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* The ''VideoGame/{{Unreal}}'' series has used this in every incarnation so far. ''VideoGame/UnrealTournamentIII'' has a two-in-one LampshadeHanging and HandWave: Reaper, the main character, is initially confused as to why their mercenary team is apparently playing a game. His sister and fellow merc Jester explains that the flags are actually '''F'''ield '''La'''ttice '''G'''enerators which power the teams' respawners, and if they capture enough of the enemy's [=FLaGs=], it'll shut down the respawners for good and let them [[FinalDeath kill the enemy soldiers for real]]. Reaper's response? "It looks like a flag, it waves like a flag, it's a flag."

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* The ''VideoGame/{{Unreal}}'' series has used this in every incarnation so far. ''VideoGame/UnrealTournamentIII'' has a two-in-one LampshadeHanging and HandWave: Reaper, the main character, is initially confused as to why their mercenary team is apparently playing a game. His sister and fellow merc Jester explains that the flags are actually '''F'''ield '''La'''ttice '''G'''enerators which power the teams' respawners, and if they capture enough of the enemy's [=FLaGs=], it'll shut down the respawners for good and let them [[FinalDeath [[KilledOffForReal kill the enemy soldiers for real]]. Reaper's response? "It looks like a flag, it waves like a flag, it's a flag."
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* ''WesternAnimation/CraigOfTheCreek'': It's revealed that in "Ancients of the Creek'' that the first game since the foundation of the Creek ended up GoesHorriblyWrong to the part it became an all-out war between different Creek kids to the point the Founders left the Creek and the result of it became a mystery which lead to Craig finding the flags used for the game in ''The Last Game of Summer'' before keeping them away from anyone. This all comes back in the Season 3 finale "Capture The Flag" special, when Craig uses the flags in form of a GodzillaThreshold to [[spoiler:challenge King Xavier in a winner-takes-all for the liberation of the Creek from his tyranny.]]

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* ''WesternAnimation/CraigOfTheCreek'': It's revealed that in "Ancients ''Ancients of the Creek'' that the first game since the foundation of the Creek ended up GoesHorriblyWrong to the part it became an all-out war between different Creek kids to the point the Founders left the Creek and the result of it became a mystery which lead to Craig finding the flags used for the game in ''The Last Game of Summer'' before keeping them away from anyone. This all comes back in the Season 3 finale "Capture The Flag" special, when Craig uses the flags in form of a GodzillaThreshold to [[spoiler:challenge King Xavier in a winner-takes-all for the liberation of the Creek from his tyranny.]]
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* ''WesternAnimation/CraigOfTheCreek'': It's revealed that in "Ancients of the Creek'' that the first game since the foundation of the Creek ended up GoesHorriblyWrong to the part it became an all-out war between different Creek kids to the point the Founders left the Creek and the result of it became a mystery which lead to Craig finding the flags used for the game in ''The Last Game of Summer'' before keeping them away from anyone. This all comes back in the Season 3 finale "Capture The Flag" special, when Craig uses the flags in form of a GodzillaThreshold to [[spoiler:challenge King Xavier in a winner-takes-all for the liberation of the Creek from his tyranny.]]
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-->--''Machinima/RedVsBlue''

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-->--''Machinima/RedVsBlue''
-->-- ''Machinima/RedVsBlue''
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%% Image removed per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1610233618044391800
%% Please see thread to discuss a new image.

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%% Image removed selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1610233618044391800
%% Please see thread to discuss do not replace or remove without starting a new image.thread.


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[[quoteright:350:[[VideoGame/HaloCombatEvolved https://static.tvtropes.org/pmwiki/pub/images/halo_ce_ctf_4.jpg]]]]
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* ''VideoGame/JazzJackrabbit 2'' is a rare sidescrolling version.

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* ''VideoGame/JazzJackrabbit 2'' is a rare sidescrolling version. The Capture The Flag multiplayer levels revolve around a blue team and a red team trying to steal each other's flags and bring them to their base. The first team that catches the required number of flags wins.
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[[quoteright:350:[[VideoGame/TeamFortress2 https://static.tvtropes.org/pmwiki/pub/images/tf2ctf.jpg]]]]
[[caption-width-right:350:[[{{Dissimile}} And by flag we mean a glowing briefcase.]]]]

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[[quoteright:350:[[VideoGame/TeamFortress2 https://static.tvtropes.org/pmwiki/pub/images/tf2ctf.jpg]]]]
[[caption-width-right:350:[[{{Dissimile}} And by flag we mean
%% Image removed per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1610233618044391800
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a glowing briefcase.]]]]
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* A common Paintball scenario.

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* A common Paintball scenario.combat-simulation scenario, present at paintball, airsoft, Nerf wars, and even sometimes LARP-style events for melee enthusiasts.
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* An episode of ''Anime/GundamBuildDivers'' revolves around the titular team challenging a team of SD Gundam pilots to a match of Capture The Flag for the right to buy an expensive island base as their unit's home base. Notably the match was set up by the island base's previous owner, as he figured it was the only way to balance the Build Divers' higher firepower versus the SD Gundams' superior mobility.
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** After the Blue Flag is recovered near the end of the first season, the flags of the Blood Gulch bases are only ever brought up once later, when the Reds consider asking for it in a hostage negotiation but decide against it when he fear taking it again would result in [[ActionGirl Tex]] kicking their asses to get it back again.\\

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** After the Blue Flag is recovered near the end of the first season, the flags of the Blood Gulch bases are only ever brought up once later, when the Reds consider asking for it in a hostage negotiation but decide against it when he the fear of taking it again would result in [[ActionGirl Tex]] kicking their asses to get it back again.like before.\\
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* [[http://www.scp-wiki.net/scp-1776 SCP-1776]] of the Wiki/SCPFoundation uses MindManipulation to get people to play Capture the Flag, but makes them think it's real rather than a game. Anyone who's been a member of a military force, been a PrivateMilitaryContractor, or been a member of LaResistance will view SCP-1776 as a flag of their country or unit, and believe that anyone near SCP-1776 is an enemy who intends to destroy the flag. Those affected will use any means necessary, including very real violence, to get the flag, and then will find the closest flagpole to hoist it on, spreading the effect to others.

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* [[http://www.scp-wiki.net/scp-1776 SCP-1776]] of the Wiki/SCPFoundation uses MindManipulation to get people to play Capture the Flag, but makes them think it's real rather than a game. Anyone who's been a member of a military force, been a PrivateMilitaryContractor, or been a member of LaResistance will view SCP-1776 as a flag of their country or unit, and believe that anyone near SCP-1776 is an a real-life enemy who intends to destroy the flag. Those affected will use any means necessary, including very real violence, to get the flag, and then will find the closest flagpole to hoist it on, spreading the effect to others.
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* [[http://www.scp-wiki.net/scp-1776 SCP-1776]] of the Wiki/SCPFoundation uses MindManipulation to get people to play Capture the Flag, but makes them think it's real rather than a game. Anyone who's been a member of a military force, been a PrivateMilitaryContractor, or been a member of LaResistance will view SCP-1776 as a flag of their country or unit, and believe that anyone near SCP-1776 is an enemy who intends to destroy the flag. Those affected will use any means necessary, including very real violence, to get the flag, then will find the closest flagpole to hoist it on, spreading the effect to others.

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* [[http://www.scp-wiki.net/scp-1776 SCP-1776]] of the Wiki/SCPFoundation uses MindManipulation to get people to play Capture the Flag, but makes them think it's real rather than a game. Anyone who's been a member of a military force, been a PrivateMilitaryContractor, or been a member of LaResistance will view SCP-1776 as a flag of their country or unit, and believe that anyone near SCP-1776 is an enemy who intends to destroy the flag. Those affected will use any means necessary, including very real violence, to get the flag, and then will find the closest flagpole to hoist it on, spreading the effect to others.
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* [[http://www.scp-wiki.net/scp-1776 SCP-1776]] of the Wiki/SCPFoundation uses MindManipulation to get people to play Capture the Flag, but makes them think it's real rather than a game. Anyone who's been a member of a military force, been a PrivateMilitaryContractor, or been a member of LaResistance will view SCP-1776 as a flag of their country or unit, and believe that anyone near SCP-1776 is an enemy who intends to destroy the flag. Those affected will use any means necessary, including very real violence, to get the flag, then will find the closest flagpole to hoist it on, spreading the effect to others.
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* In ''Film/{{Motherland}}'' three guys celebrate a birthday by donning fatigues and going into the country for a PaintballGame variation of CaptureTheFlag in which you shoot the "enemy" team with paintballs on the way to infiltrating their base and capturing their flag. Things get weird when they seem to time warp into a real shooting war.
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* The first issue of KOL's ''WesternAnimation/PrincessNatasha'' (published by DC) centered around a school contest to capture a opposing team's flag. Natasha participates in the search while trying to recover the Zoravia national flag, which her evil uncle Lubek has stolen.

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* The first issue of KOL's ''WesternAnimation/PrincessNatasha'' (published by DC) centered around a school contest to capture a an opposing team's flag. Natasha participates in the search while trying to recover the Zoravia national flag, which her evil uncle Lubek has stolen.
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* The first issue of KOL's ''WesternAnimation/PrincessNatasha'' (published by DC) centered around a school contest to capture a opposing team's flag. Natasha participates in the search while trying to recover the Zoravia national flag, which her evil uncle Lubek has stolen.
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[[folder:Comic Books]]
* ''ComicBook/BePrepared'': [=ORRA=] hosts plenty of these games over the course of the book. The boys and girls must steal each other's flag, and whichever side wins gets to come up with a CoolAndUnusualPunishment for the losers.
[[/folder]]
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* ''VideoGame/{{Splatoon}}'' has two odd variations on the formula with Rainmaker and Ride the Tower.

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* ''VideoGame/{{Splatoon}}'' has two odd variations on the formula with Rainmaker and Ride the Tower.Tower Control.



** In Ride the Tower, the flag takes the form of a mobile tower at the centre of the map. If a player jumps on top while there are no enemy players on it, the tower will move along a fixed path toward the goal; if no side occupies the tower for a few seconds, it will move back to the centre. As with Rainmaker, if neither team makes it all the way to the goal, the winner is whoever gets further.

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** In Ride the Tower, Tower Control, the flag takes the form of a mobile tower at the centre center of the map. If a player jumps on top while there are no enemy players on it, the tower will move along a fixed path toward the goal; if no side occupies the tower for a few seconds, it will move back to the centre. As with Rainmaker, if neither team makes it all the way to the goal, the winner is whoever gets further.

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* An early shareware game portrayed the actual outdoor sport, with the player running a team of kids in a field strewn with trees and rocks. It incorporated line-of-sight mechanics, and the goal was the same as in a real game: to reach the other teams hidden flag, steal it, and return it to your side while preventing the other side from doing the same to you.

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* An early shareware game actually titled ''[[http://www.mobygames.com/game/dos/capture-the-flag Capture the Flag]]'' portrayed the actual outdoor sport, with the player running a team of kids in a field strewn with trees and rocks. It incorporated line-of-sight mechanics, and the goal was the same as in a real game: to reach the other teams team's hidden flag, steal it, and return it to your side while preventing the other side from doing the same to you.



* ''[[VideoGame/DarkForcesSaga Jedi Outcast]]'', in addition to your normal Capture the Flag, also has "Capture the Ysalamiri", a little reptile that nullifies the Force when in close proximity to it, which means you can't use your Force powers but nobody can use them against you either.

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* ''[[VideoGame/DarkForcesSaga Jedi Outcast]]'', ''VideoGame/JediKnightIIJediOutcast'', in addition to your normal Capture the Flag, also has "Capture the Ysalamiri", a little reptile that [[AntiMagic nullifies the Force when in close proximity to it, it]], which means you can't use your Force powers but nobody can use them against you either.



* The shareware game ''[[http://www.mobygames.com/game/dos/capture-the-flag Capture The Flag.]]''

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* ''VideoGame/{{Splatoon}}'' has an odd take on the formula with Rainmaker. In this mode, the eponymous Rainmaker sits on the center of the stage as a single "flag", with the objective being to take hold of it and carry it to the enemy base. The Rainmaker gives its holder access to a slow but powerful ChargedAttack; however, it slows the holder down severely, constantly marks their location to opponents, and it self-destructs if they hold on to it for too long, doing it faster if they try to retreat. If no team manages to carry it all the way before time runs out, then the team that made the most progress to the enemy base with it is the victor.

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* ''VideoGame/{{Splatoon}}'' has an two odd take variations on the formula with Rainmaker. Rainmaker and Ride the Tower.
**
In this Rainmaker mode, the eponymous Rainmaker sits on the center of the stage as a single "flag", with the objective being to take hold of it and carry it to the enemy base. The Rainmaker gives its holder access to a slow but powerful ChargedAttack; however, it slows the holder down severely, constantly marks their location to opponents, and it self-destructs if they hold on to it for too long, doing it faster if they try to retreat. If no team manages to carry it all the way before time runs out, then the team that made the most progress to the enemy base with it is the victor.victor.
** In Ride the Tower, the flag takes the form of a mobile tower at the centre of the map. If a player jumps on top while there are no enemy players on it, the tower will move along a fixed path toward the goal; if no side occupies the tower for a few seconds, it will move back to the centre. As with Rainmaker, if neither team makes it all the way to the goal, the winner is whoever gets further.
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* ''Webcomic/{{Awaken}}'': Nyl uses a three way game of capture the flag between herself Piras and Faen to train them in creative use of their flux abilities. She does seem like she might be slightly more interested in kicking their butts than seriously training them though.
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* ''VideoGame/BioShock2'' has "Capture the [[CreepyChild Little Sister]]" as its CTF mode.

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* ''VideoGame/BioShock2'' has "Capture the [[CreepyChild Little Sister]]" as its CTF mode. Holding her prevents you from using your physical weapons because you're too busy holding the clawing, hissing kitten, but you can still use plasmids.
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* Epic RealLife variant: [[http://www.cmukgb.org/activities/ctfws.php Capture the Flag with Stuff.]][[note]]Incidentally, the designer of the earliest version of this game was Andrew Plotkin, aka the well-regarded InteractiveFiction author Zarf.[[/note]]

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* Epic RealLife variant: [[http://www.cmukgb.org/activities/ctfws.php Capture the Flag with Stuff.]][[note]]Incidentally, the designer of the earliest version of this game was Andrew Plotkin, Creator/AndrewPlotkin, aka the well-regarded InteractiveFiction author Zarf.[[/note]]
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** The Lunar New Year of 2018 (Year of the Dog) brought the mode back as part of the event, but this time with an official CTF map to go with it (previous versions were just reused Control maps). Along with this, the mode received balance changes so that the flag can ow be picked up instantly, but using any movement abilities (Tracer's Blink, Lucio's Wall Ride, etc) would drop the flag.

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** The Lunar New Year of 2018 (Year of the Dog) brought the mode back as part of the event, but this time with an official CTF map to go with it (previous versions were just reused Control maps). Along with this, the mode received balance changes so that the flag can ow now be picked up instantly, but using any movement abilities (Tracer's Blink, Lucio's Wall Ride, etc) would drop the flag.
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** The Lunar New Year of 2018 (Year of the Dog) brought the mode back as part of the event, but this time with an official CTF map to go with it (previous versions were just reused Control maps). Along with this, the mode received balance changes so that the flag can ow be picked up instantly, but using any movement abilities (Tracer's Blink, Lucio's Wall Ride, etc) would drop the flag.
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* ''WesternAnimation/CaptureTheFlag'': The main protagonist Mike and his two friends Amy and Marty frequently engage in Capture the Flag surfing competitions, but so far never managed to win. And of course, the main plot is this trope UpToEleven when Mike, Amy and Mike's grandfather Frank go to the moon to secure the flag from the original Apollo XI team before CorruptCorporateExecutive Richard Carson can get it.
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* ''VideoGame/PokemonConquest'': Grass-typed fields have flags in each corner of the map; capturing a flag (called a "banner" in-game) grants a constant passive healing effect--and if the ''enemy'' captures all banners, you lose instantly regardless of how well you're doing.
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* The shareware game ''[[http://www.mobygames.com/game/dos/capture-the-flag Capture The Flag]]''.

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* The shareware game ''[[http://www.mobygames.com/game/dos/capture-the-flag Capture The Flag]]''. Flag.]]''
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* Epic RealLife variant: [[http://www.cmukgb.org/activities/ctfws.php Capture the Flag with Stuff]].[[note]]Incidentally, the designer of the earliest version of this game was Andrew Plotkin, aka the well-regarded InteractiveFiction author Zarf.[[/note]]

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* Epic RealLife variant: [[http://www.cmukgb.org/activities/ctfws.php Capture the Flag with Stuff]].[[note]]Incidentally, Stuff.]][[note]]Incidentally, the designer of the earliest version of this game was Andrew Plotkin, aka the well-regarded InteractiveFiction author Zarf.[[/note]]

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* The Castle Wars game in ''VideoGame/{{RuneScape}}''.

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* The Castle Wars game in ''VideoGame/{{RuneScape}}''.''VideoGame/RuneScape''.



* ''VideoGame/{{Warframe}}'' offers Cephalon Capture as a possible type of match for Conclave. The Cephalons, being [=AI's=], will chatter with players throughout the match.

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* ''VideoGame/{{Warframe}}'' offers Cephalon Capture as a possible type of match for Conclave. The Cephalons, being [=AI's=], [=AIs=], will chatter with players throughout the match.



* ''VideoGame/AnUntitledStory'' features the "heist" mode in which two players try to get all the money bags from the opponent's base (including a lone one found on the map) to their own in one of twelve maps based on areas from the main game.



* ''Webcomic/{{xkcd}}''; [[http://xkcd.com/569/ "This is the worst Capture The Flag server ever!"]]

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* ''Webcomic/{{xkcd}}''; [[http://xkcd.com/569/ "This is the worst Capture The Flag capture-the-flag server ever!"]]ever."]]

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