History Main / CreepyCleanliness

13th Mar '18 10:14:34 AM intastiel
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* The watchmaker in Terry Pratchett's ''Discworld/ThiefOfTime'' has a characteristic watchmaker's love of precision but is the sadder lonelier counterpart.

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* In Creator/TerryPratchett's ''Literature/{{Discworld}}'':
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The watchmaker in Terry Pratchett's ''Discworld/ThiefOfTime'' has a characteristic watchmaker's love of precision but precision, which extends to an immaculately clean living space. He's also a rather sad, lonely sort who organizes his life meticulously to compensate for how empty it is.
** Stanley Howler in ''Discworld/GoingPostal''
is a young post office worker whose [[ThisIsMySide half of his dorm room]] is perfectly clean -- he snips off the sadder lonelier counterpart.corner of a paper that crosses onto his turf. While he's a good man at heart, he's obsessive in his interests to the point of AmbiguousDisorder and has occasional "little moments" that sometimes involve threatening his boss's life with an iron kettle.
14th Nov '17 1:05:31 PM intastiel
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* ''Literature/TheWheelOfTime'''s preeminent TortureTechnician Semirhage prefers to use {{Agony Beam}}s on [[ShamefulStrip Shamefully Stripped]] victims in brightly-lit, stark, sterile laboratories.
14th Nov '17 11:17:32 AM StFan
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* Sticking with Lucas, ''Film/{{THX 1138}}''.

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* %%* Sticking with Lucas, ''Film/{{THX 1138}}''.''Film/THX1138''.



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* On a flashback episode of ''Theatre/TheOddCouple'', little Felix is so neat that his grandfather (played by Tony Randall) tells him: "There are two things people don't like - a dirty old man and a clean young boy!"

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* On a flashback episode of ''Theatre/TheOddCouple'', little Felix is so neat that his grandfather (played by Tony Randall) tells him: "There are two things people don't like - -- a dirty old man and a clean young boy!"
boy!"



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* ''VideoGame/{{Fallout 3}}'' hits you with this when you visit Vault 112 in the course of the main plot - compared to most of the other abandoned and dilapidated locations you've been to, the Vault seems almost too pristine and well maintained, and seems more like a tomb than a shelter. You do get to experience the "something rotten" before long, though.

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* ''VideoGame/{{Fallout 3}}'' ''VideoGame/Fallout3'' hits you with this when you visit Vault 112 in the course of the main plot - -- compared to most of the other abandoned and dilapidated locations you've been to, the Vault seems almost too pristine and well maintained, and seems more like a tomb than a shelter. You do get to experience the "something rotten" before long, though.



* The first part of ''VideoGame/{{Portal}}'' could be considered this, making the "rat man"'s dens a sharp contrast. You eventually get to personally see the "something rotten" hiding behind the smooth surface when you go OffTheRails later in the game.
** The ruined test chambers at the start of ''VideoGame/{{Portal 2}}'' might be considered a deconstruction of these.
* The Lost Cathedral in ''[[VideoGame/SoulSeries Soul Calibur III]]''
* Most of VideoGame/TheWhiteChamber takes place on a space station that appears to have gone halfway into [[TabletopGame/Warhammer40000 the Warp]], tooth-lined walls, staring eyes, and whirling blades. At the very end it reverts to normal, a pristine, white environment that's just as creepy as the previous version.

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* 'VideoGame/{{Portal}}'':
**
The first part of ''VideoGame/{{Portal}}'' could can be considered this, making the "rat man"'s dens a sharp contrast. You eventually get to personally see the "something rotten" hiding behind the smooth surface when you go OffTheRails later in the game.
** The ruined test chambers at the start of ''VideoGame/{{Portal 2}}'' ''VideoGame/Portal2'' might be considered a deconstruction of these.
* %%* The Lost Cathedral in ''[[VideoGame/SoulSeries Soul Calibur III]]''
* Most of VideoGame/TheWhiteChamber ''VideoGame/TheWhiteChamber'' takes place on a space station that appears to have gone halfway into [[TabletopGame/Warhammer40000 the Warp]], tooth-lined walls, staring eyes, and whirling blades. At the very end it reverts to normal, a pristine, white environment that's just as creepy as the previous version.
version.



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19th Jul '17 9:42:28 PM FuzzyBoots
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* In ''Film/{{Mental}}'', Nancy's house is oppresively white and clean.
13th Mar '17 5:23:01 AM Doug86
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* Most of VideoGame/TheWhiteChamber takes place on a space station that appears to have gone halfway into [[TabletopGame/Warhammer40K the Warp]], tooth-lined walls, staring eyes, and whirling blades. At the very end it reverts to normal, a pristine, white environment that's just as creepy as the previous version.

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* Most of VideoGame/TheWhiteChamber takes place on a space station that appears to have gone halfway into [[TabletopGame/Warhammer40K [[TabletopGame/Warhammer40000 the Warp]], tooth-lined walls, staring eyes, and whirling blades. At the very end it reverts to normal, a pristine, white environment that's just as creepy as the previous version.
16th Dec '16 9:03:42 PM Chabal2
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* Most of VideoGame/TheWhiteChamber takes place on a space station that appears to have gone halfway into [[TabletopGame/Warhammer40K the Warp]], tooth-lined walls, staring eyes, and whirling blades. At the very end it reverts to normal, a pristine, white environment that's just as creepy as the previous version.
10th Aug '16 7:18:08 AM Morgenthaler
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23rd Jan '16 9:19:57 AM nombretomado
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* In GKChesterton's ''The Ball and the Cross'', much of the inherent wrongness of the protagonists' prison cells in connected with the fact that they are kept antiseptically clean by periodic automated cleansing.
* Applies to Margaret's house in StephenKing's novel ''{{Carrie}}.''
* Used in ''FlowersForAlgernon'', where clean, stark settings are associated with the dehumanizing scientists, while Faye, the artist character who is in touch with her emotions, lives in a disorderly apartment.

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* In GKChesterton's Creator/GKChesterton's ''The Ball and the Cross'', much of the inherent wrongness of the protagonists' prison cells in connected with the fact that they are kept antiseptically clean by periodic automated cleansing.
* Applies to Margaret's house in StephenKing's Creator/StephenKing's novel ''{{Carrie}}.''Literature/{{Carrie}}.''
* Used in ''FlowersForAlgernon'', ''Literature/FlowersForAlgernon'', where clean, stark settings are associated with the dehumanizing scientists, while Faye, the artist character who is in touch with her emotions, lives in a disorderly apartment.
22nd Jan '16 5:40:15 PM Adept
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* Bath Haus of [[Music/LadyGaga Gaga]] in the "BadRomance" video.

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* Bath Haus of [[Music/LadyGaga Gaga]] in the "BadRomance" ''Music/BadRomance'' video.



* One evil Nazi scientist NPC in ''DeltaGreen'' is described as keeping his lab exceptionally clean. Lampshaded, in that the book points out this is usually the sign of a proportionally unclean mind.

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* One evil Nazi scientist NPC in ''DeltaGreen'' ''TabletopGame/DeltaGreen'' is described as keeping his lab exceptionally clean. Lampshaded, in that the book points out this is usually the sign of a proportionally unclean mind.
8th Jan '16 12:51:43 PM nombretomado
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* Alan Dean Foster's ''{{Spellsinger}}'' novel ''TheDayOfTheDissonance''. An extremely neat and clean orphanage appears to be on the up and up until Mudge points out that with so many orphans present it should be more dirty. The protagonists investigate and discover [[spoiler: that the operators are puritanical religious fanatics who regularly beat the orphans.]]

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* Alan Dean Foster's ''{{Spellsinger}}'' ''Literature/{{Spellsinger}}'' novel ''TheDayOfTheDissonance''. An extremely neat and clean orphanage appears to be on the up and up until Mudge points out that with so many orphans present it should be more dirty. The protagonists investigate and discover [[spoiler: that the operators are puritanical religious fanatics who regularly beat the orphans.]]
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