History Main / DeathIsNotPermanent

13th Dec '16 8:16:43 PM Doug86
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** The ''Franchise/FireEmblem'' series has averting this trope as one of its major selling points. Although there are still characters who don't die permanently (in some games, plot-important [[WeCannotGoOnWithoutYou non-Lord]] characters will simply suffer career-ending injuries and will be unable to take to the field for the rest of the game.)

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** The ''Franchise/FireEmblem'' ''VideoGame/FireEmblem'' series has averting this trope as one of its major selling points. Although there are still characters who don't die permanently (in some games, plot-important [[WeCannotGoOnWithoutYou non-Lord]] characters will simply suffer career-ending injuries and will be unable to take to the field for the rest of the game.)
14th Oct '16 3:56:21 PM Tyrathius
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** It is implied that if you die when Elizabeth isn't around to resuscitate you, then Booker is KilledOffForReal and the scene with him walking out of his office is actually [[spoiler: the Luteces plucking another Booker from an alternate timeline to replace him with. Ingame dialogue suggests they did this over a hundred times before one Booker finally succeeded.]]
11th Oct '16 9:38:38 AM Larkmarn
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* ''VideoGame/ShinMegamiTenseiIVApocalypse'' has the main character acting as the personal weapon of a God. A God of Death, in fact. As such, he makes it very clear that he will be revived, whether he likes it or not.
9th Oct '16 11:25:17 PM Tyrathius
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** The Demon Hunter starting zone actually has a point where you can sacrifice yourself and die a PlotlineDeath. If you do it, then on the corpse run back Illidan Stormrage will speak to you telepathically and speculates that, like him, the player Demon Hunter has an immortal demon soul that regenerates in the Twisting Nether upon death and cannot be killed permanently except within the Nether itself.
4th Oct '16 5:28:55 PM nombretomado
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* ''VideoGame/StarWarsGalaxies'' explains it in much the same way as ''EveOnline''. The majority of NPC and player cities have clone centers, and your clone data is stored whenever you land in a new town or city. When you die, your datapad sends a signal to the clone center to create a new clone of you, complete with all your gear and abilities! Of course, this doesn't explain there are cloning centers everywhere even though the Empire outlawed cloning after the Clone Wars.

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* ''VideoGame/StarWarsGalaxies'' explains it in much the same way as ''EveOnline''.''VideoGame/EveOnline''. The majority of NPC and player cities have clone centers, and your clone data is stored whenever you land in a new town or city. When you die, your datapad sends a signal to the clone center to create a new clone of you, complete with all your gear and abilities! Of course, this doesn't explain there are cloning centers everywhere even though the Empire outlawed cloning after the Clone Wars.
3rd Oct '16 4:35:28 AM Morgenthaler
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* In [[ERepublik [=eRepublik=]]] death may not be permanent but being banned for operating multiple user accounts, very much is.

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* In [[ERepublik [=eRepublik=]]] ''VideoGame/ERepublik'' death may not be permanent but being banned for operating multiple user accounts, very much is.
30th Jan '16 7:33:53 PM Andygal
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* In VideoGame/FallenLondon, people can come back from most causes of death, unless they are dismembered, poisoned with a magical venom, or die of disease or old age. Though some people end up sufficiently mangled that they end up sent off to the [[LeperColony Tomb Colonies.]]
5th Nov '15 11:39:34 PM ChrisX
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* In every MultiplayerOnlineBattleArena, if you die, you just need to wait in the limbo for a few seconds, and then respawn at your base to fight again. However, you wait longer the more you die, and enemy team can capitalize the time you use to wait in the limbo to wreck your team in your absence.
5th Nov '15 3:45:22 PM StFan
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* In MattHowarth's assorted [[ThoseAnnoyingPostBrothers comic]] [[SavageHenry books]], the alternate reality level of {{Bugtown}} has this as a law of physics - due to the CityOfAdventure's warped entropy, dead people spontaneously regenerate over time.

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* In MattHowarth's assorted [[ThoseAnnoyingPostBrothers comic]] [[SavageHenry books]], comic books (''ComicBook/ThoseAnnoyingPostBros'', ''ComicBook/SavageHenry''...), the alternate reality level of {{Bugtown}} has this as a law of physics - -- due to the CityOfAdventure's warped entropy, dead people spontaneously regenerate over time.
27th Oct '15 4:34:59 AM Morgenthaler
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* In ''WorldOfWarcraft'', you simply have to walk back to your corpse. This is lampshaded by an NPC who sells an (actually useless) item that has flavor text stating it grants this ability. Some fans also jokingly theorize this is why some [=NPCs=] are able to be killed dozens of times.

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* In ''WorldOfWarcraft'', ''VideoGame/WorldOfWarcraft'', you simply have to walk back to your corpse. This is lampshaded by an NPC who sells an (actually useless) item that has flavor text stating it grants this ability. Some fans also jokingly theorize this is why some [=NPCs=] are able to be killed dozens of times.



* Parodied in ''ChipsChallenge'', where the manual talks about how "Chip is a fragile fellow and dies easily, but persistent, and he'll just pick himself back up and try again" and that Melinda will cut him a break if he dies too many times.
* ''S4League'' {{Hand Wave}}s this with the game's premise being an online virtual reality competition.
* ''EveOnline'' explains resurrection as your memories being copied at the moment of death and being placed into a new clone.

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* Parodied in ''ChipsChallenge'', ''VideoGame/ChipsChallenge'', where the manual talks about how "Chip is a fragile fellow and dies easily, but persistent, and he'll just pick himself back up and try again" and that Melinda will cut him a break if he dies too many times.
* ''S4League'' ''VideoGame/S4League'' {{Hand Wave}}s this with the game's premise being an online virtual reality competition.
* ''EveOnline'' ''VideoGame/EveOnline'' explains resurrection as your memories being copied at the moment of death and being placed into a new clone.



* ''{{Mabinogi}}'' {{Hand Wave}}s this saying that Milletians (player characters) do not die. you are just knocked unconscious, despite the fact that most of the time you get smashed by a giant stone arm, crushed with a giant hammer, or hit with a giant fireball. You may choose how your body gets revitalized, making resurrection a conscious choice.

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* ''{{Mabinogi}}'' ''VideoGame/{{Mabinogi}}'' {{Hand Wave}}s this saying that Milletians (player characters) do not die. you are just knocked unconscious, despite the fact that most of the time you get smashed by a giant stone arm, crushed with a giant hammer, or hit with a giant fireball. You may choose how your body gets revitalized, making resurrection a conscious choice.



* In ''{{Rift}}'', death is ''specifically'' not permanent for Ascended: They're ''already'' BackFromTheDead once over, and are strongly implied to have acquired {{resurrective|Immortality}} or [[FromASingleCell regenerative]] immortality in the process. (Which doesn't mean that death isn't [[DeathIsASlapOnTheWrist inconvenient and traumatic]] for them.)

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* In ''{{Rift}}'', ''VideoGame/{{Rift}}'', death is ''specifically'' not permanent for Ascended: They're ''already'' BackFromTheDead once over, and are strongly implied to have acquired {{resurrective|Immortality}} or [[FromASingleCell regenerative]] immortality in the process. (Which doesn't mean that death isn't [[DeathIsASlapOnTheWrist inconvenient and traumatic]] for them.)



* In ''AliensInfestation'', each Marine has access to whatever weapons and keys anyone on their fireteam has picked up. Sometimes DeathIsPermanent, but if a Marine is downed by an alien they'll merely be knocked unconcious and dragged into a hive - where they can be rescued by other fireteam members. That said, once they're rescued, they'll complain about feeling nauseous, and the next time they take mortal damage [[spoiler: a baby alien will burst out of their chest. It's unsaid what the aftermath of this is if a rescued Marine makes it through the rest of the game.]]

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* In ''AliensInfestation'', ''VideoGame/AliensInfestation'', each Marine has access to whatever weapons and keys anyone on their fireteam has picked up. Sometimes DeathIsPermanent, but if a Marine is downed by an alien they'll merely be knocked unconcious and dragged into a hive - where they can be rescued by other fireteam members. That said, once they're rescued, they'll complain about feeling nauseous, and the next time they take mortal damage [[spoiler: a baby alien will burst out of their chest. It's unsaid what the aftermath of this is if a rescued Marine makes it through the rest of the game.]]



* ''DragonQuest'' series features a CrystalDragonJesus church system that has a power to revive dead characters in exchange of a fee. The series does not provide a gameover in the event of a TotalPartyKill. Instead, you'll be dragged back to the last church you visit and be forced to spend half of your money for a revival.

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* ''DragonQuest'' ''VideoGame/DragonQuest'' series features a CrystalDragonJesus church system that has a power to revive dead characters in exchange of a fee. The series does not provide a gameover in the event of a TotalPartyKill. Instead, you'll be dragged back to the last church you visit and be forced to spend half of your money for a revival.
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