Follow TV Tropes

Following

History Main / DoomDoors

Go To

OR

Is there an issue? Send a MessageReason:
None


* The music video for "Body Movin'" by the Music/BeastieBoys has the sound effect used for the spy's cave. [[https://www.youtube.com/watch?v=uvRBUw_Ls2o]]

to:

* The music video for "Body Movin'" by the Music/BeastieBoys has the sound effect used for the spy's cave. [[https://www.youtube.com/watch?v=uvRBUw_Ls2o]]
Is there an issue? Send a MessageReason:
updated wicks with new namespace


* The {{UsefulNotes/Steam}} release of ''VideoGame/BlackMesa'' features unique animations when picking up a weapon for the first time. Most notably when Gordon activates the Tau Cannon, it plays the full variation of this sound.

to:

* The {{UsefulNotes/Steam}} Platform/{{Steam}} release of ''VideoGame/BlackMesa'' features unique animations when picking up a weapon for the first time. Most notably when Gordon activates the Tau Cannon, it plays the full variation of this sound.



* The "Space Door Activate" sounds of the doors in the UsefulNotes/PlayStation port and ''VideoGame/Doom64'' are also quite common, being used for the opening of the character select area in ''VideoGame/JetForceGemini'', Gohdan's stronger phase in ''VideoGame/TheLegendOfZeldaTheWindWaker'', Homer's office door in ''VideoGame/TheSimpsonsHitAndRun'', doors in ''VideoGame/Splatoon2'', etc.

to:

* The "Space Door Activate" sounds of the doors in the UsefulNotes/PlayStation Platform/PlayStation port and ''VideoGame/Doom64'' are also quite common, being used for the opening of the character select area in ''VideoGame/JetForceGemini'', Gohdan's stronger phase in ''VideoGame/TheLegendOfZeldaTheWindWaker'', Homer's office door in ''VideoGame/TheSimpsonsHitAndRun'', doors in ''VideoGame/Splatoon2'', etc.
Is there an issue? Send a MessageReason:
None


* The "Space Door Activate" sounds of the doors in ''VideoGame/Doom64'' and ''Doom [=PlayStation=]'' are also quite common, being used for the opening of the character select area in ''VideoGame/JetForceGemini'', Gohdan's stronger phase in ''VideoGame/TheLegendOfZeldaTheWindWaker'', Homer's office door in ''VideoGame/TheSimpsonsHitAndRun'', doors in ''VideoGame/Splatoon2'', etc.

to:

* The "Space Door Activate" sounds of the doors in the UsefulNotes/PlayStation port and ''VideoGame/Doom64'' and ''Doom [=PlayStation=]'' are also quite common, being used for the opening of the character select area in ''VideoGame/JetForceGemini'', Gohdan's stronger phase in ''VideoGame/TheLegendOfZeldaTheWindWaker'', Homer's office door in ''VideoGame/TheSimpsonsHitAndRun'', doors in ''VideoGame/Splatoon2'', etc.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''WesternAnimation/Nimona2023'': The flying car Nimona and Ballister are getting away in breaks down with the sound.


Added DiffLines:


Is there an issue? Send a MessageReason:
I hope this addition is welcome


* The "Space Door Activate" sounds of the doors in ''VideoGame/Doom64'' and ''Doom [=PlayStation=]'' are also quite common, being used for Gohdan in ''VideoGame/TheLegendOfZeldaTheWindWaker'', Homer's office door in ''VideoGame/TheSimpsonsHitAndRun'', doors in ''VideoGame/Splatoon2'', etc.

to:

* The "Space Door Activate" sounds of the doors in ''VideoGame/Doom64'' and ''Doom [=PlayStation=]'' are also quite common, being used for Gohdan the opening of the character select area in ''VideoGame/JetForceGemini'', Gohdan's stronger phase in ''VideoGame/TheLegendOfZeldaTheWindWaker'', Homer's office door in ''VideoGame/TheSimpsonsHitAndRun'', doors in ''VideoGame/Splatoon2'', etc.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/MechWarrior 3'' also features the DoomDoors noise but for a 'Mech falling over and getting back up and it's also heard as it's falling over if it's destroyed by normal means.

to:

* ''VideoGame/MechWarrior 3'' also features the DoomDoors noise but for a 'Mech falling over and getting back up and it's also heard as it's falling over if it's destroyed by normal means.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Anime/PokemonChronicles'': In the episode "[[{{Recap/PokemonSS4ShowdownAtTheOakCorral}} Showdown at the Oak Corral]]", when Professor Oak opens a vertical door in his lab, this sound is used.
Is there an issue? Send a MessageReason:
None


* ''WesternAnimation/MyLifeAsATeenageRobot'', you can briefly hear the sound play when Jenny activates her sisters for the first time in "Sibling Tsunami".

to:

* ''WesternAnimation/MyLifeAsATeenageRobot'', you can briefly hear the "Sibling Tsunami": The sound play faintly plays when Jenny activates her sisters for the first time in "Sibling Tsunami".right before the screen fades to black.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''WesternAnimation/MyLifeAsATeenageRobot'', you can briefly hear the sound play when Jenny activates her sisters for the first time in "Sibling Tsunami".
Is there an issue? Send a MessageReason:
SNES version does too


* The Sega Genesis version of ''VideoGame/ToyStory'' has the ''VideoGame/{{Doom}}'' elevator sound for its bonus level, "REALLY Inside the Claw Machine."

to:

* The Sega Genesis version of ''VideoGame/ToyStory'' has the ''VideoGame/{{Doom}}'' elevator sound for its bonus level, "REALLY Inside the Claw Machine."
Is there an issue? Send a MessageReason:
None


* ''WesternAnimation/{{Justice League Unlimited}}'', The sound plays when Tobias Manning's robotic Pegasus is destroyed and it shuts down.

to:

* ''WesternAnimation/{{Justice League Unlimited}}'', ''WesternAnimation/JusticeLeague'', The sound plays when Tobias Manning's robotic Pegasus is destroyed and it shuts down.
Willbyr MOD

Added: 248

Changed: 161

Removed: 105

Is there an issue? Send a MessageReason:
None


%% This list of examples has been alphabetized. Please add your example in the proper place. Thanks!



%% This list of examples has been alphabetized. Please add your example in the proper place. Thanks!

to:

%% This list Image removed per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1638291076048041500
%% Due to the nature
of examples has been alphabetized. Please this trope, finding an image will be very difficult.
%% DO NOT
add your example an image to this page without discussion in the proper place. Thanks!Image Pickin'.



%%
%%
[[quoteright:319:[[VideoGame/{{Doom}} https://static.tvtropes.org/pmwiki/pub/images/doom_door.png]]]]



Is there an issue? Send a MessageReason:
None


[[folder:Film -- Live Action]]

to:

[[folder:Film [[folder:Films -- Live Action]]Live-Action]]
Is there an issue? Send a MessageReason:
None


Can be listened to [[https://www.youtube.com/watch?v=jOrX0kec7so right here.]]

to:

Can be listened to [[https://www.youtube.com/watch?v=jOrX0kec7so com/watch?v=7BVygrVoxC8 right here.]]
here]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The "Space Door Activate" sounds of the doors in ''VideoGame/Doom64'' and ''Doom [=PlayStation=]'' are also quite common, being used for Gohdan in ''VideoGame/TheLegendOfZeldaTheWindWaker'', Homer's office door in ''VideoGame/TheSimpsonsHitAndRun'', doors in ''VideoGame/Splatoon2'', etc.
Is there an issue? Send a MessageReason:
None


See also: StockScream.

to:

See also: StockScream.
StockScream. Do not confuse with DoorOfDoom.
Is there an issue? Send a MessageReason:
None


[[quoteright:320:[[VideoGame/{{Doom}} https://static.tvtropes.org/pmwiki/pub/images/doom_door.png]]]]

to:

[[quoteright:320:[[VideoGame/{{Doom}} [[quoteright:319:[[VideoGame/{{Doom}} https://static.tvtropes.org/pmwiki/pub/images/doom_door.png]]]]

Added: 2646

Changed: 656

Removed: 2499

Is there an issue? Send a MessageReason:
None


%%
%%
%%
%%
%%
%% This list of examples has been alphabetized. Please add your example in the proper place. Thanks!
%%
%%
%%
%%
%%



[[folder:Advertising]]
* Austar, an Australian television channel, used the Doom Doors sound in one of its promos.
[[/folder]]



* In the second episode of the ''Manga/BirdyTheMighty'' When Birdy enters the elevator to pursue an android, the doom sound effect is used when the elevator door closes.



* ''Manga/JojosBizarreAdventureDiamondIsUnbreakable'''s anime adaptation uses [[https://www.youtube.com/watch?v=mqxf1w3BcUE a sped-up version of the Doom door sound]] whenever Crazy Diamond is summoned.



* In the second episode of the ''Manga/BirdyTheMighty'' When Birdy enters the elevator to pursue an android, the doom sound effect is used when the elevator door closes.
* ''Manga/JojosBizarreAdventureDiamondIsUnbreakable'''s anime adaptation uses [[https://www.youtube.com/watch?v=mqxf1w3BcUE a sped-up version of the Doom door sound]] whenever Crazy Diamond is summoned.



[[folder:Film]]
* Used in ''Blankman'', ''not'' for a door, but for the Blankmobile when he powers it down so he can hear Kimberly.

to:

[[folder:Film]]
[[folder:Film -- Live Action]]
* Used in ''Blankman'', ''Film/{{Blankman}}'', ''not'' for a door, but for the Blankmobile when he powers it down so he can hear Kimberly.



* ''Film/GalaxyQuest'' uses this sound effect instead of the usual one heard in ''Franchise/StarTrek''.



* ''Film/GalaxyQuest'' uses this sound effect instead of the usual one heard in ''Franchise/StarTrek''.



%%* Used near the end of ''Film/''.



* Austar, an Australian television channel, used the Doom Doors sound in one of its promos.



* The ''Series/{{Columbo}}'' special "Ashes to Ashes" has a retort with a door that opens and closes to the Door sounds.



* During the opening sequence, and commercial interstitials, for ''Modern Marvels'', the sound of the doors opening and closing can be heard while the show's logo is being constructed.

to:

* During the opening sequence, and commercial interstitials, for ''Modern Marvels'', ''Series/ModernMarvels'', the sound of the doors opening and closing can be heard while the show's logo is being constructed.



* The ''Series/{{Columbo}}'' special "Ashes to Ashes" has a retort with a door that opens and closes to the Door sounds.



* The {{UsefulNotes/Steam}} release of ''VideoGame/BlackMesa'' features unique animations when picking up a weapon for the first time. Most notably when Gordon activates the Tau Cannon, it plays the full variation of this sound.



* ''VideoGame/{{Descent}}'' uses the Doom platform sound (Space Ship Door 02) for the four-part square doors.



* ''VideoGame/{{Descent}}'' uses the Doom platform sound (Space Ship Door 02) for the four-part square doors.

to:

* ''VideoGame/{{Descent}}'' Makes an appearance in ''VideoGame/FarCry3BloodDragon'', complete with lampshade.
-->'''Rex:''' Ooohhh, spooky doors.
* Small doors in ''VideoGame/HaloCombatEvolved'' also use the lift sound. Given that it was from Creator/{{Bungie}} who made ''{{VideoGame/Marathon}}''.
* ''VideoGame/TheJourneymanProject Pegasus Prime''
uses the Doom platform elevator sound (Space Ship Door 02) effect for the four-part square doors.huge doors in the TSA. Granted, the place is set in the 24th century.
* The [=RoboKing=] in ''[[VideoGame/KatamariDamacy Katamari Forever]]'' makes this sound after crashing into a house.



* ''VideoGame/TheLegendOfZeldaSkywardSword'' has robotic enemies that die with this sound.
* ''VideoGame/MechWarrior 3'' also features the DoomDoors noise but for a 'Mech falling over and getting back up and it's also heard as it's falling over if it's destroyed by normal means.
** The ''[=MechWarrior=] 2'' trilogy of games also features said noise when a 'Mech shuts down.
* The elevator sound was used in ''VideoGame/{{Quake}}'''s base levels.
* ''VideoGame/RagnarokOnline'': Shadow Chaser skill Manhole has this as its sound effect.



* The [=RoboKing=] in ''[[VideoGame/KatamariDamacy Katamari Forever]]'' makes this sound after crashing into a house.

to:

* Early ''VideoGame/SplinterCell'' games use the "thunk" lift stopping sound for the automated gun turrets.
* The [=RoboKing=] in ''[[VideoGame/KatamariDamacy Katamari Forever]]'' makes this Sega Genesis version of ''VideoGame/ToyStory'' has the ''VideoGame/{{Doom}}'' elevator sound after crashing into a house.for its bonus level, "REALLY Inside the Claw Machine."



* ''VideoGame/RagnarokOnline'': Shadow Chaser skill Manhole has this as its sound effect.
* ''VideoGame/TheLegendOfZeldaSkywardSword'' has robotic enemies that die with this sound.
* Small doors in ''VideoGame/HaloCombatEvolved'' also use the lift sound. Given that it was from Creator/{{Bungie}} who made ''{{VideoGame/Marathon}}''.
* ''VideoGame/TheJourneymanProject Pegasus Prime'' uses the elevator sound effect for the huge doors in the TSA. Granted, the place is set in the 24th century.
* The elevator sound was used in ''VideoGame/{{Quake}}'''s base levels.
* ''VideoGame/MechWarrior 3'' also features the DoomDoors noise but for a 'Mech falling over and getting back up and it's also heard as it's falling over if it's destroyed by normal means.
** The ''[=MechWarrior=] 2'' trilogy of games also features said noise when a 'Mech shuts down.
* The {{UsefulNotes/Steam}} release of ''VideoGame/BlackMesa'' features unique animations when picking up a weapon for the first time. Most notably when Gordon activates the Tau Cannon, it plays the full variation of this sound.
* The Sega Genesis version of ''VideoGame/ToyStory'' has the ''VideoGame/{{Doom}}'' elevator sound for its bonus level, "REALLY Inside the Claw Machine."
* Makes an appearance in ''VideoGame/FarCry3BloodDragon'', complete with lampshade.
-->'''Rex:''' Ooohhh, spooky doors.
* Early ''VideoGame/SplinterCell'' games use the "thunk" lift stopping sound for the automated gun turrets.



* ''WesternAnimation/AmericanDad'', "The Kidney Stays In The Picture": Both the opening and closing sounds are mixed together for when Stan and Francine are [[TimeTravel returning from 1996]].
* ''WesternAnimation/{{Archer}}'', "Heart of Archness Part One", when the plane's engine fails while Sterling and Rip are arguing.



* ''WesternAnimation/TheVentureBrothers'', "Victor Echo November", the sound effect is mixed with another one when the power goes out at the Venture compound.

to:

* ''WesternAnimation/TheVentureBrothers'', "Victor Echo November", the ''WesternAnimation/{{Justice League Unlimited}}'', The sound effect is mixed with another one plays when the power goes out at the Venture compound.Tobias Manning's robotic Pegasus is destroyed and it shuts down.



* ''WesternAnimation/AmericanDad'', "The Kidney Stays In The Picture": Both the opening and closing sounds are mixed together for when Stan and Francine are [[TimeTravel returning from 1996]].
* ''WesternAnimation/{{Justice League Unlimited}}'', The sound plays when Tobias Manning's robotic Pegasus is destroyed and it shuts down



* ''WesternAnimation/{{Archer}}'', "Heart of Archness Part One", when the plane's engine fails while Sterling and Rip are arguing.

to:

* ''WesternAnimation/{{Archer}}'', "Heart of Archness Part One", ''WesternAnimation/TheVentureBrothers'', "Victor Echo November", the sound effect is mixed with another one when the plane's engine fails while Sterling and Rip are arguing.power goes out at the Venture compound.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The ''Series/{{Columbo}}'' special "Ashes to Ashes" has a retort with a door that opens and closes to the Door sounds.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Descent}}'' uses one of the Doom Door sounds for the four-part square doors.

to:

* ''VideoGame/{{Descent}}'' uses one of the Doom platform sound (Space Ship Door sounds 02) for the four-part square doors.
Is there an issue? Send a MessageReason:
Disambiguating Birds of Prey


* In the short lived CW show ''Series/BirdsOfPrey'', the entrance to Oracle's secret hideout uses this sound.

to:

* In the short lived CW show ''Series/BirdsOfPrey'', ''Series/BirdsOfPrey2002'', the entrance to Oracle's secret hideout uses this sound.

Added: 101

Changed: 2

Is there an issue? Send a MessageReason:
How else would you show this?


[[quoteright:320:[[VideoGame/{{Doom}} https://static.tvtropes.org/pmwiki/pub/images/doom_door.png]]]]



Can be listened to [[https://www.youtube.com/watch?v=jOrX0kec7so right here]].

to:

Can be listened to [[https://www.youtube.com/watch?v=jOrX0kec7so right here]].
here.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Used in ''Blankman'', ''not'' for a door, but for the Blankmobile when he powers it down so he can hear Kimberly.
Is there an issue? Send a MessageReason:
None


* ''Manga/JojosBizarreAdventureDiamondIsUnbreakable''''s anime adaptation uses [[https://www.youtube.com/watch?v=mqxf1w3BcUE a sped-up version of the Doom door sound]] whenever Crazy Diamond is summoned.

to:

* ''Manga/JojosBizarreAdventureDiamondIsUnbreakable''''s ''Manga/JojosBizarreAdventureDiamondIsUnbreakable'''s anime adaptation uses [[https://www.youtube.com/watch?v=mqxf1w3BcUE a sped-up version of the Doom door sound]] whenever Crazy Diamond is summoned.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Manga/JojosBizarreAdventureDiamondIsUnbreakable''''s anime adaptation uses [[https://www.youtube.com/watch?v=mqxf1w3BcUE a sped-up version of the Doom door sound]] whenever Crazy Diamond is summoned.
Is there an issue? Send a MessageReason:
None


* Makes an appearance in ''VideoGame/FarCry3BloodDragon'' complete with lampshade.
-->'''Rex:'''Ooohhh, spooky doors.
* ''VideoGame/SplinterCell: Pandora Tomorrow'' uses the "thunk" lift stopping sound for the automated gun turrets.

to:

* Makes an appearance in ''VideoGame/FarCry3BloodDragon'' ''VideoGame/FarCry3BloodDragon'', complete with lampshade.
-->'''Rex:'''Ooohhh, -->'''Rex:''' Ooohhh, spooky doors.
* ''VideoGame/SplinterCell: Pandora Tomorrow'' uses Early ''VideoGame/SplinterCell'' games use the "thunk" lift stopping sound for the automated gun turrets.

Top