History Main / DerivativeDifferentiation

17th May '17 4:31:17 AM Ccook1956
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* In America, ABC piloted a 1980 Harvey Korman vehicle, ''Snavely's,'' which was not only based on the BBC's ''Series/FawltyTowers'' but said pilot was a scene-by-scene word-by-word duplicate of a ''Fawlty Towers'' episode. It would be tweaked and be greenlit for series under the new name ''Amanda's'' (with Bea Arthur in the John Cleese role).
13th May '17 6:15:47 PM nombretomado
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* The first ''Franchise/{{Halo}}'' game, ''VideoGame/HaloCombatEvolved'', was initially planned as a RealTimeStrategy. Between that preliminary design and the release of the final product, however, Creator/{{Bungie}} probably deemed a RTS with humans fighting alien zealots and both fending off a parasitic swarm to be a tad bit too similar to ''Franchise/StarCraft'', hence the shift to a FirstPersonShooter. They would eventually revisit the RTS roots with ''VideoGame/HaloWars''.

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* The first ''Franchise/{{Halo}}'' game, ''VideoGame/HaloCombatEvolved'', was initially planned as a RealTimeStrategy. Between that preliminary design and the release of the final product, however, Creator/{{Bungie}} probably deemed a RTS with humans fighting alien zealots and both fending off a parasitic swarm to be a tad bit too similar to ''Franchise/StarCraft'', ''VideoGame/StarCraft'', hence the shift to a FirstPersonShooter. They would eventually revisit the RTS roots with ''VideoGame/HaloWars''.
3rd Apr '17 10:34:36 AM JoeMerl
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* In ''ComicBook/{{PS238}}'', many of the background superheroes are obvious walking shout-outs, like Atlas, who is the lone survivor of the doomed planet Argos, rocketed to Earth as a baby, must avoid deadly [[KryptoniteFactor Argonite]], etc. But a story arc revolving around Atlas's origins revealed--to his surprise, as much as anybody else's--that much of his backstory is an invention, and the truth is less Franchise/{{Superman}}-like.

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* In ''ComicBook/{{PS238}}'', many of the background superheroes are obvious walking shout-outs, like Atlas, who shout-outs. For example, Ron's father Atlas is the lone survivor of the doomed planet Argos, rocketed obviously Comicbook/{{Superman}}, down to Earth as be raised by an older couple on a baby, must avoid deadly [[KryptoniteFactor Argonite]], etc. But a story arc revolving around Atlas's origins revealed--to farm...until it's discovered that, to his own surprise, [[spoiler:he's not the LastOfHisKind, he's a HiddenBackupPrince]]. His personality also winds up being rather different as much as anybody else's--that much he becomes more aloof and distant from his family, [[spoiler:culminating in a divorce from Ron's mom and him taking the throne of his backstory is an invention, and the truth is less Franchise/{{Superman}}-like.home planet]].
15th Mar '17 6:53:34 PM nombretomado
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* The ''Franchise/MetalGear'' series was initially just a tongue-in-cheek take-off of American spy and action films, but ''VideoGame/MetalGearSolid'' was where the series started to establish its own identity of having longwinded, cinematic cutscenes with melodramatic war stories with an everything and the kitchen sink mentality, (as the SequelDisplacement can attest to). Although the impact is greatly lost due to it being on the dated MSX2, even the second game dealt with themes and questions such as what happened to soldiers once they left the battlefield, and what happened to the local survivors of a warzone.

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* The ''Franchise/MetalGear'' series was initially just a tongue-in-cheek take-off of American spy and action films, but ''VideoGame/MetalGearSolid'' was where the series started to establish its own identity of having longwinded, cinematic cutscenes with melodramatic war stories with an everything and the kitchen sink mentality, (as the SequelDisplacement can attest to). Although the impact is greatly lost due to it being on the dated MSX2, [=MSX2=], even the second game dealt with themes and questions such as what happened to soldiers once they left the battlefield, and what happened to the local survivors of a warzone.
11th Jan '17 5:05:57 AM MCanter89
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[[folder: Anime & Manga]]

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[[folder: Anime [[folder:Anime & Manga]]



[[folder: Comic Books]]
* On his first appearance, [[{{Franchise/Batman}} the Bat-Man]] was pretty much Radio/TheShadow with wings. Then he got his own backstory, decided he didn't like guns, recruited a kid sidekick, and generally became his own person.
* SelfDemonstrating/{{Deadpool}} used to be ComicBook/{{Deathstroke}} in red until they made him insane to the point of fourth-wall breaking and gave him his own fighting style.
* The lead character of Creator/PeterDavid's ''ComicBook/FallenAngel'' was widely assumed to be a lawyer-friendly version of ComicBook/{{Supergirl}} from his recently-completed series, but was eventually distinguished.
* In ''ComicBook/{{PS238}}'', many of the background superheroes are obvious walking shout-outs, like Atlas, who is the lone survivor of the doomed planet Argos, rocketed to Earth as a baby, must avoid deadly [[KryptoniteFactor Argonite]], etc. But a story arc revolving around Atlas's origins revealed -- to his surprise, as much as anybody else's -- that much of his backstory is an invention, and the truth is less Franchise/{{Superman}}-like.
* The pirates in ''ComicBook/{{Asterix}}'' started off as straight-up redraws of the characters from ''ComicBook/BarbeRouge'', apart from art style. Notably, in some of Baba's early appearances, he looks almost exactly like the original, photorealistic one, apart from [[BlackFace bright red lips]]. Then one of them, Erix, got [[PutOnABus removed from the crew]], and the remaining crew got increasingly grotesqued until they all ended up looking really different to their original inspiration, especially Baba.
* UsefulNotes/{{India}} has a large and thriving comic-book industry, largely depending on original superhero characters such as Nagraj and Shaktimaan. American icons such as Franchise/{{Batman}}, Franchise/{{Superman}} and Franchise/WonderWoman have crossed over to Indian comics - but not always in a licenced and approved way. In unauthorised versions, the Indian Superman takes sadistic pleasure in dreaming up prolonged and painful deaths for the villain, while the normally chaste Wonder Woman[[note]]the character as originally created had a lot of bondage/discipline elements, but the erotic aspects of that were kept as subtext ... a '''lot''' of subtext, but still subtext[[/note]] is allowed active sexual expression (within the limits of Indian moral attitudes). Meanwhile, Shaktimaan crossed over to American comics, but as a minor character representing India in a sort of international League of Superheroes. His portrayal in the American adaptation similarly changed to reflect American taste.

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[[folder: Comic [[folder:Comic Books]]
* On In his first appearance, [[{{Franchise/Batman}} the Bat-Man]] was pretty much Radio/TheShadow with wings. Then he got his own backstory, decided he didn't like guns, recruited a kid sidekick, and generally became his own person.
* SelfDemonstrating/{{Deadpool}} used to be ComicBook/{{Deathstroke}} in red until they made him insane to the point of fourth-wall breaking fourth wall–breaking and gave him his own fighting style.
* The lead character of Creator/PeterDavid's ''ComicBook/FallenAngel'' was widely assumed to be a lawyer-friendly version of ComicBook/{{Supergirl}} from his recently-completed recently completed series, but was eventually distinguished.
* In ''ComicBook/{{PS238}}'', many of the background superheroes are obvious walking shout-outs, like Atlas, who is the lone survivor of the doomed planet Argos, rocketed to Earth as a baby, must avoid deadly [[KryptoniteFactor Argonite]], etc. But a story arc revolving around Atlas's origins revealed -- to revealed--to his surprise, as much as anybody else's -- that else's--that much of his backstory is an invention, and the truth is less Franchise/{{Superman}}-like.
* The pirates in ''ComicBook/{{Asterix}}'' started off as straight-up redraws of the characters from ''ComicBook/BarbeRouge'', apart from art style. Notably, in some of Baba's early appearances, he looks almost exactly like the original, photorealistic one, apart from [[BlackFace bright red bright-red lips]]. Then one of them, Erix, got [[PutOnABus removed from the crew]], and the remaining crew got increasingly grotesqued until they all ended up looking really different to their original inspiration, especially Baba.
* UsefulNotes/{{India}} has a large and thriving comic-book industry, largely depending on original superhero characters such as Nagraj and Shaktimaan. American icons such as Franchise/{{Batman}}, Franchise/{{Superman}} and Franchise/WonderWoman have crossed over to Indian comics - but not always in a licenced and approved way. In unauthorised versions, the Indian Superman takes sadistic pleasure in dreaming up prolonged and painful deaths for the villain, while the normally chaste Wonder Woman[[note]]the character as originally created had a lot of bondage/discipline elements, but the erotic aspects of that were kept as subtext ...subtext... a '''lot''' of subtext, but still subtext[[/note]] is allowed active sexual expression (within the limits of Indian moral attitudes). Meanwhile, Shaktimaan crossed over to American comics, but as a minor character representing India in a sort of international League of Superheroes. His portrayal in the American adaptation similarly changed to reflect American taste.



[[folder: Literature]]

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[[folder: Literature]][[folder:Literature]]



* ''Literature/TheLordOfTheRings'' is so very much the 800-pound gorilla of High Fantasy that any work in that genre written since ''is'' going to be compared with it (and with Creator/JRRTTolkien's other works), for better or worse. Still, the ... influence ... is pretty visible in some works.
** The ''Literature/{{Shannara}}'' series started off as fairly derivative of ''Literature/TheLordOfTheRings'', with the largest distinction being the former's AfterTheEnd setting. ''Literature/{{The Sword Of Shannara|Trilogy}}'' even took its general plot structure straight from ''The Lord Of The Rings''. As the series went on, however, the books developed more original plots, including an UrbanFantasy trilogy.
** If you only read the first novel of ''Literature/TheWheelOfTime'' you could be forgiven for dismissing it as ''Literature/TheLordOfTheRings'' with some light gender politics. The setting and metaphysics become much more distinct, and the gender politics ''much'' more pronounced, as the series continues.

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* ''Literature/TheLordOfTheRings'' is so very much the 800-pound gorilla of High Fantasy that any work in that genre written since ''is'' going to be compared with it (and with Creator/JRRTTolkien's other works), for better or worse. Still, the ... influence ...the... influence... is pretty visible in some works.
** The ''Literature/{{Shannara}}'' series started off as fairly derivative of ''Literature/TheLordOfTheRings'', ''The Lord of the Rings'', with the largest distinction being the former's AfterTheEnd setting. ''Literature/{{The Sword Of of Shannara|Trilogy}}'' even took its general plot structure straight from ''The Lord Of The of the Rings''. As the series went on, however, the books developed more original plots, including an UrbanFantasy trilogy.
** If you only read the first novel of ''Literature/TheWheelOfTime'' you could be forgiven for dismissing it as ''Literature/TheLordOfTheRings'' ''The Lord of the Rings'' with some light gender politics. The setting and metaphysics become much more distinct, and the gender politics ''much'' more pronounced, as the series continues.



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[[folder: Tabletop Games]]
* ''TabletopGame/{{Warhammer 40000}}'' used to just be ''TabletopGame/{{Warhammer}}'' [[RecycledInSpace with space ships]] before adding its own mythos and creatures.

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[[folder: Tabletop [[folder:Tabletop Games]]
* ''TabletopGame/{{Warhammer 40000}}'' ''TabletopGame/Warhammer40000'' used to just be ''TabletopGame/{{Warhammer}}'' [[RecycledInSpace with space ships]] before adding its own mythos and creatures.



[[folder: Video Games]]

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* Creator/{{Nintendo}}'s ''VideoGame/DonkeyKong'' arcade game was born out of this kind of serendipity; Nintendo, still trying to get their foot in the American game market in 1981, tried releasing a standard ''VideoGame/SpaceInvaders'' clone called ''Radarscope'' in the arcades; while it did well overseas, it completely flopped in the US and left them stuck with thousands of unsold cabinets. This prompted them to place Creator/ShigeruMiyamoto in charge of improvising another game to replace ''Radarscope'' (while converting the unsold cabinets into new games) and, instead of making another cookie cutter maze or shoot em up, created one of the earliest[[note]]but not the first; ''Space Panic'' from 1980, is generally considered the first platformer game [[/note]], and certainly one of the most important platformer games in history.

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* Creator/{{Nintendo}}'s ''VideoGame/DonkeyKong'' arcade game was born out of this kind of serendipity; Nintendo, still trying to get their foot in the American game market in 1981, tried releasing a standard ''VideoGame/SpaceInvaders'' clone called ''Radarscope'' in the arcades; while it did well overseas, it completely flopped in the US and left them stuck with thousands of unsold cabinets. This prompted them to place Creator/ShigeruMiyamoto in charge of improvising another game to replace ''Radarscope'' (while converting the unsold cabinets into new games) and, instead of making another cookie cutter maze or shoot em up, created one of the earliest[[note]]but earliest,[[note]]but not the first; ''Space Panic'' from 1980, is generally considered the first platformer game [[/note]], [[/note]] and certainly one of the most important platformer games in history.



* ''VideoGame/LeagueOfLegends'' took the simplification path after breaking away from ''VideoGame/DefenseOfTheAncients''. The old ''Warcraft 3'' main stat system was removed and replaced with direct manipulation of the underlying stats: attack damage, ability power, attack speed, movement speed, HP, mana, armor and magic resist. The standard ability kit of three powers and an ultimate was replaced by one passive, three abilities with or without passives, and an ultimate. The "Blue Pill", the equivalent of DOTA's Town Portal Scroll, was removed and made into a long Recall that can be performed any time without limits. The Blink Dagger and the Ancient Pocket Watch were made into the summoner spells Flash and Teleport. Then the champions started to be designed around the standard roles of tank, fighter, mage, marksman, assassin and support -- six roles, as opposed to DOTA's hard carry, soft carry, disabler, support, lane support, initiator, jungler, durable, nuker, pusher and escaper. The barracks were replaced by inhibitors that regenerate over time. Roshan was replaced by Baron [[SdrawkcabName Nashor]], which is much stronger and usually requires at least three champions at late game to be killed. Other mechanics such as creep denying, neutral creep luring, hit dodging, turn rate or terrain height were removed. The result? After these and much more differentiation changes, Blizzard decided that ''VideoGame/LeagueOfLegends'' was different enough to not count as a derivative work -- unlike ''Dota2'', which put Valve into a trademark scuffle with Blizzard on account of being basically ''VideoGame/DefenseOfTheAncients'' on the Source engine, with SerialNumbersFiledOff, and a few cursory mechanic changes.

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* ''VideoGame/LeagueOfLegends'' took the simplification path after breaking away from ''VideoGame/DefenseOfTheAncients''. The old ''Warcraft 3'' main stat system was removed and replaced with direct manipulation of the underlying stats: attack damage, ability power, attack speed, movement speed, HP, mana, armor and magic resist. The standard ability kit of three powers and an ultimate was replaced by one passive, three abilities with or without passives, and an ultimate. The "Blue Pill", the equivalent of DOTA's Town Portal Scroll, was removed and made into a long Recall that can be performed any time without limits. The Blink Dagger and the Ancient Pocket Watch were made into the summoner spells Flash and Teleport. Then the champions started to be designed around the standard roles of tank, fighter, mage, marksman, assassin and support -- six support--six roles, as opposed to DOTA's hard carry, soft carry, disabler, support, lane support, initiator, jungler, durable, nuker, pusher and escaper. The barracks were replaced by inhibitors that regenerate over time. Roshan was replaced by Baron [[SdrawkcabName Nashor]], which is much stronger and usually requires at least three champions at late game to be killed. Other mechanics such as creep denying, neutral creep luring, hit dodging, turn rate or terrain height were removed. The result? After these and much more differentiation changes, Blizzard decided that ''VideoGame/LeagueOfLegends'' was different enough to not count as a derivative work -- unlike work--unlike ''Dota2'', which put Valve into a trademark scuffle with Blizzard on account of being basically ''VideoGame/DefenseOfTheAncients'' on the Source engine, with SerialNumbersFiledOff, and a few cursory mechanic changes.



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[[folder: Western Animation]]
* The WesternAnimation/LooneyTunes prior to [[UsefulNotes/LooneyTunesInTheThirties the mid to late 30's]] started off as standard gag and music cartoons in the vein of other studios of its day, such as Creator/FleischerStudios and WesternAnimation/MickeyMouse (the latter being the most understandable connection, since the early Looney Tunes were made by [[Creator/HarmanAndIsing former Disney artists]] in the first place). By the 1933 to 1935 period, the studio really tried hard to imitate Disney's cutesy cartoons, but that got them nowhere. By 1936, Creator/TexAvery and Creator/FrankTashlin (and eventually Creator/BobClampett) got their place in the studio as directors and slowly started leading them into a more humorous direction. Early entries of theirs such as ''WesternAnimation/ILoveToSinga'' and ''Now That Summer is Gone'' superficially resemble the cutesy stuff Disney was doing, but their humor and tone was unmistakably irreverent, street smart and contemporary for their time. By the 1940's (especially by the end of UsefulNotes/WorldWarII) the studio finally crystallized its art style, rich cast of characters and brand of humor into its iconic form.
* Per word of Stephen Hillenburg, a big reason WesternAnimation/SpongebobSquarepants is centered around Spongebob as a central character as opposed to having a hard set duo billed was because at the time the show was created, buddy shows like WesternAnimation/RenAndStimpy were very popular, and Stephen wanted to do something different.

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[[folder: Western [[folder:Western Animation]]
* The WesternAnimation/LooneyTunes prior to [[UsefulNotes/LooneyTunesInTheThirties the mid to late 30's]] '30s]] started off as standard gag and music cartoons in the vein of other studios of its day, such as Creator/FleischerStudios and WesternAnimation/MickeyMouse (the latter being the most understandable connection, since the early Looney Tunes were made by [[Creator/HarmanAndIsing former Disney artists]] in the first place). By the 1933 to 1935 1933–1935 period, the studio really tried hard to imitate Disney's cutesy cartoons, but that got them nowhere. By 1936, Creator/TexAvery and Creator/FrankTashlin (and eventually Creator/BobClampett) got their place in the studio as directors and slowly started leading them into a more humorous direction. Early entries of theirs such as ''WesternAnimation/ILoveToSinga'' and ''Now That Summer is Gone'' superficially resemble the cutesy stuff Disney was doing, but their humor and tone was unmistakably irreverent, street smart and contemporary for their time. By the 1940's 1940s (especially by the end of UsefulNotes/WorldWarII) UsefulNotes/WorldWarII), the studio finally crystallized its art style, rich cast of characters characters, and brand of humor into its iconic form.
* Per word of Stephen Hillenburg, a big reason WesternAnimation/SpongebobSquarepants ''WesternAnimation/SpongebobSquarepants'' is centered around Spongebob as a central character as opposed to having a hard set hard-set duo billed was because at the time the show was created, buddy shows like WesternAnimation/RenAndStimpy ''WesternAnimation/RenAndStimpy'' were very popular, and Stephen wanted to do something different.



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26th Dec '16 9:41:41 PM Pichu-kun
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[[folder: Anime & Manga ]]

* Franchise/DragonBall started off as a retelling of Literature/JourneyToTheWest that mashed up fantasy with science fiction elements, but come ''Dragon Ball Z'' and the series went in a very different direction that focused more on combat and action and played up the science fiction elements even more.

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[[folder: Anime & Manga ]]

Manga]]
* Franchise/DragonBall ''Franchise/DragonBall'' started off as a retelling of Literature/JourneyToTheWest that mashed up fantasy with science fiction elements, but come ''Dragon Ball Z'' ''Anime/DragonBallZ'' and the series went in a very different direction that focused more on combat and action and played up the science fiction elements even more.






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* ''Franchise/RatchetAndClank:

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* ''Franchise/RatchetAndClank:''Franchise/RatchetAndClank'':






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29th Nov '16 6:06:50 AM Prinzenick
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Added DiffLines:

* Franchise/DragonBall started off as a retelling of Literature/JourneyToTheWest that mashed up fantasy with science fiction elements, but come ''Dragon Ball Z'' and the series went in a very different direction that focused more on combat and action and played up the science fiction elements even more.
28th Nov '16 1:23:12 PM Prinzenick
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to:

* Per word of Stephen Hillenburg, a big reason WesternAnimation/SpongebobSquarepants is centered around Spongebob as a central character as opposed to having a hard set duo billed was because at the time the show was created, buddy shows like WesternAnimation/RenAndStimpy were very popular, and Stephen wanted to do something different.
4th Aug '16 7:39:08 PM UmbrellasWereAwesome
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* The first ''Franchise/{{Halo}}'' game was initially planned as a RealTimeStrategy. Between that preliminary design and the release of the final product, however, Creator/{{Bungie}} probably deemed a RTS with humans fighting alien zealots and both fending off a parasitic swarm to be a tad bit too similar to ''Franchise/StarCraft'', hence the shift to a FirstPersonShooter. They would eventually revisit the RTS roots with ''VideoGame/HaloWars''.

to:

* The first ''Franchise/{{Halo}}'' game game, ''VideoGame/HaloCombatEvolved'', was initially planned as a RealTimeStrategy. Between that preliminary design and the release of the final product, however, Creator/{{Bungie}} probably deemed a RTS with humans fighting alien zealots and both fending off a parasitic swarm to be a tad bit too similar to ''Franchise/StarCraft'', hence the shift to a FirstPersonShooter. They would eventually revisit the RTS roots with ''VideoGame/HaloWars''.
21st Jul '16 1:11:06 PM JamesAustin
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* SelfDemonstrating/{{Deadpool}} used to be ComicBook/{{Deathstroke}} in red until they made him insane and gave him his own fighting style.
** ''And'' fourth-wall breaking, don't forget that. It's my- err, ''his'' most charming trait.
*** You're not fooling anyone like that.
** ...Shut up, brain.

to:

* SelfDemonstrating/{{Deadpool}} used to be ComicBook/{{Deathstroke}} in red until they made him insane to the point of fourth-wall breaking and gave him his own fighting style.
** ''And'' fourth-wall breaking, don't forget that. It's my- err, ''his'' most charming trait.
*** You're not fooling anyone like that.
** ...Shut up, brain.
style.
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