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* In ''VideoGame/BadPiggies'', certain screens challenge you to complete them without using a specific part to get one of the rating stars.



* In ''VideoGame/BadPiggies'', certain screens challenge you to complete them without using a specific part to get one of the rating stars.



* The Pact of Punishment from ''VideoGame/{{Hades}}''. It functions similarly to the Gods mechanic in ''VideoGame/{{Bastion}}'' or the Beast Signs in ''VideoGame/{{Pyre}}'' in that you give all enemies bonuses or implement hostile mechanics against yourself in return for a reward each time you defeat a boss. The Pact operates on a 'heat level' where every debuff or enemy bonus adds one 'heat', and in order to get more rewards you need to play with a higher heat level than the last time you beat the game with that weapon.



* The Pact of Punishment from ''VideoGame/{{Hades}}''. It functions similarly to the Gods mechanic in ''VideoGame/{{Bastion}}'' or the Beast Signs in ''VideoGame/{{Pyre}}'' in that you give all enemies bonuses or implement hostile mechanics against yourself in return for a reward each time you defeat a boss. The Pact operates on a 'heat level' where every debuff or enemy bonus adds one 'heat', and in order to get more rewards you need to play with a higher heat level than the last time you beat the game with that weapon.



* ''VideoGame/StarOceanTillTheEndOfTime'''s Battle Trophy system actively encourages this. You get in-game rewards for beating bosses in under a minute, for beating them without actually moving the player-controlled character, for beating the optional bosses with only one character, for a LowLevelRun, for beating the entire game armed with the game's weakest weapon, et cetera.
* ''VideoGame/StarOceanTheSecondStory'' has an option to turn the final boss into a God-like being with insane amounts of HP and spells capable of killing your entire party in a single hit. The game also provides a dungeon specifically designed to help train your party to a high enough level so that this battle won't be ''completely'' impossible. But, even at level 255-highest possible level one can achieve-this battle is ridiculously hard.

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* ''VideoGame/StarOcean'':
**
''VideoGame/StarOceanTillTheEndOfTime'''s Battle Trophy system actively encourages this. You get in-game rewards for beating bosses in under a minute, for beating them without actually moving the player-controlled character, for beating the optional bosses with only one character, for a LowLevelRun, for beating the entire game armed with the game's weakest weapon, et cetera.
* ** ''VideoGame/StarOceanTheSecondStory'' has an option to turn the final boss into a God-like being with insane amounts of HP and spells capable of killing your entire party in a single hit. The game also provides a dungeon specifically designed to help train your party to a high enough level so that this battle won't be ''completely'' impossible. But, even at level 255-highest possible level one can achieve-this battle is ridiculously hard.



* ''VideoGame/{{Ikaruga}}'', or at least the Xbox 360 version, actually provides for a ''scoreboard'' for [[PacifistRun "Dot Eater"]] play - meaning you don't fire a single shot, collecting points by surviving and by using your shield to absorb every last bullet you can. This is much harder than you may think, as there are points throughout the game that are literal walls. Without the ability to fire and destroy these walls, you have to align the Ikaruga ''just right'' to slip through the single pixel holes in them.



* ''VideoGame/{{Ikaruga}}'', or at least the Xbox 360 version, actually provides for a ''scoreboard'' for [[PacifistRun "Dot Eater"]] play - meaning you don't fire a single shot, collecting points by surviving and by using your shield to absorb every last bullet you can. This is much harder than you may think, as there are points throughout the game that are literal walls. Without the ability to fire and destroy these walls, you have to align the Ikaruga ''just right'' to slip through the single pixel holes in them.



* At the beginning of ''VideoGame/Dishonored2'', Corvo is subjected to a DePower. He later meets the Outsider, as he did in the first game... but this time, the player has the option of ''rejecting'' the Outsider's deal and playing through the game [[BadassNormal without any powers]].



* At the beginning of ''VideoGame/Dishonored2'', Corvo is subjected to a DePower. He later meets the Outsider, as he did in the first game... but this time, the player has the option of ''rejecting'' the Outsider's deal and playing through the game [[BadassNormal without any powers]].



* ''VideoGame/BattleTech'' lets you adjust a number of settings during campaign setup to noticeably increase the challenge. Options include a reduced chance for special pilots to appear for recruitment, reduced cash rewards for completing missions, incapacitated pilots always dying from their wounds, and requiring up to 8 'Mech parts to reassemble a new 'Mech (the standard value is 3). Completing a pretty large number of 'Mechs with that last option enabled awards you an achievement.



* ''VideoGame/BattleTech'' lets you adjust a number of settings during campaign setup to noticeably increase the challenge. Options include a reduced chance for special pilots to appear for recruitment, reduced cash rewards for completing missions, incapacitated pilots always dying from their wounds, and requiring up to 8 'Mech parts to reassemble a new 'Mech (the standard value is 3). Completing a pretty large number of 'Mechs with that last option enabled awards you an achievement.



* ''TabletopGame/SentinelsOfTheMultiverse'' has "Advanced" rules for each playable villain, which adds a stipulation that makes the game against them harder. There are also official "Challenge" rules, posted online and included in the video game adaptation, that range from making the villain mildly more annoying (Deadline's equipment becomes indestructible) to making things quite a bit tougher (the Dreamer becomes a OneHitPointWonder, and if she dies, you lose) to making things ridiculously hard (Baron Blade is now a TimedMission on ''both'' sides). Playing with both Advanced and Challenge rules active at the same time is called "Ultimate".



* ''TabletopGame/SentinelsOfTheMultiverse'' has "Advanced" rules for each playable villain, which adds a stipulation that makes the game against them harder. There are also official "Challenge" rules, posted online and included in the video game adaptation, that range from making the villain mildly more annoying (Deadline's equipment becomes indestructible) to making things quite a bit tougher (the Dreamer becomes a OneHitPointWonder, and if she dies, you lose) to making things ridiculously hard (Baron Blade is now a TimedMission on ''both'' sides). Playing with both Advanced and Challenge rules active at the same time is called "Ultimate".
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* ''VideoGame/{{Wynncraft}}'': When starting up a new character, the player is given the option to place the character into four different gamemodes, like an Ironman mode ala ''VideoGame/{{Runescape}}'' or being permanently locked into PlayerVersusPlayer as a few examples. These gamemodes are unlocked when another of the player's character has met a certain criteria like reaching a specific level or having a certain quest completed. These gamemodes can also be stacked, meaning the player can be under the restrictions of two gamemodes at once. This led way for the HICH gamemode, where the player is under the restrictions of every gamemode.
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* ''VideoGame/{{Coromon}}'' has difficulty settings that let you enable {{permadeath}}, limit the number of items you can use in battle, make it so you can only catch one Coromon of each evolutionary line, and make it so you're only able to capture Coromon from other trainers' teams. All of these, as well as the base difficulty setting, can be readjusted by returning to the game's starting area and accessing a computer terminal.
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* At the beginning of ''VideoGame/Dishonored2'', Corvo is subjected to a DePower. He later meets the Outsider, as he did in the first game... but this time, the player has the option of ''rejecting'' the Outsider's deal and playing through the game [[BadassNormal without any powers]].
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Added an example, using info from the wiki.

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* The ''VideoGame/EpicBattleFantasy'' series has Challenges, available in the [[VideoGame/EpicBattleFantasy4 fourth]] and [[VideoGame/EpicBattleFantasy5 fifth]] games, which make the game more difficult in various ways. Beating a boss on [[HarderThanHard Epic difficulty]] with all Challenges enabled will mark the associated [[AchievementSystem Medal]] with a gold star.
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* VideoGame/NeedForSpeed
** VideoGame/NeedForSpeedMostWanted introduced the "Challenge Series", a set of pre-conditioned events separate from the main story for the player to complete. A total of 70 events exists, one of which is unlocked with a cheat code and the other being a bonus exclusive to the 'Black edition' version of the game. Completing [[LOL69 69]] events unlocks two extra cars and special performance parts for use outside of the story mode.

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* VideoGame/NeedForSpeed
''VideoGame/NeedForSpeed''
** VideoGame/NeedForSpeedMostWanted ''VideoGame/NeedForSpeedMostWanted'' introduced the "Challenge Series", a set of pre-conditioned events separate from the main story for the player to complete. A total of 70 events exists, one of which is unlocked with a cheat code and the other being a bonus exclusive to the 'Black edition' version of the game. Completing [[LOL69 69]] events unlocks two extra cars and special performance parts for use outside of the story mode.



** In fact, since Undertale is a game that actively deconstructs many standard gaming tropes, [[spoiler:the Genocide[=/=]No Mercy run]] could be considered a deconstruction of this. [[spoiler:When you gain enough LOVE, most bosses die in one hit, but there are a couple of bosses whose difficulty level is far above anything you would encounter on a Neutral or Pacifist run. The latter, Sans, even explicitly says that you know you won't gain anything from doing it, and the only reason you are doing it is to prove that you can.]]

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** In fact, since Undertale ''Undertale'' is a game that actively deconstructs many standard gaming tropes, [[spoiler:the Genocide[=/=]No Mercy run]] could be considered a deconstruction of this. [[spoiler:When you gain enough LOVE, most bosses die in one hit, but there are a couple of bosses whose difficulty level is far above anything you would encounter on a Neutral or Pacifist run. The latter, Sans, even explicitly says that you know you won't gain anything from doing it, and the only reason you are doing it is to prove that you can.]]
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Up To Eleven is a defunct trope


* BMS player ''Lunatic Rave 2'' has a secret option called "Extra Mode". You know all those notes in the background channels? expect to play a lot more of them. To put this in perspective, Scripted Connection (Long Mix) normally has 4459 notes in it. If you're playing an accurate BMS of it in Lunatic Rave 2, '''''[[UpToEleven Extra Mode increases the number of notes to 6118!]]''''' (This has the side effect of making some songs nigh-impossible)

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* BMS player ''Lunatic Rave 2'' has a secret option called "Extra Mode". You know all those notes in the background channels? expect to play a lot more of them. To put this in perspective, Scripted Connection (Long Mix) normally has 4459 notes in it. If you're playing an accurate BMS of it in Lunatic Rave 2, '''''[[UpToEleven Extra '''''Extra Mode increases the number of notes to 6118!]]''''' 6118!''''' (This has the side effect of making some songs nigh-impossible)



* ''VideoGame/{{Undertale}}'' actually acknowledges the player doing certain challenge runs - you get a special message if you manage to complete the game under a certain restriction. These are: no saving, no using healing items, finish the game wearing the Bandage (the weakest armour, which turns into a healing item when removed, meaning you can't re-equip it), finishing the game at level 1 (easier than it sounds, as killing enemies to gain EXP is actively discouraged in this game for spoiler-intensive reasons) and finishing the game with a Snowman Piece in your inventory (a healing item that you can get early in the game that heals 45 HP, in a game where if you play "normally" (i.e., as you would a standard RPG) you'd have about 35 HP by the time you fight the pre-final boss). You can turn it UpToEleven by doing many or all of them at once; Doing "No Healing Items", "Bandage", and "Level 1" all at once even gets its own message saying [[LampshadeHanging "You really like to challenge yourself, huh?"]]

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* ''VideoGame/{{Undertale}}'' actually acknowledges the player doing certain challenge runs - you get a special message if you manage to complete the game under a certain restriction. These are: no saving, no using healing items, finish the game wearing the Bandage (the weakest armour, which turns into a healing item when removed, meaning you can't re-equip it), finishing the game at level 1 (easier than it sounds, as killing enemies to gain EXP is actively discouraged in this game for spoiler-intensive reasons) and finishing the game with a Snowman Piece in your inventory (a healing item that you can get early in the game that heals 45 HP, in a game where if you play "normally" (i.e., as you would a standard RPG) you'd have about 35 HP by the time you fight the pre-final boss). You can turn it UpToEleven by doing do many or all of them at once; Doing "No Healing Items", "Bandage", and "Level 1" all at once even gets its own message saying [[LampshadeHanging "You really like to challenge yourself, huh?"]]



** ''VideoGame/UltimateCustomNight'' takes this UpToEleven with ''50''/20 mode. And yes, once again Scott can't beat it, though [[DevelopersForesight he did program in a victory screen]], labeled 'UNBEATABLE!'.

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** ''VideoGame/UltimateCustomNight'' takes this UpToEleven up a notch with ''50''/20 mode. And yes, once again Scott can't beat it, though [[DevelopersForesight he did program in a victory screen]], labeled 'UNBEATABLE!'.
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* ''TabletopGame/SentinelsOfTheMultiverse'' has "Advanced" rules for each playable villain, which adds a stipulation that makes the game against them harder. There are also official "Challenge" rules, posted online and included in the video game adaptation, that range from making the villain mildly more annoying (Deadline's equipment becomes indestructible) to making things quite a bit tougher (the Dreamer becomes a OneHitPointWonder, and if she dies, you lose) to making things ridiculously hard (Baron Blade is now a TimedMission on ''both'' sides). Playing with both Advanced and Challenge rules active at the same time is called "Ultimate".
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* ''{{VideoGame/Solatorobo}}'' invokes this in-universe, thanks to the Duel Ship Tournaments that you can participate in. One of the rules states that if one of the fighters declares a challenge, then it is imposed onto the current round, with the caveat of instant disqualification should they fail to complete it. [[OpenMouthInsertFoot Red learns this the hard way]] when he was trying to act tough in front of a {{Fangirl}}. Though it's also revealed that the challenger doesn't even need to declare the challenge themselves, as third-parties like Cyan or the announcer could easily throw in different winning conditions on a whim, such as needing to perform a triple-throw combo a certain amount of times or enforcing a NoDamageRun during the match.
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* ''VideoGame/DevilMayCry3'' and ''[[VideoGame/DevilMayCry4 4]]'' encouraged players to take on self-imposed challenges in the form of getting the "S" and "SS" after-mission rankings in order to [[CosmeticAward collect bonus artwork]] completely unnecessary for gameplay. In ''DMC 3'', the most difficult-to-get one required a NoDamageRun on top of making the time limit, collecting enough "Red Orb" currency, getting enough "style" points and using no items.

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* ''VideoGame/DevilMayCry3'' ''VideoGame/DevilMayCry3DantesAwakening'' and ''[[VideoGame/DevilMayCry4 4]]'' ''VideoGame/DevilMayCry4'' encouraged players to take on self-imposed challenges in the form of getting the "S" and "SS" after-mission rankings in order to [[CosmeticAward collect bonus artwork]] completely unnecessary for gameplay. In ''DMC 3'', ''[=DMC3=]'', the most difficult-to-get one required a NoDamageRun on top of making the time limit, collecting enough "Red Orb" currency, getting enough "style" points and using no items.
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* ''VideoGame/MetalGearSolid'' and beyond was made with this sort of thing in mind, with various ranks and accomplishments. There is the PacifistRun (which nets you at least a Pigeon rank and is needed to get higher ranks), the StealthRun (which nets you at least a Chameleon rank and is needed to get higher ranks), and a no-kill no-continue no-Alert SpeedRun on the highest difficulty will get you a suitably heroic title, usually Big Boss. There's stranger challenges (like [[GottaCatchThemAll eating all possible animals]] in ''VideoGame/MetalGearSolid3SnakeEater'' which nets you the [[ExtremeOmniGoat Markhor]] rank). There's also some very bizarre bonus titles that take a strange mind to get or see the worth of getting - ending ''VideoGame/MetalGearSolid2'' with a Ration-eating sea louse in your inventory nets you the Sea Louse rank, and ending ''VideoGame/MetalGearSolid3SnakeEater'' with a Stamina-sapping leech attached to your body gives you the Leech rank. Kojima has claimed the reason he included the [[ShirtlessScene Naked camouflage]] in ''Metal Gear Solid 3'' was to 'make players want to finish the game without using clothes'.

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* ''VideoGame/MetalGearSolid'' and beyond was made with this sort of thing in mind, with various ranks and accomplishments. There is the PacifistRun (which nets you at least a Pigeon rank and is needed to get higher ranks), the StealthRun (which nets you at least a Chameleon rank and is needed to get higher ranks), and a no-kill no-continue no-Alert SpeedRun on the highest difficulty will get you a suitably heroic title, usually Big Boss. There's stranger challenges (like [[GottaCatchThemAll eating all possible animals]] in ''VideoGame/MetalGearSolid3SnakeEater'' which nets you the [[ExtremeOmniGoat Markhor]] rank). There's also some very bizarre bonus titles that take a strange mind to get or see the worth of getting - ending ''VideoGame/MetalGearSolid2'' ''VideoGame/MetalGearSolid2SonsOfLiberty'' with a Ration-eating sea louse in your inventory nets you the Sea Louse rank, and ending ''VideoGame/MetalGearSolid3SnakeEater'' with a Stamina-sapping leech attached to your body gives you the Leech rank. Kojima has claimed the reason he included the [[ShirtlessScene Naked camouflage]] in ''Metal Gear Solid 3'' was to 'make "make players want to finish the game without using clothes'.clothes".
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* ''VideoGame/DevilMayCry 3'' and ''4'' encouraged players to take on self-imposed challenges in the form of getting the "S" and "SS" after-mission rankings in order to [[CosmeticAward collect bonus artwork]] completely unnecessary for gameplay. In ''DMC 3'', the most difficult-to-get one required a NoDamageRun on top of making the time limit, collecting enough "Red Orb" currency, getting enough "style" points and using no items.

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* ''VideoGame/DevilMayCry 3'' ''VideoGame/DevilMayCry3'' and ''4'' ''[[VideoGame/DevilMayCry4 4]]'' encouraged players to take on self-imposed challenges in the form of getting the "S" and "SS" after-mission rankings in order to [[CosmeticAward collect bonus artwork]] completely unnecessary for gameplay. In ''DMC 3'', the most difficult-to-get one required a NoDamageRun on top of making the time limit, collecting enough "Red Orb" currency, getting enough "style" points and using no items.
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* ''VideoGame/TheIncrementaliTree'': The environment layer has two of these: "Volcano" and "Depths". In the former the exponent for incrementali self-boost exponent is divided by 25, in the latter all shrine god effects are disabled. Both can be beaten up to 25 times with an increasing incrementali goal, the first completion unlocking a new layer and subsequent ones boosting offerings/singularity power respectively.
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* Fan-game ''VideoGame/PokemonUranium'' offers the option to enforce a Nuzlocke run (originally a SelfImposedChallenge), where all Pokémon defeats are permanent, and only the first Pokémon encountered in each area can be caught. Along with additional options to limit when you can heal.
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** ''VideoGame/KingdomHeartsIIIReMind'' introduces PRO Codes, which makes the game harder by adding up to 13 restrictions: the party's stats are reduced to Level 1, their defense is reduced to 0, their health and mana are constantly draining, they cannot use battle items, Cure magic, Attractions, or Team Attacks, playable characters cannot use Shotlocks, Formchanges and Grand Magic, Kupo Coins in Sora's possession won't work, Sora can't use Links, and Sora can only equip up to 30 abilities. Players can obtain merit points by defeating certain bosses with PRO Codes on; mercifully, the PRO Codes only need to be on while fighting these bosses, so players who dare accept the challenge can simply play the rest of the game without those restrictions.
Tabs MOD

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YMMV


** The last night of the first ''VideoGame/FiveNightsAtFreddys1'' is [[LevelEditor Custom Night]], where one can adjust how difficult each animatronic is. It can be used to make them super easy and give you a relatively relaxed night... or you can crank the AI up to make it harder for yourself. The most difficult is '[[FanNickname 4/20]] [[HarderThanHard Mode]]', where you set the AI of all four animatronics to 20, which is the maximum. It's ''insanely'' difficult and only beatable by really skilled power management, reflexes, and a lot of [[LuckBasedMission luck]] and [[TheDeterminator perseverance]]. Not even the ''creator'' of FNAF has been able to do it.

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** The last night of the first ''VideoGame/FiveNightsAtFreddys1'' is [[LevelEditor Custom Night]], where one can adjust how difficult each animatronic is. It can be used to make them super easy and give you a relatively relaxed night... or you can crank the AI up to make it harder for yourself. The most difficult is '[[FanNickname 4/20]] '4/20 [[HarderThanHard Mode]]', where you set the AI of all four animatronics to 20, which is the maximum. It's ''insanely'' difficult and only beatable by really skilled power management, reflexes, and a lot of [[LuckBasedMission luck]] and [[TheDeterminator perseverance]]. Not even the ''creator'' of FNAF has been able to do it.
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* ''VideoGame/{{Revita}}'' has Lucent Shards, earned after winning a run and which can be added before a run to add preset modifiers that increase the difficulty. Getting to shard 5 lets you unlock Custom Shards, where you can change the points assigned from these shards to other modifiers up to the highest shard you've beaten, similar to ''VideoGame/{{Hades}}''' Pact of Punishment.
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* On a NewGamePlus, ''VideoGame/{{Blasphemous}}'' lets you activate one of three Penitences. The Penitence of the Bleeding Heart makes your LifeMeter segmented and your healing items gradual, with enemies respawning every time you leave a room; the Penitence of the Unwavering Faith cuts your sword damage in half and has you lose [[ManaMeter Fervor]] as well as health when you get hit (but has your Fervor automatically regenerate over time); and the Penitence of the True Guilt has you lose all your Tears of Atonement (money) when you die, inflicts the maximum punishment for death from the start, and replaces your healing items with ones that restore Fervor instead. Beating the game with a Penitence active gives you a new PaletteSwap on your next run, as well as an accessory that inflicts that Penitence's rules on you while equipped.
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* The "EP" in the title of ''VideoGame/Rockman7EP'' can stand for one of two things depending on your performance. [[spoiler:If you manage to beat the game with a very minimal number of exhausted lives and Tanks used, Mega Man refers to "EP" as "Expert Player". Otherwise he calls it "Economic Power".

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* The *The "EP" in the title of ''VideoGame/Rockman7EP'' can stand for one of two things depending on your performance. [[spoiler:If you manage to beat the game with a very minimal number of exhausted lives and Tanks used, Mega Man refers to "EP" as "Expert Player". Otherwise he calls it "Economic Power".]]
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*The "EP" in the title of ''VideoGame/Rockman7EP'' can stand for one of two things depending on your performance. [[spoiler:If you manage to beat the game with a very minimal number of exhausted lives and Tanks used, Mega Man refers to "EP" as "Expert Player". Otherwise he calls it "Economic Power".
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[[folder:Idle Games]]
* In ''VideoGame/{{Synergism}}'', you can start one of several challenges which require you to reach a certain resource total without helpful things, like Multipliers, Crystals, or things making the game harder like higher costs. Depending on the tier, the challenge will force you to Transcend, Reincarnate, or Ascend beforehand. Beating a challenge gives a boost to the main game.
[[/folder]]

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Alphabetizing


* ''VideoGame/DivinityOriginalSinII'': Near the end of the main quest line, a player can bypass one minor quest to complete the [[OnlyThePureOfHeart Path of Blood]] if their character has never [[PacifistRun killed anything]], stolen anything, or [[SoulEating taken Source]]. It's a GuideDangIt requirement that's far more difficult than just doing the quest, but it nets the character a permanent buff and a bit of unique dialogue.



* ''VideoGame/DivinityOriginalSinII'': Near the end of the main quest line, a player can bypass one minor quest to complete the [[OnlyThePureOfHeart Path of Blood]] if their character has never [[PacifistRun killed anything]], stolen anything, or [[SoulEating taken Source]]. It's a GuideDangIt requirement that's far more difficult than just doing the quest, but it nets the character a permanent buff and a bit of unique dialogue.
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* ''VideoGame/DivinityOriginalSinII'': Near the end of the main quest line, a player can bypass one minor quest to complete the [[OnlyThePureOfHeart Path of Blood]] if their character has never [[PacifistRun killed anything]], stolen anything, or [[SoulEating taken Source]]. It's a GuideDangIt requirement that's far more difficult than just doing the quest, but it nets the character a permanent buff and a bit of unique dialogue.
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** Beginning from ''VideoGame/KingdomHeartsII Final Mix'', the games have added a recurring ability called either EXP Zero, Zero EXP, or No Experience, preventing the protagonists from ever gaining experience or leveling up. This ability makes it possible for daring players who want to play the games at level 1. ''VideoGame/KingdomHeartsZeroPointTwoBirthBySleepAFragmentaryPassage'' instead implements an option called EXP Gain, which functions similarly to EXP Zero.
* ''VideoGame/{{Romancing SaGa}}'': After completing the game once, you are given the option to power up the final boss using however many {{Cosmic Keystone}}s you have collected. Five or fewer means only his HP will increase, while six or more (up to ten) means his other stats will increase as well. In all cases he becomes more powerful and hits multiple times in one turn.

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** Beginning from ''VideoGame/KingdomHeartsII Final Mix'', the games have added a recurring ability called either EXP Zero, Zero EXP, or No Experience, preventing the protagonists from ever gaining experience or leveling up. This ability makes it possible for daring players who want to play the games at level 1. ''VideoGame/KingdomHeartsZeroPointTwoBirthBySleepAFragmentaryPassage'' ''VideoGame/KingdomHearts02BirthBySleepAFragmentaryPassage'' instead implements an option called EXP Gain, which functions similarly to EXP Zero.
* ''VideoGame/{{Romancing SaGa}}'': ''VideoGame/RomancingSaGa'': After completing the game once, you are given the option to power up the final boss using however many {{Cosmic Keystone}}s you have collected. Five or fewer means only his HP will increase, while six or more (up to ten) means his other stats will increase as well. In all cases he becomes more powerful and hits multiple times in one turn.
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** ''VideoGame/KingdomHeartsIII'' features a skill available at the start that will prevent Sora from obtaining any experience at all, serving as a challenge to those who would attempt to beat the game at level 1.

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** ''VideoGame/KingdomHeartsIII'' features a skill available at the start that will prevent Sora Beginning from obtaining any ''VideoGame/KingdomHeartsII Final Mix'', the games have added a recurring ability called either EXP Zero, Zero EXP, or No Experience, preventing the protagonists from ever gaining experience at all, serving as a challenge to those or leveling up. This ability makes it possible for daring players who would attempt want to beat play the game games at level 1.1. ''VideoGame/KingdomHeartsZeroPointTwoBirthBySleepAFragmentaryPassage'' instead implements an option called EXP Gain, which functions similarly to EXP Zero.
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** The last night of the first ''VideoGame/FiveNightsAtFreddys1'' is [[LevelEditor Custom Night]], where one can adjust how difficult each animatronic is. It can be used to make them super easy and give you a relatively relaxed night... or you can crank the AI up to make it harder for yourself. The most difficult is '[[FanNickname 4/20]] [[HarderThanHard Mode]]', where you set the AI of all four animatronics to 20, which is the maximum. It's ''insanely'' difficult and only beatable by really skilled power management, reflexes, and a lot of luck and [[TheDeterminator perseverance]]. Not even the ''creator'' of FNAF has been able to do it.

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** The last night of the first ''VideoGame/FiveNightsAtFreddys1'' is [[LevelEditor Custom Night]], where one can adjust how difficult each animatronic is. It can be used to make them super easy and give you a relatively relaxed night... or you can crank the AI up to make it harder for yourself. The most difficult is '[[FanNickname 4/20]] [[HarderThanHard Mode]]', where you set the AI of all four animatronics to 20, which is the maximum. It's ''insanely'' difficult and only beatable by really skilled power management, reflexes, and a lot of luck [[LuckBasedMission luck]] and [[TheDeterminator perseverance]]. Not even the ''creator'' of FNAF has been able to do it.
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** ''VideoGame/UltimateCustomNight'' takes this UpToEleven with ''50''/20 mode. And yes, once again Scott can't beat it.

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** ''VideoGame/UltimateCustomNight'' takes this UpToEleven with ''50''/20 mode. And yes, once again Scott can't beat it.it, though [[DevelopersForesight he did program in a victory screen]], labeled 'UNBEATABLE!'.
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** ''VideoGame/FiveNightsAtFreddys3'' has no Custom Night, but it does have Aggressive Nightmare Mode, consisting of playing Nightmare Mode (the 6th night) with the Aggressive cheat (which makes Springtrap more... well, [[ExactlyWhatItSaysOnTheTin aggressive]]).


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** ''VideoGame/FiveNightsAtFreddysSisterLocation'' brings back Custom Night, with the ultimate challenge (all animatronics, including ones unique to this night, at max level), being Golden Freddy mode, though confusingly enough Golden Freddy does not actually appear.
** ''VideoGame/UltimateCustomNight'' takes this UpToEleven with ''50''/20 mode. And yes, once again Scott can't beat it.

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* ''VideoGame/DinoRun'' has several, which can be enabled in the settings. These include a continuous meteor shower, a lot more LedgeBats, or shrouding the level in perpetual darkness.

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* ''VideoGame/DinoRun'' has several, which can be enabled in the settings. These include a continuous meteor shower, a lot more LedgeBats, or shrouding the level in perpetual darkness. Completing them earns you bonus points.


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* ''VideoGame/{{Elona}}'' lets you play as a snail. They're as weak as you expect, and salt kills them instantly.
** Regarding character classes, the Tourist class starts with no useful skills at all.
** And for the truly masochistic, you can choose ''both at the same time''.
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* ''VideoGame/DinoRun'' has several, which can be enabled in the settings. These include a continuous meteor shower, a lot more LedgeBats, or shrouding the level in perpetual darkness.


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* ''VideoGame/TheDrop'' lets you choose up to two challenge traits when creating a custom character. The game offers three types of them: hiding item effect icons (so you aren't told which item does what, and many of these are [[PoisonMushroom Poison Mushrooms]]), making your character have fewer inventory slots than normally (or none at all, which also makes you unable to throw items), or constraining your vision to the character's line of sight.

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