History Main / ConfusionFu

8th Apr '17 8:35:47 AM GhostLad
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** Tim Drake managed to overcome [[ComicBook/Batgirl2000 Cassandra Cain's]] bodyreading ability by throwing out all style and just going with what felt natural, despite the face that this is not how her abilities work.

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** Tim Drake managed to overcome [[ComicBook/Batgirl2000 Cassandra Cain's]] bodyreading ability by throwing out all style and just going with what felt natural, despite the face fact that this is not how her abilities work.
15th Mar '17 2:56:01 AM Yukianesa
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** The Alpha Legion of the Chaos Space Marines [[NebulousEvilOrganisation aren't known for much]] but they are known for their incredibly unorthodox tactics and reliance on secrecy and misinformation, on top of being deadly {{super soldier}}s. DressingAsTheEnemy, {{Reverse Mole}}s, XanatosSpeecChess, propaganda, anything goes.
12th Mar '17 7:36:36 PM secretfan14
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* In ''[[VisualNovel/UminekoWhenTheyCry Ougon Musou Kyou/Cross]]'' all of [[{{Meido}} Shanon's]] regular attacks look [[{{Dojikko}} accidental]], hitting opponents with anything that would be used in her typical chores: serving trays and carts, entire tea sets, carpet beaters, scrubbing brushes, and her apron.

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* In ''[[VisualNovel/UminekoWhenTheyCry Ougon Musou Kyou/Cross]]'' all of [[{{Meido}} Shanon's]] regular attacks look [[{{Dojikko}} [[CuteClumsyGirl accidental]], hitting opponents with anything that would be used in her typical chores: serving trays and carts, entire tea sets, carpet beaters, scrubbing brushes, and her apron.
3rd Mar '17 8:47:25 PM Yib
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* In ''VideoGame/{{Elements}}'' majority of cards in [[EntropyandChaosMagic entropy deck]] seems to be geared for pure chaos. It has two attacking spells - one that inflicts random negative effect on a target creature, and one that does it to every creature, including your own army. It has mutation spell, that can turn target creature into abomination (which, depending on the creature can be an improvement or an impairment), turn it into randomly chosen creature with a randomly chosen skill (which can be something weak and useless or a powerful dragon with ability to multiply) or just kill it - and resut, is once again, chosen randomly. It has spells, that can turn situation on it's head - like spell that gives ability to destroy buildings and artifacts to a creatures with a weak attack (thus making small and weak creatures dangerous) or a spell, that makes targets attack negative, meaning that it's attacks will ''heal'' you instead of damaging. And on top of all that, entropy artifact weapon is a magic sword that randomly converts some of oponent's quanta (this game equivalent of {{Mana}}) into other elemental types - and since most of the cards require certain amount of specific elemental quanta to be used, it makes strategizing pointless, since at any moment opponent's resourses can be transformed into something which he cannot use. As a result, when other decks use some kind of strategy, which can be anticipated and countered, entropy is constantly changing the situation, both intentionally and unintentionally, rendering any strategy useless.

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* In ''VideoGame/{{Elements}}'' majority of cards in [[EntropyandChaosMagic entropy deck]] seems to be geared for pure chaos. It has two attacking spells - one that inflicts random negative effect on a target creature, and one that does it to every creature, including your own army. own. It has mutation spell, a spell that can turn target creature into abomination (which, depending on the creature can be an improvement or an impairment), turn it into randomly chosen creature with a randomly chosen skill (which can be something weak and useless or a powerful dragon with ability to multiply) ''multiply'') or just kill it - and resut, is once again, chosen randomly. It has spells, that can turn situation on it's its head - like spell that gives ability to destroy buildings and artifacts to a creatures with a weak attack (thus making small and weak creatures dangerous) or a spell, that makes targets target's attack negative, meaning that it's its attacks will ''heal'' you ''heal you'' instead of damaging. damaging (thus turning a danger into the sourse of health). And on top of all that, entropy artifact weapon is a magic sword that randomly converts some of oponent's quanta (this game equivalent of {{Mana}}) into other elemental types - and since most of the cards require certain amount of specific elemental quanta to be used, it makes strategizing pointless, since at any moment opponent's resourses resourses, needed to cast a spell or summon a creature, can be transformed into something which he cannot use. useless. As a result, when other decks use some kind of strategy, which can be anticipated and countered, entropy is constantly changing the situation, course of the fight, both intentionally and unintentionally, rendering any strategy useless.
3rd Mar '17 8:37:23 PM Yib
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* In ''VideoGame/{{Elements}}'' majority of cards in [[EntropyandChaosMagic entropy deck]] seems to be geared for pure chaos. It has two attacking spells - one that inflicts random negative effect on a target creature, and one that does it to every creature, including your own army. It has mutation spell, that can turn target creature into abomination (which, depending on the creature can be an improvement or an imparement), turn it into randomly chosen creature with a randomly chosen skill (which can be something weak and useless or a powerful dragon with ability to multiply) or just kill it - and resut, is once again, chosen randomly. It has spells, that can turn situation on it's head - like spell that gives ability to destroy buildings and artifacts to a creatures with a weak attack (thus making small and weak creatures dangerous) or a spell, that makes targets attack negative, meaning that it's attacks will ''heal'' you instead of damaging. And on top of all that, entropy artifact weapon is a magic sword that randomly converts some of oponent's quanta (this game equivalent of {{Mana}}) into other elemental types - and since most of the cards require specific elemental quanta to be used, it makes strategizing pointless, since at any moment opponent's resourses can be transformed into something which he cannot use. Power of entropy deck lies in the fact, that it makes fight completely unpredictable, rendering any plan useless.

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* In ''VideoGame/{{Elements}}'' majority of cards in [[EntropyandChaosMagic entropy deck]] seems to be geared for pure chaos. It has two attacking spells - one that inflicts random negative effect on a target creature, and one that does it to every creature, including your own army. It has mutation spell, that can turn target creature into abomination (which, depending on the creature can be an improvement or an imparement), impairment), turn it into randomly chosen creature with a randomly chosen skill (which can be something weak and useless or a powerful dragon with ability to multiply) or just kill it - and resut, is once again, chosen randomly. It has spells, that can turn situation on it's head - like spell that gives ability to destroy buildings and artifacts to a creatures with a weak attack (thus making small and weak creatures dangerous) or a spell, that makes targets attack negative, meaning that it's attacks will ''heal'' you instead of damaging. And on top of all that, entropy artifact weapon is a magic sword that randomly converts some of oponent's quanta (this game equivalent of {{Mana}}) into other elemental types - and since most of the cards require certain amount of specific elemental quanta to be used, it makes strategizing pointless, since at any moment opponent's resourses can be transformed into something which he cannot use. Power As a result, when other decks use some kind of strategy, which can be anticipated and countered, entropy deck lies in is constantly changing the fact, that it makes fight completely unpredictable, situation, both intentionally and unintentionally, rendering any plan strategy useless.
3rd Mar '17 8:23:33 PM Yib
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* In ''VideoGame/{{Elements}}'' majority of cards in [[EntropyandChaosMagic entropy deck]] seems to be geared for pure chaos. It has two attacking spells - one that inflicts random negative effect on a target creature, and one that does it to every creature, including your own army. It has mutation spell, that can turn target creature into abomination (which, depending on the creature can be an improvement or an imparement), turn it into randomly chosen creature with a randomly chosen skill (which can be something weak and useless or a powerful dragon with ability to multiply) or just kill it - and resut, is once again, chosen randomly. It has spells, that can turn situation on it's head - like spell that gives ability to destroy buildings and artifacts to a creatures with a weak attack (thus making small and weak creatures dangerous) or a spell, that makes targets attack negative, meaning that it's attacks will ''heal'' you instead of damaging. And on top of all that, entropy artifact weapon is a magic sword that randomly converts some of oponent's quanta (this game equivalent of {{Mana}}) into other elemental types - and since most of the cards require specific elemental quanta to be used, it makes strategizing pointless, since at any moment opponent's resourses can be transformed into something which he cannot use. Power of entropy deck lies in the fact, that it makes fight completely unpredictable, rendering any plan useless.
2nd Mar '17 11:19:10 PM TheSinful
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* In ''[https://www.fanfiction.net/s/11577216/10/A-Horse-For-the-Force A Horse for the Force]]'', the Echani people are insanely skilled at reading body language, especially in combat. But Ranma knows so many styles and can switch between them flawlessly that they simply can't keep up.
* Nami beats Ohm in ''Fanfic/NineMinutes'' by hitting him with random dials to overcome his haki. If she doesn't know what her attack will do, neither will he.
28th Feb '17 7:51:01 PM Codefreak5
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* ''VideoGame/MassEffect2'': This trope is directly discussed by Joker and EDI. While EDI can control the ship all by herself, the ''Normandy'' can achieve maximum performance if Joker is manning the helm due to the page quote.

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* ''VideoGame/MassEffect2'': This trope is directly discussed by Joker and EDI. While EDI can control the ship all by herself, the ''Normandy'' can achieve maximum performance if Joker is manning the helm due to the page quote.helm.
9th Feb '17 10:04:16 AM PrimeEvil
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** The idea is sort-of mentioned in passing in "Resurrection of the Daleks". The Daleks, and their enemies the Movellans, are engaged in a war against each other. Both sides are more machine than animal (the Movellans are possibly androids, maybe cybernetically enhanced bio-forms), and each side controls their entire battle fleet from a giant supercomputer. Because both fleets are using [[StrawVulcan purely logical]] tactics, the computers never launch an attack, as the opposing computer can instantly create a counterattack scenario. They both realize that the only way for either side to win is to turn off their battle computer and do something random, as a totally logical battle plan is doomed to fail due to its own predictability. Oddly, the story immediately before that featured one side of a conflict being run by another such computer, and the other by human leaders, and the computer was winning, which was said to be inevitable.

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** The idea is sort-of mentioned in passing in "Resurrection "Destiny of the Daleks". The Daleks, and their enemies the Movellans, are engaged in a war against each other. Both sides are more machine than animal (the Movellans are possibly androids, maybe cybernetically enhanced bio-forms), and each side controls their entire battle fleet from a giant supercomputer. Because both fleets are using [[StrawVulcan purely logical]] tactics, the computers never launch an attack, as the opposing computer can instantly create a counterattack scenario. They both realize that the only way for either side to win is to turn off their battle computer and do something random, as a totally logical battle plan is doomed to fail due to its own predictability. Oddly, the story immediately before that featured one side of a conflict being run by another such computer, and the other by human leaders, and the computer was winning, which was said to be inevitable.
2nd Feb '17 2:46:47 AM CountDorku
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** The TIE STriker ace pilot Duchess can be remarkably slippery. The TIE Striker's unique Title, Adaptive Ailerons, means that unless it's stressed, it ''must'' move 1 straight or bank before carrying out its move. This means that it can start its formal move in any of three different places, and it has quite a variety of moves - you could, for example, bank left and follow up with a left-arcing Segnor's loop to move from being in front of your enemy to being beside them. So far, so good; however, Duchess has the additional benefit of being able to ignore the Ailerons if she pleases!
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