into the basement and presumably killing him.]]
him]].
* ''VideoGame/WizOrb'' has the worst ending, obtained by purchasing the Crown, a ''10,000'' gold item (when other items are only in the triple digits at the most). Buying the crown causes [[spoiler:Cyrus to become overcome with greed at the end of the game and become the new overlord.]]
overlord]].
* In ''VideoGame/MafiaIII'' ''VideoGame/MafiaIII'', [[spoiler:it is possible to achieve an ICanRuleAlone ending by having the protagonist Lincoln Clay finishing the game with having killed off all of his underbosses and seizing their power for himself, allowing him to become the uncontested king of the underworld in New Bordeaux. But ultimately it all comes to nothing, as his adoptive uncle, Father James, comes to see Lincoln's slaying of his underbosses as a sign that he is every bit as bad as the antagonist, Sal Marcano, and so he arranges to assassinate him with a car bomb]]. In order to get this ending, [[spoiler:the player needs to actively have Lincoln make business decisions that piss off all of his underbosses, as he needs a legitimate reason to pick a fight with them, and then complete a extra mission where Lincoln actually kills them off for each of them]].



* In ''VideoGame/LuigisMansion'', the mansion Luigi obtains at the end depends on how much money you obtained during the game; the more money you have, the better the mansion. The worst possible one is a mere tent, but it is even harder to obtain than the best mansion, as you deliberately have to avoid collecting ''any'' kind of money other than the one treasure Luigi automatically collects to get it. [[note]] Ending H (the tent) requires collecting any amount from 5,000G to 4,999,999G. It is impossible to not acquire any money at all, since King Boo's crown (the only treasure that is automatically collected) is worth 5,000G. [[/note]]

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* In ''VideoGame/LuigisMansion'', the mansion Luigi obtains at the end depends on how much money you obtained during the game; the more money you have, the better the mansion. The worst possible one is a mere tent, but it is even harder to obtain than the best mansion, as you deliberately have to avoid collecting ''any'' kind of money other than the one treasure Luigi automatically collects to get it. [[note]] Ending [[note]]Ending H (the tent) requires collecting any amount from 5,000G to 4,999,999G. It is impossible to not acquire any money at all, since King Boo's crown (the only treasure that is automatically collected) is worth 5,000G. [[/note]]



* ''VideoGame/TheWhiteChamber'': Getting the worst ending requires your KarmaMeter to be at zero when you complete the game. Since you start the game with one free karma point and there's only ''one'' specific action that will take away that point from you and five other actions that give you more karma points instead (including one that [[spoiler:can be gained at the ''one of the starting questionnaire!'']]), this is trickier than it might sound. The good news is that you can always [[spoiler:look at the chalkboard]] to check if you're on the right track.
** Slightly less tricky is the joke ending [[spoiler:that ends with everyone that Sarah killed revealing that they were just playing a prank on her. And then everyone dies anyway]], which requires a maxed out KarmaMeter.

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* ''VideoGame/TheWhiteChamber'': Getting the worst ending requires your KarmaMeter to be at zero when you complete the game. Since you start the game with one free karma point and there's only ''one'' specific action that will take away that point from you and five other actions that give you more karma points instead (including one that [[spoiler:can be gained at the ''one of the starting ''starting questionnaire!'']]), this is trickier than it might sound. The good news is that you can always [[spoiler:look at the chalkboard]] to check if you're on the right track.
** Slightly less tricky is the joke ending [[spoiler:that ends with everyone that Sarah killed revealing that they were just playing a prank on her. And her -- and then everyone dies anyway]], which requires a maxed out KarmaMeter.



* ''VideoGame/ActionDoom2UrbanBrawl'' has in total five regular endings, two good and three bad, with the two good endings split between two routes the player can take. One leads to the BigBad at the Phylex corporation, who reveals the protagonist's daughter is actually his own, conceived from an affair, but nevertheless ending with the protagonist rescuing his daughter and killing the Big Bad. The other has the protagonist get sidetracked after he's nearly killed in the subway, getting rescued by a woman whose son has also gone missing, taking on that case and confronting a pedophile cannibal, ending with the protagonist never finding his daughter and left to assume his savior's son is dead, [[BittersweetEnding but starting a new family with her]]. However, there's one ending you get by going through ''both'' paths, starting with the kidnapper, rescuing a police officer during the search, and getting a tip leading to Phylex... and it's a bad one. [[spoiler:With just how much carnage the protagonist has wrought across the entirety of the game, his daughter doesn't see her father - she sees a violent sociopath, and she shoots him to protect her real father. The protagonist promptly commits suicide in the hospital by overdosing on painkillers, knowing that the one thing he had left in his life doesn't want him as a part of hers anymore.]]

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* ''VideoGame/ActionDoom2UrbanBrawl'' has in total five regular endings, two good and three bad, with the two good endings split between two routes the player can take. One leads to the BigBad at the Phylex corporation, who reveals the protagonist's daughter is actually his own, conceived from an affair, but nevertheless ending with the protagonist rescuing his daughter and killing the Big Bad. The other has the protagonist get sidetracked after he's nearly killed in the subway, getting rescued by a woman whose son has also gone missing, taking on that case and confronting a pedophile cannibal, ending with the protagonist never finding his daughter and left to assume his savior's son is dead, [[BittersweetEnding but starting a new family with her]]. However, there's one ending you get by going through ''both'' paths, starting with the kidnapper, rescuing a police officer during the search, and getting a tip leading to Phylex... and it's a bad one. [[spoiler:With just how much carnage the protagonist has wrought across the entirety of the game, his daughter doesn't see her father - -- she sees a violent sociopath, and she shoots him to protect her real father. The protagonist promptly commits suicide in the hospital by overdosing on painkillers, knowing that the one thing he had left in his life doesn't want him as a part of hers anymore.]]



** Its SpiritualSuccessor ''VideoGame/{{NieR}}'' is like this too. The first ending is bittersweet and the final ending requires you to [[spoiler:delete your save file, symbolically erasing your character from the memory of everyone in the game.]]

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** Its SpiritualSuccessor ''VideoGame/{{NieR}}'' is like this too. The first ending is bittersweet and the final ending requires you to [[spoiler:delete your save file, symbolically erasing your character from the memory of everyone in the game.]]game]].



* In ''[[http://armorgames.com/play/7195/haunt-the-house Haunt the House]]'', getting the worst ending where you frighten the guests so badly that all of them [[DrivenToSuicide commit suicide]] is almost as difficult as getting the best ending where they all just run out of the house because even if you get the mood up to maximum terrifying levels and scare the living bejeezus out of everyone you see, the guests can easily choose to safely dash out of the front door instead of jumping out of the nearest window if you scare them in the wrong locations, depriving you of the KillEmAll ending.

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* In ''[[http://armorgames.com/play/7195/haunt-the-house Haunt ''VideoGame/Haunt the House]]'', House'', getting the worst ending where you frighten the guests so badly that all of them [[DrivenToSuicide commit suicide]] is almost as difficult as getting the best ending where they all just run out of the house house, because even if you get the mood up to maximum terrifying levels and scare the living bejeezus out of everyone you see, the guests can easily choose to safely dash out of the front door instead of jumping out of the nearest window if you scare them in the wrong locations, depriving you of the KillEmAll ending.



* ''VideoGame/TheBindingOfIsaac'''s standard ending isn't particularly happy ([[spoiler:or at least it is at first, until it's revealed that it was AllJustADream, and Mom is still hunting down Isaac]]), but some of the endings you get for progressing even further in the game get even worse. Some of the items you obtain after beating [[WombLevel The Womb]] come with cutscenes like [[spoiler:finding a rope in a chest and hanging yourself with it, transforming into a demon, and having Mom's hand bursting out of the chest and dragging Isaac into it]]. Beating [[BonusDungeon Sheol, the Cathedral, or The Chest]] each comes with their own unique bad endings. ''[[UpdatedRerelease Rebirth]]'' ups the number of bad things that happens to Isaac when he obtains an item from the chest in The Womb, and adds two more unique bad endings (both requiring the clearing of even more {{Bonus Dungeon}}s and {{Bonus Boss}}es than the previous endings). Its expansion, ''Afterbirth'', adds two more.
* Playing as a Chaos Knight in Videogame/{{ADOM}} is a trial in and of itself, since most of the {{Non Player Character}}s will be unfriendly or hostile to your character and not committing enough atrocities to stay Chaotic will strip your character of all their powers and constantly damage them. The "reward" for completing the main quest and closing the Chaos Gate? Since it was the source of your very essence, you immediately wink out of existence. The ending in question is dubbed "Most stupid follower of ChAoS".

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* ''VideoGame/TheBindingOfIsaac'''s ''VideoGame/TheBindingOfIsaac''[='=]s standard ending isn't particularly happy ([[spoiler:or at least it is at first, until it's revealed that it was AllJustADream, and Mom is still hunting down Isaac]]), but some of the endings you get for progressing even further in the game get even worse. Some of the items you obtain after beating [[WombLevel The Womb]] come with cutscenes like [[spoiler:finding a rope in a chest and hanging yourself with it, transforming into a demon, and having Mom's hand bursting out of the chest and dragging Isaac into it]]. Beating [[BonusDungeon Sheol, the Cathedral, or The Chest]] each comes with their own unique bad endings. ''[[UpdatedRerelease Rebirth]]'' ups the number of bad things that happens to Isaac when he obtains an item from the chest in The Womb, and adds two more unique bad endings (both requiring the clearing of even more {{Bonus Dungeon}}s and {{Bonus Boss}}es than the previous endings). Its expansion, ''Afterbirth'', adds two more.
more. The expansion to ''that'', ''Afterbirth+'', adds another two -- including the Final Ending revealing that [[spoiler:nothing in the game actually happened -- it was all Isaac's DyingDream]].
* Playing as a Chaos Knight in Videogame/{{ADOM}} ''Videogame/{{ADOM}}'' is a trial in and of itself, since most of the {{Non Player Character}}s will be unfriendly or hostile to your character and not committing enough atrocities to stay Chaotic will strip your character of all their powers and constantly damage them. The "reward" for completing the main quest and closing the Chaos Gate? Since it was the source of your very essence, you immediately wink out of existence. The ending in question is dubbed "Most stupid follower of ChAoS".[=ChAoS=]".






* In ''VideoGame/TalesOfZestiria'', [[spoiler:if you manage to defeat Heldalf before Zaveid is recruited, then the party never finds out about the infected Maotelus until he becomes too powerful to be stopped, and the world is destroyed.]] However, to do that on your first run, you have to go through a miasma-infected area where your party is crippled, and every enemy becomes a BeefGate. Then, you have to beat the FinalBoss while still in this crippled state. It requires far more effort than just [[FollowThePlottedLine following the plotted line]]. However, the NewGamePlus run makes him available to battle for a short while after the miasma disappears.

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* In ''VideoGame/TalesOfZestiria'', [[spoiler:if you manage to defeat Heldalf before Zaveid is recruited, then the party never finds out about the infected Maotelus until he becomes too powerful to be stopped, and the world is destroyed.]] destroyed]]. However, to do that on your first run, you have to go through a miasma-infected area where your party is crippled, and every enemy becomes a BeefGate. Then, you have to beat the FinalBoss while still in this crippled state. It requires far more effort than just [[FollowThePlottedLine following the plotted line]]. However, the NewGamePlus run makes him available to battle for a short while after the miasma disappears.



* ''VideoGame/PlanescapeTorment'' handles death in an... unusual fashion; every time your player character dies, he comes back to life (both in-story and in terms of gameplay). There are, however, a few ways to get a GameOver, but most require doing something ''[[ViolationOfCommonSense stupid]]''. Some Torment fans make a point of finding every one. Some of the possible ways to lose the game for real:
** Anger the [[NamesToRunAwayFromReallyFast Lady of Pain]] twice. (The first time, she just sends you to an extradimensional maze.) This one can also cause an UnwinnableByMistake situation, depending on playstyle - when the main character angers her she will execute retribution only when he leaves the current map, making it entirely possible to create a doomed savefile where you can't exit the zone you're in.

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* ''VideoGame/PlanescapeTorment'' handles death in an... unusual fashion; every time your player character dies, he comes back to life (both in-story and in terms of gameplay). There are, however, a few ways to get a GameOver, but most require doing something ''[[ViolationOfCommonSense stupid]]''. '''[[ViolationOfCommonSense stupid]]'''. Some Torment ''Torment'' fans make a point of finding every one. Some of the possible ways to lose the game for real:
** Anger the [[NamesToRunAwayFromReallyFast Lady of Pain]] twice. (The first time, she just sends you to an extradimensional maze.) This one can also cause an UnwinnableByMistake situation, depending on playstyle - -- when the main character angers her her, she will execute retribution only when he leaves the current map, making it entirely possible to create a doomed savefile where you can't exit the zone you're in.



** Fail to prevent [[spoiler:one of your other incarnations from forcing you to merge with it.]]

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** Fail to prevent [[spoiler:one of your other incarnations from forcing you to merge with it.]]it]].



* The Conquest ending of ''VideoGame/HyperdimensionNeptuniaMk2'' requires going out of your way to trigger[[note]]In essence, you have to meet the conditions to bypass the premature Normal ending, then start doing the exact opposite, and intentionally screw the pooch when the option comes up[[/note]], but involves brutally difficult boss fights against nearly all of your party members [[spoiler:as Nepgear kills them to power up the Magic Sword. None of the death scenes are pleasant, either.]] After all this heartache, you face down the BigBad, [[spoiler:but don't actually fight them, as Nepgear has just achieved their goals for them and irreparably damaged the world in the process; see CruelTwistEnding.]] While considered painful to play through on every level, getting this ending does reward you with a GameBreaker weapon for the main character on NewGamePlus.

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* The Conquest ending of ''VideoGame/HyperdimensionNeptuniaMk2'' requires going out of your way to trigger[[note]]In essence, you have to meet the conditions to bypass the premature Normal ending, then start doing the exact opposite, and intentionally screw the pooch when the option comes up[[/note]], but involves brutally difficult boss fights against nearly all of your party members [[spoiler:as Nepgear kills them to power up the Magic Sword. None of the death scenes are pleasant, either.]] either]]. After all this heartache, you face down the BigBad, [[spoiler:but don't actually fight them, as Nepgear has just achieved their goals for them and irreparably damaged the world in the process; see CruelTwistEnding.]] CruelTwistEnding]]. While considered painful to play through on every level, getting this ending does reward you with a GameBreaker weapon for the main character on NewGamePlus.



** Ditto ''VideoGame/ChronoCross'', with the standout bad ending being [[spoiler:the Dragons deciding to KillAllHumans.]]
* The Seeking Mr. Eaten's Name quest in ''VideoGame/FallenLondon'' requires the player to spend ludicrous amount of resources for no reward at all, while utterly destroy and ruin their character repeatedly, even as the game itself repeatedly tells them to stop. The final step of the quest even requires the player to [[spoiler:make their character account unusable. Forever]]. Oh, and the quest has MultipleEndings so if you want to see all of them, you'll need to either compare notes with another Seeker or create a new character.

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** Ditto ''VideoGame/ChronoCross'', with the standout bad ending being [[spoiler:the Dragons deciding to KillAllHumans.]]
KillAllHumans]].
* The Seeking Mr. Eaten's Name quest in ''VideoGame/FallenLondon'' requires the player to spend ludicrous amount of resources for no reward at all, while utterly destroy destroying and ruin ruining their character repeatedly, even as the game itself repeatedly tells them to stop. The final step of the quest even requires the player to [[spoiler:make their character account unusable. Forever]]. Oh, and the quest has MultipleEndings MultipleEndings, so if you want to see all of them, you'll need to either compare notes with another Seeker or create a new character.



* In ''VideoGame/{{Persona 5}}'', you get the bad endings by failing to stop one of the abusive adults, giving up your team to Sae, [[spoiler:or accepting Yaldabaoth's offer to use the Palace ForTheEvulz.]] The last one is so obscure that it wasn't discovered until months after the game's release.
* The bad ending of ''VideoGame/TalesOfXillia2'' requires you to [[spoiler:defeat the rest of the party in a battle using only Ludger. Anyone who knows how much of a pain fighting just one party member can be from playing the previous ''Tales'' series games will likely be horrified.]]
** This is made even worse than in other ''Tales'' games because [[spoiler:Xillia's token battle mechanic is based on linking your character with one of the other party members to unleash your more powerful artes. So while your opponents (4 at a time, from a pool of 8) are linked up to do extra damage against you, you're stuck flying solo with only basic attacks, no Overlimit, and no Mystic Artes. Even your Chromatus is of little use because the time it takes for it to charge is more than enough to get yourself killed, and it doesn't charge while you're trying to free-run your way to safety.]]

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* In ''VideoGame/{{Persona 5}}'', you get the bad endings by failing to stop one of the abusive adults, giving up your team to Sae, [[spoiler:or accepting Yaldabaoth's offer to use the Palace ForTheEvulz.]] ForTheEvulz]]. The last one is so obscure that it wasn't discovered until months after the game's release.
* The bad ending of ''VideoGame/TalesOfXillia2'' requires you to [[spoiler:defeat the rest of the party in a battle using only Ludger. Anyone who knows how much of a pain fighting just one party member can be from playing the previous ''Tales'' series games will likely be horrified.]]
horrified]].
** This is made even worse than in other ''Tales'' games because [[spoiler:Xillia's [[spoiler:''Xillia''[='=]s token battle mechanic is based on linking your character with one of the other party members to unleash your more powerful artes. So while your opponents (4 at a time, from a pool of 8) are linked up to do extra damage against you, you're stuck flying solo with only basic attacks, no Overlimit, and no Mystic Artes. Even your Chromatus is of little use because the time it takes for it to charge is more than enough to get yourself killed, and it doesn't charge while you're trying to free-run your way to safety.]]



* ''VideoGame/FalloutNewVegas'''s ''Dead Money'' DLC has a well-hidden NonStandardGameOver ending where the Courier helps Elijah take over the Mojave with the Cloud and Holograms. This requires you to be Vilified with the NCR, and to have thoroughly questioned Veronica about Elijah while traveling with her.

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* ''VideoGame/FalloutNewVegas'''s ''VideoGame/FalloutNewVegas''[='=]s ''Dead Money'' DLC has a well-hidden NonStandardGameOver ending where the Courier helps Elijah take over the Mojave with the Cloud and Holograms. This requires you to be Vilified with the NCR, and to have thoroughly questioned Veronica about Elijah while traveling with her.
30th Sep '17 6:44:55 PM Malady
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* The endings in ''{{Necrovision}}'' get progressively darker as you play on higher difficulties. [[spoiler:On easy difficulty, Simon actually escapes back to the real world. On medium difficulty, he allows himself to be turned into a demon general in exchange for 100 years of peace to give mankind time to prepare for the apocalypse. On hard difficulty, he kills the BigBad and becomes the new King of Hell, ultimately deciding he no longer has anything in common with mere mortals and looking forward to taking over the world.]]

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* The endings in ''{{Necrovision}}'' ''VideoGame/{{Necrovision}}'' get progressively darker as you play on higher difficulties. [[spoiler:On easy difficulty, Simon actually escapes back to the real world. On medium difficulty, he allows himself to be turned into a demon general in exchange for 100 years of peace to give mankind time to prepare for the apocalypse. On hard difficulty, he kills the BigBad and becomes the new King of Hell, ultimately deciding he no longer has anything in common with mere mortals and looking forward to taking over the world.]]
12th Sep '17 8:28:17 PM BrendanRizzo
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* ''VisualNovel/KatawaShoujo'': Emi's Bad End requires at least two wrong choices out of the three plot-relevant ones, and most of the time you'll only see two of these choices. Shizune's bad ending only requires one wrong choice, but it's also the only choice in the entire path and [[YourCheatingHeart the "bad" option is fairly obvious]], so most people only get this ending (or the good ending) intentionally. The Act 1 Bad End is also difficult to trigger by accident, as it requires deliberately destroying your chances with all five girls.

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* ''VisualNovel/KatawaShoujo'': Emi's Bad End requires at least two wrong choices out of the three plot-relevant ones, and most of the time you'll only see two of these choices. Shizune's bad ending only requires one wrong choice, but it's also the only choice in the entire path and [[YourCheatingHeart the "bad" option is fairly obvious]], so most people only get this ending (or the good ending) intentionally. The Act 1 Bad End is also difficult to trigger by accident, as it requires deliberately destroying your chances with all five girls. (Though WebVideo/JesuOtaku seems to have done so.)
3rd Sep '17 6:03:13 AM HalcyonDayz
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* Playing as a Chaos Knight in Videogame/{{ADOM}} is a trial in and of itself, since most of the NPCs will be unfriendly or hostile to your character and not committing enough atrocities to stay Chaotic will strip your character of all their powers and constantly damage them. The "reward" for completing the main quest and closing the Chaos Gate? Since it was the source of your very essence, you immediately wink out of existance. The ending in question is dubbed "Most stupid followe of ChAoS".

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* Playing as a Chaos Knight in Videogame/{{ADOM}} is a trial in and of itself, since most of the NPCs {{Non Player Character}}s will be unfriendly or hostile to your character and not committing enough atrocities to stay Chaotic will strip your character of all their powers and constantly damage them. The "reward" for completing the main quest and closing the Chaos Gate? Since it was the source of your very essence, you immediately wink out of existance. existence. The ending in question is dubbed "Most stupid followe follower of ChAoS".
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http://tvtropes.org/pmwiki/article_history.php?article=Main.EarnYourBadEnding