History Main / CheatedAngle

15th Jun '17 8:23:32 AM Siempie
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* In ''WesternAnimation/StevenUniverse'', Pearl's nose is always cheated a little to the left or right when she's seen from the front to keep its distinct pointed shape visible. Interestingly, her equally pointy hair is almost never cheated at any angle. This goes far enough that her model sheet doesn't have her from the front.

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* In ''WesternAnimation/StevenUniverse'', ''WesternAnimation/StevenUniverse''
**
Pearl's nose is always cheated a little to the left or right when she's seen from the front to keep its distinct pointed shape visible. Interestingly, her equally pointy hair is almost never cheated at any angle. This goes far enough that her model sheet doesn't have her from the front.[[note]] There are some inbetweens that show her nose from the front... They also immediately show [[http://awkwardphotosofpearl.tumblr.com/post/157468154122/front-facing-pearl-is-what-steven-sees-all-the why the crew usually avoids that]].[[/note]]
** Blue Zircon's hair is styled in a crescent-shaped cowl. From the side it looks like it's pointing straight forward, but when viewed from the front the cowl points either left or right depending on how she is standing.
25th Apr '17 12:04:35 AM Bleazy02
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Added DiffLines:

* In ''WesternAnimation/GravityFalls'', EldritchAbomination Bill Cipher is almost never seen from the side for the same reasons as the SpongeBob and Duchess examples stated earlier; he's [[PaperPeople completely flat]] and to be shown from the side would simply present a thin yellow line to which the iconic [[SinisterGeometry yellow triangle]] is unrecognizable. He doesn't even turn around most of the time, instead shifting his face from one flat side to the other if he needs to. [[spoiler:This is of course changed in the series finale whenever his shape becomes three-dimensional and it becomes more reasonable to show him from the side.]]
13th Feb '17 7:37:06 PM TrapEds
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** With his hat off, Ash's hair will flip just like Goku's in the above comic, and Misty's ponytail is ALWAYS pointing right, no matter how she turns her head.
30th Dec '16 9:26:45 AM thatother1dude
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** The heads of the entire Watterson family stay at a 3/4's angle at all times, no matter which way they're facing. In Darwin's case, his ''[[{{Cephalothorax}} whole body]]'' never shifts from that angle. Molded 3D models of the Wattersons were made and the front views are indeed [[https://twitter.com/benbocquelet/status/493443042687590400/photo/1 rather unusual looking.]]

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** The heads of the entire Watterson family stay at a 3/4's angle at all times, no matter which way they're facing. In Darwin's case, his ''[[{{Cephalothorax}} whole body]]'' never shifts from that angle. Molded 3D models of the Wattersons were made and the front views are indeed [[https://twitter.com/benbocquelet/status/493443042687590400/photo/1 rather unusual looking.]]]] Lampshaded in "The Ollie", when Darwin points out Gumball is always in 3/4, and Gumball flinches at [[http://theamazingworldofgumball.wikia.com/wiki/File:TheOllie2.png briefly being shown in profile]].
22nd Dec '16 6:38:29 PM cartoonfan945
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* A majority of the characters from the ''Literature/MrMen'' who have pointed noses don't usually show their front views (except for Mr. Nosey). The worst offender is Mr. Rush in the 90's cartoon, as he simply flips.
** Mr. Uppity is somewhat odd. He is usually seen with a monocle, but it often flips at different eyes. The 90s caroon decided to give him two so there won't be any confusion.
12th Dec '16 11:57:17 PM Kadorhal
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** It was more an EarlyInstallmentWeirdness, since the special stages in Sonic CD and Sonic 3 showed him from the back. Sonic CD even turned the screen around him!

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** It was more an EarlyInstallmentWeirdness, since the special stages in ''[[VideoGame/SonicTheHedgehog2 Sonic CD 2]]'', ''VideoGame/{{Sonic 3|AndKnuckles}}'', and ''[[VideoGame/SonicTheHedgehogCD Sonic 3 CD]]'' showed him from the back. Sonic CD even turned the screen around him!
9th Dec '16 9:58:34 PM Crossover-Enthusiast
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* In ''WesternAnimation/StevenUniverse'', Pearl's nose is always cheated a little to the left or right when she's seen from the front to keep its distinct pointed shape visible. Interestingly, her equally pointy hair is almost never cheated at any angle. This goes far enough that her model sheet ''doesn't have'' her from the front.

to:

* In ''WesternAnimation/StevenUniverse'', Pearl's nose is always cheated a little to the left or right when she's seen from the front to keep its distinct pointed shape visible. Interestingly, her equally pointy hair is almost never cheated at any angle. This goes far enough that her model sheet ''doesn't have'' doesn't have her from the front.
17th Nov '16 12:00:20 AM HarpieSiren
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* Look up some fan art of Alphys from ''VideoGame/{{Undertale}}'' and compare it to the official sprites from the game. It's clear that her head was not designed to work three-dimensionally, and that fan artists almost universally take liberties to turn it into something that will.

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* Look up some fan art of Alphys from ''VideoGame/{{Undertale}}'' and compare it to the official sprites from the game. It's clear that her head was not designed to work three-dimensionally, and that fan artists almost universally take liberties to turn it into something that will. The official figurine by Fangamer greatly resembles the in-game sprite and looks rather odd when you look at her face on.
15th Nov '16 5:39:39 AM FreeJaffa
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In character art, ese fudged in his original design. Seen from the side, you only see three spines protrudinpecially animation, it's usually best to create a character with an identifiable feature. The problem comes in some cases when that feature might only be visible from certain angles, or might be reduced to something less than its full iconic status (or even misinterpreted as something else). Some might see this as being a LazyArtist, and so overcompensate for the problem. For some characters, the usual rules of proportion and perspective are ignored, and that feature is drawn anyway. Commonly, characters with tails or ears might have those drawn even when they should be hidden by other parts of the head or body. This is known as a 'cheat'.

to:

In character art, ese fudged in his original design. Seen from the side, you only see three spines protrudinpecially especially animation, it's usually best to create a character with an identifiable feature. The problem comes in some cases when that feature might only be visible from certain angles, or might be reduced to something less than its full iconic status (or even misinterpreted as something else). Some might see this as being a LazyArtist, and so overcompensate for the problem. For some characters, the usual rules of proportion and perspective are ignored, and that feature is drawn anyway. Commonly, characters with tails or ears might have those drawn even when they should be hidden by other parts of the head or body. This is known as a 'cheat'.
7th Nov '16 1:25:06 AM Mandemo
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* All vehicles and characters in ''VideoGame/MetalSlug'' series only have one side sprite, but they also posses elaborate turning animations. [[{{Mook}} Rebel Soldiers]], for example, might at first fire by bracing his rifle against his left shoulder. However, if player passes him, he will ''switch shoulders'' and maintain his sideways view, just flipped around. Same happens with vehicles with their weapons visibly traveling from one spot to other to keep their sideview.
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