History Main / CheatedAngle

17th Nov '16 12:00:20 AM HarpieSiren
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* Look up some fan art of Alphys from ''VideoGame/{{Undertale}}'' and compare it to the official sprites from the game. It's clear that her head was not designed to work three-dimensionally, and that fan artists almost universally take liberties to turn it into something that will.

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* Look up some fan art of Alphys from ''VideoGame/{{Undertale}}'' and compare it to the official sprites from the game. It's clear that her head was not designed to work three-dimensionally, and that fan artists almost universally take liberties to turn it into something that will. The official figurine by Fangamer greatly resembles the in-game sprite and looks rather odd when you look at her face on.
15th Nov '16 5:39:39 AM FreeJaffa
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In character art, ese fudged in his original design. Seen from the side, you only see three spines protrudinpecially animation, it's usually best to create a character with an identifiable feature. The problem comes in some cases when that feature might only be visible from certain angles, or might be reduced to something less than its full iconic status (or even misinterpreted as something else). Some might see this as being a LazyArtist, and so overcompensate for the problem. For some characters, the usual rules of proportion and perspective are ignored, and that feature is drawn anyway. Commonly, characters with tails or ears might have those drawn even when they should be hidden by other parts of the head or body. This is known as a 'cheat'.

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In character art, ese fudged in his original design. Seen from the side, you only see three spines protrudinpecially especially animation, it's usually best to create a character with an identifiable feature. The problem comes in some cases when that feature might only be visible from certain angles, or might be reduced to something less than its full iconic status (or even misinterpreted as something else). Some might see this as being a LazyArtist, and so overcompensate for the problem. For some characters, the usual rules of proportion and perspective are ignored, and that feature is drawn anyway. Commonly, characters with tails or ears might have those drawn even when they should be hidden by other parts of the head or body. This is known as a 'cheat'.
7th Nov '16 1:25:06 AM Mandemo
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Added DiffLines:

* All vehicles and characters in ''VideoGame/MetalSlug'' series only have one side sprite, but they also posses elaborate turning animations. [[{{Mook}} Rebel Soldiers]], for example, might at first fire by bracing his rifle against his left shoulder. However, if player passes him, he will ''switch shoulders'' and maintain his sideways view, just flipped around. Same happens with vehicles with their weapons visibly traveling from one spot to other to keep their sideview.
3rd Nov '16 9:52:03 AM Souhiro
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In character art, especially animation, it's usually best to create a character with an identifiable feature. The problem comes in some cases when that feature might only be visible from certain angles, or might be reduced to something less than its full iconic status (or even misinterpreted as something else). Some might see this as being a LazyArtist, and so overcompensate for the problem. For some characters, the usual rules of proportion and perspective are ignored, and that feature is drawn anyway. Commonly, characters with tails or ears might have those drawn even when they should be hidden by other parts of the head or body. This is known as a 'cheat'.

to:

In character art, especially ese fudged in his original design. Seen from the side, you only see three spines protrudinpecially animation, it's usually best to create a character with an identifiable feature. The problem comes in some cases when that feature might only be visible from certain angles, or might be reduced to something less than its full iconic status (or even misinterpreted as something else). Some might see this as being a LazyArtist, and so overcompensate for the problem. For some characters, the usual rules of proportion and perspective are ignored, and that feature is drawn anyway. Commonly, characters with tails or ears might have those drawn even when they should be hidden by other parts of the head or body. This is known as a 'cheat'.


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** It was more an EarlyInstallmentWeirdness, since the special stages in Sonic CD and Sonic 3 showed him from the back. Sonic CD even turned the screen around him!
29th Oct '16 4:56:51 PM nombretomado
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* HappyTreeFriends characters are sometimes prone to this. Explained in [[https://youtu.be/BH7dXKfosuE?t=454 this video.]]

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* HappyTreeFriends ''WebAnimation/HappyTreeFriends'' characters are sometimes prone to this. Explained in [[https://youtu.be/BH7dXKfosuE?t=454 this video.]]
25th Oct '16 2:27:42 PM Dere
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* ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' is a polygon-based game designed to recreate the sprite-based top-down 3/4 perspective of ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]''. In order to do this, many objects in the game lean backwards at an angle, so that from the camera's perspective they appear to be standing up straight while you're looking down on them. [[http://www.siliconera.com/2013/11/19/zelda-link-worlds-developers-cheat-camera/ This article]] shows what the game would actually look like if you could move the camera. One way to see this in-game is the statues in the swamp; if you morph onto a wall near a statue, you can see that it's leaning back.

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* ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' is a polygon-based game designed to recreate the sprite-based top-down 3/4 perspective of ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]''. In order to do this, many objects in the game lean backwards at an angle, so that from the camera's perspective they appear to be standing up straight while you're looking down on them. [[http://www.siliconera.com/2013/11/19/zelda-link-worlds-developers-cheat-camera/ This article]] shows what the game would actually look like if you could move the camera. One way to see this in-game is the statues in the swamp; [[SpecialEffectFailure if you morph onto a wall near a statue, you can see that it's leaning back.back]].
16th Oct '16 10:11:31 AM rjd1922
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** Phineas and Ferb's faces are very rarely shown straight on. [[http://i.imgur.com/5MwyOUr.png For a good reason, too.]]

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** Phineas and Ferb's faces are very rarely shown straight on. [[http://i.imgur.com/5MwyOUr.png [[http://vignette1.wikia.nocookie.net/phineasandferb/images/5/5b/Phineas_and_Ferb_in_their_space_suits.jpg/revision/latest?cb=20121220152552 For a good reason, too.]]
6th Oct '16 8:20:55 AM Prfnoff
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* Less regarding looks and more regarding mechanics, but in ''Disney/{{Frozen}}'' during the song "Let It Go," there's a [[http://media.tumblr.com/e6db9d915972a04d592baca3e6730884/tumblr_mxeikjElqh1s3s22so3_250.gif short scene]] where Elsa takes down her hair and pulls her braid over her shoulder. This little scene proved to be nearly impossible. The only way they could do the scene without having the model break was to cheat and have her braid phase ''through'' Elsa's arm instead of over it. The animators did a good job of making it barely noticeable, and those that did seemed to agree it was WorthIt.
6th Oct '16 5:09:43 AM MeleKalikimaka
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Added DiffLines:

** Played with when we see Pinkie's sisters Limestone and Marble in "Hearth Breakers". Both wear their hair longer on one side (whichever side is facing away from the camera). However when they turn their heads in-shot, they have an alternate angle [[https://derpibooru.org/1010070 showing the long side]] [[https://derpibooru.org/1031037 in front]].
3rd Oct '16 6:00:08 PM WillKeaton
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* HappyTreeFriends characters are sometimes prone to this. Explained in [[https://youtu.be/BH7dXKfosuE?t=454 this video]].

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* HappyTreeFriends characters are sometimes prone to this. Explained in [[https://youtu.be/BH7dXKfosuE?t=454 this video]].video.]]



* ''Webcomic/AwkwardZombie'': [[LampshadeHanging Lampshaded]] by Roy [[http://awkwardzombie.com/index.php?page=0&comic=110208 here]]

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* ''Webcomic/AwkwardZombie'': [[LampshadeHanging Lampshaded]] by Roy [[http://awkwardzombie.com/index.php?page=0&comic=110208 here]]here.]]
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