History Main / ConcussionFrags

19th Mar '16 6:12:27 PM VutherA
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* ''VideoGame/KillingFloor2'' differentiates between the Support class' frag grenades and the Commando class' HE grenades. Frag grenades' fragments can bounce off terrain to continue travelling, and will pinball in tight hallways very lethally. They use different damage types (piercing and explosive respectively) that will have varying multipliers against advanced Zeds (for example, Scrakes take have damage from explosive, but full damage from piercing).
29th Jan '16 9:02:37 AM REV6Pilot
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* ''VideoGame/SoldierOfFortune II: Double Helix'' doesn't distinguish grenades too much. Doesn't matter what the grenade's description says, it ''will'' act like a concussion grenade, even if it's a thermite- or phosphorus-based incendiary, to the point where its explosion will shake the screen if you're close enough. The only exception is the M84, which is a flashbang.
11th Jan '16 5:28:48 PM Jake
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* ''VideoGame/JaggedAlliance2'' is a major offender, but then it's hard to find a weapon that ''doesn't'' have [[ShortRangeLongRangeWeapon a strangely short range]] in that game.
14th Dec '15 9:37:34 PM FF32
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* In ''Film/ActOfValor'', every time one of the SEALs throws a frag, the explosion sets everything nearby on fire. Later, when two terrorists detonate their bomb vests, shrapnel is seen flying around the area; the two SEALs nearby get thrown through the air, but don't seem to take any shrapnel wounds.

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* In ''Film/ActOfValor'', every time one of the SEALs [=SEALs=] throws a frag, the explosion sets everything nearby on fire. Later, when two terrorists detonate their bomb vests, shrapnel is seen flying around the area; the two SEALs [=SEALs=] nearby get thrown through the air, but don't seem to take any shrapnel wounds.
28th Oct '15 6:49:49 AM sidestep
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* Subverted in ''Franchise/AliensVersusPredator 1999'', where marine characters can use a GrenadeLauncher, which comes with several different ammo types - namely, Concussion, Sticky Mine, and Fragmentation. However, though latter one throws out actual cloud of small fragments, its threat range is almost near-inexistant (either because of engine limitations, or game balance), especially when compared with two other SpashDamage grenades. You basically have to shoot one ''precisely'' at the enemy, exploiting the "explode on contact" mechanics; but if you do manage a direct hit, your target is in a world of trouble, since it's gonna take A LOT of fragments at once.

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* Subverted in ''Franchise/AliensVersusPredator 1999'', where marine characters can use a GrenadeLauncher, which comes with several different ammo types - namely, Concussion, Sticky Mine, and Fragmentation. However, though latter one throws out actual cloud of small fragments, its threat range is almost near-inexistant (either because of engine limitations, or game balance), especially when compared with two other SpashDamage SplashDamage grenades. You basically have to shoot one ''precisely'' at the enemy, exploiting the "explode on contact" mechanics; but if you do manage a direct hit, your target is in a world of trouble, since it's gonna take A LOT of fragments at once.
28th Oct '15 6:49:09 AM sidestep
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* Subverted in ''Videogame/AliensVersusPredator'',where marine characters can use a GrenadeLauncher, which comes with several different ammo types - namely, Concussion, Sticky Mine, and Fragmentation. However, though latter one throws out actual cloud of small fragments, its threat range is almost near-inexistant (either because of engine limitations, or game balance), especially when compared with two other SpashDamage grenades. You basically have to shoot one ''precisely'' at the enemy, exploiting the "explode on contact" mechanics; but if you do manage a direct hit, your target is in a world of trouble, since it's gonna take A LOT of fragments at once.

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* Subverted in ''Videogame/AliensVersusPredator'',where ''Franchise/AliensVersusPredator 1999'', where marine characters can use a GrenadeLauncher, which comes with several different ammo types - namely, Concussion, Sticky Mine, and Fragmentation. However, though latter one throws out actual cloud of small fragments, its threat range is almost near-inexistant (either because of engine limitations, or game balance), especially when compared with two other SpashDamage grenades. You basically have to shoot one ''precisely'' at the enemy, exploiting the "explode on contact" mechanics; but if you do manage a direct hit, your target is in a world of trouble, since it's gonna take A LOT of fragments at once.
28th Oct '15 6:47:45 AM sidestep
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* Subverted in ''Videogame/AliensVersusPredator'',where marine characters can use a GrenadeLauncher, which comes with several different ammo types - namely, Concussion, Sticky Mine, and Fragmentation. However, though latter one throws out actual cloud of small fragments, its threat range is almost near-inexistant (either because of engine limitations, or game balance), especially when compared with two other SpashDamage grenades. You basically have to shoot one ''precisely'' at the enemy, exploiting the "explode on contact" mechanics; but if you do manage a direct hit, your target is in a world of trouble, since it's gonna take A LOT of fragments at once.
23rd Aug '15 8:54:35 AM REV6Pilot
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* ''[[VideoGame/{{Stalker}} S.T.A.L.K.E.R.]]'' averts this. There's a fairly explicit distinction between the RGD-5 (concussion) and F1 (frag) grenades available. The F1 has a much larger blast radius and its pieces of shrapnel, much like in the ''7.62 High Caliber'' example above, are actual projectile entities that scatter randomly and even leave pockmarks in the scenery.

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* ''[[VideoGame/{{Stalker}} S.T.A.L.K.E.R.]]'' averts this. There's a fairly explicit distinction between the RGD-5 (concussion) and F1 (frag) grenades available. The F1 has a much larger blast radius and its pieces of shrapnel, much like in the ''7.62 High Caliber'' example above, are actual projectile entities that scatter randomly randomly, hurt living beings, and even leave pockmarks in the scenery.
15th May '15 9:27:29 PM nombretomado
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-->--{{Halo}}

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-->--{{Halo}}
-->--Franchise/{{Halo}}



* Subverted in ''VideoGame/{{Halo}}'', where the UNSC frag grenade has the largest range of any grenade, being capable of draining your shields from a fairly long range; Reach took it up to such an extent that [[TheCoconutEffect players accused it of being unrealistic]], nicknaming them "mini-nukes". Aside from the range and the fairly realistic explosion visuals, though, this trope is played straight: the explosion can launch vehicles airborne, making it a hard counter to the Warthog, and killing someone will launch them through the sky.

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* Subverted in ''VideoGame/{{Halo}}'', ''Franchise/{{Halo}}'', where the UNSC frag grenade has the largest range of any grenade, being capable of draining your shields from a fairly long range; Reach took it up to such an extent that [[TheCoconutEffect players accused it of being unrealistic]], nicknaming them "mini-nukes". Aside from the range and the fairly realistic explosion visuals, though, this trope is played straight: the explosion can launch vehicles airborne, making it a hard counter to the Warthog, and killing someone will launch them through the sky.
3rd May '15 12:33:39 PM NTC3
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* Averted with blackpowder bombs in ''VideoGame/TheAgeOfDecadence'', as there are both regular explosive bombs and a distinct schrapnel-filled variety.
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