History Main / DoomDoors

5th Nov '17 3:53:11 PM Malady
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[[AC:Anime]]

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[[folder: Live Action TV ]]



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[[folder: Music ]]



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[[folder: Videogames ]]




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[[folder: Western Animation ]]



* ''WesternAnimation/{{Archer}}'', "Heart of Archness Part One", when the plane's engine fails while Sterling and Rip are arguing.

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* ''WesternAnimation/{{Archer}}'', "Heart of Archness Part One", when the plane's engine fails while Sterling and Rip are arguing.arguing.
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16th Oct '17 10:17:57 PM Occidensill
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* ''Anime/OutlawStar'' uses the the door opening and closing sounds for a defeated ship about to explode in the episode ''Forced Departure.''
16th Oct '17 5:53:32 PM eroock
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* The music video for Body Movin' by the Beastie Boys has the sound effect used for the spy's cave. [[http://www.youtube.com/watch?v=uvRBUw_Ls2o]]
* Mann Gegen Mann by Music/{{Rammstein}} uses a sound effect that sounds suspiciously like Doom Doors. Also note the sound of the Doom shotgun can be heard in Wollt ihr das Bett in Flammen Sehen.
* Moskau by Music/{{Rammstein}} uses a sound effect which sounds exactly like the Tau Cannon spinning up in ''VideoGame/HalfLife1''
* Mannequin by Music/{{The Kovenant}} starts with an effect which sounds exactly like the spell charging of PSI-Monks in the MMORPG {{Neocron}}

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* The music video for Body Movin' "Body Movin'" by the Beastie Boys Music/BeastieBoys has the sound effect used for the spy's cave. [[http://www.youtube.com/watch?v=uvRBUw_Ls2o]]
* Mann "Mann Gegen Mann Mann" by Music/{{Rammstein}} uses a sound effect that sounds suspiciously like Doom Doors. Also note the sound of the Doom shotgun can be heard in Wollt ihr das Bett in Flammen Sehen.
* Moskau ** "Moskau" by Music/{{Rammstein}} uses a sound effect which sounds exactly like the Tau Cannon spinning up in ''VideoGame/HalfLife1''
* Mannequin "Mannequin" by Music/{{The Kovenant}} starts with an effect which sounds exactly like the spell charging of PSI-Monks in the MMORPG {{Neocron}}
14th Aug '17 8:30:21 PM gjjones
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The sound effect used for doors opening and closing in the game ''VideoGame/{{DOOM}}'' has rapidly become one of the StockSoundEffects and is one of the few sound effects that non-movie fans will be able to identify right off. The reason for this is quite simple: The sample comes from a sound archive, which is a series of stock sounds -- explosions, screams and so on -- that can be licensed out to filmmakers. Thus, the makers are not ripping off ''Doom''; they just happen to have used the same sound files that were used in that game.

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The sound effect used for doors opening and closing in the game ''VideoGame/{{DOOM}}'' has rapidly become one of the StockSoundEffects and is one of the few sound effects that non-movie fans will be able to identify right off. The reason for this is quite simple: The sample comes from a sound archive, archive developed by the Canadian-based Sound Ideas, which is a series of stock sounds -- explosions, screams and so on -- that can be licensed out to filmmakers. Thus, the makers are not ripping off ''Doom''; they just happen to have used the same sound files that were used in that game.
2nd Aug '17 9:02:50 AM TheCuza
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->''"We then exit the temple and I swear the Egyptians used the same sound effect for their doors as ''DOOM'' does."''
-->--WebVideo/RosssGameDungeon, reviewing Maabus

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->''"We then exit the temple temple, and I swear the Egyptians used the same sound effect for their doors as ''DOOM'' does."''
-->--WebVideo/RosssGameDungeon, -->-- ''WebVideo/RosssGameDungeon'', reviewing Maabus
''Maabus''
30th Apr '17 7:22:31 PM arbiter099
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->''"We then exit the temple and I swear the Egyptians used the same sound effect for their doors as ''Doom'' does."''

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->''"We then exit the temple and I swear the Egyptians used the same sound effect for their doors as ''Doom'' ''DOOM'' does."''



The sound effect used for doors opening and closing in the game ''VideoGame/{{Doom}}'' has rapidly become one of the StockSoundEffects and is one of the few sound effects that non-movie fans will be able to identify right off. The reason for this is quite simple: The sample comes from a sound archive, which is a series of stock sounds -- explosions, screams and so on -- that can be licensed out to filmmakers. Thus, the makers are not ripping off ''Doom''; they just happen to have used the same sound files that were used in that game.

to:

The sound effect used for doors opening and closing in the game ''VideoGame/{{Doom}}'' ''VideoGame/{{DOOM}}'' has rapidly become one of the StockSoundEffects and is one of the few sound effects that non-movie fans will be able to identify right off. The reason for this is quite simple: The sample comes from a sound archive, which is a series of stock sounds -- explosions, screams and so on -- that can be licensed out to filmmakers. Thus, the makers are not ripping off ''Doom''; they just happen to have used the same sound files that were used in that game.
30th Apr '17 7:22:04 PM arbiter099
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->''"We then exit the temple and I swear the Egyptians used the same sound effect for their doors as ''VideoGame/{{Doom}}'' does."''

to:

->''"We then exit the temple and I swear the Egyptians used the same sound effect for their doors as ''VideoGame/{{Doom}}'' ''Doom'' does."''



The sound effect used for doors opening and closing in the game ''Doom'' has rapidly become one of the StockSoundEffects and is one of the few sound effects that non-movie fans will be able to identify right off. The reason for this is quite simple: The sample comes from a sound archive, which is a series of stock sounds -- explosions, screams and so on -- that can be licensed out to filmmakers. Thus, the makers are not ripping off ''Doom''; they just happen to have used the same sound files that were used in that game.

to:

The sound effect used for doors opening and closing in the game ''Doom'' ''VideoGame/{{Doom}}'' has rapidly become one of the StockSoundEffects and is one of the few sound effects that non-movie fans will be able to identify right off. The reason for this is quite simple: The sample comes from a sound archive, which is a series of stock sounds -- explosions, screams and so on -- that can be licensed out to filmmakers. Thus, the makers are not ripping off ''Doom''; they just happen to have used the same sound files that were used in that game.
30th Apr '17 7:21:28 PM arbiter099
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The sound effect used for doors opening and closing in the game ''VideoGame/{{Doom}}'' has rapidly become one of the StockSoundEffects and is one of the few sound effects that non-movie fans will be able to identify right off. The reason for this is quite simple: The sample comes from a sound archive, which is a series of stock sounds -- explosions, screams and so on -- that can be licensed out to filmmakers. Thus, the makers are not ripping off ''Doom''; they just happen to have used the same sound files that were used in that game.

to:

The sound effect used for doors opening and closing in the game ''VideoGame/{{Doom}}'' ''Doom'' has rapidly become one of the StockSoundEffects and is one of the few sound effects that non-movie fans will be able to identify right off. The reason for this is quite simple: The sample comes from a sound archive, which is a series of stock sounds -- explosions, screams and so on -- that can be licensed out to filmmakers. Thus, the makers are not ripping off ''Doom''; they just happen to have used the same sound files that were used in that game.
29th Apr '17 3:32:40 PM jormis29
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* In ''Film/{{Grandmas Boy|2006}}'', JP's office has doors with this sound effect.

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* In ''Film/{{Grandmas Boy|2006}}'', ''[[Film/GrandmasBoy2006 Grandma's Boy]]'', JP's office has doors with this sound effect.
29th Apr '17 3:25:03 PM jormis29
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* In ''Film/GrandmasBoy'', JP's office has doors with this sound effect.

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* In ''Film/GrandmasBoy'', ''Film/{{Grandmas Boy|2006}}'', JP's office has doors with this sound effect.
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