History Main / EarnYourBadEnding

23rd Apr '16 7:05:30 PM KoopaKid17
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* ''VideoGame/WarioLandSuperMarioLand3'' has an ending that varies depending on how many coins you end up with. You need to avoid collecting coins to get the worst house for Wario, the birdhouse.

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* ''VideoGame/WarioLandSuperMarioLand3'' has an ending that varies depending on how many coins you end up with. You need to avoid collecting coins and treasures at all costs to get the worst possible house for Wario, the birdhouse.
22nd Apr '16 9:57:19 PM KoopaKid17
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* ''VideoGame/WarioLandSuperMarioLand3'' has an ending that varies depending on how many coins you end up with. You need to avoid collecting coins to get the worst house for Wario, the birdhouse.
17th Apr '16 2:18:05 AM Catcherinthecorn
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* In the original release of ''VisualNovel/{{Chaos;Head}}'', for the main route, none of the choices you make in the game, except those at the very end, actually affect the outcome of the game. The exception to this is Route B, the hardest route to achieve. It requires you to make 11 specific choices during the game to reach and isn't even available on your first playthrough, and it is a completely horrible DownerEnding, worse than any of the other endings.

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* In the original release of ''VisualNovel/{{Chaos;Head}}'', ''VisualNovel/ChaosHead'', for the main route, none of the choices you make in the game, except those at the very end, actually affect the outcome of the game. The exception to this is Route B, the hardest route to achieve. It requires you to make 11 specific choices during the game to reach and isn't even available on your first playthrough, and it is a completely horrible DownerEnding, worse than any of the other endings.
17th Apr '16 2:17:02 AM Catcherinthecorn
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* In the original release of ''VisualNovel/Chaos;Head'', for the main route, none of the choices you make in the game, except those at the very end, actually affect the outcome of the game. The exception to this is Route B, the hardest route to achieve. It requires you to make 11 specific choices during the game to reach and isn't even available on your first playthrough, and it is a completely horrible DownerEnding, worse than any of the other endings.

to:

* In the original release of ''VisualNovel/Chaos;Head'', ''VisualNovel/{{Chaos;Head}}'', for the main route, none of the choices you make in the game, except those at the very end, actually affect the outcome of the game. The exception to this is Route B, the hardest route to achieve. It requires you to make 11 specific choices during the game to reach and isn't even available on your first playthrough, and it is a completely horrible DownerEnding, worse than any of the other endings.
17th Apr '16 2:15:18 AM Catcherinthecorn
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* In the original release of {{Chaos;Head}}, for the main route, none of the choices you make in the game, except those at the very end, actually affect the outcome of the game. The exception to this is Route B, the hardest route to achieve. It requires you to make 11 specific choices during the game to reach and isn't even available on your first playthrough, and it is a completely horrible DownerEnding, worse than any of the other endings.

to:

* In the original release of {{Chaos;Head}}, ''VisualNovel/Chaos;Head'', for the main route, none of the choices you make in the game, except those at the very end, actually affect the outcome of the game. The exception to this is Route B, the hardest route to achieve. It requires you to make 11 specific choices during the game to reach and isn't even available on your first playthrough, and it is a completely horrible DownerEnding, worse than any of the other endings.
17th Apr '16 2:14:12 AM Catcherinthecorn
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* In the original release of ''VisualNovel/{{Chaos;Head}}'', for the main route, none of the choices you make in the game, except those at the very end, actually affect the outcome of the game. The exception to this is Route B, the hardest route to achieve. It requires you to make 11 specific choices during the game to reach and isn't even available on your first playthrough, and it is a completely horrible DownerEnding, worse than any of the other endings.

to:

* In the original release of ''VisualNovel/{{Chaos;Head}}'', {{Chaos;Head}}, for the main route, none of the choices you make in the game, except those at the very end, actually affect the outcome of the game. The exception to this is Route B, the hardest route to achieve. It requires you to make 11 specific choices during the game to reach and isn't even available on your first playthrough, and it is a completely horrible DownerEnding, worse than any of the other endings.
17th Apr '16 2:13:25 AM Catcherinthecorn
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Added DiffLines:

* In the original release of ''VisualNovel/{{Chaos;Head}}'', for the main route, none of the choices you make in the game, except those at the very end, actually affect the outcome of the game. The exception to this is Route B, the hardest route to achieve. It requires you to make 11 specific choices during the game to reach and isn't even available on your first playthrough, and it is a completely horrible DownerEnding, worse than any of the other endings.
16th Apr '16 3:18:55 AM Shadozcreep
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* In ''VideoGame/{{Disgaea 3}}'', one of the endings involves Mao and Almaz being trapped in their hero and demon roles respectively. They're unhappy and have the sense that something is very wrong, on top of which the real bad guy gets to continue operating behind the scenes. Getting it requires replaying a stage early in the game which spawns a boss monster with levels in the hundreds, making it practically impossible except in NewGamePlus


Added DiffLines:

** In ''VideoGame/{{Disgaea 3}}'', one of the endings involves Mao and Almaz being trapped in their hero and demon roles respectively. They're unhappy and have the sense that something is very wrong, on top of which the real bad guy gets to continue operating behind the scenes. Getting it requires replaying a stage early in the game which spawns a boss monster with levels in the hundreds, making it practically impossible except in NewGamePlus
16th Apr '16 3:11:52 AM Shadozcreep
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Added DiffLines:

* In ''VideoGame/{{Disgaea 3}}'', one of the endings involves Mao and Almaz being trapped in their hero and demon roles respectively. They're unhappy and have the sense that something is very wrong, on top of which the real bad guy gets to continue operating behind the scenes. Getting it requires replaying a stage early in the game which spawns a boss monster with levels in the hundreds, making it practically impossible except in NewGamePlus
6th Apr '16 10:20:52 PM Darkmoonfire
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* The worst ending ''VideoGame/CastlevaniaHarmonyOfDissonance'' (where both the LoveInterest and RivalTurnedEvil die) takes a lot more effort to get than the "normal" ending, since it requires entering the final boss room in Castle B, which only opens if you have all of Dracula's body parts. The final boss room in Caslte A, which leads to the Normal Ending, can be entered the moment you reach it.

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* The worst ending ''VideoGame/CastlevaniaHarmonyOfDissonance'' (where both the LoveInterest and RivalTurnedEvil die) takes a lot more effort to get than the "normal" ending, since it requires entering the final boss room in Castle B, which only opens if you have all of Dracula's body parts. The final boss room in Caslte Castle A, which leads to the Normal Ending, can be entered the moment you reach it.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.EarnYourBadEnding