History Main / Conlang

21st May '17 1:17:21 PM DarkHunter
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* Creator/TeamICO's games all feature a conlang spoken by the main characters of their games, which is clearly based on Japanese but unintelligible to a Japanese speaker. The language is subtitled for the player. ''VideoGame/{{ICO}}'' had a second conlang spoken by Yorda, which was subtitled in WingDinglish to emphasize the fact that she and Ico couldn't speak to each other.
18th May '17 6:30:20 PM IuraCivium
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* John Quijada's [[http://www.ithkuil.net/ Ithkuil]] is well-known for packing a lot of meaning into as short a space as possible.
18th May '17 6:26:01 PM IuraCivium
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* In Barry B. Longyear's ''Enemy Mine'', two main characters learning the other's language is a major theme - so the readers learn some Dracon along with the protagonist. The language is also used in a couple other stories set in the same universe.

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* In Barry B. Longyear's ''Enemy Mine'', two main characters learning the other's language is a major theme - so the readers learn some Dracon along with the protagonist. The language is also used in a couple other stories set in the same cinematic universe.



** The ''Literature/AllianceUnion'' universe has the hani, kif, mahen, and stsho languages.

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** The ''Literature/AllianceUnion'' cinematic universe has the hani, kif, mahen, and stsho languages.



* Creator/MCAHogarth is fond of creating languages for her various series, one of the most developed is the [[http://mcah.wikia.com/wiki/Ai-Naidar#Language Ai-Naidar]] language from the ''Literature/{{Kherishdar}}'' series. In the ''Literature/{{Paradox}}'' series most Pelted languages were invented in-universe by the [[{{Omniglot}} linguistically talented]] Seersa.

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* Creator/MCAHogarth is fond of creating languages for her various series, one of the most developed is the [[http://mcah.wikia.com/wiki/Ai-Naidar#Language Ai-Naidar]] language from the ''Literature/{{Kherishdar}}'' series. In the ''Literature/{{Paradox}}'' series most Pelted languages were invented in-universe in-cinematic universe by the [[{{Omniglot}} linguistically talented]] Seersa.



* In Creator/SamuelRDelany's ''Literature/Babel17'', Babel-17 itself is an ''in-universe'' example. It is a language specifically constructed to take advantage of the LanguageEqualsThought trope. Learning Babel-17 has significant effects on the way you think. When Wong first starts to learn the language, she finds it makes certain kinds of strategy puzzles much easier to solve. Later, she also finds it has some additional [[EnemyWithin not-so-pleasant]] effects.

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* In Creator/SamuelRDelany's ''Literature/Babel17'', Babel-17 itself is an ''in-universe'' ''in-cinematic universe'' example. It is a language specifically constructed to take advantage of the LanguageEqualsThought trope. Learning Babel-17 has significant effects on the way you think. When Wong first starts to learn the language, she finds it makes certain kinds of strategy puzzles much easier to solve. Later, she also finds it has some additional [[EnemyWithin not-so-pleasant]] effects.



* The language of the Drow in ''TabletopGame/DungeonsAndDragons'' has been given a fairly extensive vocabulary and sophisticated grammar. Several in-universe proverbs exist which illustrate the character of the drow, such as, "All trust is foolish."

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* The language of the Drow in ''TabletopGame/DungeonsAndDragons'' has been given a fairly extensive vocabulary and sophisticated grammar. Several in-universe in-cinematic universe proverbs exist which illustrate the character of the drow, such as, "All trust is foolish."



* The ''VideoGame/PhantasyStarUniverse'' sub-series continues the use of Foreign Conversion conlangs:

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* The ''VideoGame/PhantasyStarUniverse'' ''VideoGame/PhantasyStarCinematic Universe'' sub-series continues the use of Foreign Conversion conlangs:



* ''VideoGame/TalesOfLegendia'' has Relares, an ideographic language that works by conjugating a set of core base ideas into nouns, verbs, and adjectives/adverbs. In-universe, it's the traditional language of the Ferines, though its modern in-universe usage is primarily for naming, important declarations, and records of major historical events. It's also used in the game's soundtrack. Relares is notable in that the other functional languages invented for the ''VideoGame/TalesSeries'' are fairly simple [[CypherLanguage cipher languages]] based on English.

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* ''VideoGame/TalesOfLegendia'' has Relares, an ideographic language that works by conjugating a set of core base ideas into nouns, verbs, and adjectives/adverbs. In-universe, In-cinematic universe, it's the traditional language of the Ferines, though its modern in-universe in-cinematic universe usage is primarily for naming, important declarations, and records of major historical events. It's also used in the game's soundtrack. Relares is notable in that the other functional languages invented for the ''VideoGame/TalesSeries'' are fairly simple [[CypherLanguage cipher languages]] based on English.



* ''VideoGame/{{Splatoon}}'' features an extremely weird in-universe language apparently spoken by the Inklings and the Octarians, using [[http://i.imgur.com/kJIEdKN.png completely made-up letters.]] No one has been able to figure out if it's a cipher or something entirely new.

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* ''VideoGame/{{Splatoon}}'' features an extremely weird in-universe in-cinematic universe language apparently spoken by the Inklings and the Octarians, using [[http://i.imgur.com/kJIEdKN.png completely made-up letters.]] No one has been able to figure out if it's a cipher or something entirely new.



* Linguist and computer programmer Tom Scott spoke on the Numberphile YouTube channel about how conlangs [[https://www.youtube.com/watch?v=l4bmZ1gRqCc seem to ignore numbers]] and often simply make up systems for numbers that match the writers' native language. Klingon is somehow a base 10 numerical system like English, which even when factoring in that all ''Star Trek'' races have a common ancestor, doesn't explain how different numbers are between English and other languages on Earth. He discusses how ''soixant-dix'' in French and ''otteoghalvtreds'' in Danish show how words for numbers aren't remotely similar, the remnant use of "score" and "dozen" and "gross" in English to represent non-base-10 systems, the ''lakh'' and ''crore'' system in India and other South Asian nations that don't count large numbers in multiples of 1000, the differing use between the comma and the period to mark either decimals or thousands, Chinese hand gestures for numbers, and the most common denominator base-21 system used in several islands in the South Pacific which depending on the island is counted differently across the body.

to:

* Linguist and computer programmer Tom Scott spoke on the Numberphile YouTube channel about how conlangs [[https://www.youtube.com/watch?v=l4bmZ1gRqCc seem to ignore numbers]] and often simply make up systems for numbers that match the writers' native language. Klingon is somehow a base 10 numerical system like English, English[[note]][[AllThereInTheManual ''The Klingon Dictionary'' and ''Klingon for the Galactic Traveler'']] explain that Klingons used only to have words for numbers up to three and only switched to base-ten to aid in dealing with other species and may have borrowed the words for the other numbers from the names of musical notes[[/note]], which even when factoring in that all ''Star Trek'' races have a common ancestor, doesn't explain how different numbers are between English and other languages on Earth. He discusses how ''soixant-dix'' in French and ''otteoghalvtreds'' in Danish show how words for numbers aren't remotely similar, the remnant use of "score" and "dozen" and "gross" in English to represent non-base-10 systems, the ''lakh'' and ''crore'' system in India and other South Asian nations that don't count large numbers in multiples of 1000, the differing use between the comma and the period to mark either decimals or thousands, Chinese hand gestures for numbers, and the most common denominator base-21 system used in several islands in the South Pacific which depending on the island is counted differently across the body.
13th May '17 11:24:37 PM Xtifr
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'''Conlang''' is short for "[[https://en.wikipedia.org/wiki/Constructed_language constructed language]]", i.e. a language the writer, their friend, or some other associate has made up for the purpose of using in a book or show.

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'''Conlang''' Conlang is short for "[[https://en.wikipedia.org/wiki/Constructed_language constructed language]]", i.e. a language the writer, their friend, or some other associate has made up for the purpose of using in a book or show.
12th May '17 12:37:36 PM BeerBaron
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* ''Franchise/TheElderScrolls'' series has a modest number of languages which are referenced and occasionally shown in script (like the Falmer language), but the most notable ones would include the Daedric alphabet (just a cypher for Roman), Ayleid Elvish in ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', and, introduced with the fifth installment, ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', the Dovahzul (Dragon Language). Several words of the Dragon language are learned by the PC during the game (they're the language all the [[WordsCanBreakMyBones Shouts]] are in), and the language is even spoken by a few characters, mainly [[CaptainObvious dragons]].
** The main theme song for ''Skyrim'', [[http://www.youtube.com/watch?v=g7oUk9WizNc "Dovahkiin"]], as well as the endgame theme song, [[https://www.youtube.com/watch?v=waEFUEHjRqQ "Sovngarde"]], are sung in it.
** The creators also invented a Dragon alphabet, consisting of 34 letters of [[http://en.wikipedia.org/wiki/Cuneiform pseudo-cuneiform]], apparently based on scratches with dragon-claws.

to:

* ''Franchise/TheElderScrolls'' series has a modest number of languages which are referenced and occasionally shown in script (like the Falmer language), but the ''Franchise/TheElderScrolls'':
** The
most notable ones would include complete and oft-used is [[http://en.uesp.net/wiki/Lore:Daedric_Alphabet Daedric]], the Daedric alphabet (just of which is simply a cypher for Roman), Ayleid Elvish in ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', and, introduced with Roman.
** Three now extinct races of [[OurElvesAreDifferent Mer (Elves)]] each had their own. The ancient [[OurDwarvesAreDifferent Dwemer]] had [[http://en.uesp.net/wiki/Lore:Dwemer_Language Dwemeris]],
the fifth installment, ancient Falmer (Snow Elves) left their own simply known as the "[[http://en.uesp.net/wiki/Lore:Falmer_Alphabet Falmer Alphabet]]", and the Ayleids (Wild Elves) left their own in [[http://en.uesp.net/wiki/Lore:Ayleidoon Ayleidoon]].
**
''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', the Dovahzul (Dragon Language). Several words of the Dragon language are learned by the PC during the game (they're Skyrim]]'' adds [[http://en.uesp.net/wiki/Lore:Dragon_Language Dovahzul]], the language all of the [[WordsCanBreakMyBones Shouts]] are in), and Dragons. It is also a LanguageOfMagic, where the words can actually be used to slightly [[RealityWarper alter reality]]. With sufficient understanding, certain words can be [[MakeMeWannaShout shouted]] to produce magical effects such as conjuring fire, cold, or wind; slowing time; or pushing an enemy away. This ability is known as the Thu'um. The PlayerCharacter is a Dragonborn or "Dovahkiin", a mortal born with the immortal Aedric (loosely [[OurAngelsAreDifferent Angelic]]) soul of a dragon. With it comes an innate understanding of the dragon language is even spoken by a few characters, mainly [[CaptainObvious dragons]].
**
and mastery of the Thu'um. The main theme song for ''Skyrim'', [[http://www.youtube.com/watch?v=g7oUk9WizNc "Dovahkiin"]], as well as the endgame theme song, [[https://www.youtube.com/watch?v=waEFUEHjRqQ "Sovngarde"]], are sung in it.
** The creators
it. It also invented a Dragon alphabet, has it's [[http://en.uesp.net/wiki/Lore:Dragon_Alphabet own alphabet]], consisting of 34 letters of [[http://en.wikipedia.org/wiki/Cuneiform pseudo-cuneiform]], apparently based on scratches with dragon-claws.dragon-claws.
** The "[[http://en.uesp.net/wiki/Lore:Elder_Alphabet Elder Alphabet]]" is a yet-untranslated one, whose characters appear on such [[EldritchAbomination Eldritch]] items as the [[TomeOfEldritchLore Elder Scrolls]] themselves as well as the Eye of Magus.
11th May '17 3:22:02 AM Nintendoman01
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* The ''Film/BladeTrilogy'' gives [[OurVampiresAreDifferent vampires]] their own language. While made up for the films, the book Fictional and Fantastic Languages notes that it appears to have Slavic roots with mixes of Czech and Russian.
23rd Apr '17 12:23:31 PM nombretomado
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* ''VideoGame/TalesOfLegendia'' has Relares, an ideographic language that works by conjugating a set of core base ideas into nouns, verbs, and adjectives/adverbs. In-universe, it's the traditional language of the Ferines, though its modern in-universe usage is primarily for naming, important declarations, and records of major historical events. It's also used in the game's soundtrack. Relares is notable in that the other functional languages invented for the ''Franchise/TalesSeries'' are fairly simple [[CypherLanguage cipher languages]] based on English.

to:

* ''VideoGame/TalesOfLegendia'' has Relares, an ideographic language that works by conjugating a set of core base ideas into nouns, verbs, and adjectives/adverbs. In-universe, it's the traditional language of the Ferines, though its modern in-universe usage is primarily for naming, important declarations, and records of major historical events. It's also used in the game's soundtrack. Relares is notable in that the other functional languages invented for the ''Franchise/TalesSeries'' ''VideoGame/TalesSeries'' are fairly simple [[CypherLanguage cipher languages]] based on English.
20th Apr '17 5:53:58 PM MarqFJA
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A '''Con Lang''' (or just "conlang") is short for "constructed language", i.e. a language the writer, their friend, or some other associate has made up for the purpose of using in a book or show.

to:

A '''Con Lang''' (or just "conlang") '''Conlang''' is short for "constructed language", "[[https://en.wikipedia.org/wiki/Constructed_language constructed language]]", i.e. a language the writer, their friend, or some other associate has made up for the purpose of using in a book or show.



* Linguist and computer programmer Tom Scott spoke on the Numberphile YouTube channel about how Con Langs [[https://www.youtube.com/watch?v=l4bmZ1gRqCc seem to ignore numbers]] and often simply make up systems for numbers that match the writers' native language. Klingon is somehow a base 10 numerical system like English, which even when factoring in that all ''Star Trek'' races have a common ancestor, doesn't explain how different numbers are between English and other languages on Earth. He discusses how ''soixant-dix'' in French and ''otteoghalvtreds'' in Danish show how words for numbers aren't remotely similar, the remnant use of "score" and "dozen" and "gross" in English to represent non-base-10 systems, the ''lakh'' and ''crore'' system in India and other South Asian nations that don't count large numbers in multiples of 1000, the differing use between the comma and the period to mark either decimals or thousands, Chinese hand gestures for numbers, and the most common denominator base-21 system used in several islands in the South Pacific which depending on the island is counted differently across the body.

to:

* Linguist and computer programmer Tom Scott spoke on the Numberphile YouTube channel about how Con Langs conlangs [[https://www.youtube.com/watch?v=l4bmZ1gRqCc seem to ignore numbers]] and often simply make up systems for numbers that match the writers' native language. Klingon is somehow a base 10 numerical system like English, which even when factoring in that all ''Star Trek'' races have a common ancestor, doesn't explain how different numbers are between English and other languages on Earth. He discusses how ''soixant-dix'' in French and ''otteoghalvtreds'' in Danish show how words for numbers aren't remotely similar, the remnant use of "score" and "dozen" and "gross" in English to represent non-base-10 systems, the ''lakh'' and ''crore'' system in India and other South Asian nations that don't count large numbers in multiples of 1000, the differing use between the comma and the period to mark either decimals or thousands, Chinese hand gestures for numbers, and the most common denominator base-21 system used in several islands in the South Pacific which depending on the island is counted differently across the body.
15th Apr '17 4:57:16 AM X122L
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* Elizabethan astrologist John Dee developed the Enochian Language with assistance of Edward Kelly. It was allegedly dictated by Angels using a CrystalBall and it's supposed to be the language of both Angels and Demons and also that of Adam and Eve before they were cast out of the Eden. The language is still use mostly in Esoteric Orders and Western Magick Traditions. The language has its own alphabet and grammar and can be learn, but itís very basic so its use outside of ritual purposes is limited.

to:

* Elizabethan astrologist John Dee developed the Enochian Language with assistance of Edward Kelly. It was allegedly dictated by Angels using a CrystalBall and it's supposed to be the language of both Angels and Demons and also that of Adam and Eve before they were cast out of the Eden. The language is still use used, mostly in Esoteric Orders and Western Magick Traditions. The language has its own alphabet and grammar and can be learn, learned, but itís very basic so its it's use outside of ritual purposes is limited.
13th Apr '17 3:53:20 AM MaisterteMedKrem
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* Literature/{{Phenomena}}: has one called milescript that is sorta described which at first sounds like [[https://en.m.wikipedia.org/wiki/Elder_Futhark runes]] but are different. It seems to have rules similar to Japanese with some being like kanji and another script being hiragana to assist it. The lack of better describing can be explained by that it was supposed to be a PictureBook series but the publisher wanted it to seem more "mature" (probably because it'd be cheaper to print). There are also many other languages like Aldran, Dragon language, and many more, and scripts but [[Creator/RunenEliassen Eliassen]] seems to have given up on constructing them.

to:

* Literature/{{Phenomena}}: has one called milescript that is sorta described which at first sounds like [[https://en.m.wikipedia.org/wiki/Elder_Futhark runes]] but are different. It seems to have rules similar to Japanese with some being like kanji and another script being hiragana to assist it. The lack of better describing can be explained by that it was supposed to be a PictureBook {{Picture Book|s}} series but the publisher wanted it to seem more "mature" (probably because it'd be cheaper to print). There are also many other languages like Aldran, Dragon language, and many more, and scripts but [[Creator/RunenEliassen Eliassen]] seems to have given up on constructing them.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.Conlang