History Main / DoABarrelRoll

8th Apr '18 8:53:40 PM nombretomado
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* Any number of scenes in ''Film/Mad Max II'' (a.k.a. ''Film/TheRoadWarrior'').

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* Any number of scenes in ''Film/Mad ''Mad Max II'' (a.k.a. ''Film/TheRoadWarrior'').
8th Apr '18 8:53:35 PM nombretomado
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* Any number of scenes in ''Film/MadMax II'' (a.k.a. ''Film/TheRoadWarrior'').

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* Any number of scenes in ''Film/MadMax ''Film/Mad Max II'' (a.k.a. ''Film/TheRoadWarrior'').
8th Apr '18 3:59:19 PM nombretomado
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[[IThoughtItMeant You may also be looking for]] SpinToDeflectStuff, or SphereFactor for when you are ''on'' the barrel.

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[[IThoughtItMeant [[JustForFun/IThoughtItMeant You may also be looking for]] SpinToDeflectStuff, or SphereFactor for when you are ''on'' the barrel.
27th Mar '18 2:23:52 PM NottellingYou
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* Pugachev's Cobra: making the plane stand on its tail. You don't just have to be a masterful pilot to be able to do it, as most planes just aren't maneuverable enough to pull this trick (the ones that can do this are 4th or 5th generation fighters).
** Pugachev's Cobra however is not a combat maneuver, and is generally reserved for wowing audiences at air-shows. Coming to what essentially amounts to a dead stop in an environment where a common mantra is "speed is life" is a good way to get your dumb-ass blown out of the sky, whether your opponent is TheAce, or simply a rookie willing to take advantage of the target that was inexplicably nice enough to hold still for him.
** The Cobra is a frequently misunderstood maneuver; by itself, it's not very useful, it's a move that shows off the plane's capabilities. Slow-speed control, which the Cobra showcases, is a surprising but crucial element of air combat. In aerial gunfights and even with some early IR missiles, getting behind the enemy plane is the key; the plane in the lead is threatened and cannot threaten their tail in return. If the other plane is coming in faster, you may maneuver and let the enemy overshoot. If they're tailing you at about your speed, you may attempt to slow down and let the enemy overshoot. Or, you may attempt what's known as a hammerhead, where both you and your enemy engage in a climbing fight (usually rolling or spiraling up to stay out of the pursuer's guns) until one of you stalls and the other pounces. In all three of those tactics, if you can retain control at low speeds then you retain the advantage; and that's what the Cobra demonstrates.

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* Pugachev's Cobra: making starting in forward flight, pulling the plane stand on its tail. You don't just up so hard that it remains vertical ''in forward flight'', and then returning to controlled forward flight. Not only do you have to be a gutsy and masterful pilot to be able to do it, as pull a Cobra, most planes just aren't maneuverable enough to pull this trick (the ones that can can't even do this it at all and most of them are 4th or 5th generation fighters).
the newest and most dangerous planes in the American and Russian arsenals.
** However, Pugachev's Cobra however [[DangerousForbiddenTechnique is not a combat maneuver, maneuver]], and is generally reserved for wowing audiences at air-shows. Coming to what essentially amounts to a dead stop in an environment where a common mantra is "speed is life" is a good way to get your dumb-ass dumb ass blown out of the sky, whether your opponent is TheAce, or simply a rookie willing to take advantage of the target that was inexplicably nice enough to hold still for him.
** The That said, the Cobra is a frequently misunderstood maneuver; by itself, it's not very useful, it's a move that shows off the plane's capabilities. Slow-speed useful. However, slow-speed control, which the Cobra showcases, is a surprising but crucial element of air combat. In aerial gunfights and even with some early IR missiles, getting behind the enemy plane is the key; the plane in the lead is threatened and cannot threaten their tail in return. If the other plane is coming in faster, you may maneuver and let the enemy overshoot. If they're tailing you at about your speed, you may attempt to slow down and let the enemy overshoot. Or, you may attempt what's known as a hammerhead, where both you and your enemy engage in a climbing fight (usually rolling or spiraling up to stay out of the pursuer's guns) until one of you stalls and the other pounces. In all three of those tactics, if you can retain control at low speeds then you retain the advantage; and that's what the Cobra demonstrates. Even then, your enemy's rather upset wingmate may still come in to finish you off.
27th Mar '18 2:18:25 PM NottellingYou
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** The Cobra is a frequently misunderstood maneuver; by itself, it's not very useful, it's a move that shows off the plane's capabilities. Slow-speed control, which the Cobra showcases, is a surprising but crucial element of air combat. In aerial gunfights and even with some early IR missiles, getting behind the enemy plane is the key; the plane in the lead is threatened and cannot threaten their tail in return. If the other plane is coming in faster, you may maneuver and let the enemy overshoot. If they're tailing you at about your speed, you may attempt to slow down and let the enemy overshoot. Or, you may attempt what's known as a hammerhead, where both you and your enemy engage in a climbing fight (usually rolling or spiraling up to stay out of the pursuer's guns) until one of you stalls and the other pounces. In all three of those tactics, if you can retain control at low speeds then you retain the advantage; and that's what the Cobra demonstrates.
*** In ''most'' planes, if you can do a Cobra it's because you have a thrust-to-weight ratio in excess of 1 and vectoring engines. Those two features, and the avionics to run them, combine to grant you a capability called "supermaneuverability", which basically means controlled airborne flight without conventional aerodynamic control. And then there's the Saab 35 Draken, because apparently the rules of physics don't apply if you're Swedish.
6th Feb '18 11:30:07 PM HeroGal2347
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* ''WesternAnimation/DuckTales'': Launchpad has to pull off the "Tree-Top Be-Bop Tuck And Roll" in order to stop the Beagle Boys from robbing Scrooge's money bin.

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* ''WesternAnimation/DuckTales'': ''WesternAnimation/DuckTales1987'': Launchpad has to pull off the "Tree-Top Be-Bop Tuck And Roll" in order to stop the Beagle Boys from robbing Scrooge's money bin.
24th Sep '17 11:01:41 PM JackG
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* ''Series/BlakesSeven'' was notorious for having NoBudget for special effects, so in "The Harvest of Kairos" the Liberator is shown rotating on its X-axis to imply the dramatic space maneuvers that AcePilot Tarrant is [[TakeOurWordForIt supposedly putting her through]].

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* ''Series/BlakesSeven'' was notorious for having NoBudget for special effects, so in "The Harvest of Kairos" the Liberator is shown rotating on its X-axis longitudinal axis to imply the dramatic space maneuvers that AcePilot Tarrant is [[TakeOurWordForIt supposedly putting her through]].
24th Sep '17 11:00:05 PM JackG
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Added DiffLines:

* ''Series/BlakesSeven'' was notorious for having NoBudget for special effects, so in "The Harvest of Kairos" the Liberator is shown rotating on its X-axis to imply the dramatic space maneuvers that AcePilot Tarrant is [[TakeOurWordForIt supposedly putting her through]].
21st Aug '17 11:31:54 AM SeptimusHeap
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* During a dogfight in ''[[HandOfThrawn Specter of the Past]]'', Han and Leia put the ''Millennium Falcon'' into a modified "smuggler's reverse", a [[HoldYourHippogriffs bootlegger's turn in space]]. Specifically, the ship cuts thrusters, turns 180 degrees, and then kicks in the engines again to turn in a much narrower space than normal. Han's modification is a fake-out: cut engines, turn a full 360, and then continue in the direction you were already going while the enemy hares off in the other direction, having anticipated the regular reverse, and ''then'' do it again for real this time. It partially works: Han shoots down one of the attacking fighters, but the other fighter is tricked a little too well and hits the ''Falcon'', crippling her.

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* During a dogfight in ''[[HandOfThrawn ''[[Literature/HandOfThrawn Specter of the Past]]'', Han and Leia put the ''Millennium Falcon'' into a modified "smuggler's reverse", a [[HoldYourHippogriffs bootlegger's turn in space]]. Specifically, the ship cuts thrusters, turns 180 degrees, and then kicks in the engines again to turn in a much narrower space than normal. Han's modification is a fake-out: cut engines, turn a full 360, and then continue in the direction you were already going while the enemy hares off in the other direction, having anticipated the regular reverse, and ''then'' do it again for real this time. It partially works: Han shoots down one of the attacking fighters, but the other fighter is tricked a little too well and hits the ''Falcon'', crippling her.
7th Aug '17 12:43:46 PM Hjortron18
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->''"Do a Barrel Roll!"''
-->-- '''Peppy Hare''', ''VideoGame/StarFox64''


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->''"Do a Barrel Roll!"''
-->-- '''Peppy Hare''', ''VideoGame/StarFox64''
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