History Main / CheatedAngle

5th Feb '16 1:04:37 AM Gan_HOPE326
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*** This is an interesting example of an in-universe manifestation of this trope: as it was revealed in one of the latest Dragon Ball Super manga chapters, looking the same no matter what angles you look at them from is an intrinsic property of Dragonballs, and therefore part of their magical nature. That must make them freaky as hell to actually handle.
4th Feb '16 8:49:22 PM Trogdor
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* ''Anime/{{Pokemon}}'': Ash's Pikachu is almost never drawn without the tail projecting outward and prominently visible, even when it should be behind him or otherwise blocked.
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* ''Anime/{{Pokemon}}'': ''Anime/{{Pokemon}}'': ** Ash's Pikachu is almost never drawn without the tail projecting outward and prominently visible, even when it should be behind him or otherwise blocked.
4th Jan '16 5:37:52 AM SeptimusHeap
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* Kevin of ''Webcomic/KevinAndKell'' always has one ear flopped over -- the furthest one from the audience. Which technically means if he turns his head, his ears are flopping and unflopping. The author readily acknowledges this in the FAQ as a stylistic choice, and even points out the ''LilAbner'' example. * Mike Warner of ''ItsWalky'' and ''Webcomic/{{Shortpacked}}'' has hair that juts outwards at the same angle at all times. In fact, this ended up posing a problem for the artist when Mike figurines were in pre-production and he needed to find out how to angle the hair in the third dimension.
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* Kevin of ''Webcomic/KevinAndKell'' always has one ear flopped over -- the furthest one from the audience. Which technically means if he turns his head, his ears are flopping and unflopping. The author readily acknowledges this in the FAQ as a stylistic choice, and even points out the ''LilAbner'' ''ComicStrip/LilAbner'' example. * Mike Warner of ''ItsWalky'' ''Webcomic/ItsWalky'' and ''Webcomic/{{Shortpacked}}'' has hair that juts outwards at the same angle at all times. In fact, this ended up posing a problem for the artist when Mike figurines were in pre-production and he needed to find out how to angle the hair in the third dimension.
20th Dec '15 12:50:48 PM DoNotEatMyBacon
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***Averted in ''VideoGame/SuperMarioMaker'', where Mario will face the player when you start a level in the 100-Mario Challenge.
11th Dec '15 5:10:02 PM nombretomado
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* In ''YuGiOh'', Seto Kaiba has a trademark tuft of hair that comes down between his eyes and curves over one side of the bridge of his nose. The direction of the curve often magically switches sides depending on which angle he is shown at (it nearly always curves over the side of his nose closest to the camera).
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* In ''YuGiOh'', ''Anime/YuGiOh'', Seto Kaiba has a trademark tuft of hair that comes down between his eyes and curves over one side of the bridge of his nose. The direction of the curve often magically switches sides depending on which angle he is shown at (it nearly always curves over the side of his nose closest to the camera).
21st Nov '15 7:32:58 PM TitaniumDragon
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** This is perhaps at its most obvious with Princess Celestia and Princess Luna, whose ridiculously huge, magical, flowing manes would obscure their heads from the wrong angle. Strangely, there are times when they cheat and there is no obvious reason for the animators to do so, such as flipping the orientation from a fore shot to a shot from one side, when they could have just as easily put her mane on the opposite side in the fore shot. Note that they are never, ever seen from the side that their face is completely obscured from.
8th Nov '15 11:45:57 PM thatother1dude
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** [[http://vignette3.wikia.nocookie.net/theamazingworldofgumball/images/8/8d/TAWoG.jpeg/revision/latest?cb=20130818005858 One model sheet]] shows the rectangular shape of Juke's head and Ocho's body mean their faces are obscured in profile, and thus it instructs to never draw them from this angle.
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** [[http://vignette3.wikia.nocookie.net/theamazingworldofgumball/images/8/8d/TAWoG.jpeg/revision/latest?cb=20130818005858 One model sheet]] shows the rectangular shape of Juke's head and Ocho's body mean obscure their faces are obscured in profile, and thus it instructs animators are instructed to never draw them from this angle.
8th Nov '15 11:44:44 PM thatother1dude
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* ''WesternAnimation/TheAmazingWorldOfGumball'': The heads of the entire Watterson family stay at a 3/4's angle at all times, no matter which way they're facing. In Darwin's case, his ''[[{{Cephalothorax}} whole body]]'' never shifts from that angle. Molded 3D models of the Wattersons were made and the front views are indeed [[https://twitter.com/benbocquelet/status/493443042687590400/photo/1 rather unusual looking.]]
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* ''WesternAnimation/TheAmazingWorldOfGumball'': ''WesternAnimation/TheAmazingWorldOfGumball'': ** The heads of the entire Watterson family stay at a 3/4's angle at all times, no matter which way they're facing. In Darwin's case, his ''[[{{Cephalothorax}} whole body]]'' never shifts from that angle. Molded 3D models of the Wattersons were made and the front views are indeed [[https://twitter.com/benbocquelet/status/493443042687590400/photo/1 rather unusual looking.]]]] ** [[http://vignette3.wikia.nocookie.net/theamazingworldofgumball/images/8/8d/TAWoG.jpeg/revision/latest?cb=20130818005858 One model sheet]] shows the rectangular shape of Juke's head and Ocho's body mean their faces are obscured in profile, and thus it instructs to never draw them from this angle.
31st Oct '15 5:38:39 AM SeaRover
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In 2D overhead-view games, doors on most buildings always face south so that the player can easily see them, since there usually is no way to change the camera angle.
30th Oct '15 10:22:54 AM Wookiee
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* In ''YuGiOh'', Seto Kaiba has a trademark tuft of hair that comes down between his eyes and curves over one side of the bridge of his nose. The direction of the curve often magically switches sides depending on which angle he is shown at (it nearly always curves over the side of his nose closest to the camera).
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