History Main / CivilWarcraft

24th Apr '17 2:10:33 PM Chabal2
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* Tyranid hive fleets, despite being one of the few truly unified factions since they have a HiveMind, will attack each other in order to ensure the winning fleet has the best adaptations and most biomass.
23rd Apr '17 10:10:32 AM nombretomado
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* SwordOfTheStars doesn't have a campaign, but the very detailed fluff makes a point of explaining how the otherwise-unified races might have multiple factions in play:

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* SwordOfTheStars ''VideoGame/SwordOfTheStars'' doesn't have a campaign, but the very detailed fluff makes a point of explaining how the otherwise-unified races might have multiple factions in play:
16th Apr '17 3:11:58 PM nombretomado
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** The SpaceWolves were suspected to have been created as the Emperor's secret police to keep other Astartes in line. Nowadays this role is held by the Minotaurs, a (possibly Khorne-corrupted) Chapter that serves the Inquisition.

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** The SpaceWolves [[Literature/SpaceWolf Space Wolves]] were suspected to have been created as the Emperor's secret police to keep other Astartes in line. Nowadays this role is held by the Minotaurs, a (possibly Khorne-corrupted) Chapter that serves the Inquisition.
7th Apr '17 11:42:03 AM GuyIncog
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* A major component of ''VideoGame/TIEFighter'', as the player faces not one but two traitorous Imperial Admirals in the course of the game. Defeating the forces under their respective commands is ultimately the focus of over half of the campaigns - two of the original seven and a whopping five of six expansion campaigns feature rogue or defecting Imperials as the primary enemy. It is entirely plausible for the player to finish the game with more kills of some Imperial starfighter types than X-Wing kills.
26th Jan '17 7:00:35 AM Morgenthaler
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** The same for the ''TabletopGame/{{Warhammer 40000}}'' Galaxy.
*** One White Dwarf magazine article featured a battle which the writers wanted to be the biggest battle possible. Unfortunately, the two biggest armies the writers had lying around were Space Marines and Imperial Guard, who are nominally on the same side. They came up with the explanation that an extraordinarily powerful psychic had arisen on an Imperial planet, who could mind control the entire planet, including its Imperial Guard contingent. The Space Marines were sent in to put him down.
*** The troops of the Ecclesiarchy also seldom need a reason more specific than "might be corrupted by Chaos" to battle allied Forces. The White Dwarf Scenario mission for the Grey Knights "Wipe out the Infestation" states that a Catachan expedition force might have been exposed to Chaotic influence... and so the Grey Knights have to deal with it appropriately.

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** * The same for the ''TabletopGame/{{Warhammer 40000}}'' Galaxy.
*** ** One White Dwarf magazine article featured a battle which the writers wanted to be the biggest battle possible. Unfortunately, the two biggest armies the writers had lying around were Space Marines and Imperial Guard, who are nominally on the same side. They came up with the explanation that an extraordinarily powerful psychic had arisen on an Imperial planet, who could mind control the entire planet, including its Imperial Guard contingent. The Space Marines were sent in to put him down.
*** ** The troops of the Ecclesiarchy also seldom need a reason more specific than "might be corrupted by Chaos" to battle allied Forces. The White Dwarf Scenario mission for the Grey Knights "Wipe out the Infestation" states that a Catachan expedition force might have been exposed to Chaotic influence... and so the Grey Knights have to deal with it appropriately.
26th Jan '17 6:57:27 AM Morgenthaler
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[[AC:FirstPersonShooter]]
* ''[[Videogame/BattleZone1998 BattleZone II]]'' has you destroy a [[DefectorFromDecadence splinter faction]] of the International Space Defense Force who wants peace, [[MyCountryRightOrWrong should you stay loyal]] to [[GeneralRipper General Braddock]]. If you join the Scions, you will fight a renegade commander who does not share [[BigGood Padisha Burns]]' vision for the future.

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* ''[[Videogame/BattleZone1998 BattleZone II]]'' has you destroy a [[DefectorFromDecadence splinter faction]] of the International Space Defense Force who wants peace, [[MyCountryRightOrWrong should you stay loyal]] to [[GeneralRipper General Braddock]]. If you join the Scions, you will fight a renegade commander who does not share [[BigGood Padisha Burns]]' vision for the future.



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26th Jan '17 6:56:23 AM Morgenthaler
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* In ''VideoGame/{{Warcraft}}'' and ''VideoGame/{{Warcraft}} II'', several Alliance vs. Alliance missions were centered around traitors who for some reason decided that siding with the evil Orcs was in their best interest. The Orc vs. Orc missions involved a power struggle between two major Orc leaders, Gul'dan and Doomhammer. Then, Beyond the Dark Portal came along, and everything got complicated.
** ''VideoGame/{{Warcraft}} III'' had a fair bit of this as well:

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* ''Warcraft'':
**
In ''VideoGame/{{Warcraft}}'' and ''VideoGame/{{Warcraft}} II'', ''VideoGame/WarcraftII'', several Alliance vs. Alliance missions were centered around traitors who for some reason decided that siding with the evil Orcs was in their best interest. The Orc vs. Orc missions involved a power struggle between two major Orc leaders, Gul'dan and Doomhammer. Then, Beyond the Dark Portal came along, and everything got complicated.
** ''VideoGame/{{Warcraft}} III'' ''VideoGame/WarcraftIII'' had a fair bit of this as well:
26th Jan '17 6:55:28 AM Morgenthaler
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* ''RiseOfLegends'' inverts this: most missions have you fighting an enemy using the same units as you are, or dark glass versions in the Alin campaign. Only a few missions have inter-factional warfare, and all but two amount to skirmishes.
* ''StarCraft'' had this, sometimes extensively, in all the campaigns, though especially the Terrans. In the first campaign the player was a rebel leader against the Confederacy, in the ''Brood War'' expansion's campaign the player was a UED commander coming to bring the Koprulu sector colonies [[TheWarOfEarthlyAggression under earth's control]], while in ''VideoGame/StarcraftII'' you play as the leader of the rebellion against the Terran Dominion established with the help of the first game's player. The Zerg on the other hand have one mission in their first campaign where a slain cerebrate's brood has gone feral and must be destroyed, and in the expansion the Overmind is dead and the remaining cerebrates are fighting with Kerrigan for control of the remaining swarms. In the case of the Protoss Tassadar and his forces were declared heretics for associating with the Dark Templar, though they end up saving what's left of their entire species after the Zerg invade their homeworld.

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* ''RiseOfLegends'' ''VideoGame/RiseOfLegends'' inverts this: most missions have you fighting an enemy using the same units as you are, or dark glass versions in the Alin campaign. Only a few missions have inter-factional warfare, and all but two amount to skirmishes.
* ''StarCraft'' ''VideoGame/StarCraft'' had this, sometimes extensively, in all the campaigns, though especially the Terrans. In the first campaign the player was a rebel leader against the Confederacy, in the ''Brood War'' expansion's campaign the player was a UED commander coming to bring the Koprulu sector colonies [[TheWarOfEarthlyAggression under earth's control]], while in ''VideoGame/StarcraftII'' you play as the leader of the rebellion against the Terran Dominion established with the help of the first game's player. The Zerg on the other hand have one mission in their first campaign where a slain cerebrate's brood has gone feral and must be destroyed, and in the expansion the Overmind is dead and the remaining cerebrates are fighting with Kerrigan for control of the remaining swarms. In the case of the Protoss Tassadar and his forces were declared heretics for associating with the Dark Templar, though they end up saving what's left of their entire species after the Zerg invade their homeworld.
23rd Jan '17 6:19:14 PM LordInsane
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** While ''IV'' was the crowning example, it does show up in other games in the series as well -- a prominent example is the end of the ''Song for the Father'' campaign in ''III'', where many of the necromancers of Deyja ally with the forces fighting King Gryphonheart of Deyja after realising what a terrible mistake they'd done -- mechanically represented by the mission this happens for starting with the player's side having several Necropoli with necromantic heroes in the garrison, while the enemy is entirely necropoli.

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** While ''IV'' was the crowning example, it does show up in other games in the series as well -- a prominent example is the end of the ''Song for the Father'' campaign in ''III'', where many of the necromancers of Deyja ally with the forces fighting King Gryphonheart of Deyja after realising what a terrible mistake they'd done -- mechanically represented by the mission this happens for starting with the player's side having several Necropoli a Necropolis with a necromantic heroes hero in the garrison, garrison alongside the three other towns you have, while the enemy is entirely necropoli.
23rd Jan '17 5:56:03 PM LordInsane
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** While ''IV'' was the crowning example, it does show up in other games in the series as well -- a prominent example is the end of the ''Song for the Father'' campaign in ''III'', where many of the necromancers of Deyja ally with the forces fighting King Gryphonheart of Deyja after realising what a terrible mistake they'd done -- mechanically represented by the mission this happens for starting with the player's side having several Necropoli with necromantic heroes in the garrison, while the enemy is entirely necropoli.
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