History Main / ConvenientColorChange

21st Sep '16 6:42:38 PM nombretomado
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* In ''TransformersAnimated'', when Mixmaster and Scrapper [[FaceHeelTurn change their allegiance to the Decepticons]], their [[CallARabbitASmeerp optics]] go from yellow to red, as Autobots have blue eyes and Decepticons have red ones. They also go from the colors of the vehicles they were made from to the bright yellow and purple of the G1 Constructicons.

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* In ''TransformersAnimated'', ''WesternAnimation/TransformersAnimated'', when Mixmaster and Scrapper [[FaceHeelTurn change their allegiance to the Decepticons]], their [[CallARabbitASmeerp optics]] go from yellow to red, as Autobots have blue eyes and Decepticons have red ones. They also go from the colors of the vehicles they were made from to the bright yellow and purple of the G1 Constructicons.



* In ''Ben10AlienForce,'' Albedo is an alien who created a knockoff [[TransformationTrinket Omnitrix]] that has synced with Ben's, rendering him stuck with Ben's normal human form as his default. Eventually, the two Omnitrixes react to each other, and Albedo becomes a color-inverted Ben - dark hair becomes white, green clothes become red. Eventually, he creates another, better one called the Ultimatrix. It's red, like his jacket. So is the flash created when Albedo transforms with it. Then Ben gets it... and when he puts it on, it becomes green, as is the flash when ''he'' transforms with it.

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* In ''Ben10AlienForce,'' ''WesternAnimation/Ben10AlienForce,'' Albedo is an alien who created a knockoff [[TransformationTrinket Omnitrix]] that has synced with Ben's, rendering him stuck with Ben's normal human form as his default. Eventually, the two Omnitrixes react to each other, and Albedo becomes a color-inverted Ben - dark hair becomes white, green clothes become red. Eventually, he creates another, better one called the Ultimatrix. It's red, like his jacket. So is the flash created when Albedo transforms with it. Then Ben gets it... and when he puts it on, it becomes green, as is the flash when ''he'' transforms with it.
4th May '16 7:34:03 AM Grobi
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** [[VideoGame/BioShock 2 The sequel]]'s multiplayer uses red, white, and blue in a similar way; red machines have been hacked by the enemy team, and blue ones by your own. White is unhacked (vending machines) or inactive (turrets).

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** [[VideoGame/BioShock 2 [[VideoGame/BioShock2 The sequel]]'s multiplayer uses red, white, and blue in a similar way; red machines have been hacked by the enemy team, and blue ones by your own. White is unhacked (vending machines) or inactive (turrets).
14th Dec '15 5:01:02 PM Allronix
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* In the ''Film/{{Tron}}'' universe, vehicles change to the color of whatever program is piloting it. Also, programs that are [[{{Brainwashing}} reprogrammed]] (or {{deprogram}}med) may change color. The page picture is Flynn [[InvokedTrope invoking the trope]] in order to pass himself off as a {{Mook}}. [[note]] {{Exaggerated}} and {{Justified}} in the franchise, as a Program's [[TronLines circuitry patterns]] are identify their function and loyalties. [[/note]]

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* In the ''Film/{{Tron}}'' universe, vehicles change to the color of whatever program is piloting it. Also, programs that are [[{{Brainwashing}} reprogrammed]] (or {{deprogram}}med) may change color. The page picture is Flynn [[InvokedTrope invoking the trope]] in order to pass himself off as a {{Mook}}. [[note]] {{Exaggerated}} and {{Justified}} in the franchise, as a Program's [[TronLines circuitry patterns]] are identify their function and loyalties. [[/note]]
14th Dec '15 5:00:29 PM Allronix
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* In the ''Film/{{Tron}}'' universe, vehicles change to the color of whatever program is piloting it. Also, programs that are [[{{Brainwashing}} reprogrammed]] (or {{deprogram}}med) may change color. The page picture is Flynn [[InvokedTrope invoking the trope]] in order to pass himself off as a {{Mook}}.

to:

* In the ''Film/{{Tron}}'' universe, vehicles change to the color of whatever program is piloting it. Also, programs that are [[{{Brainwashing}} reprogrammed]] (or {{deprogram}}med) may change color. The page picture is Flynn [[InvokedTrope invoking the trope]] in order to pass himself off as a {{Mook}}. [[note]] {{Exaggerated}} and {{Justified}} in the franchise, as a Program's [[TronLines circuitry patterns]] are identify their function and loyalties. [[/note]]
2nd Dec '15 9:51:25 PM Nohbody
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* The security bots in ''Franchise/{{Bioshock}}'' change from red-light to green-light when you hack them. Likewise, Big Daddies' helmet lights will turn green when hypnotized and red when aggro'd.
** The sequel's multiplayer uses red, white, and blue in a similar way; red machines have been hacked by the enemy team, and blue ones by your own. White is unhacked (vending machines) or inactive (turrets).

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* ''VideoGame/BioShock''
**
The security bots in ''Franchise/{{Bioshock}}'' ''VideoGame/BioShock1'' change from red-light to green-light when you hack them. Likewise, Big Daddies' helmet lights will turn green when hypnotized and red when aggro'd.
** [[VideoGame/BioShock 2 The sequel's sequel]]'s multiplayer uses red, white, and blue in a similar way; red machines have been hacked by the enemy team, and blue ones by your own. White is unhacked (vending machines) or inactive (turrets).



* In ''{{Dune II}}'', when an Ordos Deviator tank hit an opposing unit and put it under Ordos control, the unit's color changed to Ordos green.

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* In ''{{Dune ''VideoGame/{{Dune II}}'', when an Ordos Deviator tank hit hits an opposing unit and put it under Ordos control, the unit's color changed changes to Ordos green.
11th May '15 1:09:02 PM nombretomado
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* Magic weapons in ''{{Goblins}}'' are explicitly said to glow with the [[AuraVision aura color]] of their wielder and change depending on who is wielding them.

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* Magic weapons in ''{{Goblins}}'' ''Webcomic/{{Goblins}}'' are explicitly said to glow with the [[AuraVision aura color]] of their wielder and change depending on who is wielding them.
7th May '15 9:04:34 PM nombretomado
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* In ''ErfWorld'', raiment has similar properties. It changes color and even ''symbol'' depending on who a unit serves. So when Wanda [[TheUndead uncroacks]] or [[BackFromTheDead Decrypts]] a unit, its raiment immediately changes to her or Parson's symbol.

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* In ''ErfWorld'', ''{{Webcomic/Erfworld}}'', raiment has similar properties. It changes color and even ''symbol'' depending on who a unit serves. So when Wanda [[TheUndead uncroacks]] or [[BackFromTheDead Decrypts]] a unit, its raiment immediately changes to her or Parson's symbol.
1st May '15 12:41:49 PM LiefKatano
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* In ''VideoGame/ShinmegamiTenseiIIINocturne'', the main characters tattoo's will change color from blue to red when health is critically low.

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* In ''VideoGame/ShinmegamiTenseiIIINocturne'', ''VideoGame/ShinMegamiTenseiIIINocturne'', the main characters tattoo's will change color from blue to red when health is critically low.
4th Mar '15 8:10:16 PM LongLiveHumour
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* In an early draft of ''StarWars'', lightsabers worked like this.

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* In an early draft of ''StarWars'', ''Franchise/StarWars'', lightsabers worked like this.



* In ''StarWarsBattlefront'', any command posts you/the enemy captures will change colour.

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* In ''StarWarsBattlefront'', ''VideoGame/StarWarsBattlefront'', any command posts you/the enemy captures will change colour.
19th Feb '15 1:01:15 AM jormis29
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* When buildings are captured in ''CommandAndConquer'' games (or when soldiers are mind-controlled), they change to the color of the team that captured them. GarrisonableStructures also get instant sandbags, flags, and color-coded paint jobs.

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* When buildings are captured in ''CommandAndConquer'' ''VideoGame/CommandAndConquer'' games (or when soldiers are mind-controlled), they change to the color of the team that captured them. GarrisonableStructures also get instant sandbags, flags, and color-coded paint jobs.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ConvenientColorChange