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The first two bullet points under Ninja Gaiden were both talking about the exact same thing, so I combined them.


** A twist occurs in the first two games for the NES: the Malice Four from the first ''Ninja Gaiden'' appears in ''Ninja Gaiden II'' as mooks who are literal clones of the originals created by Ashtar. The clones are the same size as Ryu and are killed with a single strike like other regular mooks.
** Done both in-game and in-story in ''VideoGame/NinjaGaiden II: The Dark Sword of Chaos''. The basic {{Mooks}} you first fight are in fact clones of the first boss of the original game. Clones of the games subsequent three bosses also appear, usually in GiantMook form, though Kelberos comes back in full Boss form.

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** A twist occurs Done both in-game and in-story in ''VideoGame/NinjaGaidenIITheDarkSwordOfChaos''. Many of the first two games for the NES: the Malice Four from the first ''Ninja Gaiden'' appears in ''Ninja Gaiden II'' as mooks who basic {{Mooks}} you fight are literal clones of the originals created by Ashtar. Malice Four, the main bosses of the [[VideoGame/NinjaGaidenNES first game]]. The clones are the same size as Ryu and are mostly killed with a single strike like other regular mooks.
** Done both in-game and in-story in ''VideoGame/NinjaGaiden II: The Dark Sword of Chaos''. The basic {{Mooks}} you first fight are in fact
mooks, except for clones of the first boss Bloody Malth, who take a few hits to kill (and they attack with some kind of throwing disc a la ''VideoGame/{{Rygar}}'' instead of the original game. Clones of the games subsequent three bosses also appear, usually in GiantMook form, though Kelberos comes back in real Malth's lightning blasts). As an aversion, [[spoiler:Kelberos and Jaquio]] both return as full Boss form.bosses.

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* This happens quite often in ''VideoGame/SpiderManAndVenomMaximumCarnage'' for the SNES, most notably with the two [[PrehensileHair long-haired]] girls who act as the boss of the first stage and quickly become annoyingly common enemies.


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* ''VideoGame/SpiderManAndVenomMaximumCarnage'': This happens quite often in the SNES game, most notably with the two [[PrehensileHair long-haired]] girls who act as the boss of the first stage and quickly become annoyingly common enemies.
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* This happens quite often in ''[[VideoGame/MaximumCarnage Spider-Man and Venom: Maximum Carnage]]'' for the SNES, most notably with the two [[PrehensileHair long-haired]] girls who act as the boss of the first stage and quickly become annoyingly common enemies.

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* This happens quite often in ''[[VideoGame/MaximumCarnage Spider-Man and Venom: Maximum Carnage]]'' ''VideoGame/SpiderManAndVenomMaximumCarnage'' for the SNES, most notably with the two [[PrehensileHair long-haired]] girls who act as the boss of the first stage and quickly become annoyingly common enemies.
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* Most bosses in ''VideoGame/ShuihuzhuanLiangshanYingxiong'' returns as common enemies, notably the first stage's DualBoss, Zhang-San and Li-Shi, becomes regular mooks, while the corrupt Abbot, Magistrate and BattleButler gets recycled into lesser enemies.

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* Most bosses in ''VideoGame/ShuihuzhuanLiangshanYingxiong'' returns return as common enemies, notably the first stage's DualBoss, Zhang-San and Li-Shi, becomes regular mooks, while the corrupt Abbot, Magistrate and BattleButler gets recycled into lesser enemies.



* All the bosses except the last in ''VideoGame/{{Fishgun}}''. The Big Boy (a giant sentient peach who repeatedly tries flattening you with a RollingAttack), Big Girl (a living pear with a ChestBlaster) and Sour Boy (a sentient lemon that tries chomping you down) all returns as common enemies, who still retains the abilities of their boss counterparts. In the case of Sour Boy, you're cornered by a dozen mook lemons the very ''second'' the boss is killed!

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* All the bosses except the last in ''VideoGame/{{Fishgun}}''. The Big Boy (a giant sentient peach who repeatedly tries flattening you with a RollingAttack), Big Girl (a living pear with a ChestBlaster) and Sour Boy (a sentient lemon that tries chomping you down) all returns return as common enemies, who still retains retain the abilities of their boss counterparts. In the case of Sour Boy, you're cornered by a dozen mook lemons the very ''second'' the boss is killed!



* ''VideoGame/EternityTheLastUnicorn'''s first boss, the Undead Warmonger, returns as GiantMook foes. There's also the two MiniBoss, a pair of sorceresses who returns as regular enemies in the last stage.

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* ''VideoGame/EternityTheLastUnicorn'''s first boss, the Undead Warmonger, returns as GiantMook foes. There's also the two MiniBoss, a pair of sorceresses who returns return as regular enemies in the last stage.



* In ''VideoGame/OriAndTheBlindForest'', the "elemental orb" boss from the Ginso Tree becomes a common enemy in and near TheVeryDefinetelyFinalDungeon.

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* In ''VideoGame/OriAndTheBlindForest'', the "elemental orb" boss from the Ginso Tree becomes a common enemy in and near TheVeryDefinetelyFinalDungeon.TheVeryDefinitelyFinalDungeon.



* ''VideoGame/GunfighterTheLegendOfJesseJames'' has Jack Carson's personal guards, professional killers in black overcoats who appears in the first stage as a WolfpackBoss (four more shows up in the LocomotiveLevel as another boss) and later as EliteMook enemies. Be warned that even as mooks, they're deadshots who can hit Jesse with ease.

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* ''VideoGame/GunfighterTheLegendOfJesseJames'' has Jack Carson's personal guards, professional killers in black overcoats who appears in the first stage as a WolfpackBoss (four more shows up in the LocomotiveLevel as another boss) and later as EliteMook enemies.EliteMooks. Be warned that even as mooks, they're deadshots who can hit Jesse with ease.



* ''VideoGame/WarcraftIII''.

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* ''VideoGame/WarcraftIII''.''VideoGame/WarcraftIII'':



** Debustega was the strongest of the Ikustega in the second area and was the second boss of the game. [[spoiler:Bolbox, the Final Boss, summons a pink copy of him during the fight with him. Debustega is the only boss to be given this treatment, as the other creatures summoned by Bolbox are stronger variants of regular enemies]].

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** Debustega was the strongest of the Ikustega in the second area and was the second boss of the game. [[spoiler:Bolbox, the Final Boss, summons a pink copy of him during the fight with him. Debustega is the only boss to be given this treatment, as the other creatures summoned by Bolbox are stronger variants of regular enemies]].enemies.]]



* ''VideoGame/Haven2020''

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* ''VideoGame/Haven2020''''VideoGame/Haven2020'':



* ''VideoGame/TheBattleCats'' uses this liberally. Almost every enemy in the game, even the former [[FinalBoss final]] or {{Superboss}}es, will show up again later in the game, either in [[ZergRush greater numbers]] or [[TookALevelInBadass under a greater strength magnification.]] As an example, [[WakeUpCallBoss Teacher Bun Bun]] appears as the final boss of [[NoobCave Empire of Cats]], but becomes quite common later on (either himself, or as a [[UndergroundMonkey variant]]) as a beefy EliteMook.

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* ''VideoGame/TheBattleCats'' uses this liberally. Almost every enemy in the game, even the former [[FinalBoss final]] or {{Superboss}}es, will show up again later in the game, either in [[ZergRush greater numbers]] or [[TookALevelInBadass under a greater strength magnification.]] As an example, [[WakeUpCallBoss Teacher Bun Bun]] appears as the final boss of [[NoobCave Empire of Cats]], but becomes quite common later on (either himself, or as a [[UndergroundMonkey variant]]) as a beefy EliteMook.{{Elite Mook|s}}.



* In ''Literature/TheJenkinsverse'', the Hunter [[AsskickingLeadsToLeadership Alpha-of-Alphas]] reserves the species' most advanced cybernetic enhancements for itself, turning it into a house-sized juggernaut able to take on the entire [[SuperSoldier HEAT]] at once. After it's defeated by HEAT and [[TheStarscream usurped by the Alpha Builder]], these enhancements are distributed to Alphas and Betas in the field, turning the latter into sentient tanks and making the former able to go toe-to-toe with HEAT operators [[spoiler:and even ''win''.]]

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* In ''Literature/TheJenkinsverse'', the Hunter [[AsskickingLeadsToLeadership Alpha-of-Alphas]] reserves the species' most advanced cybernetic enhancements for itself, turning it into a house-sized juggernaut able to take on the entire [[SuperSoldier HEAT]] at once. After it's defeated by HEAT and [[TheStarscream usurped by the Alpha Builder]], these enhancements are distributed to Alphas and Betas in the field, turning the latter into sentient tanks and making the former able to go toe-to-toe with HEAT operators [[spoiler:and even ''win''.]]''win'']].



** ''Series/MahouSentaiMagiranger''/''Series/PowerRangersMysticForce'' had a two-tier Mook system. One of the EliteMooks actually served as a MonsterOfTheWeek in an early episode. By the time the heroes came onto their own, the EliteMooks didn't appear stronger than their regular counterparts.

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** ''Series/MahouSentaiMagiranger''/''Series/PowerRangersMysticForce'' had a two-tier Mook system. One of the EliteMooks actually served as a MonsterOfTheWeek in an early episode. By the time the heroes came onto their own, the EliteMooks Elite Mooks didn't appear stronger than their regular counterparts.
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* Inverted with the Uber Soldat in ''VideoGame/ReturnToCastleWolfenstein'', as you first fight a prototype Mook version, then a tougher boss version. Then played straight when the Uber version itself becomes a normal enemy alongside the Proto Soldats.
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* In ''VideoGame/{{ULTRAKILL}}'', Every enemy introduced as a boss within the mid-layer levels eventually appears as a regular enemy deeper within Hell, or at least within the [[EndlessGame Cyber Grind]] survival mode.

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* In ''VideoGame/{{ULTRAKILL}}'', Every every enemy introduced as a boss within the mid-layer levels eventually appears as a regular enemy deeper within Hell, or at least within the [[EndlessGame Cyber Grind]] survival mode.
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* In ''VideoGame/{{ULTRAKILL}}'', all the enemies that appear as bosses in mid-layer levels appear as regular enemies later in the game or at least in cybergrind. The boss versions of the said enemies have more health.

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* In ''VideoGame/{{ULTRAKILL}}'', all Every enemy introduced as a boss within the enemies that appear as bosses in mid-layer levels appear eventually appears as a regular enemies later in the game enemy deeper within Hell, or at least in cybergrind. The boss versions of within the said enemies have more health.[[EndlessGame Cyber Grind]] survival mode.
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* ''VideoGame/ShadowForce'' have the Amoeba Clones MirrorBoss who initially appears as clones of your characters, and fought as a boss with multiple life bars. After you defeat them lesser Amoeba Clones appears as common enemies.

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* ''VideoGame/Pikmin2'': The Burrowing Snagret -- the boss of the third dungeon you visit -- appears as a regular enemy later on in the game (and not that much later), and often in pairs. The Emperor Bulblax, which was the FinalBoss of ''VideoGame/Pikmin2001'', appears also as a boss in one dungeon, but later on occur as mere mini-bosses and in pairs. The Beady Long Legs, the boss of what is likely to be the fourth dungeon, appears in the overworld after Day 30.

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* ''VideoGame/{{Pikmin}}'':
**
''VideoGame/Pikmin2'': The Burrowing Snagret -- the boss of the third dungeon you visit -- appears as a regular enemy later on in the game (and not that much later), and often in pairs. The Emperor Bulblax, which was the FinalBoss of ''VideoGame/Pikmin2001'', appears also as a boss in one dungeon, but later on occur as mere mini-bosses and in pairs. The Beady Long Legs, the boss of what is likely to be the fourth dungeon, appears in the overworld after Day 30.30.
** ''VideoGame/Pikmin4'': The Porquillion is the boss of the tutorial segment as Olimar and one serves as a boss fight in the farthest part of the first proper area. Caves later in the game would have a Porquillion fought in the middle of it, with one being in Plunder Palace acting as the middle boss, and another one in Cradle of the Beast that is just out in the open and not part of a "boss arena"-style floor. A Tusked Blowhog is also treated as a boss fight in the early cave it is found in, but appears in later caves being treated as a standard enemy.
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* The first stage of ''VideoGame/ShadowOfTheNinja'' has a mini-boss fight against a soldier called Palooka. Multiple Palookas appear as regular enemies in stage 2, with three appearing right before the final boss of the stage.
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* Several bosses of ''VideoGame/ArabianFight'' returns in weaker forms. Notably, the first three - El-bow the burly mercenary, Captain Shoul-der of the slave galley, and the fire-breather from the market level - returns as mooks of the BigBad. The Lizard-man and Snake-woman boss from the desert also returns in the final stage as regular foes.
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*** Some bosses from earlier in the game also show up later. If you revisit the Floating Ruins in later chapters, you will occasionally encounter Boris, the boss from the first mission there. He has exactly the same stats as last time, therefore making him much easier to defeat.

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*** Some bosses from earlier in the game also show up later. If you revisit the Floating Ruins in later chapters, you will occasionally encounter Boris, the boss from the first mission there. He has exactly the same stats as last time, therefore making him much easier to defeat.

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*** The BonusDungeon has a lot of these. In the 100-floor dungeon, you encounter bosses on every 20th floor, and after beating the 80th floor boss, all the level bosses you've beaten thus far will start showing up as normal enemies beyond the 81st floor. Considering how incredibly powerful they are (the last two have over '''10 times''' the HP of the final boss!), it's generally a VERY good idea to run if you run into them, as they're NOT worth the effort to beat a second time.



*** Ultima and Omega Weapon, usually {{Superboss}}es, have been relegated to random encounters for this game. Surprisingly, Omega is the easier of the two.
*** ''X-2'' also has bosses from ''VideoGame/FinalFantasyX'' return as regular encounters. Because the mechanics of the games are so different, they can be much easier or more difficult than you remember.

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*** Ultima and Omega Weapon, usually {{Superboss}}es, have been relegated to random encounters for this game. Surprisingly, Omega is the easier of the two.
*** ''X-2''
This game also has bosses from ''VideoGame/FinalFantasyX'' return ''Final Fantasy X'' returning as regular encounters. Because the mechanics of the games are so different, they can be much easier or more difficult than you remember. For example, Ultima and Omega Weapon -- both of whom were powerful {{Optional Boss}}es in the original game -- have been relegated to random encounters for this game. Surprisingly, Omega is the easier of the two.
*** The [[BonusDungeon Via Infinito]] has a lot of these. In the 100-floor dungeon, you encounter bosses on every 20th floor, and after beating the 80th floor boss, all the level bosses you've beaten thus far will start showing up as normal enemies on the 81st floor and beyond. Considering how incredibly powerful and durable they are (in fact, the {{Superboss}} of Via Infinito has more HP than all parts of Vegnagun plus [[spoiler:Shuyin]] ''combined''), it's generally a good idea to run if you run into them, as they're generally not worth the effort to beat a second time unless you want to maintain the full power of [[InfinityPlusOneSword Finale]].
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A {{boss|Battle}} who, after being defeated, returns later in the game, not as a boss, but as a regular enemy instead (sometimes more than one appearing at once). Sometimes, the boss you fought is the "strongest" of the monsters; sometimes you've attained a new weapon which is [[ElementalRockPaperScissors particularly effective against that boss]], or just leveled up enough that you're able to take on several at a time. In some games, later enemies will be [[PaletteSwap palette-swapped]] versions of the boss's sprite/model, and may actually be ''stronger'' than the original boss form. It makes you wonder why ''they're'' [[AuthorityEqualsAsskicking not in charge]].

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A {{boss|Battle}} who, after being defeated, returns later in the game, not as a boss, but as a regular enemy instead (sometimes more than one appearing at once). Sometimes, the boss you fought is the "strongest" of the monsters; sometimes you've attained a new weapon which is [[ElementalRockPaperScissors particularly effective against that boss]], or just leveled up enough that you're able to take on several at a time. In some games, later enemies will be [[PaletteSwap palette-swapped]] versions of the boss's sprite/model, and may actually be ''stronger'' than the original boss form. It makes you wonder why ''they're'' [[AuthorityEqualsAsskicking [[PositionOfLiteralPower not in charge]].
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* All the bosses except the last in ''VideoGame/{{Fishgun}}''. The Big Boy (a giant sentient peach who repeatedly tries flattening you with a RollingAttack), Big Girl (a living pear with a ChestBlaster) and Sour Boy (a sentient lemon that tries chomping you down) all returns as common enemies, who still retains the abilities of their boss counterparts. In the case of Sour Boy, you're cornered by a dozen mook lemons the very ''second'' the boss is killed!

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* ''VideoGame/{{Blood}}'' plays around with this:
** Excluding the final boss Tchernobog, all the boss enemies in the original game appear as regular enemies in the episode(s) following their boss fight. Each one also has a subordinate version of themselves that first appears in the episode they're the boss of -- regular gargoyles appear from the beginning to foreshadow the stone gargoyle Cheogh, smaller spiders start appearing in the second episode for Shial, and hellhounds make their debut in the third episode to pave the way for Cerberus.
** The expansions both invert this in some manner. For the third-party ''Cryptic Passage'', while the subordinate enemies all show up at one point or another throughout the episode, the bosses themselves remain a one-time encounter at the very end of the episode, Shial and Cheogh as the BossRush and Cerberus, now [[MesACrowd two at once]], getting to be the final boss. The first-party ''Plasma Pak'', meanwhile, manages to make a challenging final boss out of yet another PaletteSwap of the bog-standard Cultist, of all things -- given [[LawOfChromaticSuperiority red robes]], a faster rate of fire, more health, and the ability to [[TurnsRed transform into a hideous beast]] when you kill him the first time.
** ''Blood II: The Chosen'' mixes it up. The final boss, as expected, doesn't have time to show up again (even in the expansion, which uses an entirely different final boss), while the Prophet from halfway through Chapter 1, the Behemoth from the end of Chapter 2, and the Death Shroud from early in Chapter 3 become more common enemies in later levels. The Naga from the end of Chapter 1, however, remains a one-time encounter, while the three Undead Chosen from the second level of the last chapter appear only one other time near the end of the expansion to act as a more spread-out boss rush, and Gideon takes more of a SequentialBoss route, fighting you in one form as the last boss of Chapter 3 before running away and fighting you again in OneWingedAngel form at the start of Chapter 4's first level.

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* The ''VideoGame/{{Blood}}'' series plays around with this:
** Excluding In ''VideoGame/Blood1997'', excluding the final boss Tchernobog, all the boss enemies in the original game appear as regular enemies in the episode(s) following their boss fight. Each one also has a subordinate version of themselves that first appears in the episode they're the boss of -- regular gargoyles appear from the beginning to foreshadow the stone gargoyle Cheogh, smaller spiders start appearing in the second episode for Shial, and hellhounds make their debut in the third episode to pave the way for Cerberus.
** The expansions both invert this in some manner. For the third-party *** ''Cryptic Passage'', Passage'' has an inversion: while the subordinate enemies all show up at one point or another throughout the episode, the bosses themselves remain a one-time encounter at the very end of the episode, Shial and Cheogh as the BossRush and Cerberus, now [[MesACrowd two at once]], getting to be the final boss. boss.
***
The first-party "Post Mortem" episode of ''Plasma Pak'', meanwhile, manages to make is also an inversion: it makes a challenging final boss out of yet another PaletteSwap of the bog-standard Cultist, of all things -- given [[LawOfChromaticSuperiority red robes]], a faster rate of fire, more health, and the ability to [[TurnsRed transform into a hideous beast]] when you kill him the first time.
** ''Blood II: The Chosen'' ''VideoGame/BloodIITheChosen'' mixes it up. The final boss, as expected, doesn't have time to show up again (even in the expansion, which uses an entirely different final boss), while the Prophet from halfway through Chapter 1, the Behemoth from the end of Chapter 2, and the Death Shroud from early in Chapter 3 become more common enemies in later levels. The Naga from the end of Chapter 1, however, remains a one-time encounter, while the three Undead Chosen from the second level of the last chapter appear only one other time near the end of the expansion to act as a more spread-out boss rush, and Gideon takes more of a SequentialBoss route, fighting you in one form as the last boss of Chapter 3 before running away and fighting you again in OneWingedAngel form at the start of Chapter 4's first level.

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[[folder:Puzzle Game]]
* ''Franchise/AngryBirds'':
** In the original ''Angry Birds'', the Corporal and Foreman Pigs appear as the toughest foes in the first episode's first and second parts, but are reduced to slightly tougher common pigs for the rest of the game. Less common with King Pig, but he occasionally gets this treatment as well, with some levels even having multiple of him. The "Mighty Hoax" episode [[JustifiedTrope explains his additional appearances]] as [[ActuallyADoombot cardboard cutouts]].
** ''VideoGame/AngryBirdsEpic'' does this with some of its enemies. For example, the Howler shows up as a MiniBoss on the way to the third tower, but becomes a regular enemy (in the form of the Banshee, which has less HP, but is otherwise identical) quite soon after.
[[/folder]]



* ''VideoGame/TheBattleCats'' uses this liberally. Almost every enemy in the game, even the former [[FinalBoss final]] or {{Superboss}}es, will show up again later in the game, either in [[ZergRush greater numbers]] or [[TookALevelInBadass under a greater strength magnification.]] One particularly notable example: [[TheDreaded Berserkory]] is introduced as a boss in his first appearance, with special music and [[FlunkyBoss only a few]] [[FragileSpeedster Brollows]] [[FlunkyBoss for support]]. The very next level includes no less than ''three'' Berserkories, no less powerful than before.

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* ''VideoGame/TheBattleCats'' uses this liberally. Almost every enemy in the game, even the former [[FinalBoss final]] or {{Superboss}}es, will show up again later in the game, either in [[ZergRush greater numbers]] or [[TookALevelInBadass under a greater strength magnification.]] One particularly notable example: [[TheDreaded Berserkory]] is introduced As an example, [[WakeUpCallBoss Teacher Bun Bun]] appears as the final boss of [[NoobCave Empire of Cats]], but becomes quite common later on (either himself, or as a boss in his first appearance, with special music and [[FlunkyBoss only [[UndergroundMonkey variant]]) as a few]] [[FragileSpeedster Brollows]] [[FlunkyBoss for support]]. The very next level includes no less than ''three'' Berserkories, no less powerful than before.beefy EliteMook.
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* Lickers from the ''Film/ResidentEvilFilmSeries''. In the [[Film/ResidentEvil2002 first movie]], a single licker is the last obstacle for Alice and the other heroes and takes an insane amount of punishment before it's eventually killed. The [[Film/ResidentEvilApocalypse second movie]] literally re-introduces Alice as a zombie-killing badass by having her kill three lickers in under two minutes. They're degraded even further with later films containing large numbers of lickers easily killed by the heroes.

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* Lickers from the ''Film/ResidentEvilFilmSeries''. In the [[Film/ResidentEvil2002 first movie]], a single licker is the last obstacle for Alice and the other heroes and takes an insane amount of punishment before it's eventually killed. The [[Film/ResidentEvilApocalypse second movie]] literally re-introduces Alice as a zombie-killing badass by having her kill three lickers in under two minutes. They're degraded even further with later films containing large numbers of lickers easily killed by the heroes.no different than any other mutated monstrosity.
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* Lickers from the ''Film/ResidentEvilFilmSeries''. In the [[Film/ResidentEvil2002 first movie]], a single licker is the last obstacle for Alice and the other heroes and takes an insane amount of punishment before it's eventually killed. The [[Film/ResidentEvilApocalypse second movie]] literally re-introduces Alice as a zombie-killing badass by having her kill three lickers in under two minutes. They're degraded even further with later films containing large numbers of lickers easily killed by the heroes.
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** ''VideoGame/TheLegendOfZeldaOracleGames'' are filled with degraded boss versions of bosses from earlier entries in the series. Facade goes from 6th dungeon boss in ''Link's Awakening'' to 2nd dungeon miniboss in ''Oracle of Seasons'', while ''Oracle of Seasons''[='=] fourth dungeon miniboss, Agunima, and ''Oracle of Ages''[='=] final one, the Blue Stalfos, are expies of ''Agahnim'', a major story villain from ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]''. On the other hand, the ''Oracle'' games also ''invert'' this trope with Vire, the sixth dungeon miniboss in both games, which uses the exact same sprite as a regular enemy from the final dungeon of ''Link's Awakening'' and similar tactics, though this miniboss version naturally takes a lot more hits and moves [[LightningBruiser even quicker.]] On top of that, Vires were ''very'' unremarkable enemies in the original Legend of Zelda, wandering around the room and splitting into two even more unremarkable bat enemies called Keese -- the weakest enemies in every game they're in -- if hit (at least, until you're powered up enough to take Vires out in one hit). This Vire is a fast flier with ''three'' types of attack, intelligent enough to try and dodge your sword, and who does much more damage than the original, and when you've finally defeated him, the two bat enemies he splits into are similarly much bigger of a nuisance than a Keese.

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** ''VideoGame/TheLegendOfZeldaOracleGames'' are filled with degraded boss versions of bosses from earlier entries in the series. Facade goes from 6th dungeon boss in ''Link's Awakening'' to 2nd dungeon miniboss in ''Oracle of Seasons'', while ''Oracle of Seasons''[='=] fourth dungeon miniboss, Agunima, and ''Oracle of Ages''[='=] final one, the Blue Stalfos, are expies of ''Agahnim'', a major story villain from ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]''. On the other hand, the ''Oracle'' games also ''invert'' this trope with Vire, the sixth dungeon miniboss in both games, which uses the exact same sprite as a regular enemy from the final dungeon of ''Link's Awakening'' and similar tactics, though this miniboss version naturally takes a lot more hits and moves [[LightningBruiser even quicker.]] On top of that, Vires were ''very'' unremarkable enemies in the original ''The Legend of Zelda, Zelda'', wandering around the room and splitting into two even more unremarkable bat enemies called Keese -- the weakest enemies in every game they're in -- if hit (at least, until you're powered up enough to take Vires out in one hit). This Vire is a fast flier with ''three'' types of attack, intelligent enough to try and dodge your sword, and who does much more damage than the original, and when you've finally defeated him, the two bat enemies he splits into are similarly much bigger of a nuisance than a Keese.
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* ''VideoGame/EasternExorcist'' have a couple of bosses who reappears as degraded enemies, like the Hair Feeder who debuts as a MiniBoss, then a proper boss, before smaller versions comes back as regular mooks. There's also a mighty demon called Green Wraith who reappears as GiantMook enemies. This trope however is inverted with many bosses, who are KingMook counterparts to regular enemies.
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* In ''Literature/TheJenkinsverse'', the Hunter [[AsskickingLeadsToLeadership Alpha-of-Alphas]] reserves the species' most advanced cybernetic enhancements for itself, turning it into a house-sized juggernaut able to take on the entire [[SuperSoldier HEAT]] at once. After it's defeated by HEAT and [[TheStarscream usurped by the Alpha Builder]], these enhancements are distributed to Alphas and Betas in the field, turning the latter into sentient tanks and making the former able to go toe-to-toe with HEAT operators [[spoiler:and even ''win''.]]
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** ''VideoGame/FinalFantasyXVI'': The Midnight Raven is an early-game boss that can prove a formidable challenge for Clive. Soon after Clive defeats it, slightly weaker versions of it start showing up as uncommon enemies under the name "Royal Tongvaldr".
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** In ''VideoGame/DragonQuestI'', you must rescue the princess from the Dragon early on. Later, dragons are all over the place. The Axe Knight also first appears as a boss guarding Erdrick's Armor, then as a recurring enemy in the FinalDungeon.
** In ''VideoGame/DragonQuestII'', Atlas, Pazuzu and Belial are [[BigBad Hargon]]'s three lieutenants. Later DQ games would recycle their designs as common enemies and mini-bosses.

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** In ''VideoGame/DragonQuestI'', you must rescue the princess Princess Gwaelin from the Green Dragon early on. Later, dragons Green and Dread Dragons are all over the place. place (though the Green Dragon guarding the princess was just a mook in the original NES version, only becoming a boss in the remakes). The Axe Knight Aberrant also first appears as a boss guarding Erdrick's Armor, then as a recurring enemy (a variant dubbed Knight Abhorrent) in the FinalDungeon.
** In ''VideoGame/DragonQuestII'', Atlas, Pazuzu and Belial are [[BigBad Hargon]]'s three lieutenants. Later DQ ''DQ'' games would recycle their designs as common enemies and mini-bosses.
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* One of the first bosses in ''VideoGame/Prototype2'' is a customized gunship that has a ton of health and the unique ability to fire multiple salvos of missiles in a row (at the expense of having a CoolDown). More gunships don't show up until the third act and are noticeably weaker in all respects, even ignoring that you unlock the ability to instakill them at that point.

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* One of the first bosses in ''VideoGame/Prototype2'' is a customized gunship that has a ton of health and the unique ability to fire multiple salvos of missiles in a row (at the expense of having a CoolDown). More gunships don't show up until the third act later and are noticeably weaker in all respects, even ignoring that you unlock the ability to instakill them at that point. respects.
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** ''The First Encounter'' has the Aludran Reptiloid, Highlander, which appears as a boss. When it reappears in subsequent installments of Serious Sam, it has been demoted to a mook. Ironically, in ''The Second Encounter'', they can actually withstand ''more'' punishment before dying than they did as a boss. It also follows a variation of ''Doom''[='=]s Baron of Hell/Hell Knight dichotomy, as a smaller and weaker Common variation later shows up in more frequent numbers.
** In ''Serious Sam 3'', the first Adult Arachnoid is counted as a boss. It subsequently appears as a normal enemy and soon a smaller version of them also appears. The same goes for the first Major Biomechanoid, Technopolip, Khnum, and Witch-Bride you encounter.

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** ''The ''[[VideoGame/SeriousSamTheFirstEncounter The First Encounter'' Encounter]]'' has the Aludran Reptiloid, Highlander, which appears as a boss. When it reappears in subsequent installments of Serious Sam, installments, it has been demoted to a mook. Ironically, in ''The ''[[VideoGame/SeriousSamTheSecondEncounter The Second Encounter'', Encounter]]'', they can actually withstand ''more'' punishment before dying than they did as a boss. It also follows a variation of ''Doom''[='=]s Baron of Hell/Hell Knight dichotomy, as a smaller and weaker Common variation later shows up in more frequent numbers.
** In ''Serious Sam 3'', ''VideoGame/SeriousSam3BFE'', the first Adult Arachnoid is counted as a boss. It subsequently appears as a normal enemy and soon a smaller version of them also appears. The same goes for the first Major Biomechanoid, Technopolip, Khnum, and Witch-Bride you encounter.
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* Kathorao from ''VideoGame/{{Perish}}'', the first boss, returns in the last stage as a one-time mook enemy.

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Crosswicking


* ''VideoGame/{{Doom}}'':
** The bosses of the shareware episode of the first game, the Barons of Hell, become more common in the retail episodes. They're just as tough as they were as bosses, though the energy weapons (the plasma gun and the {{BFG}}) that you acquire later on make quick work of them.

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* ''VideoGame/{{Doom}}'':
''Franchise/{{Doom}}'':
** The bosses of the shareware episode of [[VideoGame/{{Doom}} the first game, game]], the Barons of Hell, become more common in the retail episodes. They're just as tough as they were as bosses, though the energy weapons (the plasma gun and the {{BFG}}) that you acquire later on make quick work of them.



** ''VideoGame/DoomII'' adds the Hell Knights, a PaletteSwap of the Baron with half the health [[GlassCannon but the same power]]. Combined with the addition of the double-barreled shotgun, they show up more than the Barons without unbalancing things too drastically. Also, the Arachnotrons are basically smaller versions of the Spider Mastermind with plasma cannons instead of a chaingun.

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** ''VideoGame/DoomII'' ''VideoGame/DoomII'':
*** The game
adds the Hell Knights, a PaletteSwap of the Baron with half the health [[GlassCannon but the same power]]. Combined with the addition of the double-barreled shotgun, they show up more than the Barons without unbalancing things too drastically. Also, the Arachnotrons are basically smaller versions of the Spider Mastermind with plasma cannons instead of a chaingun.chaingun.
*** After serving as the FinalBoss of the base game, the Icon of Sin reappears at the end of Map 15 in ''Master Levels''; however, it's smaller due to the wall's size and much easier (as you're now positioned from a more convenient spot to hit its weak point directly). Also, it's no longer the FinalBoss, as that level isn't the last in the collection.
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* Most bosses in ''VideoGame/ShuihuzhuanLiangshanYingxiong'' returns as common enemies, notably the first stage's DualBoss, Zhang-San and Li-Shi, becomes regular mooks, while the corrupt Abbot, Magistrate and BattleButler gets recycled into lesser enemies.
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* ''VideoGame/{{Okami}}'': Both the Tube Foxes fought inside the Water Dragon and Ichiro, a shark monster found in the Sunken Ship, are introduced as mini-bosses, but can be fought again later in the games overworld as regular, albeit incredibly rare, enemies. The Spider Queen, the first boss of the game, also counts as the Bandit Spider enemies are fought in the same way and closely resemble her, but are not meant as bosses, just slightly tougher enemies.

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* ''VideoGame/{{Okami}}'': Both the Tube Foxes fought inside the Water Dragon and Ichiro, a shark monster found in the Sunken Ship, are introduced as mini-bosses, but can be fought again later in the games overworld as regular, albeit incredibly rare, enemies. The Spider Queen, the first boss of the game, also counts as the Bandit Spider enemies are fought in the same way and closely resemble her, but are not meant as bosses, just slightly tougher enemies.mini-bosses.

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