History Main / ConvenientColorChange

4th May '16 7:34:03 AM Grobi
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** [[VideoGame/BioShock 2 The sequel]]'s multiplayer uses red, white, and blue in a similar way; red machines have been hacked by the enemy team, and blue ones by your own. White is unhacked (vending machines) or inactive (turrets).

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** [[VideoGame/BioShock 2 [[VideoGame/BioShock2 The sequel]]'s multiplayer uses red, white, and blue in a similar way; red machines have been hacked by the enemy team, and blue ones by your own. White is unhacked (vending machines) or inactive (turrets).
14th Dec '15 5:01:02 PM Allronix
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* In the ''Film/{{Tron}}'' universe, vehicles change to the color of whatever program is piloting it. Also, programs that are [[{{Brainwashing}} reprogrammed]] (or {{deprogram}}med) may change color. The page picture is Flynn [[InvokedTrope invoking the trope]] in order to pass himself off as a {{Mook}}. [[note]] {{Exaggerated}} and {{Justified}} in the franchise, as a Program's [[TronLines circuitry patterns]] are identify their function and loyalties. [[/note]]

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* In the ''Film/{{Tron}}'' universe, vehicles change to the color of whatever program is piloting it. Also, programs that are [[{{Brainwashing}} reprogrammed]] (or {{deprogram}}med) may change color. The page picture is Flynn [[InvokedTrope invoking the trope]] in order to pass himself off as a {{Mook}}. [[note]] {{Exaggerated}} and {{Justified}} in the franchise, as a Program's [[TronLines circuitry patterns]] are identify their function and loyalties. [[/note]]
14th Dec '15 5:00:29 PM Allronix
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* In the ''Film/{{Tron}}'' universe, vehicles change to the color of whatever program is piloting it. Also, programs that are [[{{Brainwashing}} reprogrammed]] (or {{deprogram}}med) may change color. The page picture is Flynn [[InvokedTrope invoking the trope]] in order to pass himself off as a {{Mook}}.

to:

* In the ''Film/{{Tron}}'' universe, vehicles change to the color of whatever program is piloting it. Also, programs that are [[{{Brainwashing}} reprogrammed]] (or {{deprogram}}med) may change color. The page picture is Flynn [[InvokedTrope invoking the trope]] in order to pass himself off as a {{Mook}}. [[note]] {{Exaggerated}} and {{Justified}} in the franchise, as a Program's [[TronLines circuitry patterns]] are identify their function and loyalties. [[/note]]
2nd Dec '15 9:51:25 PM Nohbody
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* The security bots in ''Franchise/{{Bioshock}}'' change from red-light to green-light when you hack them. Likewise, Big Daddies' helmet lights will turn green when hypnotized and red when aggro'd.
** The sequel's multiplayer uses red, white, and blue in a similar way; red machines have been hacked by the enemy team, and blue ones by your own. White is unhacked (vending machines) or inactive (turrets).

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* ''VideoGame/BioShock''
**
The security bots in ''Franchise/{{Bioshock}}'' ''VideoGame/BioShock1'' change from red-light to green-light when you hack them. Likewise, Big Daddies' helmet lights will turn green when hypnotized and red when aggro'd.
** [[VideoGame/BioShock 2 The sequel's sequel]]'s multiplayer uses red, white, and blue in a similar way; red machines have been hacked by the enemy team, and blue ones by your own. White is unhacked (vending machines) or inactive (turrets).



* In ''{{Dune II}}'', when an Ordos Deviator tank hit an opposing unit and put it under Ordos control, the unit's color changed to Ordos green.

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* In ''{{Dune ''VideoGame/{{Dune II}}'', when an Ordos Deviator tank hit hits an opposing unit and put it under Ordos control, the unit's color changed changes to Ordos green.
11th May '15 1:09:02 PM nombretomado
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* Magic weapons in ''{{Goblins}}'' are explicitly said to glow with the [[AuraVision aura color]] of their wielder and change depending on who is wielding them.

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* Magic weapons in ''{{Goblins}}'' ''Webcomic/{{Goblins}}'' are explicitly said to glow with the [[AuraVision aura color]] of their wielder and change depending on who is wielding them.
7th May '15 9:04:34 PM nombretomado
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* In ''ErfWorld'', raiment has similar properties. It changes color and even ''symbol'' depending on who a unit serves. So when Wanda [[TheUndead uncroacks]] or [[BackFromTheDead Decrypts]] a unit, its raiment immediately changes to her or Parson's symbol.

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* In ''ErfWorld'', ''{{Webcomic/Erfworld}}'', raiment has similar properties. It changes color and even ''symbol'' depending on who a unit serves. So when Wanda [[TheUndead uncroacks]] or [[BackFromTheDead Decrypts]] a unit, its raiment immediately changes to her or Parson's symbol.
1st May '15 12:41:49 PM LiefKatano
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* In ''VideoGame/ShinmegamiTenseiIIINocturne'', the main characters tattoo's will change color from blue to red when health is critically low.

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* In ''VideoGame/ShinmegamiTenseiIIINocturne'', ''VideoGame/ShinMegamiTenseiIIINocturne'', the main characters tattoo's will change color from blue to red when health is critically low.
4th Mar '15 8:10:16 PM LongLiveHumour
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* In an early draft of ''StarWars'', lightsabers worked like this.

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* In an early draft of ''StarWars'', ''Franchise/StarWars'', lightsabers worked like this.



* In ''StarWarsBattlefront'', any command posts you/the enemy captures will change colour.

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* In ''StarWarsBattlefront'', ''VideoGame/StarWarsBattlefront'', any command posts you/the enemy captures will change colour.
19th Feb '15 1:01:15 AM jormis29
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* When buildings are captured in ''CommandAndConquer'' games (or when soldiers are mind-controlled), they change to the color of the team that captured them. GarrisonableStructures also get instant sandbags, flags, and color-coded paint jobs.

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* When buildings are captured in ''CommandAndConquer'' ''VideoGame/CommandAndConquer'' games (or when soldiers are mind-controlled), they change to the color of the team that captured them. GarrisonableStructures also get instant sandbags, flags, and color-coded paint jobs.
1st Oct '14 9:51:04 AM matteste
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Added DiffLines:

* In ''VideoGame/ShinmegamiTenseiIIINocturne'', the main characters tattoo's will change color from blue to red when health is critically low.
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