History Main / DoomDoors

21st Nov '16 4:50:52 AM Dallenson
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* ''VideoGame/MechWarrior 3'' also features the DoomDoors noise but for a 'mech falling over and getting back up and it's also heard as it's falling over if it's destroyed by normal means.
** ''[=MechWarrior=] 2: 31st Century Combat'' Also features said noise when a 'mech shuts down.

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* ''VideoGame/MechWarrior 3'' also features the DoomDoors noise but for a 'mech 'Mech falling over and getting back up and it's also heard as it's falling over if it's destroyed by normal means.
** The ''[=MechWarrior=] 2: 31st Century Combat'' Also 2'' trilogy of games also features said noise when a 'mech 'Mech shuts down.
13th Aug '16 4:53:54 PM UmbrellasWereAwesome
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* Small doors in ''VideoGame/HaloCombatEvolved'' also use the lift sound. Given that it was from Bungie who made ''{{VideoGame/Marathon}}''.

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* Small doors in ''VideoGame/HaloCombatEvolved'' also use the lift sound. Given that it was from Bungie Creator/{{Bungie}} who made ''{{VideoGame/Marathon}}''.
16th Jul '16 7:26:15 AM nighttrainfm
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* Can be heard in the ''Series/DoctorWho'' episode "The Impossible Planet", possibly an intentional reference, given that the plot, like that of ''Doom'', involved a remote mining colony that discovered a powerful demonic monster.

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* Can be heard in the ''Series/DoctorWho'' episode uses this a couple of times:
**
"The Impossible Planet", possibly likely an intentional reference, given that the plot, like that of ''Doom'', involved a remote mining colony that discovered a powerful demonic monster.monster.
** "The Waters of Mars", in which a Mars base encounters a water-borne [[TheVirus alien virus that possesses people]].
2nd Jun '16 2:21:39 AM arbiter099
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Added DiffLines:

* ''VideoGame/{{BMX XXX}}'' uses the effect for the sound of a water pump toppling over and explosively propelling itself across a street into traffic.
15th Apr '16 3:23:18 PM Dallenson
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* ''VideoGame/MechWarrior 3'' also features the DoomDoors noise but for a 'mech falling over and getting back up.

to:

* ''VideoGame/MechWarrior 3'' also features the DoomDoors noise but for a 'mech falling over and getting back up.up and it's also heard as it's falling over if it's destroyed by normal means.
** ''[=MechWarrior=] 2: 31st Century Combat'' Also features said noise when a 'mech shuts down.
4th Apr '16 5:48:17 PM TheOneWhoTropes
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4th Apr '16 5:47:55 PM TheOneWhoTropes
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You might call this "HeyItsThatVoice" as applied to sound effects.
26th Dec '15 10:33:57 PM erforce
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* ''Eagle Eye''. Used near the end of the film.
* Doors in the film version of ''VideoGame/{{Doom}}'' open with a non-doom doors futuristic style sound... until the film shifts to a First-Person style and becomes much more similar to the game, complete with doors now inexplicably opening with the characteristic noise.

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* ''Eagle Eye''. %%* Used near the end of the film.
''Film/EagleEye''.
* Doors in the film version of ''VideoGame/{{Doom}}'' ''Film/{{Doom}}'' open with a non-doom doors futuristic style sound... until the film shifts to a First-Person style and becomes much more similar to the game, complete with doors now inexplicably opening with the characteristic noise.



* The elevator/platform sound is used for the vertical sliding doors in the Laboratory in ''VideoGame/ResidentEvil2'', and sliding train doors in ''VideoGame/ResidentEvil0''.

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* ''Franchise/ResidentEvil''
**
The elevator/platform sound is used for the vertical sliding doors in the Laboratory in ''VideoGame/ResidentEvil2'', and sliding train doors in ''VideoGame/ResidentEvil0''.



* ''[[VideoGame/TheLegendOfZeldaSkywardSword Zelda: Skyward Sword]]'' has robotic enemies that die with this sound.

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* ''[[VideoGame/TheLegendOfZeldaSkywardSword Zelda: Skyward Sword]]'' ''VideoGame/TheLegendOfZeldaSkywardSword'' has robotic enemies that die with this sound.



* ''MechWarrior 3'' also features the DoomDoors noise but for a 'mech falling over and getting back up.

to:

* ''MechWarrior ''VideoGame/MechWarrior 3'' also features the DoomDoors noise but for a 'mech falling over and getting back up.
14th Dec '15 6:30:00 AM Prfnoff
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* The [=RoboKing=] in ''[[{{Katamari}} Katamari Forever]]'' makes this sound after crashing into a house.

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* The [=RoboKing=] in ''[[{{Katamari}} ''[[VideoGame/KatamariDamacy Katamari Forever]]'' makes this sound after crashing into a house.
24th Nov '15 3:04:28 AM jormis29
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* ''VideoGame/SplinterCell: Pandora Tomorrow'' uses the "thunk" lift stopping sound for the automated gun turrets.

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* ''VideoGame/SplinterCell: Pandora Tomorrow'' ''VideoGame/SplinterCellPandoraTomorrow'' uses the "thunk" lift stopping sound for the automated gun turrets.
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