History Main / BrutalBonusLevel

16th Feb '17 2:13:43 AM bt8257
Is there an issue? Send a Message


The extra difficult {{Secret Level}}s that some games have. They exist largely so that the player can [[BraggingRightsReward brag to his friends]] about how awesome he is for winning them. A subtrope of Secret Level, distinguished from its mother trope by the extreme difficulty being the only point of these levels. Examples of this trope are, naturally, almost always ThatOneLevel.

to:

The extra difficult {{Secret Level}}s that Level}}s which some games have. They exist largely so that the player can [[BraggingRightsReward brag to his friends]] about how awesome he is for winning them. A subtrope SubTrope of Secret Level, distinguished from its mother trope by the extreme difficulty being the only point of these levels. Examples of this trope are, naturally, almost always ThatOneLevel.
21st Jan '17 3:21:39 AM Morgenthaler
Is there an issue? Send a Message


* Most of the secret levels in ''HenryHatsworthInThePuzzlingAdventure'' take NintendoHard UpToEleven in an already NintendoHard game. Special mention goes to 4-1S, an absolutley brutal AutoScrollingLevel requiring precision jumps across moving platforms whist being swarmed with GoddamnedBats, mastery of most of the game's projectiles and rigourous memorization of the level to complete. And you'll probably have to complete this one ''before'' some of the earlier secret levels, as the reward you get from it is almost required for even accessing them.

to:

* Most of the secret levels in ''HenryHatsworthInThePuzzlingAdventure'' ''VideoGame/HenryHatsworthInThePuzzlingAdventure'' take NintendoHard UpToEleven in an already NintendoHard game. Special mention goes to 4-1S, an absolutley brutal AutoScrollingLevel requiring precision jumps across moving platforms whist being swarmed with GoddamnedBats, mastery of most of the game's projectiles and rigourous memorization of the level to complete. And you'll probably have to complete this one ''before'' some of the earlier secret levels, as the reward you get from it is almost required for even accessing them.
31st Dec '16 5:07:15 PM MyFinalEdits
Is there an issue? Send a Message


* ''VideoGame/RockBand 2'' has [[Music/{{Abnormality}} "Visions"]]. Then there's the DLC. Plus it seems some music is being written specifically for the game on RBN. Eep. And "Through the Fire and Flames" is now available for ''VideoGame/RockBand''. Another Music/DragonForce song for Rock Band, "Operation Ground and Pound", has a guitar chart that puts [=TTFaF=] to shame. It's so brutal that one of the best players in the world was happy just to have passed it without [[MercyMode No-Fail]] mode, and it took until December 2016 - over 5 years since the song's release - for a [[NoDamageRun Full Combo]].
** Special mention goes to Music/{{Slipknot}}'s "Pulse of the Maggots." With [=OGaP=] finally [=FCed=], Pulse of the Maggots stands as the single song on guitar still without an FC.

to:

* ''VideoGame/RockBand 2'' has [[Music/{{Abnormality}} "Visions"]]. Then there's the DLC. Plus it seems some music is being written specifically for the game on RBN. Eep. And "Through the Fire and Flames" is now available for ''VideoGame/RockBand''. Another Music/DragonForce song for Rock Band, "Operation Ground and Pound", has a guitar chart that puts [=TTFaF=] to shame. It's so brutal that one of the best players in the world was happy just to have passed it without [[MercyMode No-Fail]] mode, and it took until December 2016 - over 5 years since the song's release - for a [[NoDamageRun Full Combo]].
**
Combo]]. Special mention goes to Music/{{Slipknot}}'s "Pulse of the Maggots." With [=OGaP=] finally [=FCed=], Pulse of the Maggots stands as the single song on guitar still without an FC.
31st Dec '16 10:32:59 AM FF00FF
Is there an issue? Send a Message

Added DiffLines:

* Several of them in ''VideoGame/EnvironmentalStationAlpha'', and all of them require [[spoiler:the Dash Booster X]] and a good amount of guesswork to locate. [[spoiler:First there's a particularly brutal dash gauntlet featuring [[OneHitKill instant death spikes]] and a battle against the local [[HumanoidAbomination alien god]] Mwyah that you'll likely need to complete at least twice to get the "true" ending]]. Not far from the first bonus area is the [[spoiler:Research Outpost, featuring enemies that [[CounterAttack retaliate]] when you use your charge shot or dash, as well as a boss that probably qualifies as ThatOneBoss]]. Another bonus area can be found within the [[spoiler:teleporter on the outside of the Temple zone, a massive white maze that gives hints on how to reach the true ending and will eventually lead you there]].
28th Dec '16 9:48:36 PM Gageaz
Is there an issue? Send a Message


** Special mention goes to [[Music/Slipknot Slipknot]]'s "Pulse of the Maggots." With [=OGaP=] finally [=FCed=], Pulse of the Maggots stands as the single song on guitar still without an FC.

to:

** Special mention goes to [[Music/Slipknot Slipknot]]'s Music/{{Slipknot}}'s "Pulse of the Maggots." With [=OGaP=] finally [=FCed=], Pulse of the Maggots stands as the single song on guitar still without an FC.
28th Dec '16 9:47:09 PM Gageaz
Is there an issue? Send a Message


* ''VideoGame/RockBand 2'' has [[Music/{{Abnormality}} "Visions"]]. Then there's the DLC. Plus it seems some music is being written specifically for the game on RBN. Eep. And "Through the Fire and Flames" is now available for ''VideoGame/RockBand''. The other downloadable Music/DragonForce song for Rock Band, "Operation Ground and Pound", has a guitar chart that puts TTFAF to shame. It's so brutal that one of the best players in the world was happy just to have passed it without [[MercyMode No-Fail]] mode, and a [[NoDamageRun Full Combo]] has yet to be achieved.

to:

* ''VideoGame/RockBand 2'' has [[Music/{{Abnormality}} "Visions"]]. Then there's the DLC. Plus it seems some music is being written specifically for the game on RBN. Eep. And "Through the Fire and Flames" is now available for ''VideoGame/RockBand''. The other downloadable Another Music/DragonForce song for Rock Band, "Operation Ground and Pound", has a guitar chart that puts TTFAF [=TTFaF=] to shame. It's so brutal that one of the best players in the world was happy just to have passed it without [[MercyMode No-Fail]] mode, and it took until December 2016 - over 5 years since the song's release - for a [[NoDamageRun Full Combo]] has yet Combo]].
** Special mention goes
to be achieved.[[Music/Slipknot Slipknot]]'s "Pulse of the Maggots." With [=OGaP=] finally [=FCed=], Pulse of the Maggots stands as the single song on guitar still without an FC.
23rd Dec '16 11:15:18 AM DoNotEatMyBacon
Is there an issue? Send a Message

Added DiffLines:

** The last few Special Stages of the classic games will almost always be the most difficult of the bunch.
*** For example, Special Stage 5 of ''VideoGame/SonicTheHedgehog2'' features rings that are on the sides and ceilings, and the game never explains [[GuideDangIt how you're supposed to get to them.]]
19th Dec '16 10:58:19 AM dancnbna
Is there an issue? Send a Message

Added DiffLines:

** ''VideoGame/PokemonSunAndMoon'' has the Battle Tree, which has become infamous for being even ''more'' relentless than previous postgame battle facilities. Previous battle facilities would start off simple with a basic line that pit you against unevolved Pokémon in the first half and weak fully-evolved Pokémon or middle evolutions in the second half before you could go for the big leagues. The Battle Tree does none of that and goes for your throat immediately. From the get-go, the trainers will throw Mega Evolutions, Z-moves, and teams tailor-made to counter your selections, and it only gets worse as you go, even resorting to ''illegal movesets'' if that's what it takes to stop you.
9th Dec '16 11:16:31 AM dancnbna
Is there an issue? Send a Message


* ''VideoGame/KirbySuperStar Ultra'', ''VideoGame/KirbysReturnToDreamLand'', ''VideoGame/KirbyTripleDeluxe'' and ''VideoGame/KirbyPlanetRobobot'' feature the True Arena. Much like the standard Arena, it's a BossRush against every boss and miniboss in the game with few healing items. The Arena is tough, but the True Arena is many orders of magnitude more difficult. All of the bosses and minibosses are souped-up versions of their normal counterparts that have massively powerful and hard-to-avoid attacks. The bosses who were introduced in the hard versions of the normal game also show up here. Healing items are limited to about four tomatoes that restore pathetic amounts of health. In the between-round rest stop, you only have one ability item to choose from if you lost yours during the battle, as the other is the totally useless Sleep. Then you get to the end, and you have to face a BonusBoss [[spoiler:(Galacta Knight, Galacta Knight again(thrice), and Dark Meta Knight)]] who uses relentless and wide-reaching attacks. ''Then'' comes the final bosses, which can stomp you into a flat sheet and dust the furniture with your remains, concluded with the final boss's [[OneWingedAngel Soul form]], who excel at TeleportSpam and firing ridiculous amounts of projectiles. The game does not mess around in the True Arena, and it lets you know how brutal the True Arena is: the music is an intense guitar version of the normal Arena theme and the backgrounds are twisted and warped.

to:

* ''VideoGame/KirbySuperStar Ultra'', ''VideoGame/KirbysReturnToDreamLand'', ''VideoGame/KirbyTripleDeluxe'' and ''VideoGame/KirbyPlanetRobobot'' feature the True Arena. Much like the standard Arena, it's a BossRush against every boss and miniboss in the game with few healing items. The Arena is tough, but the True Arena is many orders of magnitude more difficult. All of the bosses and minibosses are souped-up versions of their normal counterparts that have massively powerful and hard-to-avoid attacks. The bosses who were introduced in the hard versions of the normal game also show up here. Healing items are limited to about four tomatoes that restore pathetic amounts of health. health or a single reserve cherry every few rounds in ''Planet Robobot''. In the between-round rest stop, you only have one ability item to choose from if you lost yours during the battle, as the other is the totally useless Sleep.Sleep; in ''Planet Robobot'' it's an ability roulette. Then you get to the end, and you have to face a BonusBoss [[spoiler:(Galacta Knight, Galacta Knight again(thrice), and Dark Meta Knight)]] who uses relentless and wide-reaching attacks. ''Then'' comes the final bosses, which can stomp you into a flat sheet and dust the furniture with your remains, concluded with the final boss's [[OneWingedAngel Soul form]], who excel at TeleportSpam and firing ridiculous amounts of projectiles. ''Planet Robobot'' amps it up with a '''[[MarathonBoss four-phase]]''' TrueFinalBoss that ends with [[spoiler:a hard-to-avoid invincibility-ignoring ''OneHitKill KaizoTrap''!]] The game does not mess around in the True Arena, and it lets you know how brutal the True Arena is: the music is an intense guitar version of the normal Arena theme and the backgrounds are twisted and warped.
5th Dec '16 11:57:38 AM MyFinalEdits
Is there an issue? Send a Message


* ''VideoGame/SuperMonkeyBall''. To even reach the Extra stages, you must complete all of a difficulty's stages without continuing. Clear Expert Extra without continuing and you get to the Master stages. And if that wasn't enough, in ''Super Monkey Ball 2'', clear those without using a continue and you get the Master Extra stages. Good luck pulling that off on Deluxe, where you can only reach the Master stages via Ultimate mode, [[MarathonLevel where you have to play through all Beginner, Advanced & Extra stages]](there's a save feature for the mode, but it's only a slight solace).
** This trope's practically a mainstay in the series. Banana Blitz has [[BubblegoopSwamp Sinking Swamp]], which is unlock by beating the previous 8 worlds without a continue, and beating THAT without continuing unlocks TheVeryDefinitelyFinalDungeon, Ultra Heaven. Step & Roll has [[EternalEngine Silliconia]], which is unlocked by beating the other worlds, but is a MASSIVE DifficultySpike from the rest of the game. Finally Banana Splitz brings back the Master Stages, while it only requires you to beat Beginner, Normal, and Advanced to unlock, the latter is a [[MarathonLevel Marathon]] ThatOneLevel, and the new Master stages don't throw punches themselves, and requires a no-continue run for OneHundredPercentCompletion.

to:

* ''VideoGame/SuperMonkeyBall''. ''VideoGame/SuperMonkeyBall'':
**
To even reach the Extra stages, you must complete all of a difficulty's stages without continuing. Clear Expert Extra without continuing and you get to the Master stages. And if that wasn't enough, in ''Super Monkey Ball 2'', clear those without using a continue and you get the Master Extra stages. Good luck pulling that off on Deluxe, where you can only reach the Master stages via Ultimate mode, [[MarathonLevel where you have to play through all Beginner, Advanced & Extra stages]](there's a save feature for the mode, but it's only a slight solace).
** This trope's practically a mainstay in the series. Banana Blitz has [[BubblegoopSwamp Sinking Swamp]], which is unlock by beating the previous 8 worlds without a continue, and beating THAT without continuing unlocks TheVeryDefinitelyFinalDungeon, Ultra Heaven. Step & Roll has [[EternalEngine Silliconia]], which is unlocked by beating the other worlds, but is a MASSIVE DifficultySpike from the rest of the game. Finally Banana Splitz brings back the Master Stages, while it only requires you to beat Beginner, Normal, and Advanced to unlock, the latter is a [[MarathonLevel Marathon]] ThatOneLevel, and the new Master stages don't throw punches themselves, and requires a no-continue run for OneHundredPercentCompletion.
This list shows the last 10 events of 444. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.BrutalBonusLevel