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* ''VideoGame/{{Transistor}}'': The power of Cheerleaders. They generate protective shields around their target. The 2.0 version also makes its targets [[InvincibilityPowerUp invincible]], and 3.0 shields itself as well.
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** The [[VideoGame/Unreal2TheAwakening sequel]] featured laser barriers you could set up by placing special portable posts. It played vital role in several defensive scenarios.

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** The [[VideoGame/Unreal2TheAwakening [[VideoGame/UnrealIITheAwakening sequel]] featured laser barriers you could set up by placing special portable posts. It played vital role in several defensive scenarios.
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** The [[VideoGame/Unreal2TheAwakening sequel]] featured laser barriers you could set up by placing special portable posts. It played vital role in several defensive scenarios.
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* ''LightNovel/RebuildWorld'': Sheryl's gang uses portable DeflectorShields barriers, originally to barricade their HomeBase, but after they TookALevelInBadass into MenOfSherwood territory, they use these on the sides of flat bed trucks for a contract clearing a road of TheSwarm of huge monsters, as well as presumably during TheSiege. They take advantage of their mobile nature to swap out barriers as they take damage.

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* ''LightNovel/RebuildWorld'': ''Literature/RebuildWorld'': Sheryl's gang uses portable DeflectorShields barriers, originally to barricade their HomeBase, but after they TookALevelInBadass into MenOfSherwood territory, they use these on the sides of flat bed trucks for a contract clearing a road of TheSwarm of huge monsters, as well as presumably during TheSiege. They take advantage of their mobile nature to swap out barriers as they take damage.

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** Orisa can throw down a stationary force field wall that protects her and her comrades from one direction.

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** Orisa can throw down a stationary force field wall that protects her and her comrades from one direction. This was until Overwatch 2, which reworked her kit into a more offensive one and removed her shield.
** Sigma has his Experimental Barrier, a floating version of Reinhardt's that functions a bit differently. The player can hold down the button to move the shield forward in whatever direction they're facing, and then press the button again to retrieve it.
** 2's newcomer Ramattra has one too, however it only stays up for a few seconds after deploying it. It's usually used to create space for your team or provide quick cover from an active enemy Ultimate, rather than just putting it in one place for an extended period of time.
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* 8 In ''VideoGame/CommandAndConquerRedAlert2'', the Allied GI units can deploy sandbags which gives them increased damage resistance and also allows them to deploy their machine guns, but this renders them immobile. The Guadian GI in the expansion can do the same, using metal plates instead and deploying a missile launcher. This increases their damage resistance but also protects them from being turned into roadkill by vehicles. How they get sandbags and metal plates [[HyperspaceArsenal anybody's guess]][[labelnote:*]]Although the Guardian GI's slower movement speed can be explained due to their armor and carrying the metal plates.[[/labelnote]] and worse, how they set them up in less than a second. .

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* 8 ** In ''VideoGame/CommandAndConquerRedAlert2'', the Allied GI units can deploy sandbags which gives them increased damage resistance and also allows them to deploy their machine guns, but this renders them immobile. The Guadian GI in the expansion can do the same, using metal plates instead and deploying a missile launcher. This increases their damage resistance but also protects them from being turned into roadkill by vehicles. How they get sandbags and metal plates [[HyperspaceArsenal anybody's guess]][[labelnote:*]]Although the guess]][[labelnote:*]]although for Guardian GI's sort-of explain it with their slower movement speed can be explained due speed, most likely they actually have to their armor and carrying lug around the metal plates.[[/labelnote]] plates alongside their flak armor[[/labelnote]] and worse, how they set them up in less than a second. .

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* GI units in ''VideoGame/CommandAndConquerRedAlert2'' can deploy sandbags which gives them increased resistance and also allows them to use their machine guns, but makes them immobile. The Guardian GI in the expansion can do the same, but using metal plates instead which makes them impervious from getting roadkilled by vehicles. How they get sandbags and metal plates is [[HyperspaceArsenal anybody's guess]], and worse, how they set them up in less than a second. GDI riflemen in ''VideoGame/CommandAndConquerTiberiumWars'' can build foxholes, which are basically GarrisonableStructures though this cost some cash and takes a while to build, and if you leave them empty, the enemy can use them too.

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* ''VideoGame/CommandAndConquer'' series:
*8 In ''VideoGame/CommandAndConquerRedAlert2'', the Allied
GI units in ''VideoGame/CommandAndConquerRedAlert2'' can deploy sandbags which gives them increased damage resistance and also allows them to use deploy their machine guns, but makes this renders them immobile. The Guardian Guadian GI in the expansion can do the same, but using metal plates instead which makes and deploying a missile launcher. This increases their damage resistance but also protects them impervious from getting roadkilled being turned into roadkill by vehicles. How they get sandbags and metal plates is [[HyperspaceArsenal anybody's guess]], guess]][[labelnote:*]]Although the Guardian GI's slower movement speed can be explained due to their armor and carrying the metal plates.[[/labelnote]] and worse, how they set them up in less than a second. second. .
**
GDI riflemen in ''VideoGame/CommandAndConquerTiberiumWars'' can build foxholes, which are basically GarrisonableStructures though this cost some cash and takes a while to build, and if you leave them empty, the enemy can use them too.
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* {{VideoGame/Rust}} lets players instantly plop down full-health structures on any unused terrain, so it is very common to ambush a player, only for them to deploy cover and heal. There are structures clearly meant to be cover, like waist-high barricades, but the walls used to ring compounds are also popular, and scrappy players will use whatever they've scavenged, like repair benches and water barrels.
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Lots of examples

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[[folder:Literature]]
* Gao soldiers in [[Literature/TheJenkinsverse the Deathworlders]] equip Shield Sticks: high tech rods that create a DeflectorShield. Medics throw them up to protect patients.
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* ''VideoGame/TheDivision'' had a waist-high deployable cover.
* Engineers in ''VideoGame/Planetside2'' can deploy cover for two soldiers, affectionately nicknamed "baby gates" for their waist-high dimensions and common use to block doorways.
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** Similarly, [[spoiler: In the collector base mission, one of your party must create a Biotic shield to repel seekers and maintain it during the fight.]]

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** Similarly, [[spoiler: In in the collector base [[spoiler:collector base]] mission, one of your party must create a Biotic shield to repel seekers and maintain it during the fight.]]
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* ''VideoGame/{{Splatoon}}'' has the sub-weapon Splash Wall, which is basically a pair of windshield wipers on a rig set up to spray a wall of ink to block enemy fire. They have limited duration and durability, but immediately splat anyone trying to go through them.

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* ''VideoGame/{{Splatoon}}'' ''Franchise/{{Splatoon}}'' has the sub-weapon Splash Wall, which is basically a pair of windshield wipers on a rig set up to spray a wall of ink to block enemy fire. They have limited duration and durability, but immediately splat anyone trying to go through them.

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* ''TabletopGame/{{GURPS}}: Ultra-Tech'' has various portable force screen generators while ''High-Tech'' provides explosives blankets which SWAT officers can use backward to protect themselves from attack.

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* ''TabletopGame/{{GURPS}}: Ultra-Tech'' ''TabletopGame/{{GURPS}}:''
** ''TabletopGame/GURPSHighTech'' (a book of real-world tech) details "explosives blankets" which SWAT officers can use to protect themselves from attack.
** ''TabletopGame/GURPSUltraTech'' (a book of science fiction tech)
has various portable force screen generators while ''High-Tech'' provides explosives blankets which SWAT officers can use backward to protect themselves from attack.generators.
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[[JustForFun/IThoughtItMeant Nothing to do with]] [[ContemptibleCover deplorable covers]].
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* ''VideoGame/StarCraft'': [[SquishyWizard Zerg Defiler]] can cast a spell that creates a cover, rendering all direct ranged attacks useless against units under it, including your own.

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* ''VideoGame/StarCraft'': [[SquishyWizard Zerg Defiler]] can cast a spell that creates a cover, cloud of smog, rendering all direct ranged attacks useless against units under it, including your own.
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* ''LightNovel/RebuildWorld'': Sheryl's gang uses portable DeflectorShields barriers, originally to barricade their HomeBase, but after they TookALevelInBadass into MenOfSherwood territory, they use these on the sides of flat bed trucks for a contract clearing a road of TheSwarm of huge monsters, as well as presumably during TheSiege. They take advantage of their mobile nature swap out barriers as they take damage.

to:

* ''LightNovel/RebuildWorld'': Sheryl's gang uses portable DeflectorShields barriers, originally to barricade their HomeBase, but after they TookALevelInBadass into MenOfSherwood territory, they use these on the sides of flat bed trucks for a contract clearing a road of TheSwarm of huge monsters, as well as presumably during TheSiege. They take advantage of their mobile nature to swap out barriers as they take damage.

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* A ''very'' [[NotTheIntendedUse unconventional use]] of fairies in ''Anime/FairyGone'': these beings are impervious to bullets, so their users can manifest them as mobile cover as needed.



* ''LightNovel/RebuildWorld'': Sheryl's gang uses portable DeflectorShields barriers, originally to barricade their HomeBase, but after they TookALevelInBadass into MenOfSherwood territory, they use these on the sides of flat bed trucks for a contract clearing a road of TheSwarm of huge monsters, as well as presumably during TheSiege. They take advantage of their mobile nature swap out barriers as they take damage.



* A ''very'' [[NotTheIntendedUse unconventional use]] of fairies in ''Anime/FairyGone'': these beings are impervious to bullets, so their users can manifest them as mobile cover as needed.

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** Unless you empty them out first and find your own dirt later...

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** Unless you empty A large scaled up version of this called the Concertainer (or Hesco barrier) is basically a metal-mesh reinforced bag that folds out into a cube about 1.5m in each side and filled with dirt and rocks. While originally used for flood protection, militaries have found them out first and find your own dirt later...extremely useful in creating a cheap, but effective wall for semi-permanent bases.


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* The Jersey Barrier used for traffic is often deployed to protect pedestrians or road workers from traffic. Militaries have also used them not only to redirect traffic at checkpoints or gates, but use as improvised cover in a pinch.
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** A more [[{{Pun}} down to earth]] variant is Atlas' Bulwark rock walls, which he can summon out of the ground. In a pinch, he can also turn it into a boulder and send it rolling forward to crush enemies.
** Frost is a variation; his Snow Globe surrounds a sphere-shaped area around him, blocking enemy damage as long as the ice's health bar lasts. This makes him a popular defensive Warframe as he can safeguard objectives or block choke points.
** Gara's Mass Vitrify allows her to form an expanding ring of glass walls as a secondary effect of its crowd-controlling ability. It's a little less effective as a defense than Frost's Snow Globe, as her glass walls are open on the top, but she can easily shatter them to power up her other abilities to obscene levels (in the ''millions of damage per second'' if you have enough time and energy to set it up).
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* In ''VideoGame/RainbowSixSiege'', A common gadget for all members of the defending team (and defenders in general) is the [[https://rainbowsix.fandom.com/wiki/Deployable_Shield Deployable Shield]], which provides a small amount of cover just enough for a player to crouch behind. Some also use it as an obstacle by putting it inside a doorway, having just enough space to fully block the door, forcing the enemies to either, leave it alone and try another route, leap through it or even outright destroy it. [[Characters/RainbowSixSiegeOperatorsYearFour Year Four's]] operative Goyo carries an explosive version of this shield called the Volcán Shield. Which has a fuel canister that allows it to function as an explosive BoobyTrap.
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** In [[UsefulNotes/WorldWarI 1915-1917]], (Allied) armies experimented with the use of a "creeping barrage" tactic, where the artillery would continually lay down fire just ahead of the advancing troops, using the shell blasts themselves as a form of cover. Creeping barrages soon became obsolete when the Germans realised (as a result of trying to conserve their increasingly scarce ammunition) that short, concentrated, and intense barrages on short sections of the enemy lines followed by lightening-fast assaults and break-throughs[[note]] the rest of the force following through these bridgeheads to encircle and force the surrender of/exterminate the forward sections of the enemy line[[/note]] were much more effective than either creeping barrages or the massive (week-)long barrages (followed up methodically but painfully slowly across a broad front) that had proceeded them both. 'Creeping Barrages' and 'Massive Barrages' were just too slow to result in anything more than tactical advances, as the enemy would always have enough time to bring up reserves to strengthen their lines, something that brief barrages followed by rapid assaults and breakthroughs managed to avoid (In theory, anyway. In practice, Germany's logistics capabilities were always too weak to properly sustain strategic offensives).

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** In [[UsefulNotes/WorldWarI 1915-1917]], (Allied) armies experimented with the use of a "creeping barrage" tactic, where the artillery would continually lay down fire just ahead of the advancing troops, using the shell blasts themselves as a form of cover. Creeping barrages soon became obsolete when the Germans realised (as a result of trying to conserve their increasingly scarce ammunition) that short, concentrated, and intense barrages on short sections of the enemy lines followed by lightening-fast assaults and break-throughs[[note]] the rest of the force following through these bridgeheads to encircle and force the surrender of/exterminate the forward sections of the enemy line[[/note]] were much more effective than either creeping barrages or the massive (week-)long barrages (followed up methodically but painfully slowly across a broad front) that had proceeded preceeded them both. 'Creeping Barrages' and 'Massive Barrages' were just too slow to result in anything more than tactical advances, as the enemy would always have enough time to bring up reserves to strengthen their lines, something that brief barrages followed by rapid assaults and breakthroughs managed to avoid (In theory, anyway. In practice, Germany's logistics capabilities were always too weak to properly sustain strategic offensives).
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* In ''TabletopGame/TheLordOfTheRingsStrategyBattleGame'', Corsair Arbalesters carry around big wooden pavises.

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* In ''TabletopGame/TheLordOfTheRingsStrategyBattleGame'', ''TabletopGame/MiddleEathStrategyBattleGame'': Corsair Arbalesters carry around big wooden pavises.pavises that raises their Defence characteristic by a large amount, as long as they are not Engaged in combat.
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* ''TabletopGame/Warhammer40K'': The "Fish of Fury" tactic was a much-hated but technically legal maneuver for Tau players where GlassCannon Fire Warriors could be deployed behind their Devilfish transport, and because the Devilfish is a HoverTank, it allowed the Fire Warriors to shoot enemies behind the tank while preventing said enemies from shooting the Fire Warriors (or if they did shoot back, anti-infantry weapons don't do much against vehicles).

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* ''TabletopGame/Warhammer40K'': ''TabletopGame/Warhammer40000'': The "Fish of Fury" tactic was a much-hated but technically legal maneuver for Tau players where GlassCannon Fire Warriors could be deployed behind their Devilfish transport, and because the Devilfish is a HoverTank, it allowed the Fire Warriors to shoot enemies behind the tank while preventing said enemies from shooting the Fire Warriors (or if they did shoot back, anti-infantry weapons don't do much against vehicles).
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* ''TabletopGame/Warhammer40K'': The "Fish of Fury" tactic was a much-hated but technically legal maneuver for Tau players where GlassCannon Fire Warriors could be deployed behind their Devilfish transport, and because the Devilfish is a HoverTank, it allowed the Fire Warriors to shoot enemies behind the tank while preventing said enemies from shooting the Fire Warriors (or if they did shoot back, anti-infantry weapons don't do much against vehicles).

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