History Main / ConLang

19th Sep '17 6:29:25 AM BreadBull
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Note that while some writers [[ShownTheirWork go to great lengths]] in trying to make the languages they come up with seem as natural and realistic in terms of grammar and syntax as possible, this rarely affects the script. While Earth's writing can be basically allocated to three categories, namely full alphabets with distinctive letters representing both vowels and consonants (such as Greek, Latin or Kana), abjads, which limit themselves only to consonants (such as Arabic) or character-based scripts featuring thousands of signs representing particular concepts rather than sounds (such as Chinese or Old Egyptian), you'll be hard pressed to find any of the latter two being used in any world of fiction. [[JustifiedTrope Kind of justified]] if we take into account that throughout history, writing tended to evolve towards at least a partially alphabetic form (where that didn't happen, such as in China, was mostly because of the opposition from highly educated members of state administration, fearing for their job security should the art of writing become so radically simplified).

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Note that while some writers [[ShownTheirWork go to great lengths]] in trying to make the languages they come up with seem as natural and realistic in terms of grammar and syntax as possible, this rarely affects the script. While Earth's writing can be basically allocated to three categories, namely full alphabets five categories (''Alphabets'' with distinctive letters representing both vowels and consonants (such such as Greek, Latin or Kana), abjads, Cyrillic; ''Syllabaries'' which are similar to alphabets except each letter represents a syllable such as Japanese and Cherokee; ''Abugidas'' which are similar to syllabaries except letters are formed from a base shape and modified according to what vowel comes after it; ''Abjads'' which limit themselves only to consonants (such such as Arabic) Arabic or character-based scripts Hebrew; and ''Logographies'' featuring thousands of signs characters representing particular concepts rather than sounds (such such as Chinese or Old Egyptian), you'll be hard pressed to find any of the latter two non-alphabets being used in any world of fiction. [[JustifiedTrope Kind of justified]] if we take into account that throughout history, writing tended to evolve towards at least a partially alphabetic form (where that didn't happen, such as in China, was mostly because of the opposition from highly educated members of state administration, fearing for their job security should the art of writing become so radically simplified).
27th Aug '17 1:37:01 PM metaceejay97
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* Linguist David J. Peterson became the go-to guy for this trope in Sci-Fi and Fantasy shows in TheNewTens:

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* Linguist [[Creator/DavidPeterson David J. Peterson Peterson]] became the go-to guy for this trope in Sci-Fi and Fantasy shows in TheNewTens:
27th Aug '17 1:36:09 PM metaceejay97
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*** For this particular example, Inha was divided into four separate dialect, called Earth, Fire, Water, and Air Inha. Peterson did not come up with this idea, but Creator/AnaUlaru, who played Mistress West in the show, did.
26th Aug '17 5:08:44 PM nombretomado
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* Music/AkikoShikata sometimes uses the conlang of whatever video game's theme she's singing, the most famous example being the Hymmnos lyrics used for several songs in ''ArTonelico''.

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* Music/AkikoShikata sometimes uses the conlang of whatever video game's theme she's singing, the most famous example being the Hymmnos lyrics used for several songs in ''ArTonelico''.''[[VideoGame/ExaPico Ar tonelico]]''.



* The ''[[ArTonelico Ar tonelico]]'' series has Hymmnos, a language vaguely based on English, Japanese, Sanskrit and German. In the setting of the games, it is an obsolete language, used to interface with [[MagicFromTechnology ancient technology in the form of songs]]. Unusually, Hymmnos is a language constructed specifically to express the singer's emotions (with special grammar rules that aid them). Though Hymmnos and one of its dialects (New Testament of Pastalie) are the ones that gets the most attention, the series also has the Carmena Foreluna and Ar Ciela languages, predecessors to Hymmnos. A detailed insight into all three of these can be found [[http://conlang.wikia.com/wiki/Hymmnos here]].

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* The ''[[ArTonelico ''[[VideoGame/ExaPico Ar tonelico]]'' series has Hymmnos, a language vaguely based on English, Japanese, Sanskrit and German. In the setting of the games, it is an obsolete language, used to interface with [[MagicFromTechnology ancient technology in the form of songs]]. Unusually, Hymmnos is a language constructed specifically to express the singer's emotions (with special grammar rules that aid them). Though Hymmnos and one of its dialects (New Testament of Pastalie) are the ones that gets the most attention, the series also has the Carmena Foreluna and Ar Ciela languages, predecessors to Hymmnos. A detailed insight into all three of these can be found [[http://conlang.wikia.com/wiki/Hymmnos here]].
7th Jul '17 1:41:53 PM RacattackForce
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* ''Franchise/TheLegendOfZelda'' series features Hylian, [[https://zeldawiki.org/Hylian_Language of which there have been six variations of so far]]. Outside of the {{Wingdinglish}} Hylian seen in ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'', each variant can be translated into either written Japanese or English, depending on the game. However, spoken Hylian was only heard once in the series before proper voice acting was introduced in ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]''; this being when Zelda sings during an early game cutscene in ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]''. Otherwise, characters other than [[HeroicMime Link]] were heard [[SpeakingSimlish speaking sort clips of gibberish]] in the 3D games.

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* ''Franchise/TheLegendOfZelda'' series features Hylian, [[https://zeldawiki.org/Hylian_Language of which there have been six variations of so far]]. Outside of the {{Wingdinglish}} Hylian seen in ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'', each variant can be translated into either written Japanese or English, depending on the game. However, spoken Hylian was only heard once in the series before proper voice acting was introduced in ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]''; this being when Zelda sings during an early game cutscene in ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]''. Otherwise, characters other than [[HeroicMime Link]] were heard [[SpeakingSimlish speaking sort clips of gibberish]] in the 3D games.
7th Jul '17 12:38:30 PM RacattackForce
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** ''Breath of the Wild'' introduces proper in-game words and translations for the Gerudo language, as opposed to their Wingdinglish typography which has existed since ''Ocarina of Time''. Examples include "voe" meaning man and "vai" meaning woman. It's very bare-bones, but it's more than can be said for any other language in the series.
* All the songs in ''VideoGame/NieR'' (except for one) are in languages made up by the vocalist herself, who may or may not know what the lyrics mean.
* The ''VideoGame/{{Splatoon}}'' series features a universal language used by both the Inklings and Octarians races. However, unlike the Creator/{{Nintendo}} series listed above, it cannot be reliably translated. WordOfGod says that its almost completely random, with the spoken and written parts of language occasionally taking cues from both Japanese and English, respectively.
* Although details didn't really start coming out until later in the ''VideoGame/WingCommander'' series, there is a good bit of detail about the [[CatFolk Kilrathi]] language beyond occasional "color" words.

to:

** ''Breath of the Wild'' introduces proper in-game words and translations for the Gerudo language, as opposed to their Wingdinglish more random typography which that has existed since ''Ocarina of Time''. Examples include "voe" meaning man and "vai" meaning woman. man and woman, respectively. It's very bare-bones, but it's more than can be said for any other language in the series.
* All the songs in ''VideoGame/NieR'' (except for one) are in languages made up by the vocalist herself, who may or may not know what the lyrics mean.
* The ''VideoGame/{{Splatoon}}'' series features a universal language used by both the Inklings and Octarians races. However, unlike the Creator/{{Nintendo}} series listed above, it cannot be reliably translated. WordOfGod says that its almost completely random, with the spoken and written parts of language occasionally taking cues from both Japanese and English, respectively.
* Although details didn't really start coming out until later in the ''VideoGame/WingCommander'' series, there is a good bit of detail about the [[CatFolk Kilrathi]] language beyond occasional "color" words.
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* The ''VideoGame/{{Splatoon}}'' series features a universal language used by both the Inkling and Octarian races. However, unlike the Creator/{{Nintendo}} series listed above, it cannot be reliably translated. WordOfGod says that its almost completely random, with the spoken and written parts of language occasionally taking cues from both Japanese and English, respectively.
* All the songs in ''VideoGame/NieR'' (except for one) are in languages made up by the vocalist herself, who may or may not know what the lyrics mean.
* Although details didn't really start coming out until later in the ''VideoGame/WingCommander'' series, there is a good bit of detail about the [[CatFolk Kilrathi]] language beyond occasional "color" words.
7th Jul '17 12:36:02 PM RacattackForce
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7th Jul '17 12:32:55 PM RacattackForce
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* ''Franchise/TheLegendOfZelda'' series features Hylian, [[https://zeldawiki.org/Hylian_Language of which there have been six variations of so far]]. Onside of the Hylian seen in ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'', each variant can be translated into either written Japanese or English, depending on the game. However, spoken Hylian was only heard once in the series before proper voice acting was introduced in ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]''; this being when Zelda sings during an early game cutscene in ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]''. Otherwise, characters other than [[HeroicMime Link]] were heard [[SpeakingSimlish speaking sort clips of gibberish]] in the 3D games.
** In ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', Midna speaks in scrambled and fragmented English. Surprisingly, every phrase, when unscrambled, is applicable to the given situation. For example, Midna's statement when teleporting you being "I will take you there with my power."
** ''Breath of the Wild'' introduces proper words and translations for the Gerudo language, as opposed to their typography which has existed since ''Ocarina of Time'' (though said typography is only {{Wingdinglish}}). Examples include "voe" meaning man and "vai" meaning woman. It's very bare-bones, but it's more than can be said for any other language in the series.

to:

* ''Franchise/TheLegendOfZelda'' series features Hylian, [[https://zeldawiki.org/Hylian_Language of which there have been six variations of so far]]. Onside Outside of the {{Wingdinglish}} Hylian seen in ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'', each variant can be translated into either written Japanese or English, depending on the game. However, spoken Hylian was only heard once in the series before proper voice acting was introduced in ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]''; this being when Zelda sings during an early game cutscene in ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]''. Otherwise, characters other than [[HeroicMime Link]] were heard [[SpeakingSimlish speaking sort clips of gibberish]] in the 3D games.
** In ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', Midna speaks in Twili, the language of her character's race. The language is never seen written, but the spoken aspect is basically scrambled and fragmented English. Surprisingly, If one takes the time to unscramble every phrase, when unscrambled, phrase Midna speaks, you'll find that it is applicable to the given situation. For example, Midna's statement when teleporting you being "I will take you there with my power."
** ''Breath of the Wild'' introduces proper in-game words and translations for the Gerudo language, as opposed to their Wingdinglish typography which has existed since ''Ocarina of Time'' (though said typography is only {{Wingdinglish}}).Time''. Examples include "voe" meaning man and "vai" meaning woman. It's very bare-bones, but it's more than can be said for any other language in the series.



* The ''VideoGame/{{Splatoon}}'' series features a universal language used by both the Inklings and Octarians races. However, unlike the Creator/{{Nintendo}} series listed above, it cannot be reliably translated. WordOfGod says that its almost completely random, with the spoken and written parts of language occasionally taking cues from both Japanese and English, respectively.



* ''VideoGame/{{Splatoon}}'' features an extremely weird in-cinematic universe language apparently spoken by the Inklings and the Octarians, using [[http://i.imgur.com/kJIEdKN.png completely made-up letters.]] No one has been able to figure out if it's a cipher or something entirely new.
7th Jul '17 9:05:15 AM Piterpicher
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* ''PhantasyStarOnline2'' will continue the post-millennial tradition of Foreign Conversion conlangs, featuring a new distinct alphabet for Star Fleet Oracle.

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* ''PhantasyStarOnline2'' ''VideoGame/PhantasyStarOnline2'' will continue the post-millennial tradition of Foreign Conversion conlangs, featuring a new distinct alphabet for Star Fleet Oracle.
6th Jul '17 11:36:36 AM BeerBaron
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Added DiffLines:

** Nymphs, a type of nature spirit who take the form of beautiful, naked women, have their own language as well. It is said to sound similar to Ayleidoon, but does not actually share a vocabulary with it. Mortals who can speak it have been known to render Nymphs non-hostile.
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