History Main / CheatedAngle

18th Jun '16 9:24:35 PM JamesAustin
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In VideoGames and CGI animation, this trope is usually [[{{EnforcedTrope}} enforced]] with sprites. Sprites are two-dimensional images, so they have to always be facing the camera because they look paper-thin when viewed from any other angle. However, sometimes sprites are used in that fashion to make something look sharp, particularly in older games and ones which don't have much processing power.

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In VideoGames and CGI animation, this trope is usually [[{{EnforcedTrope}} enforced]] {{enforced|Trope}} with sprites. Sprites are two-dimensional images, so they have to always be facing the camera because they look paper-thin when viewed from any other angle. However, sometimes sprites are used in that fashion to make something look sharp, particularly in older games and ones which don't have much processing power.



OTropesAreTools; sometimes cheating angles is preferable -- be it to keep that distinctive feature visible, or to avoid a distracting tangent (having to tell the audience what's happening because they can't see for sure for example) that would be caused by drawing it "correctly". In addition, this happens all the time even in live action. Visual storytelling requires reality to bend in order to tell the story with all the important information. Individuals will stand unusually close together so that no one is cut off by the frame, give enough room for the camera to follow them into a confined space and [[ScullyBox actors will stand on boxes]] so they don't disappear behind the tall people.

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OTropesAreTools; Of course, TropesAreTools; sometimes cheating angles is preferable -- be it to keep that distinctive feature visible, or to avoid a distracting tangent (having to tell the audience what's happening because they can't see for sure for example) that would be caused by drawing it "correctly". In addition, this happens all the time even in live action. Visual storytelling requires reality to bend in order to tell the story with all the important information. Individuals will stand unusually close together so that no one is cut off by the frame, give enough room for the camera to follow them into a confined space and [[ScullyBox actors will stand on boxes]] so they don't disappear behind the tall people.
17th Jun '16 7:23:21 AM ChaoticNovelist
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Of course TropesAreTools. Sometimes cheating angles is preferable -- be it to keep that distinctive feature visible, or to avoid a distracting tangent (having to tell the audience what's happening because they can't see for sure for example) that would be caused by drawing it "correctly". In addition, this happens all the time even in live action. Visual storytelling requires reality to bend in order to tell the story with all the important information. Individuals will stand unusually close together so that no one is cut off by the frame, give enough room for the camera to follow them into a confined space and [[ScullyBox actors will stand on boxes]] so they don't disappear behind the tall people.

to:

Of course TropesAreTools. Sometimes OTropesAreTools; sometimes cheating angles is preferable -- be it to keep that distinctive feature visible, or to avoid a distracting tangent (having to tell the audience what's happening because they can't see for sure for example) that would be caused by drawing it "correctly". In addition, this happens all the time even in live action. Visual storytelling requires reality to bend in order to tell the story with all the important information. Individuals will stand unusually close together so that no one is cut off by the frame, give enough room for the camera to follow them into a confined space and [[ScullyBox actors will stand on boxes]] so they don't disappear behind the tall people.



*** This is an interesting example of an in-universe manifestation of this trope: as it was revealed in one of the latest ''Anime/DragonBallSuper'' manga chapters, looking the same no matter what angles you look at them from is an intrinsic property of Dragonballs, and therefore part of their magical nature. That must make them freaky as hell to actually handle.

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*** This is an interesting example of an in-universe manifestation of this trope: as it was revealed in one of the latest ''Anime/DragonBallSuper'' manga chapters, looking the same no matter what angles you look at them from is an intrinsic property of Dragonballs, and therefore part of their magical nature. That must make them freaky as hell to actually handle.
14th Jun '16 8:04:55 PM Gamermaster
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* The Master Stars in ''WebComic/LsEmpire'' are per WordOfGod always seen from the same angle and are unaffected by changes in lighting. [[spoiler: The fact that Dark Star is able to change their angle is treated as a case of BeyondTheImpossible.]]
6th Jun '16 1:00:20 PM nighttrainfm
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*** This is an interesting example of an in-universe manifestation of this trope: as it was revealed in one of the latest Dragon Ball Super manga chapters, looking the same no matter what angles you look at them from is an intrinsic property of Dragonballs, and therefore part of their magical nature. That must make them freaky as hell to actually handle.

to:

*** This is an interesting example of an in-universe manifestation of this trope: as it was revealed in one of the latest Dragon Ball Super ''Anime/DragonBallSuper'' manga chapters, looking the same no matter what angles you look at them from is an intrinsic property of Dragonballs, and therefore part of their magical nature. That must make them freaky as hell to actually handle.
23rd May '16 2:47:43 PM LimeTH
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* WesternAnimation/SpongeBobSquarePants, despite being one of those rare characters whose design lends itself well to unique angles, is rarely, if ever shown from the side. The few times he is, it's probably to demonstrate why: his face literally disappears from the audience's view from that angle. Other times, his face IS visible from the side, where it's awkwardly jutting out from the side view, making it look like he has a beak.

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* WesternAnimation/SpongeBobSquarePants, despite being one of those rare characters whose design lends itself well to unique angles, is rarely, if ever shown from the side. The few times he is, it's probably to demonstrate why: his face literally disappears from the audience's view from that angle. Other times, his face IS visible from the side, where it's [[https://s-media-cache-ak0.pinimg.com/736x/19/2b/7e/192b7e7c997278d9f6bce24d0377585c.jpg awkwardly jutting out from the side view, making it look like he has a beak.view.]]
23rd May '16 2:44:18 PM LimeTH
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* WesternAnimation/SpongeBobSquarePants, despite being one of those rare characters whose design lends itself well to unique angles, is rarely, if ever shown from the side. The few times he is, it's probably to demonstrate why: his face literally disappears from the audience's view from that angle.

to:

* WesternAnimation/SpongeBobSquarePants, despite being one of those rare characters whose design lends itself well to unique angles, is rarely, if ever shown from the side. The few times he is, it's probably to demonstrate why: his face literally disappears from the audience's view from that angle. Other times, his face IS visible from the side, where it's awkwardly jutting out from the side view, making it look like he has a beak.
20th May '16 4:00:06 PM ThatBitterTase
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* In ''WesternAnimation/StevenUniverse'', Pearl's nose is always cheated a little to the left or right when she's seen from the front to keep its distinct pointed shape visible. Interestingly, her equally pointy hair is almost never cheated at any angle.

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* In ''WesternAnimation/StevenUniverse'', Pearl's nose is always cheated a little to the left or right when she's seen from the front to keep its distinct pointed shape visible. Interestingly, her equally pointy hair is almost never cheated at any angle. This goes far enough that her model sheet ''doesn't have'' her from the front.
14th May '16 7:23:14 AM Doug86
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* Marvel artists' notes on how to draw Nightcrawler from the ''ComicBook/{{X-Men}}'' say how they ''must'' draw his tail with a curve in it (when character is drawn from the front, with legs apart) so the tail wouldn't look phallic. This has the added bonus of emphasizing that his tail is prehensile, even when he's not actually doing anything with it.

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* Marvel artists' notes on how to draw Nightcrawler from the ''ComicBook/{{X-Men}}'' ''ComicBook/XMen'' say how they ''must'' draw his tail with a curve in it (when character is drawn from the front, with legs apart) so the tail wouldn't look phallic. This has the added bonus of emphasizing that his tail is prehensile, even when he's not actually doing anything with it.
4th May '16 9:27:29 AM Mineburst
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* HappyTreeFriends characters are sometimes prone to this. Explained in [[https://youtu.be/BH7dXKfosuE?t=454 this video]].
30th Apr '16 12:12:34 PM MisterBeeg
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* Both Spies in ''ComicStrip/SpyVsSpy'' are rarely shown in front, and when they do, their pointy noses are always facing bottom.
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