History Main / ConfusionFu

8th Feb '16 2:31:34 PM Zephyr_Glide
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* In ''VideoGame/Depth'', newer shark players often have poor control, and newer divers often have similiar issues with aiming. Both tend to make up for these short-comings with enthusiasm. Thus, shark players can be surprised by a newbie diver bold enough to chase after them, and divers may have difficulty when a newbie shark is lunging and dashing around the map with no rhythm or reason.
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* In ''VideoGame/Depth'', ''VideoGame/{{Depth}}'', newer shark players often have poor control, and newer divers often have similiar issues with aiming. Both tend to make up for these short-comings with enthusiasm. Thus, shark players can be surprised by a newbie diver bold enough to chase after them, and divers may have difficulty when a newbie shark is lunging and dashing around the map with no rhythm or reason.
8th Feb '16 2:30:38 PM Zephyr_Glide
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* In [[VideoGame/Depth Depth]], newer shark players often have poor control, and newer divers often have similiar issues with aiming. Both tend to make up for these short-comings with enthusiasm. Thus, shark players can be surprised by a newbie diver bold enough to chase after them, and divers may have difficulty when a newbie shark is lunging and dashing around the map with no rhythm or reason.
to:
* In [[VideoGame/Depth Depth]], ''VideoGame/Depth'', newer shark players often have poor control, and newer divers often have similiar issues with aiming. Both tend to make up for these short-comings with enthusiasm. Thus, shark players can be surprised by a newbie diver bold enough to chase after them, and divers may have difficulty when a newbie shark is lunging and dashing around the map with no rhythm or reason.
8th Feb '16 2:29:55 PM Zephyr_Glide
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* In [[VideoGame/Depth]], newer shark players often have poor control, and newer divers often have similiar issues with aiming. Both tend to make up for these short-comings with enthusiasm. Thus, shark players can be surprised by a newbie diver bold enough to chase after them, and divers may have difficulty when a newbie shark is lunging and dashing around the map with no rhythm or reason.
to:
* In [[VideoGame/Depth]], [[VideoGame/Depth Depth]], newer shark players often have poor control, and newer divers often have similiar issues with aiming. Both tend to make up for these short-comings with enthusiasm. Thus, shark players can be surprised by a newbie diver bold enough to chase after them, and divers may have difficulty when a newbie shark is lunging and dashing around the map with no rhythm or reason.
8th Feb '16 2:29:10 PM Zephyr_Glide
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trying to fix my bad link-making-ing. not going well.
* In {{Depth}}, newer shark players often have poor control, and newer divers often have similiar issues with aiming. Both tend to make up for these short-comings with enthusiasm. Thus, shark players can be surprised by a newbie diver bold enough to chase after them, and divers may have difficulty when a newbie shark is lunging and dashing around the map with no rhythm or reason.
to:
* In {{Depth}}, [[VideoGame/Depth]], newer shark players often have poor control, and newer divers often have similiar issues with aiming. Both tend to make up for these short-comings with enthusiasm. Thus, shark players can be surprised by a newbie diver bold enough to chase after them, and divers may have difficulty when a newbie shark is lunging and dashing around the map with no rhythm or reason.
8th Feb '16 2:27:45 PM Zephyr_Glide
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* In "VideoGame/Depth", newer shark players often have poor control, and newer divers often have similiar issues with aiming. Both tend to make up for these short-comings with enthusiasm. Thus, shark players can be surprised by a newbie diver bold enough to chase after them, and divers may have difficulty when a newbie shark is lunging and dashing around the map with no rhythm or reason.
to:
* In "VideoGame/Depth", {{Depth}}, newer shark players often have poor control, and newer divers often have similiar issues with aiming. Both tend to make up for these short-comings with enthusiasm. Thus, shark players can be surprised by a newbie diver bold enough to chase after them, and divers may have difficulty when a newbie shark is lunging and dashing around the map with no rhythm or reason.
8th Feb '16 2:25:36 PM Zephyr_Glide
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Added entry regarding 'Depth' in Video Games
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* In "VideoGame/Depth", newer shark players often have poor control, and newer divers often have similiar issues with aiming. Both tend to make up for these short-comings with enthusiasm. Thus, shark players can be surprised by a newbie diver bold enough to chase after them, and divers may have difficulty when a newbie shark is lunging and dashing around the map with no rhythm or reason.
7th Feb '16 10:30:38 AM sl1m
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* ''Film/TheCrazyFilm'': The son exhibits this during the battle-royale.
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* ''Film/TheCrazyFilm'': ''Film/TheCrazyFamily'': The son exhibits this during the battle-royale.
7th Feb '16 10:30:10 AM sl1m
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*''Film/TheCrazyFilm'': The son exhibits this during the battle-royale.
2nd Feb '16 10:13:24 AM WhosAsking
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** Earlier, when he was scouting for psychics, he found a boxer wannabe who could read thoughts. So Yusuke boasted he'll throw a punch just short of him and kept thinking of that. Little did the other guy realize Yusuke had enough power that he didn't need to actually ''hit'' the guy to knock him out. Yusuke threw the punch exactly as he claimed; it was the shockwave of spirit energy that followed that finished the attack.
18th Jan '16 2:17:01 AM ArcaneAzmadi
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* On the robot fighting show ''Series/RobotWars,'' this was the trademark of one-time Grand Finalist Stinger. Basically a flanged mace mounted between two armoured wheels which contained all the electronics, Stinger was almost impossible to actually damage- it had no vulnerable external components and the armour on the wheels was ''extremely'' thick. It attacked by either driving at opponents really quickly then suddenly reversing, causing the mace to fly over and smash down on their target, or whirling around on the spot like a mad dervish, bludgeoning any opponent foolish enough to approach. The robot was ''incredibly'' hard to steer effectively (each wheel was driven independently, meaning it drove like a ''VideoGame/VirtuaOn'' robot that can't strafe and has a tendency to oversteer when turning) and in its first appearance it crashed out in the first round when it simply careened into the open pit, but it was almost impossible to fight effectively, simply slipping away from almost all attacks- its famous 4th Wars run to the finals was only ended when it lost the judges' decision against [[TheAce Chaos 2]] on quality of control.
to:
* On the robot fighting show ''Series/RobotWars,'' this was the trademark of one-time Grand Finalist Stinger. Basically a flanged mace mounted between two armoured wheels which contained all the electronics, Stinger was almost impossible to actually damage- it had no vulnerable external components and the armour on the wheels was ''extremely'' thick. It attacked by either driving at opponents really quickly then suddenly reversing, causing the mace to fly over and smash down on their target, or whirling around on the spot like a mad dervish, bludgeoning any opponent foolish enough to approach. The robot was ''incredibly'' hard to steer effectively (each wheel was driven independently, meaning it drove like a ''VideoGame/VirtuaOn'' ''VideoGame/VirtualOn'' robot that can't strafe and has a tendency to oversteer when turning) and in its first appearance it crashed out in the first round when it simply careened into the open pit, but it was almost impossible to fight effectively, simply slipping away from almost all attacks- its famous 4th Wars run to the finals was only ended when it lost the judges' decision against [[TheAce Chaos 2]] on quality of control.
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