Follow TV Tropes

Following

History Main / DeadlyEnvironmentPrison

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The Blackrock prison in ''VideoGame/TheLongDark'' is on top of a mountain peak on Great Bear Island, and Great Bear Island is an environment that leads some to claim (as mentioned in the "Building Blackrock, Part One" book that can be found in the Wintermute mode, episode 4) that the island's inhabitants should have nothing to fear from the likes of maximum-security prison inmates considering they're tough enough to live on this island...and this was ''before'' the "quiet apocalypse" shorted out the world's electrical equipment. A newspaper clipping that can be found as well mentions five escapees from the prison a month ago where one turned himself in, one was found dead, and the remaining three missing with authorities assuming they just perished in the surrounding terrain.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''TabletopGame/DishonoredRoleplayingGame'': It's mentioned that [[GrimUpNorth Tyvian]] prison camps don't even have walls, since anyone who tries to escape will almost certainly end up either dead from the cold or eaten by the [[SavageWolves hounds]].
Is there an issue? Send a MessageReason:
None


->''You see any barbed wire fences? Any guard towers? No? That's because we don't need 'em. Go ahead, start running away. I won't stop you… You wanna run away, them buzzards'll pick you clean by the end of the third day.''

to:

->''You ->''"You see any barbed wire fences? Any guard towers? No? That's because we don't need 'em. Go ahead, start running away. I won't stop you… You wanna run away, them buzzards'll pick you clean by the end of the third day.''"''
Is there an issue? Send a MessageReason:
None


** ''TabletopGame/DarkHeresy: The beautiful-but-poisonous DeathWorld of Phyrr is home to a biological harvesting facility staffed entirely by convicts serving death sentences. There are no guards or other security measures — if the prisoners riot or stop working, their Mechanicus overseers on the planet's moon simply turn off the facility's air filtration, and let Phyrr's toxic biosphere do the rest.

to:

** ''TabletopGame/DarkHeresy: ''TabletopGame/DarkHeresy'': The beautiful-but-poisonous DeathWorld of Phyrr is home to a biological harvesting facility staffed entirely by convicts serving death sentences. There are no guards or other security measures — if the prisoners riot or stop working, their Mechanicus overseers on the planet's moon simply turn off the facility's air filtration, and let Phyrr's toxic biosphere do the rest.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''TabletopGame/DarkHeresy: The beautiful-but-poisonous DeathWorld of Phyrr is home to a biological harvesting facility staffed entirely by convicts serving death sentences. There are no guards or other security measures — if the prisoners riot or stop working, their Mechanicus overseers on the planet's moon simply turn off the facility's air filtration, and let Phyrr's toxic biosphere do the rest.

Added: 337

Changed: 9

Is there an issue? Send a MessageReason:
None


* In ''ComicBook/{{Saga}}'', when Alana is captured, she's sent to one of these on a remote planetoid.



* ''Literature/{{Holes}}''. The juvenile detention camp "Camp Green Lake" has no guard towers or fences, and most of the counselors aren't even armed (and Mr. Sir, who is, says that he will ''not'' waste a bullet on an escaping prisoner)... but the camp is in the middle of the desert, and has the only water for 100 miles, and the desert is inhabited by highly poisonous spotted lizards. Anyone who wants to leave can leave, only to die of thirst or be forced to come back.

to:

* ''Literature/{{Holes}}''. The juvenile detention camp "Camp Green Lake" has no guard towers or fences, and most of the counselors aren't even armed (and Mr. Sir, who is, says that he will ''not'' waste a bullet on an escaping prisoner)... but the camp is in the middle of the desert, and has the only water for 100 miles, and the desert is inhabited by highly poisonous venomous spotted lizards. Anyone who wants to leave can leave, only to die of thirst or be forced to come back.


Added DiffLines:

* In ''Literature/HarryPotter'', Azkaban is located on a tiny islet in the middle of the North Sea, that's impossible to plot on a map. Just in case the soul-sucking [[EmotionEater dementors]] didn't completely sap your will to escape.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* UsefulNotes/FrenchGuiana in South America, while not an island (though it also included the notorious Devil's Island), served the same purpose for the French Empire for the same reasons that Australia did for the British.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

->''You see any barbed wire fences? Any guard towers? No? That's because we don't need 'em. Go ahead, start running away. I won't stop you… You wanna run away, them buzzards'll pick you clean by the end of the third day.''
-->-- '''Mr. Sir''', ''Literature/{{Holes}}''
Is there an issue? Send a MessageReason:
None


This prison doesn't need walls, or guards, or security cameras. No one's stopping prisoners from escaping. The jailor might even point them in the direction of the convenient escape route. The door's right there! It's [[SchmuckBait not even locked]]! Why doesn't everyone just leave?

to:

This prison doesn't need walls, or guards, or security cameras. No one's No-one's stopping prisoners from escaping. The jailor might even point them in the direction of the convenient escape route. The door's right there! It's [[SchmuckBait not even locked]]! Why doesn't everyone just leave?






[[folder:Anime and Manga]]
* Impel Down in ''Manga/OnePiece'' is situated in the bottom of an ocean - which, for Devil Fruit users, [[SuperDrowningSkills is no good news.]] Not just any ocean either; it's in the Calm Belt, a zone on the Grand Line's border where there are no winds blowing and {{Sea Monster}}s are abundant; only Seastone-coated ships (usually that of the Marines) can pass through it easily.

to:

[[folder:Anime and & Manga]]
* Impel Down in ''Manga/OnePiece'' is situated in the bottom of an ocean - -- which, for Devil Fruit users, [[SuperDrowningSkills is no good news.]] Not just any ocean either; it's in the Calm Belt, a zone on the Grand Line's border where there are no winds blowing and {{Sea Monster}}s are abundant; only Seastone-coated ships (usually that of the Marines) can pass through it easily.



[[folder:Film-- Live-Action]]
* The underground Klingon labor camp Rura Penthe where Kirk and [=McCoy=] are imprisoned in ''Film/StarTrekVITheUndiscoveredCountry'' has nothing preventing prisoners from escaping--except the extreme cold and storms of the surface, where death by exposure would be a certainty (technically, there's also a magnetic field to prevent transporter use). In fact, prisoners are threatened with expulsion to the surface if they don't work.

to:

[[folder:Film-- [[folder:Films -- Live-Action]]
* The underground Klingon labor camp Rura Penthe where Kirk and [=McCoy=] are imprisoned in ''Film/StarTrekVITheUndiscoveredCountry'' has nothing preventing prisoners from escaping--except escaping -- except the extreme cold and storms of the surface, where death by exposure would be a certainty (technically, there's also a magnetic field to prevent transporter use). In fact, prisoners are threatened with expulsion to the surface if they don't work.



* ''Film/{{Outland}}'': The high-security cells on the station's Sheriff's office have no gravity and no oxygen--the prisoners are encased inside of a spacesuit connected to an oxygen umbilical cord and left to float around until their sentences are up or they confess. This comes to bite O'Neill in the ass [[spoiler:when one of the prisoners (which has information he needs to uncover the conspiracy within the station) is "left alone" by the other (corrupt) deputies and this allows an assassin to cut the umbilical, killing the prisoner with ExplosiveDecompression.]]

to:

* ''Film/{{Outland}}'': The high-security cells on the station's Sheriff's office have no gravity and no oxygen--the oxygen -- the prisoners are encased inside of a spacesuit connected to an oxygen umbilical cord and left to float around until their sentences are up or they confess. This comes to bite O'Neill in the ass [[spoiler:when one of the prisoners (which has information he needs to uncover the conspiracy within the station) is "left alone" by the other (corrupt) deputies and this allows an assassin to cut the umbilical, killing the prisoner with ExplosiveDecompression.]]



* In ''Film/Papillon1973'', when the titular character is sent to Devil's Island, he's told that conditions are quite lax there as the sharks make sure no-one escapes.

to:

* In ''Film/Papillon1973'', ''Film/{{Papillon|1973}}'', when the titular character is sent to Devil's Island, he's told that conditions are quite lax there as the sharks make sure no-one escapes.



[[folder:TabletopGames]]

to:

[[folder:TabletopGames]][[folder:Tabletop Games]]



[[folder:VideoGames]]
* ''Franchise/TheElderScrolls''

to:

[[folder:VideoGames]]
[[folder:Video Games]]
* ''Franchise/TheElderScrolls''''Franchise/TheElderScrolls'':



* The Vichy French regime in Algeria ( a puppet government taking its orders from Mussolini and Hitler) interned British and Commonwealth military personnel who fell into its hands in a concentration camp in the South Sahara. Security in this notorious camp was light because there were two hundred miles of desert on all sides and the local Arabs were paid to bring back corpses, rather than living escapees.

to:

* The Vichy French regime in Algeria ( a (a puppet government taking its orders from Mussolini and Hitler) interned British and Commonwealth military personnel who fell into its hands in a concentration camp in the South Sahara. Security in this notorious camp was light because there were two hundred miles of desert on all sides and the local Arabs Tuaregs were paid to bring back corpses, rather than living escapees.
Is there an issue? Send a MessageReason:
None


[[quoteright:350:[[Film/TheChroniclesOfRiddick https://static.tvtropes.org/pmwiki/pub/images/crematoria_prison.png]]]]

to:

[[quoteright:350:[[Film/TheChroniclesOfRiddick https://static.tvtropes.org/pmwiki/pub/images/crematoria_prison.org/pmwiki/pub/images/crematoria.png]]]]
Is there an issue? Send a MessageReason:
Not the only fauna; I believe there's also rattlesnakes, etc.


* ''Literature/{{Holes}}''. The juvenile detention camp "Camp Green Lake" has no guard towers or fences, and most of the counselors aren't even armed (and Mr. Sir, who is, says that he will ''not'' waste a bullet on an escaping prisoner)... but the camp is in the middle of the desert, and has the only water for 100 miles, and the only fauna is highly poisonous spotted lizards. Anyone who wants to leave can leave, only to die of thirst or be forced to come back.

to:

* ''Literature/{{Holes}}''. The juvenile detention camp "Camp Green Lake" has no guard towers or fences, and most of the counselors aren't even armed (and Mr. Sir, who is, says that he will ''not'' waste a bullet on an escaping prisoner)... but the camp is in the middle of the desert, and has the only water for 100 miles, and the only fauna desert is inhabited by highly poisonous spotted lizards. Anyone who wants to leave can leave, only to die of thirst or be forced to come back.



[[folder: LiveActionTV]]

to:

[[folder: LiveActionTV]][[folder:Live-Action TV]]



[[folder: TabletopGames]]
* ''TabletopGame/Warhammer40000''. The old Dark Eldar codex mentioned that slaves pens in Comorragh don't have walls to keep the slaves in. They can leave any time they want... and wander out into the [[{{WretchedHive}} Dark City]] where they're likely to suffer [[{{FateWorseThanDeath}} an even worse fate]].

to:

[[folder: TabletopGames]]
[[folder:TabletopGames]]
* ''TabletopGame/Warhammer40000''. The old Dark Eldar codex mentioned that slaves pens in Comorragh don't have walls to keep the slaves in. They can leave any time they want... and wander out into the [[{{WretchedHive}} [[WretchedHive Dark City]] where they're likely to suffer [[{{FateWorseThanDeath}} an even worse fate]].



[[folder: VideoGames]]

to:

[[folder: VideoGames]][[folder:VideoGames]]
Is there an issue? Send a MessageReason:
None


[[quoteright:350:''[[Film/TheChroniclesOfRiddick https://static.tvtropes.org/pmwiki/pub/images/crematoria_prison.png]]]]
[[caption-width-right:350:Even if you ''do'' escape, where are you going to go?]]

to:

[[quoteright:350:''[[Film/TheChroniclesOfRiddick [[quoteright:350:[[Film/TheChroniclesOfRiddick https://static.tvtropes.org/pmwiki/pub/images/crematoria_prison.png]]]]
[[caption-width-right:350:Even if you ''do'' escape, where are you going to go?]]
Is there an issue? Send a MessageReason:
None


* ''Film/Alien3''. Incarceration on the penal planet of Fury 161 is entirely voluntary. There's a minimal staff with no weapons, as there's no place for anyone to escape to without a functioning spacecraft. However, the facility used to house several thousand prisoners, so presumably security was more expansive when the site was fully operational.

to:

* ''Film/Alien3''. Incarceration on the penal planet of Fury 161 is entirely voluntary. There's a minimal staff with no weapons, as there's no place for anyone to escape to without a functioning spacecraft.spacecraft, and the supply ship that drops by every so often is guarded. However, the facility used to house several thousand prisoners, so presumably security was more expansive when the site was fully operational.
Is there an issue? Send a MessageReason:
None


[[quoteright:350:''Film/TheChroniclesOfRiddick https://static.tvtropes.org/pmwiki/pub/images/crematoria_prison.png]]]]

to:

[[quoteright:350:''Film/TheChroniclesOfRiddick [[quoteright:350:''[[Film/TheChroniclesOfRiddick https://static.tvtropes.org/pmwiki/pub/images/crematoria_prison.png]]]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:''Film/TheChroniclesOfRiddick https://static.tvtropes.org/pmwiki/pub/images/crematoria_prison.png]]]]
[[caption-width-right:350:Even if you ''do'' escape, where are you going to go?]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''Film/BootCamp'', Dr. Hail tells the new arrivals at Camp Serenity that it is not a prison because there are no bars. However, as they are on an island, there is no way off for them except to swim, and as they are in the middle of the south Pacific, there is nowhere for them to swim to.
Is there an issue? Send a MessageReason:
Page quote doesn't illustrate the trope.


->''"There's a reason why this prison is the worst hell on earth... Hope. Every man who has ventured here over the centuries has looked up to the light and imagined climbing to freedom. So easy... So simple... And like shipwrecked men turning to sea water from uncontrollable thirst, many have died trying."''
-->-- '''Bane''', ''Film/TheDarkKnightRises''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''ComicBook/WonderWoman1987'': If a prisoner was to escape the hellish Sangtee Empire penal colony on Hope's End they'd find themselves in a harsh unforgiving desert without enough things to eat and no accessible water for survival.
Is there an issue? Send a MessageReason:
None


* ''Film/Alien3''. Incarceration on the penal planet of Fury 161 is entirely voluntary. There's a minimal staff with no weapons, as there's no place for anyone to escape to without a functioning spacecraft.

to:

* ''Film/Alien3''. Incarceration on the penal planet of Fury 161 is entirely voluntary. There's a minimal staff with no weapons, as there's no place for anyone to escape to without a functioning spacecraft. However, the facility used to house several thousand prisoners, so presumably security was more expansive when the site was fully operational.
Is there an issue? Send a MessageReason:
None


** In ''Discworld/GoingPostal'', when Vetinari is meeting his new BoxedCrook Moist von Lipwig, he tells Moist that if he doesn't like the offer he [[SchmuckBait can simply walk out that door]]. When Moist goes to check, the door leads to a deep pit, possibly full of spikes; it's so deep Moist can't even seen the bottom.
** In the sequel ''Discworld/MakingMoney'', when placed in the same scene and offered the same choice, Moist theatrically goes to test the depth of the "alternative"... only to find that now it's an ordinary exit door, because this time Vetinari really is giving him the option to refuse.

to:

** In ''Discworld/GoingPostal'', ''Literature/GoingPostal'', when Vetinari is meeting his new BoxedCrook Moist von Lipwig, he tells Moist that if he doesn't like the offer he [[SchmuckBait can simply walk out that door]]. When Moist goes to check, the door leads to a deep pit, possibly full of spikes; it's so deep Moist can't even seen the bottom.
** In the sequel ''Discworld/MakingMoney'', ''Literature/MakingMoney'', when placed in the same scene and offered the same choice, Moist theatrically goes to test the depth of the "alternative"... only to find that now it's an ordinary exit door, because this time Vetinari really is giving him the option to refuse.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The interdimensional prison Robyn is sent to in ''ComicBook/RobynHood: The Hunt'' is located on a FloatingIsland and surrounded by a HungryJungle.

Added: 1200

Changed: 456

Is there an issue? Send a MessageReason:
None


* One issue of ''ComicBook/{{Superman}}'' has TheVillain contain a pair of hostages within a magnetic force field generated by one of his devices. The field generator and the hostages are hidden within an active volcano, where the extreme heat would boil away the hostages in seconds without the protection that the force field offers. Superman's dilemma is how to extract the hostages and also keep their compartment intact.

to:

* ''Franchise/{{Superman}}'':
**
One issue of ''ComicBook/{{Superman}}'' has TheVillain the villain contain a pair of hostages within a magnetic force field generated by one of his devices. The field generator and the hostages are hidden within an active volcano, where the extreme heat would boil away the hostages in seconds without the protection that the force field offers. Superman's dilemma is how to extract the hostages and also keep their compartment intact.intact.
** In ''ComicBook/WhoTookTheSuperOutOfSuperman'', Superman defeats and takes ComicBook/{{Brainiac}} and Amalak to a Galactic Prison Compound located in an asteroid drifting about the outer rim of the solar system. Any prisoner who tries to get out of the compound will die in the void of space.



[[folder:{{Film}}]]

to:

[[folder:{{Film}}]][[folder:Film-- Live-Action]]



[[folder:{{Literature}}]]

to:

[[folder:{{Literature}}]][[folder:Literature]]



* In [[Creator/JackVance Jack Vance's]] ''Throy'', the [[BigBad Big Bads]] of the entire ''Cadwal Chronicles'' series end up marooned in one of these, one that they devised for [[HoistByHisOwnPetard imprisoning their own enemies]]. Just a small stockade with no guards at the top of an extinct volcano, smack in the middle of a DeathWorld continent where ''everything'' is [[HungryJungle a predator]].

to:

* In [[Creator/JackVance Jack Vance's]] Creator/JackVance's ''Throy'', the [[BigBad Big Bads]] of the entire ''Cadwal Chronicles'' series end up marooned in one of these, one that they devised for [[HoistByHisOwnPetard imprisoning their own enemies]]. Just a small stockade with no guards at the top of an extinct volcano, smack in the middle of a DeathWorld continent where ''everything'' is [[HungryJungle a predator]].predator]].
* The prison in ''Literature/EscapeFromFurnace'' is still a mile underground, with only one way up. Donovan does toss out the suggestion of picking a spot and digging a way out in the span of about a thousand years. But even in the chipping rooms, there runs the risk of a complete cave-in which previously reduced Room Two to rubble. Even though Alex tries to exploit the underground river in Room Two, it only takes him deeper into the bedrock of the prisons tunnels and into the hands of bloodthirsty rats.



* ''TabletopGame/{{Warhammer 40000}}''. The old Dark Eldar codex mentioned that slaves pens in Comorragh don't have walls to keep the slaves in. They can leave any time they want... and wander out into the [[{{WretchedHive}} Dark City]] where they're likely to suffer [[{{FateWorseThanDeath}} an even worse fate]].

to:

* ''TabletopGame/{{Warhammer 40000}}''.''TabletopGame/Warhammer40000''. The old Dark Eldar codex mentioned that slaves pens in Comorragh don't have walls to keep the slaves in. They can leave any time they want... and wander out into the [[{{WretchedHive}} Dark City]] where they're likely to suffer [[{{FateWorseThanDeath}} an even worse fate]].
Is there an issue? Send a MessageReason:
None


* When ''Film/{{Papillon}}'' is sent to Devil's Island, he's told that conditions are quite lax there as the sharks make sure no-one escapes.

to:

* When ''Film/{{Papillon}}'' In ''Film/Papillon1973'', when the titular character is sent to Devil's Island, he's told that conditions are quite lax there as the sharks make sure no-one escapes.
Is there an issue? Send a MessageReason:
None


Often serves as an example of MortonsFork. May be how a villain carries out ReleasedToElsewhere. If there's any chance at all of success, the escape route is likely to be a DeathCourse; sufficiently Badass prisoners may theoretically [[WinYourFreedom win their freedom]]. Being imprisoned in such a facility, however, may lead to the realization that HopeIsScary. Some prisoners may choose to commit suicide using the escape route, [[IDieFree preferring death to imprisonment]].

to:

Often serves as an example of MortonsFork. May be how a villain carries out ReleasedToElsewhere. If there's any chance at all of success, the escape route is likely to be a DeathCourse; sufficiently Badass badass prisoners may theoretically [[WinYourFreedom win their freedom]]. Being imprisoned in such a facility, however, may lead to the realization that HopeIsScary. Some prisoners may choose to commit suicide using the escape route, [[IDieFree preferring death to imprisonment]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The PrisonShip ''Purgatory'' in ''VideoGame/MassEffect2'' is one as it is located in what is the least-survivable environment known to life itself: The cold vacuum of space. The warden who runs this tight ship, a corrupt Turian who is as likely to extort your planet for money, lest he "misplace" a particularly dangerous prisoner or two on it as he is to look at you, boasts that he is able to prevent escape attempts simply because there is ''no where'' for the prisoners to go, and if they act up, he'll vent the cell of the trouble-making prisoner into space anyways. Unfortunately, he makes the mistake of trying to enslave [[OneManArmy Commander Shepard]] for ransom money, and Shepard responds by shooting their way through the ship and waking up the resident TykeBomb and [[FromBadToWorse it only goes downhill from there.]]
Is there an issue? Send a MessageReason:
None


* The underground Klingon labor camp Rura Penthe where Kirk and [=McCoy=] are imprisoned in ''Film/StarTrekVITheUndiscoveredCountry'' has nothing preventing prisoners from escaping--except the extreme cold and storms of the surface, where death by exposure would be a certainty. In fact, prisoners are threatened with expulsion to the surface if they don't work.

to:

* The underground Klingon labor camp Rura Penthe where Kirk and [=McCoy=] are imprisoned in ''Film/StarTrekVITheUndiscoveredCountry'' has nothing preventing prisoners from escaping--except the extreme cold and storms of the surface, where death by exposure would be a certainty.certainty (technically, there's also a magnetic field to prevent transporter use). In fact, prisoners are threatened with expulsion to the surface if they don't work.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Some of the camps of TheGulag in the Stalin-era Soviet Union had very little in the way of perimeter security. Since these particular camps were located in some of the remotest areas of Siberia, there was simply no place for escaping prisoners to go, even if they did leave. Sometimes such camps were initially established by more-or-less dumping the first load of prisoners in the wilderness with a few supplies; they could either build their own crude "prison", or die.
Is there an issue? Send a MessageReason:
None


Well, because escape would be suicide. The secure facility remains secure because it is located in an ''extremely'' [[DeathWorld inhospitable environment]]. It might be in the middle of a vast desert or tundra, such that anyone foolish enough to leave would die of exposure. Alternatively, the surroundings could be populated by [[SuperPersistentPredator Super-Persistent Predators]] or other deadly creatures. In extreme cases, the prison may be smack in the middle of the ocean, or at the top of a mountain with a hundred-foot drop on all sides. Needless to say, it's safer just to stay inside.

to:

Well, because escape would be suicide. The secure facility remains secure because it is located in an ''extremely'' [[DeathWorld inhospitable environment]]. It might be in the middle of a vast desert or tundra, such that anyone foolish enough to leave would die of exposure. Alternatively, the surroundings could be populated by [[SuperPersistentPredator Super-Persistent Predators]] or other deadly creatures. In extreme cases, the prison may be smack in the middle of the ocean, or at the top of a mountain with a hundred-foot drop on all sides. In sci-fi settings it could be in a space ship or station, on an asteroid, or a DeathWorld. Needless to say, it's safer just to stay inside.
Is there an issue? Send a MessageReason:
None


* A reason why [[DeathWorld Australia]] was chosen to be the primary PenalColony of the British Empire.

to:

* A reason why [[DeathWorld Australia]] was chosen to be the primary PenalColony of the British Empire.Empire is that it was a big island far from the mainland where EverythingIsTryingToKillYou.
Is there an issue? Send a MessageReason:
None


** In ''Discworld/GoingPostal'', when Vetinari is meeting his new BoxedCrook Moist von Lipwig, he tells Moist that if he doesn't like the offer he [[SchmuckBait can simply walk out that door]]. When Moist goes to check, the door leads to a deep pit full of spikes.

to:

** In ''Discworld/GoingPostal'', when Vetinari is meeting his new BoxedCrook Moist von Lipwig, he tells Moist that if he doesn't like the offer he [[SchmuckBait can simply walk out that door]]. When Moist goes to check, the door leads to a deep pit pit, possibly full of spikes.spikes; it's so deep Moist can't even seen the bottom.

Top