Follow TV Tropes

Following

History Main / BrutalBonusLevel

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/{{Minecraft}}'' has the Ocean Monument, a palace-like dungeon located underwater and is by far the toughest dungeon structure currently available in the game - first of all, it's underwater, which means that unless you have ways to breathe underwater like potions you'll die horribly, and even if you do it's littered with unique creatures called Guardians whose EyeBeams does a lot of damage, can aim you through blocks, , you won't be able to explore far - try to be smart and dig a tunnel to reach the Monument from beneath and completely bypass the outside defences? Too bad - just getting near the monument will get you cursed and unable to dig. Even if you have something to take off the debuff like buckets of milk it will be regularly reapplied. This, coupled with the powerful Elder Guardians found inside, make it a nightmare to conquer.

Added: 1442

Changed: 679

Is there an issue? Send a MessageReason:
None


** ''[[VideoGame/CrashBandicootNSaneTrilogy N. Sane Trilogy]]'' released Stormy Ascent as DownloadableContent, which is so hard that it was DummiedOut in the first game ([[NintendoHard and that's saying something]]). It's the ramped-up version of Slippery Climb, already one of the hardest levels in the game, except now there's extremely fast platforms, bouncing off birds, spikes everywhere, erratically-moving platforms, {{Surprise Slide Staircase}}s, platforms that move in and out very quickly, long stretches of constant action, and few checkpoints. Reportedly, even the level's original designer had trouble with its creation, and one of the remake team's best players lost ''60 lives'' going through Stormy Ascent for the first time.

to:

** ''[[VideoGame/CrashBandicootNSaneTrilogy N. Sane Trilogy]]'' released Trilogy]]'':
***
Stormy Ascent as DownloadableContent, Ascent, level originally intended for ''Crash Bandicoot (1996)'', which is so hard that it was DummiedOut in the first game ([[NintendoHard and that's saying something]]).something]]), is released here as DownloadableContent. It's the ramped-up version of Slippery Climb, already one of the hardest levels in the game, except now there's extremely fast platforms, bouncing off birds, spikes everywhere, erratically-moving platforms, {{Surprise Slide Staircase}}s, platforms that move in and out very quickly, long stretches of constant action, and few checkpoints. Reportedly, even the level's original designer had trouble with its creation, and one of the remake team's best players lost ''60 lives'' going through Stormy Ascent for the first time.time.
*** Then there is ''Future Tense'' level based on metropolis levels from ''Warped'', also released as DownloadableContent. Just finishing it is not (that) difficult, but getting both gems is another matter. First one is locked behind Death Route, so you need to perform NoDamageRun to the plaform that takes you further, in a level to which gem path of ''Gone Tomorrow'' looks like a cakewalk. Getting all crates is fiendishly difficult as well because unlike most of levels this one has different branches and you need to explore most of them, and Bonus Level is Brutal as well if you want to walk away with all crates. It's saying something that [[GameBreaker Fruit Bazooka]] is practically ''mandatory'' here.
Is there an issue? Send a MessageReason:
Fixed an error regarding punctuation.


* The ''VideoGame/ProfessorLayton'' games have Layton's Challenges, a collection of 15 post-game puzzles (typically five sets of three puzzles each) unlocked by completing certain objectives in the main game (one of them, for example, being the conclusion of the game's story). All of them are much more difficult than anything you'll face in the main game, with at least one puzzle in each 3-puzzle set being a fiendishly difficult (and [[ThatOneLevel frustrating]]) slide puzzle and/or an insanely hard(er) version of one of the main game's already brutally tough puzzles. Worse, the very last puzzle in every game is, without fail, a [[HarderThanHard diabolically difficult]] slide puzzle. ''[[VideoGame/ProfessorLaytonAndTheLastSpecter Last Specter]]'' makes it even worse by making the final puzzle two slide puzzles in one]], with absolutely [[HintsAreForLosers no hints]] for the downright evil second puzzle. ''[[VideoGame/ProfessorLaytonAndTheMiracleMask Miracle Mask]]'' gives a slide puzzle for its second-to-last puzzle, with the final puzzle being different from usual: [[spoiler:It's supposed to be a harder version of what was faced in the Azran Chamber, but being it's just stepping on buttons, it's really not as hard as you would imagine.]]

to:

* The ''VideoGame/ProfessorLayton'' games have Layton's Challenges, a collection of 15 post-game puzzles (typically five sets of three puzzles each) unlocked by completing certain objectives in the main game (one of them, for example, being the conclusion of the game's story). All of them are much more difficult than anything you'll face in the main game, with at least one puzzle in each 3-puzzle set being a fiendishly difficult (and [[ThatOneLevel frustrating]]) slide puzzle and/or an insanely hard(er) version of one of the main game's already brutally tough puzzles. Worse, the very last puzzle in every game is, without fail, a [[HarderThanHard diabolically difficult]] slide puzzle. ''[[VideoGame/ProfessorLaytonAndTheLastSpecter Last Specter]]'' makes it even worse by making the final puzzle two slide puzzles in one]], one, with absolutely [[HintsAreForLosers no hints]] for the downright evil second puzzle. ''[[VideoGame/ProfessorLaytonAndTheMiracleMask Miracle Mask]]'' gives a slide puzzle for its second-to-last puzzle, with the final puzzle being different from usual: [[spoiler:It's supposed to be a harder version of what was faced in the Azran Chamber, but being it's just stepping on buttons, it's really not as hard as you would imagine.]]
Is there an issue? Send a MessageReason:
This violates indentation rules


*** You thought the Flesh Prison was Bad? The Flesh ''Panopticon'' takes everything that made its predecessor difficult and adds some truly nasty mechanics on top of it. The Panopticon summons its own minions, but with the added twist of if you look directly at any of them, ''you cannot heal until you have killed them all''. Luckily, the fight ends rather abruptly when you get it down to about a quarter of its health... ''Because its prisoner manages to break free''.
*** Sisyphus Prime is, for all intents and purposes, a bigger, faster, souped up version of Minos Prime, who was already an incredibly hard boss. Not only does he have ''double the health'', Sisyphus has access to an AOE attack capable of stripping away half of your own health. When taken down to half health, he will attack almost nonstop, giving you almost ''no'' breathing room except on the rare occasion that he stops to taunt you.

to:

*** ** You thought the Flesh Prison was Bad? The Flesh ''Panopticon'' takes everything that made its predecessor difficult and adds some truly nasty mechanics on top of it. The Panopticon summons its own minions, but with the added twist of if you look directly at any of them, ''you cannot heal until you have killed them all''. Luckily, the fight ends rather abruptly when you get it down to about a quarter of its health... ''Because its prisoner manages to break free''.
*** ** Sisyphus Prime is, for all intents and purposes, a bigger, faster, souped up version of Minos Prime, who was already an incredibly hard boss. Not only does he have ''double the health'', Sisyphus has access to an AOE attack capable of stripping away half of your own health. When taken down to half health, he will attack almost nonstop, giving you almost ''no'' breathing room except on the rare occasion that he stops to taunt you.
Is there an issue? Send a MessageReason:
None


** You thought the Flesh Prison was Bad? The Flesh ''Panopticon'' takes everything that made its predecessor difficult and adds some truly nasty mechanics on top of it. The Panopticon summons its own minions, but with the added twist of if you look directly at any of them, ''you cannot heal until you have killed them all''. Luckily, the fight ends rather abruptly when you get it down to about a quarter of its health... ''Because its prisoner manages to break free''.
** Sisyphus Prime is, for all intents and purposes, a bigger, faster, souped up version of Minos Prime, who was already an incredibly hard boss. Not only does he have ''double the health'', Sisyphus has access to an AOE attack capable of stripping away half of your own health. When taken down to half health, he will attack almost nonstop, giving you almost ''no'' breathing room except on the rare occasion that he stops to taunt you.

to:

** *** You thought the Flesh Prison was Bad? The Flesh ''Panopticon'' takes everything that made its predecessor difficult and adds some truly nasty mechanics on top of it. The Panopticon summons its own minions, but with the added twist of if you look directly at any of them, ''you cannot heal until you have killed them all''. Luckily, the fight ends rather abruptly when you get it down to about a quarter of its health... ''Because its prisoner manages to break free''.
** *** Sisyphus Prime is, for all intents and purposes, a bigger, faster, souped up version of Minos Prime, who was already an incredibly hard boss. Not only does he have ''double the health'', Sisyphus has access to an AOE attack capable of stripping away half of your own health. When taken down to half health, he will attack almost nonstop, giving you almost ''no'' breathing room except on the rare occasion that he stops to taunt you.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/CurseCrackersForWhomTheBelleToils:

to:

* ''VideoGame/CurseCrackersForWhomTheBelleToils:''VideoGame/CurseCrackersForWhomTheBelleToils'':
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/CurseCrackersForWhomTheBelleToils:
** The first 3 Worlds have a hidden set of levels called Hollows, which can be unlocked by finding a secret exit in one of the stages of each level. These are much more difficult, with more enemies and more pitfalls, as well as stages 3 and 5 each having a harder version of a previous boss. You'll need to complete them if you want to progress the main post-game quest.
** The Cursed Book is a series of not 5 but 10 levels that you can unlock during a sidequest. Not only is there more platforming and harder bosses, but the second half of the area also has walls that instantly kill you if you touch them, requiring you to be more careful with your jumps. Oh, and you don't have Chime with you, so not only is it harder to damage some enemies but if you want those Longshot medals, you'll have to get all the way through the non-boss stages ''without taking any damage at all''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** If that's not enough, there's also Enlightenment, which has areas based on some of the post-game dungeons, with even harder puzzles and bosses than before, and ''loads'' of enemies. Not only is there an even more difficult boss at the end, there's also a hidden puzzle with secret rooms that are hard to reach or even know where to find, and there isn't even an item reward at the end; its main purpose is to provide more lore. Oh, and just getting into the dungeon is hard to figure out, [[GuideDangIt as there are no hints at how to do it whatsoever]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/Pikmin4'': The Trial of the Sage Leaf, a set of ten Dandori Challenges that are unlocked after completing [[spoiler:Olimar's Shipwreck Tale]]. Most of them are much harder than the usual caves or Dandori Challenges and several have unique requirements to fulfill, with a theme of managing a small amount of Pikmin in a relatively short time. The rewards for clearing it are [[spoiler:the game's only White Onion for making it halfway, and the game's only Purple Onion for beating the whole thing]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder:VisualNovel]]
* "Rise of the Ashes" from ''VisualNovel/PhoenixWrightAceAttorney'' is an interesting Visual Novel example. It was added as exclusive content for the DS port, is unlocked after the credits, and is one of the longest and most difficult cases in the entire franchise, involving a fair amount of GuideDangIt and ThatOnePuzzle, and some extremely difficult cross-examinations.
[[/folder]]
Is there an issue? Send a MessageReason:
None


** The Hidden WWW Network and the Secret Area of ''[[VideoGame/MegaManBattleNetwork2 Battle Network 2]]'' and ''[[VideoGame/MegaManBattleNetwork3WhiteAndBlue 3]]'' respectively are widely regarded as being the most brutal in ''both'' series. Both games have [[RandomEncounters viruses]] and bosses that are incredibly nasty. And unlike anywhere else in these games, you cannot use the [[EscapeRope R-Button to automatically leave the postgame dungeons]] if the going gets too tough for you; you must MANUALLY backtrack to the ''entrance'' of these areas to leave. Think you can just sneak around and get the few treasures that you access? Think again! Some of the best treasures in the game that are found here are just in plain sight, but to get the goods you have to beat a [[PuzzleBoss predetermined encounter with viruses]] that MUST ALL be destroyed in one attack or they will ALL respawn instantly. In [=MMBN2=], if you don't kill them fast enough they will cause a very powerful explosion that will quickly kill you if left unchecked. [=MMBN3's=] encounters is particularly nasty in that if you take too long to delete them all or worse, attack the incorrect number, the enemies will instantly retaliate with "ERR+DEL", an unavoidable, UnblockableAttack that deals ''1000 damage to Mega Man'', an almost certain OneHitKill unless you have over 1000HP and/or the [[LastChanceHitPoint Undershirt]] equipped. In both games, many of these encounters require the use of specific [[CombinationAttack Program Advance attacks]] or strong chip combos like [=GrassStage+BlkBomb=], most of which [[GuideDangIt you will not figure out on your own without an outside source or sheer trial-and-error]] telling you.

to:

** The Hidden WWW Network and the Secret Area of ''[[VideoGame/MegaManBattleNetwork2 Battle Network 2]]'' and ''[[VideoGame/MegaManBattleNetwork3WhiteAndBlue 3]]'' respectively are widely regarded as being the most brutal in ''both'' series. Both games have [[RandomEncounters viruses]] and bosses that are incredibly nasty. And unlike anywhere else in these games, you cannot use the [[EscapeRope R-Button to automatically leave the postgame dungeons]] if the going gets too tough for you; you must MANUALLY backtrack to the ''entrance'' of these areas to leave. Think you can just sneak around and get the few treasures that you access? Think again! Some of the best treasures in the game that are found here are just in plain sight, but to get the goods you have to beat a [[PuzzleBoss predetermined encounter with viruses]] that MUST ALL be destroyed in one attack or they will ALL respawn instantly. In [=MMBN2=], if you don't kill them fast enough they will cause a very powerful explosion that will quickly kill you if left unchecked. [=MMBN3's=] encounters is are particularly nasty in that if you take too long to delete them all or worse, attack the incorrect number, the enemies will instantly retaliate with "ERR+DEL", an unavoidable, UnblockableAttack that deals ''1000 damage to Mega Man'', an almost certain OneHitKill unless you have over 1000HP and/or the [[LastChanceHitPoint Undershirt]] equipped. In both games, many of these encounters require the use of specific [[CombinationAttack Program Advance attacks]] or strong chip combos like [=GrassStage+BlkBomb=], most of which [[GuideDangIt you will not figure out on your own without an outside source or sheer trial-and-error]] telling you.
Is there an issue? Send a MessageReason:
None


** The Hidden WWW Network and the Secret Area of ''[[VideoGame/MegaManBattleNetwork2 Battle Network 2]]'' and ''[[VideoGame/MegaManBattleNetwork3WhiteAndBlue 3]]'' respectively are widely regarded as being the most brutal in ''both'' series. Both games have [[RandomEncounters viruses]] and bosses that are incredibly nasty. And unlike anywhere else in these games, you cannot use the [[EscapeRope R-Button to automatically leave the postgame dungeons]] if the going gets too tough for you; you must MANUALLY backtrack to the ''entrance'' of these areas to leave. Think you can just sneak around and get the few treasures that you access? Think again! Some of the best treasures in the game are found here are just in plain sight, but to get the goods you have to beat a [[PuzzleBoss predetermined encounter with viruses]] that MUST ALL be destroyed in one attack or they will ALL respawn instantly. In [=MMBN2=], if you don't kill them fast enough they will cause a very powerful explosion that will quickly kill you if left unchecked. [=MMBN3's=] encounters is particularly nasty in that if you take too long to delete them all or worse, attack the incorrect number, the enemies will instantly retaliate with "ERR+DEL", an unavoidable, UnblockableAttack that deals ''1000 damage to Mega Man'', an almost certain OneHitKill unless you have over 1000HP and/or the [[LastChanceHitPoint Undershirt]] equipped. In both games, many of these encounters require the use of specific [[CombinationAttack Program Advance attacks]] or strong chip combos like [=GrassStage+BlkBomb=], most of which [[GuideDangIt you will not figure out on your own without an outside source or sheer trial-and-error]] telling you.

to:

** The Hidden WWW Network and the Secret Area of ''[[VideoGame/MegaManBattleNetwork2 Battle Network 2]]'' and ''[[VideoGame/MegaManBattleNetwork3WhiteAndBlue 3]]'' respectively are widely regarded as being the most brutal in ''both'' series. Both games have [[RandomEncounters viruses]] and bosses that are incredibly nasty. And unlike anywhere else in these games, you cannot use the [[EscapeRope R-Button to automatically leave the postgame dungeons]] if the going gets too tough for you; you must MANUALLY backtrack to the ''entrance'' of these areas to leave. Think you can just sneak around and get the few treasures that you access? Think again! Some of the best treasures in the game that are found here are just in plain sight, but to get the goods you have to beat a [[PuzzleBoss predetermined encounter with viruses]] that MUST ALL be destroyed in one attack or they will ALL respawn instantly. In [=MMBN2=], if you don't kill them fast enough they will cause a very powerful explosion that will quickly kill you if left unchecked. [=MMBN3's=] encounters is particularly nasty in that if you take too long to delete them all or worse, attack the incorrect number, the enemies will instantly retaliate with "ERR+DEL", an unavoidable, UnblockableAttack that deals ''1000 damage to Mega Man'', an almost certain OneHitKill unless you have over 1000HP and/or the [[LastChanceHitPoint Undershirt]] equipped. In both games, many of these encounters require the use of specific [[CombinationAttack Program Advance attacks]] or strong chip combos like [=GrassStage+BlkBomb=], most of which [[GuideDangIt you will not figure out on your own without an outside source or sheer trial-and-error]] telling you.
Is there an issue? Send a MessageReason:
None


** The bonus areas in the ''VideoGame/MegaManBattleNetwork'' and ''VideoGame/MegaManStarForce'' series are known for being a significant step up from the main story in difficulty, being host to high-tier enemies you normally never encounter in the main story areas. One reason why they're so difficult is because of the fact that once you start the postgame proper, you MUST have a streamlined battle chip folder to get anywhere there. And by streamlined we mean -- your folder has to be able to reliably delete the enemies within a couple turns and/or provide Mega Man enough protection to withstand their onslaught. Using that alphabet soup folder that got you through the main story without much trouble is no longer going to cut it here; the postgame bosses and even the viruses encounters here are simply [[LightningBruiser too fast, too beefy, and too dangerous]] to fight using only a single chip or two per turn. And the games will keep sending you to that GameOver screen until you wise up. Then you encounter [[SuperBoss Bass]].

to:

** The bonus areas in the ''VideoGame/MegaManBattleNetwork'' and ''VideoGame/MegaManStarForce'' series are known for being a significant step up from the main story in difficulty, being host to high-tier enemies you normally never encounter in the main story areas. One reason why they're so difficult is because of the fact that once you start the postgame proper, you MUST have a streamlined battle chip folder to get anywhere there. And by streamlined we mean -- your folder has to be able to reliably delete the enemies within a couple turns and/or provide Mega Man enough protection to withstand their onslaught. Using that alphabet soup folder that got you through the main story without much trouble is no longer going to cut it here; the postgame bosses and even the viruses encounters here are simply [[LightningBruiser too fast, too beefy, and too dangerous]] to fight using only a single chip or two per turn. And the games will keep sending you to that GameOver screen until you wise up. Then you encounter [[SuperBoss [[{{Superboss}} Bass]].
Is there an issue? Send a MessageReason:
None


** The bonus areas in the ''VideoGame/MegaManBattleNetwork'' and ''VideoGame/MegaManStarForce'' series are known for being a significant step up from the main story in difficulty, being host to high-tier enemies you normally never encounter in the main story areas. One reason why they're so difficult is because of the fact that once you start the postgame proper, you MUST have a streamlined battle chip folder to get anywhere there. And by streamlined we mean -- your deck has to be able to reliably delete the enemies within a couple turns and/or provide Mega Man enough protection to withstand their onslaught. Using that alphabet soup folder that got you through the main story without much trouble is no longer going to cut it here; the postgame bosses and even the viruses encounters here are simply [[LightningBruiser too fast, too beefy, and too dangerous]] to fight using only a single chip or two per turn. And the games will keep sending you to that GameOver screen until you wise up. Then you encounter [[SuperBoss Bass]].

to:

** The bonus areas in the ''VideoGame/MegaManBattleNetwork'' and ''VideoGame/MegaManStarForce'' series are known for being a significant step up from the main story in difficulty, being host to high-tier enemies you normally never encounter in the main story areas. One reason why they're so difficult is because of the fact that once you start the postgame proper, you MUST have a streamlined battle chip folder to get anywhere there. And by streamlined we mean -- your deck folder has to be able to reliably delete the enemies within a couple turns and/or provide Mega Man enough protection to withstand their onslaught. Using that alphabet soup folder that got you through the main story without much trouble is no longer going to cut it here; the postgame bosses and even the viruses encounters here are simply [[LightningBruiser too fast, too beefy, and too dangerous]] to fight using only a single chip or two per turn. And the games will keep sending you to that GameOver screen until you wise up. Then you encounter [[SuperBoss Bass]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/MarsupilamiHoobadventure'': After beating the [[{{Prehistoria}} Hidden World]], you unlock Cataclysm mode, which makes the game much harder by adding more enemies and hazards and the like.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/RaveHeart'':
** Before the June 2023 content update, Planet X was the hardest dungeon in the game with very high level enemies, and the boss of the area is rated for level 90.
** After the content update, Planet Zaphoria introduces bosses that are even stronger than the Lord of the Unknown. Even the regular enemies are faster than most party members while hitting very hard.

Added: 729

Removed: 219

Is there an issue? Send a MessageReason:
None


* ''VideoGame/KnightsOfAmbrose'':
** ''VideoGame/KnightBewitched'', ''VideoGame/FindingLight'', and ''VideoGame/CelestialHearts'' has the Depths, a dungeon featuring multiple mismatching environments. The enemies and bosses here are the strongest of their respective games. Although this dungeon is optional, it has a connection to Lilith's master, the BigBad of the series. This is averted in ''VideoGame/KnightEternal'', where the Depths is part of the main story and was taken over by the Deepforge dwarves.
** ''VideoGame/MariAndTheBlackTower'': Once the player obtains Ned's updated Floor 1 map, they can find a new section of that floor that contains mostly damage tiles, the strongest enemies, and the strongest boss Tiamat.



* ''VideoGame/MariAndTheBlackTower'': Once the player obtains Ned's updated Floor 1 map, they can find a new section of that floor that contains mostly damage tiles, the strongest enemies, and the strongest boss Tiamat.
Is there an issue? Send a MessageReason:
This violates indentation rules


*** You thought the Flesh Prison was Bad? The Flesh ''Panopticon'' takes everything that made its predecessor difficult and adds some truly nasty mechanics on top of it. The Panopticon summons its own minions, but with the added twist of if you look directly at any of them, ''you cannot heal until you have killed them all''. Luckily, the fight ends rather abruptly when you get it down to about a quarter of its health... ''Because its prisoner manages to break free''.
*** Sisyphus Prime is, for all intents and purposes, a bigger, faster, souped up version of Minos Prime, who was already an incredibly hard boss. Not only does he have ''double the health'', Sisyphus has access to an AOE attack capable of stripping away half of your own health. When taken down to half health, he will attack almost nonstop, giving you almost ''no'' breathing room except on the rare occasion that he stops to taunt you.

to:

*** ** You thought the Flesh Prison was Bad? The Flesh ''Panopticon'' takes everything that made its predecessor difficult and adds some truly nasty mechanics on top of it. The Panopticon summons its own minions, but with the added twist of if you look directly at any of them, ''you cannot heal until you have killed them all''. Luckily, the fight ends rather abruptly when you get it down to about a quarter of its health... ''Because its prisoner manages to break free''.
*** ** Sisyphus Prime is, for all intents and purposes, a bigger, faster, souped up version of Minos Prime, who was already an incredibly hard boss. Not only does he have ''double the health'', Sisyphus has access to an AOE attack capable of stripping away half of your own health. When taken down to half health, he will attack almost nonstop, giving you almost ''no'' breathing room except on the rare occasion that he stops to taunt you.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** To a lesser extent, Episode I's ''Military Base''. Coming right after three fairly easy levels even at higher difficulty setting, this is a serious challenge for beginners. Large number of monsters, tight, closed areas, a number of nasty traps with enemies suddenly teleporting out of nowhere, lots of close quarter combat, barely-visible Spectres looming in the dark and suddenly ambushing you - if you have just started with Doom, surviving ''Military Base'' is a heavy challenge.
Is there an issue? Send a MessageReason:
None


*** Finally, we get to Archdragon Peak. Absolutely packed to the brim with snakemen that can effortlessly stunlock, parry and dodge the player's attacks and have a metric ton of HP on top of very dangerous homing fire attacks. The large snakemen are even worse, dealing huge damage with their greataxes that they almost never stop swinging and having nigh-unbreakable poise and immunity to backstabs (in fact they have a special grab attack they use on players foolish enough to attempt a backstab). Some of the large snakemen have their greataxes attached to chains, giving them massive range as well as all of the above (and like all other enemies, their melee attacks go through walls, and since swinging around their chain-axe still counts as a melee attack, ''nowhere is safe''). Not shortly after, the level introduces summoners that can spawn Drakeblood Knights, who are {{Lightning Bruiser}}s to the core and ''Havel the Rock''. Just to make matters worse, there's a dragon miniboss in the main path of the level and it ends with an open area filled with a couple dozen of the aforementioned snakemen. Should the player endure this, the main boss of the area is [[SuperBoss The Nameless King]], which is universally considered to be the hardest boss of the game.

to:

*** Finally, we get to Archdragon Peak. Absolutely packed to the brim with snakemen that can effortlessly stunlock, parry and dodge the player's attacks and have a metric ton of HP on top of very dangerous homing fire attacks. The large snakemen are even worse, dealing huge damage with their greataxes that they almost never stop swinging and having nigh-unbreakable poise and immunity to backstabs (in fact they have a special grab attack they use on players foolish enough to attempt a backstab). Some of the large snakemen have their greataxes attached to chains, giving them massive range as well as all of the above (and like all other enemies, their melee attacks go through walls, and since swinging around their chain-axe still counts as a melee attack, ''nowhere is safe''). Not shortly after, the level introduces summoners that can spawn Drakeblood Knights, who are {{Lightning Bruiser}}s to the core and ''Havel the Rock''. Just to make matters worse, there's a dragon miniboss in the main path of the level and it ends with an open area filled with a couple dozen of the aforementioned snakemen. Should the player endure this, the main boss of the area is [[SuperBoss The Nameless King]], which is universally considered to be the hardest boss of the game. game (though there's a solid lore reason why he's so impossibly hard: [[spoiler:it's heavily implied this is Gwyn's firstborn]]).
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Catherine}}'', a game that's already [[NintendoHard hellishly difficult]] in its own right, later presents a set of four [[MarathonLevel very long]], even harder levels known as Babel. Each one requires that you reach the top before all the blocks fall away, similar to normal levels. However, these levels are all set on Hard. This means that the floor falls away really quick and you can't undo any mistakes. Make a slight booboo in your strategy that makes it impossible to advance? Tough nuts. Very few people on [[UsefulNotes/{{Xbox360}} either]] [[UsefulNotes/{{Playstation3}} platform]] have actually beaten these levels, and they only get harder as they go. The final level, Axis Mundi is flat out impossible to complete solo in Western regions, thanks to a bug in the game that renders it impossible to climb more than a few steps. Hope you can work two controllers or have a friend to help you.

to:

* ''VideoGame/{{Catherine}}'', a game that's already [[NintendoHard hellishly difficult]] in its own right, later presents a set of four [[MarathonLevel very long]], even harder levels known as Babel. Each one requires that you reach the top before all the blocks fall away, similar to normal levels. However, these levels are all set on Hard. This means that the floor falls away really quick and you can't undo any mistakes. Make a slight booboo in your strategy that makes it impossible to advance? Tough nuts. Very few people on [[UsefulNotes/{{Xbox360}} either]] [[UsefulNotes/{{Playstation3}} platform]] have actually beaten these levels, and they only get harder as they go. The final level, Axis Mundi is flat out impossible to complete solo in the Western regions, version of the original game (the glitch was fixed in ''[[UpdatedRerelease Full Body]]'', thanks to a bug in the game that renders it impossible to climb more than a few steps. Hope you can work two controllers or have a friend to help you.
Is there an issue? Send a MessageReason:
Don't be "fair", please. Natter doesn't deserve fairness


*** The Trial of the Sword comes with "The Master Trials" DLC pack, which is similar to the Cave of Ordeals from ''[[VideoGame/TheLegendOfZeldaTwilightPrincess TP]]'' and Savage Labyrinth from ''[[VideoGame/TheLegendOfZeldaTheWindWaker WW]]''. It has 45 rooms that pit you against different enemies and obstacles in a variety of environments, divided into three independent sections you have to complete in one sitting each, without being able to save in between rooms. You also start off each section without armor, weapons, or items, and only the latter two can be replenished from what you find in the rooms.
*** The Champions' Ballad from the second DLC pack starts with a lesser instance of this trope. If you've conquered all four Divine Beasts, you'll be beckoned to return to the Shrine of Awakening, where you can pick up an unusually-shaped weapon called the 'One Hit Obliterator'. If you choose to wield it, you'll be reduced to a OneHitPointWonder (attempts to eat food or otherwise heal will be wasted), and charged to defeat all of the enemies in given locations across the Great Plateau. In fairness, all enemies can also be defeated in one hit using the weapon. Defeat them all to unlock additional Shrines, and open the path to complete the rest of that DLC pack's challenges.

to:

*** The Trial of the Sword comes with "The Master Trials" DLC pack, which is similar to the Cave of Ordeals from ''[[VideoGame/TheLegendOfZeldaTwilightPrincess TP]]'' Twilight Princess]]'' and Savage Labyrinth from ''[[VideoGame/TheLegendOfZeldaTheWindWaker WW]]''.The Wind Waker]]''. It has 45 rooms that pit you against different enemies and obstacles in a variety of environments, divided into three independent sections you have to complete in one sitting each, without being able to save in between rooms. You also start off each section without armor, weapons, or items, and only the latter two can be replenished from what you find in the rooms.
*** The Champions' Ballad from the second DLC pack starts with a lesser instance of this trope. If you've conquered all four Divine Beasts, you'll be beckoned to return to the Shrine of Awakening, where you can pick up an unusually-shaped weapon called the 'One Hit Obliterator'. If you choose to wield it, you'll be reduced to a OneHitPointWonder (attempts to eat food or otherwise heal will be wasted), and charged to defeat all of the enemies in given locations across the Great Plateau. In fairness, all enemies can also be defeated in one hit using the weapon. Defeat them all to unlock additional Shrines, and open the path to complete the rest of that DLC pack's challenges.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/MariAndTheBlackTower'': Once the player obtains Ned's updated Floor 1 map, they can find a new section of that floor that contains mostly damage tiles, the strongest enemies, and the strongest boss Tiamat.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/KingdomHeartsII'', specifically the ''Final Mix'' and ''II.5 HD [=ReMIX=]'' versions of that game have the Cavern of Rememberance, a dungeon which contains nothing but pain and suffering. You need to have Glide and Aerial Dodge on sufficient level (obtained by levelling up corresponding Drive Forms) to progress and the enemies are a mix of upgraded Heartless present nowhere else in the game that are much harder than other enemies and waves after waves of Nobodies. And should you get to the end, you can fight rematches against [[spoiler:Organisation XIII members on steroids that can wipe the floor with [=Lv 99=] players without abuse of power-up items or careful strategy.]]

to:

* ''VideoGame/KingdomHeartsII'', specifically the ''Final Mix'' and ''II.5 HD [=ReMIX=]'' versions of that game have the Cavern of Rememberance, a dungeon which contains nothing but pain and suffering. You need to have Glide and Aerial Dodge on sufficient level (obtained by levelling up corresponding Drive Forms) to progress and the enemies are a mix of upgraded Heartless present nowhere else in the game that are much harder than other enemies and waves after waves of Nobodies. And should you get to the end, you can fight rematches against [[spoiler:Organisation Organization XIII members on steroids that can wipe the floor with [=Lv 99=] players without abuse of power-up items or careful strategy.]]
Is there an issue? Send a MessageReason:
None


** In ''VideoGame/Splatoon2'''s Octo Expansion, beating all levels with no skips grants the player access to a fight against [[spoiler:Inner Agent 3]]; all Agent 8 has is an Octoshot and Splat Bomb, while the opponent has unlimited ink, constant specials, a faster and more powerful weapon, [[TheAllSeeingAI knowledge of where you are at any time]], an aggressive AI, and the ability to dodge-roll at any time. Oh, and there's no checkpoints, so losing at any one of five phases[[note]]That is, Agent 8 has to defeat Inner Agent 3 five times, while Inner Agent 3 only has to defeat Agent 8 once[[/note]] sends you all the way back to the beginning. Once you do manage to win, YourRewardIsClothes! All you get is a virtual Golden Toothpick.

to:

** In ''VideoGame/Splatoon2'''s ''VideoGame/Splatoon2 Octo Expansion, beating Expansion'': Beating all levels with no skips grants the player access to a fight against [[spoiler:Inner Agent 3]]; all Agent 8 has is an Octoshot and Splat Bomb, while the opponent has unlimited ink, constant specials, a faster and more powerful weapon, [[TheAllSeeingAI knowledge of where you are at any time]], an aggressive AI, and the ability to dodge-roll at any time. Oh, and there's no checkpoints, so losing at any one of five phases[[note]]That is, Agent 8 has to defeat Inner Agent 3 five times, while Inner Agent 3 only has to defeat Agent 8 once[[/note]] sends you all the way back to the beginning. Once you do manage to win, YourRewardIsClothes! All you get is a virtual Golden Toothpick.
Is there an issue? Send a MessageReason:
None


* The [[VideoGame/PaperMario Paper Mario series]] has the Pit of 100 trials. These are [[MarathonLevel 100 levels long]] and come with many difficult enemies such as [[LightningBruiser Amazy Dayzees]] which are then fought by a powerful boss at the end such as [[VideoGame/PaperMarioTheThousandYearDoor Bonetail]]. Said bosses are considered more challenging than the final boss by far with more HP and Attack. ''VideoGame/SuperPaperMario'' takes this even further; there are now 2 of these, and in the Flopside version, all the enemies are [[DarkIsEvil dark versions]], which are more powerful than the ones in the Flipside version. You also have to do the Flopside version twice to get the rewards at the end, and the fight against [[SuperBoss Shadoo]] has [[DamageSpongeBoss 400 HP]] and 20 base attack. Thanks to how save files work in the game, quitting at any time [[CheckpointStarvation forces the player to start over.]]

to:

* The [[VideoGame/PaperMario Paper Mario series]] ''VideoGame/PaperMarioTheThousandYearDoor'' has the Pit of 100 trials. These are Trials. This is, as the name implies, [[MarathonLevel 100 levels long]] and come comes with many difficult enemies such as [[LightningBruiser Amazy Dayzees]] which are then fought by a powerful boss at the end such as [[VideoGame/PaperMarioTheThousandYearDoor Bonetail]]. Said bosses are end, Bonetail. This boss is considered more challenging than the final boss by far with more HP and Attack. ''VideoGame/SuperPaperMario'' takes this even further; there are now 2 of these, and in the Flopside version, all the enemies are [[DarkIsEvil dark versions]], which are more powerful than the ones in the Flipside version. You also have to do the Flopside version twice to get the rewards at the end, and the fight against [[SuperBoss Shadoo]] has [[DamageSpongeBoss 400 HP]] and 20 base attack. Thanks to how save files work in the game, quitting at any time [[CheckpointStarvation forces the player to start over.]]
Is there an issue? Send a MessageReason:
None


** The Hall of Darkness, in ''VideoGame/EtrianOdysseyIVLegendsOfTitan''. Mixes up many of the gimmicks from previous dungeons, adds some new and is filled with [[PuzzleBoss Puzzle]] ''[[PuzzleBoss Random Encounters]]'', that features powerful foes with different weaknesses to exploit but that are always found in groups specifically designed to fill in their flaws. For example, Red Lion is the strongest non-boss enemy in the game, but starts the battle [[StatusEffects sleeping]]...but he's usually found with a Hollow Magus, that can damage their allies and boost their power through the roof. So, just kill the Hollow Magus first, right? Wrong! Her evasion is insanely high, and sometimes she's found with a Thunder Spawn, which is one massive damage sponge and [[BerserkButton goes berserk if you kill one of its allies]]. Lastly, unless you're in for a SelfImposedChallenge that very few players have managed to accomplish, before facing the SuperBoss you need to weaken it first by collecting a set of chemicals in a specific order that is only vaguely hinted through various lore entries scattered in the last floor. Have fun!

to:

** The Hall of Darkness, in ''VideoGame/EtrianOdysseyIVLegendsOfTitan''.''VideoGame/EtrianOdysseyIVLegendsOfTheTitan''. Mixes up many of the gimmicks from previous dungeons, adds some new and is filled with [[PuzzleBoss Puzzle]] ''[[PuzzleBoss Random Encounters]]'', that features powerful foes with different weaknesses to exploit but that are always found in groups specifically designed to fill in their flaws. For example, Red Lion is the strongest non-boss enemy in the game, but starts the battle [[StatusEffects sleeping]]...but he's usually found with a Hollow Magus, that can damage their allies and boost their power through the roof. So, just kill the Hollow Magus first, right? Wrong! Her evasion is insanely high, and sometimes she's found with a Thunder Spawn, which is one massive damage sponge and [[BerserkButton goes berserk if you kill one of its allies]]. Lastly, unless you're in for a SelfImposedChallenge that very few players have managed to accomplish, before facing the SuperBoss you need to weaken it first by collecting a set of chemicals in a specific order that is only vaguely hinted through various lore entries scattered in the last floor. Have fun!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The final battle arena of ''VideoGame/RaymanM'', Spooky Towers, is only accessible through the Bonus League. It puts you against a single opponent on the [[HarderThanHard Ultra-Hard]] difficulty, who can fire off shots with pinpoint precision and [[TheComputerIsACheatingBastard runs faster than the player can]].

Added: 1780

Changed: 1775

Is there an issue? Send a MessageReason:
Sigh...


* ''VideoGame/KirbySuperStar Ultra'', ''VideoGame/KirbysReturnToDreamLand'', ''VideoGame/KirbyTripleDeluxe'' and ''VideoGame/KirbyPlanetRobobot'' feature the True Arena. Much like the standard Arena, it's a BossRush against every boss and miniboss in the game with few healing items. The Arena is tough, but the True Arena is many orders of magnitude more difficult. All of the bosses and minibosses are souped-up versions of their normal counterparts that have massively powerful and hard-to-avoid attacks. The bosses who were introduced in the hard versions of the normal game also show up here. Healing items are limited to about four tomatoes that restore pathetic amounts of health or a single reserve cherry every few rounds in ''Planet Robobot''. In the between-round rest stop, you only have one ability item to choose from if you lost yours during the battle, as the other is the totally useless Sleep; in ''Planet Robobot'' it's an ability roulette. Then you get to the end, and you have to face a SuperBoss ([[spoiler:Galacta Knight, Galacta Knight again (thrice), and Dark Meta Knight]]) who uses relentless and wide-reaching attacks. ''Then'' comes the final bosses, which can stomp you into a flat sheet and dust the furniture with your remains, concluded with the final boss's [[OneWingedAngel Soul form]], who excel at TeleportSpam and firing ridiculous amounts of projectiles. ''Planet Robobot'' amps it up with a '''[[MarathonBoss four-phase]]''' TrueFinalBoss that ends with [[spoiler:a hard-to-avoid invincibility-ignoring ''OneHitKill KaizoTrap''!]] The game does not mess around in the True Arena, and it lets you know how brutal the True Arena is: the music is an intense guitar version of the normal Arena theme and the backgrounds are twisted and warped.

to:

* ''Franchise/{{Kirby}}'':
**
''VideoGame/KirbySuperStar Ultra'', ''VideoGame/KirbysReturnToDreamLand'', ''VideoGame/KirbyTripleDeluxe'' and ''VideoGame/KirbyPlanetRobobot'' feature the True Arena. Much like the standard Arena, it's a BossRush against every boss and miniboss in the game with few healing items. The Arena is tough, but the True Arena is many orders of magnitude more difficult. All of the bosses and minibosses are souped-up versions of their normal counterparts that have massively powerful and hard-to-avoid attacks. The bosses who were introduced in the hard versions of the normal game also show up here. Healing items are limited to about four tomatoes that restore pathetic amounts of health or a single reserve cherry every few rounds in ''Planet Robobot''. In the between-round rest stop, you only have one ability item to choose from if you lost yours during the battle, as the other is the totally useless Sleep; in ''Planet Robobot'' it's an ability roulette. Then you get to the end, and you have to face a SuperBoss ([[spoiler:Galacta Knight, Galacta Knight again (thrice), and Dark Meta Knight]]) who uses relentless and wide-reaching attacks. ''Then'' comes the final bosses, which can stomp you into a flat sheet and dust the furniture with your remains, concluded with the final boss's [[OneWingedAngel Soul form]], who excel at TeleportSpam and firing ridiculous amounts of projectiles. ''Planet Robobot'' amps it up with a '''[[MarathonBoss four-phase]]''' TrueFinalBoss that ends with [[spoiler:a hard-to-avoid invincibility-ignoring ''OneHitKill KaizoTrap''!]] The game does not mess around in the True Arena, and it lets you know how brutal the True Arena is: the music is an intense guitar version of the normal Arena theme and the backgrounds are twisted and warped.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In ''Return to Dream Land'' ''[[VideoGameRemake Deluxe]]'', The True Arena has been revamped to not only include the EX bosses and [[spoiler:[[{{Superboss}} Galacta Knight]]]], but also the new bosses from the Magolor Epilogue. And on top of that, [[spoiler:[[TrueFinalBoss Magolor Soul's]] moveset has been [[TookALevelInBadass significantly buffed]], so seasoned veterans should expect more than just a mere rematch]].

Top