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->''"Even if you select a "No," you eventually have to select the "Yes," so it always ends up the same anyway..."''
-->-- ''''[[VideoGame/PokemonMysteryDungeon Chimecho]]''', ''VideoGame/PokemonMysteryDungeon''

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->''"Even if ->''"That illusion of choice was just a formality. Your task has already been decided, you select a "No," you eventually have to select the "Yes," so it always ends up the same anyway...see."''
-->-- ''''[[VideoGame/PokemonMysteryDungeon Chimecho]]''', ''VideoGame/PokemonMysteryDungeon''
'''[[VideoGame/FinalFantasyXI Shantotto]]''', ''VideoGame/DissidiaFinalFantasy''
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Occasionally a game utilizing this trope will toss in a question where an incorrect answer results in a NonstandardGameOver. Such questions are usually pretty obvious (the BigBad [[WeCanRuleTogether asking you to become his disciple]], for example), though, so it's [[SchmuckBait easy to avoid falling into that trap]]. Either way, this represents the game forcing you to FollowThePlottedLine, ''period.''

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Occasionally Occasionally, a game utilizing this trope will toss in a question where an incorrect answer results in a NonstandardGameOver. Such questions are usually pretty obvious (the BigBad [[WeCanRuleTogether asking you to become his disciple]], for example), though, so it's [[SchmuckBait easy to avoid falling into that trap]]. Either way, this represents the game forcing you to FollowThePlottedLine, ''period.''
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The problem, however, is this: The writer already has the script [[TheoryOfNarrativeCausality plotted out]], and your decision, whatever it is, is going to affect all of jack squat. Either the other characters will just ignore the answer and get on with what you're supposed to be doing, or they'll ask the question over and over until you make the "correct" choice. You might see some altered dialogue or a slightly different scene, but the plot itself will remain unchanged. In particularly egregious cases, the dialogue tree will give you multiple "yes" options but not a single "no".

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The problem, however, is this: The the writer already has the script [[TheoryOfNarrativeCausality plotted out]], and your decision, whatever it is, is going to affect all of jack squat. Either the other characters will just ignore the answer and get on with what you're supposed to be doing, or they'll ask the question over and over until you make the "correct" choice. You might see some altered dialogue or a slightly different scene, but the plot itself will remain unchanged. In particularly egregious cases, the dialogue tree will give you multiple "yes" options but not a single "no".

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