History Main / ConfusionFu

21st Jul '17 7:47:20 AM Euodiachloris
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* ''Literature/ASongOfIceAndFire'': Petyr "Littlefinger" Baelish is a proponent of this style as part of playing the political game, and [[spoiler: after he arranges the killing of Joffrey and takes Sansa on his ship]] tells her that when executing a plan, it is important to sometimes appear to be working against one's known aims or best interests and/or openly work towards fabricated goals you never intend to reach, all to just to keep the enemy guessing. Funnily enough, this crops up much, much earlier. Arya Stark once accidentally overheard Varys complaining to Illyrio Mopatis that he has ''no'' idea what Littlefinger is really up to.

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* ''Literature/ASongOfIceAndFire'': Petyr "Littlefinger" Baelish is a proponent of this style as part of playing the political game, and [[spoiler: after he arranges the killing of Joffrey and takes Sansa on his ship]] tells her that when executing a plan, it is important to sometimes appear to be working against one's known aims or best interests and/or to openly work towards deliberately fabricated goals you never intend to reach, reach (and, therefore, have built-in [[KnowWhenToFoldEm eject and parachute options]] available), all to just to keep the enemy guessing. Funnily enough, this crops up much, much earlier. Arya Stark once accidentally overheard Varys complaining to Illyrio Mopatis that he has ''no'' idea what Littlefinger is really up to.
9th Jul '17 5:32:53 PM TedlyAnderson
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In gaming, most of these characters tend to be JackOfAllStats characters, as their versatility makes them very unpredictable in gaming.

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In gaming, most of these characters tend to be JackOfAllStats characters, as their versatility makes them very unpredictable in gaming.
unpredictable.
14th Jun '17 10:04:54 PM ReturnedYetAgain
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-->Thus the pinnacle of military deployment approaches the formless. If it is formless, then even the deepest spy cannot discern it or the wise make plans against it.
6th Jun '17 5:24:44 PM kome360
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* Invoked in the upcoming ''VideoGame/AgentsOfMayhem'': The agents were specifically hired, despite all rational logic suggesting this is a horrible idea, because of their unpredictability. Gameplay-wise, you can switch characters with teleportation and change tactics in less than a quarter of a second, allowing you to combine the strengths of all characters in a single moment or just go crazy with random choices, preventing the enemy units from developing a cohesive strategy against all six interchangeable specialists.



* Invoked in the upcoming ''VideoGame/AgentsOfMayhem'': The agents were specifically hired, despite all rational logic suggesting this is a horrible idea, because of their unpredictability. Gameplay-wise, you can switch characters with teleportation and change tactics in less than a quarter of a second, meaning enemies might change formation to fight a speedster, and suddenly a grenade launcher teleports in and bombs them in less than a second.
6th Jun '17 5:22:30 PM kome360
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* Invoked in the upcoming ''VideoGame/AgentsOfMayhem'': The agents were specifically hired, despite all rational logic suggesting this is a horrible idea, because of their unpredictability. Gameplay-wise, you can switch characters with teleportation and change tactics in less than a quarter of a second, meaning enemies might change formation to fight a speedster, and suddenly a grenade launcher teleports in and bombs them in less than a second.
3rd Jun '17 10:04:14 AM LetsGoToHell
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* ''Anime/CowboyBebop:''
** Spike Spiegel's interpretation of Jeet Kune Do is essentially this. Spike will do anything to distract his opponent- flipping coins, twirling pens, fencing with brooms, kneeling down and looking at nothing to make his opponent try to see what it is, pretending to be asleep or listening to music, even popping open party favors to get a slight edge in a fight. His footwork is fluid and almost prescient, and sometimes even his simple everyday movements like picking up objects seem impossible or like magic. His arms and legs can't be tracked by the eyes, or as he puts it,
-->'''Spike:''' "you're not a Chameleon, you know. Can't see everywhere at once."\\
1st Jun '17 9:59:13 AM SubjectFive
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* ''VideoGame/TotalWarShogun2'': In the expansion, Fall of the Samurai, if you look closely at a unit of riflemen being charged (by either infantry or cavalry), you may get a chance to see one of the soldiers being charged [[BayonetYa throw his rifle like a javelin into one of the charging soldiers, killing them instantly]] and then, if the charging unit is infantry, [[PunchedAcrossTheRoom kick back the soldier behind him to stagger them long enough to either pull a sword or retrieve their gun.]] In a series famous for creative finishers, this one definitely makes the top 3 simply because of how out-of-nowhere it is.

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* ''VideoGame/TotalWarShogun2'': In the expansion, Fall of the Samurai, if you look closely at a unit of riflemen being charged (by either infantry or cavalry), you may get a chance to see one of the soldiers being charged [[BayonetYa [[ThrowingYourSwordAlwaysWorks throw his rifle like a javelin into one of the charging soldiers, killing them instantly]] and then, if the charging unit is infantry, [[PunchedAcrossTheRoom kick back the soldier behind him to stagger them long enough to either pull a sword or retrieve their gun.]] In a series famous for creative finishers, this one definitely makes the top 3 simply because of how out-of-nowhere it is.
1st Jun '17 9:52:56 AM SubjectFive
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Added DiffLines:

* ''VideoGame/TotalWarShogun2'': In the expansion, Fall of the Samurai, if you look closely at a unit of riflemen being charged (by either infantry or cavalry), you may get a chance to see one of the soldiers being charged [[BayonetYa throw his rifle like a javelin into one of the charging soldiers, killing them instantly]] and then, if the charging unit is infantry, [[PunchedAcrossTheRoom kick back the soldier behind him to stagger them long enough to either pull a sword or retrieve their gun.]] In a series famous for creative finishers, this one definitely makes the top 3 simply because of how out-of-nowhere it is.
3rd May '17 1:09:29 PM SneaselSawashiro
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** This also applies to mixup-type characters, who have movesets overall geared towards applying pressure to blocking opponents and have the tools to hit either high or low at any little-given notice. They may or may not have valid cross-up options to also flank from even both sides of the screen, or even have practical [[UnblockableAttack unblockbables]] UpToEleven that both hit ''[[UpToEleven high and low]]'' at the same time.

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** This also applies to mixup-type characters, who have movesets overall geared towards applying pressure to blocking opponents and have the tools to hit either high or low at any little-given notice. They may or may not have valid cross-up options to also flank from even both sides of the screen, or even have practical [[UnblockableAttack unblockbables]] UpToEleven that both hit ''[[UpToEleven high and low]]'' at the same time.
3rd May '17 1:08:02 PM SneaselSawashiro
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** This also applies to mixup-type characters, who have movesets overall geared towards applying pressure to blocking opponents and have the tools to hit either high or low at any little-given notice. They may or may not have valid cross-up options to also flank from even both sides of the screen, or even have practical [[UnblockableAttack unblockbables]] [[UpToEleven that both hit ''high and low'' at the same time]].

to:

** This also applies to mixup-type characters, who have movesets overall geared towards applying pressure to blocking opponents and have the tools to hit either high or low at any little-given notice. They may or may not have valid cross-up options to also flank from even both sides of the screen, or even have practical [[UnblockableAttack unblockbables]] [[UpToEleven UpToEleven that both hit ''high ''[[UpToEleven high and low'' low]]'' at the same time]].time.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ConfusionFu