History Main / CriticalHit

27th Sep '17 1:28:37 AM Medinoc
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* ''TabletopGame/BlackCrusade'' replaced Righteous Fury with Zealous Hatred, which instead of making the damage die explosive, makes you roll a d5 on the critical damage table, independently from any other critical damage (the numbers don't stack). This makes BC's critical hits crippling blows rather than "hurting more" blows.

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* ''TabletopGame/BlackCrusade'' replaced Righteous Fury with Zealous Hatred, which instead of making the damage die explosive, makes you roll a d5 on the critical damage table, independently from any other critical damage (the numbers don't stack). This makes BC's critical hits crippling blows rather than "hurting more" blows. In addition, if the damage from the attack is too low to overcome the enemy's DamageReduction, a Zealous Hatred will make it inflict ScratchDamage instead of nothing.



** Critical Hits are loathed by the competitive community as they can occur at any time for any reason, so less skilled players can utterly destroy or even dominate more skilled players if they get lucky enough. Note that this was built into the design of Crits as Team Fortress 2 was designed as a casual game. However, Valve would later relent and give the servers the ability to manually turn off random Criticals. However this made a lot of weapon that can generate Criticals strictly better than their stock counterparts, as their inability to randomly crit was suppose to be the balancing factor.

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** Critical Hits are loathed by the competitive community as they can occur at any time for any reason, so less skilled players can utterly destroy or even dominate more skilled players if they get lucky enough. Note that this was built into the design of Crits as Team Fortress 2 was designed as a casual game. However, Valve would later relent and give the servers the ability to manually turn off random Criticals. However this made a lot of weapon weapons that can can't generate Criticals strictly better than their stock counterparts, as their inability to randomly crit was suppose supposed to be the balancing factor.
27th Jul '17 11:37:03 AM Necrodomo
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* This is the signature ability of the [[BadassNormal Myrmidon]] from ''[[NexusWar Nexus Clash]]'', who eschew loyalty to the angels and demons in favor of building their own mundane badassery. They have a skill tree that makes damage-boosting critical hits progressively more likely.
6th Jul '17 10:05:41 PM Mullane
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Maximizing the chance of one is a favorite goal of the {{Munchkin}} and those who practice {{Whoring}} in general, due to the (usual) lack of drawbacks. Said coveted LuckStat ''might'' fix that. However, despite this Power Gamers despise it, as they do any sort of luck, and seek to eliminate it whenever possible, often resulting in Stop Having Fun Guys. Hilarity then follows.

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Maximizing the chance of one is a favorite goal of the {{Munchkin}} and those who practice {{Whoring}} in general, due to the (usual) lack of drawbacks. Said coveted LuckStat ''might'' fix that. However, despite this Power Gamers despise it, as they do any sort of luck, and seek to eliminate it whenever possible, often resulting in Stop Having Fun Guys.StopHavingFunGuys. Hilarity then follows.
4th May '17 3:15:43 PM BSonirachi
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* Weapons in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' will do double damage when they break, whether by being thrown or running out of durability hitting an enemy. Weapons with the "Critical Hit" perk also score a crit when a combo finisher connects.
* Some swords in ''VideoGame/MonsterWorldIV'' have a 20% chance of landing "Magical Hits", which will deal more damage than a normal strike.
25th Apr '17 1:41:03 PM GM_3826
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** A lot of weapons actually have conditional crits that can be activated in the right circumstances. Just to name a [[RuleOfThree few]], the Axengiusher will deal a crit against any burning player, the Flying Guilitine will crit any stunned player, and the Jarate will cover the enemy with "Jar based Karate," causing the enemy to receive mini-crits instead of normal damage. The Reserve Shooter delivers a mini-crit against any player that is in the air, and the Market Gardener - a favorite among "troldiers" delivers critical damage if the player is currently rocket jumping.

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** A lot of weapons actually have conditional crits that can be activated in the right circumstances. Just to name a [[RuleOfThree few]], the Axengiusher Axetingiusher will deal a crit against any burning player, the Flying Guilitine Guillotine will crit any stunned player, and the Jarate will cover the enemy with "Jar "[[UnusualEuphemism Jar based Karate," Karate]]," causing the enemy to receive mini-crits instead of normal damage. The Reserve Shooter delivers a mini-crit against any player that is in the air, and the Market Gardener - a favorite among "troldiers" "trolldiers" delivers critical damage if the player is currently rocket jumping.
20th Mar '17 9:53:00 PM SonicGamer07
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* In ''VideoGame/PhantasyStarOnline2'', you have a base 5% chance to crit an enemy, signified in large, solid blue numbers[[note]]semi-transparent light-blue numbers prior to a late 2016 update[[/note]]. Notably, ''[=PSO2=]'' is one of the only games in which crits are a ''DumpStat''. The way damage is handled is that when you strike, the game rolls a number between your minimum and maximum damage potential. When you strike a crit, you always hit for 100% of your max damage. However, since holding rarer weapons (with some notable exceptions) limits the possible range of values to within 90% to 100% of your max damage, the range of possible numbers is small enough that getting lots of crits is a very, very tiny increase in DPS. Players typically go for increasing their base damage instead of going for crits. That is, everyone except [[CriticalHitClass Fighters]], who have a skill that grants an additional 15% damage when landing a crit, and can be potentially lethal when paired with several Crit Rate boosting Skills and gear, as well as holding a weapon that increases Crit Damage.
5th Mar '17 1:32:18 PM Chabal2
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[[folder:Literature]]
* ''Literature/SherlockHolmes'' has on in ''The Golden Pince-Nez'', where the murder is committed by [[spoiler:a very nearsighted woman, panicking at being caught by the secretary, who grabbed the first object to hand and swung wildly. Unfortunately for everyone involved, the object was a letter opener and the target was the secretary's jugular.]]
[[/folder]]


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** The Imperial Guard has a tank commander specializing in inflicting these by studying the enemy and looking for weak spots like welding seams.
20th Feb '17 1:48:00 PM Bugfragged
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* ''VideoGame/NocturneRebirth'' actually has two levels of critical hits, the weaker "smash" hit and the stronger "critical" hit, which have yellow and red damage text respectively. Additionally, landing either of these hits causes the attacker to take their next turn faster, potentially allowing more DPS if they keep dealing critical hits.
30th Jan '17 6:21:21 PM MadCat221
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** The hit location table, a roll made upon a successful hit, has a "critical hit" on the extreme low-end of the roll as well. While a roll of 2 Sixes results in a head hit, a roll of 2 Ones results in a potential thru-armor critical hit. Depending on rules of the game, this applies to just the center torso, or the "floating crit" rule means re-roll and do a critical hit chance roll at the location garnered from the second hit location roll. This is because 2 Sixes has the same odds of occurring as 2 Ones, with the "least helpful" rolls (values of 7 plus or minus 2 or so) being the "center mass" torso hits, which usually have (or start off with) more armor than the rest. Scatter-shot weapons (cluster munitions, missile weapons) or large arrays of small weapons tend to increase the odds of getting such quasi-critical hits on the hit location table than more focused-damage weapons. Conventional center-torso-only rules increases the odds of an engine or gyro damage kill, while floating crits instead increase the odds of an ammo critical hit kill.

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** The hit location table, a roll made upon a successful hit, has a "critical hit" on the extreme low-end of the roll as well. While a roll of 2 Sixes results in a head hit, a roll of 2 Ones results in a potential thru-armor critical hit. Depending on rules of the game, this applies to just the center torso, or the "floating crit" rule means re-roll the location and do a critical hit chance roll at on the location garnered from the second new hit location roll.location. This is because 2 Sixes has the same odds of occurring as 2 Ones, with the "least helpful" rolls (values of 7 plus or minus 2 or so) being the "center mass" torso hits, which usually have (or start off with) more armor than the rest. Scatter-shot weapons (cluster munitions, missile weapons) or large arrays of small weapons tend to increase the odds of getting such quasi-critical hits on the hit location table than more focused-damage weapons. Conventional center-torso-only rules increases the odds of an engine or gyro damage kill, while floating crits instead increase the odds of an ammo critical hit kill.
30th Jan '17 2:28:09 AM CountDorku
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* ''TabletopGame/{{Mordheim}}'' has these on a 6 to wound. They start at unpleasant (double damage) and ramp up to obscene (double damage, plus ignoring saves, plus getting +2 on the injury roll, meaning a 3+ to take the target out against a human).
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