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[[folder: ''3rd Generation or Earlier (NES, SMS, GB, etc.)'']]
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[[folder: ''3rd 3rd Generation or Earlier (NES, SMS, GB, etc.)'']])]]
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[[folder: ''4th Generation (GEN, SNES, etc.)'']]
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[[folder: ''4th 4th Generation (GEN, SNES, etc.)'']])]]
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[[folder: ''5th Generation (SAT, N64, PS1 etc.)'']]
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[[folder: ''5th 5th Generation (SAT, N64, PS1 etc.)'']])]]
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[[folder: ''Other'']]
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[[folder: ''Other'']]Other]]
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* ''CaveStory''.
** Monster X
** Also, appropriately enough, the Core.
** Monster X
** Also, appropriately enough, the Core.
to:
* ''CaveStory''.
**Monster X
** Also, appropriately enough, the Core.X from ''CaveStory''.
**
** Also, appropriately enough, the Core.
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* The ''{{Gradius}}'' seris: "Destroy The Core!".
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* The ''{{Gradius}}'' seris: series: "Destroy The Core!".
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* ''Sonic & Knuckles'' have a weird core miniboss at the end of Death Egg Zone act 1.
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* ''Sonic & Knuckles'' have ''Sonic3AndKnuckles'' has a weird core miniboss at the end of Death Egg Zone act 1.
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* Bolse in ''StarFox 64'' is a prime example. First, there are shield generators protecting the core and the few fighters present, and once the shield is down, more fighters swarm out, followed by the appearance of the core (and the Star Wolf team, if they weren't defeated at Fortuna). At first, the enemy ships are the core's only defense, but each of the core panels turns into a laser turret once destroyed.
to:
* StarFox 64:
** Bolsein ''StarFox 64'' is a prime example. First, there are shield generators protecting the core and the few fighters present, and once the shield is down, more fighters swarm out, followed by the appearance of the core (and the Star Wolf team, if they weren't defeated at Fortuna). At first, the enemy ships are the core's only defense, but each of the core panels turns into a laser turret once destroyed.
** Bolse
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* ''MegaManZero 4's'' first boss is the turret system defending the squad sent to destroy the caravan Zero is protecting. There is a [[{{Mook}} Pantheon]] merged into the core, but it doesn't move.
to:
* ''MegaManZero ''MegaManZero'':
** ''Mega Man Zero 4's'' first boss is the turret system defending the squad sent to destroy the caravan Zero is protecting. There is a [[{{Mook}} Pantheon]] merged into the core, but it doesn't move.
** ''Mega Man Zero 4's'' first boss is the turret system defending the squad sent to destroy the caravan Zero is protecting. There is a [[{{Mook}} Pantheon]] merged into the core, but it doesn't move.
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* Monster X in ''CaveStory''.
to:
* ''CaveStory''.
** MonsterX in ''CaveStory''.X
** Monster
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* ''DigitalDevilSaga 2'' has about three fights against security doors with turret duos with the last one havering a third turret that can put you in a world of hurt.
** Fortunately, the third turret [[CallingYourAttacks announces its timing]], and you can learn a move that will reflect the move back at it...
* The ''{{Gradius}}'' seris: "Destroy The Core!". One boss, first seen in ''Salamander/Life Force'', consists of a wall with three cores and half-a-dozen turrets and {{mook maker}}s.
** Fortunately, the third turret [[CallingYourAttacks announces its timing]], and you can learn a move that will reflect the move back at it...
* The ''{{Gradius}}'' seris: "Destroy The Core!". One boss, first seen in ''Salamander/Life Force'', consists of a wall with three cores and half-a-dozen turrets and {{mook maker}}s.
to:
* ''DigitalDevilSaga 2'' has about three fights against security doors with turret duos with the last one havering a third turret that can put you in a world of hurt.
**hurt.\\
Fortunately, the third turret [[CallingYourAttacks announces its timing]], and you can learn a move that will reflect the move back at it...
* The ''{{Gradius}}'' seris: "Destroy The Core!".
** One boss, first seen in ''Salamander/Life Force'', consists of a wall with three cores and half-a-dozen turrets and {{mook maker}}s.
**
Fortunately, the third turret [[CallingYourAttacks announces its timing]], and you can learn a move that will reflect the move back at it...
* The ''{{Gradius}}'' seris: "Destroy The Core!".
** One boss, first seen in ''Salamander/Life Force'', consists of a wall with three cores and half-a-dozen turrets and {{mook maker}}s.
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* ''{{Portal}}'''s Genetic Lifeform and Disk Operating System (GLaDOS) is a textbook example of this trope. [[spoiler: While you don't actually shoot AT the Cores, they must be removed and destroyed by way of an [[MurderByCremation Aperture Science Emergency Intelligence Incinerator]]. Meanwhile... oh look! It's your old pal, the Rocket Turret! (Who, thanks to the power of portals, is instrumental in your attacks on [=GLaDOS=])]]
to:
* ''{{Portal}}'''s ''{{Portal}}''':
** Genetic Lifeform and Disk Operating System (GLaDOS) is a textbook example of this trope. [[spoiler: While you don't actually shoot AT the Cores, they must be removed and destroyed by way of an [[MurderByCremation Aperture Science Emergency Intelligence Incinerator]]. Meanwhile... oh look! It's your old pal, the Rocket Turret! (Who, thanks to the power of portals, is instrumental in your attacks on [=GLaDOS=])]]
** Genetic Lifeform and Disk Operating System (GLaDOS) is a textbook example of this trope. [[spoiler: While you don't actually shoot AT the Cores, they must be removed and destroyed by way of an [[MurderByCremation Aperture Science Emergency Intelligence Incinerator]]. Meanwhile... oh look! It's your old pal, the Rocket Turret! (Who, thanks to the power of portals, is instrumental in your attacks on [=GLaDOS=])]]
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* ''RockManMinusInfinity'' has the Serges Devil Machine, which combines the PlatformBattle with this trope.
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* The [[spoiler:David Archer]] VI, the final boss in the ''MassEffect2'' DLC "Overlord".
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* In the Registered version of ''[[{{Raptor}} Raptor: Call of the Shadows]]'', the Outer Regions set of levels features a number of non-Giant Ship bosses, all but one of them being heavily armed fortresses spraying [[BulletHell generous helpings]] of [[EnergyWeapon plasma]], [[WaveMotionGun heavy lasers]], [[MoreDakka bullets]] and [[MacrossMissileMassacre missiles]] at you. And yes, the FinalBoss is also one.
to:
* In the Registered version of ''[[{{Raptor}} ''[[RaptorCallOfTheShadows Raptor: Call of the Shadows]]'', the Outer Regions set of levels features a number of non-Giant Ship bosses, all but one of them being heavily armed fortresses spraying [[BulletHell generous helpings]] of [[EnergyWeapon plasma]], [[WaveMotionGun heavy lasers]], [[MoreDakka bullets]] and [[MacrossMissileMassacre missiles]] at you. And yes, the FinalBoss is also one.
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* In the Registered version of ''Raptor: Call of the Shadows'', the Outer Regions set of levels features a number of non-Giant Ship bosses, all but one of them being heavily armed fortresses spraying [[BulletHell generous helpings]] of [[EnergyWeapon plasma]], [[WaveMotionGun heavy lasers]], [[MoreDakka bullets]] and [[MacrossMissileMassacre missiles]] at you.
to:
* In the Registered version of ''Raptor: ''[[{{Raptor}} Raptor: Call of the Shadows'', Shadows]]'', the Outer Regions set of levels features a number of non-Giant Ship bosses, all but one of them being heavily armed fortresses spraying [[BulletHell generous helpings]] of [[EnergyWeapon plasma]], [[WaveMotionGun heavy lasers]], [[MoreDakka bullets]] and [[MacrossMissileMassacre missiles]] at you.you. And yes, the FinalBoss is also one.
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rm duplicate entry
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* Stage 2 boss of ''Batman'' on the NES is pretty much what it says.
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* ''Silent Assault'' for the NES had 1st boss consisting of 2 turrets which one firing some of the slowest (needle-shaped) projectiles ever. Then second boss which consisted of 2 gears and fifth boss which is a giant computer ''with a mouth''.
to:
* ''Silent Assault'' for the NES had has the 1st boss consisting of 2 turrets which one firing fires some of the slowest (needle-shaped) projectiles ever. Then the second boss which consisted consists of 2 gears and the fifth boss which is a giant computer ''with a mouth''.
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* The boss of each stage in ''Legendary Wings'' is a moving wall with a core that opens and closes, and turrets that shoot eyeballs and shrimp-like things. The FinalBoss is a teleporting core surrounded by four turrets, similar to the final battles in the later ''Mega Man'' games.
to:
* The boss of each stage in ''Legendary Wings'' the NES ''LegendaryWings'' is a moving wall with a core that opens and closes, and turrets that shoot eyeballs and shrimp-like things. The FinalBoss is a teleporting core surrounded by four turrets, similar to the final battles in the later ''Mega Man'' games.
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* Metroid, of course, has Mother Brain. In most of the games she's appeared in, she just sits in a tank and lets her turrets and Rinkas do the fighting for her.
to:
* Metroid, ''{{Metroid}}'', of course, has Mother Brain. In most of the games she's appeared in, she just sits in a tank and lets her turrets and Rinkas do the fighting for her.
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* Sonic & Knuckles have a weird core miniboss at the end of Death Egg Zone act 1.
* Tank Force, the sequel of BattleCity, has a final boss which is compromised of four 3-barreled turrets which fire projectiles at fast rate and speed, considering the genre of the game.
* Tank Force, the sequel of BattleCity, has a final boss which is compromised of four 3-barreled turrets which fire projectiles at fast rate and speed, considering the genre of the game.
to:
* Sonic ''Sonic & Knuckles Knuckles'' have a weird core miniboss at the end of Death Egg Zone act 1.
*Tank Force, ''Tank Force'', the sequel of BattleCity, ''BattleCity'', has a final boss which is compromised of four 3-barreled turrets which fire projectiles at fast rate and speed, considering the genre of the game.
*
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* The CPU/Attacker/Defender inside [[spoiler:the Giant of Babel]] in {{Final Fantasy IV}}.
* The overwhelming majority of bosses in the MetalSlug series fit this trope, though some are {{Colossus Climb}}s and [[YourMileageMayVary every single one is]] ThatOneBoss.
* The overwhelming majority of bosses in the MetalSlug series fit this trope, though some are {{Colossus Climb}}s and [[YourMileageMayVary every single one is]] ThatOneBoss.
to:
* The CPU/Attacker/Defender inside [[spoiler:the Giant of Babel]] in {{Final ''{{Final Fantasy IV}}.
IV}}''.
* The overwhelming majority of bosses in theMetalSlug ''MetalSlug'' series fit this trope, though some are {{Colossus Climb}}s and [[YourMileageMayVary every single one is]] ThatOneBoss.ThatOneBoss.
* ''ForgottenWorlds'' has the God Rah (4th boss), which is a giant egyptian boat with several turrets, a closing-opening "door" and the hawk-headed god itself serving as the core one needs to shoot.
* The overwhelming majority of bosses in the
* ''ForgottenWorlds'' has the God Rah (4th boss), which is a giant egyptian boat with several turrets, a closing-opening "door" and the hawk-headed god itself serving as the core one needs to shoot.
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* Bolse in StarFox 64 is a prime example. First, there are shield generators protecting the core and the few fighters present, and once the shield is down, more fighters swarm out, followed by the appearance of the core (and the Star Wolf team, if they weren't defeated at Fortuna). At first, the enemy ships are the core's only defense, but each of the core panels turns into a laser turret once destroyed.
to:
* Bolse in StarFox 64 ''StarFox 64'' is a prime example. First, there are shield generators protecting the core and the few fighters present, and once the shield is down, more fighters swarm out, followed by the appearance of the core (and the Star Wolf team, if they weren't defeated at Fortuna). At first, the enemy ships are the core's only defense, but each of the core panels turns into a laser turret once destroyed.
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* In ''BreathOfFire IV'', Fou-Lu is forced to wage combat against a computerized security system, which consists of two giant metal boxes that cast spells.
* A boss early on in {{Rayman}} 2 is a weak version of this. It spits out bombs with small helicopter blades on top that fly towards you (no, really). To defeat it, you have to grab a "[[ExplodingBarrel keg]]" and throw it at one of three [[AttackItsWeakPoint cartoony bandages]] on the side of the machine. Doing this will power down the electric cage which has trapped [[DamselInDistress Ly]].
* A boss early on in {{Rayman}} 2 is a weak version of this. It spits out bombs with small helicopter blades on top that fly towards you (no, really). To defeat it, you have to grab a "[[ExplodingBarrel keg]]" and throw it at one of three [[AttackItsWeakPoint cartoony bandages]] on the side of the machine. Doing this will power down the electric cage which has trapped [[DamselInDistress Ly]].
to:
* In ''BreathOfFire IV'', Fou-Lu the main party is forced to wage combat against a computerized security system, which consists of two giant metal boxes that cast spells.
* A boss early on in{{Rayman}} 2 ''{{Rayman}} 2'' is a weak version of this. It spits out bombs with small helicopter blades on top that fly towards you (no, really). To defeat it, you have to grab a "[[ExplodingBarrel keg]]" and throw it at one of three [[AttackItsWeakPoint cartoony bandages]] on the side of the machine. Doing this will power down the electric cage which has trapped [[DamselInDistress Ly]].
* A boss early on in
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* {{Portal}}'s Genetic Lifeform and Disk Operating System (GLaDOS) is a textbook example of this trope. [[spoiler: While you don't actually shoot AT the Cores, they must be removed and destroyed by way of an [[MurderByCremation Aperture Science Emergency Intelligence Incinerator]]. Meanwhile... oh look! It's your old pal, the Rocket Turret! (Who, thanks to the power of portals, is instrumental in your attacks on [=GLaDOS=])]]
** In the sequel, Portal 2, GLaDOS takes this a step further by assuming the position of BadBoss of a modified Personality Core (Atlas) and Turret (P-Body), two robotic test subjects, making her [[AWorldWidePunomenon the Core and Turret's Boss]].
** In the sequel, Portal 2, GLaDOS takes this a step further by assuming the position of BadBoss of a modified Personality Core (Atlas) and Turret (P-Body), two robotic test subjects, making her [[AWorldWidePunomenon the Core and Turret's Boss]].
to:
* {{Portal}}'s ''{{Portal}}'''s Genetic Lifeform and Disk Operating System (GLaDOS) is a textbook example of this trope. [[spoiler: While you don't actually shoot AT the Cores, they must be removed and destroyed by way of an [[MurderByCremation Aperture Science Emergency Intelligence Incinerator]]. Meanwhile... oh look! It's your old pal, the Rocket Turret! (Who, thanks to the power of portals, is instrumental in your attacks on [=GLaDOS=])]]
** In the sequel,Portal 2, ''Portal 2'', GLaDOS takes this a step further by assuming the position of BadBoss of a modified Personality Core (Atlas) and Turret (P-Body), two robotic test subjects, making her [[AWorldWidePunomenon the Core and Turret's Boss]].
** In the sequel,
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* In general, ''[[TropeCodifier each and every]]'' shmup made by ''Compile'' has this kind of boss. It's like a Compile [[MostTriumphantExample trademark]]. In the earlier ones, like ''Zanac'', mentioned above, it's the only type of boss you will face (not counting the mini-boss ships that appear once in a while). The more advanced the boss, the more cores and turrets it has, until they fill most of the screen. And the more cores and turrets you have destroyed, the fiercer the rate of fire of the remaining ones. Fun times.
to:
* In general, ''[[TropeCodifier each and every]]'' shmup made by ''Compile'' has this kind of boss. It's like a Compile [[MostTriumphantExample trademark]].trademark. In the earlier ones, like ''Zanac'', mentioned above, it's the only type of boss you will face (not counting the mini-boss ships that appear once in a while). The more advanced the boss, the more cores and turrets it has, until they fill most of the screen. And the more cores and turrets you have destroyed, the fiercer the rate of fire of the remaining ones. Fun times.
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* In general, ''[[TropeCodifier each and every]]'' shmup made by ''Compile'' has this kind of boss. It's like a Compile [[TropeMaker trademark]]. In the earlier ones, like ''Zanac'', mentioned above, it's the only type of boss you will face (not counting the mini-boss ships that appear once in a while). The more advanced the boss, the more cores and turrets it has, until they fill most of the screen. And the more cores and turrets you have destroyed, the fiercer the rate of fire of the remaining ones. Fun times.
to:
* In general, ''[[TropeCodifier each and every]]'' shmup made by ''Compile'' has this kind of boss. It's like a Compile [[TropeMaker [[MostTriumphantExample trademark]]. In the earlier ones, like ''Zanac'', mentioned above, it's the only type of boss you will face (not counting the mini-boss ships that appear once in a while). The more advanced the boss, the more cores and turrets it has, until they fill most of the screen. And the more cores and turrets you have destroyed, the fiercer the rate of fire of the remaining ones. Fun times.
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However, there are also bosses which are completely mechanical with no anthropomorphic properties and merely consist of at least one of these two (but not more) elements: Cores (often glowing) to shoot, and turrets to shoot back. Sometimes a hybrid between two. This type of boss is often [[StationaryBoss stationary]].
These bosses often form a defensive wall or a vital element of a structure.
Compare ReactorBoss.
These bosses often form a defensive wall or a vital element of a structure.
Compare ReactorBoss.
to:
However, there are also bosses which are completely mechanical with no anthropomorphic properties and merely consist of at least one of these two (but not more) elements: Cores "Cores" (often glowing) for you to shoot, shoot and destroy, and turrets to shoot back. back. Sometimes a hybrid between two. two. This type of boss is often [[StationaryBoss stationary]].
These bosses often formstationary]], such as being part of a defensive wall or a [[LoadBearingBoss vital element of a structure.
structure]].
CompareReactorBoss.
ReactorBoss, which itself is a core component often surrounded with various defensive turrets.
These bosses often form
Compare
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* If you think about it, Mother Brain in the ''{{Metroid}}'' series is like this. One can assume the brain is organic, but a core nonetheless. It defends itself by turrets that fire at you in a cramped space. In the remake of the first game, the brain can also fire a beam itself at you, making it more difficult. ''Super Metroid'' does this as well with Mother Brain, but then it gets even weirder, and averts this trope.
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** Inverted with [[spoiler:Wheatley]] in the sequel. Hitting the boss stuns it, allowing Chell to attach another core, in order to corrupt the primary core.
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** In the sequel, Portal 2, GLaDOS takes this a step further by assuming the position of BadBoss of a modified Personality Core (Atlas) and Turret (P-Body), two robotic test subjects. Not literal, of course, but an amusing factoid.
to:
** In the sequel, Portal 2, GLaDOS takes this a step further by assuming the position of BadBoss of a modified Personality Core (Atlas) and Turret (P-Body), two robotic test subjects. Not literal, of course, but an amusing factoid.subjects, making her [[AWorldWidePunomenon the Core and Turret's Boss]].
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* If you think about it, Mother Brain in the ''{{Metroid}}'' series is like this. One can assume the brain is organic, but a core nonetheless. It defends itself by turrets that fire at you in a cramped space. In the remake of the first game, the brain can also fire a beam itself at you, making it more difficult. ''Super Metroid'' does this as well with Mother Brain, but then it gets even weirder, and averts this trope.
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** In the sequel, Portal 2, GLaDOS takes this a step further by assuming the position of BadBoss of a modified Personality Core (Atlas) and Turret (P-Body), two robotic test subjects. Not literal, of course, but an amusing factoid.
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* ''[[SoBadItsHorrible Silent Assault]]'' for the NES had 1st boss consisting of 2 turrets which one firing some of the slowest (needle-shaped) projectiles ever. Then second boss which consisted of 2 gears and fifth boss which is a giant computer ''with a mouth''.
to:
* ''[[SoBadItsHorrible Silent Assault]]'' ''Silent Assault'' for the NES had 1st boss consisting of 2 turrets which one firing some of the slowest (needle-shaped) projectiles ever. Then second boss which consisted of 2 gears and fifth boss which is a giant computer ''with a mouth''.
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* Halberd's Reactor in ''[[{{Kirby}} Kirby Super Star]]'' is a good example. The core itself is actually invulnerable to Kirby's attacks; you have to lure the laser turret that occasionally appears into aiming at the core instead.
to:
* Halberd's Reactor in ''[[{{Kirby}} ''[[KirbySuperStar Kirby Super Star]]'' is a good example. The core itself is actually invulnerable to Kirby's attacks; you have to lure the laser turret that occasionally appears into aiming at the core instead.instead.
** Too bad Kirby doesn't have the Laser Ability from {{Kirby}}'s Adventure anymore, huh?
** Too bad Kirby doesn't have the Laser Ability from {{Kirby}}'s Adventure anymore, huh?
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* Metroid, of course, has Mother Brain. In most of the games she's appeared in, she just sits in a tank and lets her turrets and Rinkas do the fighting for her.
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* The overwhelming majority of bosses in the MetalSlug series fit this trope, though some are {{Colossus Climb}}s and [[YourMileageMayVary every single one is]] ThatOneBoss.
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Change gobbledegook into a lovely apostrophe. :3
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* Halberd?8364;™s Reactor in ''[[{{Kirby}} Kirby Super Star]]'' is a good example. The core itself is actually invulnerable to Kirby's attacks; you have to lure the laser turret that occasionally appears into aiming at the core instead.
to:
* Halberd?8364;™s Halberd's Reactor in ''[[{{Kirby}} Kirby Super Star]]'' is a good example. The core itself is actually invulnerable to Kirby's attacks; you have to lure the laser turret that occasionally appears into aiming at the core instead.
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*A boss early on in {{Rayman}} 2 is a weak version of this. It spits out bombs with small helicopter blades on top that fly towards you (no, really). To defeat it, you have to grab a "[[ExplodingBarrel keg]]" and throw it at one of three [[AttackItsWeakPoint cartoony bandages]] on the side of the machine. Doing this will power down the electric cage which has trapped [[DamselInDistress Ly]].
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Deleted line(s) 27 (click to see context) :
* The ''{{Gradius}}'' series has a lot of these. The first such boss appeared in ''Life Force'' / ''Salamander'', and subsequent iterations typically appear as a midboss in the final stage. In some instances, the wall of cores and turrets will ''charge at you.''
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* You forgot ''{{Gradius}}''. "Shoot The Core!". One boss, first seen in ''Salamander/Life Force'', consists of a wall with three cores and half-a-dozen turrets and {{mook maker}}s.
** ''{{Gradius}}'' might as well be the TropeCodifier. "Shoot The Core!" is pretty much synonymous with the series and the Big Core is a major recurring boss series.
** ''{{Gradius}}'' might as well be the TropeCodifier. "Shoot The Core!" is pretty much synonymous with the series and the Big Core is a major recurring boss series.
to:
* You forgot ''{{Gradius}}''. "Shoot The ''{{Gradius}}'' seris: "Destroy The Core!". One boss, first seen in ''Salamander/Life Force'', consists of a wall with three cores and half-a-dozen turrets and {{mook maker}}s.
** ''{{Gradius}}'' might as well be the TropeCodifier."Shoot "Destroy The Core!" is pretty much synonymous with the series and the Big Core is a major recurring boss series.series.
** In some instances, the wall of cores and turrets you're fighitng will ''charge at you.''
** ''{{Gradius}}'' might as well be the TropeCodifier.
** In some instances, the wall of cores and turrets you're fighitng will ''charge at you.''
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* The ''{{Gradius}}'' series has a lot of these. The first such boss appeared in ''Life Force'' / ''Salamander'', and subsequent iterations typically appear as a midboss in the final stage. In some instances, the wall of cores and turrets will ''charge at you.''
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** In ''Mega Man 2'', there's also Picopico-Master where the boss fight where multiple tiles merge in pairs and then chase Mega Man.
to:
** In ''Mega Man 2'', ''2'', there's also Picopico-Master where the boss fight where multiple tiles merge in pairs and then chase Mega Man.
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* The boss of each stage in ''Legendary Wings'' is a moving wall with a core that opens and closes, and turrets that shoot eyeballs and shrimp-like things. The FinalBoss is a teleporting core surrounded by four turrets, similar to the final battles in the later ''MegaMan'' games.
to:
* The boss of each stage in ''Legendary Wings'' is a moving wall with a core that opens and closes, and turrets that shoot eyeballs and shrimp-like things. The FinalBoss is a teleporting core surrounded by four turrets, similar to the final battles in the later ''MegaMan'' ''Mega Man'' games.
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* {{Portal}}'s Genetic Lifeform and Disk Operating System (GLaDOS) is a textbook example of this trope. [[spoiler: While you don't actually shoot AT the Cores, they must be removed and destroyed by way of an [[MurderByCremation Aperture Science Emergency Intelligence Incinerator]]. Meanwhile... oh look! It's your old pal, the Rocket Turret!]]
to:
* {{Portal}}'s Genetic Lifeform and Disk Operating System (GLaDOS) is a textbook example of this trope. [[spoiler: While you don't actually shoot AT the Cores, they must be removed and destroyed by way of an [[MurderByCremation Aperture Science Emergency Intelligence Incinerator]]. Meanwhile... oh look! It's your old pal, the Rocket Turret!]]Turret! (Who, thanks to the power of portals, is instrumental in your attacks on [=GLaDOS=])]]
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* Bolse in StarFox 64 is a prime example. It is initially defenseless, but every destroyed core turns into a turret.
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* Bolse in StarFox 64 is a prime example. It is initially defenseless, but every destroyed First, there are shield generators protecting the core and the few fighters present, and once the shield is down, more fighters swarm out, followed by the appearance of the core (and the Star Wolf team, if they weren't defeated at Fortuna). At first, the enemy ships are the core's only defense, but each of the core panels turns into a turret.laser turret once destroyed.
** To a lesser extent, the Saucerer, which is primarily a carrier ship but also has a core with a giant laser weapon which must be destroyed in order to save the Katina base.
** To a lesser extent, the Saucerer, which is primarily a carrier ship but also has a core with a giant laser weapon which must be destroyed in order to save the Katina base.
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* ''Zanac'' has one to six fortresses by the end of every level which consist of cores shooting stuff at player.
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* ''Zanac'' ''{{Zanac}}'' has one to six fortresses by the end of every level which consist of cores shooting stuff at player.
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**Also, appropriately enough, the Core.
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* {{Portal}}'s Genetic Lifeform and Disk Operating System (GLaDOS) is a textbook example of this trope. [[spoiler: While you don't actually shoot AT the Cores, they must be removed and destroyed by way of an [[KillItWithFire Aperture Science Emergency Intelligence Incinerator]]. Meanwhile... oh look! It's your old pal, the Rocket Turret!]]
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* {{Portal}}'s Genetic Lifeform and Disk Operating System (GLaDOS) is a textbook example of this trope. [[spoiler: While you don't actually shoot AT the Cores, they must be removed and destroyed by way of an [[KillItWithFire [[MurderByCremation Aperture Science Emergency Intelligence Incinerator]]. Meanwhile... oh look! It's your old pal, the Rocket Turret!]]