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* The protagonist of ''VideoGame/LastLegacy'' can do this.
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* ''Webcomic/EightBitTheater'''s Thief (after his class change to Ninja) once survived an outrageously long fall by double-jumping just before impact. Dragoon also survived falling off the underside of an island by using his jump attack while in mid-air, though he still needed to home in on a target.

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* ''Webcomic/EightBitTheater'''s Thief (after his class change to Ninja) once survived an outrageously long fall by double-jumping [[http://www.nuklearpower.com/2007/01/04/episode-791-happy-landings/ just before impact.impact]]. Dragoon also survived falling off the underside of an island by using his jump attack while in mid-air, though he still needed to home in on a target.
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** The new Soda Popper takes it UpToEleven. It was changed from granting mini-crits when the Hype meter is filled to giving him ''four'' extra jumps. Combine that with the Winger you basically turn into a bird.
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[[caption-width-right:79:Weeeeee!]]]]

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[[caption-width-right:79:Weeeeee!]]]][[caption-width-right:79:Weeeeee!]]
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[[caption-width-right:79:Weeeeeeeee!]]]]

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[[caption-width-right:79:Weeeeeeeee!]]]][[caption-width-right:79:Weeeeee!]]]]
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[[caption-width-right:79:Weeeeeeeee!]]]]
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** [[VideoGame/SuperMarioWorld That is]] [[VideoGame/SuperMarioSunshine unless]] [[VideoGame/NewSuperMarioBrosWii he has]] [[VideoGame/SuperMarioGalaxy2 Yoshi]] [[VideoGame/NewSuperMarioBrosU equipped]]. Or the slightly more permanent options of [[VideoGame/SuperMarioSunshine F.L.U.D.D.'s Rocket Nozzle]], the [[VideoGame/NewSuperMarioBrosWii Propeller Suit, Propeller Block]] or [[VideoGame/SuperMario3DLand Propeller]] [[VideoGame/SuperMario3DWorld Box]] (all of which have considerably stronger second jumps than Mario's initial jump, and a floating effect from the propeller items).

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** [[VideoGame/SuperMarioWorld That is]] [[VideoGame/SuperMarioSunshine unless]] [[VideoGame/NewSuperMarioBrosWii he has]] [[VideoGame/SuperMarioGalaxy2 Yoshi]] [[VideoGame/NewSuperMarioBrosU equipped]]. Or the slightly more permanent options of [[VideoGame/SuperMarioSunshine F.L.U.D.D.'s Rocket Nozzle]], the [[VideoGame/NewSuperMarioBrosWii Propeller Suit, Propeller Block]] or Block]], [[VideoGame/SuperMario3DLand Propeller]] [[VideoGame/SuperMario3DWorld Box]] (all of which have considerably stronger second jumps than Mario's initial jump, and a floating effect from the propeller items).or [[VideoGame/NewSuperMarioBrosU Flying Squirrel Suit]].

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* Surprisingly for a series that's used nearly every other jumping trope, [[Franchise/SuperMarioBros Mario]] has almost never had a double jump. He had a spin that gave him a bit of hang-time in ''VideoGame/SuperMarioGalaxy'' and its sequel and ''VideoGame/NewSuperMarioBrosWii'', but that's about it.

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* Surprisingly for a series that's used nearly every other jumping trope, [[Franchise/SuperMarioBros Mario]] has almost never had a double jump. He had a spin that gave him a bit of hang-time in ''VideoGame/SuperMarioGalaxy'' ''VideoGame/SuperMarioGalaxy'', ''VideoGame/NewSuperMarioBrosWii'' and its sequel and ''VideoGame/NewSuperMarioBrosWii'', their sequels, but that's about it.it.
** [[VideoGame/SuperMarioWorld That is]] [[VideoGame/SuperMarioSunshine unless]] [[VideoGame/NewSuperMarioBrosWii he has]] [[VideoGame/SuperMarioGalaxy2 Yoshi]] [[VideoGame/NewSuperMarioBrosU equipped]]. Or the slightly more permanent options of [[VideoGame/SuperMarioSunshine F.L.U.D.D.'s Rocket Nozzle]], the [[VideoGame/NewSuperMarioBrosWii Propeller Suit, Propeller Block]] or [[VideoGame/SuperMario3DLand Propeller]] [[VideoGame/SuperMario3DWorld Box]] (all of which have considerably stronger second jumps than Mario's initial jump, and a floating effect from the propeller items).

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* The Scout class in ''VideoGame/TeamFortress2.'' Double-jumping is actually one of the class's greatest tactical advantages, since it allows Scout players to reach otherwise inaccessible areas and surprise their enemies. He can achieve a third jump with with the RecoilBoost of the unlockable [[SawedOffShotgun Force-A-Nature]] or by holding the also unlockable [[BatterUp Atomizer]] (taking 10 damage per jump). He can even do a ''quadruple'' jump if you have both.

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* The Scout class in ''VideoGame/TeamFortress2.'' Double-jumping is actually one of the class's greatest tactical advantages, since it allows Scout players to reach otherwise inaccessible areas and surprise their enemies. He can achieve a third jump with with the RecoilBoost Recoil Boost of the unlockable [[SawedOffShotgun Force-A-Nature]] or by holding the also unlockable [[BatterUp Atomizer]] (taking 10 damage per jump). He can even do a ''quadruple'' jump if you have both.both.
**Equipping the (also unlockable) The Winger gives you a boost of 25% extra jump height while you hold it out. If you have the Atomizer bat, The Winger pistol and the Force-a-Nature, Scout can jump some crazy distances.
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* Several Creator/{{Capcom}} fighting games starting with ''VideoGame/XMenChildrenOfTheAtom'', and the entire ''MarvelVsCapcom'' series. The earliest double jumper in that series is probably Storm (justified in her case in that she already has the ability to fly).

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* Several Creator/{{Capcom}} fighting games starting with ''VideoGame/XMenChildrenOfTheAtom'', and the entire ''MarvelVsCapcom'' ''VideoGame/MarvelVsCapcom'' series. The earliest double jumper in that series is probably Storm (justified in her case in that she already has the ability to fly).
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* ''SlyCooper'' can double jump. In the third game, his buddy Bentley with the rocket wheelchair can upgrade to a ''quad'' jump.

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* ''SlyCooper'' Franchise/SlyCooper can double jump. In [[VideoGame/Sly3HonorAmongThieves the third game, game]], his buddy Bentley with the rocket wheelchair can upgrade to a ''quad'' jump.
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* Most ''{{Castlevania}}'' games starting with ''VideoGame/CastlevaniaSymphonyOfTheNight'' have an item that allows the use of double-jumping. There is often another item that allows for infinite long leaps straight upwards (sometimes draining MP).

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* Most ''{{Castlevania}}'' ''Franchise/{{Castlevania}}'' games starting with ''VideoGame/CastlevaniaSymphonyOfTheNight'' have an item that allows the use of double-jumping. There is often another item that allows for infinite long leaps straight upwards (sometimes draining MP).



** Soma in ''[[VideoGame/CastlevaniaChroniclesOfSorrow Dawn of Sorrow]]'' does a flip in the middle of his jump, not that that justifies anything.
** In ''PortraitOfRuin'', Charlotte double jumps by briefly summoning and riding a broomstick. Why this doesn't enable her to just ''fly'' remains unknown. Her partner Jonathan just jumps again in the air for no readily explained reason.

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** Soma in ''[[VideoGame/CastlevaniaChroniclesOfSorrow ''[[VideoGame/CastlevaniaDawnOfSorrow Dawn of Sorrow]]'' does a flip in the middle of his jump, not that that justifies anything.
** In ''PortraitOfRuin'', ''VideoGame/CastlevaniaPortraitOfRuin'', Charlotte double jumps by briefly summoning and riding a broomstick. Why this doesn't enable her to just ''fly'' remains unknown. Her partner Jonathan just jumps again in the air for no readily explained reason.



*** CircleOfTheMoon just calls it the "Double".

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*** CircleOfTheMoon ''VideoGame/CastlevaniaCircleOfTheMoon'' just calls it the "Double".
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* The {{Wuxia}} MMO ''Age of Wushu'' has "flight" skills, of which double-jumping is the least. It's earned early in the tutorial. Further flight skills include triple-jumping (through spontaneous spinning), running up walls, running across water, and flying in a straight line for a short distance. Mastering effective use of flight skills is essential to [=PVP=] combat.

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* In the ''DeadOrAlive'' series, Momiji retains this skill from [[NinjaGaiden her original franchise]].




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* Momiji in the ''NinjaGaiden'' series. She even can perform an Ultimate Attack from the second jump, which makes her very versatile.
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Tweak~


* This is available as a PowerUp in ''KnyttStories''.

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* This is available as a PowerUp in ''KnyttStories''.''VideoGame/KnyttStories''.



* ''VideoGame/{{Psychonauts}}'' justifies this as one of the protagonist's psychic powers - you can even see him materialize a temporary midair ball to jump off of.

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* ''VideoGame/{{Psychonauts}}'' justifies this as one of the protagonist's psychic powers - -- you can even see him materialize a temporary midair ball to jump off of.
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** Meta Knight can be particularly annoying to fight against, as ''three'' of his special attacks give him lift, can jump up to 5 times, and can fly.

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** Meta Knight can be particularly annoying to fight against, as ''three'' of his special attacks give him lift, can jump up to 5 times, and can fly.glide.
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* The Dragoon Gauntlets in the Advance and PSP versions of ''VideoGame/FinalFantasyIV'' give Kain the Double Jump ability, which simply increases the damage bonus from his Jump attack and changes the attack's animation to show him bouncing off of the target before striking again.
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* ''VideoGame/{{Divekick}}'''s FinalBoss, S-Kill, is the only character with the ability to double dive - once he teleports out of a dive, he can either kick (the only option available to the rest of the cast) or dive again.

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* ''VideoGame/{{Divekick}}'''s ''VideoGame/{{Divekick}}'' has two characters that can double jump - resident {{troll}} Stream must jump twice before he can even follow up with a kick, while the FinalBoss, S-Kill, is the only character with the ability to double dive - once he teleports out of a dive, he S-Kill can either kick (the only option available to the rest of the cast) or dive again.
again after emerging from his teleports.
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-->-- '''{{Spider-Man}}''', ''VideoGame/UltimateSpiderMan ([=PS2=])''

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-->-- '''{{Spider-Man}}''', '''Franchise/SpiderMan''', ''VideoGame/UltimateSpiderMan ([=PS2=])''
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-->-- '''{{Spider-Man}}''', ''Ultimate Spiderman ([=PS2=])''

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-->-- '''{{Spider-Man}}''', ''Ultimate Spiderman ''VideoGame/UltimateSpiderMan ([=PS2=])''
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* ''VideoGame/{{Divekick}}'''s FinalBoss, S-Kill, is the only character with the ability to double dive - one he teleports out of a dive, he can either kick like most other characters, or dive again.

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* ''VideoGame/{{Divekick}}'''s FinalBoss, S-Kill, is the only character with the ability to double dive - one once he teleports out of a dive, he can either kick like most other characters, (the only option available to the rest of the cast) or dive again.
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* ''{{Divekick}}'''s FinalBoss, S-Kill, is the only character with the ability to double dive - one he teleports out of a dive, he can either kick like most other characters, or dive again.

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* ''{{Divekick}}'''s ''VideoGame/{{Divekick}}'''s FinalBoss, S-Kill, is the only character with the ability to double dive - one he teleports out of a dive, he can either kick like most other characters, or dive again.
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* ''{{Divekick}}'''s FinalBoss, S-Kill, is the only character with the ability to double dive - one he teleports out of a dive, he can either kick like most other characters, or dive again.
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* Since jumping is more a feature of the StreetFighter series than {{Tekken}}, most of the Tekken side gained increased jumping ability in StreetFighterXTekken. Lili is the only one however to gain double jump, though it's executed on her way down instead of at the apex of her jump.

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* Since jumping is more a feature of the StreetFighter Franchise/StreetFighter series than {{Tekken}}, most of the Tekken side gained increased jumping ability in StreetFighterXTekken.VideoGame/StreetFighterXTekken. Lili is the only one however to gain double jump, though it's executed on her way down instead of at the apex of her jump.

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* ''VideoGame/{{Bayonetta}}'' temporarily forms butterfly wings when she double jumps, {{Justified|Trope}} as she's a witch..

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* ''VideoGame/{{Bayonetta}}'' temporarily forms butterfly wings when she double jumps, {{Justified|Trope}} as she's a witch..witch.
** Even more justified - if you read one of the books in the Records section of the menu, you learn that she made a deal with the demon Madame Butterfly for this power. When Bayonetta is standing in light, [[TheShadowKnows her shadow has butterfly wings]] to signify this deal.
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* This is a staple feature of the ''GhostsAndGoblins'' games.

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* This is a staple feature of the ''GhostsAndGoblins'' ''VideoGame/GhostsNGoblins'' games.
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** GameMod ''VideoGame/SonicErazor'' gives Sonic this ability.
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* ''{{MUGEN}}'' allows you to set the number of jumps a character can perform in midair. Cue fighters hovering over the stage for a full minute and duking it out above the camera's view.
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[[AC:Real Life]]
* It is theoretically possible to do a double jump on Titan, due to its low gravity and thick atmosphere.
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Redundant and dated, which became outdated when Sonic Colors came out a few years ago


*** Which will return in ''VideoGame/SonicColors''. In addition, Sonic can jump ''infinitely'' under water or with DS-exclusive burst wisp.

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