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* In MightAndMagic III, there are coffins said to be far too narrow to hold a human. Yet if you open them three mummies manage to pop out to kill you.

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* In MightAndMagic III, ''VideoGame/MightAndMagic III'', there are coffins said to be far too narrow to hold a human. Yet if you open them three mummies manage to pop out to kill you.
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* PlayStation2 version of ''VideoGame/BaldursGate: Dark Alliance 2'' (not to be confused with the RPG-style PC games of the same name). It has a place called the Battle of the Bones. You can't take five steps without waking up a skeleton. Moving to hit him wakes up another one, or two if you're lucky. And there are THREE incredibly long screens of this hell. Bring potions, be they healing or mana. A lot of them.

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* PlayStation2 version of ''VideoGame/BaldursGate: Dark Alliance ''VideoGame/BaldursGateDarkAlliance 2'' (not to be confused with the RPG-style PC games of the same name). It has a place called the Battle of the Bones. You can't take five steps without waking up a skeleton. Moving to hit him wakes up another one, or two if you're lucky. And there are THREE incredibly long screens of this hell. Bring potions, be they healing or mana. A lot of them.
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* In a twist, you take advantage of this in ''LegacyOfKain: Defiance''. While in the previous two games, Raziel returned to the Material Realm through a special portal that let him collect matter, in this game he does it by possessing corpses, and he can keep using the same spot to reconstitute himself indefinitely.

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* In a twist, you take advantage of this in ''LegacyOfKain: ''VideoGame/LegacyOfKain: Defiance''. While in the previous two games, Raziel returned to the Material Realm through a special portal that let him collect matter, in this game he does it by possessing corpses, and he can keep using the same spot to reconstitute himself indefinitely.
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* In the computer strategy game ''{{Majesty}}'', graveyards on the map serve as spawn points for zombies and various other undead monsters. Although only a limited number of graves are shown in any given cemetery, graveyards will still continue to spawn monsters until they are destroyed.

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* In the computer strategy game ''{{Majesty}}'', ''VideoGame/{{Majesty}}'', graveyards on the map serve as spawn points for zombies and various other undead monsters. Although only a limited number of graves are shown in any given cemetery, graveyards will still continue to spawn monsters until they are destroyed.

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* ''VideoGame/TheLegendOfZelda'' features a six-screen graveyard where you can get multiple Ghinis (one of the series' earliest undead creatures) from touching one grave.
** At the same time, no less.
*** After a while, the Ghinis stop spawning, but that is more due to hardware limitations than anything else (proven in that you can keep spawning invincible Ghinis after dispatching the leader).

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* ''VideoGame/TheLegendOfZelda'' features a six-screen graveyard where you can get multiple Ghinis (one of the series' earliest undead creatures) from touching one grave.
**
grave. At the same time, no less.
*** After a while, the Ghinis stop spawning, but that is more due to hardware limitations than anything else (proven in that you can keep spawning invincible Ghinis after dispatching the leader).
less.
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** Justified in Resident Evil Zero, the train the game starts you on, is littered with a finite amount of corpses, in which one by one they gradually become zombies the further you progress through the game.

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** Justified Justifiably averted in Resident Evil Zero, in which the train the game starts you on, on is littered with a finite amount of corpses, in which one by one they gradually become zombies the further you progress through the game.
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** Logically justified in Resident Evil Zero, the train the game starts you on, is littered with corpses, in which one by one they gradually become zombies the further you progress through the game.

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** Logically justified Justified in Resident Evil Zero, the train the game starts you on, is littered with a finite amount of corpses, in which one by one they gradually become zombies the further you progress through the game.
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** Logically justified in Resident Evil Zero, the train the game starts you on, is littered with corpses, in which one by one they gradually become zombies the further you progress through the game.
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* ''Videogame/DwarfFortress'' carries an extremely odd and rather hilarious example of this: In Adventurer mode, thanks to certain... quirks of containers, you can stuff an effectively infinite amount of corpses of all sizes and shapes in a single coffin. If your adventurer is a necromancer, you can then proceed to simply put the coffin down and reanimate everything inside it, and have your army ready in seconds. It bears mentioning, however, that if you're attacking a rival necromancer, they can steal your army from under your nose before you've revived them. It is thus recommended to [[ImprobableWeaponUser smack them with the ultra-heavy coffin first]] a few times before attempting this.
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** The "Dark Ages" levels in the sequel play this straight, with the same graves spawning zombies at multiple points in the level unless they're destroyed.
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* In ''{{VideoGame/Final Fantasy XIII-2}}'', [[OurZombiesAreDifferent Cie'th]] spawn constantly in Academia 400 AF, everywhere in the city, sometimes ''seconds'' after you've already killed the last group. Justified in a deeply disturbing way, ''the city's '''entire population''' [[FridgeHorror (which is probably millions)]] is being slowly transformed into Cie'th, one by one.''

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* In ''{{VideoGame/Final Fantasy XIII-2}}'', ''VideoGame/FinalFantasyXIII2'', [[OurZombiesAreDifferent Cie'th]] spawn constantly in Academia 400 AF, everywhere in the city, sometimes ''seconds'' after you've already killed the last group. Justified in a deeply disturbing way, ''the city's '''entire population''' [[FridgeHorror (which is probably millions)]] is being slowly transformed into Cie'th, one by one.''
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* ''Film/Plan9FromOuterSpace'' featured a clown car tomb in which Creator/BelaLugosi/[[FakeShemp Guy Who Replaced Bela Lugosi]] was interred. Quite a few mourners pour out of the tiny crypt, including, as indicated by the Podcast/RiffTrax gang, an unintentional cameo by ''[[{{Cheers}} Norm!]]''

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* ''Film/Plan9FromOuterSpace'' featured a clown car tomb in which Creator/BelaLugosi/[[FakeShemp Guy Who Replaced Bela Lugosi]] was interred. Quite a few mourners pour out of the tiny crypt, including, as indicated by the Podcast/RiffTrax gang, an unintentional cameo by ''[[{{Cheers}} ''[[Series/{{Cheers}} Norm!]]''
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** Justified, to an extent, as it's a town with a large mall. A fair amount of hapless shoppers from the nearby area would've likely been there when the zombies started appearing and the military barricaded the town.
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* ''TabletopGame/Warhammer'' plays this pretty straight with the somewhat abstract rules for its Raise the Dead spell. The spell, when cast, creates a unit of 2D6+3 (i.e. 5-15) zombies or skeleton warriors anywhere within 18" of the caster. If cast in the proximity of a graveyard then this number is increased. The spell can theoretically be cast as many times as the player likes over successive turns (provided the power dice are forthcoming), raising as many models as can be fitted on the table. Other necromantic spells, such as Invocation of Nehek and Summon Undead Horde, can be used to reinforce certain other undead units as well, or increase units of skeletons and zombies above their starting size - also with no maximum limit. Given that this is a wargame, and set on a battlefield, large numbers of fresh corpses are unlikely to be in short supply however.

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* ''TabletopGame/Warhammer'' ''TabletopGame/{{Warhammer}}'' plays this pretty straight with the somewhat abstract rules for its Raise the Dead spell. The spell, when cast, creates a unit of 2D6+3 (i.e. 5-15) zombies or skeleton warriors anywhere within 18" of the caster. If cast in the proximity of a graveyard then this number is increased. The spell can theoretically be cast as many times as the player likes over successive turns (provided the power dice are forthcoming), raising as many models as can be fitted on the table. Other necromantic spells, such as Invocation of Nehek and Summon Undead Horde, can be used to reinforce certain other undead units as well, or increase units of skeletons and zombies above their starting size - also with no maximum limit. Given that this is a wargame, and set on a battlefield, large numbers of fresh corpses are unlikely to be in short supply however.
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* In ''HeroesOfMightAndMagic II'' and all sequels, this is how the Necropolis (the towns for the necromancer faction) works. All buildings seem to work as Clowncar Graves, spawning more undead to be hired every week.

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* In ''HeroesOfMightAndMagic ''VideoGame/HeroesOfMightAndMagic II'' and all sequels, this is how the Necropolis (the towns for the necromancer faction) works. All buildings seem to work as Clowncar Graves, spawning more undead to be hired every week.
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* ''CliveBarkersUndying'' had a spell where you yanked skulls out of the ground and fired them like a rocket launcher. The [[AllThereInTheManual manual]] [[JustifiedTrope explained]] that the area you were in had been a battleground for centuries, and there basically was not one square inch that ''something'' hadn't died on.

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* ''CliveBarkersUndying'' ''VideoGame/CliveBarkersUndying'' had a spell where you yanked skulls out of the ground and fired them like a rocket launcher. The [[AllThereInTheManual manual]] [[JustifiedTrope explained]] that the area you were in had been a battleground for centuries, and there basically was not one square inch that ''something'' hadn't died on.
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* ''Dark {{Gauntlet}}'' has spawn points for enemies that look like coffins and graves.

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* ''Dark {{Gauntlet}}'' {{VideoGame/Gauntlet}}'' has spawn points for enemies that look like coffins and graves.
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** [[VideoGame/DeadRising3 The third game]] even has areas with broken vents or partially lifted garage doors where zombies will continually crawl out every few minutes.
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* ''TabletopGame/Warhammer'' plays this pretty straight with the somewhat abstract rules for its Raise the Dead spell. The spell, when cast, creates a unit of 2D6+3 (i.e. 5-15) zombies or skeleton warriors anywhere within 18" of the caster. If cast in the proximity of a graveyard then this number is increased. The spell can theoretically be cast as many times as the player likes over successive turns (provided the power dice are forthcoming), raising as many models as can be fitted on the table. Other necromantic spells, such as Invocation of Nehek and Summon Undead Horde, can be used to reinforce certain other undead units as well, or increase units of skeletons and zombies above their starting size - also with no maximum limit. Given that this is a wargame, and set on a battlefield, large numbers of fresh corpses are unlikely to be in short supply however.
** The necromantic magic of the Tomb Kings, however, doesn't follow this trope. They can only restore their own casualties to unlife, rather than using the enemy dead to swell their numbers.

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* The level "The Elder God Shrine" of ''VideoGame/{{Quake}}'' has a zombie-infested graveyard. While there is one zombie in a given grave, zombies will appear in the middle section without graves, in addition to ambusing the player when they collect a special item.

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* The level "The Elder God Shrine" of ''VideoGame/{{Quake}}'' has a zombie-infested graveyard. While there is one zombie in a given grave, zombies will appear in the middle section without graves, in addition to ambusing ambushing the player when they collect a special item.item.
* Zombies near-constantly spawn in the Swamp area of {{Shantae}}, but thankfully not on the small platforms. Likewise, many rooms in the Cackle Mound dungeon found in the Swamp have a never-ending supply of Cackler skeletons, though the title character is safe in shadowy spots.
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** Hyrule Field for young Link in ''VideoGame/TheLegendOfZeldaOcarinaOfTime''. For as long as night lasts, it endlessly spawns Stalchildren, and every time you kill a certain number of them a bigger one spawns.

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** Hyrule Field for young Link in ''VideoGame/TheLegendOfZeldaOcarinaOfTime''. For as long as night lasts, it endlessly spawns Stalchildren, and every time you kill a certain number of them a bigger one spawns. [[FridgeHorror Apparently all of Hyrule is a mass grave.]] ''[[UpToEleven Of children.]]''
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Compare HammerSpace, MookMaker, ClownCarBase.

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Compare HammerSpace, MookMaker, ClownCar, ClownCarBase.
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* The same can be said of {{Irem}}'s arcade game ''Legend Of Hero Tonma''. The first stage has coffins that endlessly spawn undead. They're vampires rather than zombies, but it's the same principle.

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* The same can be said of {{Irem}}'s Creator/{{Irem}}'s arcade game ''Legend Of of Hero Tonma''. The first stage has coffins that endlessly spawn undead. They're vampires rather than zombies, but it's the same principle.

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* Episode 11 of ''Series/MontyPythonsFlyingCircus'' shows fourteen (live) men and a dog climbing out of a grave site.
** The grave is then used for a coffin occupied by the four pallbearers who died on the way there, as well as the original body (which, incidentally, was another pallbearer who got out to help for a while).

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* Episode 11 of ''Series/MontyPythonsFlyingCircus'' shows fourteen (live) men and a dog climbing out of a grave site.
**
site. The grave is then used for a coffin occupied by the four pallbearers who died on the way there, as well as the original body (which, incidentally, was another pallbearer who got out to help for a while).



* The ''Keep On The Shadowfell'' adventure for 4th edition TabletopGame/DungeonsAndDragons features this in one of its encounters.

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* ''TabletopGame/DungeonsAndDragons''
**
The ''Keep On The Shadowfell'' adventure for 4th edition TabletopGame/DungeonsAndDragons features this in one of its encounters.



* In ''{{GURPS}}'' the Mass Zombie spell raises "(R*R)/2 undead(round down), where R is the radius of the spell in meters" when cast in graveyards. Not sure if that's played straight or an aversion.
** This comes out to 6.28 square meters per zombie. To put this in another perspective, were the spell cast upon a graveyard the size of Arlington National Cemetery it would produce approximately 402,000 undead. The real Arlington National Cemetery has 300,001 gravesites but also has large memorials and decorative landscaping. Given these numbers, it seems easily feasible that a lower class medieval fantasy graveyard could be as densely packed as the spell claims.

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* In ''{{GURPS}}'' the Mass Zombie spell raises "(R*R)/2 undead(round down), where R is the radius of the spell in meters" when cast in graveyards. Not sure if that's played straight or an aversion.
**
aversion. This comes out to 6.28 square meters per zombie. To put this in another perspective, were the spell cast upon a graveyard the size of Arlington National Cemetery it would produce approximately 402,000 undead. The real Arlington National Cemetery has 300,001 gravesites grave sites but also has large memorials and decorative landscaping. Given these numbers, it seems easily feasible that a lower class medieval fantasy graveyard could be as densely packed as the spell claims.
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If it's a spawn point rather than a set number of enemies (inflated though it may be) then the only logical conclusion is that the Cemetery's owner is leasing space to several despots for mass graves. Then again, any movie ZombieApocalypse worth its ''braaaains'' will inevitably have zombies spawn in infinite numbers, so thematically it's [[IncrediblyLamePun dead on.]]

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If it's a spawn point rather than a set number of enemies (inflated though it may be) then the only logical conclusion is that the Cemetery's owner is leasing space to several despots for mass graves. Then again, any movie ZombieApocalypse worth its ''braaaains'' will inevitably have zombies spawn in infinite numbers, so thematically it's [[IncrediblyLamePun (ahem) dead on.]]
on.
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** Diablo III also has Wretched Mothers, which are human-sized zombies that ''vomit'' up zombies up to 5 times. Later variants can puke up 2 to 3 at a go. One must wonder how these manage to fit all those zombies inside without getting bloated at all.
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** In the event that you are actually searching through one of the bathrooms for supplies at the time of a horde, but you haven't ''finished'' searching all of the stalls. It's perfectly possible for a horde to spawn ''in said stall''. cue clown car incident as around 20-30 zombies rush out from a single toilet.
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* CliveBarkersUndying had a spell where you yanked skulls out of the ground and fired them like a rocket launcher. The [[AllThereInTheManual manual]] [[JustifiedTrope explained]] that the area you were in had been a battleground for centuries, and there basically was not one square inch that ''something'' hadn't died on.

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* CliveBarkersUndying ''CliveBarkersUndying'' had a spell where you yanked skulls out of the ground and fired them like a rocket launcher. The [[AllThereInTheManual manual]] [[JustifiedTrope explained]] that the area you were in had been a battleground for centuries, and there basically was not one square inch that ''something'' hadn't died on.



* In ''{{VideoGame/FinalFantasyXIII-2}}'', [[OurZombiesAreDifferent Cie'th]] spawn constantly in Academia 400 AF, everywhere in the city, sometimes ''seconds'' after you've already killed the last group. Justified in a deeply disturbing way, ''the city's '''entire population''' [[FridgeHorror (which is probably millions)]] is being slowly transformed into Cie'th, one by one.''

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* In ''{{VideoGame/FinalFantasyXIII-2}}'', ''{{VideoGame/Final Fantasy XIII-2}}'', [[OurZombiesAreDifferent Cie'th]] spawn constantly in Academia 400 AF, everywhere in the city, sometimes ''seconds'' after you've already killed the last group. Justified in a deeply disturbing way, ''the city's '''entire population''' [[FridgeHorror (which is probably millions)]] is being slowly transformed into Cie'th, one by one.''
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* The "Ravenholm" level in ''VideoGame/{{Half-Life 2}}'' features an infinite number of Zombies. Of course, given that Half-Life zombies are formed by coupling alien crabs and human heads, this is more a case of Ravenholm having a very large population (and, presumably, getting hit by far more headcrab shells than are seen ingame) rather than a very large graveyard. Ironically, it ''does'' have a very large graveyard. In an inversion of most examples, however, headcrab zombies aren't formed from corpses, so the large graveyard has no impact on the number of zombies!

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* The "Ravenholm" level in ''VideoGame/{{Half-Life 2}}'' features an infinite number of Zombies. Of course, given that Half-Life zombies are formed by coupling alien crabs and human heads, this is more a case of Ravenholm having a very large population (and, presumably, getting hit by far more headcrab shells than are seen ingame) in-game) rather than a very large graveyard. Ironically, it ''does'' have a very large graveyard. In an inversion of most examples, however, headcrab zombies aren't formed from corpses, so the large graveyard has no impact on the number of zombies!zombies.

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