History Main / ConcussionFrags

28th Jul '17 5:08:00 PM thatother1dude
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* Subverted in ''Franchise/{{Halo}}'', where the UNSC frag grenade has the largest range of any grenade, being capable of draining your shields from a fairly long range; ''VideoGame/HaloReach'' took it up to such an extent that [[TheCoconutEffect players accused it of being unrealistic]], nicknaming them "mini-nukes". Aside from the range and the fairly realistic explosion visuals, though, this trope is played straight: the explosion can launch vehicles airborne, making it a hard counter to the Warthog, and killing someone will launch them through the sky.

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* Subverted in ''Franchise/{{Halo}}'', where the UNSC frag grenade has the largest range of any grenade, being capable of draining your shields from ''Franchise/{{Halo}}'': Frag grenades have a fairly long range; ''VideoGame/HaloReach'' took it up to such an extent that [[TheCoconutEffect players accused it of being unrealistic]], nicknaming them "mini-nukes". Aside from the range and the fairly realistic explosion visuals, though, this trope is played straight: but the explosion can launch vehicles airborne, making it a hard counter to the Warthog, and killing someone will launch them through the sky.
25th Apr '17 10:59:50 PM Codefreak5
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* ''VideoGame/KillingFloor2'' differentiates between the Support class' frag grenades and the Commando class' HE grenades. Frag grenades' fragments can bounce off terrain to continue travelling, and will pinball in tight hallways very lethally. They use different damage types (piercing and explosive respectively) that will have varying multipliers against advanced Zeds (for example, Scrakes take have damage from explosive, but full damage from piercing).

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* ''VideoGame/KillingFloor2'' differentiates between the Support class' frag grenades and the Commando class' HE grenades. Frag grenades' fragments can bounce off terrain to continue travelling, and will pinball in tight hallways very lethally. They use different damage types (piercing and explosive respectively) that will have varying multipliers against advanced Zeds (for example, Scrakes take have half damage from explosive, but full damage from piercing).
25th Feb '17 6:22:43 AM Chabal2
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* ''VideoGame/CommandAndConquerGenerals'': A scrapped gameplay mechanic would have allowed infantry to stun and capture enemy infantry. The only remnant of this are the US Ranger's flashbang grenades, which do high splash damage to infantry, and are the US' method of instantly clearing out buildings (compared to China's flamethrowers and the GLA's nerve gas).
17th Sep '16 3:19:35 PM DavidCowie
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* In 'Film/TheRock'', a mook, after about three seconds of "cooking", lobs a frag at Goodspeed, who happens to be in a minecart type container. After staring at it for about five seconds, Goodspeed throws it back, where it lies for another few seconds as the mook and his partner runs away. It detonates in a fiery explosion about three feet away from him, and, needless to say, nobody gets hurt.

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* In 'Film/TheRock'', ''Film/TheRock'', a mook, after about three seconds of "cooking", lobs a frag at Goodspeed, who happens to be in a minecart type container. After staring at it for about five seconds, Goodspeed throws it back, where it lies for another few seconds as the mook and his partner runs away. It detonates in a fiery explosion about three feet away from him, and, needless to say, nobody gets hurt.
4th Aug '16 12:48:52 PM Ferot_Dreadnaught
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->''"There ain’t a [[ArbitraryMaximumRange magical wall at 15 meters]]—had a hole punched in my cheek at about 90 meters over a year ago back on Ballast. Could’a lost an eye or even been killed. Remember when you hear that call or a thump to keep your head down.”''

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->''"There ain’t a [[ArbitraryMaximumRange magical wall at 15 meters]]—had meters—had a hole punched in my cheek at about 90 meters over a year ago back on Ballast. Could’a lost an eye or even been killed. Remember when you hear that call or a thump to keep your head down.”''
4th Aug '16 12:26:58 PM UmbrellasWereAwesome
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* Subverted in ''Franchise/{{Halo}}'', where the UNSC frag grenade has the largest range of any grenade, being capable of draining your shields from a fairly long range; Reach took it up to such an extent that [[TheCoconutEffect players accused it of being unrealistic]], nicknaming them "mini-nukes". Aside from the range and the fairly realistic explosion visuals, though, this trope is played straight: the explosion can launch vehicles airborne, making it a hard counter to the Warthog, and killing someone will launch them through the sky.

to:

* Subverted in ''Franchise/{{Halo}}'', where the UNSC frag grenade has the largest range of any grenade, being capable of draining your shields from a fairly long range; Reach ''VideoGame/HaloReach'' took it up to such an extent that [[TheCoconutEffect players accused it of being unrealistic]], nicknaming them "mini-nukes". Aside from the range and the fairly realistic explosion visuals, though, this trope is played straight: the explosion can launch vehicles airborne, making it a hard counter to the Warthog, and killing someone will launch them through the sky.
16th Jul '16 9:27:13 AM nombretomado
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* This is usually averted in the [[ShownTheirWork surprisingly well-researched]] spy comedy ''{{Archer}}'', but Sterling Archer does sometimes drunkenly mix up the two.

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* This is usually averted in the [[ShownTheirWork surprisingly well-researched]] spy comedy ''{{Archer}}'', ''WesternAnimation/{{Archer}}'', but Sterling Archer does sometimes drunkenly mix up the two.
19th Mar '16 6:12:27 PM VutherA
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* ''VideoGame/KillingFloor2'' differentiates between the Support class' frag grenades and the Commando class' HE grenades. Frag grenades' fragments can bounce off terrain to continue travelling, and will pinball in tight hallways very lethally. They use different damage types (piercing and explosive respectively) that will have varying multipliers against advanced Zeds (for example, Scrakes take have damage from explosive, but full damage from piercing).
29th Jan '16 9:02:37 AM REV6Pilot
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* ''VideoGame/SoldierOfFortune II: Double Helix'' doesn't distinguish grenades too much. Doesn't matter what the grenade's description says, it ''will'' act like a concussion grenade, even if it's a thermite- or phosphorus-based incendiary, to the point where its explosion will shake the screen if you're close enough. The only exception is the M84, which is a flashbang.
11th Jan '16 5:28:48 PM Jake
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* ''VideoGame/JaggedAlliance2'' is a major offender, but then it's hard to find a weapon that ''doesn't'' have [[ShortRangeLongRangeWeapon a strangely short range]] in that game.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ConcussionFrags