History Main / BrutalBonusLevel

9th Feb '18 2:49:54 AM LucaEarlgrey
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* ''VideoGame/{{Celeste}}'' has [[RemixedLevels "B-Side" versions of the story levels]], which are unlocked by finding each level's respective casette. Each B-Side version requires a strong mastery of one's platforming precision and understanding of the level's primary gimmick. Completing all of the B-Side levels unlocks [[spoiler:''[[UpToEleven C-Side]]'' levels, which are shorter but even more difficult.]]

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* ''VideoGame/{{Celeste}}'' has [[RemixedLevels [[RemixedLevel "B-Side" versions of the story levels]], which are unlocked by finding each level's respective casette. Each B-Side version requires a strong mastery of one's platforming precision and understanding of the level's primary gimmick. Completing all of the B-Side levels unlocks [[spoiler:''[[UpToEleven C-Side]]'' levels, which are shorter but even more difficult.]]
9th Feb '18 2:49:47 AM LucaEarlgrey
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* ''VideoGame/{{Celeste}}'' has [[RemixedLevels "B-Side" versions of the story levels]], which are unlocked by finding each level's respective casette. Each B-Side version requires a strong mastery of one's platforming precision and understanding of the level's primary gimmick. Completing all of the B-Side levels unlocks [[spoiler:''[[UpToEleven C-Side]]'' levels, which are shorter but even more difficult.]]
9th Feb '18 2:11:38 AM Medinoc
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** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' has Treacherous Tower, Lorule's equivalent of the Tower of Hera. It has up to 50 floors of enemies you have to defeat in large groups, acting like the Savage Labyrinth and Cave of Ordeals from other Zelda games.

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** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' has Treacherous Tower, Lorule's equivalent of the Tower of Hera. It has up to 50 floors of enemies you have to defeat in large groups, acting like the Savage Labyrinth and Cave of Ordeals from other Zelda games.games (though this one can be made easy by first unlocking the [[GameBreaker Great Spin]]).
7th Jan '18 12:00:46 AM KBABZ
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*** There's Culmina Crater (on the Darker Side of the Moon), which fills the same role as the Grandmaster Galaxy or Champion's Road for this game. Namely, a long series of obstacles with no checkpoints at all and brutally hard platforming challenges throughout.

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*** There's Culmina Crater (on the Darker Side of the Moon), which fills the same role as the Grandmaster Galaxy or Champion's Road for this game. Namely, a long series of obstacles with no checkpoints at all all, and brutally hard platforming challenges throughout.of nearly every gameplay mechanic you've been using up until that point. Hearts and upgrades make sure you live just long enough to get your ass handed to you later on. Unlike the Granmaster Galaxy, the level is long enough that the end sections are harder to get through even if they aren't explicitly more difficult, since you've had much less practice with them compared to the opening stages that you've done a million times before. The Pokio Bird section near the end is of particular note, since you have to use it to climb swinging walls, something you've ''never'' had to do before.
6th Jan '18 6:49:33 PM OrangenChan
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*** Speaking of fatigue, ''most'' dungeons have Mila Idols where you can easily restore fatigue, recharge the [[AntiFrustrationFeatures Mila's Turnwheel]], and serves as "bases" so you can save your game. Thabes Labyrinth ''doesn't'', meaning you have to do the [[MarathonLevel whole thing]] [[CheckpointStarvation all at once]], and you need a healthy supply of provisions if you get into too many fights.

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*** Speaking of fatigue, ''most'' dungeons have Mila Idols where you can easily restore fatigue, recharge the [[AntiFrustrationFeatures Mila's Turnwheel]], and serves serve as "bases" so you can save your game. Thabes Labyrinth ''doesn't'', meaning you have to do the [[MarathonLevel whole thing]] [[CheckpointStarvation all at once]], and you need a healthy supply of provisions if you get into too many fights.
6th Jan '18 6:41:55 PM OrangenChan
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** The Melkaen Coast dungeon, unlocked after Chapter 19, isn't exactly cakewalk either. It's considered to be just as hard as the first floor of the Lagdou Ruins, as every monster found is a promoted version with very high health (over 40+ except for a few monsters). Oh, and sometimes it can feature the ''much hated'' FogOfWar.

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** The Melkaen Coast dungeon, map, unlocked after Chapter 19, isn't exactly cakewalk either. It's considered to be just as hard as the first floor of the Lagdou Ruins, as every monster found is a promoted version with very high health (over 40+ except for a few monsters). Oh, and sometimes it can feature the ''much hated'' FogOfWar.


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*** Speaking of fatigue, ''most'' dungeons have Mila Idols where you can easily restore fatigue, recharge the [[AntiFrustrationFeatures Mila's Turnwheel]], and serves as "bases" so you can save your game. Thabes Labyrinth ''doesn't'', meaning you have to do the [[MarathonLevel whole thing]] [[CheckpointStarvation all at once]], and you need a healthy supply of provisions if you get into too many fights.
3rd Jan '18 10:56:44 AM malter
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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has the Trial of the Sword that comes with "The Master Trials" DLC pack. It has 45 rooms that you must complete in order to fully power up the Master Sword. You also start off without armor, weapons, or items, and only the latter two can be replenished from what you find in the caves.

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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has the Trial of the Sword that comes with "The Master Trials" DLC pack. pack, which is similar to the Cave of Ordeals from ''[[VideoGame/TheLegendOfZeldaTwilightPrincess TP]]'' and Savage Labyrinth from ''[[VideoGame/TheLegendOfZeldaTheWindWaker WW]]''. It has 45 rooms that pit you must against different enemies and obstacles in a variety of environments, divided into three independent sections you have to complete in order one sitting each, without being able to fully power up the Master Sword. save in between rooms. You also start off each section without armor, weapons, or items, and only the latter two can be replenished from what you find in the caves.rooms.
30th Dec '17 9:41:31 PM PhantomRider
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** ''VideoGame/TheLegendOfZeldaTheWindWaker'' downplays the trope with the Savage Labyrinth, as the first 30 floors are required to clear the game, thus only the remaining 20 are bonus material. Room after room of increasingly powerful enemies that ''don't drop anything, ever''. With no grass, pots, etc. to reload your ammo, magic, or health will give you the DeathOfAThousandCuts because at no point will you ever be given more than you entered with. The good news is that the Grappling Hook can steal some supplies from enemies, but only one at a time.

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** ''VideoGame/TheLegendOfZeldaTheWindWaker'' downplays the trope with the Savage Labyrinth, as the first 30 floors are required to clear the game, thus only the remaining 20 are bonus material. Room after room of increasingly powerful enemies that ''don't drop anything, ever''. With ever,'' and no grass, pots, etc. to reload your ammo, magic, or health health, will give you the DeathOfAThousandCuts because at no point will you ever be given more than you entered with.DeathOfAThousandCuts. The good news is that the Grappling Hook can steal some supplies from enemies, but only one at a time. If you can get the Piece of Heart at the very end of it, you've proven you don't really need it.



*** The Cave of Ordeals is the same in concept to the Savage Labyrinth from ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]''. Each room has a different set of monsters, and deeper rooms require later items to advance. While the rooms generally don't get too tough, the final room contains THREE Darknuts (four in the second playthrough). Since they tend to bulk together, parry attacks are difficult to pull off without getting hurt, and bombs are limited and not easily available. They ''also'' don't give you RandomDrops ''and'' you can't steal RandomDrop items from them like in ''The Wind Waker''. Again, it's not without mercy: they will drop Rupees (your Magic Armor needs them to protect you) and a few hearts can be found in the floor by Wolf Link.

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*** The Cave of Ordeals is the same in concept to the Savage Labyrinth from ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]''. Each room has a different set of monsters, and deeper rooms require later items to advance. While the rooms generally don't get too tough, the final room contains THREE Darknuts (four in the second playthrough). Since they They tend to bulk together, parry attacks are difficult to pull off without getting hurt, and bombs are limited and not easily available. They You ''also'' don't give you ever get any RandomDrops ''and'' you can't steal RandomDrop items from them like in ''The Wind Waker''. Again, it's not without mercy: they will drop Rupees (your Magic Armor needs them to protect you) and a few hearts can be found in the floor by Wolf Link. The reward for it all is to make fairies (restore your health) and Great Fairy's Tears (restore your health and increase attack power temporarily) much more available, but as with the Wind Waker version, if you're tough enough to conquer ''this'' hell, you won't need any of that for normal levels, even TheVeryDefinitelyFinalDungeon.
20th Dec '17 9:22:21 AM Nikku
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** Devil May Cry 4 makes it even harder; there's now 100 floors and you can only go up one floor at a time with enemies near the end becoming ridiculous and numerous. And on floor 100 you have to fight [[spoiler:Dante]] who WILL make you work towards beating him...... and then will probably still defeat you anyway with how he can counter pretty much anything you throw at him. Oh and there's now a strict time limit present throughout the ENTIRE Bloody Palace.
7th Dec '17 11:35:44 PM bfunc
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** Later updates to the game have introduced the Moon Lord, your "reward" for defeating all four Celestial Towers, which are your "reward" for defeating the Lunatic Cultist, who is your "reward" for killing all the Cultists who spawn at the dungeon's entrance. All except the initial Cultists make the Hardmode Dungeon denizens look like pushovers. Fortunately, the Cultists are passive and harmless until attacked.
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