History Main / CripplingOverspecialization

29th Apr '16 7:57:42 AM redandready45
Is there an issue? Send a Message

Added DiffLines:

* ''WesternAnimation/KingOfTheHill'': In "Bobby Goes Nuts", Bobby decides to win fights by kicking his opponents in the testicles after attending a woman's self-defense course. He eventually kicks Hank, who tries to ground Bobby and take away his video games, but is still too injured. Peggy eventually goes after Bobby herself, who finds out that woman don't have testicles, and is quickly taken down.
27th Apr '16 11:43:42 PM F-Lambda
Is there an issue? Send a Message


** This can even be as specific as the type of screws/joints used in a desk or other furniture. This can lead to situations where the first worker disassembles the desk partially, then finds a joint he's not certified to work with; they can call in someone else to undo that joint; the first worker comes back and finishes disassembling it; then another worker packs it up and moves it to the new location; the first worker starts to reassemble it; the second worker assembles the problem joint; and finally, the first worker finishes assembling the desk. That's seven steps to move a single desk.

to:

** This can even be as specific as the type of screws/joints joints/connections used in a desk or other furniture. This can lead to situations where the first worker disassembles the desk partially, then finds a joint he's not certified to work with; they can then call in someone else to undo that joint; the first worker comes back and finishes disassembling it; then another worker packs it up and moves it to the new location; the first worker starts to reassemble it; the second worker assembles the problem joint; connection; and finally, the first worker finishes assembling the desk. That's seven steps to move a single desk.desk, involving at least three different workers. And they wonder why costs are so high....
27th Apr '16 11:41:35 PM F-Lambda
Is there an issue? Send a Message

Added DiffLines:

** This can even be as specific as the type of screws/joints used in a desk or other furniture. This can lead to situations where the first worker disassembles the desk partially, then finds a joint he's not certified to work with; they can call in someone else to undo that joint; the first worker comes back and finishes disassembling it; then another worker packs it up and moves it to the new location; the first worker starts to reassemble it; the second worker assembles the problem joint; and finally, the first worker finishes assembling the desk. That's seven steps to move a single desk.
26th Apr '16 1:12:49 AM TomWalpertac2
Is there an issue? Send a Message

Added DiffLines:

* ''Webcomic/TwentyFirstCenturyFox'': Back in her school days, Dr. Cavor was a member of her school's orchestra. [[http://techfox.comicgenesis.com/d/20070827.html Artillery section]].
16th Apr '16 9:12:20 AM Yinyang107
Is there an issue? Send a Message


* In the ''VideoGame/CommandAndConquer'' games, units '''usually''' have only one weapon, and are on their own extremely vulnerable to units impervious to their single weapon. A rifleman never has rockets or other explosives to use against vehicles, a grenadier has only grenades and no firearm for self-defense, a rocket soldier only carries rockets effective against vehicles and aircraft, tanks never have machine guns for close defense against infantry, and so on. This is sometimes in spite of the fact that the unit's sprite/model, or promotional images, will show it with additional anti-personnel weapons. The series also harbors one near constant aversion, however - the Mammoth Tank and its successors have almost always had a big pair of cannons for taking out buildings and vehicles, and ground-to-air missiles for dealing with airborne enemies. They can also run infantry over.

to:

* In the ''VideoGame/CommandAndConquer'' games, units '''usually''' have only one weapon, and are on their own extremely vulnerable to units impervious to their single weapon. A rifleman never has rockets or other explosives to use against vehicles, a grenadier has only grenades and no firearm for self-defense, a rocket soldier only carries rockets effective against vehicles and aircraft, tanks never have machine guns for close defense against infantry, and so on. This often results in absurd situations such as an infantryman being able to take several rockets to the face before dying, but dying easily to a shotgun blast. This is sometimes in spite of the fact that the unit's sprite/model, or promotional images, will show it with additional anti-personnel weapons. The series also harbors one near constant aversion, however - the Mammoth Tank and its successors have almost always had a big pair of cannons for taking out buildings and vehicles, and ground-to-air missiles for dealing with airborne enemies. They can also run infantry over.
3rd Apr '16 6:58:50 PM bobwolf
Is there an issue? Send a Message

Added DiffLines:

* ''Disney/{{Zootopia}}'': The ZPD is a top-tier goon squad. Even Mr. Big's polar bear thugs come in undersized next to the ZPD. Unfortunately they don't appear too effective at dealing with quick, small animals that are good at hiding. [[FragileSpeedster Officer Hops]] proves much better at cornering these types,such as when she catches a weasel thief.
30th Mar '16 3:49:27 AM thatmadork
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/HyruleTotalWar'':
** The Gorons are an entire race of melee fighters. They have one ranged unit, a bomb thrower who loses to just about any other faction's missile unit. On the other hand, they get amazing charge bonuses and exceptional movement speed due to their ability to roll around. Their game plan is literally rolling armoured bowling balls at the enemy.
** The Fairies of Tarm have the opposite problem. Almost all of their units can [[BeamSpam shoot deadly lasers]], and their ultimate unit can vaporise entire columns of men with a OneHitKill WaveMotionGun. Unfortunately, they're Tinkerbell-esque fairies and hence practically anybody can just swat them like bugs if they get close enough.
** The Darknut Legion is an entire faction of {{BFS}}-wielding [[MightyGlacier heavy infantry]], and all but two of their units can't even run due to the weight of their armour. However, this same armour makes them immune to practically anything shorter than a siege weapon
25th Mar '16 7:49:15 AM GentlemensDame883
Is there an issue? Send a Message


** The fanmade [[http://steamcommunity.com/sharedfiles/filedetails/?id=305690589 Tojo's Imperial Japan]] faction downplays this issue. Unlike most other naval-focused factions that usually have some aspect that's still useful on land, both Tojo's Unique Ability and the stronger of his Unique Units require access to water to be used. While you're not completely helpless on a landlocked map, you still lack a major edge, so you'd better choose a different faction. The specialisation comes in on watery maps. His Unique Ability gives Science for each Coast or Ocean tile acquired, with double that in conquered cities, meaning it's possible to gain even lategame techs in less than 10 turns by conquering enemy cities. It also gives a 50% bonus to producing naval units in conquered cities, meaning quickly building massive fleets is possible. And that Unique Unit that needs water, the Yamato-class battleship, has a bonus against cities that synergises perfectly with this need to conquer cities for Science, while its ability to carry fighters synergises with the other Unique Unit, the Zero, to provide great protection against air attack.

to:

** The fanmade [[http://steamcommunity.com/sharedfiles/filedetails/?id=305690589 Tojo's Imperial Japan]] faction downplays this issue. Unlike most other naval-focused factions that usually have some aspect that's still useful on land, both Tojo's Unique Ability and the stronger of his Unique Units require access to water to be used. While you're not completely helpless on a landlocked map, you still lack a major edge, so you'd better choose a different faction. The specialisation comes in on watery maps. His Unique Ability gives Science for each Coast or Ocean tile acquired, with double that in conquered cities, meaning it's possible to gain even lategame techs in less than 10 turns by conquering enemy coastal cities. It also gives a 50% bonus to producing naval units in conquered cities, meaning quickly building massive fleets is possible. And that Unique Unit that needs water, the Yamato-class battleship, has a bonus against cities that synergises perfectly with this need to conquer cities for Science, while its ability to carry fighters synergises with the other Unique Unit, the Zero, to provide great protection against air attack.
25th Mar '16 7:37:21 AM GentlemensDame883
Is there an issue? Send a Message


** The fanmade [[http://steamcommunity.com/sharedfiles/filedetails/?id=305690589 Tojo's Imperial Japan]] faction downplays this issue. Unlike most other naval-focused factions that usually have some aspect that's still useful on land, both Tojo's Unique Ability and the stronger of his Unique Units require access to water to be used. While you're not completely helpless on a landlocked map, you still lack a major edge, so you'd better choose a different faction.

to:

** The fanmade [[http://steamcommunity.com/sharedfiles/filedetails/?id=305690589 Tojo's Imperial Japan]] faction downplays this issue. Unlike most other naval-focused factions that usually have some aspect that's still useful on land, both Tojo's Unique Ability and the stronger of his Unique Units require access to water to be used. While you're not completely helpless on a landlocked map, you still lack a major edge, so you'd better choose a different faction. The specialisation comes in on watery maps. His Unique Ability gives Science for each Coast or Ocean tile acquired, with double that in conquered cities, meaning it's possible to gain even lategame techs in less than 10 turns by conquering enemy cities. It also gives a 50% bonus to producing naval units in conquered cities, meaning quickly building massive fleets is possible. And that Unique Unit that needs water, the Yamato-class battleship, has a bonus against cities that synergises perfectly with this need to conquer cities for Science, while its ability to carry fighters synergises with the other Unique Unit, the Zero, to provide great protection against air attack.
23rd Mar '16 4:50:52 AM GentlemensDame883
Is there an issue? Send a Message


* In ''VideoGame/{{Civilization}}'', submarines are very strong against other ships, but without giving them one-use missiles, they cannot attack land targets.

to:

* In ''VideoGame/{{Civilization}}'', submarines ''VideoGame/{{Civilization}}'':
** Submarines
are very strong against other ships, but without giving them one-use missiles, they cannot attack land targets.targets.
** The fanmade [[http://steamcommunity.com/sharedfiles/filedetails/?id=305690589 Tojo's Imperial Japan]] faction downplays this issue. Unlike most other naval-focused factions that usually have some aspect that's still useful on land, both Tojo's Unique Ability and the stronger of his Unique Units require access to water to be used. While you're not completely helpless on a landlocked map, you still lack a major edge, so you'd better choose a different faction.
This list shows the last 10 events of 920. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.CripplingOverspecialization