History Main / EarnYourBadEnding

26th Jan '17 7:08:56 PM Lemia
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* In ''VideoGame/BlackCloset'', the achievement "Minimalism" requires you to beat the game with only two of the five council members you started out with. Not only can this be done only under very specific circumstances (e.g. the traitor must be Althea or Thais, you must expel her, and you must also make Vonne your Queen), but you also need to [[VideoGameCrueltyPotential drive Vonne mad enough with jealousy]] that she becomes a {{Yandere}} who expels Mallory and Rowan on her own and then win an extremely tough fight against the final boss with just two members on your side.
26th Dec '16 7:06:59 AM Gosicrystal
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* In ''VideoGame/{{Braid}}'', if you take the time to collect the eight secret stars, which are extremely difficult to get -- one requires you to wait in a particular spot for ''two hours'', another becomes LostForever if you don't obtain it before you complete a certain puzzle, and still another relies on near-perfect timing and reflexes -- you get to see the ending where instead of merely [[spoiler:having the princess run away from you]], you [[spoiler:make her ''explode'']]. Given that [[spoiler:the most common theory about the princess is that she's a metaphor for the atomic bomb]], this is likely intended to show how pursuing something [[ObesssionTropes obsessively]] is not necessarily a good thing.

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* In ''VideoGame/{{Braid}}'', if you take the time to collect the eight secret stars, which are extremely difficult to get -- one [[note]]one requires you to wait in a particular spot for ''two hours'', another becomes LostForever is {{Permanently Missable|Content}} if you don't obtain it before you complete a certain puzzle, and still another relies on near-perfect timing and reflexes -- reflexes[[/note]], you get to see the ending where instead of merely [[spoiler:having the princess run away from you]], you [[spoiler:make her ''explode'']]. Given that [[spoiler:the most common theory about the princess is that she's a metaphor for the atomic bomb]], this is likely intended to show how pursuing something [[ObesssionTropes [[ObsessionTropes obsessively]] is not necessarily a good thing.



* The Genocide ending in ''VideoGame/{{Undertale}}'' requires the player to not only kill every boss in the game, but also kill random encounters in every area until the game finally runs out of random encounters because [[KillEmAll everyone's dead.]] [[spoiler:After one-shotting a few enemies and bosses, [[WakeUpCallBoss Undyne the Undying]] is fought in Waterfall, and is far more challenging than her normal battle in a Neutral or Pacifist route (or any other boss in said routes, for that matter). This also culminates in a fight with Sans, the single hardest boss in the entire game.]] Going even ''further'' than that are two special bad endings which require you to [[spoiler:complete a Genocide route playthrough and ''then'' do another one or ([[LostForever what would previously be]]) a [[GoldenEnding True Pacifist]] playthrough from the beginning]], respectively. The game's use of this trope serves to deconstruct HundredPercentCompletion: by performing every single possible action, even the most heinous, you make the game world worse [[spoiler:''irreversibly'']].

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* The Genocide ending in ''VideoGame/{{Undertale}}'' requires the player to not only kill every boss in the game, but also kill random encounters in every area until the game finally runs out of random encounters because [[KillEmAll everyone's dead.]] [[spoiler:After one-shotting a few enemies and bosses, [[WakeUpCallBoss Undyne the Undying]] is fought in Waterfall, and is far more challenging than her normal battle in a Neutral or Pacifist route (or any other boss in said routes, for that matter). This also culminates in a fight with Sans, the single hardest boss in the entire game.]] game]]. Going even ''further'' than that are two special bad endings which require you to [[spoiler:complete a Genocide route playthrough and ''then'' do another one or ([[LostForever ([[PermanentlyMissableContent what would previously be]]) a [[GoldenEnding True Pacifist]] playthrough from the beginning]], respectively. The game's use of this trope serves to deconstruct HundredPercentCompletion: by performing every single possible action, even the most heinous, you make the game world worse [[spoiler:''irreversibly'']].
24th Nov '16 9:02:32 AM KingLyger
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* In ''VideoGame/TalesOfZestiria'', [[spoiler:if you manage to defeat Heldalf before Zaveid is recruited, then the party never finds out about the infected Maotelus until he becomes too powerful to be stopped, and the world is destroyed.]] However, to do that, you have to go through a miasma-infected area where your party is crippled, and every enemy becomes a BeefGate. Then, you have to beat the FinalBoss while still in this crippled state. It requires far more effort than just [[FollowThePlottedLine following the plotted line]].
10th Nov '16 5:00:15 PM ashlay
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* In ''VideoGame/{{Persona 5}}'', you get the bad endings by failing to stop one of the abusive adults, giving up your team to Sae, [[spoiler:or accepting Yaldabaoth's offer to use the Palace ForTheEvulz.]]
27th Oct '16 2:54:48 PM Galacton
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* In ''VideoGame/{{Braid}}'', if you take the time to collect the eight secret stars, which are extremely difficult to get -- one requires you to wait in a particular spot for ''two hours'', another becomes LostForever if you don't obtain it before you complete a certain puzzle, and still another relies on near-perfect timing and reflexes -- you get to see the ending where instead of merely [[spoiler:having the princess run away from you]], you [[spoiler:make her ''explode'']]. Given that [[spoiler:the most common theory about the princess is that she's a metaphor for the atomic bomb]], this is likely intended to show how [[{{Determinator}} pursuing something obsessively]] is not necessarily a good action.

to:

* In ''VideoGame/{{Braid}}'', if you take the time to collect the eight secret stars, which are extremely difficult to get -- one requires you to wait in a particular spot for ''two hours'', another becomes LostForever if you don't obtain it before you complete a certain puzzle, and still another relies on near-perfect timing and reflexes -- you get to see the ending where instead of merely [[spoiler:having the princess run away from you]], you [[spoiler:make her ''explode'']]. Given that [[spoiler:the most common theory about the princess is that she's a metaphor for the atomic bomb]], this is likely intended to show how [[{{Determinator}} pursuing something [[ObesssionTropes obsessively]] is not necessarily a good action.thing.
18th Oct '16 2:53:36 PM Lemia
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* In ''VideoGame/MafiaIII'' [[spoiler:it is possible to achieve an ICanRuleAlone ending by having the protagonist Lincoln Clay finishing the game with having killed off all his underbosses and seizing their power for himself, allowing him to become the uncontested king of the underworld in New Bordeaux. But ultimately it all comes to nothing, as his adoptive uncle, Father James, comes to see Lincoln's slaying of his underbosses as a sign that he is every bit as bad as the antagonist, Sal Marcano, and so he arranges to assassinate him with a car bomb]]. In order to get this ending, [[spoiler:the player needs to actively have Lincoln make business decisions that piss off all of his underbosses, as he need a legitimate reason to pick a fight with them, and then complete a extra mission where Lincoln actually kills them off for each of them]].

to:

* In ''VideoGame/MafiaIII'' [[spoiler:it is possible to achieve an ICanRuleAlone ending by having the protagonist Lincoln Clay finishing the game with having killed off all his underbosses and seizing their power for himself, allowing him to become the uncontested king of the underworld in New Bordeaux. But ultimately it all comes to nothing, as his adoptive uncle, Father James, comes to see Lincoln's slaying of his underbosses as a sign that he is every bit as bad as the antagonist, Sal Marcano, and so he arranges to assassinate him with a car bomb]]. In order to get this ending, [[spoiler:the player needs to actively have Lincoln make business decisions that piss off all of his underbosses, as he need needs a legitimate reason to pick a fight with them, and then complete a extra mission where Lincoln actually kills them off for each of them]].



* In ''VideoGame/{{Braid}}'', if you take the time to collect the eight secret stars, which are extremely difficult to get -- one requires you to wait in a particular spot for ''two hours'', another becomes LostForever if you don't obtain it before you complete a certain puzzle, and still another relies on near-perfect timing and reflexes -- you get to see the ending where instead of merely [[spoiler:having the princess run away from you]], you [[spoiler:make her ''explode'']]. There's probably a message of the dangers of obsession somewhere in there.
** [[spoiler:The princess is a metaphor for the atomic bomb. The ending is you succeed in catching her... thus acquiring a weapon of mass destruction.]]

to:

* In ''VideoGame/{{Braid}}'', if you take the time to collect the eight secret stars, which are extremely difficult to get -- one requires you to wait in a particular spot for ''two hours'', another becomes LostForever if you don't obtain it before you complete a certain puzzle, and still another relies on near-perfect timing and reflexes -- you get to see the ending where instead of merely [[spoiler:having the princess run away from you]], you [[spoiler:make her ''explode'']]. There's probably a message of Given that [[spoiler:the most common theory about the dangers of obsession somewhere in there.
** [[spoiler:The
princess is that she's a metaphor for the atomic bomb. The ending bomb]], this is you succeed in catching her... thus acquiring likely intended to show how [[{{Determinator}} pursuing something obsessively]] is not necessarily a weapon of mass destruction.]]good action.



* In ''[[http://armorgames.com/play/7195/haunt-the-house Haunt the House]]'', getting the worst ending where you frighten the guests so badly that all of them [[DrivenToSuicide commit suicide]] is almost as difficult as getting the best ending where they all just run out of the house because even if you get the mood up to maximum terrifying levels and scare the living bejeezus out of everyone you see, the guests can easily choose to dash out of the front door instead of throwing themselves out of the nearest window if you scare them in the wrong location, depriving you of a KillEmAll ending.

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* In ''[[http://armorgames.com/play/7195/haunt-the-house Haunt the House]]'', getting the worst ending where you frighten the guests so badly that all of them [[DrivenToSuicide commit suicide]] is almost as difficult as getting the best ending where they all just run out of the house because even if you get the mood up to maximum terrifying levels and scare the living bejeezus out of everyone you see, the guests can easily choose to safely dash out of the front door instead of throwing themselves jumping out of the nearest window if you scare them in the wrong location, locations, depriving you of a the KillEmAll ending.
17th Oct '16 10:45:23 PM Lemia
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* In ''[[http://armorgames.com/play/7195/haunt-the-house Haunt the House]]'', getting the worst ending where you frighten the guests so badly that all of them [[DrivenToSuicide commit suicide]] is almost as difficult as getting the best ending where they all just run out of the house because even if you get the mood up to maximum terrifying levels and scare the living bejeezus out of everyone you see, the guests can easily choose to dash out of the front door instead of throwing themselves out of the nearest window if you scare them in the wrong location, depriving you of a KillEmAll ending.
17th Oct '16 12:34:26 PM TheAmazingBlachman
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* In ''VideoGame/MafiaIII'' [[spoiler:it is possible to achieve an ICanRuleAlone ending by having the protagonist Lincoln Clay finishing the game with having killed off all his underbosses and seizing their power for himself, allowing him to become the uncontested king of the underworld in New Bordeaux. But ultimately it all comes to nothing, as his adoptive uncle, Father James, comes to see Lincoln's slaying of his underbosses as a sign that he is every bit as bad as the antagonist, Sal Marcano, and so he arranges to assassinate him with a car bomb]]. In order to get this ending, [[spoiler:the player needs to actively have Lincoln make business decisions that piss off all of his underbosses, as he need a legitimate reason to pick a fight with them, and then complete a extra mission where Lincoln actually kills them off for each of them]].
10th Oct '16 3:28:32 AM darksoul4242
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* Getting the absolute worst ending in ''Videogame/ConquestsOfTheLongbow'', where King Richard finds Robin guilty of all his crimes and has him hung, requires a ''lot'' of effort, as getting every CharacterWitness to hate you enough without outright getting yourself killed is tricky, [[NintendoHard seeing as this is]] [[TheManyDeathsOfYou a Sierra game]]. This also involves going out of your way to avoid getting any treasure or other points, and letting Marian die at the ''one'' point the game doesn't immidiately kill you for it.

to:

* Getting the absolute worst ending in ''Videogame/ConquestsOfTheLongbow'', where King Richard finds Robin guilty of all his crimes and has him hung, requires a ''lot'' of effort, as getting every CharacterWitness to hate you enough without outright getting yourself killed is tricky, [[NintendoHard seeing as this is]] [[TheManyDeathsOfYou a Sierra game]]. This also involves going out of your way to avoid getting any treasure or other points, and letting Marian die at the ''one'' point the game doesn't immidiately immediately kill you for it.
26th Sep '16 1:04:01 PM 32_Footsteps
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* In ''VideoGame/ValkyrieProfile'', getting the worst ending isn't very difficult, but it specifically requires ignoring ''all'' of Asgard's requests - keep all of the treasure that's found when a boss is beaten (when most of it is useless to the player, and most of the useful stuff will be given back if Odin's happy with Lenneth), refuse to send any units to help with Ragnarok (when many units are pretty much useless for anything other than sending off to Asgard), and generally wasting time rather than get ready for the prophecied [[TheEndOfTheWorldAsWeKnowIt end of the world]]. Even intending to aim for that ending, it takes about 4 chapters (out of 8) of seriously grinding away at the KarmaMeter for that ending to get it. While the actions to get it are [[GuideDangIt very counter-intuitive]], unlocking the GoldenEnding is much easier.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.EarnYourBadEnding