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** Your customers will always comment on the kinds of items that you sell such as knockoffs or broken items. If you've been strict on the item quality, they'll feel intimidated by the high standards you've raised for your store.

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** Your customers will always comment on the kinds of items that you sell such as knockoffs or broken items. If items, or if you've been strict on kind to them or have been supporting AVAC. They'll also notice if you have the item quality, they'll feel intimidated by the high standards you've raised for your store.Pre-Avarice Criminal Badge.
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** Your customers will always comment on the kinds of items that you sell such as knockoffs or broken items. If you've been strict on the item quality, they'll feel intimidated by the high standards you've raised for your store.

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** You can't make money out of the expired EMT card that Junghan forces you to buy on Day 7. If you try selling it, Merry confiscates it from you, and you can't sell it to Hanja either even if it's five working days old, the minimum age for items to be considered as junk.

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** You can't make money out of the expired EMT card that Junghan Mr. Gong forces you to buy on Day 7. If you try selling it, Merry confiscates it from you, and you can't sell it to Hanja either even if it's five working days old, the minimum age for items to be considered as junk.junk.
** Darcy will notice if you use the Private Slots to accurately appraise items sold by [[EmotionSuppression Fixies]], who refuse to accept subjective (blue) cards even if they're correct. He still warns you to use the Private Slots carefully since other customers will accuse you of scamming them to secretly buy their stuff for much cheaper.
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--->"Show yourself!" Snape said, tapping the map sharply.\\
It stayed blank. Harry was taking deep, calming breaths.\\
"Professor Severus Snape, master of this school, commands you to yield the information you conceal!" Snape said, hitting the map with his wand. As though an invisible hand were writing upon it, words appeared on the smooth surface of the map.\\
''"Mr. Moony presents his compliments to Professor Snape, and begs him to keep his abnormally large nose out of other people's business."''\\
Snape froze. Harry stared, dumbstruck, at the message. But the map didn't stop there. More writing appeared beneath the first.\\
''"Mr. Prongs agrees with Mr. Moony, and would like to add that Professor Snape is an ugly git."''\\
It would have been very funny if the situation hadn't been so serious. And there was more...\\
''"Mr. Padfoot would like to register his astonishment that an idiot like that ever became a professor."''\\
Harry closed his eyes in horror. When he'd open them, the map had said its last word.\\
''"Mr. Wormtail bids Professor Snape good day, and advises him to wash his hair, the slimeball."''
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** In fact, just about ''every'' NPC has unique dialogue for every item you can possibly present to them. This is especially notable with Boyd, whose mental world revolves almost entirely around held items (none of which you're ever told to show him, by the way).

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** In fact, just about ''every'' NPC has unique dialogue for every item you can possibly present to them. This is especially notable with Boyd, whose mental world revolves almost entirely around held items (none of which you're ever told to show him, by the way). This also applies to the Den Mother, who has unique reactions to each and every item you've collected throughout the level, despite the fact that you wouldn't think to take those items out in the middle of a boss fight.
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* ''VideoGame/{{Ultrakill}}'': In the final arena of 4-3 ''A Shot In The Dark'', the final arena is activated by putting something on a pedestal - ordinarily a torch taken from the beginning of the level. However the pedestal accepts different kinds of pickups: from a secret blue skull, through a more secret [[VideoGame/Dusk soap]] to the red skull which is obtainable in this level only through the cheat menu. The colors lighting up that arena are different for each case.

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* ''VideoGame/{{Ultrakill}}'': In the final arena of 4-3 ''A Shot In The Dark'', the final arena is activated by putting something on a pedestal - ordinarily a torch taken from the beginning of the level. However the pedestal accepts different kinds of pickups: from a secret blue skull, through a more secret [[VideoGame/Dusk [[{{VideoGame/Dusk}} soap]] to the red skull which is obtainable in this level only through the cheat menu. The colors lighting up that arena are different for each case.

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Funny style bonuses are just an easter egg, enemies die in them as normal.


* ''VideoGame/{{Ultrakill}}''
** In Level P-2, there are a few damaging surfaces that give +SCRONGBONGLED and +SCRINDONGULODED style bonuses of enemies are killed by it. To get enemies to be killed with these surfaces without cheating, the player has to do things like loading checkpoints and luring enemies out of the way of where they normally are.
** At the beginning of 5-4, there is an underwater area with BottomlessPit with no enemies. If player spawns enemies there via cheat codes and they fall into the said pit, the player gets +why are you even spawning enemies here style bonus.
** In the final arena of 4-3, if you place skull on a pedestal, the lighting of the said room changes to color of the skull, including red skull that can only be done via spawning it via cheat codes.

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* ''VideoGame/{{Ultrakill}}''
** In Level P-2, there are a few damaging surfaces that give +SCRONGBONGLED and +SCRINDONGULODED style bonuses of enemies are killed by it. To get enemies to be killed with these surfaces without cheating, the player has to do things like loading checkpoints and luring enemies out of the way of where they normally are.
** At the beginning of 5-4, there is an underwater area with BottomlessPit with no enemies. If player spawns enemies there via cheat codes and they fall into the said pit, the player gets +why are you even spawning enemies here style bonus.
**
''VideoGame/{{Ultrakill}}'': In the final arena of 4-3, if you place skull 4-3 ''A Shot In The Dark'', the final arena is activated by putting something on a pedestal, pedestal - ordinarily a torch taken from the lighting beginning of the said room changes to color of level. However the pedestal accepts different kinds of pickups: from a secret blue skull, including through a more secret [[VideoGame/Dusk soap]] to the red skull that can which is obtainable in this level only be done via spawning it via through the cheat codes.menu. The colors lighting up that arena are different for each case.
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* In ''VideoGame/SuperMarioBrosWonder'', the level "Rolling-Ball Hall" has an area that is blocked by a wall until the Wonder Flower summons a giant rolling ball to destroy it. However, if you use your Elephant form to knock a regular-sized rolling ball into the wall, it'll break and you can go right down, where you'll eventually find a bunch of talking flowers confused and annoyed that you did things out of order.
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nose


** When protagonist Jimmy Hopkins dresses up as the Mascot, he can't interact with people normally, which includes kissing girls. However, if he goes into a couple specific cutscenes in which he gets kissed in the mascot outfit, the girls kiss the mascot headpiece on its' nose.

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** When protagonist Jimmy Hopkins dresses up as the Mascot, he can't interact with people normally, which includes kissing girls. However, if he goes into a couple specific cutscenes in which he gets kissed in the mascot outfit, the girls kiss the mascot headpiece on its' its nose.

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* In ''VideoGame/NoUmbrellasAllowed'', every item can be examined with your appraisal tools, even those that are given to you for free or are withdrawn by the customer for plot reasons. Some of the major characters have their own signatures such as Nari and Prof. Choi, while certain plot items won't show you the material or production year even if you check them for it.

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* In ''VideoGame/NoUmbrellasAllowed'', every ''VideoGame/NoUmbrellasAllowed'':
** Every
item can be examined with your appraisal tools, even those that are given to you for free or are withdrawn by the customer for plot reasons. Some of the major characters have their own signatures such as Nari and Prof. Choi, Choi (although they're supposed to be marked as "Unidentifiable" since they're not on your signature list), while certain plot items won't show you the material or production year even if you check them for it.them.
** You can't make money out of the expired EMT card that Junghan forces you to buy on Day 7. If you try selling it, Merry confiscates it from you, and you can't sell it to Hanja either even if it's five working days old, the minimum age for items to be considered as junk.
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Added Cave Story: Plantation


*** Once the rocket building fetch-quest is completed, the player is free to perform the area skip instead of riding the rocket. This has been demonstrated in nitsuja’s former world record (TSA 50:10.30) 42 minutes into the run.

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*** Once the rocket building fetch-quest is completed, the player is free to perform the area skip instead of riding the rocket. This has been demonstrated in nitsuja’s former world record (TSA 50:10.30) 42 minutes into the run.run[[https://youtu.be/rbQj5NiQ4L8?si=9ws_EY1SCr-eDlTk&t=2522]].
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Added Cave Story: Plantation

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* ''VideoGame/CaveStory'': There are a number of checks to prevent the player from sequence breaking.
** Most notably, it is possible to use the machine-gun to skip a big portion of the Plantation. But doing so without the necessary fetch-quest will result in a message telling the player they cannot pass.
*** Once the rocket building fetch-quest is completed, the player is free to perform the area skip instead of riding the rocket. This has been demonstrated in nitsuja’s former world record (TSA 50:10.30) 42 minutes into the run.
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* ''VideoGame/BrokenSwordShadowOfTheTemplars'':

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* ''VideoGame/BrokenSwordShadowOfTheTemplars'':''VideoGame/BrokenSwordTheShadowOfTheTemplars'':
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** You can meet Theo for the first time in both Chapters 1 and 2. If you skip both of these encounters, when you meet in Chapter 3, his dialogue will be slightly altered.
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* When Pomni realizes she got censored in ''WebAnimation/TheAmazingDigitalCircus'' and is informed by Caine that swears are not allowed due to the game being for all ages, she promptly tests the game's profanity filter right then and there. Every single word she can think of is blocked.
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Added info on Star Trek: TNG pinball what reward you receive when cutting off Data.


* On ''Pinball/StarTrekTheNextGeneration'', if you drained a ball or timed out during a Mission Mode without scoring points, you would get a minimum point bonus while hearing Data say, "Had you propelled the ball along the proper trajectory, you would have been rewarded." If you hit the flipper buttons while Data speaks, an annoyed Picard will cut him off:

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* On ''Pinball/StarTrekTheNextGeneration'', if you drained a ball or timed out during a Mission Mode without scoring points, you would get a minimum point bonus while hearing Data say, "Had you propelled the ball along the proper trajectory, you would have been rewarded." If you hit the flipper buttons while Data speaks, an annoyed Picard will cut him off:off and the game will reward you a consolation prize of 10,000,000 points:
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*** If the player reenters the crypt where Stan has set up his insurance business, all they will get is a greeting from Stan. If the player enters enough times, Maggie from ''VideoGame/TheDig'' will appear on the spider's web in the corner, and a spider will appear and drag her off.

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*** If the player reenters the crypt where Stan has set up his insurance business, all they will get is a greeting from Stan. If the player enters enough times, Maggie from ''VideoGame/TheDig'' ''VideoGame/{{The Dig|1995}}'' will appear on the spider's web in the corner, and a spider will appear and drag her off.
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* ''VideoGame/{{Ultrakill}}''
** In Level P-2, there are a few damaging surfaces that give +SCRONGBONGLED and +SCRINDONGULODED style bonuses of enemies are killed by it. To get enemies to be killed with these surfaces without cheating, the player has to do things like loading checkpoints and luring enemies out of the way of where they normally are.
** At the beginning of 5-4, there is an underwater area with BottomlessPit with no enemies. If player spawns enemies there via cheat codes and they fall into the said pit, the player gets +why are you even spawning enemies here style bonus.
** In the final arena of 4-3, if you place skull on a pedestal, the lighting of the said room changes to color of the skull, including red skull that can only be done via spawning it via cheat codes.

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* ''VideoGame/CastlevaniaDawnOfSorrow'' has a boss named Dmitrii, who is a DittoFighter — any attack Soma hits him with, he'll use in turn (though no matter the level of Soma's attack, Dmitrii always copies it at Level One). This includes nearly every attack in the game, including ones you can only possibly have in this fight on a NewGamePlus. He can even copy Hell Fire, the attack you can only learn by completing the game on Hard. What's more, he's also able to copy the attacks used by the characters in Julius Mode.

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* ''Franchise/{{Castlevania}}'' series:
** ''VideoGame/CastlevaniaHarmonyOfDissonance'':
*** You are not supposed to hit the [[BaitAndSwitchBoss Living Armor that gets killed by Talos]], since it's a cutscene, thus you can't do anything. But if you get Cross subweapon and Wind spellbook, you can hit it, revealing that its name is Revenge Armor, though it doesn't go to the bestiary.
*** At one point, you get slightly different dialogue with Maxim depending on whether or not you'd found one of Dracula's relics. Most of the relics are inaccessible at that point, and the one that can be found is not easy to reach unless you use the Ice Book/Sacred Fist combination to propel Juste forward. Even without that method, it is possible to backtrack as soon as you get the DoubleJump ability and score the relic that way (all before meeting Maxim in the relevant cutscene), but many players won't think to do that.
*** You can access a Castle B warp gate sooner than you're supposed to with use of the double jump and Sacred Fist/Ice book combo, but you need to at least meet Death in the Clock Tower before you can use the gate.
**
''VideoGame/CastlevaniaDawnOfSorrow'' has a boss named Dmitrii, who is a DittoFighter — any attack Soma hits him with, he'll use in turn (though no matter the level of Soma's attack, Dmitrii always copies it at Level One). This includes nearly every attack in the game, including ones you can only possibly have in this fight on a NewGamePlus. He can even copy Hell Fire, the attack you can only learn by completing the game on Hard. What's more, he's also able to copy the attacks used by the characters in Julius Mode.
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* Taken into account in-universe by the Dark Powers in [[TabletopGames/Ravenloft Ravenloft]]. One of the cardinal laws of the setting is that it is impossible to escape. It would be easy to say that any such effort simply fizzles out, but many times in the rules time is taken to spell out exactly what kind of side effects a particular brand of escape attempt might have.
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* ''VideoGame/PapaLouieArcade'':
** From ''Sushiria'' onwards, Vincent will normally be the one to deliver alternate outfits and coupons to customers. If said customer is Vincent himself, then Akari will be the deliverer instead. If this happens when the customer is currently in the order station, ''the player chef'' will instead deliver it, like in ''Bakeria To Go!''.
*** In ''Mocharia'', where Akari is a default chef and thus unavailable anywhere else, Rhonda is the one who delivers the clothes/coupons to Vincent. This detail was added in the game's 1.0.2 patch; before then, the game would have crashed if Vincent received a coupon/outfit.
** Joy/Ninjoy will have a different placement in the parade depending on the identity she's currently in. If she's dressed in her vigilante persona, Ninjoy will walk alongside other costumers based on the customer award she has. Meanwhile, if she's wearing her regular outfit, Joy will join Roy in the Papa's Pizzeria parade float.

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I know it doesn't have a page yet, but still


* In ''VideoGame/MechWarrior 2'', several missions required you to navigate a sprawling city full of civilian buildings. The missions didn't require you to deviate much from the predisposed path, but many curious players did it anyway because ''all'' the buildings could be inspected to reveal what was inside (and destroyed with no consequences, if the urge struck you). That they were all believably labeled (offices, hospitals etc.) showed a fair amount of Thinking of Everything all by itself, but at some point -- way away from the mission's objective -- you'd find a building labeled "Oh, just a building" that, when inspected, showed "[[SchmuckBait Don't shoot me!]]". If you blew that up, a nuclear explosion would happen that'd [[VideogameCrueltyPunishment destroy the entire level and everything in it]].

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* In ''VideoGame/MechWarrior 2'', several missions required you to navigate a sprawling city full of civilian buildings. The missions didn't require you to deviate much from the predisposed path, but many curious players did it anyway because ''all'' the buildings could be inspected to reveal what was inside (and destroyed with no consequences, if the urge struck you). That they were all believably labeled (offices, hospitals etc.) showed a fair amount of Thinking of Everything all by itself, but at some point -- way away from the mission's objective -- you'd find a building labeled "Oh, just a building" that, when inspected, showed "[[SchmuckBait Don't shoot me!]]". If you blew that up, a nuclear explosion would happen that'd [[VideogameCrueltyPunishment [[VideoGameCrueltyPunishment destroy the entire level and everything in it]].it]].
* In ''VideoGame/NoUmbrellasAllowed'', every item can be examined with your appraisal tools, even those that are given to you for free or are withdrawn by the customer for plot reasons. Some of the major characters have their own signatures such as Nari and Prof. Choi, while certain plot items won't show you the material or production year even if you check them for it.
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Minor fixes.


* In ''VideoGame/StreetFighter4'', the Small Airfield stage has Balrog ("Boxer") appear in the door of one of the planes. If Balrog is one of the fighters, Vega ("Claw") will appear instead. If both Balrog and Vega are fighting, M. Bison ("Dictator") will appear instead. This is also also a reference to how these three characters had their names swapped around between the Japanese and English version[[note]]Respectively, Boxer, Claw, and Dictator are known as [[NoCelebritiesWereHarmed Mike Bison]], Balrog, and Vega in Japan[[/note]], hence the use of nicknames.

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* In ''VideoGame/StreetFighter4'', the Small Airfield stage has Balrog ("Boxer") appear in the door of one of the planes. If Balrog is one of the fighters, Vega ("Claw") will appear instead. If both Balrog and Vega are fighting, M. Bison ("Dictator") will appear instead. This is also also a reference to how these three characters had their names swapped around between the Japanese and English version[[note]]Respectively, Boxer, Claw, and Dictator are known as [[NoCelebritiesWereHarmed Mike Bison]], Balrog, and Vega in Japan[[/note]], Japanese[[/note]], hence the use of nicknames.



** Palutena's Guidance in general will have differences depending on if its opponent is using a male or female variation, or if the alternate costume is someone different like Alph or the Koopalings. Similarly, Snake can't make a CODEC call about Ike in his ''Radiant Dawn'' visage; it has to be the ''Path of Radiance'' version which featured in ''Brawl''.
** Despite Master Hand only being playable by certian mods, the Pokemon Stadiums still will feature its name in the screen. Similarily, it will also appear in the Boxing Ring screen (its title being "The Puppeteer").

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** Palutena's Guidance in general will have differences depending on if its opponent is using a male or female variation, or if the alternate costume color is someone different like Alph or the Koopalings. Similarly, Snake can't make a CODEC call about Ike in his ''Radiant Dawn'' visage; it has to be the ''Path of Radiance'' version which featured in ''Brawl''.
** Despite Master Hand only being playable by certian certain mods, the Pokemon Pokémon Stadiums still will feature its name in the screen. Similarily, Similarly, it will also appear in the Boxing Ring screen (its title being "The Puppeteer").



** English class requires you to play a mini-game where you must unscramble letters to form as many words as you can. One level includes the letters F, G, H, I, S, T. If you spell 'shit' using those four letters, it doesn't count, and the teacher just gives an amused response. The PAL version updated English class so players get the same "funny but it doesn't count" response for 'git'.

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** English class requires you to play a mini-game where you must unscramble letters to form as many words as you can. One level includes the letters F, G, H, I, S, T. If you spell 'shit' using those four letters, it doesn't count, and the teacher just gives an amused response. The PAL European version updated English class so players get the same "funny but it doesn't count" response for 'git'.
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Cross-wicked Armored Core VI Fires Of Rubicon example.

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* ''VideoGame/ArmoredCoreVIFiresOfRubicon'':
** In general, if you're ahead of advice Handler Walter would give you, such as using a repair kit in the prologue before he tells you too, he'll commend your proactiveness.
** If you, for whatever reason, not bring the [[spoiler:weapon meant to take down the Ice Worm, Michigan will call you out on it.]]
---> '''Michigan:''' G13! Let's see that fancy gizmo that Arquebus paid the big bucks for. What?! You didn't bring it?! G13, Your ability to ruin my field trips is uncanny!
** Some bosses have events that occur as the fight continues, such as an AC joining the fray or an ally needing to leave prematurely. The in-game dialogue accounts for what happens if the player defeats bosses before these events even have a chance to trigger. For example:
*** If you are able to do a OneHitKO on the Juggernaut boss [[spoiler:before Arquebus forces Rusty to OptOut halfway]], the game actually accounts for this with [[spoiler:Rusty being left in StunnedSilence for a brief moment before acknowledging your accomplishment and saying that he'll clean up the remainder of enemies posted at the location for you]].
*** In the mission "Defend the Dam Complex", King and Chartreuse will have different dialogue depending on which one of them you attack first, and again depending on which one of them you bring down to half health first. [[spoiler: Raven's Operator]] also has different dialogue depending on whether King, Chartreuse, both, or neither of them are still alive by the time [[spoiler: Raven]] arrives. Defeating them before [[spoiler: the real Raven]] arrives results in Ayre telling Raven that the mission is complete, before suddenly realising that another AC is headed their way. [[spoiler: Raven's Operator will also point out how they've been defeated already, advising caution to the real Raven.]]
** In the mission to [[spoiler:assassinate V.VII Swinburne]], he will have different responses depending on whether you attack him while his back is turned as Ayre suggests, or wait for him to turn around and see you first.
*** If his pleas for mercy are accepted, he becomes untargetable by lock-on but can still be attacked. If he is destroyed, Ayre will give a unique response, calling out Raven for dealing with him in this way.
** Late in the game, the player receives a mission from Middle Flatwell to help him ambush two Vesper pilots. If you ignore the plan and just rush in, the pilots will have different dialogue, and Flatwell will chew you out for ignoring him.
** If, for some reason, you defer doing the Training exercises until before the last mission of the NG++ ending, ALLMIND has special lines expressing shock and confusion at 621 having never undergone certification.

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considering you can't start in a disguise in BM, this is likely going to be heard by players. These are also All Blood Money examples under a franchise header. Playing the drums in Club 27 AND criticising the books in the Author is scripted and expected.


** ''[[VideoGame/HitmanBloodMoney Blood Money]]'' anticipated for "Til Death Do Us Part" that people might disguise themselves as a [[https://www.youtube.com/watch?v=fAXPSR3hL1Q priest during a wedding]]. So naturally, there's a bonus cutscene where you can tie the knot for your target.
** This mission takes place in a rural swamp estate in Mississippi. At the start of the mission you see a group of poachers shooting gators in the swamp for sport. If you join in at shooting at them, they will comment. If you later toss bodies into the same swamp, you'll see a unique animation of the bodies being devoured by gators. This is the only mission in the game where NPC's will not be alarmed by the sounds of gunshots, as long as they don't see anyone actually get hit.
** If you shoot the target during his wedding ceremony, in front of the large audience, everyone will begin looking for the shooter and you'll likely be found quickly no matter how far away you were. But if you wait until after the ceremony when all of the men draw guns and fire them into the air to celebrate and time your shot with theirs, they will react with confusion and the death will be counted as an accident.
** An early mission is similar, allowing you to sabotage a production of ''Theatre/{{Tosca}}'' during rehearsals. The hinted method is to replace the prop gun with a real one, but a well-timed shot from out of sight will also count. However, the developers also foresaw the player getting reckless with this -- the prop gunshot is part of the opera's soundtrack, and anyone who hears 47's gunshot will still investigate the source.
** Running near the jogger in the suburban mission "A New Life" results in him saying, "Nice stride, friend, but you'll ruin your feet in those shoes!"
** ''VideoGame/Hitman2016'' and [[VideoGame/Hitman2 its]] [[VideoGame/Hitman3 sequels]] have many of these -- if 47 can disguise himself as a person of interest, he almost always has some sort of interaction that shows off relevant skills. This covers everything from playing drums to literary criticism.

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** ''[[VideoGame/HitmanBloodMoney Blood Money]]'' anticipated for "Til Money]]'':
*** In "Till
Death Do Us Part" that people might disguise themselves Part", the developers added an extra cutscene where disguising as a the [[https://www.youtube.com/watch?v=fAXPSR3hL1Q priest during a wedding]]. So naturally, there's a bonus cutscene where the wedding lets you can tie the knot for your target.
** This mission
target]].
*** "Till Death Do Us Part"
takes place in a rural swamp estate in Mississippi. At the start of the mission you see a group of poachers shooting gators in the swamp for sport. If you join in at shooting at them, the shooting, they will comment. If you later toss bodies into the same swamp, you'll see a unique animation of the bodies being devoured by gators.have specific dialog for it. This is the only mission in the game where NPC's will not be alarmed by the sounds of gunshots, as long as they don't see anyone actually get hit.
** If you shoot the target during his wedding ceremony, in front of the large audience, everyone will begin looking for the shooter and you'll likely be found quickly no matter how far away you were. But if you wait until after the ceremony when all of the men draw guns and fire them into the air to celebrate and time your shot with theirs, they will react with confusion and the death will be counted as an accident.
** An early mission is similar, allowing
*** "Curtains Down" allows you to sabotage a production of ''Theatre/{{Tosca}}'' during rehearsals. The hinted method is to replace the prop gun with a real one, but a well-timed shot from out of sight will also count. However, the developers also foresaw the player getting reckless with this -- the prop gunshot is part of the opera's soundtrack, and anyone who hears 47's gunshot will still investigate the source.
** Running near
source. The same trick applies to the jogger wedding ceremony in "Till Death Do Us Part", where if you shoot the suburban mission "A New Life" results in him saying, "Nice stride, friend, but you'll ruin target during his wedding ceremony when all of the men draw guns and fire them into the air to celebrate and time your feet in those shoes!"
** ''VideoGame/Hitman2016''
shot with theirs, they will react with confusion and [[VideoGame/Hitman2 its]] [[VideoGame/Hitman3 sequels]] have the death will be counted as an accident.
** The ''VideoGame/WorldOfAssassinationTrilogy'' has
many of these -- if moments. If 47 can disguise himself as a person of interest, he will almost always has some sort of interaction that shows off relevant skills. skills, and the developers went out of their way to try and cover as many instances of weird player behaviour as they could:
*** If a witness reaches a guard, they will accurately describe whatever 47 was wearing at the time of the crime. Guards will also share the details over their headsets, although this doesn't seem to create new extra-aware guards or witnesses.
*** NPC's seem to have slightly different lines depending on how many bodies they discover in one spot. Similarly, the lines will be different if the player stole the victim's clothes.
*** Guards will see through ledge "accidents" if the target was killed before you threw the body off. However, pushing a conscious target or throwing an unconscious body down will be treated as an accident.
*** While the developers chose not to add car batteries to the levels from 2016 (likely for balance purposes), they still went through them to make sure previously unusable water sources work with electricity in case you take a taser-type item with you. A notable example is the large spring bath in Hokkaido, where 47 can fry everyone relaxing in it (five people by default).
*** Shooting Maya Parvati's prosthetic arm in Colorado won't do any damage to her.
*** In "World of Tomorrow" The Bag of Gunpowder can be detonated [[https://www.youtube.com/watch?v=_6b-VmmHo78 by Silvio Caruso's cigarette]].
*** In "World of Tomorrow", if Francesca's wine is spiked with emetic poison and she finishes vomiting, she will have different dialogue for ending her date.
*** Waking up Sal Falcone in Sapienza after eliminating Francesca De Santis has him annoyed at being told to hurry up when Francesca doesn't answer her phone, feeling slightly miffed the latter didn't have the same courtesy.
*** Shooting someone with glasses in the eye adds a crack to the lense(s) (although the head won't have a bullethole in it). Likewise, shooting through several glass surfaces adds a bullet hole to each one.
*** Just like in "Situs Inversus", there is a heart for a heart transplant near the mortuary in subsequent Hokkaido missions, and you're able to destroy it, but if you do so, you get a "Non-Target Killed" penalty as the heart is for a non-target.
*** In "Club 27", you can find a soundproof recording booth used by Jordan Cross for when he sings during the band sessions, and if you enter it and shut the door, it will cut out all outside sounds and dialogue. The reverse (silencing the inside of the recording booth) isn't true, however.
*** You can use ''any'' poison to ruin [[spoiler:Soders']] stem cells; while sedative poison doesn't appear anywhere on the level, if you bring some in with you, it'll have the same effect as any other poison for this opportunity.
*** Most targets who have phones that can be used to draw them out (such as Roberto Vargas and Francesca De Santis) have a voicemail message, just in case the player decides to ring them when they're dead or pacified.
*** Sparks from generators (or really, any source) can cause broken fire extinguishers and propane flasks to explode.
*** If 47 is wearing a security disguise, NPC's will sometimes report crimes to him if he's the only guard in the near vicinity. They'll then note that he isn't co-operating, and seek out other guards (but fortunately don't mention 47).
*** You can kill Sierra Knox [[https://www.youtube.com/watch?v=I53nSFiUwPI by electrocuting the champagne puddle that results from her drinking from the trophy]].
*** The Kronstadt Consumer Android in the expo hall has different responses depending on what disguise 47 is wearing when he approaches it. Almost all of the prominent outfits that 47 can disguise as in the level have unique dialog attached, and in different ways too. There's even suit-specific dialog for the Corky the Clown outfit that isn't found in the level. Some outfits, like the Medic outfit and any of the racing outfits are only used on the other side of the map, and there's not ever a reason to visit the expo dressed as these people, but you will get dialog from them all the same.
*** You are able to throw a remote explosive onto the racetrack in Miami's "The Finish Line" to kill Sierra Knox, and will be considered an accident.
*** In "Three-Headed Serpent", the conversation and events that occur while disguised as P-Power change based on whether or not the bodyguard and/or Catalina Delgado are present, and you can sneak into the compound to perform the tattoo without having to talk to the latter.
*** In "Another Life", if a flyer is put in Cassidy's mailbox, he'll eventually meet with Charles Blake III.
*** The dislodged section of Savalas's office window in "Golden Handshake" functions like a falling object, and thus can kill an NPC if they happen to be underneath the window when it's pushed off. In fact, if you position 47 correctly, it's possible for him to be crushed to death as well.
*** In Ambrose Island's "Shadows in the Water" mission, obtaining the uplink access keys nullifies the need to destroy the control unit, as it becomes a worthless paperweight, but it can still be destroyed anyway. Grey will call 47 a show-off if he does this but congratulates him for being thorough.
*** The torches in both "The Ark Society" and "The Farewell" will ignite any oil or gas it comes into contact with.
*** In "The Ark Society", there are several unique interactions in the Lie Detector test that Zoe Washington sets up. Depending on how you answer, it’s possible to admit to having no loyalty to Janus or the Washington twins, causing Zoe to be impressed by 47 being a lone wolf and allowing him into the Ark Society, or she'll act strange and get rejected. It’s also possible for Zoe to unmask 47 as an assassin, immediately turning the level into a hostile area.
*** In "End of an Era", The masked variant of the Elite Facility Guard disguise, which only appears [[spoiler:after the ICA facility goes into lockdown]], does not count towards the "Chameleon" challenge, likely as it serves no purpose for the player (everyone is an enforcer if you manage to get the disguise), and it is quite tricky to obtain anyway, especially since the idea is to ''avoid'' them.
*** In Mendoza's "The Farewell", one of the winery workers makes a comment about Valentina Yates (wife of Don Yates, the primary target of the mission) being a vegan. If asado is served, Valentina's seat is the only one missing a cut of meat.
*** After Don Yates' speech in "The Farewell" he will mention Ken Morgans' death to a patron at the party, and then Valentina will mention that they had adopted Kens' dog, Pickles, when Ken died.
This covers everything isn't a name that's been made up for the level, if 47 holds Ken at gunpoint in "Club 27", he will mention Pickles in a bid to let 47 spare his life.
*** If you assassinate Tamara Vidal in "The Farewell", flood the distillery, and then change back into your suit, then go to Diana as she observes Yates chew his staff out, Diana will have a unique conversation with 47 about the accident being a "waste of wine".
*** Losing the rusty crowbar in "Untouchable" is impossible as it will always respawn in the same room, in order to prevent narrative and gameplay soft locking where the player cannot proceed.
*** Both "Greed" and "Pride" escalations have a bunch of this, in the former you are able to take coins
from playing drums non-marked targets, likely to literary criticism.prevent soft locking, and the latter has the narrator respond to specific actions by 47, such as choosing between the easy and hard paths each time, which may not come naturally to a Hitman player.
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* ''VideoGame/{{Skullgirls}}'': One detail that was actually voted for by the fans concerns Beowulf and Black Dahlia: Beowulf has a "Hype" mechanic where he uses certian follow-ups and taunts to get the audience pumped up to make his moves stronger, which is indicated by an invisible audience cheering him on. However, if he is fighting in Black Dahlia's night club against Black Dahlia, the audience will boo at him instead.

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* ''VideoGame/{{Skullgirls}}'': One detail that was actually voted for by the fans concerns Beowulf and Black Dahlia: Beowulf has a "Hype" mechanic where he uses certian certain follow-ups and taunts to get the fight's audience pumped up to make his moves stronger, which is indicated by an invisible audience cheering him on. However, if he is fighting in Black Dahlia's night club against Black Dahlia, her, the audience will boo at him instead.instead; they're not going to cheer for their employer's opponent when she can hear them.

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* ''VideoGame/TheJackboxPartyPack'': In ''Quiplash'', certain responses to specific prompts will earn a specific response from Schmitty the host. For example, if you answer "The world's most boring video game" with "Quiplash", [[CantTakeCriticism Schmitty will get quite testy]] [[ClusterBleepBomb (and vulgar)]]. He, in a RunningGag taken from ''VideoGame/YouDontKnowJack'', also has specific responses for if someone tries to name themselves "fuck you" either once, twice, or three times in a row - the first time he'll make you change your name, the second he'll deduct $5000 before you even start, and the third he'll declare you the loser outright.

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* ''VideoGame/TheJackboxPartyPack'': ''VideoGame/TheJackboxPartyPack'':
**
In ''Quiplash'', certain responses to specific prompts will earn a specific response from Schmitty the host. For example, if you answer "The world's most boring video game" with "Quiplash", [[CantTakeCriticism Schmitty will get quite testy]] [[ClusterBleepBomb (and vulgar)]]. He, in a RunningGag taken from ''VideoGame/YouDontKnowJack'', also has specific responses for if someone tries to name themselves "fuck you" either once, twice, or three times in a row - the first time he'll make you change your name, the second he'll deduct $5000 before you even start, and the third he'll declare you the loser outright.outright.
** The ''Fibbage'' series not only won't let you put in the question's actual answer for your lie, but in some cases bans synonyms or misspellings. For example, you can be told you're too close to the truth if your lie for a question about a strange thing someone ate is "[[spoiler: Cessna]]" when the actual answer is "[[spoiler: airplane]]". While this was loosened in ''Fibbage 4'', it comes back for one of the special episodes to help preserve a gag: [[labelnote:Spoiler]] A [[SpecialGuest Fibbage Fan Fact]] is delivered by Tom Gottlieb, who's VERY recognizable as the host's voice actor, and his question is "I'm probably well-known in certain circles because for over two decades I've been [BLANK]". It'll tell you you're too close to the truth if you answer "Cookie Masterson" just to preserve the shock of [[spoiler: the obvious joke answer, "collecting vintage table crumbers", being "correct"]]. [[/labelnote]]
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* ''VideoGame/PaqueretteDownTheBunburrows'':
** The "baby bunny" solutions to many puzzles are often counterintuitive, including but not limited to [[spoiler:using alternative methods of entering a level to change Pâquerette's starting position or breaking walls without using a pickaxe]].
** It's possible to use the pickaxe to get out of bounds, which the game presents as an empty glitchy level. [[spoiler:Some are not empty.]]
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* ''VideoGame/SonicTheHedgehog2'': In Chemical Plant Act 1, there's a warp tube that's impossible to access by normal means - not that most players would have any practical reason to, since the tube in question simply loops back on itself. Despite all this, if you use Debug Mode to get past the spring that blocks the entrance, the tube itself is fully functional.

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I got it to work.


** There is a Grip Grab ledge that leads from Jinjo Village to the Wooded Hollow. Many gamers doubt its use, but with Bottles' House being permanently locked after beating Tower of Tragedy, if one didn't activate any of the silos from the Wooded Hollow or beyond, they would be unable to access those areas without that. Doubling down on this, it is possible to get to the ledge without Grip Grab using a glitchy jump, but King Jingaling will prevent you from entering the passage without seeing him.

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** There is a Grip Grab ledge that leads from Jinjo Village to the Wooded Hollow. Many gamers doubt its use, but with Bottles' House being permanently locked after beating Tower of Tragedy, if one didn't activate any of the silos from the Wooded Hollow or beyond, they would be unable to access those areas without that. Doubling down on this, it is possible to get to the ledge without Grip Grab using a glitchy jump, jump[[note]]from the arch of the doorway of the White Jinjo house, use a Talon Trot jump with a Feathery Flap and Beak Bust[[/note]], but King Jingaling will prevent you from entering the passage without seeing him.him.
--->'''Jingaling:''' Yo there! I think you should come and pay me a visit before you leave.

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