History Main / ConfusionFu

18th Jul '16 8:42:45 AM DocProfessor
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** Sora himself has shades of this in Kingdom Hearts II. Many of the Reaction Commands against bosses involve him befuddling his opponents and redirecting their attacks or stealing their weapons.
16th Jul '16 4:10:36 AM FurryKef
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** Google's [[https://en.wikipedia.org/wiki/AlphaGo Go-playing program]] had a similar effect. It completely ignores normal board control strategies and the current point balance while it made the moves it calculated were most likely to lead to final victory, and as a result nobody had any idea what the hell it was doing until it won. Several moves that were, in retrospect, core to it's victory were thought to be mistakes at the time because they gave up points.

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** Google's [[https://en.wikipedia.org/wiki/AlphaGo Go-playing program]] had a similar effect. It completely ignores normal board control strategies and the current point balance while it made the moves it calculated were most likely to lead to final victory, and as a result nobody had any idea what the hell it was doing until it won. Several moves that were, in retrospect, core to it's its victory were thought to be mistakes at the time because they gave up points.
15th Jul '16 12:14:05 AM harharhar
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** Some cards have randomness determining their effects (most often coin flips) which can really mess up the enemy or even the player who played it. [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=44656 Goblin assassin]] has a 50% chance of forcing EITHER player to sacrifice a creature any time it or another goblin is played.



* It's this basic principle that occasionally lets inexperienced {{button mash|ing}}ers beat experienced players in fighting games (and other games) at least a few times. Skilled players and the AI are generally predictable, but it can be tricky fighting a flailing foe whose moves are often the ''worst'' in a normal situation.



* ''VideoGame/GuiltyGear''
** Faust. Three of his moves are explicitly random, one super involves ''swimming through concrete'', and his Dust (a universal popup attack) has him become a tornado, change into a child with a baseball bat, smash the opponent, and tornado back. In ''XX'', Venom challenges him to a fight on the grounds that he needs to train against someone who doesn't follow human logic.
** Zappa. He's an ordinary man, who happens to be possessed by no fewer than seven different ghosts, and they do the fighting by using him as a puppet, leading to incredibly strange attacks and movements. He also randomly summons these ghosts one at a time, changing his moveset as he goes. While the player has no way of telling what ghost might pop up next, neither does the opponent.



** ''Calamity Trigger'' has the insane EldritchAbomination Arakune, who fights much like you'd expect an insane blob-thing to fight. He can teleport, turn invisible, glide, fire out projectile clouds with random properties, and some of his moves are actually ''fake-outs'' for teleports. The game is made by the people who made ''VideoGame/GuiltyGear'', home of the Trope picture. Arakune is ''even more crazy'' than he is. His [[FanNickname unofficial nickname]] is [[MemeticMutation Where The Fuck Is He Now]], because that's all anyone could say when they fought him after the initial release.

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** ''Calamity Trigger'' has the insane EldritchAbomination Arakune, who fights much like you'd expect an insane blob-thing to fight. He can teleport, turn invisible, glide, fire out projectile clouds with random properties, and some of his moves are actually ''fake-outs'' for teleports. The game is made by the people who made ''VideoGame/GuiltyGear'', home of the former Trope picture. Arakune is ''even more crazy'' than he is. His [[FanNickname unofficial nickname]] is [[MemeticMutation Where The Fuck Is He Now]], because that's all anyone could say when they fought him after the initial release.



* ''VideoGame/GuiltyGear''
** Faust. Three of his moves are explicitly random, one super involves ''swimming through concrete'', and his Dust (a universal popup attack) has him become a tornado, change into a child with a baseball bat, smash the opponent, and tornado back. In ''XX'', Venom challenges him to a fight on the grounds that he needs to train against someone who doesn't follow human logic.
** Zappa. He's an ordinary man, who happens to be possessed by no fewer than seven different ghosts, and they do the fighting by using him as a puppet, leading to incredibly strange attacks and movements. He also randomly summons these ghosts one at a time, changing his moveset as he goes. While the player has no way of telling what ghost might pop up next, neither does the opponent.



* [[http://en.wikipedia.org/wiki/Maurice_Richard Maurice "Rocket" Richard]] was once asked in an interview how he planned his shots on goal. He answered along the lines of "If ''I'' don't know what shot I'm going to make, how will the goalie?"



* Most veteran fencers will say that their most feared opponents are equally-skilled fencers and total beginners - the reason being that beginners might do ''anything'', whereas more skilled fencers have years of proper technique drilled into them and aren't sure what to do when confronted with a flailing amateur who doesn't even know what a parry 4 is.
** There are also the modern pentathaletes. Fencing matches are generally to 5 or 10 hits whereas fencing in the modern pentathalon uses one-hit. Even if predictable in the long run, as long as they are unorthodox enough to get the first hit, they win.
* This is true for almost every martial art. It is often said that the most dangerous person on the mat is the beginner, as you have no idea what that idiot might do. Considering that all modern martial arts are heavily regulated to keep the practitioners from injuring each other, someone who does not know the rules would be in a lot of danger of injuring themselves or their sparring partner.
12th Jul '16 1:45:58 PM ironballs16
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** Even more so is the spitball. Similar to the knuckleball, it has an unpredictable trajectory, but because it doesn't require a special grip to be thrown, it can be thrown at higher speeds, and due to the dirt, grime, and tobacco juice that accumulates on the ball, it is more difficult to see. It is banned from most professional leagues due to this fact - a spitball killed ''[[http://en.wikipedia.org/wiki/Ray_Chapman Ray Chapman]]'' during a poorly lit game after going astray and hitting him in the head, resulting in its ban in 1920. Its equivalent is still legal in Cricket, with certain exceptions (for instance, gouging the ball with your fingernails is unacceptable, while spitting on one side and polishing the other is no issue).

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** Even more so is the spitball. Similar to the knuckleball, it has an unpredictable trajectory, but because it doesn't require a special grip to be thrown, it can be thrown at higher speeds, and due to the dirt, grime, and tobacco juice that accumulates on the ball, it is more difficult to see. It is banned from most professional leagues due to this fact - a spitball killed ''[[http://en.''killed'' [[http://en.wikipedia.org/wiki/Ray_Chapman Ray Chapman]]'' Chapman]] during a poorly lit game after going astray and hitting him in the head, resulting in its ban in 1920. Its equivalent is still legal in Cricket, with certain exceptions (for instance, gouging the ball with your fingernails is unacceptable, while spitting on one side and polishing the other is no issue).
9th Jul '16 11:50:27 AM foxmccloud4387
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* [[EnigmaticMinion Archer]] of ''VisualNovel/FateStayNight''. He's an archer-class who prefers to DualWield ''swords'' in melee combat. His dress, weapons, and abilities do not match those of any known mythological hero, his personality is decisively non-heroic, and he has a magus-level knowledge of magical phenomenon, making it impossible to identify him. On top of this, he is shown to use multiple Noble Phantasms belonging to very different myths, in some cases even [[ExplosiveOverclocking sundering the Phantasms as part of his attacks]], normally a near-unthinkable, one-time TakingYouWithMe attack -- and no explanation as to where he acquired his Phantasms is forthcoming. Due to this, none of the other Servants can predict him, often giving him the advantage even though he statistically is one of the weakest of the Servants.
** Archer's preferred fighting style itself is also refined to inflict as much confusion as possible. He deliberately leaves openings in his guard so that he can control and counter where his opponents will strike, which has the added effect of making it difficult to tell if a slip up is exactly that or just a ploy. The swords that he wields he will ''[[PrecisionGuidedBoomerang throw like boomerangs]]'' at random trajectories, only to [[SpontaneousWeaponCreation pull new ones out of thin air]]. Just about all servants have a trick or two up their sleeve, but Archer is the only one who games his every opponent from the get go.
*** Justified as Archer, both in life and as a Servant, faces opponents who are stronger, faster, and more skilled than him. The only way he can hope to match them in an open battle is by controlling the flow of battle.

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* [[EnigmaticMinion Archer]] of ''VisualNovel/FateStayNight''. He's an archer-class who ''VisualNovel/FateStayNight'':
** Archer lives and breathes this trope. He
prefers to DualWield DualWielding ''swords'' in melee combat.combat, rather than using the bow every other Servant expects him to rely on. His dress, weapons, and abilities do not match those of any known mythological hero, his personality is decisively non-heroic, and he has a magus-level knowledge of magical phenomenon, making it impossible to identify him. On top of this, he is shown to use multiple Noble Phantasms belonging to very different myths, in some cases even [[ExplosiveOverclocking sundering the Phantasms as part of his attacks]], normally a near-unthinkable, one-time TakingYouWithMe attack -- and no explanation as to where he acquired his Phantasms is forthcoming. Due to this, none of the other Servants can predict him, often giving him the advantage even though he statistically is one of the weakest of the Servants.
**
Archer's preferred fighting style itself is also refined to inflict as much confusion as possible. He deliberately leaves openings in his guard so that he can control and counter where his opponents will strike, which has the added effect of making it difficult to tell if a slip up is exactly that or just a ploy. The swords that he wields he will ''[[PrecisionGuidedBoomerang throw like boomerangs]]'' at random trajectories, only to [[SpontaneousWeaponCreation pull new ones out of thin air]]. Just about all servants Servants have a trick or two up their sleeve, but Archer is the only one who games his every opponent from the get go.
*** Justified as Archer, both in life and as a Servant, faces opponents who are stronger, faster, and more skilled than him. The only way he
go. Due to this, none of the other Servants can hope to match them in an open battle is by controlling predict him, often giving him the flow of battle.advantage even though his low physical stats mean he should have no ability in melee combat.


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** [[spoiler:Gilgamesh, the Archer of the previous Holy Grail War, has access to a HyperspaceArsenal full of the prototypes of every hero's Noble Phantasm. Because he's a collector who's never trained in melee combat, when he chooses to go into melee he makes up for his lack of traditional skill by switching his weapons in between strikes and utilizing different magical effects in the process. This allows him to catch even [[MasterSwordsman Saber]] off-guard and force her to retreat from melee. When they have a rematch later, Saber realizes that she can only parry his weapons, since blocking would be suicidal as long as she doesn't know what the weapons' abilities are.]]
15th Jun '16 12:00:13 PM Euodiachloris
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* ''Literature/ASongOfIceAndFire'': Petyr "Littlefinger" Baelish is a proponent of this style, and [[spoiler: after he arranges the killing of Joffrey and takes Sansa on his ship]] tells her that when executing a plan, it is important to sometimes appear to be working against one's aims, just to keep the enemy guessing. Funnily enough, this crops up much, much earlier. Arya Stark once accidentally overheard Varys complaining to Illyrio Mopatis that he has ''no'' idea what Littlefinger is really up to.

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* ''Literature/ASongOfIceAndFire'': Petyr "Littlefinger" Baelish is a proponent of this style, style as part of playing the political game, and [[spoiler: after he arranges the killing of Joffrey and takes Sansa on his ship]] tells her that when executing a plan, it is important to sometimes appear to be working against one's aims, known aims or best interests and/or openly work towards fabricated goals you never intend to reach, all to just to keep the enemy guessing. Funnily enough, this crops up much, much earlier. Arya Stark once accidentally overheard Varys complaining to Illyrio Mopatis that he has ''no'' idea what Littlefinger is really up to.
11th Jun '16 10:45:42 AM ImpudentInfidel
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* Chess playing computers play like this -- not bound to any strategy or school, but simply by picking the moves that will, in the long run, have the greatest chance of success. Or should have... Kasparov did win his 3rd and 4th games in a 4-game match against a computer by ensuring that there was no positive history for the computer to rely on in the games they'd played--and going into purer Shrodinger Fu than the computer was designed for netted him a win while playing black.

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* Chess playing computers play like this -- not bound to any strategy or school, but simply by picking the moves that will, in the long run, have the greatest chance of success. Or should have... Kasparov did win his 3rd and 4th games in a 4-game match against a computer by ensuring that there was no positive history for the computer to rely on in the games they'd played--and going into purer Shrodinger Fu than the computer was designed for netted him a win while playing black. Future iterations do not have this vulnerability; it is currently pretty much impossible for an unassisted human to beat a dedicated chess computer, and ''phone apps'' have won Grand Master tournaments by a landslide.
** Google's [[https://en.wikipedia.org/wiki/AlphaGo Go-playing program]] had a similar effect. It completely ignores normal board control strategies and the current point balance while it made the moves it calculated were most likely to lead to final victory, and as a result nobody had any idea what the hell it was doing until it won. Several moves that were, in retrospect, core to it's victory were thought to be mistakes at the time because they gave up points.
9th Jun '16 7:02:36 PM GuiRitter
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** The Spy can pretend to be other classes, of both his team and of his enemies, forcing the enemy team to waste ammo on anybody and being paranoid about everybody. They can also use an alternate cloaking items to drop fake body when hit, making it hard to tell if you killed the Spy or he is invisible and about to backstab you.

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** The Spy can pretend to be other classes, of both his team and of his enemies, forcing the enemy team to waste ammo on anybody and being paranoid about everybody. They can also use an alternate cloaking items to drop fake body when hit, making it hard to tell if you killed the Spy or he is invisible and about to backstab you.
9th Jun '16 7:00:53 PM GuiRitter
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** The Spy can pretend to be other classes, of both his team and of his enemies, forcing the enemy team to waste ammo on anybody and being paranoid about everybody. They can also use a alternate cloaking items to drop fake body when hit, making it hard to tell if you killed the Spy or he is invisible and about to backstab you.

to:

** The Spy can pretend to be other classes, of both his team and of his enemies, forcing the enemy team to waste ammo on anybody and being paranoid about everybody. They can also use a an alternate cloaking items to drop fake body when hit, making it hard to tell if you killed the Spy or he is invisible and about to backstab you.
20th May '16 3:09:27 AM Gadjiltron
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** In competitive battling, the Pokémon capable of this typically have reasonable offenses in either spectrum and/or defenses that they have multiple possible competitive movesets which, in extreme cases, require different counters. Due to the guesswork involved, you might inevitably lose at least one Pokémon to them due to learning the moveset one turn too late.
*** Mega Charizard takes this to a different level, having two different Mega Evolutions each with different abilities, weaknesses, and stat spreads. Guessing wrongly commonly leads to Mega Charizard X setting up a Swords Dance or Dragon Dance to sweep with, or Mega Charizard Y obliterating you with a sun-empowered STAB Fire Blast.
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