History Main / CheatedAngle

5th Apr '18 2:04:52 AM RayAP9
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** The artists have to cheat Stewie's head to keep the [[UsefulNotes/AmericanFootball football]]-like shape prominent. Lampshaded in a conversation between "Griffin Peterson" and "King Stewie" in a flashback:

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** The artists have to cheat Stewie's head to keep retains the [[UsefulNotes/AmericanFootball football]]-like same, familiar [[UsefulNote/AmericanFootball football-]]like shape prominent.from virtually all angles, despite the fact that the shape should change slightly depending on where he is in relation to the camera. Lampshaded in a conversation between "Griffin Peterson" and "King Stewie" in a flashback:



** Brian is rarely ever seen from any angle other than 3/4, especially the front.

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** Brian is rarely ever seen from any angle other than 3/4, especially 3/4 (especially from the front.front), which keeps his large muzzle prominently visible at all times.
3rd Apr '18 12:42:07 PM nanakiro
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* Online character artists regularly joke about their downtime sketches being "3/4 neutral face upper body in a white void".
7th Mar '18 8:11:27 AM nombretomado
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* In ''WesternAnimation/GravityFalls'', EldritchAbomination Bill Cipher is almost never seen from the side for the same reasons as the SpongeBob and Duchess examples stated earlier; he's [[PaperPeople completely flat]] and to be shown from the side would simply present a thin yellow line to which the iconic [[SinisterGeometry yellow triangle]] is unrecognizable. He doesn't even turn around most of the time, instead shifting his face from one flat side to the other if he needs to. [[spoiler:This is of course changed in the series finale whenever his shape becomes three-dimensional and it becomes more reasonable to show him from the side.]]

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* In ''WesternAnimation/GravityFalls'', EldritchAbomination Bill Cipher is almost never seen from the side for the same reasons as the SpongeBob [=SpongeBob=] and Duchess examples stated earlier; he's [[PaperPeople completely flat]] and to be shown from the side would simply present a thin yellow line to which the iconic [[SinisterGeometry yellow triangle]] is unrecognizable. He doesn't even turn around most of the time, instead shifting his face from one flat side to the other if he needs to. [[spoiler:This is of course changed in the series finale whenever his shape becomes three-dimensional and it becomes more reasonable to show him from the side.]]
10th Feb '18 12:08:15 PM thatother1dude
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* ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' is a polygon-based game designed to recreate the sprite-based top-down 3/4 perspective of ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]''. In order to do this, many objects in the game lean backwards at an angle, so that from the camera's perspective they appear to be standing up straight while you're looking down on them. [[http://www.siliconera.com/2013/11/19/zelda-link-worlds-developers-cheat-camera/ This article]] shows what the game would actually look like if you could move the camera. One way to see this in-game is the statues in the swamp; [[SpecialEffectFailure if you morph onto a wall near a statue, you can see that it's leaning back]].

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* ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' is a polygon-based game designed to recreate the sprite-based top-down 3/4 perspective of ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]''. In order to do this, many objects in the game lean backwards at an angle, so that from the camera's perspective they appear to be standing up straight while you're looking down on them. [[http://www.siliconera.com/2013/11/19/zelda-link-worlds-developers-cheat-camera/ This article]] shows what the game would actually look like if you could move the camera. One way to see this in-game is the statues in the swamp; [[SpecialEffectFailure if you morph onto a wall near a statue, statue]], [[ModelDissonance you can see that it's leaning back]].
5th Jan '18 4:29:22 AM sinndogg
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** Page picture: Goku has a very distinctive shape to his hair that is always maintained no matter which way you view him. It even has the ability to completely flip direction based on the direction he's looking. The 3D videogames do a good job of rendering it in a way that preserves the shape when viewed in profile and head on.

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** Page picture: Goku has a very distinctive shape to his hair that is always maintained no matter which way you view him. It even has the ability to completely flip direction based on the direction he's looking. The 3D videogames do a good job of rendering it in a way that preserves the shape when viewed in profile and head on. Like the Astro Boy example above, it doesn't translate into action figures though.
20th Dec '17 2:39:40 PM Kadorhal
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* TheRant for [[http://www.screencuisine.net/hlcomic/index.php?date=2006-03-01 strip #119]] from ''WebComic/{{Concerned}}'' discusses the trope, even linking to a screenshot showing that, to get the proper angle for Frohman looking over the dead Combine soldier in the fifth panel of that strip, his model [[http://www.screencuisine.net/hlcomic/images/frohfloat.jpg had to be angled about 45 degrees]]. It also mentions a case regarding a conversation in strips [[http://www.screencuisine.net/hlcomic/index.php?date=2005-12-02 #83]] and [[http://www.screencuisine.net/hlcomic/index.php?date=2005-12-05 #84]], between Frohman on the ground and Father Grigori up on the rooftops - while Frohman's model standing properly on the ground worked well for shots from above Grigori's shoulder, shots from above Frohman's required his model to be [[http://www.screencuisine.net/hlcomic/images/frohfloat2.jpg lifted about ten feet off the ground]].

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* TheRant for [[http://www.screencuisine.net/hlcomic/index.php?date=2006-03-01 strip #119]] from ''WebComic/{{Concerned}}'' discusses the trope, even linking to a screenshot showing that, to get the proper angle for Frohman looking over the dead Combine soldier in the fifth panel of that strip, his model [[http://www.screencuisine.net/hlcomic/images/frohfloat.jpg had to be angled about 45 degrees]].degrees forward]]. It also mentions a case regarding a conversation in strips [[http://www.screencuisine.net/hlcomic/index.php?date=2005-12-02 #83]] and [[http://www.screencuisine.net/hlcomic/index.php?date=2005-12-05 #84]], between Frohman on the ground and Father Grigori up on the rooftops - while for shots from over Grigori's shoulder, Frohman's model standing properly on the ground worked well well, but for shots from above Grigori's shoulder, shots from above over Frohman's required shoulder, his model had to be [[http://www.screencuisine.net/hlcomic/images/frohfloat2.jpg lifted about ten feet off the ground]].ground]] to look good.



* Some typical memefaces, but especially Trollface and Yao Ming. [[http://desmotivaciones.es/1033982/Memes-de-frente Most of them are really jarring, though.]]

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* Some typical memefaces, but especially Trollface and Yao Ming. [[http://desmotivaciones.es/1033982/Memes-de-frente Most This image]] of various memefaces with one half of them mirrored over the other half to give an approximation of a straight-front view gives a good demonstration - some of them actually look pretty decent when mirrored like this, but the ones that cheated the angles for the original memeface are really jarring, though.]]disturbing.



** The classic example: Mickey's ears are a legacy of his original rubber-tube design. Now, even as the rest of his design has been updated, the tradition of keeping the Mouse-Ear logo visible stays true. (This also applies to Minnie and any other mouse characters.)

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** The classic example: Mickey's ears are a legacy of his original rubber-tube design. Now, even as the rest of his design has been updated, the tradition of keeping the Mouse-Ear logo visible stays true. (This This also applies to Minnie and any other mouse characters.)
14th Dec '17 3:59:52 PM Kadorhal
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* TheRant for [[http://www.screencuisine.net/hlcomic/index.php?date=2006-03-01 this strip]] from ''WebComic/{{Concerned}}'' discusses the trope, even linking to a screenshot showing that, to get the proper angle for Frohman looking over the dead Combine soldier in the fifth panel, his model [[http://www.screencuisine.net/hlcomic/images/frohfloat.jpg had to be angled about 45 degrees]].

to:

* TheRant for [[http://www.screencuisine.net/hlcomic/index.php?date=2006-03-01 this strip]] strip #119]] from ''WebComic/{{Concerned}}'' discusses the trope, even linking to a screenshot showing that, to get the proper angle for Frohman looking over the dead Combine soldier in the fifth panel, panel of that strip, his model [[http://www.screencuisine.net/hlcomic/images/frohfloat.jpg had to be angled about 45 degrees]]. It also mentions a case regarding a conversation in strips [[http://www.screencuisine.net/hlcomic/index.php?date=2005-12-02 #83]] and [[http://www.screencuisine.net/hlcomic/index.php?date=2005-12-05 #84]], between Frohman on the ground and Father Grigori up on the rooftops - while Frohman's model standing properly on the ground worked well for shots from above Grigori's shoulder, shots from above Frohman's required his model to be [[http://www.screencuisine.net/hlcomic/images/frohfloat2.jpg lifted about ten feet off the ground]].
13th Dec '17 10:40:55 PM Kadorhal
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Added DiffLines:

* TheRant for [[http://www.screencuisine.net/hlcomic/index.php?date=2006-03-01 this strip]] from ''WebComic/{{Concerned}}'' discusses the trope, even linking to a screenshot showing that, to get the proper angle for Frohman looking over the dead Combine soldier in the fifth panel, his model [[http://www.screencuisine.net/hlcomic/images/frohfloat.jpg had to be angled about 45 degrees]].
26th Nov '17 9:21:18 AM blkwhtrbbt
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* A mild example in VideoGame/AssassinsCreedOrigins: the predator bow has an ArrowCam unlockable ability. However, a normal-sized arrow would be too difficult to guide, so the developers made the arrow that you pilot during arrowcam about three times as large as a normal arrow. [[https://steamuserimages-a.akamaihd.net/ugc/872999304486871225/0EE8A12FAD3AA581AD77C79BDEE1B15D51531D79/ This can be revealed if you use the "photography" mode to move the camera and take a screenshot while still guiding the Predator arrow.]]
24th Sep '17 8:20:54 PM thatother1dude
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** The heads of the entire Watterson family stay at a 3/4's angle at all times, no matter which way they're facing. In Darwin's case, his ''[[{{Cephalothorax}} whole body]]'' never shifts from that angle. Molded 3D models of the Wattersons were made and the front views are indeed [[https://twitter.com/benbocquelet/status/493443042687590400/photo/1 rather unusual looking.]] Lampshaded in "The Ollie", when Darwin points out Gumball is always in 3/4, and Gumball flinches at [[http://theamazingworldofgumball.wikia.com/wiki/File:TheOllie2.png briefly being shown in profile]].

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** The heads of the entire Watterson family stay at a 3/4's angle at all times, no matter which way they're facing. In Darwin's case, his ''[[{{Cephalothorax}} whole body]]'' never shifts from that angle. Richard's head was shown from the front [[EarlyInstallmentWeirdness in the first season]], but never after that. Molded 3D models of the Wattersons were made and the front views are indeed [[https://twitter.com/benbocquelet/status/493443042687590400/photo/1 rather unusual looking.]] Lampshaded in "The Ollie", when Darwin points out Gumball is always in 3/4, and Gumball flinches at [[http://theamazingworldofgumball.wikia.com/wiki/File:TheOllie2.png briefly being shown in profile]].
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