History Main / CharacterLevel

23rd Apr '17 6:42:24 PM Malady
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/{{Postknight}}'': You gather Experience Points, and after getting a certain number of them, you can increase your stats.
9th Apr '17 12:54:18 PM nombretomado
Is there an issue? Send a Message


* Two of the first tabletop [=RPGs=] not to use levels at all were ''{{Traveller}}'' and ''RuneQuest'', which relied on skill and stat advancement entirely.

to:

* Two of the first tabletop [=RPGs=] not to use levels at all were ''{{Traveller}}'' ''TabletopGame/{{Traveller}}'' and ''RuneQuest'', ''TabletopGame/RuneQuest'', which relied on skill and stat advancement entirely.
5th Mar '17 7:47:23 PM nombretomado
Is there an issue? Send a Message


* In ''MarvelUltimateAlliance,'' {{Deadpool}} gets the best level up lines. "[[NoFourthWall I gained enough experience points, and I leveled up!]]" "Now ''I'm'' the best at doing whatever it is {{Wolverine}} does!" (As one of Wolverine's post-{{Mook}}-kill phrases, as well as one of the character's signature phrases, is "I'm the best at what I do.")

to:

* In ''MarvelUltimateAlliance,'' {{Deadpool}} ''VideoGame/MarvelUltimateAlliance,'' SelfDemonstrating/{{Deadpool}} gets the best level up lines. "[[NoFourthWall I gained enough experience points, and I leveled up!]]" "Now ''I'm'' the best at doing whatever it is {{Wolverine}} ComicBook/{{Wolverine}} does!" (As one of Wolverine's post-{{Mook}}-kill phrases, as well as one of the character's signature phrases, is "I'm the best at what I do.")
20th Feb '17 4:41:32 PM Bugfragged
Is there an issue? Send a Message

Added DiffLines:

* In ''VideoGame/CapellasPromise'', characters will gain a distribution of 20 stat points upon leveling up according to their equipped Megaloma. If no Megaloma is equipped, the distribution of the 20 points is random.
30th Dec '16 3:50:34 PM radams
Is there an issue? Send a Message


* The UrExamples: when a pawn reaches the eighth rank in [[Chess]] it is promoted to a queen (or, rarely, another officer). When a piece in [[Checkers]] reaches the eighth rank, it is promoted to a king and gains the ability move backwards.

to:

* The UrExamples: when a pawn reaches the eighth rank in [[Chess]] {{Chess}} it is promoted to a queen (or, rarely, another officer). When a piece in [[Checkers]] {{Checkers}} reaches the eighth rank, it is promoted to a king and gains the ability move backwards.
30th Dec '16 3:49:31 PM radams
Is there an issue? Send a Message



to:

* The UrExamples: when a pawn reaches the eighth rank in [[Chess]] it is promoted to a queen (or, rarely, another officer). When a piece in [[Checkers]] reaches the eighth rank, it is promoted to a king and gains the ability move backwards.
25th Nov '16 9:21:15 PM nombretomado
Is there an issue? Send a Message


* ''[[TabletopGame/{{Fatal}} FATAL]]'' apparently has levels too...although your character is supposed to die before level 20. The author considers this a ''good thing''.
* Dwellers in ''[[{{TabletopGame/FateOfTheNornsRagnarok}} Fate of the Norns: Ragnarok]]'' earn whole levels, usually one per campaign, that allow them to draw a new rune of power from their pool during combat, or gain a new rune imbued with more powers in said pool.
* HERO System games like ''{{Champions}}'' don't use Character Levels or even a typical class progression. Rather, your {{Experience Points}} function in a manner identical to the points given at character creation, creating a smoother curve of progression than the typical "staircase" style of level-based systems. (In other words, characters tend to end up improving more often but in correspondingly smaller steps...barring cases like saving up to buy a complete new major superpower or the like.)
* ''MutantsAndMasterminds'': First edition had levels the character earned after every 15 power points. These levels in turn acted as a cap on how much a character could invest in certain attributes. Second edition loosened this up a bit, and level simply became a cap on all players power point expenditures (the cap only applies to certain categories) that could be changed any time the GM felt like it.
* ''[[TabletopGame/{{PoniesAndParasprites}} Ponies and Parasprites]]'' averts this in much the same way [[TabletopGame/{{OldWorldofDarkness}} the World of Darkness]] does. It allows players to improve certain aspects of their characters with experience points instead of giving them a rigid 'class' to play as.

to:

* ''[[TabletopGame/{{Fatal}} FATAL]]'' ''TabletopGame/{{Fatal}}'' apparently has levels too...although your character is supposed to die before level 20. The author considers this a ''good thing''.
* Dwellers in ''[[{{TabletopGame/FateOfTheNornsRagnarok}} Fate of the Norns: Ragnarok]]'' ''TabletopGame/FateOfTheNornsRagnarok'' earn whole levels, usually one per campaign, that allow them to draw a new rune of power from their pool during combat, or gain a new rune imbued with more powers in said pool.
* HERO System games like ''{{Champions}}'' ''TabletopGame/{{Champions}}'' don't use Character Levels or even a typical class progression. Rather, your {{Experience Points}} function in a manner identical to the points given at character creation, creating a smoother curve of progression than the typical "staircase" style of level-based systems. (In other words, characters tend to end up improving more often but in correspondingly smaller steps...barring cases like saving up to buy a complete new major superpower or the like.)
* ''MutantsAndMasterminds'': ''TabletopGame/MutantsAndMasterminds'': First edition had levels the character earned after every 15 power points. These levels in turn acted as a cap on how much a character could invest in certain attributes. Second edition loosened this up a bit, and level simply became a cap on all players power point expenditures (the cap only applies to certain categories) that could be changed any time the GM felt like it.
* ''[[TabletopGame/{{PoniesAndParasprites}} Ponies and Parasprites]]'' ''TabletopGame/PoniesAndParasprites'' averts this in much the same way [[TabletopGame/{{OldWorldofDarkness}} [[TabletopGame/OldWorldofDarkness the World of Darkness]] does. It allows players to improve certain aspects of their characters with experience points instead of giving them a rigid 'class' to play as.



* ''[[{{TabletopGame/Forsooth}} Forsooth!]]'' has Fate score that can be used to resolve character conflicts in those rare instances when players don't agree on the outcome. Players usually have multiple characters, the highest Fate character being the Protagonist.

to:

* ''[[{{TabletopGame/Forsooth}} Forsooth!]]'' ''{{TabletopGame/Forsooth}}'' has Fate score that can be used to resolve character conflicts in those rare instances when players don't agree on the outcome. Players usually have multiple characters, the highest Fate character being the Protagonist.
30th Oct '16 9:40:42 AM nombretomado
Is there an issue? Send a Message


* The ''VideoGame/{{Fallout}}'' series has a fairly generic level-up system similar to ''{{GURPS}}'' (which it was originally slated to use), in which each level-up is primarily focused on allocating skill points. Base attributes do not change upon level-up, but every third level grants a perk for further customization of the player character. Your {{NPC}}s level up as well, and, as the page quote shows, they will throw in some funny lines when they do. Fallout's level system is notable for not holding the player back from wielding powerful weapons in an open game, allowing people in later playthroughs to pick up [[GameBreaker devastating weapons and armor]] early on with the proper know-how. This is marginally balanced by the fact that most low-level characters won't be able to pick up enough ammo or even hit anything with an energy weapon at 20% skill with it.

to:

* The ''VideoGame/{{Fallout}}'' series has a fairly generic level-up system similar to ''{{GURPS}}'' ''TabletopGame/{{GURPS}}'' (which it was originally slated to use), in which each level-up is primarily focused on allocating skill points. Base attributes do not change upon level-up, but every third level grants a perk for further customization of the player character. Your {{NPC}}s level up as well, and, as the page quote shows, they will throw in some funny lines when they do. Fallout's level system is notable for not holding the player back from wielding powerful weapons in an open game, allowing people in later playthroughs to pick up [[GameBreaker devastating weapons and armor]] early on with the proper know-how. This is marginally balanced by the fact that most low-level characters won't be able to pick up enough ammo or even hit anything with an energy weapon at 20% skill with it.
19th Oct '16 5:16:48 PM nombretomado
Is there an issue? Send a Message


* The only thing that increases when Caim levels up in ''{{Drakengard}}'' is the amount of HitPoints he has. In order to increase his damage or his magic meter, you have to level up the various weapons that are found in the game.

to:

* The only thing that increases when Caim levels up in ''{{Drakengard}}'' ''VideoGame/{{Drakengard}}'' is the amount of HitPoints he has. In order to increase his damage or his magic meter, you have to level up the various weapons that are found in the game.
16th Oct '16 9:45:03 AM nombretomado
Is there an issue? Send a Message


* In ''{{Final Fantasy Tactics}}'' characters get experience and ability points for every successful action taken (meaning attacks that ''hit'' not missed etc.), which could result in possible grinding by hitting your ''allies'', while having some unfortunate enemy surrounded or running off to the distant corners of the field.

to:

* In ''{{Final ''VideoGame/{{Final Fantasy Tactics}}'' characters get experience and ability points for every successful action taken (meaning attacks that ''hit'' not missed etc.), which could result in possible grinding by hitting your ''allies'', while having some unfortunate enemy surrounded or running off to the distant corners of the field.
This list shows the last 10 events of 74. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.CharacterLevel