Video Game / Time Commando

Time Commando...

The future.

The military are training their soldiers with a program that can mimic any combat from any time period.

A man puts a predator virus into the system, creating a time vortex that threatens to consume the world.

Enter Stanley Opar, a S.A.V.E (Special Action for Virus Elimination) operative to get rid of the virus. But this virus might be more than he can handle...

Time Commando is a 1996 action-adventure game for the PlayStation, Sega Saturn and PC, developed by Adeline Software and published by Electronic Arts, Activision and Virgin Interactive during several years. It is available on GOG.

Notable for the MANY different enemies and attack varieties (at least 6 per level, including bare fists), and bringing down a tank with simple weapons.

This game provides examples of:

  • Acrofatic: The sumo wrestler in Feudal Japan is very light on his feet.
  • Action Survivor: The hero is basically a glorified IT support technician.
  • All Cavemen Were Neanderthals: Averted. The cavemen in the first level look Homo Sapiens.
  • All Monks Know Kung-Fu: You fight a presumably karate monk in Feudal Japan. Medieval Europe also has these.
  • All There in the Manual: The intro doesn't explain what's going on in any detail.
  • Arm Cannon - The future has one. True to the Trope, it can fire your entire ammunition without reloading.
  • Bears Are Bad News: The final boss of the Prehistoric level.
  • Big Red Devil: The final boss of the Medieval level.
  • Blade on a Stick: One of the weapons in the first level.
  • Bullfight Boss: Against an actual bull no less.
  • Carry a Big Stick: Two in the first level, a normal-sized and a gigantic one. The latter is so large that Stanley simply hides behind it when using it to block attacks.
  • Damsel in Distress: The final level.
  • Deadly Dodging: All enemy attacks are capable of damaging other enemies, so proper use of this trope can make otherwise tough fights much easier.
  • Elevator Action Sequence: In the Future, an elevator ride gets interrupted twice by enemies.
  • Everything Fades: Dead enemies will break up into fragments that fly up and offscreen.
  • Everything Trying to Kill You: Anyone/thing you meet is an enemy. No exceptions.
  • Excuse Plot: The whole idea of the virtual reality training is basically an excuse to allow players shoot things from different eras of time.
  • Fun with Acronyms
  • Fur Bikini: The Nubile Savage actually wears a fur minidress.
  • Giant Space Flea from Nowhere: One of the enemies in Feudal Japan is a dragon.
  • Guide Dang It:
    • One of the weapons you get in the Future level isn't actually a weapon, but a space suit. It does actually have a point, but you only find this out after failing to use it at the right moment gets you killed (aside from this, wearing it also greatly reduces the damage you take from enemy attacks).
    • Certain enemies can only be killed by one particular weapon. One particularly irritating mini-boss in the medieval level can only be killed by a weapon that can only be picked up by examining a piece of scenery in a corner of the previous room, with very little to distinguish it from the rest of the pre-rendered background.
    • After killing the dragon in Feudal Japan, you need to interact with the pot to proceed.
  • Heroic Mime
  • Improbable Weapon User:
    • The future has a Melee Weapon too. It is a Yo-yo. That can destroy heavily armored Robots.
    • The Modern Wars stage has a mook who blows cigar smoke as an attack.
  • Killer Gorilla: The first boss of the Prehistoric level. More appear later with varied sizes.
  • Knife Nut: the first melee weapon of the game is a bone knife
  • Magical Computer: And probably half the sub-tropes.
  • Mayincatec: with human sacrifices and mystic technology
  • Multi-Melee Master: Stanley can use any melee weapon.
  • Ninja
  • Never Bring A Knife To A Gunfight: Any weapon, even a dinky dagger, is almost always preferable to unarmed combat. Certainly, your enemies will not hold back.
  • Nubile Savage: The woman in very first level.
  • Panthera Awesome: There is a Smilodon in the Prehistoric level.
  • Playing Possum: In the Future, there are space zombies that will try to do this. Remember, it ain't dead if it don't fade!
  • Rule of Cool: The whole game runs on this trope, gets ramped up towards the end.
  • The Smurfette Principle: There's usually only one woman per level (Japan level has two).
  • Threatening Shark: The Predator Virus looks like a shark.
  • Time Crash: The predator virus's time vortex can apparently cause this.
  • Timed Mission: All of them. There's a bar filling up that will cause game over if it does so. Fortunately there are places where you can feed "chips" to temporarily reduce the bar's progress.
  • World War III: One of the game's time eras. Double Subverted when it seems that the war is a non-nuclear one. cue a cutscene showing a mushroom cloud.