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[[folder:Webcomics]]
* In ''Webcomic/ElGoonishShive'', Elliot [[https://www.egscomics.com/comic/2002-02-09 runs]] at the Goo in order to [[https://www.egscomics.com/comic/2002-02-10 punch]] it and attack it with a lighter.
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[[folder:Visual Novels]]
* The protagonist of ''VisualNovel/DaughterForDessert'' used a running punch to [[spoiler:knock out Smoking Dog and rescue Lainie from her purification ceremony]].
[[/folder]]
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* ''VideoGame/SuperSmashBros'':

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* ''VideoGame/SuperSmashBros'':''VideoGame/SuperSmashBros'': Every fighter in the series can perform a dash attack out of a run. The application for every fighter can vary; some are hard-hitting punishers, while others might be good for starting combos. Various special moves also qualify.
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* ''VideoGame/MailMole'': [[PlayerCharacter Molty]] can perform one if you press the necessary button when he returns to the ground.
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* ''VideoGame/WarDogsRedsReturn'': [[PlayerCharacter Red]] can perform one. The camera zooms in on him and everything goes in slow motion when the attack connects.

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* ''VideoGame/WarDogsRedsReturn'': [[PlayerCharacter Red]] can perform one. The Sometimes the camera zooms in on him and everything goes in slow motion when the attack connects.
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* ''VideoGame/WarDogsRedsReturn'': [[PlayerCharacter Red]] can perform one. The camera zooms in on him and everything goes in slow motion when the attack connects.
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* ''VideoGame/MotorStorm'': a rare RacingGame example, ''Pacific Rift'' introduced the ability to ram to either side with the [=L1/R1=] buttons with all classes [[CastFromHitPoints at the cost of some boost.]] Bikes and [=ATVs=] are exempt, though[[note]]Those use can punch to either side, but they don't consume boost (and also can compensate by being more agile than the other classes)[[/note]]. That said, it can also give the heavier classes an edge in agility if you [[NotTheIntendedUse instead use the dash to go faster through sharp corners]].

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* ''VideoGame/MotorStorm'': ''VideoGame/{{MotorStorm}}'': a rare RacingGame example, ''Pacific Rift'' introduced the ability to ram to either side with the [=L1/R1=] buttons with all classes [[CastFromHitPoints at the cost of some boost.]] Bikes and [=ATVs=] are exempt, though[[note]]Those use can punch to either side, but they don't consume boost (and also can compensate by being more agile than the other classes)[[/note]]. That said, it can also give the heavier classes an edge in agility if you [[NotTheIntendedUse instead use the dash to go faster through sharp corners]].
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* ''VideoGame/MotorStorm'': a rare RacingGame example, ''Pacific Rift'' introduced the ability to ram to either side with the [=L1/R1=] buttons with all classes [[CastFromHitPoints at the cost of some boost.]] Bikes and [=ATVs=] are exempt, though[[note]]Those use can punch to either side, but they don't consume boost (and also can compensate by being more agile than the other classes)[[/note]]. That said, it can also give the heavier classes an edge in agility if you [[NotTheIntendedUse instead use the dash to go faster through sharp corners]].
** ''Apocalypse'', oddly, sets all bike (we mean dirt, choppers and superbikes) and [=ATV=] classes to use the side-shifting ramming from their heavier brethren, instead of the punching mechanism.
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* ''VideoGame/SuperMetroid'': The Speed Booster gives Samus the capability to disintegrate anything she touches while running forward. Only the most formidable of enemies can withstand the impact of a speed-boosted Samus.
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* ''VideoGame/CryingSuns'': Minotaurus Fighters are normally slow, but they accelerate while traveling in straight lines. The first attack they make against an enemy does extra damage based on how fast they were going at the time.
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** ''VideoGame/MegaManX5'': Zero's F-Splasher/Hisuisho technique is [[VideoGameDashing an air-dash]] while covered in a barrier of ice that both protects from and damages enemies on contact. The W-Shredder[=/=]Shippuu technique allows Zero to immediately cancel a ground dash and send out an illusionary double that slashes a few body lengths ahead.
** In ''VideoGame/MegaManX8'', Zero's Raikousen/Raijinken enables him to dash forward and deliver an electrically-charged stab/uppercut. Raikousen is also one of Zero's special moves in ''VideoGame/MarvelVsCapcom3''.

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** ''VideoGame/MegaManX5'': Zero's F-Splasher/Hisuisho technique is [[VideoGameDashing an air-dash]] while covered in a barrier of ice that both protects from and damages enemies on contact. The W-Shredder[=/=]Shippuu W-Shredder/Shippuu technique allows Zero to immediately cancel a ground dash and send out an illusionary double that slashes a few body lengths ahead.
** In ''VideoGame/MegaManX8'', Zero's Rare for the series is that in ''VideoGame/MegaManX8'' Zero actually has two of them: Raikousen/Raijinken enables him to dash forward and deliver an electrically-charged stab/uppercut.stab/uppercut (can also be used as an air dash), and Youdantotsu is a forward-thrust that can break barriers. Raikousen is also one of Zero's special moves in ''VideoGame/MarvelVsCapcom3''.

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** The charged-up Speed Burner in ''VideoGame/MegaManX2'' causes X to dash forward while cloaked in flames.

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** The charged-up Speed Burner in ''VideoGame/MegaManX2'' causes X to dash forward while cloaked in flames.WreathedInFlames.



** ''VideoGame/MegaManX5'': Zero's F-Splasher[=/=]Hisuisho technique is [[VideoGameDashing an air-dash]] while covered in a barrier of ice that both protects from and damages enemies on contact. The W-Shredder[=/=]Shippuu technique allows Zero to immediately cancel a ground dash and send out an illusionary double that slashes a few body lengths ahead.
** In ''VideoGame/MegaManX8'', Zero's Raikousen[=/=]Raijinken enables him to dash forward and deliver an electrically-charged stab/uppercut. Raikousen is also one of Zero's special moves in ''VideoGame/MarvelVsCapcom3''.

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** ''VideoGame/MegaManX5'': Zero's F-Splasher[=/=]Hisuisho F-Splasher/Hisuisho technique is [[VideoGameDashing an air-dash]] while covered in a barrier of ice that both protects from and damages enemies on contact. The W-Shredder[=/=]Shippuu technique allows Zero to immediately cancel a ground dash and send out an illusionary double that slashes a few body lengths ahead.
** In ''VideoGame/MegaManX8'', Zero's Raikousen[=/=]Raijinken Raikousen/Raijinken enables him to dash forward and deliver an electrically-charged stab/uppercut. Raikousen is also one of Zero's special moves in ''VideoGame/MarvelVsCapcom3''.''VideoGame/MarvelVsCapcom3''.
** The ''VideoGame/MegaManZero'' series from the 2nd game onward has a dashing stab as one of Zero's recurring EX skills. ''Zero 2'' and ''4'' they are [[ShockAndAwe elec-elemental]], while the one in ''Zero 3'' is NonElemental.

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* ''TabletopGame/{{Arduin}}'' RPG. ''The Compleat Arduin Book 2: Resources''. When charging its prey, the Black Lion can move at triple normal speed and has an increased chance to hit.
* ''{{TabletopGame/Champions}}''

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* ''TabletopGame/{{Arduin}}'' RPG. ''The Compleat Arduin Book 2: Resources''. Resources'': When charging its prey, the Black Lion can move at triple normal speed and has an increased chance to hit.
* ''{{TabletopGame/Champions}}''''TabletopGame/{{Champions}}'':



* ''TabletopGame/DungeonsAndDragons''

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* ''TabletopGame/DungeonsAndDragons''''TabletopGame/DungeonsAndDragons'':



** 1st Edition monsters that were noted as performing a charge attack at enemies:
*** ''Monster Manual'': baluchitherium, buffalo, bull, monoclonius (prehistoric rhinoceros), dinosaur (pentaceratops, styracosaurus, triceratops), dragons, giant goat, giant ram, rhinoceros (regular, wooly), titanothere, unicorn
*** ''Monster Manual II'': goat, minimal rhinoceros, aquatic ogre (AKA merrow), ram, stench kow, thunder beast
*** ''Fiend Folio'': bullywug (hop), thoqqua (AKA rockworm)
** 2nd Edition TabletopGame/ForgottenRealms supplement ''Hall of Heroes''. The werebison can change into a minotaur-like form with a bison's head and two short horns. They charge head-first into their opponents, doing 1-4 HitPoints of damage.

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** 1st Edition monsters that were are noted as performing a charge attack at enemies:
*** ''Monster Manual'': baluchitherium, buffalo, bull, monoclonius Baluchitheriums, buffalos, bulls, ''Monoclonius'' (prehistoric rhinoceros), dinosaur (pentaceratops, styracosaurus, triceratops), rhinoceri), dinosaurs (''Pentaceratops'', ''Styracosaurus'', ''Triceratops''), dragons, giant goat, goats, giant ram, rhinoceros (regular, rams, rhinoceri (regular and wooly), titanothere, unicorn
titanotheres, unicorns
*** ''Monster Manual II'': goat, goats, minimal rhinoceros, rhinoceri, aquatic ogre (AKA merrow), ram, ogres, rams, stench kow, kows, thunder beast
beasts
*** ''Fiend Folio'': bullywug (hop), thoqqua (AKA rockworm)
bullywugs (hop attack, technically), thoqquas
** ''TabletopGame/ForgottenRealms'': The 2nd Edition TabletopGame/ForgottenRealms supplement ''Hall of Heroes''. The werebison Heroes'' has the werebison, which can change into a minotaur-like form with a bison's head and two short horns. They charge head-first into their opponents, doing 1-4 HitPoints of damage.



** ''Earthdawn Companion'' supplement. The Rushing Attack talent allows the user to move their Full Movement toward an opponent while making an attack.
* Fantasy Games Unlimited's ''TabletopGame/{{Aftermath}}!''. Book 3 has a description of "buls", huge mutated cattle with shaggy coats, great strength and endurance, and two hard, wickedly sharp horns which act as lances when they charge and perform a HornAttack.
* Creator/{{Chaosium}}
** ''ComicBook/ElfQuest'' RPG. A Mad Horn (wooly rhinoceros) can charge toward an opponent and perform a HornAttack.
** ''All the Worlds' Monsters'' Volume III. The Unipen is a large kangaroo-like monster with a beak. It takes a running start, launches itself at the target and impales the victim with its beak.
* ''TabletopGame/GammaWorld''. In the adventure [=GW6=] ''Alpha Factor'', the mutant creatures known as the S're'daan and the Ba'crolbai would [[HornAttack attack opponents with their horns]] after charging into them.
* ''TabletopGame/HollowEarthExpedition''. A character or creature may make a Charge attack, which involves making a normal move and using a Melee or Brawl attack on an enemy.
* ''TabletopGame/MarvelSuperHeroes'' adventure [=MLBA1=] ''Mutating Mutants''. One of the opponents the {{PC}}s could face was a supervillain named Ramhorn. He had [[HornAttack horns like those of a bighorn sheep implanted in his head]] and could charge head first into enemies with Amazing ability.
* Midkemia Press' ''Heart of the Sunken Lands''. The Thunderhoof is a large rhinoceros-like monster. It charges at targets and tramples them, then [[HornAttack strikes them with its long horn]].
* ''TabletopGame/{{Shadowrun}}'' 3rd Edition supplement ''Cannon Companion''. Combatants can make a Charging Attack, which involves taking a running start and moving toward a target. If the attacker moves 2 or more meters during the charge, they gain +1 Power on the ensuing melee attack if it's successful. If the attack fails, the attacker has a chance of falling down.

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** In ''Earthdawn Companion'' supplement. The Companion'', the Rushing Attack talent allows the user to move their Full Movement toward an opponent while making an attack.
* Fantasy Games Unlimited's ''TabletopGame/{{Aftermath}}!''. ''TabletopGame/{{Aftermath}}'': Book 3 has a description of "buls", huge mutated cattle with shaggy coats, great strength and endurance, and two hard, wickedly sharp horns which act as lances when they charge and perform a HornAttack.
* Creator/{{Chaosium}}
Creator/{{Chaosium}}:
** ''ComicBook/ElfQuest'' RPG. RPG: A Mad Horn (wooly rhinoceros) can charge toward an opponent and perform a HornAttack.
** ''All the Worlds' Monsters'' Volume III. III: The Unipen is a large kangaroo-like monster with a beak. It takes a running start, launches itself at the target and impales the victim with its beak.
* ''TabletopGame/GammaWorld''. ''TabletopGame/GammaWorld'': In the adventure [=GW6=] ''Alpha Factor'', the mutant creatures known as the S're'daan and the Ba'crolbai would [[HornAttack attack opponents with their horns]] after charging into them.
* ''TabletopGame/HollowEarthExpedition''. ''TabletopGame/HollowEarthExpedition'': A character or creature may make a Charge attack, which involves making a normal move and using a Melee or Brawl attack on an enemy.
* ''TabletopGame/MarvelSuperHeroes'' ''TabletopGame/MarvelSuperHeroes'': In adventure [=MLBA1=] [=MLBA1=], ''Mutating Mutants''. One Mutants'', one of the opponents the {{PC}}s could can face was is a supervillain named Ramhorn. He had has [[HornAttack horns like those of a bighorn sheep implanted in his head]] and could can charge head first headfirst into enemies with Amazing ability.
enemies.
* Midkemia Press' ''Heart of the Sunken Lands''. ''TabletopGame/HeartOfTheSunkenLands'': The Thunderhoof is a large rhinoceros-like monster. It charges at targets and tramples them, then [[HornAttack strikes them with its long horn]].
* ''TabletopGame/{{Shadowrun}}'' ''TabletopGame/{{Shadowrun}}'': The 3rd Edition supplement ''Cannon Companion''. Combatants can Companion'' allows combatants to make a Charging Attack, which involves taking a running start and moving toward a target. If the attacker moves 2 two or more meters during the charge, they gain +1 Power on the ensuing melee attack if it's successful. If the attack fails, the attacker has a chance of falling down.



** ''Chitin: I The Harvest Wars''. The Phlanx and Gantua can make charge attacks, which gives them two extra movement points and doubles their strength for attack purposes. They are considered to be disrupted after they complete the attack.

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** ''Chitin: I The Harvest Wars''. Wars'': The Phlanx and Gantua can make charge attacks, which gives them two extra movement points and doubles their strength for attack purposes. They are considered to be disrupted after they complete the attack.



* One of the ability cards allows your mech suit to do this in ''VideoGame/{{Acaratus}}''.

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* ''VideoGame/{{Acaratus}}'': One of the ability cards allows your mech suit to do this in ''VideoGame/{{Acaratus}}''.this.



* Dash attacks are common in ''VideoGame/AtlasReactor'', where the dash phase can be used for all manner of pre-movement movement. This includes a number of dashes with offensive capabilities. Frontliner freelancers are especially fond of this kind of attack: Practically all frontliner dashes are offensive in nature and deal damage during transit or at end-point.
* You can do a two-handed charge attack in ''VideoGame/{{BELOW}}''.

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* ''VideoGame/AtlasReactor'': Dash attacks are common in ''VideoGame/AtlasReactor'', where common; the dash phase can be used for all manner of pre-movement movement. This includes a number of dashes with offensive capabilities. Frontliner freelancers are especially fond of this kind of attack: Practically all frontliner dashes are offensive in nature and deal damage during transit or at end-point.
* ''VideoGame/{{BELOW}}'': You can do a two-handed charge attack in ''VideoGame/{{BELOW}}''.attack.



* The Big Daddies in ''VideoGame/BioShock1'' were famous for being a sort of BullfightBoss that would gain massive bursts of speed by doing something like this despite moving so slow normally.
* Several ''VideoGame/ChronoTrigger'' special attacks are presented like this, such as Robo's "Robo Tackle," Ayla's "Rollo Kick," and of course Crono and Frog's famous [[CombinationAttack X-Strike]].
** Some ''VideoGame/ChronoCross'' characters have attacks like these as their unique Techs, such as [[TheHero Serge's]] [="Dash&Slash"=] and [[KnightInShiningArmor Glenn's]] [="Dash&Gash"=]. And if you take the ([[GuideDangIt counterintuitive]]) steps to get them both in your party, you can have them pull off an X-Strike of their own for double the fun.
* This is the Aurora bomber's gimmick in ''VideoGame/CommandAndConquerGenerals.'' En route to a target it moves so fast that it can't be targeted by anti-air defenses, but once it drops its bombs its speed drops dramatically, making it an easy target.
* Many melee units in ''VideoGame/DawnOfWar'' will accelerate once within short range of an enemy, usually with a different animation.

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* ''VideoGame/BioShock1'': The Big Daddies in ''VideoGame/BioShock1'' were are famous for being a sort of BullfightBoss that would gain gains massive bursts of speed by doing something like this despite normally moving so slow normally.
slowly.
* ''VideoGame/ChronoTrigger'': Several ''VideoGame/ChronoTrigger'' special attacks are presented like this, such as Robo's "Robo Tackle," Ayla's "Rollo Kick," and of course Crono and Frog's famous [[CombinationAttack X-Strike]].
**
X-Strike]]. Some ''VideoGame/ChronoCross'' characters have attacks like these as their unique Techs, such as [[TheHero Serge's]] [="Dash&Slash"=] and [[KnightInShiningArmor Glenn's]] [="Dash&Gash"=]. And if you take the ([[GuideDangIt counterintuitive]]) steps to get them both in your party, you can have them pull off an X-Strike of their own for double the fun.
* ''VideoGame/CommandAndConquerGenerals'': This is the Aurora bomber's gimmick in ''VideoGame/CommandAndConquerGenerals.'' gimmick. En route to a target it moves so fast that it can't be targeted by anti-air defenses, but once it drops its bombs its speed drops dramatically, making it an easy target.
* ''VideoGame/DawnOfWar'': Many melee units in ''VideoGame/DawnOfWar'' will accelerate once within short range of an enemy, usually with a different animation.



* The Stinger attack in ''VideoGame/DevilMayCry'' works like a pair of SprintShoes in some situations, as it moves far faster than his usual running-speed (it gets payed for in cool-down time). Dante will dash along the ground before stabbing his sword into the first enemy encountered. Most 3-D action/hack-and-slash/beam'em up games have since relied on this technique.
* When attacking an enemy in melee in ''VideoGame/DragonAgeII'', the warrior characters will dash to the target before striking them if the distance is short enough. There are also several special abilities, like the two-handed sword's Scythe, which combine dashing towards the enemy with a sweeping strike, often knocking them down if it doesn't kill them outright.
* Nearly all characters[[note]]With the exception of the Wizard who will instead send a wave of magic in front of him[[/note]] in ''VideoGame/DragonsCrown'' can perform different kinds of dash attacks when they charge at an enemy. Amazons will do a running knee, Dwarves will do a flying elbow strike, Elves will do a flying kick, Fighter will do a shield tackle, and Sorceresses will do a flying hip attack. While low on damage, the move will send a struck {{Mook}} [[PunchedAcrossTheRoom flying across the battlefield]] for some breathing room.
* After picking up speed, Caim from ''VideoGame/{{Drakengard}}'' can either attack like this for a FoeTossingCharge, or jump for a GroundPound.

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* ''VideoGame/DevilMayCry'': The Stinger attack in ''VideoGame/DevilMayCry'' works like a pair of SprintShoes in some situations, as it moves far faster than his usual running-speed (it gets payed for in cool-down time). Dante will dash along the ground before stabbing his sword into the first enemy encountered. Most 3-D action/hack-and-slash/beam'em up games have since relied on this technique.
* ''VideoGame/DragonAgeII'': When attacking an enemy in melee in ''VideoGame/DragonAgeII'', melee, the warrior characters will dash to the target before striking them if the distance is short enough. There are also several special abilities, like the two-handed sword's Scythe, which combine dashing towards the enemy with a sweeping strike, often knocking them down if it doesn't kill them outright.
* ''VideoGame/DragonsCrown'': Nearly all characters[[note]]With characters[[note]]with the exception of the Wizard who will instead send a wave of magic in front of him[[/note]] in ''VideoGame/DragonsCrown'' can perform different kinds of dash attacks when they charge at an enemy. Amazons will do a running knee, Dwarves will do a flying elbow strike, Elves will do a flying kick, Fighter will do a shield tackle, and Sorceresses will do a flying hip attack. While low on damage, the move will send a struck {{Mook}} [[PunchedAcrossTheRoom flying across the battlefield]] for some breathing room.
* ''VideoGame/{{Drakengard}}'': After picking up speed, Caim from ''VideoGame/{{Drakengard}}'' can either attack like this for a FoeTossingCharge, or jump for a GroundPound.



* This is the initial ability of the ''VideoGame/EscapeGoat''.
* One of the characters in ''VideoGame/FacePunchio'' has this as their ultimate.

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* %%* ''VideoGame/EscapeGoat'': This is the initial ability of the ''VideoGame/EscapeGoat''.
*
goat.%%What is?
%%* ''VideoGame/FacePunchio'':
One of the characters in ''VideoGame/FacePunchio'' character has this as their ultimate.%%Has what?



* Red XIII's first limit break in ''VideoGame/FinalFantasyVII'' is such an attack, titled "Sled Fang."

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* ''VideoGame/FinalFantasyVII'': Red XIII's first limit break in ''VideoGame/FinalFantasyVII'' is such an attack, titled "Sled Fang."Fang".



* ''{{VideoGame/Foxhole}}'' allows you to [[BayonetYa fix a bayonet]] to your rifle or carbine, after which you can sprint while holding the blade extended to score a OneHitKill.

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* ''{{VideoGame/Foxhole}}'' ''VideoGame/{{Foxhole}}'' allows you to [[BayonetYa fix a bayonet]] to your rifle or carbine, after which you can sprint while holding the blade extended to score a OneHitKill.



* The Spiraling Claw special attack in ''VideoGame/GravityRush'' has Kat rush rapidly through the air and into her opponent, tearing into them until they're destroyed before homing into the next closest target. She does something similar for her CoupDeGraceCutscene on the bosses.
* This is the starting skill of the Paladin in ''VideoGame/{{Hammerwatch}}''.
* A dash attack is one of the abilities ''VideoGame/{{Hob}}'' can unlock.
* Two upgrades allow you to perform this in ''VideoGame/HyperLightDrifter'' — the sword upgrade has you dash in a line and hit everyone in your path, while the dash upgrade lets you perform a lunge at the end that knocks enemies back.
* Superman's Super Move in ''VideoGame/InjusticeGodsAmongUs'' has him flying at his opponent so fast that not only does he have a couple of invicibility frames to bypass projectiles, but he flies so fast that it's nearly impossible to avoid it since it grabs the opponent and thus cannot be blocked. Other characters like the Flash have similar Super Moves where they charge at their opponent at ridiculous speeds, but they can be blocked.
* Unusually for a BeatEmUp, ''VideoGame/JusticeLeagueHeroesTheFlash'' will allow you to dash to any enemy on the screen (assuming there is nothing in your way). It does much less damage than a normal strike, but using Comicbook/TheFlash's SuperSpeed to dash to a second enemy right before the first one can punch you is incredibly satisfying.

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* ''VideoGame/GravityRush'': The Spiraling Claw special attack in ''VideoGame/GravityRush'' has Kat rush rapidly through the air and into her opponent, tearing into them until they're destroyed before homing into the next closest target. She does something similar for her CoupDeGraceCutscene on the bosses.
* %%* ''VideoGame/{{Hammerwatch}}'': This is the Paladin's starting skill of the Paladin in ''VideoGame/{{Hammerwatch}}''.
skill.%%What is?
* ''VideoGame/{{Hob}}'': A dash attack is one of the abilities ''VideoGame/{{Hob}}'' Hob can unlock.
* ''VideoGame/HyperLightDrifter'': Two upgrades allow you to perform this in ''VideoGame/HyperLightDrifter'' — the this. The sword upgrade has you dash in a line and hit everyone in your path, while the dash upgrade lets you perform a lunge at the end that knocks enemies back.
* ''VideoGame/InjusticeGodsAmongUs'': Superman's Super Move in ''VideoGame/InjusticeGodsAmongUs'' has him flying at his opponent so fast that not only does he have a couple of invicibility frames to bypass projectiles, but he flies so fast that it's nearly impossible to avoid it since it grabs the opponent and thus cannot be blocked. Other characters like the Flash have similar Super Moves where they charge at their opponent at ridiculous speeds, but they can be blocked.
* Unusually ''VideoGame/JusticeLeagueHeroesTheFlash'', unusually for a BeatEmUp, ''VideoGame/JusticeLeagueHeroesTheFlash'' will allow allows you to dash to any enemy on the screen (assuming there is nothing in your way). It does much less damage than a normal strike, but using Comicbook/TheFlash's SuperSpeed to dash to a second enemy right before the first one can punch you is incredibly satisfying.



* From ''VideoGame/KirbySuperStar'' onwards, almost every ability in [[Franchise/{{Kirby}} Kirby's]] arsenal possesses one of these, and they often make him invincible until they end.

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* ''Franchise/{{Kirby}}'': From ''VideoGame/KirbySuperStar'' onwards, almost every ability in [[Franchise/{{Kirby}} Kirby's]] arsenal possesses one of these, and they often make him invincible until they end.



* Shen in ''VideoGame/LeagueOfLegends'' has Shadow Dash. While it technically deals damage, the amount is pretty insignificant. The main use of it is that it forces enemies he passes through to attack him, preventing them from fleeing, using abilities, or attacking higher priority targets.
* The Pegasus Boots allow this in ''Franchise/TheLegendOfZelda'' games: Link will dash forward with his sword out (provided it's equipped), causing large damage and possibly stunning enemies.

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* ''VideoGame/LeagueOfLegends'': Shen in ''VideoGame/LeagueOfLegends'' has Shadow Dash. While it technically deals damage, the amount is pretty insignificant. The main use of it is that it forces enemies he passes through to attack him, preventing them from fleeing, using abilities, or attacking higher priority targets.
* ''Franchise/TheLegendOfZelda'':
**
The Pegasus Boots allow this in ''Franchise/TheLegendOfZelda'' games: Link will to dash forward with his sword out (provided it's equipped), causing large damage and possibly stunning enemies.



* In the ''VideoGame/MarvelVsCapcom'' games, ComicBook/CaptainAmerica's Charging Star special move is a [[ShieldBash shield-ramming attack]] that also destroys certain projectiles.
* Many special weapons throughout the ''Mega Man'' franchise (both the [[VideoGame/MegaManClassic classic series]] and the [[VideoGame/MegaManX X series]]) apply:

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* In the ''VideoGame/MarvelVsCapcom'' games, ''VideoGame/MarvelVsCapcom'': ComicBook/CaptainAmerica's Charging Star special move is a [[ShieldBash shield-ramming attack]] that also destroys certain projectiles.
* ''Franchise/MegaMan'': Many special weapons throughout the ''Mega Man'' franchise (both the [[VideoGame/MegaManClassic classic series]] and the [[VideoGame/MegaManX X series]]) apply:



* The [=AcXelerate=] mechanics of ''VideoGame/MightyNo9'' are built around weakening opponents until they're destabilized then dashing towards or nearby them. Doing so defeats the enemies quicker and a rewards higher score bonus depending on how quickly they were absorbed plus a build a 100% Combo end-stage bonus for absorbing 100% of their xels in succession. Players however aren't required to dash ''directly'' as they can use the small vacuum effect surrounding Beck and RAY as they dash, which allows them to absorb weakened enemies without touching them. The Dive Dash maneuver (Down+Dash in mid-air) can also be used in this fashion to allow them to stay close to their target without dashing into them.

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* ''VideoGame/MightyNo9'': The [=AcXelerate=] mechanics of ''VideoGame/MightyNo9'' are built around weakening opponents until they're destabilized then dashing towards or nearby them. Doing so defeats the enemies quicker and a rewards higher score bonus depending on how quickly they were absorbed plus a build a 100% Combo end-stage bonus for absorbing 100% of their xels in succession. Players however aren't required to dash ''directly'' as they can use the small vacuum effect surrounding Beck and RAY as they dash, which allows them to absorb weakened enemies without touching them. The Dive Dash maneuver (Down+Dash in mid-air) can also be used in this fashion to allow them to stay close to their target without dashing into them.



* When the characters in ''VideoGame/MuramasaTheDemonBlade'' perform a blurred dash, they will also slash through any enemies they come in contact with.
* Any narwhal in ''VideoGame/{{Narwhaleio}}'' can dash forward as long as they have at least one block of stamina remaining. When dashing, they can cut off the fins of enemy narwhals. They can also dash backwards for a quick retreat.
* Tor in ''VideoGame/NeopetsTheDarkestFaerie'' can perform one by facing torward the camera, turning 180 and pressing the attack button. Nowhere in the game does it explain this move.
* This is a charged attack for the Axe in ''VideoGame/OdallusTheDarkCall''.

to:

* ''VideoGame/MuramasaTheDemonBlade'': When the characters in ''VideoGame/MuramasaTheDemonBlade'' perform a blurred dash, they will also slash through any enemies they come in contact with.
* Any narwhal in ''VideoGame/{{Narwhaleio}}'' ''VideoGame/{{Narwhaleio}}'': Narwhals can dash forward as long as they have at least one block of stamina remaining. When dashing, they can cut off the fins of enemy narwhals. They can also dash backwards for a quick retreat.
* ''VideoGame/NeopetsTheDarkestFaerie'': Tor in ''VideoGame/NeopetsTheDarkestFaerie'' can perform one by facing torward the camera, turning 180 and pressing the attack button. Nowhere in the game does it explain this move.
* %%* ''VideoGame/OdallusTheDarkCall'': This is a charged attack for the Axe in ''VideoGame/OdallusTheDarkCall''.Axe.%%What is?



* Some of the characters in ''VideoGame/PanzerBandit'' can perform this move.

to:

* %%* ''VideoGame/PanzerBandit'': Some of the characters in ''VideoGame/PanzerBandit'' can perform this move.



* Several moves in ''Franchise/{{Pokemon}}'' utilize this, most notably Quick Attack.
* This is the Boss's ultimate ChargedAttack in ''VideoGame/RawData''.
* Dauntless's Cold Drill and Edge's Relentless Pursuit in ''VideoGame/RisingThunder'' both allow dashing across the entire screen before attacking, the former being especially useful for having [[ImmuneToFlinching armor]]. Talos's Spartan Rush is a much shorter dash attack.
* This is your primary ability in ''VideoGame/RobotUnicornAttack'', allowing you to smash through stars.
* The enemy samurai in ''VideoGame/{{RONIN}}'' regularly do this. If you are good at dodging, their dash can easily send them straight through the [[DestinationDefenestration nearest window]].
* Soldier's Charge and Duelist's Bladestorm class skills in ''VideoGame/{{Runers}}'' amount to this.
* The Elephant transformation in ''VideoGame/{{Shantae}}'' games can do this to destroy obstacles and enemies. This is replaced with [[spoiler:Risky's Boots]] in the ''Pirate's Curse'', though you need to charge it by running nonstop for a few seconds.
* The Propeller Blade in ''VideoGame/ShovelKnight'' allows its user to fly in a straight horizontal line, damaging any enemy that gets in the way. This interrupts the flight, however.
* Donkey and Puss each have one in ''VideoGame/Shrek2''. In the mine levels Shrek and Donkey use this together.
* Your primary form of offense in ''VideoGame/{{Slashio}}'' is a charging attack, slashing through foes in your path.
* Several characters in ''VideoGame/SonicTheHedgehog'' specialize in this type of attack.

to:

* ''Franchise/{{Pokemon}}'': Several moves in ''Franchise/{{Pokemon}}'' utilize this, this; most notably notable is Quick Attack.
*
Attack, which deals relatively little damage but always hits first.
%%* ''VideoGame/RawData'':
This is the Boss's ultimate ChargedAttack in ''VideoGame/RawData''.
ChargedAttack.%%What is?
* ''VideoGame/RisingThunder'': Dauntless's Cold Drill and Edge's Relentless Pursuit in ''VideoGame/RisingThunder'' both allow dashing across the entire screen before attacking, the former being especially useful for having [[ImmuneToFlinching armor]]. Talos's Spartan Rush is a much shorter dash attack.
* ''VideoGame/RobotUnicornAttack'': This is your primary ability in ''VideoGame/RobotUnicornAttack'', ability, allowing you to smash through stars.
* ''VideoGame/{{RONIN}}'': The enemy samurai in ''VideoGame/{{RONIN}}'' regularly do this. If you are good at dodging, their dash can easily send them straight through the [[DestinationDefenestration nearest window]].
* %%* ''VideoGame/{{Runers}}'': Soldier's Charge and Duelist's Bladestorm class skills in ''VideoGame/{{Runers}}'' amount to this.
this.%%To what?
* ''VideoGame/{{Shantae}}'': The Elephant transformation in ''VideoGame/{{Shantae}}'' games can do this to destroy obstacles and enemies. This is replaced with [[spoiler:Risky's Boots]] in the ''Pirate's Curse'', though you need to charge it by running nonstop for a few seconds.
* ''VideoGame/ShovelKnight'': The Propeller Blade in ''VideoGame/ShovelKnight'' allows its user to fly in a straight horizontal line, damaging any enemy that gets in the way. This interrupts the flight, however.
* ''VideoGame/Shrek2'': Donkey and Puss each have one in ''VideoGame/Shrek2''.one. In the mine levels Shrek and Donkey use this together.
* ''VideoGame/{{Slashio}}'': Your primary form of offense in ''VideoGame/{{Slashio}}'' is a charging attack, slashing through foes in your path.
* ''VideoGame/SonicTheHedgehog'': Several characters in ''VideoGame/SonicTheHedgehog'' specialize in this type of attack.



* The Knight form in ''VideoGame/SparkTheElectricJester'' has one that you should use constantly as an air dash.

to:

* ''VideoGame/SparkTheElectricJester'': The Knight form in ''VideoGame/SparkTheElectricJester'' has one that you should use constantly as an air dash.



* Hiryu's "Plasma Catapult" dash in ''VideoGame/Strider2014'' becomes one when the elemental upgrades are obtained, allowing the trail of plasma from the dash to reflect bullets and to stun, freeze or burn enemies.
* In the ''VideoGame/SuperSmashBros'' games, [[VideoGame/StarFox Fox McCloud]]'s Fox Illusion special move (as well as Falco's and Wolf's variants) looks like a FlashStep that knocks away opponents standing in the user's path. Also, every character has a normal [[http://www.ssbwiki.com/Dash_attack dash attack]].

to:

* ''VideoGame/Strider2014'': Hiryu's "Plasma Catapult" dash in ''VideoGame/Strider2014'' becomes one when the elemental upgrades are obtained, allowing the trail of plasma from the dash to reflect bullets and to stun, freeze or burn enemies.
* In the ''VideoGame/SuperSmashBros'' games, ''VideoGame/SuperSmashBros'':
**
[[VideoGame/StarFox Fox McCloud]]'s Fox Illusion special move (as well as Falco's and Wolf's variants) looks like a FlashStep that knocks away opponents standing in the user's path. Also, every character has a normal [[http://www.ssbwiki.com/Dash_attack dash attack]].



* When you have the Lighting Boots in ''VideoGame/{{SYNTHETIK}}'', you can damage enemies by dashing into them.

to:

* ''VideoGame/{{SYNTHETIK}}'': When you have the Lighting Boots in ''VideoGame/{{SYNTHETIK}}'', Boots, you can damage enemies by dashing into them.



* When using Charge, a Brute in ''VideoGame/UniverseAtWar'' rushes at the target and deals high damage on impact (possibly sending the target flying) but is stunned for 5 seconds afterwards.
* Both Sam and the Romanov-Ds are capable of this in ''VideoGame/{{Vanquish}}''.
* One is used by the first boss of ''VideoGame/VoidMemory'', Hraesvelgr.

to:

* ''VideoGame/UniverseAtWar'': When using Charge, a Brute in ''VideoGame/UniverseAtWar'' rushes at the target and deals high damage on impact (possibly sending the target flying) but is stunned for 5 seconds afterwards.
* Both %%* ''VideoGame/{{Vanquish}}'': Sam and the Romanov-Ds are capable of this in ''VideoGame/{{Vanquish}}''.
*
this.
%%* ''VideoGame/VoidMemory'':
One is used by the first boss of ''VideoGame/VoidMemory'', boss, Hraesvelgr.



* The Velocity Attack and Crash psyches in ''VideoGame/TheWorldEndsWithYou'' function as this, allowing the player to drag Neku into a dash and have him [[FoeTossingCharge smash into his enemies to knock them away.]]

to:

* ''VideoGame/TheWorldEndsWithYou'': The Velocity Attack and Crash psyches in ''VideoGame/TheWorldEndsWithYou'' function as this, allowing the player to drag Neku into a dash and have him [[FoeTossingCharge smash into his enemies to knock them away.]]

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* ''TabletopGame/{{Earthdawn}}''. Land animals (such as Thundra beasts) can perform Charging Attacks at opponents, and flying creatures like espagra, gargoyles and griffins can use Swooping Attacks against targets on the ground.

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* ''TabletopGame/{{Earthdawn}}''. ''TabletopGame/{{Earthdawn}}''.
**
Land animals (such as Thundra beasts) can perform Charging Attacks at opponents, and flying creatures like espagra, gargoyles and griffins can use Swooping Attacks against targets on the ground.ground.
** ''Earthdawn Companion'' supplement. The Rushing Attack talent allows the user to move their Full Movement toward an opponent while making an attack.
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* In ''VideoGame/SpeedPowerGunbike'', players can perform a simple ramming attack with their titular Gunbikes in its Robot Mode, or by going very fast in its vehicle modes then switching to Robot Mode will perform a powerful Gun Attack, which can be extended by pressing Down, Up while performing a Gun Attack.
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* In ''VideoGame/FellSealArbitersMark'', a [[BigCreepyCrawlies Bzzerk]]’s Siege Ram attack lets it charge an infinite distance to crash into its target as long as there’s a straight line with no obstacles between them. The further they travel to reach their target, the more damage the attack does.
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* The [=AcXelerate=] mechanics of ''VideoGame/MightyNo9'' are built around weakening opponents until they're destabilized then dashing into or nearby them. Doing so defeats the enemies quicker and a rewards higher score bonus depending on how quickly they were absorbed plus a build a 100% Combo end-stage bonus for absorbing 100% of their xels in succession. Players however aren't required to dash ''directly'' into them most of the time as dive dashing (Down+Dash in mid-air) or dashing away from them can also absorb them due to the dashes' vacuum effect around Beck and Ray as a safer alternative.

to:

* The [=AcXelerate=] mechanics of ''VideoGame/MightyNo9'' are built around weakening opponents until they're destabilized then dashing into towards or nearby them. Doing so defeats the enemies quicker and a rewards higher score bonus depending on how quickly they were absorbed plus a build a 100% Combo end-stage bonus for absorbing 100% of their xels in succession. Players however aren't required to dash ''directly'' into as they can use the small vacuum effect surrounding Beck and RAY as they dash, which allows them most of the time as dive dashing to absorb weakened enemies without touching them. The Dive Dash maneuver (Down+Dash in mid-air) or dashing away from them can also absorb be used in this fashion to allow them due to the dashes' vacuum effect around Beck and Ray as a safer alternative.stay close to their target without dashing into them.
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* Several characters in ''Franchise/SonicTheHedgehog'' specialize in this type of attack.

to:

* Several characters in ''Franchise/SonicTheHedgehog'' ''VideoGame/SonicTheHedgehog'' specialize in this type of attack.

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* In ''VideoGame/AlteredBeast'', Garuda has Dive Attack, where you dive in a certain direction in midair, allowing you to pass through some obstacles and to go from point A to B much faster.



* In ''VideoGame/AlteredBeast'', Garuda has Dive Attack, where you dive in a certain direction in midair, allowing you to pass through some obstacles and to go from point A to B much faster.



* The Stinger attack in ''VideoGame/DevilMayCry'' works like a pair of SprintShoes in some situations, as it moves far faster than his usual running-speed (it gets payed for in cool-down time). Dante will dash along the ground before stabbing his sword into the first enemy encountered. Most 3-D action/hack-and-slash/beam'em up games have since relied on this technique.



* The Stinger attack in ''VideoGame/DevilMayCry'' works like a pair of SprintShoes in some situations, as it moves far faster than his usual running-speed (it gets payed for in cool-down time). Dante will dash along the ground before stabbing his sword into the first enemy encountered. Most 3-D action/hack-and-slash/beam'em up games have since relied on this technique.

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Added some examples, placed the list in alphabetical order.


%%Also, this page's examples section is sorted alphabetically. It would be lovely if you'd maintain this when adding new examples, thanks.
%%



* In ''Anime/FateStayNightUnlimitedBladeWorks'', Saber finishes off [[spoiler: Assassin]] with [[http://i.imgur.com/RAgU1QD.gif an awesome dashing slash.]]



* In ''Anime/FateStayNightUnlimitedBladeWorks'', Saber finishes off [[spoiler: Assassin]] with [[http://i.imgur.com/RAgU1QD.gif an awesome dashing slash.]]




* ''Arduin'' RPG. ''The Compleat Arduin Book 2: Resources''. When charging its prey, the Black Lion can move at triple normal speed and has an increased chance to hit.

to:

\n* ''Arduin'' ''TabletopGame/{{Arduin}}'' RPG. ''The Compleat Arduin Book 2: Resources''. When charging its prey, the Black Lion can move at triple normal speed and has an increased chance to hit.



** The Bloody Path ability can be interpreted as this, the attacker making an attack against every enemy he runs past ([[http://1d4chan.org/wiki/Bloody_Path the wording says the enemy attack themselves by accident]], leading to no end of FridgeLogic).



** Mazarall TheButcher has the Bloody Charge special rule that gives him a chance to cause heavy damage to any foes unfortunate enough to be charged by the mighty Daemon Prince of [[WarGod Khorne]]. This rule is to represents Mazarall�s great rage and strength as he charges into the heart of the enemy�s force.
** When engaging a worthy foe, the Gore Queen Valkia the Bloody dives into battle with her [[BladeOnAStick spear]] [[NamedWeapon Slaupnir]] levelled at her enemy�s heart. In-game this is represented by the spear causing multiple wounds during the same turn that Valkia charges rather than the usual one.

to:

** Mazarall TheButcher has the Bloody Charge special rule that gives him a chance to cause heavy damage to any foes unfortunate enough to be charged by the mighty Daemon Prince of [[WarGod Khorne]]. This rule is to represents Mazarall�s Mazarall's great rage and strength as he charges into the heart of the enemy�s enemy's force.
** When engaging a worthy foe, the Gore Queen Valkia the Bloody dives into battle with her [[BladeOnAStick spear]] [[NamedWeapon Slaupnir]] levelled at her enemy�s enemy's heart. In-game this is represented by the spear causing multiple wounds during the same turn that Valkia charges rather than the usual one.



* The Pegasus Boots allow this in ''Franchise/TheLegendOfZelda'' games: Link will dash forward with his sword out (provided it's equipped), causing large damage and possibly stunning enemies.
* When attacking an enemy in melee in ''VideoGame/DragonAgeII'', the warrior characters will dash to the target before striking them if the distance is short enough. There are also several special abilities, like the two-handed sword's Scythe, which combine dashing towards the enemy with a sweeping strike, often knocking them down if it doesn't kill them outright.

to:

* The Pegasus Boots allow One of the ability cards allows your mech suit to do this in ''Franchise/TheLegendOfZelda'' games: Link will ''VideoGame/{{Acaratus}}''.
* ''VideoGame/{{ARES}}'' gets an upgrade along with the Prototype Suit that allows him to perform
dash forward attacks that harms enemies and gives him invincibility frames while dashing (which can be upgraded to extend to the air boost). Tarus also gets this with his sword out (provided it's equipped), causing large roll with Fusion Form, which makes him invincible while rolling and stuns enemies/breaks shields.
* In ''VideoGame/AlteredBeast'', Garuda has Dive Attack, where you dive in a certain direction in midair, allowing you to pass through some obstacles and to go from point A to B much faster.
* Dash attacks are common in ''VideoGame/AtlasReactor'', where the dash phase can be used for all manner of pre-movement movement. This includes a number of dashes with offensive capabilities. Frontliner freelancers are especially fond of this kind of attack: Practically all frontliner dashes are offensive in nature and deal
damage and possibly stunning enemies.
during transit or at end-point.
* When attacking an enemy in melee in ''VideoGame/DragonAgeII'', the warrior characters will dash to the target before striking them if the distance is short enough. There are also several special abilities, like the You can do a two-handed sword's Scythe, which combine dashing towards the enemy with a sweeping strike, often knocking them down if it doesn't kill them outright.charge attack in ''VideoGame/{{BELOW}}''.



* In the ''VideoGame/MarvelVsCapcom'' games, ComicBook/CaptainAmerica's Charging Star special move is a [[ShieldBash shield-ramming attack]] that also destroys certain projectiles.
* In the ''VideoGame/SuperSmashBros'' games, [[VideoGame/StarFox Fox McCloud]]'s Fox Illusion special move (as well as Falco's and Wolf's variants) looks like a FlashStep that knocks away opponents standing in the user's path. Also, every character has a normal [[http://www.ssbwiki.com/Dash_attack dash attack]].
* From ''VideoGame/KirbySuperStar'' onwards, almost every ability in [[Franchise/{{Kirby}} Kirby's]] arsenal possesses one of these, and they often make him invincible until they end.
* Many special weapons throughout the ''Mega Man'' franchise (both the [[VideoGame/MegaManClassic classic series]] and the [[VideoGame/MegaManX X series]]) apply:
** Charge Kick in ''VideoGame/MegaMan5'' (NES) and ''VideoGame/MegaManIV'' (Game Boy) overlaps with SlideAttack, weaponizing Mega Man's slide.
** Break Dash in ''VideoGame/MegaManV'' (Game Boy) is a {{charge|dAttack}}able shoulder tackle.
** X's Nova Strike is a flying tackle available with special armor upgrades in ''VideoGame/MegaManX4'', ''[[VideoGame/MegaManX5 X5]]'', ''[[VideoGame/MegaManX6 X6]]'' and ''[[VideoGame/MegaManX8 X8]]''.
** The charged-up Speed Burner in ''VideoGame/MegaManX2'' causes X to dash forward while cloaked in flames.
** In ''VideoGame/MegaManX4'', Zero's Shippuuga ends a ground dash with a half-circle slash of his Z-Saber.
** ''VideoGame/MegaManX5'': Zero's F-Splasher[=/=]Hisuisho technique is [[VideoGameDashing an air-dash]] while covered in a barrier of ice that both protects from and damages enemies on contact. The W-Shredder[=/=]Shippuu technique allows Zero to immediately cancel a ground dash and send out an illusionary double that slashes a few body lengths ahead.
** In ''VideoGame/MegaManX8'', Zero's Raikousen[=/=]Raijinken enables him to dash forward and deliver an electrically-charged stab/uppercut. Raikousen is also one of Zero's special moves in ''VideoGame/MarvelVsCapcom3''.
* The [=AcXelerate=] mechanics of ''VideoGame/MightyNo9'' are built around weakening opponents until they're destabilized then dashing into or nearby them. Doing so defeats the enemies quicker and a rewards higher score bonus depending on how quickly they were absorbed plus a build a 100% Combo end-stage bonus for absorbing 100% of their xels in succession. Players however aren't required to dash ''directly'' into them most of the time as dive dashing (Down+Dash in mid-air) or dashing away from them can also absorb them due to the dashes' vacuum effect around Beck and Ray as a safer alternative.
* ''VideoGame/FinalFight''
** One of the combats was against a samurai named Sodom in a boxing ring. If you hit him and he drops his swords, he will charge at your character and knock you down.
** Several other opponents will charge at you and attack, including Andore Jr., the other Andore brothers, Wong Who and Bill Bull.
* Several characters in ''Franchise/SonicTheHedgehog'' specialize in this type of attack.
** In ''VideoGame/SonicBattle'', there are five types of attacks that can be executed from the ground: the basic combo, "Heavy" (knockback) attack, [[LauncherMove "Upper"]] attack, ground special, and the Dash Attack. The Dash attacks here are second only to the ground special in variability between characters, and can be even more variable when used by the customizable character Emerl, when combining them with different dash abilities than their original users. For example, Rouge's dash can inflict multiple hits when combined with most dash skills, but can work as a second dash and long distance hit when combined with Shadow's dash. Tails' dash attack combined with Rouge's dash puts Emerl in higher flight than is possible for any other character.
* The Stinger attack in ''VideoGame/DevilMayCry'' works like a pair of SprintShoes in some situations, as it moves far faster than his usual running-speed (it gets payed for in cool-down time). Dante will dash along the ground before stabbing his sword into the first enemy encountered. Most 3-D action/hack-and-slash/beam'em up games have since relied on this technique.
* In ''VideoGame/{{Tekken}}'', a rolling cross chop is a type of wake-up maneuver that has the fighter roll towards the opponent before breaking into an aerial lunge, arms first.



* In ''VideoGame/PlaystationAllStarsBattleRoyale'', [[VideoGame/JakAndDAxter Jak]]'s Dashing Forward Punch and Jet Board Dash (both mapped to Forward Square) shoot Jak about 4 character-lengths in distance and can be excellent for HitAndRunTactics. [[VideoGame/InFAMOUS Evil Cole]]'s Firebird Strike rushes at high speed, and lets him ram opponents while engulfed in fire. VideoGame/FatPrincess has a sort of aerial-exclusive move called the Belly Bounce (Forward Triangle) that sends her a good distance to bash opponents into an eject tornado (the furthest-flying hit-reaction in the game).
* Superman's Super Move in ''VideoGame/InjusticeGodsAmongUs'' has him flying at his opponent so fast that not only does he have a couple of invicibility frames to bypass projectiles, but he flies so fast that it's nearly impossible to avoid it since it grabs the opponent and thus cannot be blocked. Other characters like the Flash have similar Super Moves where they charge at their opponent at rediculous speeds, but they can be blocked.
* The Spiraling Claw special attack in ''VideoGame/GravityRush'' has Kat rush rapidly through the air and into her opponent, tearing into them until they're destroyed before homing into the next closest target. She does something similar for her CoupDeGraceCutscene on the bosses.
* Red XIII's first limit break in ''VideoGame/FinalFantasyVII'' is such an attack, titled "Sled Fang."
* The Velocity Attack and Crash psyches in ''VideoGame/TheWorldEndsWithYou'' function as this, allowing the player to drag Neku into a dash and have him [[FoeTossingCharge smash into his enemies to knock them away.]]
* After picking up speed, Caim from ''VideoGame/{{Drakengard}}'' can either attack like this for a FoeTossingCharge, or jump for a GroundPound.
* Wolf Link's most common attack in ''VideoGame/TheLegendOfZeldaTwilightPrincess'' (since attacking normally has much less range than if you had a sword, it's safer to back away and dash at enemies), and is also be used to move faster.
* The ''TabletopGame/DungeonsAndDragons'' ability Bloody Path can be interpreted as this, the attacker making an attack against every enemy he runs past ([[http://1d4chan.org/wiki/Bloody_Path the wording says the enemy attack themselves by accident]], leading to no end of FridgeLogic).
* Ganondorf and Captain Falcon's side-B move in ''VideoGame/SuperSmashBros''. If used on a flat surface, their down-B move does this as well.

to:

* In ''VideoGame/PlaystationAllStarsBattleRoyale'', [[VideoGame/JakAndDAxter Jak]]'s Dashing Forward Punch Several ''VideoGame/ChronoTrigger'' special attacks are presented like this, such as Robo's "Robo Tackle," Ayla's "Rollo Kick," and Jet Board Dash (both mapped to Forward Square) shoot Jak about 4 character-lengths in distance of course Crono and Frog's famous [[CombinationAttack X-Strike]].
** Some ''VideoGame/ChronoCross'' characters have attacks like these as their unique Techs, such as [[TheHero Serge's]] [="Dash&Slash"=] and [[KnightInShiningArmor Glenn's]] [="Dash&Gash"=]. And if you take the ([[GuideDangIt counterintuitive]]) steps to get them both in your party, you
can be excellent have them pull off an X-Strike of their own for HitAndRunTactics. [[VideoGame/InFAMOUS Evil Cole]]'s Firebird Strike rushes at high speed, and lets him ram opponents while engulfed in fire. VideoGame/FatPrincess has a sort of aerial-exclusive move called double the Belly Bounce (Forward Triangle) that sends her a good distance to bash opponents into an eject tornado (the furthest-flying hit-reaction in fun.
* This is
the game).
* Superman's Super Move
Aurora bomber's gimmick in ''VideoGame/InjusticeGodsAmongUs'' has him flying at his opponent ''VideoGame/CommandAndConquerGenerals.'' En route to a target it moves so fast that not only does he have a couple of invicibility frames to bypass projectiles, it can't be targeted by anti-air defenses, but he flies so fast that it's nearly impossible to avoid once it since it grabs the opponent and thus cannot be blocked. Other characters like the Flash have similar Super Moves where they charge at their opponent at rediculous speeds, but they can be blocked.
* The Spiraling Claw special attack in ''VideoGame/GravityRush'' has Kat rush rapidly through the air and into her opponent, tearing into them until they're destroyed before homing into the next closest target. She does something similar for her CoupDeGraceCutscene on the bosses.
* Red XIII's first limit break in ''VideoGame/FinalFantasyVII'' is such an attack, titled "Sled Fang."
* The Velocity Attack and Crash psyches in ''VideoGame/TheWorldEndsWithYou'' function as this, allowing the player to drag Neku into a dash and have him [[FoeTossingCharge smash into his enemies to knock them away.]]
* After picking up speed, Caim from ''VideoGame/{{Drakengard}}'' can either attack like this for a FoeTossingCharge, or jump for a GroundPound.
* Wolf Link's most common attack in ''VideoGame/TheLegendOfZeldaTwilightPrincess'' (since attacking normally has much less range than if you had a sword, it's safer to back away and dash at enemies), and is also be used to move faster.
* The ''TabletopGame/DungeonsAndDragons'' ability Bloody Path can be interpreted as this, the attacker
drops its bombs its speed drops dramatically, making it an attack against every enemy he runs past ([[http://1d4chan.org/wiki/Bloody_Path the wording says the enemy attack themselves by accident]], leading to no end of FridgeLogic).
* Ganondorf and Captain Falcon's side-B move in ''VideoGame/SuperSmashBros''. If used on a flat surface, their down-B move does this as well.
easy target.



* This is the Aurora bomber's gimmick in ''VideoGame/CommandAndConquerGenerals.'' En route to a target it moves so fast that it can't be targeted by anti-air defenses, but once it drops its bombs its speed drops dramatically, making it an easy target.
* ''VideoGame/{{Warframe}}'' has the [[MasterSwordsman Excalibur's]] [[ExactlyWhatItSaysOnTheTin Slash Dash]] ability. Players often use it to instantly OneHitPolyKill whole hordes of lined up enemies.
* In ''VideoGame/StarcraftII'', Kerrigan gains such an ability in ''Heart of the Swarm'', dashing through enemies and damaging them along the way.
* In ''VideoGame/TeamFortress2'', the Demoman's Chargin' Targe shield allows you to charge up to an opponent, delivering up to 20% damage if you hit them mid-charge.
* This is your primary ability in ''VideoGame/RobotUnicornAttack'', allowing you to smash through stars.
* Shen in ''VideoGame/LeagueOfLegends'' has Shadow Dash. While it technically deals damage, the amount is pretty insignificant. The main use of it is that it forces enemies he passes through to attack him, preventing them from fleeing, using abilities, or attacking higher priority targets.
* Unusually for a BeatEmUp, ''VideoGame/JusticeLeagueHeroesTheFlash'' will allow you to dash to any enemy on the screen (assuming there is nothing in your way). It does much less damage than a normal strike, but using Comicbook/TheFlash's SuperSpeed to dash to a second enemy right before the first one can punch you is incredibly satisfying.
* Several moves in ''Pokemon'' utilize this, most notably Quick Attack.
* In ''VideoGame/MitsurugiKamuiHikae'', the player can unlock a Sonic Blade attack technique for Misa that allows her to charge in and slice her enemies.
* The Propeller Blade in ''VideoGame/ShovelKnight'' allows its user to fly in a straight horizontal line, damaging any enemy that gets in the way. This interrupts the flight, however.
* Dauntless's Cold Drill and Edge's Relentless Pursuit in ''VideoGame/RisingThunder'' both allow dashing across the entire screen before attacking, the former being especially useful for having [[ImmuneToFlinching armor]]. Talos's Spartan Rush is a much shorter dash attack.
* In ''VideoGame/ToukenRanbu'', scoring a CriticalHit will move the entire team forward and the opposing team backwards. This is important, as any combatant unit that has touched the edge of the screen is automatically disqualified from the battle, damaged or not.

to:

* This is When attacking an enemy in melee in ''VideoGame/DragonAgeII'', the Aurora bomber's gimmick in ''VideoGame/CommandAndConquerGenerals.'' En route warrior characters will dash to a the target it moves so fast that it can't be targeted by anti-air defenses, but once it drops its bombs its speed drops dramatically, making it an easy target.
* ''VideoGame/{{Warframe}}'' has the [[MasterSwordsman Excalibur's]] [[ExactlyWhatItSaysOnTheTin Slash Dash]] ability. Players often use it to instantly OneHitPolyKill whole hordes of lined up enemies.
* In ''VideoGame/StarcraftII'', Kerrigan gains such an ability in ''Heart of the Swarm'', dashing through enemies and damaging
before striking them along if the way.
* In ''VideoGame/TeamFortress2'', the Demoman's Chargin' Targe shield allows you to charge up to an opponent, delivering up to 20% damage if you hit them mid-charge.
* This
distance is your primary ability in ''VideoGame/RobotUnicornAttack'', allowing you to smash through stars.
* Shen in ''VideoGame/LeagueOfLegends'' has Shadow Dash. While it technically deals damage, the amount is pretty insignificant. The main use of it is that it forces enemies he passes through to attack him, preventing them from fleeing, using
short enough. There are also several special abilities, or attacking higher priority targets.
* Unusually for a BeatEmUp, ''VideoGame/JusticeLeagueHeroesTheFlash'' will allow you to dash to any
like the two-handed sword's Scythe, which combine dashing towards the enemy on the screen (assuming there is nothing in your way). It does much less damage than with a normal sweeping strike, but using Comicbook/TheFlash's SuperSpeed to dash to a second enemy right before the first one can punch you is incredibly satisfying.
* Several moves in ''Pokemon'' utilize this, most notably Quick Attack.
* In ''VideoGame/MitsurugiKamuiHikae'', the player can unlock a Sonic Blade attack technique for Misa that allows her to charge in and slice her enemies.
* The Propeller Blade in ''VideoGame/ShovelKnight'' allows its user to fly in a straight horizontal line, damaging any enemy that gets in the way. This interrupts the flight, however.
* Dauntless's Cold Drill and Edge's Relentless Pursuit in ''VideoGame/RisingThunder'' both allow dashing across the entire screen before attacking, the former being especially useful for having [[ImmuneToFlinching armor]]. Talos's Spartan Rush is a much shorter dash attack.
* In ''VideoGame/ToukenRanbu'', scoring a CriticalHit will move the entire team forward and the opposing team backwards. This is important, as any combatant unit that has touched the edge of the screen is automatically disqualified from the battle, damaged or not.
often knocking them down if it doesn't kill them outright.



* ''VideoGame/OriAndTheBlindForest'''s [[EleventhHourSuperpower final skill]] is the Charge Jump, which allows a vertical dash from the ground, or a directional dash while clinging to a wall, and can [[BarrierBustingBlow break through cracked walls and ceilings]]. The UpdatedRerelease adds the more traditional Charge Dash, which is required for dodging certain {{booby trap}}s in the BonusDungeon, and can be upgraded to an air dash with Ability Points.
* Several ''VideoGame/ChronoTrigger'' special attacks are presented like this, such as Robo's "Robo Tackle," Ayla's "Rollo Kick," and of course Crono and Frog's famous [[CombinationAttack X-Strike]].
* Some ''VideoGame/ChronoCross'' characters have attacks like these as their unique Techs, such as [[TheHero Serge's]] [="Dash&Slash"=] and [[KnightInShiningArmor Glenn's]] [="Dash&Gash"=]. And if you take the ([[GuideDangIt counterintuitive]]) steps to get them both in your party, you can have them pull off an X-Strike of their own for double the fun.
* Dash attacks are common in ''VideoGame/AtlasReactor'', where the dash phase can be used for all manner of pre-movement movement. This includes a number of dashes with offensive capabilities. Frontliner freelancers are especially fond of this kind of attack: Practically all frontliner dashes are offensive in nature and deal damage during transit or at end-point.

to:

* ''VideoGame/OriAndTheBlindForest'''s [[EleventhHourSuperpower final skill]] After picking up speed, Caim from ''VideoGame/{{Drakengard}}'' can either attack like this for a FoeTossingCharge, or jump for a GroundPound.
* The Stinger attack in ''VideoGame/DevilMayCry'' works like a pair of SprintShoes in some situations, as it moves far faster than his usual running-speed (it gets payed for in cool-down time). Dante will dash along the ground before stabbing his sword into the first enemy encountered. Most 3-D action/hack-and-slash/beam'em up games have since relied on this technique.
* In ''VideoGame/EndCycle'', the [=RushSword=] VOC makes Fin dash quickly and slash if he successfully moves next to an enemy. You can move up and down while dashing and it is even able to move diagonally between holes set by the Singularity VOC.
* Most cavalry units in ''VideoGame/EndlessLegend'' possess the "Charge" capacity, which increases their attack power based on how far they moved before attacking. Of particular note are the Dorgeshi, whose charges have a chance of stunning their foes, and Neros the Water Guardian, who can create a damaging wave that hits everything in a cone behind his target.
* This
is the Charge Jump, which allows a vertical dash from initial ability of the ground, or a directional dash while clinging to a wall, and can [[BarrierBustingBlow break through cracked walls and ceilings]]. The UpdatedRerelease adds ''VideoGame/EscapeGoat''.
* One of
the more traditional Charge Dash, which is required for dodging certain {{booby trap}}s in the BonusDungeon, and can be upgraded to an air dash with Ability Points.
* Several ''VideoGame/ChronoTrigger'' special attacks are presented like this, such as Robo's "Robo Tackle," Ayla's "Rollo Kick," and of course Crono and Frog's famous [[CombinationAttack X-Strike]].
* Some ''VideoGame/ChronoCross''
characters have attacks like these in ''VideoGame/FacePunchio'' has this as their unique Techs, ultimate.
* Red XIII's first limit break in ''VideoGame/FinalFantasyVII'' is
such as [[TheHero Serge's]] [="Dash&Slash"=] an attack, titled "Sled Fang."
* ''VideoGame/FinalFight''
** One of the combats was against a samurai named Sodom in a boxing ring. If you hit him
and [[KnightInShiningArmor Glenn's]] [="Dash&Gash"=]. And if you take the ([[GuideDangIt counterintuitive]]) steps to get them both in he drops his swords, he will charge at your party, character and knock you can have them pull off an X-Strike of their own for double down.
** Several other opponents will charge at you and attack, including Andore Jr.,
the fun.
* Dash attacks are common in ''VideoGame/AtlasReactor'', where the dash phase can be used for all manner of pre-movement movement. This includes a number of dashes with offensive capabilities. Frontliner freelancers are especially fond of this kind of attack: Practically all frontliner dashes are offensive in nature
other Andore brothers, Wong Who and deal damage during transit or at end-point.Bill Bull.



* ''VideoGame/KyleAndLucyWonderworld'': This is Kyle's main attack, which also acts as a SpinAttack.


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* In ''VideoGame/GhostSongAJourneyOfHope'', it can be used for navigation, or in conjunction with an ability in order to make armored enemies vulnerable.
* The Spiraling Claw special attack in ''VideoGame/GravityRush'' has Kat rush rapidly through the air and into her opponent, tearing into them until they're destroyed before homing into the next closest target. She does something similar for her CoupDeGraceCutscene on the bosses.
* This is the starting skill of the Paladin in ''VideoGame/{{Hammerwatch}}''.
* A dash attack is one of the abilities ''VideoGame/{{Hob}}'' can unlock.
* Two upgrades allow you to perform this in ''VideoGame/HyperLightDrifter'' — the sword upgrade has you dash in a line and hit everyone in your path, while the dash upgrade lets you perform a lunge at the end that knocks enemies back.
* Superman's Super Move in ''VideoGame/InjusticeGodsAmongUs'' has him flying at his opponent so fast that not only does he have a couple of invicibility frames to bypass projectiles, but he flies so fast that it's nearly impossible to avoid it since it grabs the opponent and thus cannot be blocked. Other characters like the Flash have similar Super Moves where they charge at their opponent at ridiculous speeds, but they can be blocked.
* Unusually for a BeatEmUp, ''VideoGame/JusticeLeagueHeroesTheFlash'' will allow you to dash to any enemy on the screen (assuming there is nothing in your way). It does much less damage than a normal strike, but using Comicbook/TheFlash's SuperSpeed to dash to a second enemy right before the first one can punch you is incredibly satisfying.
* The ''VideoGame/KillerQueen'' can dive to attack, essentially dashing downward. This frequently results in a GoombaStomp.
* From ''VideoGame/KirbySuperStar'' onwards, almost every ability in [[Franchise/{{Kirby}} Kirby's]] arsenal possesses one of these, and they often make him invincible until they end.
* ''VideoGame/KyleAndLucyWonderworld'': This is Kyle's main attack, which also acts as a SpinAttack.
* In ''VideoGame/{{Thelastio}}'', Ramming Horns allow the player to do one when activated.
* Shen in ''VideoGame/LeagueOfLegends'' has Shadow Dash. While it technically deals damage, the amount is pretty insignificant. The main use of it is that it forces enemies he passes through to attack him, preventing them from fleeing, using abilities, or attacking higher priority targets.
* The Pegasus Boots allow this in ''Franchise/TheLegendOfZelda'' games: Link will dash forward with his sword out (provided it's equipped), causing large damage and possibly stunning enemies.
** Wolf Link's most common attack in ''VideoGame/TheLegendOfZeldaTwilightPrincess'' (since attacking normally has much less range than if you had a sword, it's safer to back away and dash at enemies), and is also be used to move faster.
* In the ''VideoGame/MarvelVsCapcom'' games, ComicBook/CaptainAmerica's Charging Star special move is a [[ShieldBash shield-ramming attack]] that also destroys certain projectiles.
* Many special weapons throughout the ''Mega Man'' franchise (both the [[VideoGame/MegaManClassic classic series]] and the [[VideoGame/MegaManX X series]]) apply:
** Charge Kick in ''VideoGame/MegaMan5'' (NES) and ''VideoGame/MegaManIV'' (Game Boy) overlaps with SlideAttack, weaponizing Mega Man's slide.
** Break Dash in ''VideoGame/MegaManV'' (Game Boy) is a {{charge|dAttack}}able shoulder tackle.
** X's Nova Strike is a flying tackle available with special armor upgrades in ''VideoGame/MegaManX4'', ''[[VideoGame/MegaManX5 X5]]'', ''[[VideoGame/MegaManX6 X6]]'' and ''[[VideoGame/MegaManX8 X8]]''.
** The charged-up Speed Burner in ''VideoGame/MegaManX2'' causes X to dash forward while cloaked in flames.
** In ''VideoGame/MegaManX4'', Zero's Shippuuga ends a ground dash with a half-circle slash of his Z-Saber.
** ''VideoGame/MegaManX5'': Zero's F-Splasher[=/=]Hisuisho technique is [[VideoGameDashing an air-dash]] while covered in a barrier of ice that both protects from and damages enemies on contact. The W-Shredder[=/=]Shippuu technique allows Zero to immediately cancel a ground dash and send out an illusionary double that slashes a few body lengths ahead.
** In ''VideoGame/MegaManX8'', Zero's Raikousen[=/=]Raijinken enables him to dash forward and deliver an electrically-charged stab/uppercut. Raikousen is also one of Zero's special moves in ''VideoGame/MarvelVsCapcom3''.
* The [=AcXelerate=] mechanics of ''VideoGame/MightyNo9'' are built around weakening opponents until they're destabilized then dashing into or nearby them. Doing so defeats the enemies quicker and a rewards higher score bonus depending on how quickly they were absorbed plus a build a 100% Combo end-stage bonus for absorbing 100% of their xels in succession. Players however aren't required to dash ''directly'' into them most of the time as dive dashing (Down+Dash in mid-air) or dashing away from them can also absorb them due to the dashes' vacuum effect around Beck and Ray as a safer alternative.
* In ''VideoGame/MitsurugiKamuiHikae'', the player can unlock a Sonic Blade attack technique for Misa that allows her to charge in and slice her enemies.
* When the characters in ''VideoGame/MuramasaTheDemonBlade'' perform a blurred dash, they will also slash through any enemies they come in contact with.
* Any narwhal in ''VideoGame/{{Narwhaleio}}'' can dash forward as long as they have at least one block of stamina remaining. When dashing, they can cut off the fins of enemy narwhals. They can also dash backwards for a quick retreat.
* Tor in ''VideoGame/NeopetsTheDarkestFaerie'' can perform one by facing torward the camera, turning 180 and pressing the attack button. Nowhere in the game does it explain this move.
* This is a charged attack for the Axe in ''VideoGame/OdallusTheDarkCall''.
* ''VideoGame/OriAndTheBlindForest'''s [[EleventhHourSuperpower final skill]] is the Charge Jump, which allows a vertical dash from the ground, or a directional dash while clinging to a wall, and can [[BarrierBustingBlow break through cracked walls and ceilings]]. The UpdatedRerelease adds the more traditional Charge Dash, which is required for dodging certain {{booby trap}}s in the BonusDungeon, and can be upgraded to an air dash with Ability Points.
* Some of the characters in ''VideoGame/PanzerBandit'' can perform this move.
* In ''VideoGame/PlaystationAllStarsBattleRoyale'', [[VideoGame/JakAndDAxter Jak]]'s Dashing Forward Punch and Jet Board Dash (both mapped to Forward Square) shoot Jak about 4 character-lengths in distance and can be excellent for HitAndRunTactics. [[VideoGame/InFAMOUS Evil Cole]]'s Firebird Strike rushes at high speed, and lets him ram opponents while engulfed in fire. VideoGame/FatPrincess has a sort of aerial-exclusive move called the Belly Bounce (Forward Triangle) that sends her a good distance to bash opponents into an eject tornado (the furthest-flying hit-reaction in the game).
* Several moves in ''Franchise/{{Pokemon}}'' utilize this, most notably Quick Attack.
* This is the Boss's ultimate ChargedAttack in ''VideoGame/RawData''.
* Dauntless's Cold Drill and Edge's Relentless Pursuit in ''VideoGame/RisingThunder'' both allow dashing across the entire screen before attacking, the former being especially useful for having [[ImmuneToFlinching armor]]. Talos's Spartan Rush is a much shorter dash attack.
* This is your primary ability in ''VideoGame/RobotUnicornAttack'', allowing you to smash through stars.
* The enemy samurai in ''VideoGame/{{RONIN}}'' regularly do this. If you are good at dodging, their dash can easily send them straight through the [[DestinationDefenestration nearest window]].
* Soldier's Charge and Duelist's Bladestorm class skills in ''VideoGame/{{Runers}}'' amount to this.
* The Elephant transformation in ''VideoGame/{{Shantae}}'' games can do this to destroy obstacles and enemies. This is replaced with [[spoiler:Risky's Boots]] in the ''Pirate's Curse'', though you need to charge it by running nonstop for a few seconds.
* The Propeller Blade in ''VideoGame/ShovelKnight'' allows its user to fly in a straight horizontal line, damaging any enemy that gets in the way. This interrupts the flight, however.
* Donkey and Puss each have one in ''VideoGame/Shrek2''. In the mine levels Shrek and Donkey use this together.
* Your primary form of offense in ''VideoGame/{{Slashio}}'' is a charging attack, slashing through foes in your path.
* Several characters in ''Franchise/SonicTheHedgehog'' specialize in this type of attack.
** In ''VideoGame/SonicBattle'', there are five types of attacks that can be executed from the ground: the basic combo, "Heavy" (knockback) attack, [[LauncherMove "Upper"]] attack, ground special, and the Dash Attack. The Dash attacks here are second only to the ground special in variability between characters, and can be even more variable when used by the customizable character Emerl, when combining them with different dash abilities than their original users. For example, Rouge's dash can inflict multiple hits when combined with most dash skills, but can work as a second dash and long distance hit when combined with Shadow's dash. Tails' dash attack combined with Rouge's dash puts Emerl in higher flight than is possible for any other character.
* The Knight form in ''VideoGame/SparkTheElectricJester'' has one that you should use constantly as an air dash.
* In ''VideoGame/StarcraftII'', Kerrigan gains such an ability in ''Heart of the Swarm'', dashing through enemies and damaging them along the way.
* Hiryu's "Plasma Catapult" dash in ''VideoGame/Strider2014'' becomes one when the elemental upgrades are obtained, allowing the trail of plasma from the dash to reflect bullets and to stun, freeze or burn enemies.
* In the ''VideoGame/SuperSmashBros'' games, [[VideoGame/StarFox Fox McCloud]]'s Fox Illusion special move (as well as Falco's and Wolf's variants) looks like a FlashStep that knocks away opponents standing in the user's path. Also, every character has a normal [[http://www.ssbwiki.com/Dash_attack dash attack]].
** This is also Ganondorf and Captain Falcon's side-B move in. If used on a flat surface, their down-B move does this as well.
* When you have the Lighting Boots in ''VideoGame/{{SYNTHETIK}}'', you can damage enemies by dashing into them.
* In ''VideoGame/TeamFortress2'', the Demoman's Chargin' Targe shield allows you to charge up to an opponent, delivering up to 20% damage if you hit them mid-charge.
* In ''VideoGame/{{Tekken}}'', a rolling cross chop is a type of wake-up maneuver that has the fighter roll towards the opponent before breaking into an aerial lunge, arms first.
* In ''VideoGame/ToukenRanbu'', scoring a CriticalHit will move the entire team forward and the opposing team backwards. This is important, as any combatant unit that has touched the edge of the screen is automatically disqualified from the battle, damaged or not.
* When using Charge, a Brute in ''VideoGame/UniverseAtWar'' rushes at the target and deals high damage on impact (possibly sending the target flying) but is stunned for 5 seconds afterwards.
* Both Sam and the Romanov-Ds are capable of this in ''VideoGame/{{Vanquish}}''.
* One is used by the first boss of ''VideoGame/VoidMemory'', Hraesvelgr.
* ''VideoGame/{{Warframe}}'' has the [[MasterSwordsman Excalibur's]] [[ExactlyWhatItSaysOnTheTin Slash Dash]] ability. Players often use it to instantly OneHitPolyKill whole hordes of lined up enemies.
* The Velocity Attack and Crash psyches in ''VideoGame/TheWorldEndsWithYou'' function as this, allowing the player to drag Neku into a dash and have him [[FoeTossingCharge smash into his enemies to knock them away.]]
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* In ''VideoGame/Ghost10'', the Charge secondary weapon lets Ghost dash forward, heavily damaging enemies in her path.
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* The Velocity Attack and Crash psyches in 'VideoGame/TheWorldEndsWithYou'' function as this, allowing the player to drag Neku into a dash and have him [[FoeTossingCharge smash into his enemies to knock them away.]]

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* The Velocity Attack and Crash psyches in 'VideoGame/TheWorldEndsWithYou'' ''VideoGame/TheWorldEndsWithYou'' function as this, allowing the player to drag Neku into a dash and have him [[FoeTossingCharge smash into his enemies to knock them away.]]
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* The Velocity Attack and Crash psyches in 'VideoGame/TheWorldEndsWithYou'' function as this, allowing the player to drag Neku into a dash and have him [[FoeTossingCharge smash into his enemies to knock them away.]]
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Transparent and correctly has Link's sword in his left hand.


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* In ''VideoGame/KantaiCollection'' and ''VideoGame/ToukenRanbu'', scoring a CriticalHit will move the entire team forward and the opposing team backwards. This is important, as any combatant unit that has touched the edge of the screen is automatically disqualified from the battle, damaged or not.


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* In ''VideoGame/ToukenRanbu'', scoring a CriticalHit will move the entire team forward and the opposing team backwards. This is important, as any combatant unit that has touched the edge of the screen is automatically disqualified from the battle, damaged or not.
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* In ''VideoGame/KantaiCollection'' and ''VideoGame/ToukenRanbu'', scoring a CriticalHit will move the entire team forward and the opposing team backwards. This is important, as any combatant unit that has touched the edge of the screen is automatically disqualified from the battle, damaged or not.

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Folderizing.


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** Mazarall TheButcher has the Bloody Charge special rule that gives him a chance to cause heavy damage to any foes unfortunate enough to be charged by the mighty Daemon Prince of [[WarGod Khorne]]. This rule is to represents Mazarall’s great rage and strength as he charges into the heart of the enemy’s force.
** When engaging a worthy foe, the Gore Queen Valkia the Bloody dives into battle with her [[BladeOnAStick spear]] [[NamedWeapon Slaupnir]] levelled at her enemy’s heart. In-game this is represented by the spear causing multiple wounds during the same turn that Valkia charges rather than the usual one.

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** Mazarall TheButcher has the Bloody Charge special rule that gives him a chance to cause heavy damage to any foes unfortunate enough to be charged by the mighty Daemon Prince of [[WarGod Khorne]]. This rule is to represents Mazarall’s Mazarall�s great rage and strength as he charges into the heart of the enemy’s enemy�s force.
** When engaging a worthy foe, the Gore Queen Valkia the Bloody dives into battle with her [[BladeOnAStick spear]] [[NamedWeapon Slaupnir]] levelled at her enemy’s enemy�s heart. In-game this is represented by the spear causing multiple wounds during the same turn that Valkia charges rather than the usual one.



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* ''VideoGame/KyleAndLucyWonderworld'': This is Kyle's main attack, which also acts as a SpinAttack.
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* The [=AcXelerate=] mechanics of ''VideoGame/MightyNo9'' are built around weakening opponents until they're destabilized then dashing into or them. Doing so defeats the enemies quicker and a rewards higher score bonus depending on how quickly they were absorbed plus a build a 100% Combo end-stage bonus for absorbing 100% of their xels in succession. Players however aren't required to dash ''directly'' into them most of the time as dive dashing (Down+Dash in mid-air) or dashing away from them can also absorb them due to the dashes' vacuum effect around Beck and Ray as a safer alternative.

to:

* The [=AcXelerate=] mechanics of ''VideoGame/MightyNo9'' are built around weakening opponents until they're destabilized then dashing into or nearby them. Doing so defeats the enemies quicker and a rewards higher score bonus depending on how quickly they were absorbed plus a build a 100% Combo end-stage bonus for absorbing 100% of their xels in succession. Players however aren't required to dash ''directly'' into them most of the time as dive dashing (Down+Dash in mid-air) or dashing away from them can also absorb them due to the dashes' vacuum effect around Beck and Ray as a safer alternative.
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None

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* The [=AcXelerate=] mechanics of ''VideoGame/MightyNo9'' are built around weakening opponents until they're destabilized then dashing into or them. Doing so defeats the enemies quicker and a rewards higher score bonus depending on how quickly they were absorbed plus a build a 100% Combo end-stage bonus for absorbing 100% of their xels in succession. Players however aren't required to dash ''directly'' into them most of the time as dive dashing (Down+Dash in mid-air) or dashing away from them can also absorb them due to the dashes' vacuum effect around Beck and Ray as a safer alternative.

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