History Main / EarnYourBadEnding

3rd Jul '16 1:26:03 PM Morgenthaler
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* ''VideoGame/PuzzleQuest'': You have to release the necromancer at the beginning of the game, then at the end, follow the path the sword directs. At every turn in the path, you'll lose one of your good-aligned allies if you choose to go forward[[note]]Everybody except [[TheObiWan Sunspear]], [[PsychoSupporter Patch]], [[ExtremeOmnivore Drong]], and [[DirtyCoward Galnoth]][[/note]]. The ending implies that you (the player) will eventually become just as much of a threat as Lord Bane.[[note]]You'll get the same ending if you manage to hang on to your allies (just remove Darkhunter from the party before opening the path to Bane's citadel, ditch the rest before following the path, then bring them back before entering the citadel), but the implication is far darker without them.[[/note]]

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* ''VideoGame/PuzzleQuest'': You have to release the necromancer at the beginning of the game, then at the end, follow the path the sword directs. At every turn in the path, you'll lose one of your good-aligned allies if you choose to go forward[[note]]Everybody except [[TheObiWan Sunspear]], Sunspear, [[PsychoSupporter Patch]], [[ExtremeOmnivore Drong]], and [[DirtyCoward Galnoth]][[/note]]. The ending implies that you (the player) will eventually become just as much of a threat as Lord Bane.[[note]]You'll get the same ending if you manage to hang on to your allies (just remove Darkhunter from the party before opening the path to Bane's citadel, ditch the rest before following the path, then bring them back before entering the citadel), but the implication is far darker without them.[[/note]]
26th Jun '16 6:20:13 PM Luigifan
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* ''VideoGame/WizOrb'' has the worst ending, obtained by purchasing the Crown, a ''10,000'' gold item (when other items are only in the triple digits at the most.) Buying the crown causes [[spoiler:Cyrus to become overcome with greed at the end of the game and become the new overlord.]]

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* ''VideoGame/WizOrb'' has the worst ending, obtained by purchasing the Crown, a ''10,000'' gold item (when other items are only in the triple digits at the most.) most). Buying the crown causes [[spoiler:Cyrus to become overcome with greed at the end of the game and become the new overlord.]]



* The worst ending ''VideoGame/CastlevaniaHarmonyOfDissonance'' (where both the LoveInterest and RivalTurnedEvil die) takes a lot more effort to get than the "normal" ending, since it requires entering the final boss room in Castle B, which only opens if you have all of Dracula's body parts. The final boss room in Castle A, which leads to the Normal Ending, can be entered the moment you reach it.
* There's one ending in ''VideoGame/WayOfTheSamurai 3'' where [[KillEmAll everyone dies]]. To get it, you have to.... kill everyone. This is a lot harder than it sounds because killing certain people before others will trigger other endings, so you have to kill everyone in a specific order to get this one.

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* The worst ending of ''VideoGame/CastlevaniaHarmonyOfDissonance'' (where both the LoveInterest and RivalTurnedEvil die) takes a lot more effort to get than the "normal" ending, since it requires entering the final boss room in Castle B, which only opens if you have all of Dracula's body parts. (However, the same room is also the key to obtaining the GoldenEnding.) The final boss room in Castle A, which leads to the Normal Ending, can be entered the moment you reach it.
* There's one ending in ''VideoGame/WayOfTheSamurai 3'' where [[KillEmAll everyone dies]]. To get it, you have to....to... kill everyone. This is a lot harder than it sounds because killing certain people before others will trigger other endings, so you have to kill everyone in a specific order to get this one.



* Getting the absolute worst ending in ''Videogame/ConquestsOfTheLongbow'', where King Richard finds Robin guilty of all his crimes and has him hung, requires a ''lot'' of effort as getting every CharacterWitness to hate you enough without outright getting yourself killed is tricky, [[NintendoHard seeing as this is]] [[TheManyDeathsOfYou a Sierra game.]] This also involves going out of your way to avoid getting any treasure or other points, and letting Marian die at the ''one'' point the game doesn't immidiately kill you for it.

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* Getting the absolute worst ending in ''Videogame/ConquestsOfTheLongbow'', where King Richard finds Robin guilty of all his crimes and has him hung, requires a ''lot'' of effort effort, as getting every CharacterWitness to hate you enough without outright getting yourself killed is tricky, [[NintendoHard seeing as this is]] [[TheManyDeathsOfYou a Sierra game.]] game]]. This also involves going out of your way to avoid getting any treasure or other points, and letting Marian die at the ''one'' point the game doesn't immidiately kill you for it.



** The bad ending of the first game could only be achieved through 2-player mode, and requires both of them to follow [[GuideDangIt an esoteric list of steps]].[[note]]When Mr. X asks if the players want to work alongside him, both of them must have conflicting answers, which they will then fight each other. Mr. X will ask the surviving player again, to which they must say "no" ([[TheStarscream that they would rather take his place]]) and defeat him in the ensuing match.[[/note]] The surviving player will then take control of Mr. X's criminal enterprise, [[FaceHeelTurn going against everything they fought for]], while the game sarcastically congratulates them for it.

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** The bad ending of the first game could only be achieved through 2-player mode, and requires both of them to follow [[GuideDangIt an esoteric list of steps]].[[note]]When Mr. X asks if the players want to work alongside him, both of them must have conflicting answers, which and they will then fight each other. Mr. X will ask the surviving player again, to which they must say "no" ([[TheStarscream that they would rather take his place]]) and defeat him in the ensuing match.[[/note]] The surviving player will then take control of Mr. X's criminal enterprise, [[FaceHeelTurn going against everything they fought for]], while the game sarcastically congratulates them for it.



* Collecting all the secret items in ''VideoGame/PauseAhead'' unlocks a BrutalBonusLevel you can access instead of fighting the final boss. Completing this area gives an ending that's far more depressing that the regular one, as it [[spoiler:leads to a computerized screen where you learn that you've done exactly what you were supposed to do and were terminated, as opposed to escaping when you beat the final boss]].

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* Collecting all the secret items in ''VideoGame/PauseAhead'' unlocks a BrutalBonusLevel you can access instead of fighting the final boss. Completing this area gives an ending that's far more depressing that than the regular one, as it [[spoiler:leads to a computerized screen where you learn that you've done exactly what you were supposed to do and were terminated, as opposed to escaping when you beat the final boss]].



* Some ''VideoGame/{{Grow}}'' games have a secret "wrong" ending only available by doing everything in a unintuitive manner.

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* Some ''VideoGame/{{Grow}}'' games have a secret "wrong" ending only available by doing everything in a an unintuitive manner.



** Three of them involve opening the Star Fissure and signalling Atrus early. At the beginning of the game, you are given the two explicit goals of capturing Gehn and rescuing Catherine before you open the Star Fissure. One of those endings requires reloading an earlier save to access (since you have to figure out the password to the Star Fissure cover ''before'' you officially learn it.)
** Four of them involve trapping yourself in the prison book, which you are explicitly told is a prison book. Two of these endings require doing so [[TooDumbToLive after you have already successfully tricked Gehn into trapping himself in it.]]

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** Three of them involve opening the Star Fissure and signalling Atrus early. At the beginning of the game, you are given the two explicit goals of capturing Gehn and rescuing Catherine before you open the Star Fissure. One of those endings requires reloading an earlier save to access (since you have to figure out the password to the Star Fissure cover ''before'' you officially learn it.)
it).
** Four of them involve trapping yourself in the prison book, which you are explicitly told is a prison book. Two of these endings require doing so [[TooDumbToLive after you have already successfully tricked Gehn into trapping himself in it.]]it]].



** This is made even worse than in other Tales games because [[spoiler:Xillia's token battle mechanic is based on linking your character with one of the other party members to unleash your more powerful artes. So while your opponents (4 at a time, from a pool of 8) are linked up to do extra damage against you, you're stuck flying solo with only basic attacks, no Overlimit, and no Mystic Artes. Even your Chromatus is of little use because the time it takes for it to charge is more than enough to get yourself killed, and it doesn't charge while you're trying to free-run your way to safety.]]

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** This is made even worse than in other Tales ''Tales'' games because [[spoiler:Xillia's token battle mechanic is based on linking your character with one of the other party members to unleash your more powerful artes. So while your opponents (4 at a time, from a pool of 8) are linked up to do extra damage against you, you're stuck flying solo with only basic attacks, no Overlimit, and no Mystic Artes. Even your Chromatus is of little use because the time it takes for it to charge is more than enough to get yourself killed, and it doesn't charge while you're trying to free-run your way to safety.]]



** Another ending can be unlocked by using [[spoiler: the secret Sing command]] during the FinalBoss, which leads to a TrueFinalBoss. Defeating this TrueFinalBoss results in [[spoiler: the Paradox ending, which apparently causes a TimeCrash leaving the fate of the universe and the protagonists ambiguous (every other available ending, including the joke ending, at least says that the world was definitely saved; here you don't even get that)]].
* The Genocide ending in ''VideoGame/{{Undertale}}'' requires the player to not only kill every boss in the game, but also kill random encounters in every area until the game finally runs out of random encounters because [[KillEmAll everyone's dead.]] [[spoiler: After one-shotting a few enemies and bosses, [[WakeUpCallBoss Undyne the Undying]] is fought in Waterfall, and is far more challenging than her normal battle in a Neutral or Pacifist route (or any other boss in said routes for that matter). This also culminates in a fight with Sans, the single hardest boss in the entire game.]] Going even ''further'' than that are two special bad endings which require you to [[spoiler:complete a Genocide route playthrough and ''then'' do another one or ([[LostForever what would previously be]]) a [[GoldenEnding True Pacifist]] playthrough from the beginning]], respectively. The game's use of this trope serves to deconstruct HundredPercentCompletion: by performing every single possible action, even the most heinous, you make the game world worse [[spoiler:''irreversibly'']].

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** Another ending can be unlocked by using [[spoiler: the [[spoiler:the secret Sing command]] during the FinalBoss, which leads to a TrueFinalBoss. Defeating this TrueFinalBoss results in [[spoiler: the [[spoiler:the Paradox ending, which apparently causes a TimeCrash leaving the fate of the universe and the protagonists ambiguous (every other available ending, including the joke ending, at least says that the world was definitely saved; here you don't even get that)]].
* The Genocide ending in ''VideoGame/{{Undertale}}'' requires the player to not only kill every boss in the game, but also kill random encounters in every area until the game finally runs out of random encounters because [[KillEmAll everyone's dead.]] [[spoiler: After [[spoiler:After one-shotting a few enemies and bosses, [[WakeUpCallBoss Undyne the Undying]] is fought in Waterfall, and is far more challenging than her normal battle in a Neutral or Pacifist route (or any other boss in said routes routes, for that matter). This also culminates in a fight with Sans, the single hardest boss in the entire game.]] Going even ''further'' than that are two special bad endings which require you to [[spoiler:complete a Genocide route playthrough and ''then'' do another one or ([[LostForever what would previously be]]) a [[GoldenEnding True Pacifist]] playthrough from the beginning]], respectively. The game's use of this trope serves to deconstruct HundredPercentCompletion: by performing every single possible action, even the most heinous, you make the game world worse [[spoiler:''irreversibly'']].



* In ''VideoGame/LegendOfMana'', there are 3 main story arcs you can follow, and completing one opens up the final plotline leading to the ending. There is the Jumi storyline, the Dragon storyline, and the Fairies storyline. The Jumi storyline begins when you enter the very first town. The Dragon storyline begins when you enter a certain level for the first time. The Fairy storyline requires you to beat the initial quest in one level, then go back in and do more stuff, and the same is required for subsequent quests in the line, and a few of them can be lost forever on a run. And in order of how happy the endings are, the Jumi plotline is easily the happiest ending, the Dragon storyline is bittersweet, and the Fairy storyline is mostly bitter which can even be a KillEmAll ending if you make the right (wrong?) choices.

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* In ''VideoGame/LegendOfMana'', there are 3 main story arcs you can follow, and completing one opens up the final plotline leading to the ending. There is the Jumi storyline, the Dragon storyline, and the Fairies storyline. The Jumi storyline begins when you enter the very first town. The Dragon storyline begins when you enter a certain level for the first time. The Fairy storyline requires you to beat the initial quest in one level, then go back in and do more stuff, and the same is required for subsequent quests in the line, and a few of them can be lost forever on a run. And in order of how happy the endings are, the Jumi plotline is easily the happiest ending, the Dragon storyline is bittersweet, and the Fairy storyline is mostly bitter bitter, which can even be a KillEmAll ending if you make the right (wrong?) choices.
20th Jun '16 1:46:26 PM Lemia
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* The Seeking Mr. Eaten's Name quest in ''VideoGame/FallenLondon'' requires the player to utterly destroy and ruin their character repeatedly, even as the game itself is telling them to stop.

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* The Seeking Mr. Eaten's Name quest in ''VideoGame/FallenLondon'' requires the player to utterly destroy and ruin their character repeatedly, even as the game itself is telling repeatedly tells them to stop.stop. The final step of the quest even requires the player to [[spoiler:make their character account unusable. Forever]].
17th Jun '16 7:09:58 AM Willbyr
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** Pictured above, the bad ending of the first game could only be achieved through 2-player mode, and requires both of them to follow [[GuideDangIt an esoteric list of steps]].[[note]]When Mr. X asks if the players want to work alongside him, both of them must have conflicting answers, which they will then fight each other. Mr. X will ask the surviving player again, to which they must say "no" ([[TheStarscream that they would rather take his place]]) and defeat him in the ensuing match.[[/note]] The surviving player will then take control of Mr. X's criminal enterprise, [[FaceHeelTurn going against everything they fought for]], while the game sarcastically congratulates them for it.
** Failing to save the chief in ''[[VideoGame/StreetsOfRage Streets of Rage 3]]'' has the player deviate from the main storyline to stop the imposter chief, culminating in an extra boss fight against Shiva and the main characters arriving at a dead end as to Mr. X's whereabouts. This wouldn't be an example, except that Shiva is even harder than the final boss for the good ending!

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** Pictured above, the The bad ending of the first game could only be achieved through 2-player mode, and requires both of them to follow [[GuideDangIt an esoteric list of steps]].[[note]]When Mr. X asks if the players want to work alongside him, both of them must have conflicting answers, which they will then fight each other. Mr. X will ask the surviving player again, to which they must say "no" ([[TheStarscream that they would rather take his place]]) and defeat him in the ensuing match.[[/note]] The surviving player will then take control of Mr. X's criminal enterprise, [[FaceHeelTurn going against everything they fought for]], while the game sarcastically congratulates them for it.
** Failing to save the chief in ''[[VideoGame/StreetsOfRage Streets ''Streets of Rage 3]]'' 3'' has the player deviate from the main storyline to stop the imposter chief, culminating in an extra boss fight against Shiva and the main characters arriving at a dead end as to Mr. X's whereabouts. This wouldn't be an example, except that Shiva is even harder than the final boss for the good ending!
17th Jun '16 7:08:53 AM Willbyr
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[[quoteright:271:[[VideoGame/StreetsOfRage http://static.tvtropes.org/pmwiki/pub/images/great.PNG]]]]
[[caption-width-right:271:[[Film/HistoryOfTheWorldPartI It's good to be the king]] ([[GuideDangIt and to have GameFAQs on hand]]).]]

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[[quoteright:271:[[VideoGame/StreetsOfRage http://static.tvtropes.org/pmwiki/pub/images/great.PNG]]]]
[[caption-width-right:271:[[Film/HistoryOfTheWorldPartI It's good
%% Image removed per Image Pickin' thread: http://tvtropes.org/pmwiki/posts.php?discussion=1466112366006350700
%% Please see thread
to be the king]] ([[GuideDangIt and to have GameFAQs on hand]]).]]
discuss a new image.
%%
16th Jun '16 11:35:10 PM AnotherDuck
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* ''VideoGame/ResidentEvil'' has multiple endings, ranging from the best ending, an OK ending, and a bad ending. Getting the bad ending is more tricky than it sounds, since you have to beat the game without any of your partners surviving. It's quite easy to not rescue the other PlayerCharacter (they are captured and are in a jail cell in the laboratory), since you can just ignore them and continue as normal, but your tag-along partner can't be killed by you directly; you have to cause their death indirectly. In Jill's scenario, when she meets Barry in the underground passage, you have to answer Barry's questions in a certain way in order to set up his death later on where he succumbs to his wounds from off-screen injuries. In Chris' scenario, Rebecca can be killed by a Hunter, but you have to go to a specific room in the return trip to the mansion in order to trigger the scene and then let the Hunter kill her. Getting the bad ending shows that only you survived the ordeal and Umbrella's mansion still stands while the Tyrant's shadow is seen on the ground.
** The remake keeps Chris' situation with Rebecca the same, but getting Barry killed in order to set up for the bad ending is easier. When Jill steals Barry's gun and questions his motives, Lisa appears and Barry will demand his gun back. Answer no and you get to watch Lisa smack Barry off the edge and into the abyss below.
*** Barry can still get smacked off the edge during the boss fight, even if you give him the gun back. (The same can happen to Wesker if you're playing as Chris, but he shrugs it off and still shows up in the finale.)

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* ''VideoGame/ResidentEvil'' has multiple endings, ranging from the best ending, an OK ending, and a bad ending. ending.
**
Getting the bad ending is more tricky than it sounds, since you have to beat the game without any of your partners surviving. It's quite easy to not rescue the other PlayerCharacter (they are captured and are in a jail cell in the laboratory), since you can just ignore them and continue as normal, but your tag-along partner can't be killed by you directly; you have to cause their death indirectly. In Jill's scenario, when she meets Barry in the underground passage, you have to answer Barry's questions in a certain way in order to set up his death later on where he succumbs to his wounds from off-screen injuries. In Chris' scenario, Rebecca can be killed by a Hunter, but you have to go to a specific room in the return trip to the mansion in order to trigger the scene and then let the Hunter kill her. Getting the bad ending shows that only you survived the ordeal and Umbrella's mansion still stands while the Tyrant's shadow is seen on the ground.
** The remake keeps Chris' situation with Rebecca the same, but getting Barry killed in order to set up for the bad ending is easier. When Jill steals Barry's gun and questions his motives, Lisa appears and Barry will demand his gun back. Answer no and you get to watch Lisa smack Barry off the edge and into the abyss below.
***
below. Barry can still get smacked off the edge during the boss fight, even if you give him the gun back. (The same can happen to Wesker if you're playing as Chris, but he shrugs it off and still shows up in the finale.)
14th Jun '16 3:22:33 AM totoofze47
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* In ''VideoGame/LuigisMansion'', the mansion Luigi obtains at the end depends on how much money you obtained during the game; the more money you have, the better the mansion. The worst possible one is a mere tent, but it is even harder to obtain than the best mansion, as you deliberately have to avoid collecting ''any'' kind of money to get it. [[note]] Ending H (the tent) requires collecting any amount from 5,000G to 4,999,999G. It is impossible to not acquire any money at all, since King Boo's crown (the only treasure that is automatically collected) is worth 5,000G. [[/note]]

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* In ''VideoGame/LuigisMansion'', the mansion Luigi obtains at the end depends on how much money you obtained during the game; the more money you have, the better the mansion. The worst possible one is a mere tent, but it is even harder to obtain than the best mansion, as you deliberately have to avoid collecting ''any'' kind of money other than the one treasure Luigi automatically collects to get it. [[note]] Ending H (the tent) requires collecting any amount from 5,000G to 4,999,999G. It is impossible to not acquire any money at all, since King Boo's crown (the only treasure that is automatically collected) is worth 5,000G. [[/note]]
6th Jun '16 11:06:15 PM MyFinalEdits
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** ''VideoGame/MassEffect3'' escalates in this regard. Getting the lowest possible War Asset score requires planning and precision to make sure there are no loose ends. And then there's the "N7 Special Ops Team" asset, obtained through promoting characters in multiplayer (75 per promotion). Unless you're on the PC version of the game, there is no way to remove the asset, giving you a permanent boost in the war effort [[IncrediblyLamePun for better or worse]].

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** ''VideoGame/MassEffect3'' escalates in this regard. Getting the lowest possible War Asset score requires planning and precision to make sure there are no loose ends. And then there's the "N7 Special Ops Team" asset, obtained through promoting characters in multiplayer (75 per promotion). Unless you're on the PC version of the game, there is no way to remove the asset, giving you a permanent boost in the war effort [[IncrediblyLamePun for better or worse]].worse.
28th May '16 1:57:30 AM AnneOfCleves
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* To get the "Grim Fate" ending of ''VisualNovel/{{Cinders}}'', you need to make such a huge number of bad choices that you'll most likely only get this ending by screwing up deliberately. [[labelnote:To be precise...]]You need to be defiant to Carmosa, not pursue a romance with anyone, choose not to follow the shady character (or if you do, fail to interrogate certain information out of him) so you'll miss out on some crucial information, and decide not to search for a will when Cinders' narration ''point-blank tells you'' that a will might be useful. Then, when Cinders is trying to decide between re-taking Carmosa's home or escaping town, choose to try to re-take Carmosa's home even though your previous choices have left you with no leverage or advantage over her whatsoever. With no other options left to Cinders, she tries to poison Carmosa... but since she was defiant to Carmosa earlier, Carmosa doesn't trust the breakfast she serves and she discovers the poison in it, which causes her to have Cinders arrested and thrown into the Royal Dungeon, left there to rot to death and be consumed by guilt and failure.[[/labelnote]]

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* To get the "Grim Fate" ending of ''VisualNovel/{{Cinders}}'', you need to make such a huge number of bad choices that you'll most likely only get this ending by screwing up deliberately. [[labelnote:To be precise...]]You need to be defiant to Carmosa, not pursue a romance with anyone, Perrault (the most popular choice for it), choose not to follow the shady character (or if you do, fail to interrogate certain information out of him) so you'll miss out on some crucial information, and decide not to search for a will when Cinders' narration ''point-blank tells you'' that a will might be useful. Then, when Cinders is trying to decide between re-taking Carmosa's home or escaping town, choose to try to re-take Carmosa's home even though your previous choices have left you with no leverage or advantage over her whatsoever. With no other options left to Cinders, she tries to poison Carmosa... but since she was defiant to Carmosa earlier, Carmosa doesn't trust the breakfast she serves and she discovers the poison in it, which causes her to have Cinders arrested and thrown into the Royal Dungeon, left there to rot to death and be consumed by guilt and failure.[[/labelnote]]
21st May '16 2:18:06 PM LucaEarlgrey
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