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[[AC:Mecha Game]]
* Because of the impressive power of Clan technology (usually some mixture of being lighter, smaller, and hitting harder than standard equipment) some ''VideoGame/MechWarrior'' players play an "Inner Sphere tech only" style, which prohibits the player from using weapons usually considered {{Game Breaker}}s such as the Clan ER PPC. Players who want a particular challenge might go with what is known as an "Introtech" challenge--no weapons other than the StarterEquipment available in the first ever version of the original ''TabletopGame/BattleTech'' tabletop game (and thus no access to powerful long-range eapons such as the Gauss rifle). This forces players to make much harder balancing choices between armor, mobility, weapon power, weapon range, and cooling capacity.
* Because of the impressive power of Clan technology (usually some mixture of being lighter, smaller, and hitting harder than standard equipment) some ''VideoGame/MechWarrior'' players play an "Inner Sphere tech only" style, which prohibits the player from using weapons usually considered {{Game Breaker}}s such as the Clan ER PPC. Players who want a particular challenge might go with what is known as an "Introtech" challenge--no weapons other than the StarterEquipment available in the first ever version of the original ''TabletopGame/BattleTech'' tabletop game (and thus no access to powerful long-range eapons such as the Gauss rifle). This forces players to make much harder balancing choices between armor, mobility, weapon power, weapon range, and cooling capacity.
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* Because of the impressive power of Clan technology (usually some mixture of being lighter, smaller, and hitting harder than standard equipment) some ''VideoGame/MechWarrior'' players play an "Inner Sphere tech only" style, which prohibits the player from using weapons usually considered {{Game Breaker}}s such as the Clan ER PPC. Players who want a
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[[AC:Mecha Game]]
* Because of the impressive power of Clan technology (usually some mixture of being lighter, smaller, and hitting harder than standard equipment) some ''VideoGame/MechWarrior'' players play an "Inner Sphere tech only" style, which prohibits the player from using weapons usually considered {{Game Breaker}}s such as the Clan ER PPC. Players who want a particular challenge might go with what is known as an "Introtech" challenge--no weapons other than the StarterEquipment available in the first ever version of the original ''TabletopGame/BattleTech'' tabletop game (and thus no access to powerful long-range eapons such as the Gauss rifle). This forces players to make much harder balancing choices between armor, mobility, weapon power, weapon range, and cooling capacity.
* Because of the impressive power of Clan technology (usually some mixture of being lighter, smaller, and hitting harder than standard equipment) some ''VideoGame/MechWarrior'' players play an "Inner Sphere tech only" style, which prohibits the player from using weapons usually considered {{Game Breaker}}s such as the Clan ER PPC. Players who want a particular challenge might go with what is known as an "Introtech" challenge--no weapons other than the StarterEquipment available in the first ever version of the original ''TabletopGame/BattleTech'' tabletop game (and thus no access to powerful long-range eapons such as the Gauss rifle). This forces players to make much harder balancing choices between armor, mobility, weapon power, weapon range, and cooling capacity.
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[[AC:{{Metroidvania}}]]
* ''Franchise/{{Metroid}}'' is a common stomping ground of the Challenge Gamer; the games even change their ending depending on how fast you complete it and with how many items you acquired. Players have taken to finding a variety of sequence breaks and expert maneuvering to accomplish this.
** The original NES ''VideoGame/Metroid1'', players can see Samus out of her suit depending on how fast it takes them; the best ending screen can be seen if beaten under an hour.
** ''VideoGame/MetroidZeroMission'', the [[VideoGameRemake GameBoy Advance remake]] of the first game, has unique endings depending on the difficulty level, how many items have been collected, and time completed. This can result in ending screens that can only be seen under certain conditions, such as if a player completes the game on Hard difficulty, under two hours with 100% of items found.
* ''Franchise/{{Metroid}}'' is a common stomping ground of the Challenge Gamer; the games even change their ending depending on how fast you complete it and with how many items you acquired. Players have taken to finding a variety of sequence breaks and expert maneuvering to accomplish this.
** The original NES ''VideoGame/Metroid1'', players can see Samus out of her suit depending on how fast it takes them; the best ending screen can be seen if beaten under an hour.
** ''VideoGame/MetroidZeroMission'', the [[VideoGameRemake GameBoy Advance remake]] of the first game, has unique endings depending on the difficulty level, how many items have been collected, and time completed. This can result in ending screens that can only be seen under certain conditions, such as if a player completes the game on Hard difficulty, under two hours with 100% of items found.
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** ''VideoGame/{{Metroid}}'' is also a common stomping ground of the Challenge Gamer; the games even change their ending depending on how fast you complete it and with how many items you acquired.
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[[AC:Webcomics]]
* Annika Lundgren in ''Webcomic/Elwood2015'' is absolutely ruthless to her opponents when playing multiplayer games, which is [[JustifiedTrope justified]] because she has ambitions to go pro someday.
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[[AC:Webcomics]]
* Annika Lundgren in ''Webcomic/Elwood2015'' is absolutely ruthless to her opponents when playing multiplayer games, which is [[JustifiedTrope justified]] because she has ambitions to go pro someday.
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* {{Lampshade|Hanging}}d in an episode of ''Anime/LuckyStar'', in which Kagami finds herself frustrated that she plays games so seriously, while her not-so-good friends seem to be having more fun playing regardless of their lack of skill.
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* {{Lampshade|Hanging}}d in an episode of ''Anime/LuckyStar'', ''Manga/LuckyStar'', in which Kagami finds herself frustrated that she plays games so seriously, while her not-so-good friends seem to be having more fun playing regardless of their lack of skill.
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[[AC:{{Film}}]]
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Up To Eleven is a defunct trope
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** ''Ultra Realism'', which has probably been cancelled, would've possibly [[UpToEleven outdone them all]]. What was known so far was that '''there is no {{HUD}} whatsoever''', along with everything else that applies to Realism mode (No auras around players and items, enemies take less damage, [[HesJustHiding dead players don't magically respawn in random closets]], etc)
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** ''Ultra Realism'', which has probably been cancelled, would've possibly [[UpToEleven outdone them all]].all. What was known so far was that '''there is no {{HUD}} whatsoever''', along with everything else that applies to Realism mode (No auras around players and items, enemies take less damage, [[HesJustHiding dead players don't magically respawn in random closets]], etc)
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** Each skull is, in itself, hard, but LASO - Legendary All Skulls On - takes it UpToEleven. No checkpoints, you can only regenerate health by meleeing enemies, your motion tracker is disabled, and enemies have uncanny luck, throw [[GrenadeSpam dozens of grenades]], are immune to whatever damage they're normally resistant to, [[ElitesAreMoreGlamorous get a promotion to elite ranks]], [[IncrediblyDurableEnemies get double health]], and they drop half their usual ammo. The kicker? The Mythic Skull increases the difficulty level by one tier ''above'' Legendary, which gives enemies even more health, damage, and intelligence.
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** Each skull is, in itself, hard, but LASO - Legendary All Skulls On - takes it UpToEleven.up a notch. No checkpoints, you can only regenerate health by meleeing enemies, your motion tracker is disabled, and enemies have uncanny luck, throw [[GrenadeSpam dozens of grenades]], are immune to whatever damage they're normally resistant to, [[ElitesAreMoreGlamorous get a promotion to elite ranks]], [[IncrediblyDurableEnemies get double health]], and they drop half their usual ammo. The kicker? The Mythic Skull increases the difficulty level by one tier ''above'' Legendary, which gives enemies even more health, damage, and intelligence.
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** Similar to that game is the many ROM hacks of ''VideoGame/SuperMarioWorld'' that is made with [[PlatformHell Kaizo difficulty]] in mind, meaning you will hit the buttons for save state and load state way more than you would press the buttons to jump. Stuff like Mario [[KaizoTrap being able to die after reaching the goal]] or areas filled with so many traps that one mistake is fatal is something that even veteran Mario players will pull their hair out. It's trial and error cranked [[SerialEscalation past]] [[UpToEleven 11]].
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** Similar to that game is the many ROM hacks of ''VideoGame/SuperMarioWorld'' that is made with [[PlatformHell Kaizo difficulty]] in mind, meaning you will hit the buttons for save state and load state way more than you would press the buttons to jump. Stuff like Mario [[KaizoTrap being able to die after reaching the goal]] or areas filled with so many traps that one mistake is fatal is something that even veteran Mario players will pull their hair out. It's trial and error cranked [[SerialEscalation past]] [[UpToEleven past 11]].
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* ''VideoGame/DevilMayCry4'' has a difficulty setting called "Hell or Hell", which, much like the previous ''VideoGame/DevilMayCry3'''s "Heaven or Hell", kills the player character in a single shot from any attack. However, any enemies (instead of dying in one shot, as in "Heaven or Hell") have the statistics and AI of the Son of Sparda ([[IdiosyncraticDifficultyLevels aka "Hard"]]) difficulty. Now consider that there are people who play this mode with no items, or other self-imposed challenges on top of this. And that the ''DMC'' series in general is NintendoHard to begin with.
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* ''VideoGame/DevilMayCry4'' has a difficulty setting called "Hell or Hell", which, much like the previous ''VideoGame/DevilMayCry3'''s ''VideoGame/DevilMayCry3DantesAwakening'''s "Heaven or Hell", kills the player character in a single shot from any attack. However, any enemies (instead of dying in one shot, as in "Heaven or Hell") have the statistics and AI of the Son of Sparda ([[IdiosyncraticDifficultyLevels aka "Hard"]]) difficulty. Now consider that there are people who play this mode with no items, or other self-imposed challenges on top of this. And that the ''DMC'' series in general is NintendoHard to begin with.
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* ''[[{{VideoGame/DevilMayCry}} Devil May Cry 4]]'' has a difficulty setting called "Hell or Hell", which, much like the previous ''Devil May Cry 3'''s "Heaven or Hell", kills the player character in a single shot from any attack. However, any enemies (instead of dying in one shot, as in "Heaven or Hell") have the statistics and AI of the Son of Sparda ([[IdiosyncraticDifficultyLevels aka "Hard"]]) difficulty. Now consider that there are people who play this mode with no items, or other self-imposed challenges on top of this. And that the ''DMC'' series in general is NintendoHard to begin with.
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* ''[[{{VideoGame/DevilMayCry}} Devil May Cry 4]]'' ''VideoGame/DevilMayCry4'' has a difficulty setting called "Hell or Hell", which, much like the previous ''Devil May Cry 3'''s ''VideoGame/DevilMayCry3'''s "Heaven or Hell", kills the player character in a single shot from any attack. However, any enemies (instead of dying in one shot, as in "Heaven or Hell") have the statistics and AI of the Son of Sparda ([[IdiosyncraticDifficultyLevels aka "Hard"]]) difficulty. Now consider that there are people who play this mode with no items, or other self-imposed challenges on top of this. And that the ''DMC'' series in general is NintendoHard to begin with.
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* ''Franchise/TouhouProject'' is a paradise for this niche of gamers. Not satisfied with the game's already aptly named [[HarderThanHard Lunatic difficulty]], some players have taken to making the game run at 90 FPS, or 1.5 times as fast as the default 60, and clearing the game anyway - and the result can only be described as [[https://www.youtube.com/watch?v=i3TIa2uPRek incredible]].
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* ''Franchise/TouhouProject'' ''Franchise/TouhouProject'':
** The series is a paradise for this niche of gamers. Not satisfied with the game's already aptly named [[HarderThanHard Lunatic difficulty]], some players have taken to making the game run at 90 FPS, or 1.5 times as fast as the default 60, and clearing the game anyway - and the result can only be described as [[https://www.youtube.com/watch?v=i3TIa2uPRek incredible]].
** The series is a paradise for this niche of gamers. Not satisfied with the game's already aptly named [[HarderThanHard Lunatic difficulty]], some players have taken to making the game run at 90 FPS, or 1.5 times as fast as the default 60, and clearing the game anyway - and the result can only be described as [[https://www.youtube.com/watch?v=i3TIa2uPRek incredible]].
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* ''VideoGame/{{Touhou}}'' similarly is a paradise for this niche of gamers. Not satisfied with the game's already aptly named [[HarderThanHard Lunatic difficulty]], some players have taken to making the game run at 90 FPS, or 1.5 times as fast as the default 60, and clearing the game anyway - and the result can only be described as [[https://www.youtube.com/watch?v=i3TIa2uPRek incredible]].
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* ''VideoGame/{{Touhou}}'' similarly ''Franchise/TouhouProject'' is a paradise for this niche of gamers. Not satisfied with the game's already aptly named [[HarderThanHard Lunatic difficulty]], some players have taken to making the game run at 90 FPS, or 1.5 times as fast as the default 60, and clearing the game anyway - and the result can only be described as [[https://www.youtube.com/watch?v=i3TIa2uPRek incredible]].