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Additional detail for some RTS examples.


* In ''Star Wars: EmpireAtWar'', every faction has one unit which has the ability to clear a defined area for a fraction of time via sensor ping. On certain maps you can also capture a radar station to remove the FogOfWar permanently on the entire map.
* In ''VideoGame/AgeOfEmpiresIII'', your explorer has a "spyglass" ability, which instantly reveals a circle in the fog of war, anywhere on the map. Early in the game, this can be used to scout out resources or find your opponent's settlements. Late in the game, it's mainly used to spy on your enemies and find out the make-up of their army before an attack.

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* In ''Star Wars: EmpireAtWar'', every faction has one unit which has the ability to clear a defined area for a fraction of time via sensor ping. On certain maps you can also capture a radar station an abandoned sensor array to remove the FogOfWar Fog Of War permanently on the entire map.
map (until it's lost or destroyed).
* In ''VideoGame/AgeOfEmpiresIII'', when playing as Portugal your explorer has a "spyglass" ability, which instantly reveals a circle in the fog of war, anywhere on the map. Early in the game, this can be used to scout out resources or find your opponent's settlements. Late in the game, it's mainly used to spy on your enemies and find out the make-up of their army before an attack.



** In ''AgeOfEmpiresII'', when you research Cartography, you clear up a lot of the fog of war by seeing the same thing as your allies. There isn't any way to remove it if you have no allies, though.

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** In ''AgeOfEmpiresII'', when you research Cartography, you clear up a lot of the fog of war by seeing the same thing as your allies. There isn't any way to remove it if you have no allies, though. The Spies tech comes close, letting you see through your enemies' eyes, but it costs 200 gold per villager. By the time you can afford this, like in AOEIII, you've already mostly won.
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** In ''AgeOfEmpiresII'', when you research Cartography, you clear up a lot of the fog of war by seeing the same thing as your allies. There isn't any way to remove it if you have no allies, though.
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* The Clairvoyance SupportPower, as well as Twisted Fate's LimitBreak both incorporate this in ''LeagueOfLegends''.

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* The Clairvoyance SupportPower, as well as Twisted Fate's LimitBreak both incorporate this in ''LeagueOfLegends''.''VideoGame/LeagueOfLegends''.

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%% I haven't played all of the C&C games, so if there's anything I forgot, make sure to keep it organized by release date.
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* The first ''VideoGame/CommandAndConquerRedAlert'' goes as far as give the trickier faction GPS satellites, which permanently reveal the battlefield, and gap generators, which generate it for the enemy. The Russian faction received spy planes, which are much slower in revealing the map. Normally fog of war stays gone after it's dispelled.
** This set-up remains for ''Red Alert 2'', though if one's radar facility is destroyed or sabotaged by spies the fog is reset. In ''Red Alert 3'', Allied commanders have a recon sweep power which unveils everything from point A to point B - terrain is always visible to all commanders, though.

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* The first ''VideoGame/CommandAndConquerRedAlert'' goes as far as Most ''VideoGame/CommandAndConquer'' games give the trickier each faction GPS satellites, which intelligence powers like radar scanning that let you reveal targeted areas of the map.
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%% I haven't played all of the games, so if there's anything I forgot, make sure to keep it organized by release date.
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** In ''[[VideoGame/CommandAndConquerRedAlert2 Red Alert 2]]'', the Allies can build a spy satellite uplink that reveals everything on the map. They can also cover up areas on the map with regenerating shroud by placing a Gap Generator. In ''Yuri's Revenge'', the Soviets gain the ability to deploy a spy plane, and [[PsychicPowers Yuri]] can use clairvoyance as a radar scan.
** In ''[[VideoGame/CommandAndConquerGenerals Generals]]'' and its expansion, an American command center and upgraded GLA Radar Vans provide radar scanning abilities. In addition, China can use satellite hacks to
permanently reveal the battlefield, space around enemy command centers, and gap generators, which generate it for both they and the enemy. The Russian faction received spy planes, which are much slower in revealing the map. Normally fog of war stays gone after it's dispelled.
** This set-up remains for ''Red Alert 2'', though if one's radar facility is destroyed or sabotaged by spies the fog is reset. In ''Red Alert 3'', Allied commanders have a recon sweep power which unveils
USA can intermittently reveal everything from point A the enemies see.
** In ''[[VideoGame/CommandAndConquerTiberiumWars Tiberium Wars]]'', the intelligence powers are more limited. GDI has a radar scan ability, Nod has
to point B - terrain is always visible to manually scout everything (but in the expansion, they can scan for power plants), and the Scrin can reveal the locations of anything Tiberium-related: refineries, harvesters, silos, and crystals will all commanders, though.be revealed.
** In ''[[VideoGame/CommandAndConquerRedAlert3 Red Alert 3]]'', powers like this are even more limited. The only real intelligence support power belongs to the Allies, who can send invulnerable scouting drones to reveal a line across the map.
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* Spies in ''VideoGame/TheAncientArtOfWar'' can see twice as far as other units, but can't put up a fight.
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* There is also a defogging ability in the Elves' arsenal in ''LordoftheRings: Battle for Middle-Earth'', at least in the second one. It clears a blurry-edged circle on the map. In the first game, the forces of Darkness (Sauron and Saruman) could use the Eye of Sauron and the Palantir, respectively, as support powers to clear the fog where they pointed.

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* There is also a defogging ability in the Elves' arsenal in ''LordoftheRings: ''LordOfTheRings: Battle for Middle-Earth'', at least in the second one. It clears a blurry-edged circle on the map. In the first game, the forces of Darkness (Sauron and Saruman) could use the Eye of Sauron and the Palantir, respectively, as support powers to clear the fog where they pointed.
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* There is also a defogging ability in the Elves' arsenal in [[LordoftheRings LotR]]: Battle for Middle-Earth, at least in the second one. It clears a blurry-edged circle on the map. In the first game, the forces of Darkness (Sauron and Saruman) could use the Eye of Sauron and the Palantir, respectively, as support powers to clear the fog where they pointed.

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* There is also a defogging ability in the Elves' arsenal in [[LordoftheRings LotR]]: ''LordoftheRings: Battle for Middle-Earth, Middle-Earth'', at least in the second one. It clears a blurry-edged circle on the map. In the first game, the forces of Darkness (Sauron and Saruman) could use the Eye of Sauron and the Palantir, respectively, as support powers to clear the fog where they pointed.
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* There is also a defogging ability in the Elves' arsenal in [[LordoftheRings LotR]]: Battle for Middle-Earth, at least in the second one. It clears a blurry-edged circle on the map.

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* There is also a defogging ability in the Elves' arsenal in [[LordoftheRings LotR]]: Battle for Middle-Earth, at least in the second one. It clears a blurry-edged circle on the map. In the first game, the forces of Darkness (Sauron and Saruman) could use the Eye of Sauron and the Palantir, respectively, as support powers to clear the fog where they pointed.




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* In ''RiseOfLegends'' the Vinci faction could build an observatory complete with giant telescope. It cleared the fog of war in a cone across the map in whatever direction it's pointed, rather than just clearing a round spot in the middle of the fog like in most other games. Later on, the Cuotl faction could get a support power that was basically a KillSat, both clearing and blasting where it was targeted.

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** Interestingly, the Torch doesn't light up a fixed radius around its user - it adds to the user's sight by a fixed amount. So a torch held by a thief, assassin, or rogue is three times brighter than that same torch held by anyone else.

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** Interestingly, the Torch item doesn't light up a fixed radius around its user - it adds to the user's sight by a fixed amount. So a torch held by a thief, assassin, or rogue is three times brighter than that same torch held by anyone else.else.
** The Tellius games also have Janaff's Insight skill, which adds +5 to his vision range (which is already high as it is, due to being a Laguz unit), and the sequel has Vanguard!Ike have just as much vision as thieves for no real reason. There were also fixed-position torch obstacles in the sequel as well, which reveal 5 spaces within its range when lit. Enemies can also extinguish them.
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namespace


* In ''Videogames/EuropaUniversalis'' countries in a royal marriage or alliance with the player have the fog of war removed. In ''EU III'' espionage missions does the same for enemy territories as well.

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* In ''Videogames/EuropaUniversalis'' ''Videogame/EuropaUniversalis'' countries in a royal marriage or alliance with the player have the fog of war removed. In ''EU III'' espionage missions does the same for enemy territories as well.



* ''AgeOfWonders'' 2+ has capturable structures Watch Tower that gives a good view (and defensive walls) and Reflective Pool that shows some other area.
* ''AdvancedStrategicCommand'' has spying satellites and radar units. When unavailable, a player may have to use AntiAir units or anything else with good view value to the same end. It's an important advantage, especially when either side tries to pull HitAndRunTactics.

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* ''AgeOfWonders'' ''Videogame/AgeOfWonders'' 2+ has capturable structures Watch Tower that gives a good view (and defensive walls) and Reflective Pool that shows some other area.
* ''AdvancedStrategicCommand'' ''Videogame/AdvancedStrategicCommand'' has spying satellites and radar units. When unavailable, a player may have to use AntiAir units or anything else with good view value to the same end. It's an important advantage, especially when either side tries to pull HitAndRunTactics.
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None



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* In ''Videogames/EuropaUniversalis'' countries in a royal marriage or alliance with the player have the fog of war removed. In ''EU III'' espionage missions does the same for enemy territories as well.
Is there an issue? Send a MessageReason:
None


* The first ''Red Alert'' goes as far as give the trickier faction GPS satellites, which permanently reveal the battlefield, and gap generators, which generate it for the enemy. The Russian faction received spy planes, which are much slower in revealing the map. Normally fog of war stays gone after it's dispelled.

to:

* The first ''Red Alert'' ''VideoGame/CommandAndConquerRedAlert'' goes as far as give the trickier faction GPS satellites, which permanently reveal the battlefield, and gap generators, which generate it for the enemy. The Russian faction received spy planes, which are much slower in revealing the map. Normally fog of war stays gone after it's dispelled.
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None


* In the FogOfWar levels in the ''MetalGearAcid'' games, the IR Goggles, Solid Eye, Major Zero and Marionette Owl cards will let you see easier, although each one has its own drawback (some let you see the entire area but only last a turn, some last forever but only increase your field of vision a little, some are good but cripple you with added COST for as long as you have them equipped, etc).

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* In the FogOfWar levels in the ''MetalGearAcid'' ''VideoGame/MetalGearAcid'' games, the IR Goggles, Solid Eye, Major Zero and Marionette Owl cards will let you see easier, although each one has its own drawback (some let you see the entire area but only last a turn, some last forever but only increase your field of vision a little, some are good but cripple you with added COST for as long as you have them equipped, etc).
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* Some races in ''Warlords Battlecry 2'' can have an upgrade that exposes the whole map and removes the fog of war.

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* Some races in ''Warlords Battlecry ''VideoGame/WarlordsBattlecry 2'' can have an upgrade that exposes the whole map and removes the fog of war.
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The Grail was introduced in Heroes III - when calling the faction the Academy was still in the future.


* In ''HeroesOfMightAndMagic'' series, giant trees and mage huts with magical eye networks served precisely this purpose, the first one revealing a big area around the tree, the second - a moderate area around the eyes. The Grail building for the Academy, a flying ship, was an instant Defog of the entire map.

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* In ''HeroesOfMightAndMagic'' series, giant trees and mage huts with magical eye networks served precisely this purpose, the first one revealing a big area around the tree, the second - a moderate area around the eyes. The Grail building for the Academy, Tower/Academy, a flying ship, was an instant Defog of the entire map.
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changed the Namespace stuff


* ''WarcraftIII'' has the spell "Farsight". Paladins had Holy Sight or something like that in II.
** The game also had Goblin Workshops that allowed you to do the same thing as Farsight though for a price.

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* ''WarcraftIII'' has the spell "Farsight". Paladins had Holy Sight or something like that in II.
II.
** The game also had Goblin Workshops that allowed you to do the same thing as Farsight though for a price.



* This option is avaiable in all of the ''TotalWar'' Series games.

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* This option is avaiable in all of the ''TotalWar'' Series games.



* In ''{{Civilization}}'', discovering satellites reveals the entire world map (and causes NPC civs to ask to trade world maps more often, which only gets you updated info on new/captured settlements at this point). Air units can preform a recon action, which does as you would expect and reveals a part of the world that is in-range.

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* In ''{{Civilization}}'', ''VideoGame/{{Civilization}}'', discovering satellites reveals the entire world map (and causes NPC civs to ask to trade world maps more often, which only gets you updated info on new/captured settlements at this point). Air units can preform a recon action, which does as you would expect and reveals a part of the world that is in-range.
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None


* In ''AgeOfEmpires 3'', your explorer has a "spyglass" ability, which instantly reveals a circle in the fog of war, anywhere on the map. Early in the game, this can be used to scout out resources or find your opponent's settlements. Late in the game, it's mainly used to spy on your enemies and find out the make-up of their army before an attack.

to:

* In ''AgeOfEmpires 3'', ''VideoGame/AgeOfEmpiresIII'', your explorer has a "spyglass" ability, which instantly reveals a circle in the fog of war, anywhere on the map. Early in the game, this can be used to scout out resources or find your opponent's settlements. Late in the game, it's mainly used to spy on your enemies and find out the make-up of their army before an attack.
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None


* ''TotalAnnihilation'' and ''SupremeCommander'' do not have defogging, but do have radar, which shows units in the fog on the minimap. Large battlefields and ridiculous artillery make this vital.

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* ''TotalAnnihilation'' and ''SupremeCommander'' ''VideoGame/SupremeCommander'' do not have defogging, but do have radar, which shows units in the fog on the minimap. Large battlefields and ridiculous artillery make this vital.
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* ''FireEmblem'': the Torch item and Torch Staff are useful in increasing vision in fog or night. While most units can only see a few spaces around them fog or night, the Thief, Assassin, and Rogue units can see a considerable amount of spaces around them, making them invaluable in such scenarios. Once shifted, Laguz units in the [[FireEmblemTellius Tellius]] games also have a better sight than most of your units.

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* ''FireEmblem'': the Torch item and Torch Staff are useful in increasing vision in fog or night. While most units can only see a few spaces around them fog or night, the Thief, Assassin, and Rogue units can see a considerable amount of spaces around them, making them invaluable in such scenarios. Once shifted, Laguz units in the [[FireEmblemTellius [[VideoGame/FireEmblemTellius Tellius]] games also have a better sight than most of your units.
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* ''{{Pokemon}}'': The move "Defog" removes fog outside of battle and reduces target evasion among other things in battle.

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* ''{{Pokemon}}'': ''VideoGame/PokemonDiamondAndPearl'': The move "Defog" removes fog outside of battle and reduces target evasion among other things in battle.
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** Interestingly, the Torch doesn't light up a fixed radius around its user - it adds to the user's sight by a fixed amount. So a torch held by a thief, assassin, or rogue is three times brighter than that same torch held by anyone else.
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* ''{{Persona 4}}'': there's fog in the TV world [[spoiler:and later in the real world]], but the protagonists wear glasses made by Teddie to help them see through it. The fog, however, plays no part in gameplay. (Until you get to the [[spoiler: Ameno-sagiri]] fight. Oddly enough, the glasses [[GameplayAndStorySegregation do nothing to combat his Fog attack.]])

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* ''{{Persona ''VideoGame/{{Persona 4}}'': there's fog in the TV world [[spoiler:and later in the real world]], but the protagonists wear glasses made by Teddie to help them see through it. The fog, however, plays no part in gameplay. (Until you get to the [[spoiler: Ameno-sagiri]] fight. Oddly enough, the glasses [[GameplayAndStorySegregation do nothing to combat his Fog attack.]])
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** The Recon unit in ''Dual Strike''

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** The Recon unit in ''Dual Strike''all four games (and probably previous Nintendo Wars games too). The Submarine, too.
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* ''PlantsVsZombies'' has [[FantasticLightSource Planterns]], [[BlowYouAway Blovers]], and [[IncendiaryExponent Torchwoods]] to remove fog in the night pool level.

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* ''PlantsVsZombies'' ''VideoGame/PlantsVsZombies'' has [[FantasticLightSource Planterns]], [[BlowYouAway Blovers]], and [[IncendiaryExponent Torchwoods]] to remove fog in the night pool level.
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* ''{{Starcraft}}'' and ''StarcraftII'' has the Comsat, which reveals a targeted area on the map.

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* ''{{Starcraft}}'' and ''StarcraftII'' ''VideoGame/StarcraftII'' has the Comsat, which reveals a targeted area on the map.
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* ''FireEmblem'': the Torch item and Torch Staff are useful in increasing vision in fog or night. While most units can only see a few spaces around them fog or night, the Thief, Assassin, and Rogue units can see a considerable amount of spaces around them, making them invaluable in such scenarios.

to:

* ''FireEmblem'': the Torch item and Torch Staff are useful in increasing vision in fog or night. While most units can only see a few spaces around them fog or night, the Thief, Assassin, and Rogue units can see a considerable amount of spaces around them, making them invaluable in such scenarios. Once shifted, Laguz units in the [[FireEmblemTellius Tellius]] games also have a better sight than most of your units.
Is there an issue? Send a MessageReason:
None


* In [[AgeOfEmpires Age of Empires 3]], your explorer has a "spyglass" ability, which instantly reveals a circle in the fog of war, anywhere on the map. Early in the game, this can be used to scout out resources or find your opponent's settlements. Late in the game, it's mainly used to spy on your enemies and find out the make-up of their army before an attack.

to:

* In [[AgeOfEmpires Age of Empires 3]], ''AgeOfEmpires 3'', your explorer has a "spyglass" ability, which instantly reveals a circle in the fog of war, anywhere on the map. Early in the game, this can be used to scout out resources or find your opponent's settlements. Late in the game, it's mainly used to spy on your enemies and find out the make-up of their army before an attack.

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* In [[AgeOfEmpires Age of Empires 3]], your explorer has a "spyglass" ability, which instantly reveals a circle in the fog of war, anywhere on the map. Early in the game, this can be used to scout out resources or find your opponent's settlements. Late in the game, it's mainly used to spy on your enemies and find out the make-up of their army before an attack.
** It's also possible (very late in the game) to research the "Spies" upgrade to completely remove the fog of war. However, by the time you're able to afford researching "Spies," you've already mostly won.
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* ''AgeOfWonders'' 2+ has capturable structures Watch Tower that gives a good view (and defensive walls) and Reflective Pool that shows some other area.
* ''AdvancedStrategicCommand'' has spying satellites and radar units. When unavailable, a player may have to use AntiAir units or anything else with good view value to the same end. It's an important advantage, especially when either side tries to pull HitAndRunTactics.

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