History Main / CharacterLevel

9th Aug '17 2:31:54 PM Galacton
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In most games with Character Levels, the main character starts off fairly weak with a low "level", usually described in single digits (e.g. "Lv.1"). When they defeat an enemy, they receive ExperiencePoints, and each time their experience reaches a designated threshold, the character "levels up": Their stats increase by a small amount, they may learn new skills and abilities, and they may recover lost health and or mana, the last being a LevelUpFillUp. Over time the character becomes stronger allowing the player to successfully take down [[SortingAlgorithmOfEvil tougher monsters]] (with higher yields of experience).

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In most games with Character Levels, the main character starts off fairly weak with a low "level", usually described in single digits (e.g. "Lv.1"). When they defeat an enemy, they receive ExperiencePoints, and each time their experience reaches a designated threshold, the character "levels up": Their stats increase by a small amount, they may learn new skills and abilities, and they may recover [[LevelUpFillUp recover]] lost health and or mana, the last being a LevelUpFillUp. mana. Over time the character becomes stronger allowing the player to successfully take down [[SortingAlgorithmOfEvil tougher monsters]] foes]] (with higher yields of experience).
20th Jul '17 5:21:25 AM ShinyAegislash
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Oh, and if you're looking for the game called ''Level Up!'', that's [[VideoGame/LevelUp here]]. and if you are looking for the show called Level Up is over [[Series/LevelUp here]]

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Oh, and if you're looking for the game called ''Level Up!'', that's [[VideoGame/LevelUp here]]. here]], and if you are looking for the show called Level Up is over ''Level Up'', that's [[Series/LevelUp here]]here]].
23rd Jun '17 8:56:47 AM advent_child
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* Uniquely done in ''VideoGame/Titanfall2'': of the playable "[[HumongousMecha Titans]]" in multiplayer, the "Monarch" can activate its "Upgrade Core" as its form of a LimitBreak during combat, upwards to three tier levels. These tiers consist of active or passive abilities unlocked for the Monarch (and designated by players in the menu) and will last for as long as the Titan remains on the battlefield, ranging from [[MoreDakka increased firing rate]] and shortening reload time for its primary weapon, [[SupportPartyMember supporting allied Titans by transferring its shield to them]] and [[MacrossMissileMassacre launching more missiles from its ordinance]].
16th Jun '17 3:45:41 AM RandomnessUnlimited
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* Fern Green from ''Webcomic/AwfulHospital'' levels up after defeating enemies in or around the titular hospital.


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[[folder: Western Animation]]
* ''WesternAnimation/MiraculousLadybug'': When Max gets akumatized into a villain called "Gamer", he turns into a video game character and destroys people in order to gain XP and level up.
[[/folder]]
3rd Jun '17 5:10:37 PM Malady
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In most games with Character Levels, the main character starts off fairly weak with a low "level", usually described in single digits (e.g. "Lv.1"). When they defeat an enemy, they receive ExperiencePoints, and each time their experience reaches a designated threshold, the character "levels up": Their stats increase by a small amount, and they may learn new skills and abilities. Over time the character becomes stronger allowing the player to successfully take down [[SortingAlgorithmOfEvil tougher monsters]] (with higher yields of experience).

to:

In most games with Character Levels, the main character starts off fairly weak with a low "level", usually described in single digits (e.g. "Lv.1"). When they defeat an enemy, they receive ExperiencePoints, and each time their experience reaches a designated threshold, the character "levels up": Their stats increase by a small amount, and they may learn new skills and abilities.abilities, and they may recover lost health and or mana, the last being a LevelUpFillUp. Over time the character becomes stronger allowing the player to successfully take down [[SortingAlgorithmOfEvil tougher monsters]] (with higher yields of experience).
26th May '17 1:30:20 PM Laferno
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* All intelligent beings in {{Literature/The Wandering Inn}} gain Classes, Levels, and Skills based on what they do, how they do it, and how they are perceived by themselves and others. To those summoned (or accidentally teleported) from Earth it is extremely strange, but to everyone else it is just how life works.
24th May '17 7:14:32 AM Toren
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* ''Literature/TheWanderingInn'':A mechanic built into the world in which Erin, Ryoka, and the rest of the Otherworlders find themselves. Every intelligent being gains Classes, Levels, and Skills based on what they do, how they do it, and how they are perceived by themselves and others.
23rd May '17 7:08:23 PM Laferno
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* All intelligent beings in {{Literature/The Wandering Inn}} gain Classes, Levels, and Skills based on what they do, how they do it, and how they are perceived by themselves and others. To those summoned (or accidentally teleported) from Earth it is extremely strange, but to everyone else it is just how life works.
6th May '17 6:54:37 PM Vios
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* In ''VideoGame/ShopHeroes'', there are several kinds of character level. The player character has a level as a shopkeeper; you increase this by selling things, and it unlocks things such as hiring more employees (who make the stuff you sell). Each of these employees has their own separate level, which increases as they make things. Each hero who frequents your shop has a level as well; this is increased by successful questing, and determines what sort of equipment the hero needs.
5th May '17 1:50:42 AM Cryoclaste
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* ''TabletopGame/PokemonTabletopAdventures'' not only has the traditional ''Franchise/{{Pokemon}}'' leveling from 1 to 100, but Trainers also go from level 0 to 50.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.CharacterLevel