History Main / EarnYourBadEnding

22nd Apr '17 8:25:07 PM rjd1922
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** In ''Harvest Moon DS'', marrying the Witch Princess can fall under this (depending on what you call an "ending", given the game's PlayableEpilogue nature), since you pretty much have to have TookALevelInJerkass, InUniverse, to woo her: You have to litter, let animals sicken, let crops wilt, work yourself into a faint -- all multiple times -- to raise her Heart Level. Doing so will pretty much lower the affection levels of every other character in the game outside of the Witch Princess down to zero.

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** In ''Harvest Moon DS'', ''VideoGame/HarvestMoonDS'', marrying the Witch Princess can fall under this (depending on what you call an "ending", given the game's PlayableEpilogue nature), since you pretty much have to have TookALevelInJerkass, InUniverse, to woo her: You have to litter, let animals sicken, let crops wilt, work yourself into a faint -- all multiple times -- to raise her Heart Level. Doing so will pretty much lower the affection levels of every other character in the game outside of the Witch Princess down to zero.



** In the Dynamix/Sierra game ''VideoGame/AlienLegacy'', there are multiple bad endings present in the game, from getting assassinated to everyone dying from the plague to the entire solar system blowing up. The earliest bad ending can be had by simply doing nothing for a long enough period of time at the very beginning of the game. The easiest way to do this is to send the CALYPSO to Cronus on a Probe mission and set game speed to max... and wait for your Science Officer to call you incompetent and take over.

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** * In the Dynamix/Sierra game ''VideoGame/AlienLegacy'', there are multiple bad endings present in the game, from getting assassinated to everyone dying from the plague to the entire solar system blowing up. The earliest bad ending can be had by simply doing nothing for a long enough period of time at the very beginning of the game. The easiest way to do this is to send the CALYPSO to Cronus on a Probe mission and set game speed to max... and wait for your Science Officer to call you incompetent and take over.
21st Apr '17 11:15:24 PM RacattackForce
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* In ''VideoGame/DuckTales'', there's a bad ending that you will see by having ''exactly'' zero dollars' worth of treasure at the end of the game, which requires you to spend everything you get just by playing, and there are only so many ways to spend it (and obviously you can't spend money if you don't have enough, so you have to collect ''exactly'' the right amount).

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* In ''VideoGame/DuckTales'', there's a bad ending that you will see by having ''exactly'' [[https://www.youtube.com/watch?v=RiD5ob8wwwo zero dollars' worth of treasure at the end of the game, game]], which requires you to spend everything you get just by playing, and there are only so many ways to spend it (and obviously you can't spend money if you don't have enough, so you have to collect ''exactly'' the right amount).
13th Apr '17 3:41:26 PM ShinyManaphy
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[[folder:Other]]
* In ''Homestuck'', God Tier players cannot permanently die unless their death is either "Heroic" or "Just". The former is a HeroicSacrifice. The latter? [[spoiler:You have to die in the middle of doing something with horrific consequences which only your death will prevent, generally by unleashing something terrible on your co-players which your own divine power cannot stop. You also have to actually reach God Tier, a major feat in and of itself since it requires dying in a very specific location.]] You pretty much have to be trying to be a game-ending asshole to earn a Just death.
[[/folder]]
8th Apr '17 2:59:07 AM BigKlingy
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* In ''VideoGame/{{Persona 5}}'', you get the bad endings by failing to stop one of the abusive adults, giving up your team to Sae, [[spoiler:or accepting Yaldabaoth's offer to use the Palace ForTheEvulz.]]

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* In ''VideoGame/{{Persona 5}}'', you get the bad endings by failing to stop one of the abusive adults, giving up your team to Sae, [[spoiler:or accepting Yaldabaoth's offer to use the Palace ForTheEvulz.]]]] The last one is so obscure that it wasn't discovered until months after the game's release.
27th Mar '17 5:54:17 PM nighttrainfm
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* In ''VideoGame/MassEffect2'', you have to put at least as much effort into getting Shepard and the rest of the crew killed during the SuicideMission as into getting the GoldenEnding where EverybodyLives. As long as you bring two loyal squadmates with you to the final battle, they and Shepard will survive even if ''every other'' squadmate dies in action.

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* ''Franchise/MassEffect'':
**
In ''VideoGame/MassEffect2'', you have to put at least as much effort into getting Shepard and the rest of the crew killed during the SuicideMission as into getting the GoldenEnding where EverybodyLives. As long as you bring two loyal squadmates with you to the final battle, they and Shepard will survive even if ''every other'' squadmate dies in action.
26th Mar '17 2:03:45 PM nombretomado
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* Although many of the endings in the ''OgreBattle'' series can hardly be said to be "good" endings, it's safe to say that some bad endings are much harder to find than others. ''Tactics Ogre: The Knight of Lodis'' is particularly infamous, as it takes a speed run to receive the secret ending, [[spoiler:showing you set Golyat ablaze in the opening of the original Tactics Ogre]].

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* Although many of the endings in the ''OgreBattle'' ''VideoGame/OgreBattle'' series can hardly be said to be "good" endings, it's safe to say that some bad endings are much harder to find than others. ''Tactics Ogre: The Knight of Lodis'' is particularly infamous, as it takes a speed run to receive the secret ending, [[spoiler:showing you set Golyat ablaze in the opening of the original Tactics Ogre]].
17th Mar '17 11:48:57 AM LoH
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** In the Dynamix/Sierra game ''VideoGame/AlienLegacy'', there are multiple bad endings present in the game, from getting assassinated to everyone dying from the plague to the entire solar system blowing up. The earliest bad ending can be had by simply doing nothing for a long enough period of time at the very beginning of the game. The easiest way to do this is to send the CALYPSO to Cronus on a Probe mission and set game speed to max... and wait for your Science Officer to call you incompetent and take over.
8th Mar '17 7:52:16 PM Heartlesswithaheart
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* ''VideoGame/YggdraUnion'' is an example. The good ending: On the final stage, agree to the angels' request and seal the sword. [[spoiler:The bad ending: fight and kill the angel in a rather difficult battle. The gods were wrong for being lazy and must be punished! (This gives you [[NotSoDifferent the same goal as the mass-man-slaughtering war criminal you just beat]] with [[WhatTheHellHero a somehow even shallower motive]], by the way.)]]

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* ''VideoGame/YggdraUnion'' is an example. The good ending: On the final stage, agree to the angels' request and seal the sword. [[spoiler:The bad ending: fight and kill the angel in a rather difficult battle. The gods were wrong for being lazy and must be punished! (This gives you [[NotSoDifferent the same goal as the mass-man-slaughtering war criminal you just beat]] with [[WhatTheHellHero a somehow even shallower motive]], by the way.)]])]] This is expanded upon in the PSP UpdatedRerelease, where [[spoiler:you fight and kill a ''Grim Angel'' and quite possibly prevent entire games from happening by killing the antagonist before he starts.]]
26th Jan '17 7:08:56 PM Lemia
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* In ''VideoGame/BlackCloset'', the achievement "Minimalism" requires you to beat the game with only two of the five council members you started out with. Not only can this be done only under very specific circumstances (e.g. the traitor must be Althea or Thais, you must expel her, and you must also make Vonne your Queen), but you also need to [[VideoGameCrueltyPotential drive Vonne mad enough with jealousy]] that she becomes a {{Yandere}} who expels Mallory and Rowan on her own and then win an extremely tough fight against the final boss with just two members on your side.
26th Dec '16 7:06:59 AM Gosicrystal
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* In ''VideoGame/{{Braid}}'', if you take the time to collect the eight secret stars, which are extremely difficult to get -- one requires you to wait in a particular spot for ''two hours'', another becomes LostForever if you don't obtain it before you complete a certain puzzle, and still another relies on near-perfect timing and reflexes -- you get to see the ending where instead of merely [[spoiler:having the princess run away from you]], you [[spoiler:make her ''explode'']]. Given that [[spoiler:the most common theory about the princess is that she's a metaphor for the atomic bomb]], this is likely intended to show how pursuing something [[ObesssionTropes obsessively]] is not necessarily a good thing.

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* In ''VideoGame/{{Braid}}'', if you take the time to collect the eight secret stars, which are extremely difficult to get -- one [[note]]one requires you to wait in a particular spot for ''two hours'', another becomes LostForever is {{Permanently Missable|Content}} if you don't obtain it before you complete a certain puzzle, and still another relies on near-perfect timing and reflexes -- reflexes[[/note]], you get to see the ending where instead of merely [[spoiler:having the princess run away from you]], you [[spoiler:make her ''explode'']]. Given that [[spoiler:the most common theory about the princess is that she's a metaphor for the atomic bomb]], this is likely intended to show how pursuing something [[ObesssionTropes [[ObsessionTropes obsessively]] is not necessarily a good thing.



* The Genocide ending in ''VideoGame/{{Undertale}}'' requires the player to not only kill every boss in the game, but also kill random encounters in every area until the game finally runs out of random encounters because [[KillEmAll everyone's dead.]] [[spoiler:After one-shotting a few enemies and bosses, [[WakeUpCallBoss Undyne the Undying]] is fought in Waterfall, and is far more challenging than her normal battle in a Neutral or Pacifist route (or any other boss in said routes, for that matter). This also culminates in a fight with Sans, the single hardest boss in the entire game.]] Going even ''further'' than that are two special bad endings which require you to [[spoiler:complete a Genocide route playthrough and ''then'' do another one or ([[LostForever what would previously be]]) a [[GoldenEnding True Pacifist]] playthrough from the beginning]], respectively. The game's use of this trope serves to deconstruct HundredPercentCompletion: by performing every single possible action, even the most heinous, you make the game world worse [[spoiler:''irreversibly'']].

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* The Genocide ending in ''VideoGame/{{Undertale}}'' requires the player to not only kill every boss in the game, but also kill random encounters in every area until the game finally runs out of random encounters because [[KillEmAll everyone's dead.]] [[spoiler:After one-shotting a few enemies and bosses, [[WakeUpCallBoss Undyne the Undying]] is fought in Waterfall, and is far more challenging than her normal battle in a Neutral or Pacifist route (or any other boss in said routes, for that matter). This also culminates in a fight with Sans, the single hardest boss in the entire game.]] game]]. Going even ''further'' than that are two special bad endings which require you to [[spoiler:complete a Genocide route playthrough and ''then'' do another one or ([[LostForever ([[PermanentlyMissableContent what would previously be]]) a [[GoldenEnding True Pacifist]] playthrough from the beginning]], respectively. The game's use of this trope serves to deconstruct HundredPercentCompletion: by performing every single possible action, even the most heinous, you make the game world worse [[spoiler:''irreversibly'']].
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