History Main / DoomDoors

30th Apr '17 7:22:31 PM arbiter099
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->''"We then exit the temple and I swear the Egyptians used the same sound effect for their doors as ''Doom'' does."''

to:

->''"We then exit the temple and I swear the Egyptians used the same sound effect for their doors as ''Doom'' ''DOOM'' does."''



The sound effect used for doors opening and closing in the game ''VideoGame/{{Doom}}'' has rapidly become one of the StockSoundEffects and is one of the few sound effects that non-movie fans will be able to identify right off. The reason for this is quite simple: The sample comes from a sound archive, which is a series of stock sounds -- explosions, screams and so on -- that can be licensed out to filmmakers. Thus, the makers are not ripping off ''Doom''; they just happen to have used the same sound files that were used in that game.

to:

The sound effect used for doors opening and closing in the game ''VideoGame/{{Doom}}'' ''VideoGame/{{DOOM}}'' has rapidly become one of the StockSoundEffects and is one of the few sound effects that non-movie fans will be able to identify right off. The reason for this is quite simple: The sample comes from a sound archive, which is a series of stock sounds -- explosions, screams and so on -- that can be licensed out to filmmakers. Thus, the makers are not ripping off ''Doom''; they just happen to have used the same sound files that were used in that game.
30th Apr '17 7:22:04 PM arbiter099
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->''"We then exit the temple and I swear the Egyptians used the same sound effect for their doors as ''VideoGame/{{Doom}}'' does."''

to:

->''"We then exit the temple and I swear the Egyptians used the same sound effect for their doors as ''VideoGame/{{Doom}}'' ''Doom'' does."''



The sound effect used for doors opening and closing in the game ''Doom'' has rapidly become one of the StockSoundEffects and is one of the few sound effects that non-movie fans will be able to identify right off. The reason for this is quite simple: The sample comes from a sound archive, which is a series of stock sounds -- explosions, screams and so on -- that can be licensed out to filmmakers. Thus, the makers are not ripping off ''Doom''; they just happen to have used the same sound files that were used in that game.

to:

The sound effect used for doors opening and closing in the game ''Doom'' ''VideoGame/{{Doom}}'' has rapidly become one of the StockSoundEffects and is one of the few sound effects that non-movie fans will be able to identify right off. The reason for this is quite simple: The sample comes from a sound archive, which is a series of stock sounds -- explosions, screams and so on -- that can be licensed out to filmmakers. Thus, the makers are not ripping off ''Doom''; they just happen to have used the same sound files that were used in that game.
30th Apr '17 7:21:28 PM arbiter099
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The sound effect used for doors opening and closing in the game ''VideoGame/{{Doom}}'' has rapidly become one of the StockSoundEffects and is one of the few sound effects that non-movie fans will be able to identify right off. The reason for this is quite simple: The sample comes from a sound archive, which is a series of stock sounds -- explosions, screams and so on -- that can be licensed out to filmmakers. Thus, the makers are not ripping off ''Doom''; they just happen to have used the same sound files that were used in that game.

to:

The sound effect used for doors opening and closing in the game ''VideoGame/{{Doom}}'' ''Doom'' has rapidly become one of the StockSoundEffects and is one of the few sound effects that non-movie fans will be able to identify right off. The reason for this is quite simple: The sample comes from a sound archive, which is a series of stock sounds -- explosions, screams and so on -- that can be licensed out to filmmakers. Thus, the makers are not ripping off ''Doom''; they just happen to have used the same sound files that were used in that game.
29th Apr '17 3:32:40 PM jormis29
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* In ''Film/{{Grandmas Boy|2006}}'', JP's office has doors with this sound effect.

to:

* In ''Film/{{Grandmas Boy|2006}}'', ''[[Film/GrandmasBoy2006 Grandma's Boy]]'', JP's office has doors with this sound effect.
29th Apr '17 3:25:03 PM jormis29
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* In ''Film/GrandmasBoy'', JP's office has doors with this sound effect.

to:

* In ''Film/GrandmasBoy'', ''Film/{{Grandmas Boy|2006}}'', JP's office has doors with this sound effect.
1st Apr '17 12:21:17 AM arbiter099
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Added DiffLines:

->''"We then exit the temple and I swear the Egyptians used the same sound effect for their doors as ''VideoGame/{{Doom}}'' does."''
-->--WebVideo/RosssGameDungeon, reviewing Maabus
7th Feb '17 6:10:18 AM Snickerway
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%%* Used near the end of ''Film/EagleEye''.

to:

%%* Used near the end of ''Film/EagleEye''.''Film/''.


Added DiffLines:

** A single door in the foundry in ''VideoGame/Doom2016'' also makes this sound as it closes, as a MythologyGag.
12th Jan '17 11:23:36 AM Dallenson
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* The Sega Genesis version of ''VideoGame/ToyStory'' has this sound for its bonus level, "REALLY Inside the Claw Machine."

to:

* The Sega Genesis version of ''VideoGame/ToyStory'' has this the ''VideoGame/{{Doom}}'' elevator sound for its bonus level, "REALLY Inside the Claw Machine."
21st Nov '16 4:50:52 AM Dallenson
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* ''VideoGame/MechWarrior 3'' also features the DoomDoors noise but for a 'mech falling over and getting back up and it's also heard as it's falling over if it's destroyed by normal means.
** ''[=MechWarrior=] 2: 31st Century Combat'' Also features said noise when a 'mech shuts down.

to:

* ''VideoGame/MechWarrior 3'' also features the DoomDoors noise but for a 'mech 'Mech falling over and getting back up and it's also heard as it's falling over if it's destroyed by normal means.
** The ''[=MechWarrior=] 2: 31st Century Combat'' Also 2'' trilogy of games also features said noise when a 'mech 'Mech shuts down.
13th Aug '16 4:53:54 PM UmbrellasWereAwesome
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* Small doors in ''VideoGame/HaloCombatEvolved'' also use the lift sound. Given that it was from Bungie who made ''{{VideoGame/Marathon}}''.

to:

* Small doors in ''VideoGame/HaloCombatEvolved'' also use the lift sound. Given that it was from Bungie Creator/{{Bungie}} who made ''{{VideoGame/Marathon}}''.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.DoomDoors