History Main / Deconstruction

13th Jun '17 12:22:55 PM EldritchBrawler
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* ''FanFic/ABrighterDark'' By ''[[https://www.fanfiction.net/u/3371139/DeathDealer-Inc DeathDealer Inc]]'', a ''VideoGame/FireEmblemFates'' retelling, that alters a few characters (and entire countries') personalities to what they would logically be in that setting and then shows how events would play out in that setting. Without the presence and influence of the third kingdom Valla either. Nohr suffers from famine and starvation, with Garon's every decision being a SadisticChoice. Invading Hoshido out of pure desperation. Hoshido meanwhile is fabulously wealthy, and a fantastic place to live, as long as you're Hoshidan. Combat is also a lot more graphic with CombatPragmatism and dismemberment being common place.

to:

* ''FanFic/ABrighterDark'' By ''[[https://www.fanfiction.net/u/3371139/DeathDealer-Inc DeathDealer Inc]]'', a ''VideoGame/FireEmblemFates'' retelling, that alters a few characters (and entire countries') personalities to what they would logically be in that setting and then shows how events would play out in that setting. Without setting, without the presence and influence of the third kingdom Valla either. Nohr suffers from famine and starvation, starvation with Garon's every decision being a SadisticChoice. Invading SadisticChoice, such as invading Hoshido out of pure desperation. Hoshido meanwhile is fabulously wealthy, and a fantastic place to live, as long as you're Hoshidan. Combat is also a lot more graphic with CombatPragmatism and dismemberment being common place.
12th Jun '17 3:29:14 AM WillBGood
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* ''Film/{{Hanna}}'' is a deconstruction of both the KidHero trope and if a child was ever given superhuman abilities. The main character gets hunted down constantly, every person she comes in contact with are threatened with death, and the antagonists are all willing to kill test subjects of a ''child'' SuperSoldier project.

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* ''Film/{{Hanna}}'' is a deconstruction of both the KidHero trope and if the idea of giving a child was ever given superhuman abilities. The main character gets hunted down constantly, every person she comes in contact with are threatened with death, and the antagonists are all willing to kill test subjects of a ''child'' SuperSoldier project.
9th Jun '17 8:34:03 PM KingLyger
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* This is the ''entire point'' of the ''VideoGame/TalesSeries''. The modus operandi for the series is to write up the world's biggest ClicheStorm and then rip it to shreds: analysing in brutal detail why every single chapter of the fantasy book has the potential to be terrifying. [[CrapsaccharineWorld The cutesy graphics]] [[GettingCrapPastTheRadar mean they get away with a]] ''[[GettingCrapPastTheRadar shitload]]'' [[GettingCrapPastTheRadar of stuff]] that many other, more [[AnimationAgeGhetto "mature"-looking]] RPG's wouldn't be able to.

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* This is the ''entire point'' entire point of the ''VideoGame/TalesSeries''. The modus operandi for the series each game is to write up the world's biggest ClicheStorm of an RPG setting, and then rip it to shreds: shreds by analysing in brutal detail why every single chapter of the trope in a fantasy book story has the potential to be terrifying. [[CrapsaccharineWorld The cutesy graphics]] [[GettingCrapPastTheRadar mean they get away with a]] ''[[GettingCrapPastTheRadar shitload]]'' [[GettingCrapPastTheRadar a lot of stuff]] that many other, more [[AnimationAgeGhetto "mature"-looking]] RPG's [=RPGs=] wouldn't be able to.to.
** A RecurringElement throughout the series is TheChosenOne, and deconstructing the idea by showing how much ItSucksToBeTheChosenOne. ''[[VideoGame/TalesOfSymphonia Symphonia]]'' and ''[[VideoGame/TalesOfTheAbyss Abyss]]'' show the multitude of ways having the fate of the world on someone's shoulders would do all kinds of damage to their psyche. ''[[VideoGame/TalesOfLegendia Legendia]]'' says that "saving" the world often means doing some truly horrible things. ''[[VideoGame/TalesOfXillia Xillia]]'' shows how single-mindedly focusing on your mission at the expense of all else will have lasting consequences that you can't possibly prepare for. And ''[[VideoGame/TalesOfGraces Graces]]'' is all about the things you're going to have to leave behind if you want to do it.
30th May '17 6:28:01 PM nombretomado
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* In a very unusual example, as the vast majority of deconstructions are very cynical in nature, ''TheWestWing'' (a highly idealistic show) could be seen as a deconstruction of the popular conventions of what constitutes political immorality: the Press Secretary spins information not to cover up the government's guilt, but to protect the jobs of heads of state and militaries from the influence of political whims; politicians make unsavory deals with amoral lobbyists and scheming congressmen not for personal gain, but to rescue legislation that would help out thousands of people; the President's speeches and public appearances are carefully scripted not to make him look good, but to prevent confusion and possible panic from people who don't have Masters' in public policy; etc, etc.

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* In a very unusual example, as the vast majority of deconstructions are very cynical in nature, ''TheWestWing'' ''Series/TheWestWing'' (a highly idealistic show) could be seen as a deconstruction of the popular conventions of what constitutes political immorality: the Press Secretary spins information not to cover up the government's guilt, but to protect the jobs of heads of state and militaries from the influence of political whims; politicians make unsavory deals with amoral lobbyists and scheming congressmen not for personal gain, but to rescue legislation that would help out thousands of people; the President's speeches and public appearances are carefully scripted not to make him look good, but to prevent confusion and possible panic from people who don't have Masters' in public policy; etc, etc.
27th May '17 11:52:35 AM nombretomado
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"Deconstruction" literally means "to take something apart." When applied to tropes or other aspects of fiction, deconstruction means to take apart a trope so as to better understand its meaning and relevance to us in RealLife. This often means pursuing a trope's inherent contradictions and the difference between how the trope appears in this one work and how it compares to other relevant tropes or ideas both in fiction and RealLife. The simplest and most common method of applying Deconstruction to tropes in fiction among general audiences and fan bases, and the method most relevant to TVTropes, takes the form of questioning "''How would this trope play out with RealLife consequences applied to it?''" or "''What would cause this trope to appear in RealLife?''"

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"Deconstruction" literally means "to take something apart." When applied to tropes or other aspects of fiction, deconstruction means to take apart a trope so as to better understand its meaning and relevance to us in RealLife. This often means pursuing a trope's inherent contradictions and the difference between how the trope appears in this one work and how it compares to other relevant tropes or ideas both in fiction and RealLife. The simplest and most common method of applying Deconstruction to tropes in fiction among general audiences and fan bases, and the method most relevant to TVTropes, Wiki/TVTropes, takes the form of questioning "''How would this trope play out with RealLife consequences applied to it?''" or "''What would cause this trope to appear in RealLife?''"
24th May '17 9:51:35 PM superkeijikun
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Added DiffLines:

* ''VideoGame/GrandTheftAutoV'' deconstructs the tropes surrounding each of the game's three protagonists in relation to the player.
** Franklin deconstructs the newcomer to a GTA game, someone who is introduced to a world of crime where they can do what they want and get rich while they're at it.
** Michael deconstructs the protagonist of a GTA player who has beaten the game: he's rich beyond his wildest dreams thanks to his ill-gotten goods and has gotten away with it, but now he's left to wonder what to do with his life.
** Trevor deconstructs the stereotypical GTA protagonist and player: someone who's interested only in causing as much bedlam and chaos as possible, consequences be damned, and for whom pursuing a particular goal in-game is an afterthought.
20th May '17 5:57:40 AM CalamityRaven26
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Added DiffLines:

* ''Franchise/FireEmblem''
** ''[[FireEmblemJugdral Fire Emblem: Genealogy of the Holy War]]'' deconstructs a ''lot'' of common character archetypes throughout the series, also Deconstructing several interventionist policies and showing just how damaging they can be - all before capping it off with [[spoiler: the heroes being incinerated by the BigBad.]] [[HolyShitQuotient Yikes.]]
** ''FireEmblemFates'' has a few deconstructions to boot, at least one per route:
*** In ''Birthright'', it Deconstructs the idea of BlackAndWhiteMorality. Yes, Nohr is the belligerents and Hoshido is on the defense, but it goes to show what that mentality can do when [[HeWhoFightsMonsters taken too far.]] Notably, [[spoiler: your eldest adoptive brother committing SuicideByCop after your adoptive little sister dies, alongside countless of lost lives as a result of abandoning Nohr.]]
*** In ''Conquest,'' it Deconstructs the MyCountryRightOrWrong and PacifistRun tropes, showing that the former can lead to some ''very'' mentally straining events and the latter, while possible, ultimately proves to be far too much trouble than it's worth.
19th May '17 8:14:17 AM Meyers07TheTroper
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* ''VideoGame/ModernWarfare'' deconstructs the cavalier cowboy attitude of jingoistic military shooters by showing the catastrophic destruction and death that result from them, and the nationalist propaganda that fuels it.

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* Despite being considered the TropeCodifier although jingoistic military shooters exist before it, ''VideoGame/ModernWarfare'' deconstructs the cavalier cowboy attitude of jingoistic military shooters and movies by showing the catastrophic destruction and death that result from them, and the nationalist propaganda that fuels it.
3rd May '17 7:17:57 PM PlasmaTalon
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* ''FanFic/ABrighterDark'' By ''[[https://www.fanfiction.net/u/3371139/DeathDealer-Inc DeathDealer Inc]]'', a ''VideoGame/FireEmblemFates'' retelling, that alters a few characters (and entire countries') personalities to what they would logically be in that setting and then shows how events would play out in that setting.

to:

* ''FanFic/ABrighterDark'' By ''[[https://www.fanfiction.net/u/3371139/DeathDealer-Inc DeathDealer Inc]]'', a ''VideoGame/FireEmblemFates'' retelling, that alters a few characters (and entire countries') personalities to what they would logically be in that setting and then shows how events would play out in that setting. Without the presence and influence of the third kingdom Valla either. Nohr suffers from famine and starvation, with Garon's every decision being a SadisticChoice. Invading Hoshido out of pure desperation. Hoshido meanwhile is fabulously wealthy, and a fantastic place to live, as long as you're Hoshidan. Combat is also a lot more graphic with CombatPragmatism and dismemberment being common place.
3rd May '17 1:45:24 PM Golondrina
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* ''Webcomic/MSPaintAdventures'' is AndrewHussie's deconstructive love letter to a [[TropeOverdosed multitude of series, genres, concepts and tropes]], including ''deconstruction itself''.

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* ''Webcomic/MSPaintAdventures'' is AndrewHussie's Creator/AndrewHussie's deconstructive love letter to a [[TropeOverdosed multitude of series, genres, concepts and tropes]], including ''deconstruction itself''.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.Deconstruction