History Main / CaptureTheFlag

18th Mar '16 9:37:44 AM Captain_Barbarossa
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* ''VideoGame/PiratesVikingsAndKnights'' has a slight variation on the gamemode, in which [[PirateBooty several chests full of Booty]] have to be carried back to your base and kept there until your team's ticket counter reaches zero. The more chests you have in your base, the faster it goes down. Of course, he more chests your team has, the more likely it is that the other two teams are going to try and take them from you.
13th Jan '16 12:54:01 PM crazysamaritan
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* ''WesternAnimation/TheSecretSaturdays'' starts one episode with the family playing a 3-on-3 game. [[ImpossibleThief Wadi]] is able to defeat the opposing team at least six times in a row. By herself. With a new time record every time.

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* ''WesternAnimation/TheSecretSaturdays'' starts one episode with the family playing a 3-on-3 game. [[ImpossibleThief Wadi]] Wadi is able to defeat the opposing team at least six times in a row. By herself. With a new time record every time.
12th Jan '16 4:33:07 PM nombretomado
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* The Castle Wars game in ''{{RuneScape}}''.

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* The Castle Wars game in ''{{RuneScape}}''.''VideoGame/{{RuneScape}}''.
21st Dec '15 6:06:05 PM Octorok103
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* ''VideoGame/{{Warframe}}'' offers Cephalon Capture as a possible type of match for Conclave. The Cephalons, being [=AI's=], will chatter with players throughout the match.
16th Aug '15 5:53:01 AM Elbruno
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* ''VideoGame/{{Splatoon}}'' has an odd take on the formula with Rainmaker. In this mode, the eponymous Rainmaker sits on the center of the stage as a single "flag", with the objective being to take hold of it and carry it to the enemy base. The Rainmaker gives its holder access to a slow but powerful ChargedAttack; however, it slows the holder down severely, constantly marks their location to opponents, and it self-destructs if they hold on to it for too long, doing it faster if they try to retreat. If no team manages to carry it all the way, then the team that made the most progress to the enemy base with it is the victor.

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* ''VideoGame/{{Splatoon}}'' has an odd take on the formula with Rainmaker. In this mode, the eponymous Rainmaker sits on the center of the stage as a single "flag", with the objective being to take hold of it and carry it to the enemy base. The Rainmaker gives its holder access to a slow but powerful ChargedAttack; however, it slows the holder down severely, constantly marks their location to opponents, and it self-destructs if they hold on to it for too long, doing it faster if they try to retreat. If no team manages to carry it all the way, way before time runs out, then the team that made the most progress to the enemy base with it is the victor.
15th Aug '15 6:25:58 AM Elbruno
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* ''VideoGame/{{Splatoon}}'' has an odd take on the formula with Rainmaker. In this mode, the eponymous Rainmaker sits on the center of the stage as a single "flag", with the objective being to take hold of it and carry it to the enemy base. The Rainmaker gives its holder access to a slow but powerful ChargedAttack; however, it slows the holder down severely, constantly marks their location to opponents, and it self-destructs if they hold on to it for too long, doing it faster if they try to retreat. If no team manages to carry it all the way, then the team that made the most progess to the enemy base with it is the victor.

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* ''VideoGame/{{Splatoon}}'' has an odd take on the formula with Rainmaker. In this mode, the eponymous Rainmaker sits on the center of the stage as a single "flag", with the objective being to take hold of it and carry it to the enemy base. The Rainmaker gives its holder access to a slow but powerful ChargedAttack; however, it slows the holder down severely, constantly marks their location to opponents, and it self-destructs if they hold on to it for too long, doing it faster if they try to retreat. If no team manages to carry it all the way, then the team that made the most progess progress to the enemy base with it is the victor.
15th Aug '15 6:14:33 AM Elbruno
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Added DiffLines:

* ''VideoGame/{{Splatoon}}'' has an odd take on the formula with Rainmaker. In this mode, the eponymous Rainmaker sits on the center of the stage as a single "flag", with the objective being to take hold of it and carry it to the enemy base. The Rainmaker gives its holder access to a slow but powerful ChargedAttack; however, it slows the holder down severely, constantly marks their location to opponents, and it self-destructs if they hold on to it for too long, doing it faster if they try to retreat. If no team manages to carry it all the way, then the team that made the most progess to the enemy base with it is the victor.
5th Aug '15 10:29:12 AM Prfnoff
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* The UrExample for video games was ''RiseOfTheTriad'' in 1995.
** Bungie's ''Marathon'' (December, 1994) was planned to have this mode, but it was cut due to taking too much time. In Marathon 2, it's Capture the Skull.

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* The UrExample for video games was ''RiseOfTheTriad'' ''VideoGame/RiseOfTheTriad'' in 1995.
** Bungie's ''Marathon'' ''VideoGame/{{Marathon}}'' (December, 1994) was planned to have this mode, but it was cut due to taking too much time. In Marathon 2, it's Capture the Skull.



* ''WorldOfWarcraft'' has a few CTF battlegrounds.

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* ''WorldOfWarcraft'' ''VideoGame/WorldOfWarcraft'' has a few CTF battlegrounds.



* ''RedFaction'' Guerrilla also uses the one hit kill flag.

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* ''RedFaction'' Guerrilla ''VideoGame/RedFaction Guerrilla'' also uses the one hit kill flag.



* ''{{S4 League}}'' has Touchdown mode, which is a variant of CTF designed to look more like soccer. There's only one flag (or "ball" as the game calls it, in keeping with the ball game theme), placed initially in the center, anyone can take it, and it has to be taken to the ''enemy''[='=]s goal rather than your own. Or in other words, very much like ''VideoGame/UnrealTournament2004''[='=]s Bombing Run mode, which in that game is considered distinct from normal CTF. Yeah.

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* ''{{S4 ''VideoGame/{{S4 League}}'' has Touchdown mode, which is a variant of CTF designed to look more like soccer. There's only one flag (or "ball" as the game calls it, in keeping with the ball game theme), placed initially in the center, anyone can take it, and it has to be taken to the ''enemy''[='=]s goal rather than your own. Or in other words, very much like ''VideoGame/UnrealTournament2004''[='=]s Bombing Run mode, which in that game is considered distinct from normal CTF. Yeah.



* WiiWare FPS ''WaterWarfare'' has a "Capture the Treasure Chest" mode, with the provisos that you can't use items if you're carrying a chest, the chest slows you down, and you cannot capture the chest if the enemy has your chest.
* ''Day of Defeat'' games typically require the sides to capture territory, each territory having a white neutral flag which changes to the side holding that territory upon capture.

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* WiiWare FPS ''WaterWarfare'' ''VideoGame/WaterWarfare'' has a "Capture the Treasure Chest" mode, with the provisos that you can't use items if you're carrying a chest, the chest slows you down, and you cannot capture the chest if the enemy has your chest.
* ''Day of Defeat'' ''VideoGame/DayOfDefeat'' games typically require the sides to capture territory, each territory having a white neutral flag which changes to the side holding that territory upon capture.



* ''{{xkcd}}''; [[http://xkcd.com/569/ "This is the worst Capture The Flag server ever!"]]

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* ''{{xkcd}}''; ''Webcomic/{{xkcd}}''; [[http://xkcd.com/569/ "This is the worst Capture The Flag server ever!"]]
28th May '15 8:32:03 PM FordPrefect
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* Epic RealLife variant: [[http://www.cmukgb.org/activities/ctfws_rules_useful.php Capture the Flag with Stuff]].[[note]]Incidentally, the designer of the earliest version of this game was Andrew Plotkin, aka the well-regarded InteractiveFiction author Zarf.[[/note]]

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* Epic RealLife variant: [[http://www.cmukgb.org/activities/ctfws_rules_useful.org/activities/ctfws.php Capture the Flag with Stuff]].[[note]]Incidentally, the designer of the earliest version of this game was Andrew Plotkin, aka the well-regarded InteractiveFiction author Zarf.[[/note]]
27th Jan '15 10:27:10 PM BinaryStep
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* ''GangGarrison2'' , a {{Retreaux}} VideoGameDemake of the aforementioned ''Team Fortress 2'', also features Capture the Flag as its most popular game mode.

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* ''GangGarrison2'' ''VideoGame/GangGarrison2'' , a {{Retreaux}} VideoGameDemake of the aforementioned ''Team Fortress 2'', also features Capture the Flag as its most popular game mode.
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