History Main / ConLang

22nd Jun '16 10:27:41 AM BunnyStar
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No, they did not just ''[[ShowDontTell say]]'' that the [[TheGreys Alien]][=/=][[OurElvesAreBetter Elf]]/BeePeople speak a different language, they [[DoingItForTheArt actually made up]] an exact vocabulary and grammar, one that can be translated into English (or equivalent). This is where TranslatorMicrobes are abandoned and a dictionary given to the reader. [[AsLongAsItSoundsForeign Gibberish]] does not count as a language, regardless of whether or not the other characters say they can understand it, and using a mere handful of [[SpeakingSimlish alien words]], even if you give them a translation, does not count either.

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No, they did not just ''[[ShowDontTell say]]'' that the [[TheGreys Alien]][=/=][[OurElvesAreBetter Elf]]/BeePeople Aliens]][=/=][[OurElvesAreBetter Elves]]/BeePeople/Whatever speak a different language, they [[DoingItForTheArt actually made up]] an exact vocabulary and grammar, one that can be translated into English (or equivalent). This is where TranslatorMicrobes are abandoned and a dictionary given to the reader. [[AsLongAsItSoundsForeign Gibberish]] does not count as a language, regardless of whether or not the other characters say they can understand it, and using a mere handful of [[SpeakingSimlish alien words]], even if you give them a translation, does not count either.
20th Jun '16 2:20:41 PM StarSword
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* ''VideoGame/JadeEmpire'' has some [=NPCs=] speak "the Old Tongue" (Tho Fan), a mixture of Asian languages specially invented for the game by a Canadian linguist.

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* ''VideoGame/JadeEmpire'' has some [=NPCs=] speak "the Old Tongue" (Tho Fan), a mixture of Asian languages specially invented for the game by a Canadian linguist. Sadly wasted, unfortunately: the spoken phrases are chosen mostly at random and consist almost entirely of [[EverythingsBetterWithCows cow jokes]].
15th Jun '16 2:39:25 AM Jaro7788
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Added DiffLines:

Note that while some writers [[ShownTheirWork go to great lengths]] in trying to make the languages they come up with seem as natural and realistic in terms of grammar and syntax as possible, this rarely affects the script. While Earth's writing can be basically allocated to three categories, namely full alphabets with distinctive letters representing both vowels and consonants (such as Greek, Latin or Kana), abjads, which limit themselves only to consonants (such as Arabic) or character-based scripts featuring thousands of signs representing particular concepts rather than sounds (such as Chinese or Old Egyptian), you'll be hard pressed to find any of the latter two being used in any world of fiction. [[JustifiedTrope Kind of justified]] if we take into account that throughout history, writing tended to evolve towards at least a partially alphabetic form (where that didn't happen, such as in China, was mostly because of the opposition from highly educated members of state administration, fearing for their job security should the art of writing become so radically simplified).
11th Jun '16 4:36:44 AM Wuz
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* ''Franchise/TheElderScrolls'' series has a modest number of languages which are referenced and occasionally shown in script (like the Falmer language), but the most notable ones would include the Daedric alphabet (just a cypher for Roman), Ayleid Elvish in ''Oblivion'', and, introduced with the fifth installment, ''Skyrim', the dragon language. Several words of the Dragon language are learned by the PC during the game (they're the language all the [[WordsCanBreakMyBones Shouts]] are in), and the language is even spoken by a few characters, mainly [[CaptainObvious dragons]].

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* ''Franchise/TheElderScrolls'' series has a modest number of languages which are referenced and occasionally shown in script (like the Falmer language), but the most notable ones would include the Daedric alphabet (just a cypher for Roman), Ayleid Elvish in ''Oblivion'', and, introduced with the fifth installment, ''Skyrim', ''Skyrim'', the dragon language. Several words of the Dragon language are learned by the PC during the game (they're the language all the [[WordsCanBreakMyBones Shouts]] are in), and the language is even spoken by a few characters, mainly [[CaptainObvious dragons]].
11th Jun '16 4:35:29 AM Wuz
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* ''Franchise/TheElderScrolls'' series has a modest number of languages which are referenced and occasionally shown in script (like the Falmer language), but the most notable ones would include the Daedric alphabet (just a cypher for Roman), Ayleid Elvish in Oblivion, and, introduced with the fifth installment, Skyrim, the dragon language. Several words of the Dragon language are learned by the PC during the game (they're the language all the [[WordsCanBreakMyBones Shouts]] are in), and the language is even spoken by a few characters, mainly [[CaptainObvious dragons]].
** The main theme song for Skyrim, [[http://www.youtube.com/watch?v=g7oUk9WizNc Dovahkiin]], is sung in it.

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* ''Franchise/TheElderScrolls'' series has a modest number of languages which are referenced and occasionally shown in script (like the Falmer language), but the most notable ones would include the Daedric alphabet (just a cypher for Roman), Ayleid Elvish in Oblivion, ''Oblivion'', and, introduced with the fifth installment, Skyrim, ''Skyrim', the dragon language. Several words of the Dragon language are learned by the PC during the game (they're the language all the [[WordsCanBreakMyBones Shouts]] are in), and the language is even spoken by a few characters, mainly [[CaptainObvious dragons]].
** The main theme song for Skyrim, ''Skyrim'', [[http://www.youtube.com/watch?v=g7oUk9WizNc Dovahkiin]], is sung in it.
30th May '16 12:49:59 AM Reddon
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* The first wide-spread artificial language was ''[[http://en.wikipedia.org/wiki/Volap%C3%BCk Volapük]]'', which meant "World speak." The language's author was attempting to build a universal language that everybody worldwide could use to communicate. It wound up fizzling due to, among other things, bizarre pronunciation, and it was displaced by easier languages such as Esperanto and Interlingua.

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* The first wide-spread artificial language was ''[[http://en.wikipedia.org/wiki/Volap%C3%BCk org/wiki/Volapuk Volapük]]'', which meant "World speak." The language's author was attempting to build a universal language that everybody worldwide could use to communicate. It wound up fizzling due to, among other things, bizarre pronunciation, and it was displaced by easier languages such as Esperanto and Interlingua.
20th May '16 12:04:31 AM PaulA
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* Creator/CherryWilder's Literature/{{Torin}} stories include occasional words and phrases (and, at one point, an entire verse of a song translated from English) in the Moruian language, which is developed in sufficient depth for it to have its own puns.
24th Apr '16 6:02:24 AM JackG
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* Basic in ''Literature/SpaceCadet''. It's definitely not English, because a psychiatrist offers to speak to the protagonist (who is from North America) in English instead of Basic.
20th Apr '16 1:48:02 AM UmbrellasWereAwesome
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* ''Anime/SuperDimensionFortressMacross'' and its sequels include Zentradi. It was originally based on Japanese syntax, and drifted away as more was added to it.

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* ''Anime/SuperDimensionFortressMacross'' and its sequels the other ''Anime/{{Macross}}'' shows include Zentradi. It was originally based on Japanese syntax, and but drifted away as more was added to it.
19th Apr '16 12:49:30 AM Pichu-kun
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* ''Franchise/{{Tintin}}'' has [[http://en.wikipedia.org/wiki/Syldavian Syldavian]] and [[http://en.wikipedia.org/wiki/Bordurian Bordurian;]] a conlang enthusiast [[http://zompist.com/syldavian.html attempted to analyse Syldavian into something coherent,]] although it turns out it's basically the Brussels dialect of Dutch/Flemish with extra letters spewed all over it.
** There was also the earlier Arumbayan language, also based on the Brussels dialect in the original French version, but altered to phonetically-spelt Cockney (though it's heavily disguised so as not to be obvious) in the English version.

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* ''Franchise/{{Tintin}}'' has [[http://en.wikipedia.org/wiki/Syldavian Syldavian]] and [[http://en.wikipedia.org/wiki/Bordurian Bordurian;]] a conlang enthusiast [[http://zompist.com/syldavian.html attempted to analyse Syldavian into something coherent,]] although it turns out it's basically the Brussels dialect of Dutch/Flemish with extra letters spewed all over it.
**
it. There was also the earlier Arumbayan language, also based on the Brussels dialect in the original French version, but altered to phonetically-spelt Cockney (though it's heavily disguised so as not to be obvious) in the English version.



* The DCU has not one, but two alphabet ciphers that translate to one of 26 Roman Alphabet Letters: [[{{Superman}} Kryptonian]] and [[Comicbook/{{LegionOfSuper-Heroes}} Interlac]]. It's explicitly stated that English sounds different than Kryptonian (which has been hinted as vaguely Swedish sounding), which sounds different from Interlac, despite having the same amount of symbols to depict those sounds, and that each symbol matches a Roman symbol as well. Makes some sense in Interlac's case, since it could be descended from our alphabet. Some of the symbols might've been repurposed for new sounds, too; the Greek vowel letters were consonants in Phoenician.
** They have one non-cipher language: the language of the Indigo Lanterns.

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* The DCU has not one, but two alphabet ciphers that translate to one of 26 Roman Alphabet Letters: [[{{Superman}} Kryptonian]] and [[Comicbook/{{LegionOfSuper-Heroes}} Interlac]]. It's explicitly stated that English sounds different than Kryptonian (which has been hinted as vaguely Swedish sounding), which sounds different from Interlac, despite having the same amount of symbols to depict those sounds, and that each symbol matches a Roman symbol as well. Makes some sense in Interlac's case, since it could be descended from our alphabet. Some of the symbols might've been repurposed for new sounds, too; the Greek vowel letters were consonants in Phoenician.
**
Phoenician. They have one non-cipher language: the language of the Indigo Lanterns.



* ''WatershipDown'' gave us the [[http://en.wikipedia.org/wiki/Lapine_language Lapine;]] a language for the rabbits.

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* ''WatershipDown'' ''Literature/WatershipDown'' gave us the [[http://en.wikipedia.org/wiki/Lapine_language Lapine;]] a language for the rabbits.



* Tad Williams' novel ''TailchasersSong'' is an example similar to ''WatershipDown'', in that all of the characters are animals (cats, in this case), with their own language.

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* Tad Williams' novel ''TailchasersSong'' ''Literature/TailchasersSong'' is an example similar to ''WatershipDown'', ''Literature/WatershipDown'', in that all of the characters are animals (cats, in this case), with their own language.
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