History Main / CripplingOverspecialization

24th Mar '17 3:38:24 PM Raven_257
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* In the same period, the Royal Italian Navy was crippled by two simple government decisions: the Royal Italian Air Force would get complete control on any and all aircrafts that weren't recon seaplanes (with no direct link between the fleet and the aircraft squadrons), and warship design would concentrate on speed to the expense of armour or range. This resulted in a fleet with no carriers and air support and ships that were either embarassingly more fragile than most of their counterparts (destroyers, light cruisers and heavy cruisers) or short ranged (the ''Littorio''-class battleships, that were fast, well-armoured, better armed than even the ''Bismarck'', and extremely short ranged). While this would have made sense had they fought the carrier-less French Navy as expected[[note]] In fact the Italian ships were designed ''specifically'' to take on the French ships, with battleships taking on the enemy heavy cruisers and battleships, heavy cruisers taking on the equally fast but outgunned French light cruisers, light cruisers chasing down and destroying the enemy large destroyers, and destroyers acting as commerce raiders and using their extreme speed for torpedo runs on enemy battleships[[/note]], especially in light of Italy's position in the middle of the Mediterranean Sea theorically allowing the Italian Royal Air Force to send their planes wherever was necessary, against the more aggressive, equilibrate and carrier-supported Royal Navy it was a major disaster, resulting in many avoidable defeats (the most crushing being the Battle of Cape Matapan, in which torpedo bombers put the battleship ''Vittorio Veneto'' out of commission for months and indirectly caused the loss of three heavy cruisers and two destroyers) and, ultimately, the loss of almost all of Italy's merchant fleet and defeat in the North African campaign.

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* In the same period, the Royal Italian Navy was crippled by two simple government decisions: the Royal Italian Air Force would get complete control on any and all aircrafts that weren't recon seaplanes (with no direct link between the fleet and the aircraft squadrons), and warship design would concentrate on speed to the expense of armour or range. This resulted in a fleet with no carriers and air support and ships that were either embarassingly embarrassingly more fragile than most of their counterparts (destroyers, light cruisers and heavy cruisers) or short ranged (the ''Littorio''-class battleships, that were fast, well-armoured, better armed than even the ''Bismarck'', and extremely short ranged). While this would have made sense had they fought This strategy was explicitly designed to combat the the carrier-less French Navy as expected[[note]] Navy.[[note]] In fact the Italian ships were designed ''specifically'' to take on the French ships, with battleships taking on the enemy heavy cruisers and battleships, heavy cruisers taking on the equally fast but outgunned French light cruisers, light cruisers chasing down and destroying the enemy large destroyers, and destroyers acting as commerce raiders and using their extreme speed for torpedo runs on enemy battleships[[/note]], especially in light of Italy's position in the middle of the Mediterranean Sea theorically allowing the Italian Royal Air Force to send their planes wherever was necessary, battleships.[[/note]] However, against the more aggressive, equilibrate balanced, and carrier-supported Royal Navy Navy, it was a major disaster, resulting in disaster. The Royal Navy handed the Italians many avoidable defeats (the most crushing being the Battle of Cape Matapan, in which torpedo bombers put the battleship ''Vittorio Veneto'' out of commission for months and indirectly caused the loss of three heavy cruisers and two destroyers) and, ultimately, the loss of almost all of Italy's merchant fleet and defeat in the North African campaign.
15th Mar '17 1:35:28 PM Jhonny
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** The plight of the former industrial heartlands of many European countries is rather similar. They used to be their country's economic engines built on coal and steel, but due to a variety of factors, among them the increasing effort needed to mine more coal out of slowly exhausted mines they entered a decline. However, The Ruhr area in Germany seems to be on the course of successfully reinventing itself even while other similar regions are still facing problems with no clear sign of an end.
14th Mar '17 11:36:36 PM Lanes17B
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* Local, and even national economies can be devastated if their sole means of income loses value for one reason or another:
**When the American automotive industry discovered it would be cheaper to outsource their manufacturing, Detroit, and other nearby cities in Michigan, faced a steep decline that has left these once vibrant urban communities looking like a third world slum.
** When oil prices were high, Hugo Chavez provided government subsidies for everyone on everything in [[UsefulNotes/{{Venezuela}},]] provided they proved their loyalty to him. When oil prices dropped, a domino effect took place, and the country now faces civil unrest due to shortages of food and basic supplies, and their economy is screwed up that farmers can't afford to farm.
12th Mar '17 8:39:50 PM BattleMaster
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** Shepard can even fall victim to this if playing as an Adept or Engineer: in ME2, biotics don't do much to shields and tech powers don't do much to biotic barriers. And since neither class has much in the way of weapon selections and lack ammo powers, they can't easily shoot their way out of trouble, either. Can still be averted depending on what bonus power Shepard takes, as selecting Tali's Shield Drain gives a biotic Shepard a powerful anti-shield attack, while Reave can be given to a tech Shepard for anti-barrier work. Fully averted in Mass Effect 3 when powers were redone to give them more universal effectiveness.
12th Mar '17 8:22:22 PM BattleMaster
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** It's speculated that crippling overspecialization is what killed off the Neanderthals. They were strong and could use tools, and their bulky bodies ensured that they could easily withstand the cold European climates they had to face. However, they required a lot of daily calories, and were primarily meat-eaters (their diets probably consisted of about 80% meat. Scientific evidence shows that Neanderthals had digestive tracts specifically evolved to digest meat). When the larger animals they relied on died off, Neanderthals couldn't adapt quickly enough and thus died off themselves.

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** It's speculated that crippling overspecialization is what killed off the Neanderthals. They were strong and could use tools, and their bulky bodies ensured that they could easily withstand the cold European climates they had to face. However, they required a lot of daily calories, and were primarily meat-eaters (their diets probably consisted of about 80% meat. Scientific evidence shows that Neanderthals had digestive tracts specifically evolved to digest meat). When the larger animals they relied on died off, Neanderthals couldn't adapt quickly enough and thus died off themselves. However, this may not be as true as previously thought, as examination of Neanderthal remains has shown that they actually ate a broad variety of foods based on what was available, including individuals who appear to have had almost entirely vegetarian diets. And DNA sequencing has shown that they [[BoldlyComing frequently interbred with modern humans]].
6th Mar '17 2:16:59 PM CyberController
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** Woodie's Werebeaver form is very powerful in combat, can mine and cut down trees very quickly, q and survive the night... but cannot use items at all.

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** Woodie's Werebeaver form is very powerful in combat, can mine and cut down trees very quickly, q and survive the night...night without light... but cannot use items at all.
4th Mar '17 5:19:17 PM N8han11
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** Rampardos is a GlassCannon with ridiculous Attack and decent HP, but its defenses and Speed are so low it falls in a couple of hits, and its pure Rock-typing does it no favors. Ninjask is ludicrously fast (one of the fastest in the game, and its ability makes it only go faster), but is not only easily walled with poor attacks and an average Attack stat, its bad defensive Bug/Flying typing and really low defenses make it really only useful for Baton Passing, as it learns a few good set-up moves. Too fragile to do much else though.

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** Rampardos is a GlassCannon with ridiculous Attack and decent HP, but its defenses and Speed are so low it falls in a couple of hits, and its pure Rock-typing does it no favors. favors.
**
Ninjask is ludicrously fast (one of the fastest in the game, and its ability makes it only go faster), but is not only easily walled with poor attacks and an average Attack stat, its bad defensive Bug/Flying typing and really low defenses make it really only useful for Baton Passing, as it learns a few good set-up moves. Too fragile to do much else though.
2nd Mar '17 6:25:52 PM CyberController
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* In the first and fourth ''{{Gobliiins}}'' games, the player controls three [[OurGoblinsAreDifferent goblins]] whose specializations border on the ridiculous. One can only pick up and place objects (only one at a time), another can only punch things, and the third can only cast spells. Apparently, the other two goblins haven't grasped the concept of, well, [[IncrediblyLamePun grasping]].

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* In the first and fourth ''{{Gobliiins}}'' ''VideoGame/{{Gobliiins}}'' games, the player controls three [[OurGoblinsAreDifferent goblins]] whose specializations border on the ridiculous. One can only pick up and place objects (only one at a time), another can only punch things, and the third can only cast spells. Apparently, the other two goblins haven't grasped the concept of, well, [[IncrediblyLamePun grasping]].



* In ''TheLostVikings'', only Eric can run and jump; only Balrog can attack; and only Olaf can defend. Simillarly to the {{Gobliiins}} series, the premise takes TeamWorkPuzzleGame aspect up to [[NintendoHard a ridiculous level.]]

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* In ''TheLostVikings'', ''VideoGame/TheLostVikings'', only Eric can run and jump; only Balrog can attack; and only Olaf can defend. Simillarly to the {{Gobliiins}} series, the premise takes TeamWorkPuzzleGame aspect up to [[NintendoHard a ridiculous level.]]


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[[folder:Sandbox Games]]
*''VideoGame/DontStarve''
**Woodie's Werebeaver form is very powerful in combat, can mine and cut down trees very quickly, q and survive the night... but cannot use items at all.
** ''Shipwrecked'' introduced a new character, a pirate known as Woodlegs. His special power allows him to instantly make a ship and locate treasures, but he loses sanity on land. While he's powerful in ''Shipwrecked'', there is no reason to play him in the original game or ''Reign of Giants''.
[[/folder]]
2nd Mar '17 7:43:20 AM WillBGood
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* In ''Website{{Cracked}}'' videos, Dan O'Brien plays an [[AdamWesting exaggerated version of himself]] with encyclopedic pop culture knowledge but toally ignorant of real world history, politics, etc., except how they relate to his favoured works of fiction.

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* In ''Website{{Cracked}}'' ''Website/{{Cracked}}'' videos, Dan O'Brien plays an [[AdamWesting exaggerated version of himself]] with encyclopedic pop culture knowledge but toally ignorant of real world history, politics, etc., except how they relate to his favoured works of fiction.
26th Feb '17 2:03:43 AM CountDorku
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* In ''Film/QuigleyDownUnder'', Marston assumes Quigley's refusal to carry a backup weapon to his extended rifle and dismissal of revolvers as something he "never had much use for" mean that he's only effective at sniping. [[spoiler:Averted. Quigley is actually a damn good shot with a revolver. He just prefers the rifle.]]
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