History Main / ChallengeGamer

29th Jun '16 8:41:23 PM MetalSmasher86
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*** Someone else managed to one-up this with a [[https://www.youtube.com/watch?v=WhMdka2eBS8 UV-Fast, Solo-Net (co-op monsters), No BFG run!]]



* ''VideoGame/DarkSouls'' is already NintendoHard as it is, but many hardcore players have devised a myriad ways to ramp it up further. No Bonfires, no deaths, no [[HealingPotion Estus Flasks]] (or Healing in general), you name it. The popular [[Manga/{{Berserk}} "Guts Run"]] (Greatsword, crossbow, ranged fireballs for magic, and no shield or helmet) has a whole number of variations on its own.

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* ''VideoGame/DarkSouls'' is already NintendoHard as it is, but many hardcore players have devised a myriad ways to ramp it up further. No Bonfires, no deaths, no [[HealingPotion Estus Flasks]] (or Healing in general), you name it. The popular [[Manga/{{Berserk}} "Guts Run"]] (Greatsword, crossbow, ranged fireballs for magic, and no shield or helmet) has a whole number of variations on its own. And then there's [[https://www.youtube.com/user/gbbearzly this guy]] who can beat one of the bosses with a Rock Band [[https://www.youtube.com/watch?v=iSCy4Bc0uMU guitar]], [[https://www.youtube.com/watch?v=02my_zhX4Bs drum set]], and [[https://www.youtube.com/watch?v=5m2a2dLdZ0M microphone]]!
24th Jun '16 7:36:57 AM WillyFourEyes
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* In ''VideoGame/CaveStory'', there are generally two popular challenges: The 100% challenge and the minimal items challenge. The latter means that you only pick up the three weapons you absolutely need to pick up and that you play through the entire game (including the BrutalBonusLevel) with only 3 max HP. In that same Bonus Level, there is also a timer, so of course there are plenty of speedruns both for 100% and minimal items.

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* In ''VideoGame/CaveStory'', there are generally two popular challenges: The [[HundredPercentCompletion 100% challenge challenge]] and the [[MinimalistRun minimal items challenge.challenge]]. The latter means that you only pick up the three weapons you absolutely need to pick up and that you play through the entire game (including the BrutalBonusLevel) with only 3 max HP. In that same Bonus Level, there is also a timer, so of course there are plenty of speedruns both for 100% and minimal items.



** The above example pales in comparison to the gamer challenge for the first ''[[VideoGame/TheLegendOfZelda Legend of Zelda]]'' game, never pick up any of the swords and still finish the game. (Almost. It's impossible to beat Ganon without a Sword)

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** The above example pales in comparison to the gamer challenge for the first ''[[VideoGame/TheLegendOfZelda Legend of Zelda]]'' game, game: never pick up any of the swords and still finish the game. (Almost. It's impossible to beat Ganon without a Sword)Sword.)



* ''VideoGame/AsurasWrath'' has the Mortal Gauge that lowers your health significantly, and it allows bosses to kill you in one direct hit. ON EASY MODE. Now, try playing with the Mortal Gauge on Hard Mode. [[ShmuckBait Go on,]] try it...

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* ''VideoGame/AsurasWrath'' has the Mortal Gauge that lowers your health significantly, and it allows bosses to kill you in one direct hit. ON EASY MODE. Now, try playing with the Mortal Gauge on Hard Mode. [[ShmuckBait [[SchmuckBait Go on,]] on, try it...
it...]]



* In ''VideoGame/EuropaUniversalis'' (a huge, quasi RTS game where you can play a country from 1399 to 1821) it's a common challenge to try to conquer the entire world. Experienced players can do this quite handily with any of the real mega powers, like England, France, Spain etc. The real game sharks conquer the world with nobodies like the Xhosa (a minor African power and a rival to the Zulus).

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* In ''VideoGame/EuropaUniversalis'' (a huge, quasi RTS quasi-RTS game where you can play a country from 1399 to 1821) it's a common challenge to try to conquer the entire world. Experienced players can do this quite handily with any of the real mega powers, like England, France, Spain etc. The real game sharks conquer the world with nobodies like the Xhosa (a minor African power and a rival to the Zulus).



** Time is also a valid factor for constructing a challenge in ''EuropaUniversalis'' (or most other Paradox games). Yes, it's not too hard to conquer the world if you start as England ... but can you do it before the start of the 17th century?

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** Time is also a valid factor for constructing a challenge in ''EuropaUniversalis'' ''Europa Universalis'' (or most other Paradox Creator/ParadoxInteractive games). Yes, it's not too hard to conquer the world if you start as England ... but can you do it before the start of the 17th century?



** Similar to that game is the many ROM hacks of Super Mario World that is made with kaizo difficulty in mind, meaning you will hit the buttons for save state and load state way more than you would press the buttons to jump. Stuff like Mario [[KaizoTrap being able to die after reaching the goal]] or areas filled with so many traps that one mistake is fatal is something that even veteran Mario players will pull their hair out. It's trial and error cranked [[SerialEscalation past]] [[UpToEleven 11]].

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** Similar to that game is the many ROM hacks of Super Mario World ''VideoGame/SuperMarioWorld'' that is made with kaizo difficulty [[PlatformHell Kaizo difficulty]] in mind, meaning you will hit the buttons for save state and load state way more than you would press the buttons to jump. Stuff like Mario [[KaizoTrap being able to die after reaching the goal]] or areas filled with so many traps that one mistake is fatal is something that even veteran Mario players will pull their hair out. It's trial and error cranked [[SerialEscalation past]] [[UpToEleven 11]].



* ''SuperMonkeyBall'' has a huge ChallengeGamer following to the point that [[http://www.elitescores.com/ there's an entire site primarily dedicated to it]].
* ''Castlevania'' Symphony of the Night has an entire community of people who spend their time trying to increase map coverage. A normal game has 200.6% coverage. Through the use of various (and utterly insane) glitching techniques they've managed to get that percentage up to [[http://www.execulink.com/~maggi/wbw/index.html 426.7%]]

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* ''SuperMonkeyBall'' ''VideoGame/SuperMonkeyBall'' has a huge ChallengeGamer following to the point that [[http://www.elitescores.com/ there's an entire site primarily dedicated to it]].
* ''Castlevania'' Symphony of the Night ''VideoGame/CastlevaniaSymphonyOfTheNight'' has an entire community of people who spend their time trying to increase map coverage. A normal game has 200.6% coverage. Through the use of various (and utterly insane) glitching techniques they've managed to get that percentage up to [[http://www.execulink.com/~maggi/wbw/index.html 426.7%]]



* Pretty much everyone who plays ''TetrisTheGrandMaster'' regularly; TGM isn't a game for casual ''Tetris'' players.
* ''Big Brain Academy'' for Wii (possibly the DS versions as well) is a bright, cheery game with IQ puzzles and a casual feel. Aspiring to get ''all'' the platinum medals and\or an A+ will cause you pain.

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* Pretty much everyone who plays ''TetrisTheGrandMaster'' ''VideoGame/TetrisTheGrandMaster'' regularly; TGM isn't a game for casual ''Tetris'' players.
* ''Big Brain Academy'' for Wii (possibly the DS versions as well) is a bright, cheery game with IQ puzzles and a casual feel. Aspiring to get ''all'' the platinum medals and\or and/or an A+ will cause you pain.



* Any well-designed racing game that has a Time Trial mode with [[RacingGhost Racing Ghosts]]. The latest ''Mario Kart'' games have taken to providing players with online ghosts that are slightly faster than the player's best time, putting Challenge Gamers into a continuous cycle of out-racing ghosts and downloading better ones.

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* Any well-designed racing game that has a Time Trial mode with [[RacingGhost Racing Ghosts]]. The latest ''Mario Kart'' ''VideoGame/MarioKart'' games have taken to providing players with online ghosts that are slightly faster than the player's best time, putting Challenge Gamers into a continuous cycle of out-racing ghosts and downloading better ones.



* Many, many players of {{Rhythm Game}}s, particularly the Bemani franchise. There's ''VideoGame/GuitarHero'' and ''VideoGame/RockBand'' players getting full combos, ''VideoGame/DanceDanceRevolution'' and ''VideoGame/PopNMusic'' players going for perfect scores, and ''BeatmaniaIIDX'' players getting AAA's (which are ''not'' perfect scores, as perfection is impossible on any song that isn't a total cakewalk due to the strict timing judgments).

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* Many, many players of {{Rhythm Game}}s, particularly the Bemani franchise. There's ''VideoGame/GuitarHero'' and ''VideoGame/RockBand'' players getting full combos, ''VideoGame/DanceDanceRevolution'' and ''VideoGame/PopNMusic'' players going for perfect scores, and ''BeatmaniaIIDX'' ''VideoGame/BeatmaniaIIDX'' players getting AAA's (which are ''not'' perfect scores, as perfection is impossible on any song that isn't a total cakewalk due to the strict timing judgments).



** All the Above. Most of the FFX challenges take No Sphere Grid as their starting point, then add more restrictions on top. [[VideoGame/FinalFantasyIX FFIX]] took the Level 1 Game (or at least complete the game at the lowest possible level, which is level 1 for most of your party), added in the Excalibur 2 Challenge (get to the room before the final boss in less than 12 hours to pick up the InfinityPlusOneSword), and combined them together to make the Excalibur 2 Perfect Game Challenge. This involves getting to the room before the final boss in less than 12 hours, whilst picking up every missable treasure and field icon, purchasing "perfect" amounts of all equipment - defined as one for each member of the party that can equip it plus one for the inventory- and '' completing all this whilst remaining at level 1''. The current record is a time of around 11:10, and the entire challenge is actually impossible on a PAL version of the game, due to the lower frame rate vs the ingame timer.

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** All of the Above. Most of the FFX ''FFX'' challenges take No Sphere Grid as their starting point, then add more restrictions on top. [[VideoGame/FinalFantasyIX FFIX]] ''[[VideoGame/FinalFantasyIX FFIX]]'' took the Level 1 Game (or at least complete the game at the lowest possible level, which is level 1 for most of your party), added in the Excalibur 2 Challenge (get to the room before the final boss in less than 12 hours to pick up the InfinityPlusOneSword), and combined them together to make the Excalibur 2 Perfect Game Challenge. This involves getting to the room before the final boss in less than 12 hours, whilst picking up every missable treasure and field icon, purchasing "perfect" amounts of all equipment - defined as one for each member of the party that can equip it plus one for the inventory- and '' completing all this whilst remaining at level 1''. The current record is a time of around 11:10, and the entire challenge is actually impossible on a PAL version of the game, due to the lower frame rate vs the ingame timer.



* ''VideoGame/DarkSouls''. Oh GOD ''Dark Souls!''. The game is already NintendoHard as it is, but many hardcore players have devised a myriad ways to ramp it up further. No Bonfires, no deaths, no [[HealingPotion Estus Flasks]] (or Healing in general), you name it. The popular [[Manga/{{Berserk}} "Guts Run"]] (Greatsword, crossbow, ranged fireballs for magic, and no shield or helmet) has a whole number of variations on its own.

to:

* ''VideoGame/DarkSouls''. Oh GOD ''Dark Souls!''. The game ''VideoGame/DarkSouls'' is already NintendoHard as it is, but many hardcore players have devised a myriad ways to ramp it up further. No Bonfires, no deaths, no [[HealingPotion Estus Flasks]] (or Healing in general), you name it. The popular [[Manga/{{Berserk}} "Guts Run"]] (Greatsword, crossbow, ranged fireballs for magic, and no shield or helmet) has a whole number of variations on its own.



* {{CAVE}} shmups are made for this specific niche of gamers in mind. Since ''[[VideoGame/DonPachi DoDonPachi]]'' and onwards, there are second loop and TrueFinalBoss specifically designed for superhuman-reflexed players.

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* {{CAVE}} Creator/{{CAVE}} shmups are made for this specific niche of gamers in mind. Since ''[[VideoGame/DonPachi DoDonPachi]]'' and onwards, there are second loop loops and TrueFinalBoss {{True Final Boss}}es specifically designed for superhuman-reflexed players.



* ''VideoGame/{{Ikaruga}}'' is a feat to complete already even on its normal difficulty. How can a ChallengeGamer do better? By completing it on the max difficulty, specifically shooting enemies in a way to accumulate the maximum amount of points... while controlling [[http://www.youtube.com/watch?v=dz60aFSs5aU BOTH SHIPS AT THE SAME TIME]]!

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* ''VideoGame/{{Ikaruga}}'' is already a feat to complete already even on its normal difficulty. How can a ChallengeGamer do better? By completing it on the max difficulty, specifically shooting enemies in a way to accumulate the maximum amount of points... while controlling [[http://www.youtube.com/watch?v=dz60aFSs5aU BOTH SHIPS AT THE SAME TIME]]!



*** Of all of these, the most notable is Mediator. Explaining all the reasons why this is insane would take a long time, so lets go with one of the 'simpler' ones. The Robe of Lords is pretty much necessary to win this challenge. How do you get it in the solo mediator challenge? By reloading a single level over and over until you get an enemy with the ability Move-Find Item. Then you have to invite him to your party using a Mediator ability with a very low success rate. Then you have to convince the AI controlled unit to step on a specific square. Then you have to hope that you success on what amounts to a 45% (the odds depend on the invited unit, ranging from 30%-60%) chance to actually get the robe. While preventing the invited unit from being killed, or killing any remaining enemies. And then you have to still win the battle.

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*** Of all of these, the most notable is Mediator. Explaining all the reasons why this is insane would take a long time, so lets go with one of the 'simpler' ones. The Robe of Lords is pretty much necessary to win this challenge. How do you get it in the solo mediator challenge? By reloading a single level over and over until you get an enemy with the ability Move-Find Item. Then you have to invite him to your party using a Mediator ability with a very low success rate. Then you have to convince the AI controlled unit to step on a specific square. Then you have to hope that you success succeed on what amounts to a 45% (the odds depend on the invited unit, ranging from 30%-60%) chance to actually get the robe. While preventing the invited unit from being killed, or killing any remaining enemies. And then you have to still win the battle.



** ''Metroid'' is also a common stomping ground of the ChallengeGamer, the games even change their ending depending on how fast you complete it and with how many items you acquired.

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** ''Metroid'' ''VideoGame/{{Metroid}}'' is also a common stomping ground of the ChallengeGamer, ChallengeGamer; the games even change their ending depending on how fast you complete it and with how many items you acquired.
13th Apr '16 5:42:22 PM teapartycthulu
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** Actually, the bare minimum items it is possible to complete Ocarina of Time with is just ''three'': the bottle, either the Deku Shield or the Megaton Hammer, and either the Deku Stick or the Kokiri Sword. It involves some intense use of glitches, but it is possible.

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** Actually, the bare minimum items it is possible to complete Ocarina of Time with is just ''three'': the bottle, bottle (to do a glitched warp to the final Ganon fight), either the Deku Shield or the Megaton Hammer, Hammer (the hammer allows you to skip the "2-3-1" room at the bottom of the Deku Tree, which is currently the only needed use of the shield in-game), and either the Deku Stick or the Kokiri Sword. Sword (the stick can be used to skip Mido, who requires you to get the sword and shield before he lets you on the path to the Deku Tree). It involves some intense use of glitches, but it is possible.possible.
** If you happen to get ''really'' lucky with cartridge-tilting mechanics, it's theoretically possible to skip the Deku Shield/Megaton Hammer as well, going in with only a bottle, a Deku Stick, and your wits.
27th Mar '16 5:10:30 PM teapartycthulu
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Added DiffLines:

** Actually, the bare minimum items it is possible to complete Ocarina of Time with is just ''three'': the bottle, either the Deku Shield or the Megaton Hammer, and either the Deku Stick or the Kokiri Sword. It involves some intense use of glitches, but it is possible.
28th Dec '15 10:00:44 AM Karxrida
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** The FinalFantasyV Four Job Fiesta with the team Monk, Berserker, Beastmaster and Dancer in Natural mode. Natural rules out any swapping abilities between jobs (while having Bartz as the Wind Crystal job, Lenna as the Water Crystal job, Faris as the Fire Crystal job and Galuf/Krile as the Earth Crystal job). The only successful run with this team was a normal Fiesta run, but it had to use 3 [[GameBreaker Breath Wings]] (and most of their Magic Lamp charges) to beat it. So far, this team is impossible in Natural.

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** The FinalFantasyV ''VideoGame/FinalFantasyV'' Four Job Fiesta with the team Monk, Berserker, Beastmaster and Dancer in Natural mode. Natural rules out any swapping abilities between jobs (while having Bartz as the Wind Crystal job, Lenna as the Water Crystal job, Faris as the Fire Crystal job and Galuf/Krile as the Earth Crystal job). The only successful run with this team was a normal Fiesta run, but it had to use 3 [[GameBreaker Breath Wings]] (and most of their Magic Lamp charges) to beat it. So far, this team is impossible in Natural.
11th Dec '15 7:36:38 AM MAI742
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** This is even harder then it sounds, because the game is supposed to be realistic, i.e. impossible for anyone outside of Europe or China to win.

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** This is even harder then it sounds, because the game is supposed to be realistic, i.e. impossible for anyone outside of Europe or China Eurasia to win.
29th Oct '15 5:41:10 PM nombretomado
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* Many, many players of {{Rhythm Game}}s, particularly the Bemani franchise. There's ''GuitarHero'' and ''RockBand'' players getting full combos, ''VideoGame/DanceDanceRevolution'' and ''VideoGame/PopNMusic'' players going for perfect scores, and ''BeatmaniaIIDX'' players getting AAA's (which are ''not'' perfect scores, as perfection is impossible on any song that isn't a total cakewalk due to the strict timing judgments).

to:

* Many, many players of {{Rhythm Game}}s, particularly the Bemani franchise. There's ''GuitarHero'' ''VideoGame/GuitarHero'' and ''RockBand'' ''VideoGame/RockBand'' players getting full combos, ''VideoGame/DanceDanceRevolution'' and ''VideoGame/PopNMusic'' players going for perfect scores, and ''BeatmaniaIIDX'' players getting AAA's (which are ''not'' perfect scores, as perfection is impossible on any song that isn't a total cakewalk due to the strict timing judgments).
17th Oct '15 7:18:32 PM nombretomado
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* Many, many players of {{Rhythm Game}}s, particularly the Bemani franchise. There's ''GuitarHero'' and ''RockBand'' players getting full combos, ''VideoGame/DanceDanceRevolution'' and ''PopNMusic'' players going for perfect scores, and ''BeatmaniaIIDX'' players getting AAA's (which are ''not'' perfect scores, as perfection is impossible on any song that isn't a total cakewalk due to the strict timing judgments).

to:

* Many, many players of {{Rhythm Game}}s, particularly the Bemani franchise. There's ''GuitarHero'' and ''RockBand'' players getting full combos, ''VideoGame/DanceDanceRevolution'' and ''PopNMusic'' ''VideoGame/PopNMusic'' players going for perfect scores, and ''BeatmaniaIIDX'' players getting AAA's (which are ''not'' perfect scores, as perfection is impossible on any song that isn't a total cakewalk due to the strict timing judgments).
12th May '15 10:27:29 AM nombretomado
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* ''GodHand'' (already a NintendoHard game) has a "Jukebox" that the player can use to listen to the game's [[AwesomeMusic soundtrack]]. The soundtrack is split into four sections, each requiring a "CD" to unlock another section. Sounds normal enough? You get the first CD by simply beating the game on normal - and that's the easiest challenge. The second CD is [[FakeDifficulty fake difficulty played in spades.]] The third CD requires you to finish the '''entire''' game from Stage 1-2 without unleashing God Hand or using any Roulette moves '''once''', which are pretty much the only ways to beat any EliteMooks, let alone ''bosses''. And the fourth CD? Beat the game on ''hard mode''. Also bear in mind that these aren't even [[SelfImposedChallenge self-imposed]].

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* ''GodHand'' ''VideoGame/GodHand'' (already a NintendoHard game) has a "Jukebox" that the player can use to listen to the game's [[AwesomeMusic soundtrack]]. The soundtrack is split into four sections, each requiring a "CD" to unlock another section. Sounds normal enough? You get the first CD by simply beating the game on normal - and that's the easiest challenge. The second CD is [[FakeDifficulty fake difficulty played in spades.]] The third CD requires you to finish the '''entire''' game from Stage 1-2 without unleashing God Hand or using any Roulette moves '''once''', which are pretty much the only ways to beat any EliteMooks, let alone ''bosses''. And the fourth CD? Beat the game on ''hard mode''. Also bear in mind that these aren't even [[SelfImposedChallenge self-imposed]].
14th Apr '15 12:08:03 PM nombretomado
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** [[VideoGame/DarkSouls2 The sequel]] ups the ante even further with the Covenant of Champions, the sole purpose of which is to make the game [[HarderThanHard even harder]]. There's even [[BraggingRightsReward rewards]] for beating the game without using [[CheckPointStarvation Bonfires]], and no-death runs.

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** [[VideoGame/DarkSouls2 [[VideoGame/DarkSoulsII The sequel]] ups the ante even further with the Covenant of Champions, the sole purpose of which is to make the game [[HarderThanHard even harder]]. There's even [[BraggingRightsReward rewards]] for beating the game without using [[CheckPointStarvation Bonfires]], and no-death runs.
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