History Main / BrutalBonusLevel

17th Jun '16 1:29:00 AM erforce
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* The Lost World in ''VideoGame/DonkeyKongCountry 2'' and [[PunnyName Krematoa]] in 3.
* The Temple levels in each world of ''VideoGame/DonkeyKongCountryReturns'' and ''VideoGame/DonkeyKongCountryTropicalFreeze'', all of which are required to unlock the equally difficult secret areas (Golden Temple in ''Returns'' and Secret Seclusion in ''Tropical Freeze''), which in turn are required to unlock Mirror Mode (''Returns'') and Hard Mode (''Tropical Freeze''). [[CheckPointStarvation None of these levels have checkpoints]], so when you die, you have to start the level from the beginning.

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* ''VideoGame/DonkeyKongCountry''
**
The Lost World in ''VideoGame/DonkeyKongCountry 2'' ''VideoGame/DonkeyKongCountry2DiddysKongQuest'' and [[PunnyName Krematoa]] in 3.
*
''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble''.
**
The Temple levels in each world of ''VideoGame/DonkeyKongCountryReturns'' and ''VideoGame/DonkeyKongCountryTropicalFreeze'', all of which are required to unlock the equally difficult secret areas (Golden Temple in ''Returns'' and Secret Seclusion in ''Tropical Freeze''), which in turn are required to unlock Mirror Mode (''Returns'') and Hard Mode (''Tropical Freeze''). [[CheckPointStarvation None of these levels have checkpoints]], so when you die, you have to start the level from the beginning.
30th May '16 1:57:20 PM LazuLazuli
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Added DiffLines:

* ''VideoGame/{{Cytus}}'' has the Chapter L DLC, a set of ten songs with some of the most brutal charts in the game, with the songs themselves ranging from [[MarathonLevel four-and-a-half to seven-and-a-half minutes each.]] All of the songs being rated 9, the game's maximum difficulty, on ''easy'' should be a good indicator of what you're in for. The difficulty was so high that it managed to generate enough fan backlash to make Rayark release an update that toned down the charts, but the original ones are still playable as hidden songs.
11th May '16 7:36:43 AM TheOneWhoTropes
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* ''VideoGame/{{Catherine}}'', a game that's already [[NintendoHard hellishly difficult]] in its own right, later presents a set of four [[MarathonLevel very long]], even harder levels known as Babel. Each one requires that you reach the top before all the blocks fall away, similar to normal levels. However, these levels are all set on Hard. This means that the floor falls away really quick and you can't undo any mistakes. Make a slight booboo in your strategy that makes it impossible to advance? Tough nuts. Very few people on [[{{Xbox360}} either]] [[{{Playstation3}} platform]] have actually beaten these levels, and they only get harder as they go. And the final level, Axis Mundi is flat out impossible to complete alone solo in Western regions, thanks to a bug in the game that renders it impossible to climb more than a few steps. Hope you can work two controllers or have a friend to help you.

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* ''VideoGame/{{Catherine}}'', a game that's already [[NintendoHard hellishly difficult]] in its own right, later presents a set of four [[MarathonLevel very long]], even harder levels known as Babel. Each one requires that you reach the top before all the blocks fall away, similar to normal levels. However, these levels are all set on Hard. This means that the floor falls away really quick and you can't undo any mistakes. Make a slight booboo in your strategy that makes it impossible to advance? Tough nuts. Very few people on [[{{Xbox360}} either]] [[{{Playstation3}} [[UsefulNotes/{{Playstation3}} platform]] have actually beaten these levels, and they only get harder as they go. And the final level, Axis Mundi is flat out impossible to complete alone solo in Western regions, thanks to a bug in the game that renders it impossible to climb more than a few steps. Hope you can work two controllers or have a friend to help you.



** All of the optional stages in the {{Xbox 360}} and PlayStation3 versions of ''VideoGame/SonicUnleashed'' begin with medium-hard and go up from there. All of the downloadable stages kick things up a notch and are all comparable to the infamous Eggmanland. This includes [[EasierThanEasy Windmill Isle]] and its [[JustifiedTutorial tutorial stage]].

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** All of the optional stages in the {{Xbox UsefulNotes/{{Xbox 360}} and PlayStation3 UsefulNotes/PlayStation3 versions of ''VideoGame/SonicUnleashed'' begin with medium-hard and go up from there. All of the downloadable stages kick things up a notch and are all comparable to the infamous Eggmanland. This includes [[EasierThanEasy Windmill Isle]] and its [[JustifiedTutorial tutorial stage]].
23rd Apr '16 8:51:14 PM Sudsy16
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* ''VideoGame/{{Wick}}'' allows you to play 5 am if you've unlocked all the collectibles from the previous hours.
21st Apr '16 1:45:26 AM aye_amber
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* ''VideoGame/{{Klonoa}}''
** Balue's Tower in ''VideoGame/KlonoaDoorToPhantomile.'' It regularly hands out extra lives in packages of about ''9.'' You will need ''all'' of them.
** The House of Fun and House of Horrors bonus levels in ''VideoGame/Klonoa2LunateasVeil''. You will need to have your full measure of wind-bullet shooting, enemy-head jumping, ear-floating skill, and be able to perfectly chain them all together to get through them. One slip up, and it's a life lost.

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* ''VideoGame/{{Klonoa}}''
''VideoGame/{{Klonoa}}:''
** Balue's Tower in ''VideoGame/KlonoaDoorToPhantomile.''VideoGame/{{Klonoa}}: Door to Phantomile.'' It regularly hands out extra lives in packages of about ''9.'' You will need ''all'' of them.
them.
** The House of Fun and House of Horrors bonus levels in ''VideoGame/Klonoa2LunateasVeil''. ''VideoGame/{{Klonoa}} 2: Lunatea's Veil.'' You will need to have your full measure of wind-bullet shooting, enemy-head jumping, ear-floating skill, and be able to perfectly chain them all together to get through them. One slip up, and it's a life lost.
19th Apr '16 9:34:24 PM wolftickets1969
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* ''VideoGame/OriAndTheBlindForest: Definitive Edition'''s newly added BonusDungeon has many zones that make the main game look like child's play. Some of the sadistic obstacles include platforming over insta-death SpikesOfDoom in a BlackoutBasement while carrying a light orb that precludes double jumping or other acrobatic maneuvers, rotating quad [[DeathRay death laser traps]], gauntlets of SmashingHallwayTrapsOfDoom or {{Laser Hallway}}s with a very narrow timing window to [[DashAttack Charge Dash]] through, and [[IndyEscape an Indiana Jones-style boulder race]] on steroids.

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* ''VideoGame/OriAndTheBlindForest: Definitive Edition'''s newly added BonusDungeon has many zones that make the main game look like child's play. Some of the sadistic obstacles include platforming over insta-death SpikesOfDoom in a BlackoutBasement while carrying a light orb that precludes double jumping or other acrobatic maneuvers, rotating quad [[DeathRay death laser traps]], gauntlets of SmashingHallwayTrapsOfDoom or {{Laser Hallway}}s with a very narrow timing window to [[DashAttack Charge Dash]] through, and [[IndyEscape an Indiana Jones-style boulder race]] on steroids. Good luck playing through it in [[FinalDeathMode One-Life mode]].
19th Apr '16 9:33:23 PM wolftickets1969
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* ''VideoGame/OriAndTheBlindForest: Definitive Edition'''s newly added BonusDungeon has many zones that make the main game look like child's play. Some of the sadistic obstacles include platforming over insta-death SpikesOfDoom in a BlackoutBasement while carrying a light orb that precludes double jumping or other acrobatic maneuvers, rotating quad [[DeathRay death laser traps]], and gauntlets of SmashingHallwayTrapsOfDoom or {{Laser Hallway}}s with a very narrow timing window to [[DashAttack Charge Dash]] through.

to:

* ''VideoGame/OriAndTheBlindForest: Definitive Edition'''s newly added BonusDungeon has many zones that make the main game look like child's play. Some of the sadistic obstacles include platforming over insta-death SpikesOfDoom in a BlackoutBasement while carrying a light orb that precludes double jumping or other acrobatic maneuvers, rotating quad [[DeathRay death laser traps]], and gauntlets of SmashingHallwayTrapsOfDoom or {{Laser Hallway}}s with a very narrow timing window to [[DashAttack Charge Dash]] through.through, and [[IndyEscape an Indiana Jones-style boulder race]] on steroids.
19th Apr '16 9:01:06 PM wolftickets1969
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* In ''VideoGame/OriAndTheBlindForest: Definitive Edition'''s newly added BonusDungeon has many zones that make the main game look like child's play. Some of the sadistic obstacles include platforming over insta-death SpikesOfDoom in a BlackoutBasement while carrying a light orb that precludes double jumping or other acrobatic maneuvers, rotating quad [[DeathRay death laser traps]], and gauntlets of SmashingHallwayTrapsOfDoom or {{Laser Hallway}}s with a very narrow timing window to [[DashAttack Charge Dash]] through.

to:

* In ''VideoGame/OriAndTheBlindForest: Definitive Edition'''s newly added BonusDungeon has many zones that make the main game look like child's play. Some of the sadistic obstacles include platforming over insta-death SpikesOfDoom in a BlackoutBasement while carrying a light orb that precludes double jumping or other acrobatic maneuvers, rotating quad [[DeathRay death laser traps]], and gauntlets of SmashingHallwayTrapsOfDoom or {{Laser Hallway}}s with a very narrow timing window to [[DashAttack Charge Dash]] through.
19th Apr '16 8:57:32 PM wolftickets1969
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Added DiffLines:

* In ''VideoGame/OriAndTheBlindForest: Definitive Edition'''s newly added BonusDungeon has many zones that make the main game look like child's play. Some of the sadistic obstacles include platforming over insta-death SpikesOfDoom in a BlackoutBasement while carrying a light orb that precludes double jumping or other acrobatic maneuvers, rotating quad [[DeathRay death laser traps]], and gauntlets of SmashingHallwayTrapsOfDoom or {{Laser Hallway}}s with a very narrow timing window to [[DashAttack Charge Dash]] through.
8th Apr '16 11:12:53 AM finalsurvivor1
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** World S in ''VideoGame/SuperMarioGalaxy2''. Anyone who has played the game for HundredPercentCompletion can be brought to tears by "[[NoDamageRun The Perfect Run]]."

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** The Trial Galaxies in ''VideoGame/SuperMarioGalaxy'' are reached by obtaining hidden Green Stars in Battlerock Galaxy post-saving Luigi, Buoy Base Galaxy, and Dusty Dune Galaxy. There are three Trial Galaxies, one for each of the special mechanics: surfing (Loopdeswoop), Star Balls (Rolling Gizmo), and bubbles (Bubble Blast). All they do is give a Star each, but are required for 100% Completion.
** World S in ''VideoGame/SuperMarioGalaxy2''.''VideoGame/SuperMarioGalaxy2'', particularly the Grandmaster Galaxy. Anyone who has played the game for HundredPercentCompletion can be brought to tears by "[[NoDamageRun The Perfect Run]]."
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