History Main / ConLang

27th Jan '18 6:30:07 PM nombretomado
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* ''Film/TheFifthElement'' director Luc Besson developed the "divine language" heard in the film on his own and taught it to MillaJovovich. They had conversations in it and wrote letters to each other in it to practice.

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* ''Film/TheFifthElement'' director Luc Besson developed the "divine language" heard in the film on his own and taught it to MillaJovovich.Creator/MillaJovovich. They had conversations in it and wrote letters to each other in it to practice.
26th Jan '18 9:30:10 PM ImpudentInfidel
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* ''VideoGame/JadeEmpire'' has some [=NPCs=] speak "the Old Tongue" (Tho Fan), a mixture of Asian languages specially invented for the game by a Canadian linguist. Sadly wasted, unfortunately: the spoken phrases are chosen mostly at random and consist almost entirely of [[EverythingsBetterWithCows cow jokes]].

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* ''VideoGame/JadeEmpire'' has some [=NPCs=] speak "the Old Tongue" (Tho Fan), a mixture of Asian languages specially invented for the game by a Canadian linguist. Sadly wasted, unfortunately: the spoken phrases are chosen mostly at random and consist almost entirely of [[EverythingsBetterWithCows cow jokes]]. Their actual purpose is to make it less obvious the same lines of dialog are being endlessly recycled to save disc space.
20th Jan '18 4:46:43 AM UmbrellasWereAwesome
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* Creator/JRRTolkien (''Literature/TheLordOfTheRings'', etc.) is the TropeCodifier. The guy was a language professor at Oxford -- he [[ShownTheirWork knew his stuff]]. His grand dream since his childhood was to create a language. He then realized languages didn't exist in a vacuum - they require people that speak it and a culture in which it developed. As a result, he created [[UpToEleven a world full of languages, language families, and dialects]] ([[http://en.wikipedia.org/wiki/Languages_of_Middle-earth#List_of_languages just read through them.]]) with an internal history, along with several scripts and modes in which they could be written. Although most of them are not actually fully detailed languages, several are more detailed than others, and at least the Elven languages Quenya and Sindarin are complete enough to be learned and spoken. Indeed, the (Elvish) languages came first, and the setting in which they could be spoken came after. The attempts by fan scholars and creators of adaptations to extrapolate from and expand the existing material are usually referred to as ''Neo-(insert language name)''. Tolkien's languages are not just [[AsLongAsItSoundsForeign shoehorned mutilations of existing languages]], but very much own living languages with own grammar, orthography, phenoms, pronunciation, and rules.

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* Creator/JRRTolkien (''Literature/TheLordOfTheRings'', etc.) Creator/JRRTolkien's ''Literature/TheLordOfTheRings'' (and [[Franchise/TolkiensLegendarium various other works set in the same world]]) is the TropeCodifier. The guy was a language professor at Oxford -- he [[ShownTheirWork knew his stuff]]. His grand dream since his childhood was to create a language. He then realized languages didn't exist in a vacuum - they require people that speak it and a culture in which it developed. As a result, he created [[UpToEleven a world full of languages, language families, and dialects]] ([[http://en.wikipedia.org/wiki/Languages_of_Middle-earth#List_of_languages just read through them.]]) with an internal history, along with several scripts and modes in which they could be written. Although most of them are not actually fully detailed languages, several are more detailed than others, and at least the Elven languages Quenya and Sindarin are complete enough to be learned and spoken. Indeed, the (Elvish) languages came first, and the setting in which they could be spoken came after. The attempts by fan scholars and creators of adaptations to extrapolate from and expand the existing material are usually referred to as ''Neo-(insert language name)''. Tolkien's languages are not just [[AsLongAsItSoundsForeign shoehorned mutilations of existing languages]], but very much their own living languages with own unique grammar, orthography, phenoms, phonemes, pronunciation, and rules.



** If you're wondering, Quenya was heavily influenced from Finnish, and Sindarin was based off of Welsh.

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** If you're wondering, Quenya was heavily influenced from by Finnish, and Sindarin was based off of Welsh.



* Likewise, Creator/UrsulaKLeGuin knows her stuff. The ''Literature/{{Earthsea}}'' series has Hardic, which we see a little of. And Kargish, Osskili and [[LanguageOfMagic Old Speech]], in which wizards cast spells. Not that the author is above a pun--the word for stone in [[LanguageOfMagic Old Speech]] is ''tolk'' and that for sea is ''inien'', making ''Earthsea'' translate as... Tolkienian!

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* Likewise, Creator/UrsulaKLeGuin knows her stuff. The ''Literature/{{Earthsea}}'' series has Hardic, which we see a little of. And Kargish, Osskili and [[LanguageOfMagic Old Speech]], in which wizards cast spells. Not that the author is above a pun--the word for stone in [[LanguageOfMagic Old Speech]] is ''tolk'' and that for sea is ''inien'', making ''Earthsea'' translate as... Tolkienian!
20th Jan '18 4:40:55 AM UmbrellasWereAwesome
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* ''VideoGame/FarCryPrimal'' is set in Stone Age Europe, and dialogue is in Wenja, which is based on [[https://en.wikipedia.org/wiki/Proto-Indo-European_language Proto Indo European]]. Deluxe editions of the game will come with a Wenja phrase book.
* Creator/TeamICO's games all feature a conlang spoken by the main characters of their games, which is clearly based on Japanese but unintelligible to a Japanese speaker. The language is subtitled for the player. ''VideoGame/{{ICO}}'' had a second conlang spoken by Yorda, which was subtitled in WingDinglish to emphasize the fact that she and Ico couldn't speak to each other.

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* ''VideoGame/FarCryPrimal'' is set in Stone Age Central Europe, and the dialogue is in Wenja, which is based on [[https://en.wikipedia.org/wiki/Proto-Indo-European_language Proto Indo European]]. Proto-Indo-European]]. Deluxe editions of the game will come with a Wenja phrase book.
* Creator/TeamICO's games all feature a conlang spoken by the main characters of their games, which is clearly based on Japanese but unintelligible to a Japanese speaker. The language is subtitled for the player. ''VideoGame/{{ICO}}'' had has a second conlang spoken by Yorda, which was is subtitled in WingDinglish to emphasize the fact that she and Ico couldn't don't speak to each other.the same language.
14th Jan '18 7:18:56 PM Ryulong
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Added DiffLines:

* Tom Scott [[https://youtu.be/viRVFxvXSss invited Rikki Poynter onto his channel]] to speak, or rather sign, about the differences between American Sign Language and British Sign Language and how they and all sign languages are not universal.
14th Jan '18 7:16:28 PM Ryulong
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** The ''lakh'' (1,00,000) and ''crore'' (1,00,00,000) systems in India and Pakistan that don't use group all less significant digits in groups of three
*** Undiscussed in the video is the Chinese (and related cultural sphere languages) use of a system based on powers of 10000. 万 (also written as in formal settings and in traditional script 萬) is 1 0000. 亿 (formally/traditionally/Japanese 億) is 1 0000 0000. 兆 is 1 0000 0000 0000. In Japanese, irregularities due to phonemic combinations is also common. 100 is ''hyaku'' but 300 is ''sanbyaku'', 600 is ''roppyaku'', and 800 is ''happyaku''; 1000 is ''sen'' but 3000 is ''sanzen'' and 8000 is ''hassen''; 10000 is ''ichi man'' and never just ''man'', while 1000 0000 is ''issen man'' and never ''sen man''.

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** India and Pakistan use a different digit grouping system not based on thousands but instead based on the ''lakh'' and the ''crore'' where only the last 3 zeroes are grouped together and all other digits higher than a thousand are grouped in pairs. The ''lakh'' (1,00,000) is 10^5 and is written as 1,00,000. The ''crore'' (1,00,00,000) systems in India is 10^7 and Pakistan that don't use group all less significant digits in groups of three
is written as 1,00,00,000. A ''lakh-crore'' is 10^12 and is written as 10,00,00,00,00,000.
*** Undiscussed in the video is the Chinese (and related cultural sphere languages) languages of Japanese, Korean, and Vietnamese) use of a system based on powers of 10000. 万 (also written as in formal settings and in traditional script as 萬) is 1 0000. 亿 (formally/traditionally/Japanese (formal/traditional/Japanese as 億) is 1 0000 0000. 兆 is 1 0000 0000 0000. In Japanese, irregularities due to phonemic combinations is also common. 100 is ''hyaku'' but 300 is ''sanbyaku'', 600 is ''roppyaku'', and 800 is ''happyaku''; 1000 is ''sen'' but 3000 is ''sanzen'' and 8000 is ''hassen''; 10000 is ''ichi man'' and never just ''man'', while 1000 0000 is ''issen man'' and never ''sen man''.
14th Jan '18 7:07:22 PM Ryulong
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*** 8844 would be "double-eight double-four" in British English and "eight-eight-four-four" or "eighty-eight forty-four" in American English; triple digits stump the American English speakers

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*** 8844 would be "double-eight double-four" in British English and "eight-eight-four-four" or "eighty-eight forty-four" in American English; triple digits like 000 ("zero-double-zero"? "double-zero-zero"? "zero-zero-zero"? "oh" instead of "zero"?) stump the American English speakersspeakers (commenters chime in to say "triple-zero" is used in British English)
14th Jan '18 7:04:03 PM Ryulong
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*** Undiscussed in the video is the Chinese (and related cultural sphere languages) use of a system based on powers of 10000. 万 (also written as in formal settings and in traditional script 萬) is 1 0000. 亿 (formally/traditionally/Japanese 億) is 1 0000 0000. 兆 is 1 0000 0000 0000. In Japanese, irregularities due to phonemic combinations is also common. 100 is ''hyaku'' but 300 is '''sanbyaku'', 600 is ''roppyaku'', and 800 is ''happyaku''; 1000 is ''sen'' but 3000 is ''sanzen'' and 8000 is ''hassen''; 10000 is ''ichi man'' and never just ''man'', while 1000 0000 is ''issen man'' and never ''sen man''.

to:

*** Undiscussed in the video is the Chinese (and related cultural sphere languages) use of a system based on powers of 10000. 万 (also written as in formal settings and in traditional script 萬) is 1 0000. 亿 (formally/traditionally/Japanese 億) is 1 0000 0000. 兆 is 1 0000 0000 0000. In Japanese, irregularities due to phonemic combinations is also common. 100 is ''hyaku'' but 300 is '''sanbyaku'', ''sanbyaku'', 600 is ''roppyaku'', and 800 is ''happyaku''; 1000 is ''sen'' but 3000 is ''sanzen'' and 8000 is ''hassen''; 10000 is ''ichi man'' and never just ''man'', while 1000 0000 is ''issen man'' and never ''sen man''.
14th Jan '18 7:03:35 PM Ryulong
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** The ''lakh'' (1,00,000) and ''crore'' (1,00,00,000) systems in India and Pakistan that don't use group all less significant digits in groups of three[[note]]China, Japan, Korea, etc. all universally use four-digit groupings (1,0000)[[/note]]

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** The ''lakh'' (1,00,000) and ''crore'' (1,00,00,000) systems in India and Pakistan that don't use group all less significant digits in groups of three[[note]]China, Japan, Korea, etc. all universally three
*** Undiscussed in the video is the Chinese (and related cultural sphere languages)
use four-digit groupings (1,0000)[[/note]]of a system based on powers of 10000. 万 (also written as in formal settings and in traditional script 萬) is 1 0000. 亿 (formally/traditionally/Japanese 億) is 1 0000 0000. 兆 is 1 0000 0000 0000. In Japanese, irregularities due to phonemic combinations is also common. 100 is ''hyaku'' but 300 is '''sanbyaku'', 600 is ''roppyaku'', and 800 is ''happyaku''; 1000 is ''sen'' but 3000 is ''sanzen'' and 8000 is ''hassen''; 10000 is ''ichi man'' and never just ''man'', while 1000 0000 is ''issen man'' and never ''sen man''.
14th Jan '18 6:50:59 PM Ryulong
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*** [[https://youtu.be/WM1FFhaWj9w An earlier video]] went into more detail on how (continental and Canadian) French does not have native words for seventy, eighty, or ninety. 70 is ''soixante-dix'' (literally "sixty-ten"), 71 is ''soixante et onze'' ("sixty and eleven"), 72 is ''soixante-douze'' ("sixty-twelve"), 80 is ''quatre-vingt'' (literally "four-twenties"), 81 is ''quatre-vingt-un'' ("four-twenties-one") 90 is ''quatre-vingt-dix'' ("four-twenties-ten"), and 91 is ''quatre-vingt-onze'' ("four-twenties-eleven").[[note]]''Septante'' and ''nonante'' are used in Switzerland, Belgium, and the Congo for 70 and 90, while ''huitante'' is used in some French-speaking Swiss regions for 80.[[/note]]

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*** [[https://youtu.be/WM1FFhaWj9w An earlier video]] went into more detail on how (continental (Metropolitan and Canadian) French does not have native regular words for seventy, eighty, or ninety. ninety like English or even other Romance languages. 70 is ''soixante-dix'' (literally "sixty-ten"), 71 is ''soixante et onze'' ("sixty and eleven"), 72 is ''soixante-douze'' ("sixty-twelve"), 80 is ''quatre-vingt'' (literally "four-twenties"), ("four-twenties"), 81 is ''quatre-vingt-un'' ("four-twenties-one") ("four-twenties-one"), 90 is ''quatre-vingt-dix'' ("four-twenties-ten"), and 91 is ''quatre-vingt-onze'' ("four-twenties-eleven").[[note]]''Septante'' and ''nonante'' are used in Switzerland, Belgium, and the Congo DR-Congo for 70 and 90, while ''huitante'' is used in some French-speaking Swiss regions for 80.80 and ''octante'' fell out of use in Switzerland entirely.[[/note]]
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