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* ''StarTrekTheNextGeneration'': The rarely seen "Picard Maneuver" involves short-distance warp so that it looks to your enemy's sensors that you're in two places at once.

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* ''StarTrekTheNextGeneration'': ''Series/StarTrekTheNextGeneration'': The rarely seen "Picard Maneuver" involves short-distance warp so that it looks to your enemy's sensors that you're in two places at once.
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Adding an example: Justice League Heroes: The Flash



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* Unusually for a BeatEmUp, ''VideoGame/JusticeLeagueHeroesTheFlash'' will allow you to dash to any enemy on the screen (assuming there is nothing in your way). It does much less damage than a normal strike, but using {{The Flash}}'s SuperSpeed to dash to a second enemy right before the first one can punch you is incredibly satisfying.
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Fan Myopia at best.


[[IThoughtItMeant Not be confused]] with an attack made by [[WesternAnimation/MyLittlePonyFriendshipIsMagic Rainbow Dash]].
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* The Big Daddies in ''VideoGame/{{Bioshock}}'' were famous for being a sort of BullfightBoss that would gain massive bursts of speed by doing something like this despite moving so slow normally.

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* The Big Daddies in ''VideoGame/{{Bioshock}}'' ''VideoGame/BioShock1'' were famous for being a sort of BullfightBoss that would gain massive bursts of speed by doing something like this despite moving so slow normally.
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* ''TabletopGame/MarvelSuperHeroes'' adventure [=MLBA1=] ''Mutating Mutants''. One of the opponents the {{PC}}s could face was a supervillain named Ramhorn. He had [[HornAttack horns like those of a bighorn sheep implanted in his head]] and could charge head first into enemies with Amazing ability..
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** In ''SonicBattle'', there are five types of attacks that can be executed from the ground: the basic combo, "Heavy" (knockback) attack, [[LauncherMove "Upper"]] attack, ground special, and the Dash Attack. The Dash attacks here are second only to the ground special in variability between characters, and can be even more variable when used by the customizable character Emerl, when combining them with different dash abilities than their original users. For example, Rouge's dash can inflict multiple hits when combined with most dash skills, but can work as a second dash and long distance hit when combined with Shadow's dash. Tails' dash attack combined with Rouge's dash puts Emerl in higher flight than is possible for any other character.

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** In ''SonicBattle'', ''VideoGame/SonicBattle'', there are five types of attacks that can be executed from the ground: the basic combo, "Heavy" (knockback) attack, [[LauncherMove "Upper"]] attack, ground special, and the Dash Attack. The Dash attacks here are second only to the ground special in variability between characters, and can be even more variable when used by the customizable character Emerl, when combining them with different dash abilities than their original users. For example, Rouge's dash can inflict multiple hits when combined with most dash skills, but can work as a second dash and long distance hit when combined with Shadow's dash. Tails' dash attack combined with Rouge's dash puts Emerl in higher flight than is possible for any other character.
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* ''TabletopGame/HollowEarthExpedition''. A character or creature may make a Charge attack, which involves making a normal move and using a Melee or Brawl attack on an enemy.
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[[IThoughtItMeant Not be confused]] by an attack by [[WesternAnimation/MyLittlePonyFriendshipIsMagic Rainbow Dash]].

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[[IThoughtItMeant Not be confused]] by with an attack made by [[WesternAnimation/MyLittlePonyFriendshipIsMagic Rainbow Dash]].
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A SisterTrope to SprintShoes which may enable this.

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A SisterTrope to SprintShoes SprintShoes, which may enable this.
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* From ''VideoGame/KirbySuperStar'' onwards, almost every ability in [[Franchise/{{Kirby}} Kirby's]] arsenal possesses one of these, and they often make him invincible until they end.
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* [[TwilightPrincess Wolf Link's]] most common attack (since attacking normally has much less range than if you had a sword, it's safer to back away and dash at enemies), and is also be used to move faster.

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* [[TwilightPrincess [[VideoGame/TheLegendOfZeldaTwilightPrincess Wolf Link's]] most common attack (since attacking normally has much less range than if you had a sword, it's safer to back away and dash at enemies), and is also be used to move faster.
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* ''TabletopGame/GammaWorld''. In the adventure [=GW6=] ''Alpha Factor'', the mutant creatures known as the S're'daan and the Ba'crolbai would [[HornAttack attack opponents with their horns]] after charging into them.
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** 1st Edition monsters that were noted as performing a charge attack at enemies:
*** ''Monster Manual'': baluchitherium, buffalo, bull, monoclonius (prehistoric rhinoceros), dinosaur (pentaceratops, styracosaurus, triceratops), dragons, giant goat, giant ram, rhinoceros (regular, wooly), titanothere, unicorn
*** ''Monster Manual II'': goat, minimal rhinoceros, aquatic ogre (AKA merrow), ram, stench kow, thunder beast
*** ''Fiend Folio'': bullywug (hop), thoqqua (AKA rockworm)
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* In the ''VideoGame/MarvelVsCapcom'' games, ComicBook/CaptainAmerica's Charging Star special move is a shield-ramming attack that also destroys certain projectiles.

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* In the ''VideoGame/MarvelVsCapcom'' games, ComicBook/CaptainAmerica's Charging Star special move is a [[ShieldBash shield-ramming attack attack]] that also destroys certain projectiles.
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* Shen in ''LeagueOfLegends'' has Shadow Dash. While it technically deals damage, the amount is pretty insignificant. The main use of it is that it forces enemies he passes through to attack him, preventing them from fleeing, using abilities, or attacking higher priority targets.
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* Chaosium's ''ComicBook/ElfQuest'' RPG. A Mad Horn (wooly rhinoceros) can charge toward an opponent and perform a HornAttack.
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* Fantasy Games Unlimited's ''TabletopGame/{{Aftermath}}''. Book 3 has a description of "buls", huge mutated cattle with shaggy coats, great strength and endurance, and two hard, wickedly sharp horns which act as lances when they charge and perform a HornAttack.

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* Fantasy Games Unlimited's ''TabletopGame/{{Aftermath}}''.''TabletopGame/{{Aftermath}}!''. Book 3 has a description of "buls", huge mutated cattle with shaggy coats, great strength and endurance, and two hard, wickedly sharp horns which act as lances when they charge and perform a HornAttack.
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* Fantasy Games Unlimited's ''TabletopGame/{{Aftermath}}''. Book 3 has a description of "buls", huge mutated cattle with shaggy coats, great strength and endurance, and two hard, wickedly sharp horns which act as lances when they charge and perform a HornAttack.
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** ''Hero System Bestiary''. Herd animals (antelope, horses, cattle, buffalo, elephants etc.) can perform a Stampede attack that involves charging toward opponents at top speed and running them over. Victims of a stampede are subjected to a Trampling attack.

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** ''Hero System Bestiary''. Bestiary'': Herd animals (antelope, horses, cattle, buffalo, elephants etc.) can perform a Stampede attack that involves charging toward opponents at top speed and running them over. Victims of a stampede are subjected to a Trampling attack.
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** ''Hero System Bestiary''

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** ''Hero System Bestiary''Bestiary''. Herd animals (antelope, horses, cattle, buffalo, elephants etc.) can perform a Stampede attack that involves charging toward opponents at top speed and running them over. Victims of a stampede are subjected to a Trampling attack.

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* In ''{{TabletopGame/Champions}}'' the Move By and Move Through attacks involve moving toward an enemy at top speed. In a Move By you hit the enemy as you move by him, in a Move Through you run directly into the enemy (and take damage).

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* In ''{{TabletopGame/Champions}}'' the ''{{TabletopGame/Champions}}''
** The
Move By and Move Through attacks involve moving toward an enemy at top speed. In a Move By you hit the enemy as you move by him, in a Move Through you run directly into the enemy (and take damage).damage).
** ''Hero System Bestiary''
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[[AC:RealLife]]
* Some big cats such as cheetahs and lions chase after their prey (such as antelope) in order to attack them.
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* ''TabletopGame/{{Earthdawn}}''. Land animals (such as Thundra beasts) can perform Charging Attacks at opponents, and flying creatures like griffins and espagra can use Swooping Attacks against targets on the ground.

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* ''TabletopGame/{{Earthdawn}}''. Land animals (such as Thundra beasts) can perform Charging Attacks at opponents, and flying creatures like espagra, gargoyles and griffins and espagra can use Swooping Attacks against targets on the ground.

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* ''TabletopGame/DungeonsAndDragons'': a character can charge at an enemy and attack them, which gives a small bonus but allows the enemy to do massive damage if they're ready for you (e.g. have a spear with its base set against the ground to impale you).

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* ''TabletopGame/DungeonsAndDragons'': a ''TabletopGame/DungeonsAndDragons''
** A
character can charge at an enemy and attack them, which gives a small bonus but allows the enemy to do massive damage if they're ready for you (e.g. have a spear with its base set against the ground to impale you).
** Flying creatures such as giant eagles and dragons can make swoop/dive attacks at ground-based opponents.
* ''TabletopGame/{{Earthdawn}}''. Land animals (such as Thundra beasts) can perform Charging Attacks at opponents, and flying creatures like griffins and espagra can use Swooping Attacks against targets on the ground.
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* An ability in ''VideoGame/RobotUnicornAttack''.

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See also RollingAttack, SlideAttack, DeadlyLunge, BatteringRam, and VideoGameDashing.

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See also BatteringRam, DeadlyLunge, FoeTossingCharge, RollingAttack, SlideAttack, DeadlyLunge, BatteringRam, and VideoGameDashing.






!!Examples:

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!!Examples:
!!Examples
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See also RollingAttack, SlideAttack, DeadlyLunge, and VideoGameDashing.

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See also RollingAttack, SlideAttack, DeadlyLunge, BatteringRam, and VideoGameDashing.
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[[IThoughtItMeant Not be confused]] by an attack by [[WesternAnimation/MyLittlePonyFriendshipIsMagic Rainbow Dash]].

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See also RollingAttack, SlideAttack, DeadlyLunge, and VideoGameDashing. Sister to SprintShoes which may enable this.

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A SisterTrope to SprintShoes which may enable this.

See also RollingAttack, SlideAttack, DeadlyLunge, and VideoGameDashing. Sister to SprintShoes which may enable this.
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Some offensive moves [[DoNotRunWithAGun require the user to stand in place]], and then there's the other extreme of attacking while moving full tilt in a direction. Unlike FlashStep, this doesn't always require SuperSpeed, which is great for allowing a MightyGlacier to gain a little bit of speed.

A HornAttack is often preceded by the attacker charging toward the target.

See also RollingAttack, SlideAttack, DeadlyLunge, and VideoGameDashing. Sister to SprintShoes which may enable this.
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!!Examples:
[[AC:{{Anime}} and {{Manga}}]]
* ''Anime/MobileFighterGGundam'': Domon invents the "God Field Dash" attack in one of his final matches to break through his opponent's special technique.

[[AC:LiveActionTV]]
* ''StarTrekTheNextGeneration'': The rarely seen "Picard Maneuver" involves short-distance warp so that it looks to your enemy's sensors that you're in two places at once.

[[AC:TabletopGames]]
* In ''{{TabletopGame/Champions}}'' the Move By and Move Through attacks involve moving toward an enemy at top speed. In a Move By you hit the enemy as you move by him, in a Move Through you run directly into the enemy (and take damage).
* ''TabletopGame/DungeonsAndDragons'': a character can charge at an enemy and attack them, which gives a small bonus but allows the enemy to do massive damage if they're ready for you (e.g. have a spear with its base set against the ground to impale you).

[[AC:VideoGames]]
* The Pegasus Boots allow this in ''Franchise/TheLegendOfZelda'' games: Link will dash forward with his sword out (provided it's equipped), causing large damage and possibly stunning enemies.
* When attacking an enemy in melee in ''VideoGame/DragonAgeII'', the warrior characters will dash to the target before striking them if the distance is short enough. There are also several special abilities, like the two-handed sword's Scythe, which combine dashing towards the enemy with a sweeping strike, often knocking them down if it doesn't kill them outright.
* In ''VideoGame/BeyondOasis'', Ali can perform a stab or slash while running. The stab can rack up several small hits on an enemy, while the slash knocks mooks off their feet.
* In the ''VideoGame/MarvelVsCapcom'' games, ComicBook/CaptainAmerica's Charging Star special move is a shield-ramming attack that also destroys certain projectiles.
* In the ''VideoGame/SuperSmashBros'' games, [[VideoGame/StarFox Fox McCloud]]'s Fox Illusion special move (as well as Falco's and Wolf's variants) looks like a FlashStep that knocks away opponents standing in the user's path. Also, every character has a normal [[http://www.ssbwiki.com/Dash_attack dash attack]].
* Many special weapons throughout the ''Mega Man'' franchise (both the [[VideoGame/MegaManClassic classic series]] and the [[VideoGame/MegaManX X series]]) apply:
** Charge Kick in ''Mega Man 5'' (NES) and ''Mega Man IV'' (Game Boy) overlaps with SlideAttack, weaponizing Mega Man's slide.
** Break Dash in ''Mega Man V'' (Game Boy) is a {{charge|dAttack}}able shoulder tackle.
** X's Nova Strike is a flying tackle available with special armor upgrades in ''Mega Man X4'', ''X5'', ''X6'', and ''X8''.
** The charged-up Speed Burner in ''Mega Man X2'' causes X to dash forward while cloaked in flames.
** In ''Mega Man X4'', Zero's Shippuuga ends a ground dash with a half-circle slash of his Z-Saber.
** ''Mega Man X5'': Zero's F-Splasher[=/=]Hisuisho technique is [[VideoGameDashing an air-dash]] while covered in a barrier of ice that both protects from and damages enemies on contact. The W-Shredder[=/=]Shippuu technique allows Zero to immediately cancel a ground dash and send out an illusionary double that slashes a few body lengths ahead.
** In ''Mega Man X8'', Zero's Raikousen[=/=]Raijinken enables him to dash forward and deliver an electrically-charged stab/uppercut. Raikousen is also one of Zero's special moves in ''VideoGame/MarvelVsCapcom3''.
* ''VideoGame/FinalFight''
** One of the combats was against a samurai named Sodom in a boxing ring. If you hit him and he drops his swords, he will charge at your character and knock you down.
** Several other opponents will charge at you and attack, including Andore Jr., the other Andore brothers, Wong Who and Bill Bull.
*Several characters in ''SonicTheHedgehog'' specialize in this type of attack.
** In ''SonicBattle'', there are five types of attacks that can be executed from the ground: the basic combo, "Heavy" (knockback) attack, [[LauncherMove "Upper"]] attack, ground special, and the Dash Attack. The Dash attacks here are second only to the ground special in variability between characters, and can be even more variable when used by the customizable character Emerl, when combining them with different dash abilities than their original users. For example, Rouge's dash can inflict multiple hits when combined with most dash skills, but can work as a second dash and long distance hit when combined with Shadow's dash. Tails' dash attack combined with Rouge's dash puts Emerl in higher flight than is possible for any other character.
* The Stinger attack in ''VideoGame/DevilMayCry'' works like a pair of SprintShoes in some situations, as it moves far faster than his usual running-speed (it gets payed for in cool-down time). Dante will dash along the ground before stabbing his sword into the first enemy encountered. Most 3-D action/hack-and-slash/beam'em up games have since relied on this technique.
* In ''VideoGame/{{Tekken}}'', a rolling cross chop is a type of wake-up maneuver that has the fighter roll towards the opponent before breaking into an aerial lunge, arms first.
* The Big Daddies in ''VideoGame/{{Bioshock}}'' were famous for being a sort of BullfightBoss that would gain massive bursts of speed by doing something like this despite moving so slow normally.
* In ''VideoGame/PlaystationAllStarsBattleRoyale'', [[VideoGame/JakAndDAxter Jak]]'s Dashing Forward Punch and Jet Board Dash (both mapped to Forward Square) shoot Jak about 4 character-lengths in distance and can be excellent for HitAndRunTactics. [[VideoGame/InFAMOUS Evil Cole]]'s Firebird Strike rushes at high speed, and lets him ram opponents while engulfed in fire. VideoGame/FatPrincess has a sort of aerial-exclusive move called the Belly Bounce (Forward Triangle) that sends her a good distance to bash opponents into an eject tornado (the furthest-flying hit-reaction in the game).
*Superman's Super Move in ''VideoGame/InjusticeGodsAmongUs'' has him flying at his opponent so fast that not only does he have a couple of invicibility frames to bypass projectiles, but he flies so fast that it's nearly impossible to avoid it since it grabs the opponent and thus cannot be blocked. Other characters like the Flash have similar Super Moves where they charge at their opponent at rediculous speeds, but they can be blocked.
* The Spiraling Claw special attack in ''VideoGame/GravityRush'' has Kat rush rapidly through the air and into her opponent, tearing into them until they're destroyed before homing into the next closest target. She does something similar for her CoupDeGraceCutscene on the bosses.
* Red XIII's first limit break in ''VideoGame/FinalFantasyVII'' is such an attack, titled "Sled Fang."
* {{Drakengard}}: After picking up speed, Caim can either attack like this for a FoeTossingCharge, or jump for a GroundPound.
* [[TwilightPrincess Wolf Link's]] most common attack (since attacking normally has much less range than if you had a sword, it's safer to back away and dash at enemies), and is also be used to move faster.
* The ''DungeonsAndDragons'' ability Bloody Path can be interpreted as this, the attacker making an attack against every enemy he runs past ([[http://1d4chan.org/wiki/Bloody_Path the wording says the enemy attack themselves by accident]], leading to no end of FridgeLogic).
* Ganondorf and Captain Falcon's side-B move in ''SuperSmashBros''. If used on a flat surface, their down-B move does this as well.
* Many melee units in ''DawnOfWar'' will accelerate once within short range of an enemy, usually with a different animation.
** The GreyKnights can get upgraded to start running from farther, but also do KnockBack. The Kroot have a similar ability, though they jump towards the target.
** The Squiggoth's Rampage ability lets it barge through concentrations of units, scattering them far and wide. It can be interrupted by vehicles and buildings (and some units) in the way.
* The Aurora bombers in ''CommandAndConquerGenerals'' move so fast they can't be targeted until they drop their bombs, at which point they're sitting ducks.
* ''VideoGame/{{Warframe}}'' has the [[MasterSwordsman Excalibur's]] [[ExactlyWhatItSaysOnTheTin Slash Dash]] ability. Players often use it to instantly OneHitPolyKill whole hordes of lined up enemies.
* In ''VideoGame/StarcraftII'', Kerrigan gains such an ability in ''Heart of the Swarm'', dashing through enemies and damaging them along the way.
* In ''VideoGame/TeamFortress2'', the Demoman's Chargin' Targe shield allows you to charge up to an opponent, delivering up to 20% damage if you hit them mid-charge.
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