History Main / CaptureTheFlag

12th Aug '16 12:06:53 PM UmbrellasWereAwesome
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* ''VideoGame/{{Halo}}'', like most modern FPS games, features it as a multiplayer mode. Later games introduce an inversion in the Assault gametype (teams trying to deliver a bomb into the enemy base) and the option of a single flag that the teams take turns guarding and attacking.
** ''Halo's'' CTF mode[[note]]And ''VideoGame/{{Marathon}}'', made by the same company, although that game did it with skulls[[/note]] is special in that smacking someone with the flag is a OneHitKill. However, in the Creator/{{Bungie}}-made games you cannot use any other weapons (you hold the flag in your hands, after all), so this is your only means of attack. Aggressively using the flag as a serious weapon is ill-advised.

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* ''VideoGame/{{Halo}}'', ''Franchise/{{Halo}}'', like most modern FPS games, features it as a multiplayer mode. Later games introduce an inversion in the Assault gametype (teams trying to deliver a bomb into the enemy base) and the option of a single flag that the teams take turns guarding and attacking.
** ''Halo's'' CTF mode[[note]]And ''VideoGame/{{Marathon}}'', ''VideoGame/{{Marathon}}''[='s=], also made by the same company, Bungie, although that game did it with skulls[[/note]] is special in that smacking someone with the flag is a OneHitKill. However, in the Creator/{{Bungie}}-made games you cannot use any other weapons (you hold the flag in your hands, after all), so this is your only means of attack. Aggressively using the flag as a serious weapon is ill-advised.
4th Aug '16 5:40:29 AM UmbrellasWereAwesome
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** In the Creator/ThreeFourThreeIndustries-made games, the Flag Carrier has access to an [[HandCannon M6H Magnum]] with infinite ammo. However, there's a slight accuracy penalty (considering you're firing it one-handed while carrying the flag in the other hand), and when carrying the flag you can't use any Armor/Spartan abilities (''especially'' including Sprint, for obvious reasons). Melee attacks with the flag are still one-hit kills, though. While in ''{{VideoGame/Halo 4}}'', the carrier could no longer voluntarily drop the flag so as to better defend themselves when attacked like they could in previous games, ''VideoGame/Halo5Guardians'' restored the ability to do so in response to fan outcry.

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** In the Creator/ThreeFourThreeIndustries-made games, the Flag Carrier has access to an [[HandCannon M6H Magnum]] with infinite ammo. However, there's a slight accuracy penalty (considering you're firing it one-handed while carrying the flag in the other hand), and when carrying the flag you can't use any Armor/Spartan abilities (''especially'' including Sprint, for obvious reasons). Melee attacks with the flag are still one-hit kills, though. While in ''{{VideoGame/Halo 4}}'', the carrier could no longer voluntarily drop the flag so as to better defend themselves when attacked like they could in previous games, ''VideoGame/Halo5Guardians'' restored the ability to do so in response to fan outcry.
4th Aug '16 5:39:27 AM UmbrellasWereAwesome
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** Bungie's ''VideoGame/{{Marathon}}'' (December, 1994) was planned to have this mode, but it was cut due to taking too much time. In Marathon 2, it's Capture the Skull.

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** * Bungie's ''VideoGame/{{Marathon}}'' (December, 1994) was planned to have this mode, but it was cut due to taking too much time. In Marathon 2, ''Marathon 2'', it's Capture the Skull.



** ''Halo's'' CTF mode[[note]]And ''VideoGame/{{Marathon}}'', made by the same company, although that game did it with skulls[[/note]] is special in that smacking someone with the flag is a OneHitKill. However, you cannot use any other weapons (you hold the flag in your hands, after all), so this is your only means of attack. Using the flag as a serious weapon is ill-advised.
** Starting with ''VideoGame/{{Halo4}}'', the Flag Carrier has access to an [[HandCannon M6G Magnum]] with infinite ammo. However, there's a slight accuracy penalty (considering you're firing it one-handed while carrying the flag in the other hand), and when carrying the flag you can't Sprint or use Armor Abilities. Also, if attacked you can no longer voluntarily drop the flag so as to better defend yourself like you could in previous games. Melee attacks with the flag are still one-hit kills, though.

to:

** ''Halo's'' CTF mode[[note]]And ''VideoGame/{{Marathon}}'', made by the same company, although that game did it with skulls[[/note]] is special in that smacking someone with the flag is a OneHitKill. However, in the Creator/{{Bungie}}-made games you cannot use any other weapons (you hold the flag in your hands, after all), so this is your only means of attack. Using Aggressively using the flag as a serious weapon is ill-advised.
** Starting with ''VideoGame/{{Halo4}}'', In the Creator/ThreeFourThreeIndustries-made games, the Flag Carrier has access to an [[HandCannon M6G M6H Magnum]] with infinite ammo. However, there's a slight accuracy penalty (considering you're firing it one-handed while carrying the flag in the other hand), and when carrying the flag you can't Sprint or use Armor Abilities. Also, if attacked you can no longer voluntarily drop the flag so as to better defend yourself like you could in previous games.any Armor/Spartan abilities (''especially'' including Sprint, for obvious reasons). Melee attacks with the flag are still one-hit kills, though. While in ''{{VideoGame/Halo 4}}'', the carrier could no longer voluntarily drop the flag so as to better defend themselves when attacked like they could in previous games, ''VideoGame/Halo5Guardians'' restored the ability to do so in response to fan outcry.
12th Jul '16 9:38:03 AM AMNK
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** The same is true of ''VideoGame/{{Xonotic}}'', its SpiritualSuccessor, although the game uses a classic flag-based scoring system instead of Nexuiz's frags+flags score system.
9th Jul '16 8:05:40 AM AM_NK
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* ''VideoGame/{{Nexuiz}}'', as a multiplayer game has this. However, the rules are different to most of the other incarnations of the gametype: your team can score both by capturing flags (25 points) and by fragging enemies (1 point per frag). This comes in handy at some maps such as Eggandbacon, where, in spite of its simple design, it's near impossible to get flags, so teams must rack up frags in order to increase their score.
18th Mar '16 9:37:44 AM Captain_Barbarossa
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* ''VideoGame/PiratesVikingsAndKnights'' has a slight variation on the gamemode, in which [[PirateBooty several chests full of Booty]] have to be carried back to your base and kept there until your team's ticket counter reaches zero. The more chests you have in your base, the faster it goes down. Of course, he more chests your team has, the more likely it is that the other two teams are going to try and take them from you.
13th Jan '16 12:54:01 PM crazysamaritan
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* ''WesternAnimation/TheSecretSaturdays'' starts one episode with the family playing a 3-on-3 game. [[ImpossibleThief Wadi]] is able to defeat the opposing team at least six times in a row. By herself. With a new time record every time.

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* ''WesternAnimation/TheSecretSaturdays'' starts one episode with the family playing a 3-on-3 game. [[ImpossibleThief Wadi]] Wadi is able to defeat the opposing team at least six times in a row. By herself. With a new time record every time.
12th Jan '16 4:33:07 PM nombretomado
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* The Castle Wars game in ''{{RuneScape}}''.

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* The Castle Wars game in ''{{RuneScape}}''.''VideoGame/{{RuneScape}}''.
21st Dec '15 6:06:05 PM Octorok103
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* ''VideoGame/{{Warframe}}'' offers Cephalon Capture as a possible type of match for Conclave. The Cephalons, being [=AI's=], will chatter with players throughout the match.
16th Aug '15 5:53:01 AM Elbruno
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* ''VideoGame/{{Splatoon}}'' has an odd take on the formula with Rainmaker. In this mode, the eponymous Rainmaker sits on the center of the stage as a single "flag", with the objective being to take hold of it and carry it to the enemy base. The Rainmaker gives its holder access to a slow but powerful ChargedAttack; however, it slows the holder down severely, constantly marks their location to opponents, and it self-destructs if they hold on to it for too long, doing it faster if they try to retreat. If no team manages to carry it all the way, then the team that made the most progress to the enemy base with it is the victor.

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* ''VideoGame/{{Splatoon}}'' has an odd take on the formula with Rainmaker. In this mode, the eponymous Rainmaker sits on the center of the stage as a single "flag", with the objective being to take hold of it and carry it to the enemy base. The Rainmaker gives its holder access to a slow but powerful ChargedAttack; however, it slows the holder down severely, constantly marks their location to opponents, and it self-destructs if they hold on to it for too long, doing it faster if they try to retreat. If no team manages to carry it all the way, way before time runs out, then the team that made the most progress to the enemy base with it is the victor.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.CaptureTheFlag