History Main / DramaticGunCock

11th Jun '16 11:45:45 PM jormis29
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* In ''VideoGame/MaxPayne 2: The Fall of Max Payne'', right before [[spoiler:Vlad kills Alfred Woden, and he and Max both fall through the floor]], Max finds a Desert Eagle and cocks it, even though it was being used moments ago.
** The third game gets worse. Not only does cutscene Max often rack the slides of guns he was firing moments before, but the animation is the same if he is holding a revolver... which doesn't work that way.

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* In ''VideoGame/MaxPayne 2: The Fall of Max Payne'', ''VideoGame/MaxPayne2TheFallOfMaxPayne'', right before [[spoiler:Vlad kills Alfred Woden, and he and Max both fall through the floor]], Max finds a Desert Eagle and cocks it, even though it was being used moments ago.
** The [[VideoGame/MaxPayne3 third game game]] gets worse. Not only does cutscene Max often rack the slides of guns he was firing moments before, but the animation is the same if he is holding a revolver... which doesn't work that way.
9th Jun '16 8:38:38 PM R1ck
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If it seems odd that this happens so often in the movies, it helps to tell yourself the characters are actually members of a religion who believe repeatedly cocking your gun at someone will give them cancer.
29th May '16 3:49:41 AM Doug86
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* ''SWORD'': The conflict between dramatic necessity and the practicalities of technology is beautifully lampshaded in the Comicbook/{{X-Men}} spin-off.

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* ''SWORD'': The conflict between dramatic necessity and the practicalities of technology is beautifully lampshaded in the Comicbook/{{X-Men}} Comicbook/XMen spin-off.
23rd May '16 2:33:18 PM Godzillafan93
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--> '''Helena backs away from her zombified boss slowly, shaking her head in disbelief.'''

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--> '''Helena -->'''Helena backs away from her zombified boss slowly, shaking her head in disbelief.'''
23rd May '16 2:04:10 PM Godzillafan93
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** In ''Modern Warfare 2'' and ''3'', switching to a weapon's under-barrel shotgun attachment is always preceded with pumping it, even if it already has a shell loaded. Only the player doing so can hear it, though. Likewise, picking up a new weapon for the first time results in your character pulling the handle or whatever back; switching back afterwards just brings it up normally. [[spoiler:Also done by General Shepherd at you during a period of ControllableHelplessness at the end of the second game.]]

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** In ''Modern Warfare 2'' and ''3'', switching to a weapon's under-barrel shotgun attachment is always preceded with pumping it, even if it already has a shell loaded.loaded (or, hilariously, if it's empty). Only the player doing so can hear it, though. Likewise, picking up a new weapon for the first time results in your character pulling the handle or whatever back; switching back afterwards just brings it up normally. [[spoiler:Also done by General Shepherd at you during a period of ControllableHelplessness at the end of the second game.]]]]
* Leon Kennedy does this in the first chapter of ''VideoGame/ResidentEvil 6'', while holding his custom handgun on his zombified friend. In an interesting bit of Showing Their Work, Leon's handgun doesn't actually have a hammer, but the VP70Z (one of the guns it's modeled on) has a notoriously stiff trigger pull, and Leon is actually setting the trigger (his finger can be seen tensing) as the last step he needs to take before firing.
--> '''Helena backs away from her zombified boss slowly, shaking her head in disbelief.'''
'''Leon, pointing his handgun at Adam, visibly horrified''' "Stay where you are." '''His finger tenses on the trigger, producing an audible click.'''
'''Adam lunges at Helena.'''
'''Leon''' ADAM!
21st May '16 7:49:32 PM erforce
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-->-- '''The Caller''', '''''Film/PhoneBooth'''''

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-->-- '''The Caller''', '''''Film/PhoneBooth'''''
''Film/PhoneBooth''



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* ''Film/{{Ghostbusters}}'': Done with EnergyWeapons in the climax. Having reached the BigBad, the team [[PowerWalk confidently stride up to her seat of power]] and go through their proton packs' startup sequence slowly and methodically, which includes ''two'' versions of the gun cock: the simultaneous, distinctive whine of the particle throwers as they're powered on, and the mechanical extension of the wands at their business end.

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* ''Film/{{Ghostbusters}}'': ''Film/{{Ghostbusters 1984}}'': Done with EnergyWeapons in the climax. Having reached the BigBad, the team [[PowerWalk confidently stride up to her seat of power]] and go through their proton packs' startup sequence slowly and methodically, which includes ''two'' versions of the gun cock: the simultaneous, distinctive whine of the particle throwers as they're powered on, and the mechanical extension of the wands at their business end.
3rd May '16 6:13:22 AM erforce
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* In ''ScaryMovie III'' one of the characters dramatically cocks... a shovel. A shell falls out.

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* In ''ScaryMovie III'' ''Film/ScaryMovie3'' one of the characters dramatically cocks... a shovel. A shell falls out.



* In ''Film/IronMan2'' when Iron Man charges up his one-use laser weapon, the emitters make a sound reminiscent of a shotgun cocking.
* In ''Film/IronMan3'' a bystander stands behind the Extremis-powered woman fighting Tony Stark and proceeds to give away his position by pumping his shotgun, resulting in her turning around and grabbing it before he can shoot. She then immediately pumps it ''once more'' before firing at Stark.

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* ''Film/IronMan''
**
In ''Film/IronMan2'' when Iron Man charges up his one-use laser weapon, the emitters make a sound reminiscent of a shotgun cocking.
* ** In ''Film/IronMan3'' a bystander stands behind the Extremis-powered woman fighting Tony Stark and proceeds to give away his position by pumping his shotgun, resulting in her turning around and grabbing it before he can shoot. She then immediately pumps it ''once more'' before firing at Stark.
25th Apr '16 10:11:29 AM erforce
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* ''PiratesOfTheCaribbeanDeadMansChest'': When Elizabeth threatens Cutler Beckett, she makes a point of pulling the hammer back on her pistol so that he'll know she means business. ''TWICE''. And it's a ''flintlock''. The first film, toward the beginning, had Jack Sparrow cock his gun while threatening Will in the smithy. The badass effect was mitigated by his frustrated "''Please'' move!" and then soundly destroyed when the smith conked him over the head from behind.

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* ''PiratesOfTheCaribbeanDeadMansChest'': ''Film/PiratesOfTheCaribbeanDeadMansChest'': When Elizabeth threatens Cutler Beckett, she makes a point of pulling the hammer back on her pistol so that he'll know she means business. ''TWICE''. And it's a ''flintlock''. The first film, toward the beginning, had Jack Sparrow cock his gun while threatening Will in the smithy. The badass effect was mitigated by his frustrated "''Please'' move!" and then soundly destroyed when the smith conked him over the head from behind.



** "Film/DieAnotherDay": Bond is interrogating Gustav Graves with his Walther P99. Miranda Frost walks up and draws her own Walther P99, which, despite being a hammerless pistol like Glocks are, makes the hammer-cocking sound.

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** "Film/DieAnotherDay": ''Film/DieAnotherDay'': Bond is interrogating Gustav Graves with his Walther P99. Miranda Frost walks up and draws her own Walther P99, which, despite being a hammerless pistol like Glocks are, makes the hammer-cocking sound.



* ''Film/{{Sherlock Holmes A Game Of Shadows}}''. After making Sherlock Holmes toss aside his revolver, [[TheDragon Sebastian Moran]] invites him to take an automatic C96 Mauser pistol and even insert an (anachronistic -- they used stripper clips at the time) box magazine. Holmes notes that the latter does make loading easier, but you'd still need to retract the bolt--[[QuickDraw Moran has his pistol cocked and aimed at Sherlock's head in an instant.]]

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* ''Film/{{Sherlock Holmes A Game Of Shadows}}''.''Film/SherlockHolmesAGameOfShadows''. After making Sherlock Holmes toss aside his revolver, [[TheDragon Sebastian Moran]] invites him to take an automatic C96 Mauser pistol and even insert an (anachronistic -- they used stripper clips at the time) box magazine. Holmes notes that the latter does make loading easier, but you'd still need to retract the bolt--[[QuickDraw Moran has his pistol cocked and aimed at Sherlock's head in an instant.]]
3rd Apr '16 6:19:25 AM SavoryMaggotEggs
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The dramatic gun cock may be accompanied by a PistolWhipping. Subtrope of KineticClicking. Can sometimes lead to GunsDoNotWorkThatWay when a (semi)automatic gun that has already been shown to be actioned recently is cycled again for emphasis, without a round being ejected. Also compare with NoisyGuns which includes many more mechanical noises from guns, too. Compare HighAltitudeInterrogation, which also relies on getting information through death threats. [[IThoughtItMeant Has nothing to do with]] a particularly dramatic PhallicWeapon, but it can overlap.

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The dramatic gun cock may be accompanied by a PistolWhipping. Subtrope of KineticClicking. Can sometimes lead to GunsDoNotWorkThatWay when a (semi)automatic gun that has already been shown to be actioned recently is cycled again for emphasis, without a round being ejected. Also compare with NoisyGuns which includes many more mechanical noises from guns, too.guns too, for no reason. Compare HighAltitudeInterrogation, which also relies on getting information through death threats. [[IThoughtItMeant Has nothing to do with]] a particularly dramatic PhallicWeapon, but it can overlap.
3rd Apr '16 6:18:47 AM SavoryMaggotEggs
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The dramatic gun cock may be accompanied by a PistolWhipping. Subtrope of KineticClicking. Can sometimes lead to GunsDoNotWorkThatWay when a (semi)automatic gun that has already been shown to be actioned recently is cycled again for emphasis, without a round being ejected. Compare HighAltitudeInterrogation, which also relies on getting information through death threats. [[IThoughtItMeant Has nothing to do with]] a particularly dramatic PhallicWeapon, but it can overlap.

to:

The dramatic gun cock may be accompanied by a PistolWhipping. Subtrope of KineticClicking. Can sometimes lead to GunsDoNotWorkThatWay when a (semi)automatic gun that has already been shown to be actioned recently is cycled again for emphasis, without a round being ejected. Also compare with NoisyGuns which includes many more mechanical noises from guns, too. Compare HighAltitudeInterrogation, which also relies on getting information through death threats. [[IThoughtItMeant Has nothing to do with]] a particularly dramatic PhallicWeapon, but it can overlap.
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