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* The music video for "Body Movin'" by the Music/BeastieBoys has the sound effect used for the spy's cave. [[https://www.youtube.com/watch?v=uvRBUw_Ls2o]]
to:
* The music video for "Body Movin'" by the Music/BeastieBoys has the sound effect used for the spy's cave. [[https://www.youtube.com/watch?v=uvRBUw_Ls2o]]
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updated wicks with new namespace
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* The {{UsefulNotes/Steam}} release of ''VideoGame/BlackMesa'' features unique animations when picking up a weapon for the first time. Most notably when Gordon activates the Tau Cannon, it plays the full variation of this sound.
to:
* The {{UsefulNotes/Steam}} Platform/{{Steam}} release of ''VideoGame/BlackMesa'' features unique animations when picking up a weapon for the first time. Most notably when Gordon activates the Tau Cannon, it plays the full variation of this sound.
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* The "Space Door Activate" sounds of the doors in the UsefulNotes/PlayStation port and ''VideoGame/Doom64'' are also quite common, being used for the opening of the character select area in ''VideoGame/JetForceGemini'', Gohdan's stronger phase in ''VideoGame/TheLegendOfZeldaTheWindWaker'', Homer's office door in ''VideoGame/TheSimpsonsHitAndRun'', doors in ''VideoGame/Splatoon2'', etc.
to:
* The "Space Door Activate" sounds of the doors in the UsefulNotes/PlayStation Platform/PlayStation port and ''VideoGame/Doom64'' are also quite common, being used for the opening of the character select area in ''VideoGame/JetForceGemini'', Gohdan's stronger phase in ''VideoGame/TheLegendOfZeldaTheWindWaker'', Homer's office door in ''VideoGame/TheSimpsonsHitAndRun'', doors in ''VideoGame/Splatoon2'', etc.
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* The "Space Door Activate" sounds of the doors in ''VideoGame/Doom64'' and ''Doom [=PlayStation=]'' are also quite common, being used for the opening of the character select area in ''VideoGame/JetForceGemini'', Gohdan's stronger phase in ''VideoGame/TheLegendOfZeldaTheWindWaker'', Homer's office door in ''VideoGame/TheSimpsonsHitAndRun'', doors in ''VideoGame/Splatoon2'', etc.
to:
* The "Space Door Activate" sounds of the doors in the UsefulNotes/PlayStation port and ''VideoGame/Doom64'' and ''Doom [=PlayStation=]'' are also quite common, being used for the opening of the character select area in ''VideoGame/JetForceGemini'', Gohdan's stronger phase in ''VideoGame/TheLegendOfZeldaTheWindWaker'', Homer's office door in ''VideoGame/TheSimpsonsHitAndRun'', doors in ''VideoGame/Splatoon2'', etc.
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* ''WesternAnimation/Nimona2023'': The flying car Nimona and Ballister are getting away in breaks down with the sound.
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I hope this addition is welcome
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* The "Space Door Activate" sounds of the doors in ''VideoGame/Doom64'' and ''Doom [=PlayStation=]'' are also quite common, being used for Gohdan in ''VideoGame/TheLegendOfZeldaTheWindWaker'', Homer's office door in ''VideoGame/TheSimpsonsHitAndRun'', doors in ''VideoGame/Splatoon2'', etc.
to:
* The "Space Door Activate" sounds of the doors in ''VideoGame/Doom64'' and ''Doom [=PlayStation=]'' are also quite common, being used for Gohdan the opening of the character select area in ''VideoGame/JetForceGemini'', Gohdan's stronger phase in ''VideoGame/TheLegendOfZeldaTheWindWaker'', Homer's office door in ''VideoGame/TheSimpsonsHitAndRun'', doors in ''VideoGame/Splatoon2'', etc.
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* ''VideoGame/MechWarrior 3'' also features the DoomDoors noise but for a 'Mech falling over and getting back up and it's also heard as it's falling over if it's destroyed by normal means.
to:
* ''VideoGame/MechWarrior 3'' also features the DoomDoors noise but for a 'Mech falling over and getting back up and it's also heard as it's falling over if it's destroyed by normal means.
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* ''Anime/PokemonChronicles'': In the episode "[[{{Recap/PokemonSS4ShowdownAtTheOakCorral}} Showdown at the Oak Corral]]", when Professor Oak opens a vertical door in his lab, this sound is used.
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* ''WesternAnimation/MyLifeAsATeenageRobot'', you can briefly hear the sound play when Jenny activates her sisters for the first time in "Sibling Tsunami".
to:
* ''WesternAnimation/MyLifeAsATeenageRobot'', you can briefly hear the "Sibling Tsunami": The sound play faintly plays when Jenny activates her sisters for the first time in "Sibling Tsunami".right before the screen fades to black.
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* ''WesternAnimation/MyLifeAsATeenageRobot'', you can briefly hear the sound play when Jenny activates her sisters for the first time in "Sibling Tsunami".
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SNES version does too
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* The Sega Genesis version of ''VideoGame/ToyStory'' has the ''VideoGame/{{Doom}}'' elevator sound for its bonus level, "REALLY Inside the Claw Machine."
to:
* The Sega Genesis version of ''VideoGame/ToyStory'' has the ''VideoGame/{{Doom}}'' elevator sound for its bonus level, "REALLY Inside the Claw Machine."
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* ''WesternAnimation/{{Justice League Unlimited}}'', The sound plays when Tobias Manning's robotic Pegasus is destroyed and it shuts down.
to:
* ''WesternAnimation/{{Justice League Unlimited}}'', ''WesternAnimation/JusticeLeague'', The sound plays when Tobias Manning's robotic Pegasus is destroyed and it shuts down.
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%% This list of examples has been alphabetized. Please add your example in the proper place. Thanks!
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%% This list of examples has been alphabetized. Please add your example in the proper place. Thanks!
to:
%% This list Image removed per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1638291076048041500
%% Due to the nature ofexamples has been alphabetized. Please this trope, finding an image will be very difficult.
%% DO NOT addyour example an image to this page without discussion in the proper place. Thanks!Image Pickin'.
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[[quoteright:319:[[VideoGame/{{Doom}} https://static.tvtropes.org/pmwiki/pub/images/doom_door.png]]]]
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[[quoteright:319:[[VideoGame/{{Doom}} https://static.tvtropes.org/pmwiki/pub/images/doom_door.png]]]]
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[[folder:Film -- Live Action]]
to:
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Can be listened to [[https://www.youtube.com/watch?v=jOrX0kec7so right here.]]
to:
Can be listened to [[https://www.youtube.com/watch?v=jOrX0kec7so com/watch?v=7BVygrVoxC8 right here.]]
here]].
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* The "Space Door Activate" sounds of the doors in ''VideoGame/Doom64'' and ''Doom [=PlayStation=]'' are also quite common, being used for Gohdan in ''VideoGame/TheLegendOfZeldaTheWindWaker'', Homer's office door in ''VideoGame/TheSimpsonsHitAndRun'', doors in ''VideoGame/Splatoon2'', etc.
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See also: StockScream.
to:
See also: StockScream.
StockScream. Do not confuse with DoorOfDoom.
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[[quoteright:320:[[VideoGame/{{Doom}} https://static.tvtropes.org/pmwiki/pub/images/doom_door.png]]]]
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%% This list of examples has been alphabetized. Please add your example in the proper place. Thanks!
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%% This list of examples has been alphabetized. Please add your example in the proper place. Thanks!
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[[folder:Advertising]]
* Austar, an Australian television channel, used the Doom Doors sound in one of its promos.
[[/folder]]
* Austar, an Australian television channel, used the Doom Doors sound in one of its promos.
[[/folder]]
* In the second episode of the ''Manga/BirdyTheMighty'' When Birdy enters the elevator to pursue an android, the doom sound effect is used when the elevator door closes.
* ''Manga/JojosBizarreAdventureDiamondIsUnbreakable'''s anime adaptation uses [[https://www.youtube.com/watch?v=mqxf1w3BcUE a sped-up version of the Doom door sound]] whenever Crazy Diamond is summoned.
Deleted line(s) 25,26 (click to see context) :
* In the second episode of the ''Manga/BirdyTheMighty'' When Birdy enters the elevator to pursue an android, the doom sound effect is used when the elevator door closes.
* ''Manga/JojosBizarreAdventureDiamondIsUnbreakable'''s anime adaptation uses [[https://www.youtube.com/watch?v=mqxf1w3BcUE a sped-up version of the Doom door sound]] whenever Crazy Diamond is summoned.
* ''Manga/JojosBizarreAdventureDiamondIsUnbreakable'''s anime adaptation uses [[https://www.youtube.com/watch?v=mqxf1w3BcUE a sped-up version of the Doom door sound]] whenever Crazy Diamond is summoned.
Changed line(s) 29,30 (click to see context) from:
[[folder:Film]]
* Used in ''Blankman'', ''not'' for a door, but for the Blankmobile when he powers it down so he can hear Kimberly.
* Used in ''Blankman'', ''not'' for a door, but for the Blankmobile when he powers it down so he can hear Kimberly.
to:
* Used in
* ''Film/GalaxyQuest'' uses this sound effect instead of the usual one heard in ''Franchise/StarTrek''.
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* ''Film/GalaxyQuest'' uses this sound effect instead of the usual one heard in ''Franchise/StarTrek''.
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%%* Used near the end of ''Film/''.
Deleted line(s) 41 (click to see context) :
* Austar, an Australian television channel, used the Doom Doors sound in one of its promos.
* The ''Series/{{Columbo}}'' special "Ashes to Ashes" has a retort with a door that opens and closes to the Door sounds.
Changed line(s) 49 (click to see context) from:
* During the opening sequence, and commercial interstitials, for ''Modern Marvels'', the sound of the doors opening and closing can be heard while the show's logo is being constructed.
to:
* During the opening sequence, and commercial interstitials, for ''Modern Marvels'', ''Series/ModernMarvels'', the sound of the doors opening and closing can be heard while the show's logo is being constructed.
Deleted line(s) 55 (click to see context) :
* The ''Series/{{Columbo}}'' special "Ashes to Ashes" has a retort with a door that opens and closes to the Door sounds.
* The {{UsefulNotes/Steam}} release of ''VideoGame/BlackMesa'' features unique animations when picking up a weapon for the first time. Most notably when Gordon activates the Tau Cannon, it plays the full variation of this sound.
* ''VideoGame/{{Descent}}'' uses the Doom platform sound (Space Ship Door 02) for the four-part square doors.
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* ''VideoGame/{{Descent}}'' uses the Doom platform sound (Space Ship Door 02) for the four-part square doors.
to:
* ''VideoGame/{{Descent}}'' Makes an appearance in ''VideoGame/FarCry3BloodDragon'', complete with lampshade.
-->'''Rex:''' Ooohhh, spooky doors.
* Small doors in ''VideoGame/HaloCombatEvolved'' also use the lift sound. Given that it was from Creator/{{Bungie}} who made ''{{VideoGame/Marathon}}''.
* ''VideoGame/TheJourneymanProject Pegasus Prime'' uses theDoom platform elevator sound (Space Ship Door 02) effect for the four-part square doors.huge doors in the TSA. Granted, the place is set in the 24th century.
* The [=RoboKing=] in ''[[VideoGame/KatamariDamacy Katamari Forever]]'' makes this sound after crashing into a house.
-->'''Rex:''' Ooohhh, spooky doors.
* Small doors in ''VideoGame/HaloCombatEvolved'' also use the lift sound. Given that it was from Creator/{{Bungie}} who made ''{{VideoGame/Marathon}}''.
* ''VideoGame/TheJourneymanProject Pegasus Prime'' uses the
* The [=RoboKing=] in ''[[VideoGame/KatamariDamacy Katamari Forever]]'' makes this sound after crashing into a house.
* ''VideoGame/TheLegendOfZeldaSkywardSword'' has robotic enemies that die with this sound.
* ''VideoGame/MechWarrior 3'' also features the DoomDoors noise but for a 'Mech falling over and getting back up and it's also heard as it's falling over if it's destroyed by normal means.
** The ''[=MechWarrior=] 2'' trilogy of games also features said noise when a 'Mech shuts down.
* The elevator sound was used in ''VideoGame/{{Quake}}'''s base levels.
* ''VideoGame/RagnarokOnline'': Shadow Chaser skill Manhole has this as its sound effect.
* ''VideoGame/MechWarrior 3'' also features the DoomDoors noise but for a 'Mech falling over and getting back up and it's also heard as it's falling over if it's destroyed by normal means.
** The ''[=MechWarrior=] 2'' trilogy of games also features said noise when a 'Mech shuts down.
* The elevator sound was used in ''VideoGame/{{Quake}}'''s base levels.
* ''VideoGame/RagnarokOnline'': Shadow Chaser skill Manhole has this as its sound effect.
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* The [=RoboKing=] in ''[[VideoGame/KatamariDamacy Katamari Forever]]'' makes this sound after crashing into a house.
to:
* Early ''VideoGame/SplinterCell'' games use the "thunk" lift stopping sound for the automated gun turrets.
* The[=RoboKing=] in ''[[VideoGame/KatamariDamacy Katamari Forever]]'' makes this Sega Genesis version of ''VideoGame/ToyStory'' has the ''VideoGame/{{Doom}}'' elevator sound after crashing into a house.for its bonus level, "REALLY Inside the Claw Machine."
* The
Deleted line(s) 78,89 (click to see context) :
* ''VideoGame/RagnarokOnline'': Shadow Chaser skill Manhole has this as its sound effect.
* ''VideoGame/TheLegendOfZeldaSkywardSword'' has robotic enemies that die with this sound.
* Small doors in ''VideoGame/HaloCombatEvolved'' also use the lift sound. Given that it was from Creator/{{Bungie}} who made ''{{VideoGame/Marathon}}''.
* ''VideoGame/TheJourneymanProject Pegasus Prime'' uses the elevator sound effect for the huge doors in the TSA. Granted, the place is set in the 24th century.
* The elevator sound was used in ''VideoGame/{{Quake}}'''s base levels.
* ''VideoGame/MechWarrior 3'' also features the DoomDoors noise but for a 'Mech falling over and getting back up and it's also heard as it's falling over if it's destroyed by normal means.
** The ''[=MechWarrior=] 2'' trilogy of games also features said noise when a 'Mech shuts down.
* The {{UsefulNotes/Steam}} release of ''VideoGame/BlackMesa'' features unique animations when picking up a weapon for the first time. Most notably when Gordon activates the Tau Cannon, it plays the full variation of this sound.
* The Sega Genesis version of ''VideoGame/ToyStory'' has the ''VideoGame/{{Doom}}'' elevator sound for its bonus level, "REALLY Inside the Claw Machine."
* Makes an appearance in ''VideoGame/FarCry3BloodDragon'', complete with lampshade.
-->'''Rex:''' Ooohhh, spooky doors.
* Early ''VideoGame/SplinterCell'' games use the "thunk" lift stopping sound for the automated gun turrets.
* ''VideoGame/TheLegendOfZeldaSkywardSword'' has robotic enemies that die with this sound.
* Small doors in ''VideoGame/HaloCombatEvolved'' also use the lift sound. Given that it was from Creator/{{Bungie}} who made ''{{VideoGame/Marathon}}''.
* ''VideoGame/TheJourneymanProject Pegasus Prime'' uses the elevator sound effect for the huge doors in the TSA. Granted, the place is set in the 24th century.
* The elevator sound was used in ''VideoGame/{{Quake}}'''s base levels.
* ''VideoGame/MechWarrior 3'' also features the DoomDoors noise but for a 'Mech falling over and getting back up and it's also heard as it's falling over if it's destroyed by normal means.
** The ''[=MechWarrior=] 2'' trilogy of games also features said noise when a 'Mech shuts down.
* The {{UsefulNotes/Steam}} release of ''VideoGame/BlackMesa'' features unique animations when picking up a weapon for the first time. Most notably when Gordon activates the Tau Cannon, it plays the full variation of this sound.
* The Sega Genesis version of ''VideoGame/ToyStory'' has the ''VideoGame/{{Doom}}'' elevator sound for its bonus level, "REALLY Inside the Claw Machine."
* Makes an appearance in ''VideoGame/FarCry3BloodDragon'', complete with lampshade.
-->'''Rex:''' Ooohhh, spooky doors.
* Early ''VideoGame/SplinterCell'' games use the "thunk" lift stopping sound for the automated gun turrets.
* ''WesternAnimation/AmericanDad'', "The Kidney Stays In The Picture": Both the opening and closing sounds are mixed together for when Stan and Francine are [[TimeTravel returning from 1996]].
* ''WesternAnimation/{{Archer}}'', "Heart of Archness Part One", when the plane's engine fails while Sterling and Rip are arguing.
* ''WesternAnimation/{{Archer}}'', "Heart of Archness Part One", when the plane's engine fails while Sterling and Rip are arguing.
Changed line(s) 94 (click to see context) from:
* ''WesternAnimation/TheVentureBrothers'', "Victor Echo November", the sound effect is mixed with another one when the power goes out at the Venture compound.
to:
* ''WesternAnimation/TheVentureBrothers'', "Victor Echo November", the ''WesternAnimation/{{Justice League Unlimited}}'', The sound effect is mixed with another one plays when the power goes out at the Venture compound.Tobias Manning's robotic Pegasus is destroyed and it shuts down.
Deleted line(s) 96,97 (click to see context) :
* ''WesternAnimation/AmericanDad'', "The Kidney Stays In The Picture": Both the opening and closing sounds are mixed together for when Stan and Francine are [[TimeTravel returning from 1996]].
* ''WesternAnimation/{{Justice League Unlimited}}'', The sound plays when Tobias Manning's robotic Pegasus is destroyed and it shuts down
* ''WesternAnimation/{{Justice League Unlimited}}'', The sound plays when Tobias Manning's robotic Pegasus is destroyed and it shuts down
Changed line(s) 99 (click to see context) from:
* ''WesternAnimation/{{Archer}}'', "Heart of Archness Part One", when the plane's engine fails while Sterling and Rip are arguing.
to:
* ''WesternAnimation/{{Archer}}'', "Heart of Archness Part One", ''WesternAnimation/TheVentureBrothers'', "Victor Echo November", the sound effect is mixed with another one when the plane's engine fails while Sterling and Rip are arguing.power goes out at the Venture compound.
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Added DiffLines:
* The ''Series/{{Columbo}}'' special "Ashes to Ashes" has a retort with a door that opens and closes to the Door sounds.
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Changed line(s) 69 (click to see context) from:
* ''VideoGame/{{Descent}}'' uses one of the Doom Door sounds for the four-part square doors.
to:
* ''VideoGame/{{Descent}}'' uses one of the Doom platform sound (Space Ship Door sounds 02) for the four-part square doors.
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Disambiguating Birds of Prey
Changed line(s) 43 (click to see context) from:
* In the short lived CW show ''Series/BirdsOfPrey'', the entrance to Oracle's secret hideout uses this sound.
to:
* In the short lived CW show ''Series/BirdsOfPrey'', ''Series/BirdsOfPrey2002'', the entrance to Oracle's secret hideout uses this sound.
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How else would you show this?
[[quoteright:320:[[VideoGame/{{Doom}} https://static.tvtropes.org/pmwiki/pub/images/doom_door.png]]]]
Changed line(s) 10,11 (click to see context) from:
Can be listened to [[https://www.youtube.com/watch?v=jOrX0kec7so right here]].
to:
Can be listened to [[https://www.youtube.com/watch?v=jOrX0kec7so right here]].
here.]]
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* Used in ''Blankman'', ''not'' for a door, but for the Blankmobile when he powers it down so he can hear Kimberly.
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None
Changed line(s) 24 (click to see context) from:
* ''Manga/JojosBizarreAdventureDiamondIsUnbreakable''''s anime adaptation uses [[https://www.youtube.com/watch?v=mqxf1w3BcUE a sped-up version of the Doom door sound]] whenever Crazy Diamond is summoned.
to:
* ''Manga/JojosBizarreAdventureDiamondIsUnbreakable''''s ''Manga/JojosBizarreAdventureDiamondIsUnbreakable'''s anime adaptation uses [[https://www.youtube.com/watch?v=mqxf1w3BcUE a sped-up version of the Doom door sound]] whenever Crazy Diamond is summoned.
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None
Added DiffLines:
* ''Manga/JojosBizarreAdventureDiamondIsUnbreakable''''s anime adaptation uses [[https://www.youtube.com/watch?v=mqxf1w3BcUE a sped-up version of the Doom door sound]] whenever Crazy Diamond is summoned.
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None
Changed line(s) 82,84 (click to see context) from:
* Makes an appearance in ''VideoGame/FarCry3BloodDragon'' complete with lampshade.
-->'''Rex:'''Ooohhh, spooky doors.
* ''VideoGame/SplinterCell: Pandora Tomorrow'' uses the "thunk" lift stopping sound for the automated gun turrets.
-->'''Rex:'''Ooohhh, spooky doors.
* ''VideoGame/SplinterCell: Pandora Tomorrow'' uses the "thunk" lift stopping sound for the automated gun turrets.
to:
* Makes an appearance in ''VideoGame/FarCry3BloodDragon'' ''VideoGame/FarCry3BloodDragon'', complete with lampshade.
-->'''Rex:'''Ooohhh, -->'''Rex:''' Ooohhh, spooky doors.
*''VideoGame/SplinterCell: Pandora Tomorrow'' uses Early ''VideoGame/SplinterCell'' games use the "thunk" lift stopping sound for the automated gun turrets.
*