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* Tyrogue from the ''Pokemon'' games will evolve into a Hitmonlee or Hitmonchan, depending on its Attack and Defense stats. Unless the two happen to be exactly equal when it evolves, then it evolves into a Hitmontop. This is quite difficult to pull off if you don't know how the stat system works.

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* Tyrogue from the ''Pokemon'' ''Pokémon'' games will evolve into a Hitmonlee or Hitmonchan, depending on its Attack and Defense stats. Unless the two happen to be exactly equal when it evolves, then it evolves into a Hitmontop. This is quite difficult to pull off if you don't know how the stat system works.
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* ''[=~Assassin's Creed: Brotherhood~=]'' has the "Strong Closer" Achievement/Trophy. To get it, you need to take the lead in a multiplayer match at most ten seconds before the session's end and staying there to the end. Naturally, the best way to get it would be to stay close enough to the leader that you can easily overtake, but not actually take the lead until the time is right.

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* ''[=~Assassin's Creed: Brotherhood~=]'' has the "Strong Closer" Achievement/Trophy. To get it, you need have to take the lead in within the last ten seconds of a multiplayer match at most ten seconds before and keep it by the session's end and staying there to of the end.match. Naturally, the best way to get it would be to stay close enough to the leader that you can easily overtake, but not actually take the lead until the time is right.
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* WebComic example: in OrderOfTheStick (as if it wasn't TropeOverdosed enough), several slaves settle for being mediocre fighters so that they won't have to fight (and lose their lives) in the gladiatorial arena, but not so bad that they're automatically killed for being no-good, either.
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** I forget, does the game explicitly tell you beforehand that you'll be facing off against other opponents?
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** These are known as "paper towns". The book ''Paper Towns'' by John Green includes one as a plot point, and in the author's note Green mentions having been fooled by one on a road trip once.

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** These are known as "paper towns". The book ''Paper Towns'' ''PaperTowns'' by John Green JohnGreen includes one as a plot point, and in the author's note Green mentions having been fooled by one on a road trip once.

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* In EA's ''Madden Football 2004'', a single player could not accumulate more than 1023 rushing yards in a single game; any more would wrap around to -1024 due to an overflow error. With a good team, a good playbook, and a good working knowledge of AI behavior, the player might need to cut a run short and make a substitution to avoid wrecking his star running back's statistics.

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* In EA's ''Madden Football ''JohnMaddenFootball 2004'', a single player could not accumulate more than 1023 rushing yards in a single game; any more would wrap around to -1024 due to an overflow error. With a good team, a good playbook, and a good working knowledge of AI behavior, the player might need to cut a run short and make a substitution to avoid wrecking his star running back's statistics.statistics.
** In sister series ''NCAA Football'', there are often achievements for winning all of the various bowl game trophies. However, many of the bowl games are consolations for the schools who finished #2, #3, or lower in their conferences.


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* This a deliberate choice by Muslim tapestry weavers, who add one flaw because only Allah may be perfect. During the tour of the United Nations, one's guide will often point to a tapestry that is several stories tall and challenge you to find it.
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** Not to mention the protective headgear unlocked for losing 100 times in Career Mode. It becomes LostForever if you clear all of Career Mode without getting it, since Career Mode goes away upon completion. That's the only mode you can use it in anyway, though, so it's not a big loss.
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* ''[=~Assassin's Creed: Brotherhood~=]'' has the "Strong Closer" Achievement/Trophy. To get it, you need to take the lead in a multiplayer match at most ten seconds before the session's end and staying there to the end. Naturally, the best way to get it would be to stay close enough to the leader that you can easily overtake, but not actually take the lead until the time is right.
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* Early in the original [[KnightsOfTheOldRepublic KotOR]], you're forced to [[UnexpectedGameplayChange participate in a swoop race]]. While you must beat the track time, another racer will inevitably do slightly better, requiring you to beat your own best time by a fair margin [[GuideDangIt unless you know in advance]].

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* Early in the original [[KnightsOfTheOldRepublic KotOR]], you're KnightsOfTheOldRepublic game you are forced to [[UnexpectedGameplayChange participate in a swoop race]]. While you must beat race]] in order to rescue Bastila, who has been captured and is being offered as a prize to whoever wins the race. After your first successful completion of the track time, with a better time than the current record another racer will inevitably do then perform slightly better, better than your time, requiring you to run the track again and beat your own best time by a fair margin [[GuideDangIt unless you know in advance]].
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* In PunchOut you have the Challenge with Glass Joe that requires to knock him down three times, and let him win by decision. And the Challenge with TD Mr.Sandman that requires you to being almost knocked out, and return to win.
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* GameShow example: The original Dutch version of [=~1 Vs. 100~=] awarded money on each question based on the ''percentage'' of the remaining Mob eliminated, not the absolute number of mob members eliminated. This resulted in a system where the longer the One drags out the game, the more money he/she would win if he/she successfully defeated the entire Mob. [[hottip:Example scenarios:If you knocked out the entire Mob on the first question, you'd win €50,000, or €100,000 if you used the Double on the question. If you knocked out half the Mob on the first question, it'd be worth €25,000, then knocking out the other half on the second question would be worth an additional €50,000, again subject to the Double.]] This means that the best-case scenario occurs by eliminating the Mob ''one member at a time'' over the course of at least 100 questions, answering every single question correctly and using the Double on the question which eliminates the last Mob member; doing so would net the One a bit over €309,000.
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'''Tropers/DarkSasami:''' [[CaptainObvious But that would make the title perfect.]]

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'''Tropers/DarkSasami:''' [[CaptainObvious But that that]] [[DontExplainTheJoke would make make]] [[FridgeBrilliance the title perfect.]]
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** This is something of a WallBanger. Dash has to "dial back" his ability and settle for second place because he could naturally win first place without any contest, meaning that he isn't really competing at all and making his participation more or less pointless. One would think that if Dash was really interested in competing in sporting events he would choose a team sport, where some manner of tactics would be needed and where subtly using his super-speed to give himself a slight advantage would still not guarantee a win.

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** This is something of a WallBanger. Dash has to "dial back" his ability and settle for second place because he could naturally win first place without any contest, meaning that he isn't really competing at all and making his participation more or less pointless. pointless because he is playing in GodMode. One would think that if Dash was really interested in competing in sporting events he would choose a team sport, where some manner of tactics would be needed and where subtly using his super-speed to give himself a slight advantage would still not guarantee a win.
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** This is something of a WallBanger. Dash has to "dial back" his ability and settle for second place because he could naturally win first place without any contest, meaning that he isn't really competing at all and making his participation more or less pointless. One would think that if Dash was really interested in competing in sporting events he would choose a team sport, where some manner of tactics would be needed and where subtly using his super-speed to give himself a slight advantage would still not guarantee a win.
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* The ''{{Elite Beat Agents}}'' and ''[[OsuTatakaeOuendan Ouendan]]'' games have different cutscenes for failing level segments and the entire level and most of them are worth seeing. It's not quite as easy as you'd think though, since you can't clearly see the point where you fail or pass the level segment and doing poorly will easily cause you to get a game over instead, not to mention that you need to fail every level segment to get the bad ending for the level.

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* The ''{{Elite Beat Agents}}'' and ''[[OsuTatakaeOuendan Ouendan]]'' games have different cutscenes for failing level segments and the entire level and most of them are worth seeing. It's not quite as easy as you'd think though, since you can't clearly see the point where you fail or pass the level segment (making it easy to hit a note at the end of a segment by accident and push the rating bar over to "pass" when you thought not hitting it would cause it to empty completely) and doing poorly will easily cause you to get a game over instead, not to mention that you need to fail every level segment to get the bad ending for the level.
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** The earlier ''GuitarHero'' installments. You need to beat Career Mode on/5-Star every song on each difficulty separately to unlock all the guitars. ''Guitar Hero III'' made the achievements for beating Career Mode stackable (hard gets you easy and medium) but not the ones for 5-Starring everything. ''World Tour'' and later games abandoned this approach.
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* Ahem... in any "adult" game there's a chance of this being the ''ultimate goal.'' Depending on what you want to see happen (which is obviously the point of the game most of the time, not "winning"), you might try to fail on purpose just to get something, umm, "going." The best examples are action games where you play a female character who's trying to avoid horny monsters (the player will invariably throw himself right into a mass of NaughtyTentacles ''ad infinitum'') or games where the "bad ending" is more [[FetishFuel "satisfying" in some way]] than the better alternatives. ''[[OrSoIHeard Excuse me...]]''

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* Ahem... in any "adult" game there's a chance of this being the ''ultimate goal.'' Depending on what you want to see happen (which is obviously the point of the game most of the time, not "winning"), you might try to fail on purpose just to get something, umm, "going." The best examples are action games where you play a female character who's trying to avoid horny monsters (the player will invariably throw himself right into a mass of NaughtyTentacles ''ad infinitum'') or games where the "bad ending" is more [[FetishFuel "satisfying" in some way]] than the better alternatives. ''[[OrSoIHeard Excuse me...]]''
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Describe DoWellButNotPerfect here, but be sure to inlcude at least one error.

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Describe DoWellButNotPerfect here, but be sure to inlcude at least one error.
error!
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* Players can use this to their advantage in ''Rez''. Depending on your performance in a level, you face a different version of the end boss. Shoot down less than 90% of the enemies, and get the Mega version. More than 90% but less than 98%, get the Giga version, which is somewhat tougher. More than 98% and you face the Tera version, which is even harder. Now, before playing the final stage, you can replay the previous stages. To get the most out of this, you want to kill enough enemies to get as many Progress Nodes and Overdrives as you can find, but not so much that the end boss will be tough enough to take them all away from you.
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*** At least one version of ''Beatmania III'' offers the Border Bonus: Finish the song with your meter filled just barely enough to pass, and you'll get a bonus of [[ArcNumber 573]]0 points.
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** There are goals in auctions you can only achieve by getting 2nd and 3rd place when bidding for a territory or item a certain number of times.
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* In ''FinalFantasyTacticsA2'', one of the Bangaa Bugle missions gives you a different item for completely the quest in a certain number of turns. Completing it in 3 or less gives you an item which is rare but obtainable by other methods, while completing it in exactly 4 gives you an item which could otherwise only be obtained by choosing it over an item whose alternate method of collection is ''much'' more difficult to achieve.
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Compare SecondPlaceIsForWinners.
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--> '''Tropers/{{Regiment}}:''' If [[GrammarNazi I may criticize]]: it should be "Do Well But Not Perfect''ly''".
--> '''Tropers/DarkSasami:''' [[CaptainObvious But that would make the title perfect.]]

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--> -> '''Tropers/{{Regiment}}:''' If [[GrammarNazi I may criticize]]: it should be "Do Well But Not Perfect''ly''".
-->
Perfect''ly''".\\
'''Tropers/DarkSasami:''' [[CaptainObvious But that would make the title perfect.]]
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* In EA's ''Madden Football 2004'', a single player could not accumulate more than 1023 rushing yards in a single game; any more would wrap around to -1024 due to an overflow error. With a good team, a good playbook, and a good working knowledge of AI behavior, the player might need to cut a run short and make a substitution to avoid wrecking his star running back's statistics.
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*** Unless you want OneHundredPercentCompletion, in which case you must complete many levels twice to find separate exits.
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* In the first ''MetalGearSolid'', getting the bad ending unlocks the stealth camouflage.
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** It also helped teach him how to better control his powers.
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* Inverted in Castlevania 2: Simon's Quest. Playing very well gets the best ending, while completing the game a bit slower results in the worst ending. But taking forever to beat the game give a better ending then merely playing well!

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