History Main / CriticalHit

8th Feb '18 5:42:26 PM arrgh
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** On top of the extra damage, ''Persona 5'''s critical attacks have characters perform an extended attack animation where the party member uses both their melee weapon and gun, or pops a creepy SlasherSmile if they used a Persona's physical skill instead.

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** On top of the extra damage, in ''Persona 5'''s 4'' and ''Persona 5''', critical attacks have characters perform an extended attack animation where animation. In 4, they do a combo attack if they crit with their basic attacks, or shout something that varies from character to character if it's a persona attack. In 5, the party member uses both their melee weapon and gun, or pops a creepy SlasherSmile if they used a Persona's physical skill instead.
8th Feb '18 4:08:09 PM nombretomado
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* This is the signature ability of the [[BadassNormal Myrmidon]] from ''[[NexusWar Nexus Clash]]'', who eschew loyalty to the angels and demons in favor of building their own mundane badassery. They have a skill tree that makes damage-boosting critical hits progressively more likely.

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* This is the signature ability of the [[BadassNormal Myrmidon]] from ''[[NexusWar Nexus Clash]]'', ''VideoGame/NexusClash'', who eschew loyalty to the angels and demons in favor of building their own mundane badassery. They have a skill tree that makes damage-boosting critical hits progressively more likely.
1st Feb '18 8:22:37 PM Gadjiltron
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** However, [[BoomHeadshot headshots]] from sniper rifles and {{back stab}}s from a Spy automatically crit and are almost always instant kills.

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** However, Aside from random critical hits, various effects and conditions bestow the player with "mini-crits" -- like normal crits, they don't suffer from damage falloff, but only have a 35% damage increase as opposed to triple damage. In exchange, the methods to get mini-crits is easier and more widespread than full crits, as several effects can cause specific targets or their wielders to receive them as a form of DamageIncreasingDebuff or to reward the player for using the weapon as intended.
*** For instance, reflecting a projectile with the airblast (like a rocket, grenade, or arrow) will bestow it with a mini-crit (if it wasn't already a crit projectile), causing severe to lethal damage to the attacker and making it a very rewarding payoff for a risky maneuver.
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[[BoomHeadshot headshots]] Headshots]] from sniper rifles and {{back stab}}s from a Spy automatically crit and are almost always instant kills.kills, but have poor base damage and cannot get random critical hits like other weapons if they are used in other circumstances.



** Finally, capturing the flag grants the capturing team 8 seconds of critical hits.

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** Finally, capturing Capturing the flag grants the capturing team 8 seconds of critical hits.



** A lot of weapons actually have conditional crits that can be activated in the right circumstances. Just to name a [[RuleOfThree few]], the Axetingiusher will deal a crit against any burning player, the Flying Guillotine will crit any stunned player, and the Jarate will cover the enemy with "[[UnusualEuphemism Jar based Karate]]," causing the enemy to receive mini-crits instead of normal damage. The Reserve Shooter delivers a mini-crit against any player that is in the air, and the Market Gardener - a favorite among "trolldiers" delivers critical damage if the player is currently rocket jumping.

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** A lot of weapons actually have conditional crits that can be activated in the right circumstances. Just to name a [[RuleOfThree few]], the Axetingiusher Axtingiusher will deal a crit against any burning player, the Flying Guillotine will crit any stunned player, and the Jarate will cover the enemy with "[[UnusualEuphemism Jar based Karate]]," causing the enemy to receive mini-crits instead of normal damage. The Reserve Shooter delivers a mini-crit against any player that is in the air, and the Market Gardener - -- a favorite among "trolldiers" -- delivers critical damage if the player is currently rocket jumping.jumping. In exchange, most of these kinds of weapons are unable to get random crits, so that they are not a direct upgrade from their alternatives.
26th Jan '18 9:47:04 AM Jubileus57
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* In ''VideoGame/{{Miitopia}}, several quirks can cause the Mii to receive or inflict critical hits, like the Pressure Point quirk a Cool Mii can dish out to the baddies for example.
3rd Jan '18 10:14:42 PM ironcommando
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* ''VideoGame/PlantsVsZombies2ItsAboutTime'' has a plant with this ability -- the Phat Beet. It attacks with area soundwaves that hit all zombies near it for minor damage (less than a peashooter's shot), but every fifth to sixth attack will send out a much more potent soundwave that deals 3x the damage.
1st Jan '18 6:31:41 AM WhosAsking
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* ''TabletopGame/NinjaBurger'', a card game of ninjas who deliver fast food to insanely improbable locations, has a mechanic where you test skills to complete your delivery. Rolling a 3 or 4 on three six-sided dice means the ninja did something so awesome, they gain one Honor (the game's Victory Points) just for that. In a game which starts players with six Honor each and ends typically when the average Honor reaches ten or four, this is a considerable bonus. And Combat is a skill every ninja possesses.

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* ''TabletopGame/NinjaBurger'', a card game of ninjas who deliver fast food to insanely improbable locations, has a mechanic where you test skills to complete your delivery. Rolling a 3 or 4 on three six-sided dice (in this game, you roll ''low'' to hit) means the ninja did something so awesome, they gain one Honor (the game's Victory Points) just for that. In a game which starts players with six Honor each and ends typically when the average Honor reaches ten or four, this is a considerable bonus. And Combat is a skill every ninja possesses.
23rd Dec '17 12:50:18 PM FoxBluereaver
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[[folder:Fanfiction]]
* ''Fanfic/PokemonResetBloodlines'' [[JustifiedTrope explains]] that a critical hit happens when an attack lands on a ''very'' specific point of a Pokémon's body. For example, Ash's Pidgeotto was hit by a Rattata's Quick Attack right on her wing joint, which caused her a serious injury and forced her to sit out for an entire week.
[[/folder]]
17th Dec '17 1:18:41 PM 0219110
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** The ''FE'' series as a whole relies so much in this trope that [[http://fireemblem.wikia.com/wiki/Killer_weapons there is a whole branch of weapons]] built around it. As a con, they're fairly rare and expensive to buy. (And used to last less until ''Fates'' removed durability). As a pro, when an unit wields one of them they increase said unit's critical attack rate ''anywhere from 20% to 30%''. [[UpToEleven If given to a character with high Luck...]]

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** The ''FE'' series as a whole relies so much in this trope that [[http://fireemblem.wikia.com/wiki/Killer_weapons there is a whole branch of weapons]] built around it. As a con, they're fairly rare and expensive to buy. (And used to last less until ''Fates'' removed durability). As a pro, when an unit wields one of them they increase said unit's critical attack rate ''anywhere from 20% to 30%''. [[UpToEleven If given to a character with high Luck...Skill...]]
11th Dec '17 9:06:49 AM Pichu-kun
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* ''VideoGame/ChronoTrigger''. They're tied to the weapons; most have a 10% chance, although Frog's tend to be closer to 25%, but Crono's InfinityPlusOneSword has a ''70% chance''. And Ayla will start doing 9999 damage on her criticals when she nears the end of the level cap (and her regular attacks ''aren't'' doing enough to justify that). Bear in mind that, with maximum levels and equipment, most characters' standard attacks deal in the neighborhood of 500-700 damage.

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* ''VideoGame/ChronoTrigger''. ''VideoGame/ChronoTrigger'': They're tied to the weapons; most have a 10% chance, although Frog's tend to be closer to 25%, but Crono's InfinityPlusOneSword has a ''70% chance''. And Ayla will start doing 9999 damage on her criticals when she nears the end of the level cap (and her regular attacks ''aren't'' doing enough to justify that). Bear in mind that, with maximum levels and equipment, most characters' standard attacks deal in the neighborhood of 500-700 damage.



* ''VideoGame/SuperSmashBros'' also had one even before Marth got his aptly named Final Smash: [[VideoGame/GameAndWatch Mr. Game & Watch]] has a move where he whacks the target while holding up a number ranging from 1 to 9. The damage and side-effects vary, but the nine is a hard-hitting attack that certainly qualifies as a Critical Hit.

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* ''VideoGame/SuperSmashBros'' also had one even before Marth got his aptly named Final Smash: [[VideoGame/GameAndWatch [[UsefulNotes/GameAndWatch Mr. Game & Watch]] has a move where he whacks the target while holding up a number ranging from 1 to 9. The damage and side-effects vary, but the nine is a hard-hitting attack that certainly qualifies as a Critical Hit.
6th Dec '17 9:45:23 AM FuzzyBoots
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* ''TabletopGame/PlanetMercenary'' has the Upgraded Success. If your roll of 3 6's results in a success, you get an additional benefit ranging from doubled damage to skills having lasting effects past the immediate.
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