History Main / CripplingOverspecialization

20th Sep '17 4:09:48 AM kome360
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** Averted in ''VideoGame/Diablo3''; all classes have two modes: Defense (dodging or weathering superspells), and MURDER.
17th Sep '17 8:27:41 PM kome360
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*** The Protoss subfaction Tal'Darim specialize in maximum DPS, at the cost of all other stats. If you're playing with these, you'd better have one hell of a distraction / escape strategy or all those GlassCannon psychopaths are going to be mowed down in seconds.
16th Sep '17 11:53:40 AM ThraggLootrippa
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** Can happen to a team mid-match if most of their members choose one class, which severely limits their ability to deal with all the obstacles in the game. If the opposing team has a good mix of all classes, barring a massive difference in skill, the diverse team will very likely win over the specialized team with 6 to 8 Snipers or Spies.



*** During the WAR! update, the Demoman was given the Chargin' Targe, a shield that replaces his stickybomb launcher with a charging rush that turns his melee attacks into guaranteed [[CriticalHit criticals]]. This has given rise to a new way to play the class; the "Demoknight". It involves using the Targe (or the other shield, the Splendid Screen) alongside one of the many sword and axe-like melee weapons he's received since then, giving him the ability to overspecialize in melee (especially if you equip the boots that increase health by replacing the grenade launcher).

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*** During the WAR! update, the Demoman was given the Chargin' Targe, a shield that replaces his stickybomb launcher with a charging rush that turns his melee attacks into guaranteed [[CriticalHit criticals]]. This has given rise to a new way to play the class; the "Demoknight". It involves using the Targe (or the other shield, the Splendid Screen) alongside one of the many sword and axe-like melee weapons he's received since then, giving him the ability to overspecialize in melee (especially if you equip the boots that increase health by replacing the grenade launcher). This all sounds great until you remember that almost every other class will still have guns (unless you're playing Medieval Mode), and these loadouts compromise the Demoman's ability to shoot back.



** Pretty much no matter how you load your Spy, you're almost entirely limited to stabbing people in the back. In a fair fight, between equally skilled players, the spy will pretty much always lose. Fortunately, the spy's cloak allows him to avoid fair fights as much as possible.

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** Pretty much no matter how you load your Spy, you're almost entirely limited to stabbing people in the back. In a fair fight, fight between equally skilled players, the spy Spy will pretty much always lose. lose if spotted. Fortunately, the spy's Spy's cloak allows him to avoid fair fights as much as possible.



** Engineers build buildings, upgrade buildings, and maintain buildings. They can defend buildings from a Spy, but without their buildings they're pretty much useless.
** Many weapons provide a bonus so situational as to become useless, such as the scout's Wrap Assassin (which launches a ball that makes targets bleed but does barely any damage and is difficult to hit with), the Engineer's Short Circuit (which destroys projectiles but makes you run out of metal, your primary resource as Engineer, very quickly), or the Pyro's Neon Annihilator (which deals crit damage to players who are, or have recently been, underwater, although most maps don't feature water). The king of this is the Sun-On-A-Stick, a melee weapon for the Scout that only has a benefit when hitting someone on fire. This pretty much requires you to be buddies with a Pyro for the duration of using it. Otherwise, it's only real change from the stock bat is a ''25% damage reduction''.

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** Engineers build buildings, upgrade buildings, and maintain buildings. They can defend buildings from a Spy, Spy or two, but without their buildings they're pretty much useless.
useless as a slower version of a Scout.
** Many weapons provide a bonus so situational as to become useless, such as the scout's Scout's Wrap Assassin (which launches a ball that makes targets bleed but does barely any damage and is difficult to hit with), the Engineer's Short Circuit (which destroys projectiles but makes you run out of metal, your primary building resource as Engineer, very quickly), or the Pyro's Neon Annihilator (which deals crit damage to players who are, or have recently been, underwater, although most maps don't feature water). The king of this is the Sun-On-A-Stick, a melee weapon for the Scout that only has a benefit when hitting someone on fire. This pretty much requires you to be buddies with a Pyro for the duration of using it. Otherwise, it's only real change from the stock bat is a ''25% damage reduction''.
15th Sep '17 10:41:08 AM x_countryguy
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** Poor, poor VideoGame/{{F|inalFantasyII}}irion. On the ground, Firion is a ''monster'': a MightyGlacier with deadly mid to close range moves that chain into HP hits--''three'' of them--a projectile, one of the hardest HP attacks in the game to dodge (that doesn't belong to a {{Boss|Battle}} character), a [[CounterAttack defense and counter]] move that is a practically guaranteed HP hit, and the ability to ground dash, which handily helps remedy the speed problem. ...Once he ''leaves'' the ground, though, he has none of that. Once he is in the air, he is a bad way. This overspecialization happens to be crippling because in his game, most everyone else is at least competent in the air (with at least three explicit specialists in air fighting), and many of the stages are fragmented enough that staying on the ground exclusively is not possible and the game flow tends to naturally take fighting to the air.

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** Poor, poor VideoGame/{{F|inalFantasyII}}irion. On the ground, Firion is a ''monster'': a MightyGlacier with deadly mid to close range moves that chain into HP hits--''three'' of them--a projectile, one of the hardest HP attacks in the game to dodge (that doesn't belong to a {{Boss|Battle}} character), a [[CounterAttack defense and counter]] move that is a practically guaranteed HP hit, and the ability to ground dash, which handily helps remedy the speed problem. ...Once he ''leaves'' the ground, though, he has none of that. Once he is in the air, he is in a bad way. This overspecialization happens to be crippling because in his game, most everyone else is at least competent in the air (with at least three explicit specialists in air fighting), and many of the stages are fragmented enough that staying on the ground exclusively is not possible and the game flow tends to naturally take fighting to the air.



*** [[spoiler: Ghetsis]] is also a storyline example: a little careful analysis of his team reveals that [[ArtificialBrilliance it is perfectly designed to counter N's]], such as [[spoiler: leading with Cofagrigus to bait for disguised Zoroark, and the moveset on his Hydreigon]]. He did not anticipate [[SpannerInTheWorks the player character's interference]], did not expect them to defeat (and befriend) N, and ''is not prepared to deal with them himself'', leading to his defeat and VillainousBreakdown.

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*** [[spoiler: Ghetsis]] [[spoiler:Ghetsis]] is also a storyline example: a little careful analysis of his team reveals that [[ArtificialBrilliance it is perfectly designed to counter N's]], such as [[spoiler: leading [[spoiler:leading with Cofagrigus to bait for disguised Zoroark, and the moveset on his Hydreigon]]. He did not anticipate [[SpannerInTheWorks the player character's interference]], did not expect them to defeat (and befriend) N, and ''is not prepared to deal with them himself'', leading to his defeat and VillainousBreakdown.



** As a race, asari also fall victim to this with their ground forces having a focus on elite biotic commandos rather than a larger combined arms military, relying on their fellow Council Race turians for full scale warfare. This turns out to be less than ideal when [[spoiler: the Reapers attack Thessia while the turians are also bogged down fighting Reapers on their home front. Thessia falls swiftly once the Reapers win in space.]]

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** As a race, asari also fall victim to this with their ground forces having a focus on elite biotic commandos rather than a larger combined arms military, relying on their fellow Council Race turians for full scale warfare. This turns out to be less than ideal when [[spoiler: the [[spoiler:the Reapers attack Thessia while the turians are also bogged down fighting Reapers on their home front. Thessia falls swiftly once the Reapers win in space.]]



* In ''Manga/HunterXHunter'', this happens during a tournament arc when [[BigBad Hisoka]] fights an opponent who had a grudge against him, Kastro. Kastro had basically dedicated himself to mastering a nen technique that was so absurdly complex that it left him completely unable to use any other nen techniques, and even limited his ability to learn other non-nen based techniques, so that the opponent only had one (admittedly pretty strong) martial arts move. Worse, once this ability [[spoiler: Doppleganger]] was dispelled, Kastro is completely powerless.

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* In ''Manga/HunterXHunter'', this happens during a tournament arc when [[BigBad Hisoka]] fights an opponent who had a grudge against him, Kastro. Kastro had basically dedicated himself to mastering a nen technique that was so absurdly complex that it left him completely unable to use any other nen techniques, and even limited his ability to learn other non-nen based techniques, so that the opponent only had one (admittedly pretty strong) martial arts move. Worse, once this ability [[spoiler: Doppleganger]] [[spoiler:Doppleganger]] was dispelled, Kastro is completely powerless.



** Irina is a infiltration-assassin who seduces people to get close and then kill them. Once she's found out she's in trouble, as her combat skills aren't so good. Her former teacher even tries to have her removed from assignment in Class E once her cover is blown and she only managed to stay by subverting the trope at the last second, using her seduction on someone she knew it wouldn't work on to get his guard down about her trying something else. [[spoiler: Averted in the Island arc, as the kids were so used to her they did not expect a betrayal.]]

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** Irina is a infiltration-assassin who seduces people to get close and then kill them. Once she's found out she's in trouble, as her combat skills aren't so good. Her former teacher even tries to have her removed from assignment in Class E once her cover is blown and she only managed to stay by subverting the trope at the last second, using her seduction on someone she knew it wouldn't work on to get his guard down about her trying something else. [[spoiler: Averted [[spoiler:Averted in the Island arc, as the kids were so used to her they did not expect a betrayal.]]



* Tokyo-3 and NERV HQ from ''Anime/NeonGenesisEvangelion'' is a gigantic city with an even more gigantic and extensive bunker underneath it designed specifically for defending against attacks from Angels. However, ''The End Of Evangelion'' shows the one thing that NERV headquarters is utterly defenseless against: [[spoiler: Other humans. More specifically, a JSSDF invasion, who overtake the facility almost effortlessly.]]

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* Tokyo-3 and NERV HQ from ''Anime/NeonGenesisEvangelion'' is a gigantic city with an even more gigantic and extensive bunker underneath it designed specifically for defending against attacks from Angels. However, ''The End Of Evangelion'' shows the one thing that NERV headquarters is utterly defenseless against: [[spoiler: Other [[spoiler:Other humans. More specifically, a JSSDF invasion, who overtake the facility almost effortlessly.]]



* ''Manga/{{Nanbaka}}'' has its protagonist Jyugo, whose only real specialty is breaking out of prison, get a OneHitKO when facing Hajime early on. However, at that point in time he's already demonstrated this specialty includes breaking out of handcuffs, so [[{{Foreshadowing}} it seems odd]] that he still has some very obvious black shackles on. [[spoiler: The shackles in question turn him into a mindless murdering machine [[BladeBelowTheShoulder with blade arms]] once he's angered sufficiently, and Hajime can't stop him once he starts to rampage.]]

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* ''Manga/{{Nanbaka}}'' has its protagonist Jyugo, whose only real specialty is breaking out of prison, get a OneHitKO when facing Hajime early on. However, at that point in time he's already demonstrated this specialty includes breaking out of handcuffs, so [[{{Foreshadowing}} it seems odd]] that he still has some very obvious black shackles on. [[spoiler: The [[spoiler:The shackles in question turn him into a mindless murdering machine [[BladeBelowTheShoulder with blade arms]] once he's angered sufficiently, and Hajime can't stop him once he starts to rampage.]]



* It starts out looking like this will be the case for one of the Angels in ''Fanfic/ShinjiAndWarhammer40K'', as it tries and fails to use Eva-focused attacks like venomous spikes on Magnos Tancred (which is basically a tank with feet, and has none of the squishy biological components that were being targeted). [[spoiler: Then it [[MookMaker disgorges an army of relatively tiny monsters]], which kill two-thirds of Magnos Tancred's crew and begin slaughtering their way through Tokyo-3.]]

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* It starts out looking like this will be the case for one of the Angels in ''Fanfic/ShinjiAndWarhammer40K'', as it tries and fails to use Eva-focused attacks like venomous spikes on Magnos Tancred (which is basically a tank with feet, and has none of the squishy biological components that were being targeted). [[spoiler: Then [[spoiler:Then it [[MookMaker disgorges an army of relatively tiny monsters]], which kill two-thirds of Magnos Tancred's crew and begin slaughtering their way through Tokyo-3.]]



* ''FanFic/ContractLabor'': During their honor duel in [[spoiler: chapter 21]], Keitaro gets the better of Motoko by mixing in gut-punches with swordplay, exploiting the fact that Motoko has only been seriously trained in swordsmanship.

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* ''FanFic/ContractLabor'': During their honor duel in [[spoiler: chapter [[spoiler:chapter 21]], Keitaro gets the better of Motoko by mixing in gut-punches with swordplay, exploiting the fact that Motoko has only been seriously trained in swordsmanship.



** [[spoiler: Lindy]], as you might have gathered from the fact that she [[spoiler: sealed the Garden of Time in the original anime]], specializes in sealing and energy manipulation, and can do very little with normal combat. [[spoiler: Chapter 25 demonstrates how little this matters when you have a plan and you are [[MamaBear very, very, angry at someone]].]]

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** [[spoiler: Lindy]], [[spoiler:Lindy]], as you might have gathered from the fact that she [[spoiler: sealed [[spoiler:sealed the Garden of Time in the original anime]], specializes in sealing and energy manipulation, and can do very little with normal combat. [[spoiler: Chapter [[spoiler:Chapter 25 demonstrates how little this matters when you have a plan and you are [[MamaBear very, very, angry at someone]].]]



* ''Literature/TheDresdenFiles'': This is one of the reasons why Harry was able to defeat [[spoiler: Hannah Ascher]] in ''Literature/SkinGame'' even though [[spoiler: she is far better than Harry with fire magic. While she is strong and having her magic capabilities buffed by Lasciel she is both inexperienced and is, most importantly, only thinking [[AttackAttackAttack offensively]]]]. This is in [[{{Foil}} contrast]] to Harry, who is both experienced in magical combat ''and'' experienced in fighting both offensively and defensively which means he is able to [[spoiler: block and redirect Hannah's magic towards the roof of the cave, resulting in several tons of rock falling on top of her]]. This is partially subverted in that Harry is explicitly stated to have more raw power than Hannah Ascher, her inexperience and overspecialisation creates a problem for her only because their fighting indoors and she's throwing around crazy amounts of fire. Harry beats her by taking advantage of that but he also demonstrates that he can just blast her out of his way with magical brute force.

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* ''Literature/TheDresdenFiles'': This is one of the reasons why Harry was able to defeat [[spoiler: Hannah [[spoiler:Hannah Ascher]] in ''Literature/SkinGame'' even though [[spoiler: she [[spoiler:she is far better than Harry with fire magic. While she is strong and having her magic capabilities buffed by Lasciel she is both inexperienced and is, most importantly, only thinking [[AttackAttackAttack offensively]]]]. This is in [[{{Foil}} contrast]] to Harry, who is both experienced in magical combat ''and'' experienced in fighting both offensively and defensively which means he is able to [[spoiler: block [[spoiler:block and redirect Hannah's magic towards the roof of the cave, resulting in several tons of rock falling on top of her]]. This is partially subverted in that Harry is explicitly stated to have more raw power than Hannah Ascher, her inexperience and overspecialisation creates a problem for her only because their they're fighting indoors and she's throwing around crazy amounts of fire. Harry beats her by taking advantage of that but he also demonstrates that he can just blast her out of his way with magical brute force.



* In ''Literature/TheHungerGames'', Katniss notes that while Careers are bred and trained for the actual combat, which is why they have a disproportionate number of victories, their FatalFlaw is that they are completely incapable of surviving without supplies, almost always losing when the supplies at Cornucopia are destroyed. [[spoiler: Naturally, Katniss decides to use this fact to her advantage and does the same.]]

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* In ''Literature/TheHungerGames'', Katniss notes that while Careers are bred and trained for the actual combat, which is why they have a disproportionate number of victories, their FatalFlaw is that they are completely incapable of surviving without supplies, almost always losing when the supplies at Cornucopia are destroyed. [[spoiler: Naturally, [[spoiler:Naturally, Katniss decides to use this fact to her advantage and does the same.]]



** The Metalbending Police of Republic City are shown to be this. The Equalists' tactics and gear were designed to counter the Metalbender's tactics and the police got routed in every open clash between the two and there weren't enough combat oriented benders of other nations to counter them (at least until the United Military shows up). They learned from this and from season 2 on, showed a more diverse police force (including firebender Mako), backed up by members of The White Lotus (and later [[spoiler: The Airbenders]]).
** Ming Hua has what most refer to as Psychic Waterbending because she doesn't have arms, which the water functions as instead. This gives her greater control over water than most other benders and she is far more dextrous with her water-arms than a normal person is with theirs (for example she can quickly scale the side of a cliff with her water arms alone). [[spoiler: Ming Hua is later killed because her water arms made a direct conduit to her heart, so that any electric attack against her would be instantly fatal. Prior to this, she was completely vulnerable to firebenders who specifically targeted the water around her as she has no combat ability when she can't bend.]]

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** The Metalbending Police of Republic City are shown to be this. The Equalists' tactics and gear were designed to counter the Metalbender's tactics and the police got routed in every open clash between the two and there weren't enough combat oriented benders of other nations to counter them (at least until the United Military shows up). They learned from this and from season 2 on, showed a more diverse police force (including firebender Mako), backed up by members of The White Lotus (and later [[spoiler: The [[spoiler:The Airbenders]]).
** Ming Hua has what most refer to as Psychic Waterbending because she doesn't have arms, which the water functions as instead. This gives her greater control over water than most other benders and she is far more dextrous with her water-arms than a normal person is with theirs (for example she can quickly scale the side of a cliff with her water arms alone). [[spoiler: Ming [[spoiler:Ming Hua is later killed because her water arms made a direct conduit to her heart, so that any electric attack against her would be instantly fatal. Prior to this, she was completely vulnerable to firebenders who specifically targeted the water around her as she has no combat ability when she can't bend.]]



** Twilight is cripplingly overspecialized in other ways, however. In "Winter Wrap-up" she tries to [[PaintingTheFrostOnWindows help clean up winter]] without her magic (because that's the traditional way), but because she's so used to using magic for everything, she screws up anything she tries to do physically (starting with putting on her saddle). [[spoiler: She eventually leans to non-magically contribute with her TRUE strength, that of an uber-delegating ScheduleFanatic.]]

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** Twilight is cripplingly overspecialized in other ways, however. In "Winter Wrap-up" she tries to [[PaintingTheFrostOnWindows help clean up winter]] without her magic (because that's the traditional way), but because she's so used to using magic for everything, she screws up anything she tries to do physically (starting with putting on her saddle). [[spoiler: She [[spoiler:She eventually leans to non-magically contribute with her TRUE strength, that of an uber-delegating ScheduleFanatic.]]
12th Sep '17 2:16:42 PM Linda58
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* In ''Franchise/AlienVsPredator'', this is how the Predators are balanced against the Aliens and Marines. They have the most health and the best gear, but lack a general "all purpose" weapon. Catch one holding the wrong weapon for a task, and you'll win.
** Also, Praetorian Aliens. Yes, they hit hard and can take quite a bit more damage than regular Aliens... but they can't pounce or climb walls. Very bad trade off...
11th Sep '17 3:17:38 PM TheSinful
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* In ''[[https://www.fanfiction.net/s/12290211/14/Jaden-s-Harem-Return-of-the-Supreme-King Jaden's Harem: Return of the Supreme King]]'', [[GenderFlip Zana's]] deck revolves entirely around using Power Bond to summon Cyber End Dragon then winning before Power Bond's secondary effect activates[note]Power Bond allows a player to summon a Machine type fusion monster and double it's original attack but during the end phase, inflicts damage equal to the summoned monster's original attack[/note]. If someone manages to prevent said combo, such as removing Power Bond from play, her deck is completely crippled.

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* In ''[[https://www.fanfiction.net/s/12290211/14/Jaden-s-Harem-Return-of-the-Supreme-King Jaden's Harem: Return of the Supreme King]]'', [[GenderFlip Zana's]] deck revolves entirely around using Power Bond to summon Cyber End Dragon then winning before Power Bond's secondary effect activates[note]Power activates[[note]]Power Bond allows a player to summon a Machine type fusion monster and double it's original attack but during the end phase, inflicts damage equal to the summoned monster's original attack[/note].attack[[/note]]. If someone manages to prevent said combo, such as removing Power Bond from play, her deck is completely crippled.
10th Sep '17 10:31:51 AM WolfThunder
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* As part of his TrainingFromHell, recurring Captain Britain villain Slaymaster repeatedly punched boulders with his left hand until his entire hand was covered in a thick callous, which he ground to a deadly point. He described the ordeal as a "ninja trick" and admitted that it had made his hand useful only as a weapon.

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* ** As part of his TrainingFromHell, recurring Captain Britain villain Slaymaster repeatedly punched boulders with his left hand until his entire hand was covered in a thick callous, which he ground to a deadly point. He described the ordeal as a "ninja trick" and admitted that it had made his hand useful only as a weapon.weapon.
** This is the fatal flaw of Franchise/SpiderMan villain Overdrive; he has the power to alter, transform, or improve any vehicle near him. This is incredibly useful... as long as there's some vehicles around for him to actually use. He also can't alter any other machines, just vehicles. This wouldn't be a problem if Overdrive knew anything about hand-to-hand combat, but he's a mechanic by trade and isn't very strong so he's useless without a vehicle around. Spidey and other heroes frequently beat him by either forcing him into an area away from any vehicles or simply waiting to ambush him; after all, he can't spend his whole life inside a car.



* This is the fatal flaw of Franchise/SpiderMan villain Overdrive; he has the power to alter, transform, or improve any vehicle near him. This is incredibly useful... as long as there's some vehicles around for him to actually use. He also can't alter any other machines, just vehicles. This wouldn't be a problem if Overdrive knew anything about hand-to-hand combat, but he's a mechanic by trade and isn't very strong so he's useless without a vehicle around. Spidey and other heroes frequently beat him by either forcing him into an area away from any vehicles or simply waiting to ambush him; after all, he can't spend his whole life inside a car.
7th Sep '17 12:12:21 PM randomtroper89
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* In ''[[Literature/TheDresdenFiles Proven Guilty]]'', Daniel escapes from Hammerhands by climbing into the treehouse, figuring his handless pursuer can't follow him up a ladder.

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* In ''[[Literature/TheDresdenFiles Proven Guilty]]'', ''Literature/TheDresdenFiles'' novel ''Literature/ProvenGuilty'', Daniel escapes from Hammerhands by climbing into the treehouse, figuring his handless pursuer can't follow him up a ladder.
3rd Sep '17 11:51:24 AM TheSinful
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* In ''[[https://www.fanfiction.net/s/12290211/14/Jaden-s-Harem-Return-of-the-Supreme-King Jaden's Harem: Return of the Supreme King]]'', [[GenderFlip Zana's]] deck revolves entirely around using Power Bond to summon Cyber End Dragon then winning before Power Bond's secondary effect activates[note]Power Bond allows a player to summon a Machine type fusion monster and double it's original attack but during the end phase, inflicts damage equal to the summoned monster's original attack[/note]. If someone manages to prevent said combo, such as removing Power Bond from play, her deck is completely crippled.
* In ''[[https://www.fanfiction.net/s/11669575/1/For-Love-of-Magic For Love of Magic]]'', the Unforgivables are useful against a single enemy (provided you hit them) but each one can only hit a single target and both the Cruciatus and Imperius curses require the caster maintain them and thus prevents them from casting other spells. Against more than a single enemy, only the Killing Curse has any actual use but only a little.
2nd Sep '17 11:30:50 PM shiromori
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* In ''VideoGame/TheLostVikings'', only Eric can run and jump; only Balrog can attack; and only Olaf can defend. Simillarly to the {{Gobliiins}} series, the premise takes TeamWorkPuzzleGame aspect up to [[NintendoHard a ridiculous level.]]

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* In ''VideoGame/TheLostVikings'', only Eric can run and jump; only Balrog Baleog can attack; and only Olaf can defend. Simillarly to the {{Gobliiins}} series, the premise takes TeamWorkPuzzleGame aspect up to [[NintendoHard a ridiculous level.]]
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