History Main / DoomDoors

15th Apr '16 3:23:18 PM Dallenson
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* ''VideoGame/MechWarrior 3'' also features the DoomDoors noise but for a 'mech falling over and getting back up.

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* ''VideoGame/MechWarrior 3'' also features the DoomDoors noise but for a 'mech falling over and getting back up.up and it's also heard as it's falling over if it's destroyed by normal means.
** ''[=MechWarrior=] 2: 31st Century Combat'' Also features said noise when a 'mech shuts down.
4th Apr '16 5:48:17 PM TheOneWhoTropes
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4th Apr '16 5:47:55 PM TheOneWhoTropes
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You might call this "HeyItsThatVoice" as applied to sound effects.
26th Dec '15 10:33:57 PM erforce
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* ''Eagle Eye''. Used near the end of the film.
* Doors in the film version of ''VideoGame/{{Doom}}'' open with a non-doom doors futuristic style sound... until the film shifts to a First-Person style and becomes much more similar to the game, complete with doors now inexplicably opening with the characteristic noise.

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* ''Eagle Eye''. %%* Used near the end of the film.
''Film/EagleEye''.
* Doors in the film version of ''VideoGame/{{Doom}}'' ''Film/{{Doom}}'' open with a non-doom doors futuristic style sound... until the film shifts to a First-Person style and becomes much more similar to the game, complete with doors now inexplicably opening with the characteristic noise.



* The elevator/platform sound is used for the vertical sliding doors in the Laboratory in ''VideoGame/ResidentEvil2'', and sliding train doors in ''VideoGame/ResidentEvil0''.

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* ''Franchise/ResidentEvil''
**
The elevator/platform sound is used for the vertical sliding doors in the Laboratory in ''VideoGame/ResidentEvil2'', and sliding train doors in ''VideoGame/ResidentEvil0''.



* ''[[VideoGame/TheLegendOfZeldaSkywardSword Zelda: Skyward Sword]]'' has robotic enemies that die with this sound.

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* ''[[VideoGame/TheLegendOfZeldaSkywardSword Zelda: Skyward Sword]]'' ''VideoGame/TheLegendOfZeldaSkywardSword'' has robotic enemies that die with this sound.



* ''MechWarrior 3'' also features the DoomDoors noise but for a 'mech falling over and getting back up.

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* ''MechWarrior ''VideoGame/MechWarrior 3'' also features the DoomDoors noise but for a 'mech falling over and getting back up.
14th Dec '15 6:30:00 AM Prfnoff
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* The [=RoboKing=] in ''[[{{Katamari}} Katamari Forever]]'' makes this sound after crashing into a house.

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* The [=RoboKing=] in ''[[{{Katamari}} ''[[VideoGame/KatamariDamacy Katamari Forever]]'' makes this sound after crashing into a house.
24th Nov '15 3:04:28 AM jormis29
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* ''VideoGame/SplinterCell: Pandora Tomorrow'' uses the "thunk" lift stopping sound for the automated gun turrets.

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* ''VideoGame/SplinterCell: Pandora Tomorrow'' ''VideoGame/SplinterCellPandoraTomorrow'' uses the "thunk" lift stopping sound for the automated gun turrets.
1st Nov '15 4:53:56 PM nombretomado
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* ''RagnarokOnline'': Shadow Chaser skill Manhole has this as its sound effect.

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* ''RagnarokOnline'': ''VideoGame/RagnarokOnline'': Shadow Chaser skill Manhole has this as its sound effect.
25th Sep '15 3:35:02 PM Seaport
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* ''Film/TheForceAwakens'' features the sound when the engine of Rey's speeder cools down.
22nd Sep '15 1:35:18 PM Dallenson
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Added DiffLines:

* The {{UsefulNotes/Steam}} release of ''VideoGame/BlackMesa'' features unique animations when picking up a weapon for the first time. Most notably when Gordon activates the Tau Cannon, it plays the full variation of this sound.
30th Aug '15 8:54:55 PM Kasumiwumi
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* Weirdly enough, a non-door example was used in Series/BuffyTheVampireSlayer in "The Harvest". When Luke is staked by Buffy, the sound effect plays as he disintegrates.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.DoomDoors