History Main / CityGuards

29th Dec '17 1:13:35 PM nombretomado
Is there an issue? Send a Message


* In the Nintendo 64 game ''[[GanbareGoemon Mystical Ninja Starring Goemon]]'', one necessary path is blocked by two guards. After getting the required pass, the guards [[LampshadeHanging complain]] that now they have nothing else to do but stand there for [[NoFourthWall the rest of the game]].

to:

* In the Nintendo 64 game ''[[GanbareGoemon ''[[VideoGame/GanbareGoemon Mystical Ninja Starring Goemon]]'', one necessary path is blocked by two guards. After getting the required pass, the guards [[LampshadeHanging complain]] that now they have nothing else to do but stand there for [[NoFourthWall the rest of the game]].
22nd Nov '17 4:13:52 AM QuestionMarker
Is there an issue? Send a Message
22nd Nov '17 4:13:04 AM QuestionMarker
Is there an issue? Send a Message


[[folder: [[Massively Multiplayer Online Role Playing Game MMORPG ]]

to:

[[folder: [[Massively Multiplayer Online Role Playing Game MMORPG ]]
15th Oct '17 2:16:36 PM nombretomado
Is there an issue? Send a Message


* In ''BreathOfFireIII'', Mayor [=McNeil=]'s mansion is guarded by two types of guard: the lazy ones who are easily bribed and {{only in it for the money}}, and the serious ones who will throw you out if they catch you. They [[ColourCodedForYourConvenience wear different colors so you can tell them apart]].

to:

* In ''BreathOfFireIII'', ''VideoGame/BreathOfFireIII'', Mayor [=McNeil=]'s mansion is guarded by two types of guard: the lazy ones who are easily bribed and {{only in it for the money}}, and the serious ones who will throw you out if they catch you. They [[ColourCodedForYourConvenience wear different colors so you can tell them apart]].
29th Sep '17 8:16:10 AM BeerBaron
Is there an issue? Send a Message


** City guards wearing light armor, Imperial Legion soldiers wearing heavy armor; neither is superior to the player character, but they are seldom alone. Attack one, and more will come. Each one killed adds significantly to the bounty the character must pay off to avoid jail time. But you ''can'' kill them. It's even possible through underhanded methods (legitimate and not) to get them to attack ''other'' innocent [=NPCs=] on the street; for example, by casting "Frenzy" on a person. The target goes crazy and starts attacking anybody nearby, the guards rush in and kill him.
** Unlike in most video games, the city guards will always remember who you are. If you are wanted, they will try to apprehend you on sight. Given how much of the series is spent in cities, it is usually a good idea to just accept the fines or jail-time they offer you rather than fight them.
** If the guards witness you attacking/killing someone, there is a pretty good chance that they will [[{{Determinator}} literally chase you across the entirety of the game world]]. One player was apprehended three weeks after attacking a civilian, on nearly the opposite edge of the map, [[InspectorJavert by the SAME GUARD that witnessed the attack]].
** 99.9% of Tamriel's citizens are above the law. If you provoke somebody into attacking you, the guards will simply tell you to "Move along outlander" or calmly say "Tell me outlander, what do you need?" when there's a Dunmer trying to punch your lights out. If you try to sleep in town, you'll be sent right to jail, whereas they might get stuck trying to walk over somebody's unconscious body.
** It was more reasonable to flee in [[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]] - criminal records only applied within a given province, and decreased over time, so if you committed a crime in, say, Daggerfall and managed to flee, you could simply hang around in Wayrest until you no longer were seen as Pond Scum in the province of Daggerfall.
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' manages to avoid some of the previous problems with the city guards. While they'll still chase you down and try to arrest you, you can still attempt to flee, as each of the holds (read: city/provinces) tracks crime separately. Kill a man in Riften, and the guards in Whiterun won't care. Also, if you commit a crime and leave the city, the guards ''will'' remember you; an overt crime that earns a bounty will cause them to arrest on sight, while a covert crime like thieving (without getting caught) will periodically result in a guard who will comment "Wait a minute, I know you...." If you stop to talk to said guard, he'll realize you're apparently behind the theft or other crime and try to arrest you.
** If you are the Thane in a hold, you can sometimes get guards to look the other way in regards to some of your crimes, but you can only do this once. If you've done enough jobs to get Thieves' Guild influence in the hold, you can bribe a guard for half your bounty to make the problem go away.
** In [[https://www.youtube.com/watch?v=uCHYvLdHhn8very rare cases]], guards will [[ArtificialBrilliance stop to actually interrogate you if you linger near the scene of a murder]].

to:

** City guards wearing light armor, Imperial Legion soldiers wearing heavy armor; neither The standard variant is present throughout much of the series. While not inherently superior to the player character, but PlayerCharacter in terms of strength, they are seldom alone. Attack one, and more will come. Each numerous and typically attack in groups. They can be killed, though each one killed adds significantly to the bounty the character must pay off to avoid jail time. But you ''can'' kill them. It's even possible through underhanded methods (legitimate and not) to get them to attack ''other'' innocent [=NPCs=] on the street; for example, by casting "Frenzy" on a person. The target goes crazy and starts attacking anybody nearby, the guards rush in and kill him.
**
Unlike in most video games, the city guards will always remember who you are. If you are wanted, they will try to apprehend you on sight. Given how much of the series is spent in cities, it is usually a good idea to just accept the fines or jail-time they offer you rather than fight them.
them. Further, they will attempt to arrest you rather than kill you immediately. You may choose to pay the fine or go to jail if arrested, though in either case, the guard will confiscate any stolen items you may have. You can also choose to resist arrest, which will make all guards in the area immediately hostile to you. The exception is if you have such a high bounty (usually 5000 gold, which is 5 murders worth fines or stealing one priceless item) that they mark you for death on sight. At that point, your only hope is to have the ThievesGuild [[ScrewTheRulesIHaveConnections make your bounty go away]]. Specific examples and exceptions are below.
** If In ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'', it is more reasonable to flee as criminal records only apply within a given territory and decrease over time. For example, if you commit a crime in Daggerfall and flee, you can simply stay outside of Daggerfall for a while until your bounty goes down.
** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' has several different types of guards. [[TheClan Hlaalu, Redoran, and Telvanni]] guards each patrol the towns and villages under their faction's authority. [[ChurchPolice Ordinators]] patrol [[CorruptChurch Tribunal Temple]] holdings. Imperial Guards patrol the Imperial settlements. Mournhold is patrolled by [[EliteMooks High Ordinators]] and King Helseth's [[PraetorianGuard Royal Guards]]. The [[NobleSavage Skaal]] village has Skaal Honor Guards. Belonging to the same faction as the guards will increase their disposition and cause them to be more polite to you, but they'll still attempt to arrest you for committing a crime.
** In ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', if
the guards witness you attacking/killing someone, there is a pretty good chance that they will [[{{Determinator}} literally chase you across the entirety of the game world]]. One player was apprehended three weeks after attacking a civilian, on nearly the opposite edge of the map, [[InspectorJavert by the SAME GUARD that witnessed the attack]].
** 99.9% of Tamriel's citizens are above the law. If you provoke somebody into attacking you, the guards will simply tell you to "Move along outlander" or calmly say "Tell me outlander, what do you need?" when there's a Dunmer trying to punch your lights out. If you try to sleep in town, you'll be sent right to jail, whereas they might get stuck trying to walk over somebody's unconscious body.
** It was more reasonable to flee in [[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]] - criminal records only applied within a given province, and decreased over time, so if you committed a crime in, say, Daggerfall and managed to flee, you could simply hang around in Wayrest until you no longer were seen as Pond Scum in the province of Daggerfall.
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' manages to avoid some of the previous problems with the city guards. To note:
***
While they'll still chase you down and try to arrest you, you can still attempt to flee, as each of the holds (read: city/provinces) tracks crime separately. Kill a man in Riften, and the guards in Whiterun won't care. Also, if you commit a crime and leave the city, the guards ''will'' remember you; an overt crime that earns a bounty will cause them to arrest on sight, while a covert crime like thieving (without getting caught) will periodically result in a guard who will comment "Wait a minute, I know you...." If you stop to talk to said guard, he'll realize you're apparently behind the theft or other crime and try to arrest you.
** *** If you are the Thane in a hold, you can sometimes get guards to look the other way in regards to some of your crimes, but you can only do this once. If you've done enough jobs to get Thieves' Guild influence in the hold, you can bribe a guard for half your bounty to make the problem go away.
** *** In [[https://www.youtube.com/watch?v=uCHYvLdHhn8very rare cases]], guards will [[ArtificialBrilliance stop to actually interrogate you if you linger near the scene of a murder]].murder]].
** In-universe, this city guard duty is one of the peacetime duties of the [[BadassArmy Imperial Legion]]. They almost exclusively make up the guard units in Cyrodiil itself, capital of the Empire, but also serve as the guards of Imperial settlements in the provinces.
10th Sep '17 10:39:33 AM Malady
Is there an issue? Send a Message

Added DiffLines:

[[/folder]]
10th Sep '17 10:39:11 AM Malady
Is there an issue? Send a Message


[[AC:ActionAdventure]]
* ''VideoGame/AssassinsCreedI'' almost entirely takes place in the cities of Damascus, Acre, and Jerusalem, and the city guards are a constant obstacle during every stage of every assassination. While on the ground their encircling tactics can be nastily effective, Altaïr, the protagonist can take to the rooftops to fight in his element. Due to the social stealth aspect of the game, the guards are infamous for their quirks. For example, after stealthily assassinating a guard, Altaïr can sit down on a nearby bench, [[TheGuardsMustBeCrazy eliciting no suspicion from guards who come to investigate]], despite the small armory he wears.

to:

[[AC:ActionAdventure]]
[[foldercontrol]]

[[folder: Action Adventure ]]

* ''VideoGame/AssassinsCreedI'' almost entirely takes place in the cities of Damascus, Acre, and Jerusalem, and the city guards are a constant obstacle during every stage of every assassination. While on the ground their encircling tactics can be nastily effective, Altaïr, the protagonist can take to the rooftops to fight in his element. Due to the social stealth aspect of the game, the guards are infamous for their quirks. For example, after stealthily assassinating a guard, Altaïr can sit down on a nearby bench, [[TheGuardsMustBeCrazy eliciting no suspicion from guards who come to investigate]], despite the small armory he wears.



[[AC:BrowserGame]]
* ''[[VideoGame/PeasantsQuest Peasant's Quest]]'' has a guard guarding the mountain that leads to Trogdor. In order to pass, you must prove that you are a peasant, which includes being on fire.

[[AC:EasternRPG]]

to:

[[AC:BrowserGame]]
[[/folder]]

[[folder: Browser Game ]]

* ''[[VideoGame/PeasantsQuest Peasant's Quest]]'' ''VideoGame/PeasantsQuest'' has a guard guarding the mountain that leads to Trogdor. In order to pass, you must prove that you are a peasant, which includes being on fire.

[[AC:EasternRPG]][[/folder]]

[[folder: Eastern RPG ]]



[[AC:[[MassivelyMultiplayerOnlineRolePlayingGame MMORPG]]]]

to:

[[AC:[[MassivelyMultiplayerOnlineRolePlayingGame MMORPG]]]][[/folder]]

[[folder: [[Massively Multiplayer Online Role Playing Game MMORPG ]]
]]



[[AC:{{Roguelike}}]]
* ''VideoGame/NetHack'':

to:

[[AC:{{Roguelike}}]]
[[/folder]]

[[folder: Roguelike ]]

* ''VideoGame/NetHack'': ''VideoGame/NetHack'':



[[AC:{{Simulation}}]]

to:

[[AC:{{Simulation}}]][[/folder]]

[[folder: Simulation ]]



[[AC:{{Stealth}}]]

to:

[[AC:{{Stealth}}]][[/folder]]

[[folder: Stealth ]]



[[AC:WesternRPG]]

to:

[[AC:WesternRPG]][[/folder]]

[[folder: Western RPG ]]



[[AC:WideOpenSandbox]]

to:

[[AC:WideOpenSandbox]][[/folder]]

[[folder: Wide Open Sandbox ]]



* In a non-game example, this trope is deliberately subverted in the Literature/{{Discworld}}, where Creator/TerryPratchett's Ankh-Morpork City Watch take every associated trope [[UpToEleven up to and past eleven]]. This is reflected in the computer games based on the Discworld, such as ''DiscworldNoir''.

to:

* In a non-game example, this trope is deliberately subverted in the Literature/{{Discworld}}, where Creator/TerryPratchett's Ankh-Morpork City Watch take every associated trope [[UpToEleven up to and past eleven]]. This is reflected in the computer games based on the Discworld, such as ''DiscworldNoir''.''VideoGame/DiscworldNoir''.
10th Sep '17 10:32:12 AM Malady
Is there an issue? Send a Message


* ''VideoGame/{{Fable I}}'' abounds in City Guard antics, from the obnoxious BrokenBridge that bars you from entering Bowerstone North until after a certain point in the main plot, to their willingness to accept 1000-gold "sponsorship" for "guard breaks", to their annoying propensity to get in the way whenever you have to team up with them on various [[EscortMission good-aligned quests]].
* {{Bethesda|Softworks}}, in keeping with their above example, included guards in some locations in ''VideoGame/{{Fallout 3}}''. The most notable is Rivet City, which has a practically unlimited amount of guards with combat armor and small arms in defense. Of course, almost everybody in Rivet City can be slaughtered, leaving only the guards and [[InfantImmortality a few kids]] to take care of.
** ''VideoGame/{{Fallout 2}}'' has guards in cities with functioning governments: Vault City, the NCR capital, and San Francisco. They typically have slightly better equipment than a player first finding the city would have, barring SequenceBreaking. Everywhere else, theft or assault is punished by random civilians pulling their guns and trying to shoot you.

to:

* ''VideoGame/{{Fable I}}'' ''VideoGame/FableI'' abounds in City Guard antics, from the obnoxious BrokenBridge that bars you from entering Bowerstone North until after a certain point in the main plot, to their willingness to accept 1000-gold "sponsorship" for "guard breaks", to their annoying propensity to get in the way whenever you have to team up with them on various [[EscortMission good-aligned quests]].
* {{Bethesda|Softworks}}, Creator/{{Bethesda}}, in keeping with their above example, included guards in some locations in ''VideoGame/{{Fallout 3}}''.''VideoGame/Fallout3''. The most notable is Rivet City, which has a practically unlimited amount of guards with combat armor and small arms in defense. Of course, almost everybody in Rivet City can be slaughtered, leaving only the guards and [[InfantImmortality a few kids]] to take care of.
** ''VideoGame/{{Fallout 2}}'' ''VideoGame/Fallout2'' has guards in cities with functioning governments: Vault City, the NCR capital, and San Francisco. They typically have slightly better equipment than a player first finding the city would have, barring SequenceBreaking. Everywhere else, theft or assault is punished by random civilians pulling their guns and trying to shoot you.
1st Aug '17 1:22:51 AM Abodos
Is there an issue? Send a Message

Added DiffLines:

** In ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'', the guards outside Gerudo Town will prevent Link from entering [[LadyLand because he's a man]].
20th Jul '17 8:26:57 AM SantosLHalper
Is there an issue? Send a Message

Added DiffLines:

* These are rather ubiquitous in RealLife. In English-speaking regions, they tend to be known as "the Police".
This list shows the last 10 events of 51. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.CityGuards