History Main / BrutalBonusLevel

14th Jul '17 9:21:10 AM RandomNumberReactor
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* Most of ''Franchsie/FinalFantasy'' games, especially the later ones or remakes, include a bonus dungeon (or five) that are very difficult:

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* Most Some of ''Franchsie/FinalFantasy'' ''Franchise/FinalFantasy'' games, especially the later ones or remakes, include a bonus dungeon (or five) that are very difficult:difficult and provide only BraggingRightsReward:



** ''VideoGame/FinalFantasyVIII'' has Deep Sea Research center. At the ''start'' of it, you get to fight two Ruby Dragons then [[spoiler:Bahamut]], then you end up in a long winded dungeon with puzzle that opens two different paths, with easier solution redirecting you to a path with ''unskippable'' fights against some of the most dangerous monsters in there. And at the bottom, you can find [[spoiler:Ultima Weapon]]. It houses two great [[SummonMagic GFs]] with great abilities though, and the boss provides some nifty spells for endgame stat-boosting... if you can live long enough.
** ''VideoGame/FinalFantasyX'' has Omega Ruins. If you get there without proper equipment and levels chances are you get slaughtered, courtesy of Great Marboros and their ''guaranteed ambush'' and them almost always opening with Bad Breath. Other monsters can hit you with party wide [[TakenForGranite Stone status]] or [[StandardStatusEffects Poison]] that takes off 1/4th of max HP each turn. It is good place to level grind for the FinalBoss though.
** Gets really ridiculous with ''VideoGame/FinalFantasyXII''. Most if not all of bonus levels have monsters that can make short work of even fully leveled up and properly equipped party. The worst is Henne Mines Phase II, that houses ghosts, bats and reapers that can wipe you out fast with combo of high damage, ManaBurn and status attacks, and BonusBoss there is right behind [[MarathonBoss Yiazmat]] and Omega Mark. XII difficulty-wise. Pharos Subterra and optional parts of Giruvegan Crystal are just as bad.

to:

** ''VideoGame/FinalFantasyVIII'' has Deep Sea Research center. At the ''start'' of it, you get to fight two Ruby Dragons then [[spoiler:Bahamut]], then you end up in a long winded dungeon with puzzle that opens two different paths, with easier solution redirecting you to a path with ''unskippable'' fights against some of the most dangerous monsters in there. And at the bottom, you can find [[spoiler:Ultima Weapon]]. It houses two great [[SummonMagic GFs]] with great abilities though, and the boss provides some nifty spells for endgame stat-boosting... if you can live long enough.
** ''VideoGame/FinalFantasyX'' has Omega Ruins. If you get there without proper equipment and levels chances are you get slaughtered, courtesy of Great Marboros and their ''guaranteed ambush'' and them almost always opening with Bad Breath. Other monsters can hit you with party wide [[TakenForGranite Stone status]] or [[StandardStatusEffects Poison]] that takes off 1/4th of max HP each turn. It is good place to level grind for the FinalBoss though.
** Gets really ridiculous with ''VideoGame/FinalFantasyXII''. Most if not all of bonus levels have monsters that can make short work of even fully leveled up and properly equipped party. The worst is Henne Mines Phase II, that houses ghosts, bats and reapers that can wipe you out fast with combo of high damage, ManaBurn and status attacks, and BonusBoss there is right behind [[MarathonBoss Yiazmat]] and Omega Mark. XII difficulty-wise. Pharos Subterra and optional parts of Giruvegan Crystal are just as bad.
14th Jul '17 9:15:58 AM RandomNumberReactor
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* Mot of ''Franchsie/FinalFantasy'' games, especially the later ones or remakes, include a bonus dungeon (or five) that are very difficult:

to:

* Mot Most of ''Franchsie/FinalFantasy'' games, especially the later ones or remakes, include a bonus dungeon (or five) that are very difficult:



** Get really ridiculous with ''VideoGame/FinalFantasyXII''. Most of bonus levels have monsters that can make short work of even fully leveled up and properly equipped party. The worst is Henne Mines Phase II, that houses ghosts, bats and reapers that can wipe you out fast with combo of high damage, ManaBurn and status attacks, and BonusBoss there is right behind [[MarathonBoss Yiazmat]] and Omega Mark. XII difficulty-wise. Pharos Subterra and optional parts of Giruvegan Crystal are just as bad.

to:

** Get Gets really ridiculous with ''VideoGame/FinalFantasyXII''. Most if not all of bonus levels have monsters that can make short work of even fully leveled up and properly equipped party. The worst is Henne Mines Phase II, that houses ghosts, bats and reapers that can wipe you out fast with combo of high damage, ManaBurn and status attacks, and BonusBoss there is right behind [[MarathonBoss Yiazmat]] and Omega Mark. XII difficulty-wise. Pharos Subterra and optional parts of Giruvegan Crystal are just as bad.
14th Jul '17 9:13:51 AM RandomNumberReactor
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* In later versions of ''VideoGame/FinalFantasyII'', beating the game unlocks Soul of Rebirth, a bonus mode featuring three returning {{Guest Star Party Member}}s [[spoiler:who died during the main game]] and a fourth new party member ([[spoiler:Prince Scott]]). All of those returning party members retain their stats and gear, making SoLongAndThanksForAllTheGear useful for once—hope you kept them equipped, of course. Except two of those returning characters [[spoiler:are the first two temporary members in the game]] and thus are almost certainly [[TheLoad underlevelled and underequipped]] for dungeons where almost every enemy is a DemonicSpider who will annihilate you without the proper gear and protection from [[spoiler:Minwu]]'s spells. Even [[spoiler:Ricard Highwind]], whose higher stats and end-game gear will make him a LightningBruiser, doesn't keep the rest of Soul of Rebirth from being absolutely ''evil''.

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* Mot of ''Franchsie/FinalFantasy'' games, especially the later ones or remakes, include a bonus dungeon (or five) that are very difficult:
**
In later versions of ''VideoGame/FinalFantasyII'', beating the game unlocks Soul of Rebirth, a bonus mode featuring three returning {{Guest Star Party Member}}s [[spoiler:who died during the main game]] and a fourth new party member ([[spoiler:Prince Scott]]). All of those returning party members retain their stats and gear, making SoLongAndThanksForAllTheGear useful for once—hope you kept them equipped, of course. Except two of those returning characters [[spoiler:are the first two temporary members in the game]] and thus are almost certainly [[TheLoad underlevelled and underequipped]] for dungeons where almost every enemy is a DemonicSpider who will annihilate you without the proper gear and protection from [[spoiler:Minwu]]'s spells. Even [[spoiler:Ricard Highwind]], whose higher stats and end-game gear will make him a LightningBruiser, doesn't keep the rest of Soul of Rebirth from being absolutely ''evil''.''evil''.
** ''VideoGame/FinalFantasyVIII'' has Deep Sea Research center. At the ''start'' of it, you get to fight two Ruby Dragons then [[spoiler:Bahamut]], then you end up in a long winded dungeon with puzzle that opens two different paths, with easier solution redirecting you to a path with ''unskippable'' fights against some of the most dangerous monsters in there. And at the bottom, you can find [[spoiler:Ultima Weapon]]. It houses two great [[SummonMagic GFs]] with great abilities though, and the boss provides some nifty spells for endgame stat-boosting... if you can live long enough.
** ''VideoGame/FinalFantasyX'' has Omega Ruins. If you get there without proper equipment and levels chances are you get slaughtered, courtesy of Great Marboros and their ''guaranteed ambush'' and them almost always opening with Bad Breath. Other monsters can hit you with party wide [[TakenForGranite Stone status]] or [[StandardStatusEffects Poison]] that takes off 1/4th of max HP each turn. It is good place to level grind for the FinalBoss though.
** Get really ridiculous with ''VideoGame/FinalFantasyXII''. Most of bonus levels have monsters that can make short work of even fully leveled up and properly equipped party. The worst is Henne Mines Phase II, that houses ghosts, bats and reapers that can wipe you out fast with combo of high damage, ManaBurn and status attacks, and BonusBoss there is right behind [[MarathonBoss Yiazmat]] and Omega Mark. XII difficulty-wise. Pharos Subterra and optional parts of Giruvegan Crystal are just as bad.
14th Jul '17 8:52:16 AM RandomNumberReactor
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* ''Videogame/CrashBandicoot1996'' had three kinds of bonus levels, reachable through collecting sets of tokens through the level. Tawna's bonus levels are essentially breathers, where the player can collect extra lives and save the game or get a passwords. Brio's bonus levels consist of much more challenging jumping puzzles, with bigger rewards to match. Cortex's bonus levels are the absolute worst, with absolutely devious platforming challenges. Sadly, only Cortex's levels are obligatory for HundredPercentCompletion, because beating them unlocks extra levels...but should you fail them, you'll have to restart the stage you came from for another chance, and one of the bonus levels happens to be located in the game's resident ScrappyLevel, Sunset Vista.

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* ''Franchise/CrashBandicoot'':
**
''Videogame/CrashBandicoot1996'' had three kinds of bonus levels, reachable through collecting sets of tokens through the level. Tawna's bonus levels are essentially breathers, where the player can collect extra lives and save the game or get a passwords. Brio's bonus levels consist of much more challenging jumping puzzles, with bigger rewards to match. Cortex's bonus levels are the absolute worst, with absolutely devious platforming challenges. Sadly, only Cortex's levels are obligatory for HundredPercentCompletion, because beating them unlocks extra levels...but should you fail them, you'll have to restart the stage you came from for another chance, and one of the bonus levels happens to be located in the game's resident ScrappyLevel, Sunset Vista.Vista.
** ''Videogame/CrashBandicoot2CortexStrikesBack'', ''Videogame/CrashBandicoot3Warped'' and ''Videogame/CrashBandicootTheWrathOfCortex'' had regular bonus levels, which were easy (most of time, anyway), and Death Routes and Gem Paths, which were this trope. The first required NoDeathRun until the platform that took you to them, and were accordingly brutal, usually overloaded with traps or jumping sequences requiring lightning reflexes and nanosecond timing. Gem Paths required to acquire a gem of corresponding color (or all of them) and had similar difficulty as Death Routes.
** Both ''Cortex Strikes Back'' and ''Warped'' also have secret levels accessed by [[GuideDangIt finding a secret entrance in other levels]] or doing enough of time trials which usually fit this trope too. Case in point would be Area 51? in ''Warped'' which is a race in ''absolute darkness'' and requires memorizing of a track and good reflexes to win. ''The Wrath of Cortex'' has secret levels too but they are ''way'' easier.
5th Jul '17 6:07:58 PM nombretomado
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** ''BeatmaniaIIDX'' also has Extra Stage and One More Extra Stage songs, but of particular note is ''Mendes'', the One More Extra Stage song from ''IIDX 15: DJ Troopers''. If you can actually clear it on Another (the hardest normally available difficulty) on the console version, which itself is brutal, you unlock an even harder Black Another chart for it. See it [[http://www.youtube.com/watch?v=Y57snv0G0TI here]] - the left side is Another, and the right side is Black Another.

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** ''BeatmaniaIIDX'' ''VideoGame/BeatmaniaIIDX'' also has Extra Stage and One More Extra Stage songs, but of particular note is ''Mendes'', the One More Extra Stage song from ''IIDX 15: DJ Troopers''. If you can actually clear it on Another (the hardest normally available difficulty) on the console version, which itself is brutal, you unlock an even harder Black Another chart for it. See it [[http://www.youtube.com/watch?v=Y57snv0G0TI here]] - the left side is Another, and the right side is Black Another.
13th Jun '17 8:01:32 PM Gadjiltron
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[[folder:CardBattleGame]]
* ''VideoGame/HearthstoneHeroesOfWarcraft'' has the Heroic difficulty for each Adventure wing you already completed on Normal difficulty. In Heroic difficulty, almost all the bosses have increased HP, buffed up hero powers that are either way cheaper or WAY more powerful than they were before (if they weren't unfairly difficult in Normal to begin with), stronger minions, or start the game with minions already in the board. This difficulty mode is also completely optional; you get the new cards from just beating Normal difficulty and the separate class challenges, but you get nothing for beating Heroic difficulty [[CosmeticAward except a new card back if you complete every level.]]
* ''VideoGame/YuGiOhReshefOfDestruction'' has the Hall of Eternity, available after loading cleared game data. It is stocked with incredibly powerful opponents who even put the [[SNKBoss unfairly strong]] FinalBoss to shame, though you can repeatedly challenge them and earn much better rewards for each win. That is, ''if'' you win.
[[/folder]]



[[folder:CardBattleGame]]
* ''VideoGame/HearthstoneHeroesOfWarcraft'' has the Heroic difficulty for each Adventure wing you already completed on Normal difficulty. In Heroic difficulty, almost all the bosses have increased HP, buffed up hero powers that are either way cheaper or WAY more powerful than they were before (if they weren't unfairly difficult in Normal to begin with), stronger minions, or start the game with minions already in the board. This difficulty mode is also completely optional; you get the new cards from just beating Normal difficulty and the separate class challenges, but you get nothing for beating Heroic difficulty [[CosmeticAward except a new card back if you complete every level.]]
** ''VideoGame/YuGiOhReshefOfDestruction'' has the Hall of Eternity, available after loading cleared game data. It is stocked with incredibly powerful opponents who even put the [[SNKBoss unfairly strong]] FinalBoss to shame, though you can repeatedly challenge them and earn much better rewards for each win. That is, ''if'' you win.
[[/folder]]
13th Jun '17 7:59:52 PM Gadjiltron
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* In ''VideoGame/{{Persona 3}}'', completing the game (with the good ending) lets you explore Monad, which is filled with extremely high level enemies who can easily wipe an unprepared party. On the other hand, they give out scads of experience, which is nice since the final boss is pretty much ThatOneBoss.
* ''Franchise/ShinMegamiTensei'' has a long and proud tradition of including at least one of these. The Labyrinth of Amala in ''VideoGame/ShinMegamiTenseiIIINocturne'' and the second half of Sector Grus in ''VideoGame/ShinMegamiTenseiStrangeJourney'' are two good examples. The former is an interesting case is that it consists of five dungeons in one mega-dungeon that are meant to be completed one by one while going through the game and defeating the Fiends. The latter is actually half of one of the later sectors in the game, can only be accessed via a NewGamePlus, and features [[spoiler:an avatar of God]] as its endboss. ''VideoGame/ShinMegamiTenseiIVApocalypse'' features Twisted Tokyo, a labyrinthine dungeon with floors that get bigger with each successive one, high-powered random-encounter enemies that cannot be escaped from and won't show their stats, and eight bosses of the Fiend race to fight across the first 46 floors. The last eleven floors are only available via paid DLC and introduces one more boss. Beating the dungeon, including the DLC section in its entirety resets the dungeon while making the Fiends stronger with beefed-up levels (as high as ''994'' by the 9th run through Twisted Tokyo) and extra Press Turns.

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* In ''VideoGame/{{Persona 3}}'', completing the game (with the good ending) lets you explore Monad, which is filled with extremely high level enemies who can easily wipe an unprepared party. On the other hand, they give out scads of experience, which is nice since the final boss is pretty much ThatOneBoss.
* ''Franchise/ShinMegamiTensei'' has a long and proud tradition of including at least one of these.
**
The Labyrinth of Amala in ''VideoGame/ShinMegamiTenseiIIINocturne'' and the second half of Sector Grus in ''VideoGame/ShinMegamiTenseiStrangeJourney'' are two good examples. The former is an interesting case is that it consists of five dungeons in one mega-dungeon that are meant to be completed one by one while going through the game and defeating the Fiends. The latter is actually half of one of the later sectors in the game, can only be accessed via a NewGamePlus, and features [[spoiler:an avatar of God]] as its endboss.
**
''VideoGame/ShinMegamiTenseiIVApocalypse'' features Twisted Tokyo, a labyrinthine dungeon with floors that get bigger with each successive one, high-powered random-encounter enemies that cannot be escaped from and won't show their stats, and eight bosses of the Fiend race to fight across the first 46 floors. The last eleven floors are only available via paid DLC and introduces one more boss. Beating the dungeon, including the DLC section in its entirety resets the dungeon while making the Fiends stronger with beefed-up levels (as high as ''994'' by the 9th run through Twisted Tokyo) and extra Press Turns.Turns.
** In ''VideoGame/{{Persona 3}}'', completing a late-game request (needing you to defeat [[BonusBoss The Reaper]]) lets you explore Monad, which is filled with extremely high level enemies who can easily wipe an unprepared party. On the other hand, they give out scads of experience, which is nice since the final boss is pretty much ThatOneBoss. On a NewGamePlus, the same block houses the ultimate BonusBoss at its very depths.



* The Hall of Darkness, in ''VideoGame/EtrianOdyssey IV: Legends of Titan''. Mixes up all the gimmicks from previous dungeons, adds many new and is filled with [[PuzzleBoss Puzzle]] ''[[PuzzleBoss Random Encounters]]'', that features powerful foes with different weaknesses to exploit but that are always found in groups specifically designed to fill in their flaws. For example, Red Lion is the strongest non-boss enemy in the game, but starts the battle [[StandardStatusEffects sleeping]]... but he's usually found with a Hollow Magus, that can damage their allies and boost their power through the roof. So, just kill the Hollow Magus first, right? Wrong! Her evasion is insanely high, and sometimes she's found with a Thunder Spawn, which is one massive damage sponge and [[BerserkButton goes berserk if you kill one of its allies]]. Have fun!

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* It is customary for the ''VideoGame/EtrianOdyssey'' series to have an additional sixth stratum/dungeon filled to the brim with deadly random encounters, even stronger [=FOEs=], and the ultimate BonusBoss waiting at the end to challenge players who are training their characters to the very limit.
** The Claret Hollows in the original game and its remake is easily cited as one of the most brutal of the bonus levels in the series, packing enemies that quickly classify as DemonicSpiders and unforgiving level design like fiendish teleport mazes or pitfalls to a floor half-covered in damage tiles.
**
The Hall of Darkness, in ''VideoGame/EtrianOdyssey IV: Legends ''Legends of Titan''. Mixes up all the gimmicks from previous dungeons, adds many new and is filled with [[PuzzleBoss Puzzle]] ''[[PuzzleBoss Random Encounters]]'', that features powerful foes with different weaknesses to exploit but that are always found in groups specifically designed to fill in their flaws. For example, Red Lion is the strongest non-boss enemy in the game, but starts the battle [[StandardStatusEffects sleeping]]... but he's usually found with a Hollow Magus, that can damage their allies and boost their power through the roof. So, just kill the Hollow Magus first, right? Wrong! Her evasion is insanely high, and sometimes she's found with a Thunder Spawn, which is one massive damage sponge and [[BerserkButton goes berserk if you kill one of its allies]]. Have fun!



* The bonus areas in the ''VideoGame/MegaManBattleNetwork'' series are known for being a fair step up from the main story in difficulty. But the Hidden WWW Network and the Secret Area of [=MMBN2=] and [=MMBN3=] respectively are widely regarded as being the most brutal in the whole series. Both games have [[RandomEncounters viruses]] and bosses that are incredibly nasty. You also cannot warp out of the dungeon if the going gets too tough for you, you must MANUALLY leave the dungeon from where you came.
** Think you can just sneak around and get the few treasures that you access? Think again! Some of the best treasures in the game are found here are just in plain sight, but to get the goods you have to beat a specialized encounter with viruses that MUST ALL be destroyed in one attack or they will ALL respawn (and if you don't kill them fast enough, they will cause a very powerful, unblockable explosion that will quickly kill you if left unchecked). Many of these encounters require the use of specific [[CombinationAttack Program Advance attacks]], most of which [[GuideDangIt you will not figure out on your own without an outside source or sheer trial-and-error]] telling you.
** Another reason why they're so difficult is because of the fact that at this point in the game, you MUST have a streamlined battle chip folder to get anywhere there. Streamlined as in -- your folder has to be able to delete the enemies ASAP and/or provide Mega Man great defenses; using that [[FanNickname alphabet soup folder]] that got you thru the main story with minimal fuss is no longer going to cut it here, the bosses and event he viruses here are simply too dangerous to fight with only 1~2 battle chips tops per turn.

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* The bonus areas in the ''VideoGame/MegaManBattleNetwork'' series are known for being a fair step up from the main story in difficulty.difficulty, being host to high-tier enemies you never encounter the main story areas. But the Hidden WWW Network and the Secret Area of [=MMBN2=] and [=MMBN3=] respectively are widely regarded as being the most brutal in the whole series. Both games have [[RandomEncounters viruses]] and bosses that are incredibly nasty. You also cannot warp out of the dungeon if the going gets too tough for you, you; you must MANUALLY leave the dungeon from where you came.
** Think you can just sneak around and get the few treasures that you access? Think again! Some of the best treasures in the game are found here are just in plain sight, but to get the goods you have to beat a specialized [[PuzzleBoss predetermined encounter with viruses viruses]] that MUST ALL be destroyed in one attack (and even in the right order, for some) or they will ALL respawn (and if you don't kill them fast enough, enough or hit them in the wrong order, they will cause a very powerful, unblockable powerful explosion that will quickly kill you if left unchecked). Many of these encounters require the use of specific [[CombinationAttack Program Advance attacks]], most of which [[GuideDangIt you will not figure out on your own without an outside source or sheer trial-and-error]] telling you.
** The Nebula Area of [=BN5=] is an exercise in tedium. The first thing it does is throw you into a Liberation Mission populated with second-tier enemies while you've still only had access to first-tier Battle Chips. Then you end up backtracking across the rest of the game world to [[GottaCatchEmAll fill out your library with the second-tier Chips]] from the enemies you just unlocked, and then [[FakeLongevity do it again]] when you unlock the third-tier enemies. A few areas are also long teleporter mazes designed to drain you while you're fighting through the upgraded enemies.
** Another reason why they're so difficult is because of the fact that at this point in the game, you MUST have a streamlined battle chip folder to get anywhere there. Streamlined as in -- your folder has to be able to delete the enemies ASAP and/or provide Mega Man great defenses; using that [[FanNickname alphabet soup folder]] that got you thru through the main story with minimal fuss is no longer going to cut it here, the here. The bosses and event he even the viruses here are simply too dangerous to fight with only 1~2 battle chips tops per turn.



* ''Videogame/HearthstoneHeroesOfWarcraft'' has the Heroic difficulty for each Adventure wing you already completed on Normal difficulty. In Heroic difficulty, almost all the bosses have increased HP, buffed up hero powers that are either way cheaper or WAY more powerful than they were before (if they weren't unfairly difficult in Normal to begin with), stronger minions, or start the game with minions already in the board. This difficulty mode is also completely optional; you get the new cards from just beating Normal difficulty and the separate class challenges. You also get nothing [[CosmeticAward except a new card back for your efforts.]]

to:

* ''Videogame/HearthstoneHeroesOfWarcraft'' ''VideoGame/HearthstoneHeroesOfWarcraft'' has the Heroic difficulty for each Adventure wing you already completed on Normal difficulty. In Heroic difficulty, almost all the bosses have increased HP, buffed up hero powers that are either way cheaper or WAY more powerful than they were before (if they weren't unfairly difficult in Normal to begin with), stronger minions, or start the game with minions already in the board. This difficulty mode is also completely optional; you get the new cards from just beating Normal difficulty and the separate class challenges. You also challenges, but you get nothing for beating Heroic difficulty [[CosmeticAward except a new card back if you complete every level.]]
** ''VideoGame/YuGiOhReshefOfDestruction'' has the Hall of Eternity, available after loading cleared game data. It is stocked with incredibly powerful opponents who even put the [[SNKBoss unfairly strong]] FinalBoss to shame, though you can repeatedly challenge them and earn much better rewards
for your efforts.]]each win. That is, ''if'' you win.



* ''VideoGame/TeamFortress2'' has Caliginous Caper, a Halloween-themed Mann vs. Machine map. You start with 5000$, which is a lot compared to other missions. [[NintendoHard In case the difficulty name didn't convince you]], this is the hardest mission of the game. Over ''900'' zombies are attacking, most of them with permanent crits and souped-up AI. A swarm of Spy zombies will overwhelm entire teams. Nine tanks attack in rapid succession. Giant robots are added in liberally. Those resistances you ignored? ''They're your life-savior.'' What makes it disappointing is that it's a Boot Camp mission, meaning that you will get absolutely nothing upon beating the madness.

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* ''VideoGame/TeamFortress2'' has Caliginous Caper, a Halloween-themed Mann vs. Machine map. You start with 5000$, $5000, which is a lot compared to other missions.missions, allowing you to get most of the important upgrades from the start. [[NintendoHard In case the difficulty name didn't convince you]], this is the hardest mission of the game. Over ''900'' zombies are attacking, most of them with permanent crits and souped-up AI. A swarm of Spy zombies will overwhelm entire teams. Nine tanks attack in rapid succession. Giant robots are added in liberally. Those resistances you ignored? ''They're your life-savior.'' What makes it disappointing is that it's a Boot Camp mission, meaning that you will get absolutely nothing upon beating the madness.



* The advanced chambers in ''VideoGame/{{Portal}}''.
* The ''Franchise/ProfessorLayton'' games have Layton's Challenges, a collection of 15 post-game puzzles (typically five sets of three puzzles each) unlocked by completing certain objectives in the main game. All of them are much more difficult than anything you'll face in the main game, with at least one puzzle in each 3-puzzle set being a fiendishly difficult (not to mention [[ThatOneLevel frustrating]]) slide puzzle and/or an insanely hard(''er'') version of one of the main game's already brutally tough puzzles. To top it all off, the very last puzzle in every game is, without fail, a [[HarderThanHard diabolically difficult]] slide puzzle. ''[[VideoGame/ProfessorLaytonAndTheLastSpecter Last Specter]]'' makes it even worse by making the final puzzle ''[[UpToEleven two slide puzzles in one]]'', with absolutely ''[[HintsAreForLosers no hints]]'' for the downright ''evil'' second puzzle. ''[[VideoGame/ProfessorLaytonAndTheMiracleMask Miracle Mask]]'' gives a slide puzzle for its second last puzzle, with the final puzzle being different from usual. [[spoiler:It's supposed to be a harder version of what was faced in the Azran Chamber, but being it's just stepping on buttons, it's really not as hard as you would imagine.]]

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* The advanced chambers in ''VideoGame/{{Portal}}''.
''VideoGame/{{Portal}}'', adding a twist to straightforward levels by introducing or removing level elements to complicate the solution.
* The ''Franchise/ProfessorLayton'' games have Layton's Challenges, a collection of 15 post-game puzzles (typically five sets of three puzzles each) unlocked by completing certain objectives in the main game. All of them are much more difficult than anything you'll face in the main game, with at least one puzzle in each 3-puzzle set being a fiendishly difficult (not to mention [[ThatOneLevel frustrating]]) slide puzzle and/or an insanely hard(''er'') version of one of the main game's already brutally tough puzzles. To top it all off, the very last puzzle in every game is, without fail, a [[HarderThanHard diabolically difficult]] slide puzzle.
**
''[[VideoGame/ProfessorLaytonAndTheLastSpecter Last Specter]]'' makes it even worse by making the final puzzle ''[[UpToEleven two slide puzzles in one]]'', with absolutely ''[[HintsAreForLosers no hints]]'' for the downright ''evil'' second puzzle. puzzle.
**
''[[VideoGame/ProfessorLaytonAndTheMiracleMask Miracle Mask]]'' gives a slide puzzle for its second last puzzle, with the final puzzle being different from usual. [[spoiler:It's supposed to be a harder version of what was faced in the Azran Chamber, but being it's just stepping on buttons, it's really not as hard as you would imagine.]]



* Extra Stages in ''VideoGame/{{Touhou}}''.

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* Extra Stages in ''VideoGame/{{Touhou}}''.''VideoGame/{{Touhou}}'' feature bullet patterns on par with the game's own Lunatic difficulty. The bosses have a large number of Spell Cards to dodge through, and they are immune to damage from the player's bombs.


Added DiffLines:

** The extra stages of ''Phantasmagoria of Flower View'' instead give the opponent AI invincibility for a set time and make both the player and AI a OneHitPointWonder, turning the game into one of [[HoldTheLine survival]] until the invincibility wears off and the ArtificialStupidity wins the game for them.


Added DiffLines:

* The ''VideoGame/TraumaCenter'' series has X missions which are unlocked after the completion of the main story. These are operations against souped-up versions of the boss pathogens, with more aggressive attack patterns and vitals that plummet even faster. You know ThisIsGonnaSuck when the X missions' difficulty is locked into [[HarderThanHard Extreme]].
** ''New Blood'' also adds Challenge missions -- operations on multiple simulated patients. The difficulty itself is not as intense as the X missions, but the Chain breaks if the player gets anything short of Cool on any action, demanding perfection for a good score. [[spoiler:The final Challenge mission includes simultaneous GUILT and Stigma infections.]]
** ''Trauma Team'' exchanges the X missions for the Specialist difficulty, which allows the player to tackle ''any'' operation mission with a similar intensity.
12th Jun '17 9:24:53 PM nombretomado
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* ''VideoGame/{{Catherine}}'', a game that's already [[NintendoHard hellishly difficult]] in its own right, later presents a set of four [[MarathonLevel very long]], even harder levels known as Babel. Each one requires that you reach the top before all the blocks fall away, similar to normal levels. However, these levels are all set on Hard. This means that the floor falls away really quick and you can't undo any mistakes. Make a slight booboo in your strategy that makes it impossible to advance? Tough nuts. Very few people on [[{{Xbox360}} either]] [[UsefulNotes/{{Playstation3}} platform]] have actually beaten these levels, and they only get harder as they go. And the final level, Axis Mundi is flat out impossible to complete alone solo in Western regions, thanks to a bug in the game that renders it impossible to climb more than a few steps. Hope you can work two controllers or have a friend to help you.

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* ''VideoGame/{{Catherine}}'', a game that's already [[NintendoHard hellishly difficult]] in its own right, later presents a set of four [[MarathonLevel very long]], even harder levels known as Babel. Each one requires that you reach the top before all the blocks fall away, similar to normal levels. However, these levels are all set on Hard. This means that the floor falls away really quick and you can't undo any mistakes. Make a slight booboo in your strategy that makes it impossible to advance? Tough nuts. Very few people on [[{{Xbox360}} [[UsefulNotes/{{Xbox360}} either]] [[UsefulNotes/{{Playstation3}} platform]] have actually beaten these levels, and they only get harder as they go. And the final level, Axis Mundi is flat out impossible to complete alone solo in Western regions, thanks to a bug in the game that renders it impossible to climb more than a few steps. Hope you can work two controllers or have a friend to help you.
1st Jun '17 10:03:45 PM rjd1922
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* ''VideoGame/KirbySuperStar Ultra'', ''VideoGame/KirbysReturnToDreamLand'', ''VideoGame/KirbyTripleDeluxe'' and ''VideoGame/KirbyPlanetRobobot'' feature the True Arena. Much like the standard Arena, it's a BossRush against every boss and miniboss in the game with few healing items. The Arena is tough, but the True Arena is many orders of magnitude more difficult. All of the bosses and minibosses are souped-up versions of their normal counterparts that have massively powerful and hard-to-avoid attacks. The bosses who were introduced in the hard versions of the normal game also show up here. Healing items are limited to about four tomatoes that restore pathetic amounts of health or a single reserve cherry every few rounds in ''Planet Robobot''. In the between-round rest stop, you only have one ability item to choose from if you lost yours during the battle, as the other is the totally useless Sleep; in ''Planet Robobot'' it's an ability roulette. Then you get to the end, and you have to face a BonusBoss [[spoiler:(Galacta Knight, Galacta Knight again(thrice), and Dark Meta Knight)]] who uses relentless and wide-reaching attacks. ''Then'' comes the final bosses, which can stomp you into a flat sheet and dust the furniture with your remains, concluded with the final boss's [[OneWingedAngel Soul form]], who excel at TeleportSpam and firing ridiculous amounts of projectiles. ''Planet Robobot'' amps it up with a '''[[MarathonBoss four-phase]]''' TrueFinalBoss that ends with [[spoiler:a hard-to-avoid invincibility-ignoring ''OneHitKill KaizoTrap''!]] The game does not mess around in the True Arena, and it lets you know how brutal the True Arena is: the music is an intense guitar version of the normal Arena theme and the backgrounds are twisted and warped.

to:

* ''VideoGame/KirbySuperStar Ultra'', ''VideoGame/KirbysReturnToDreamLand'', ''VideoGame/KirbyTripleDeluxe'' and ''VideoGame/KirbyPlanetRobobot'' feature the True Arena. Much like the standard Arena, it's a BossRush against every boss and miniboss in the game with few healing items. The Arena is tough, but the True Arena is many orders of magnitude more difficult. All of the bosses and minibosses are souped-up versions of their normal counterparts that have massively powerful and hard-to-avoid attacks. The bosses who were introduced in the hard versions of the normal game also show up here. Healing items are limited to about four tomatoes that restore pathetic amounts of health or a single reserve cherry every few rounds in ''Planet Robobot''. In the between-round rest stop, you only have one ability item to choose from if you lost yours during the battle, as the other is the totally useless Sleep; in ''Planet Robobot'' it's an ability roulette. Then you get to the end, and you have to face a BonusBoss [[spoiler:(Galacta Knight, Galacta Knight again(thrice), again (thrice), and Dark Meta Knight)]] who uses relentless and wide-reaching attacks. ''Then'' comes the final bosses, which can stomp you into a flat sheet and dust the furniture with your remains, concluded with the final boss's [[OneWingedAngel Soul form]], who excel at TeleportSpam and firing ridiculous amounts of projectiles. ''Planet Robobot'' amps it up with a '''[[MarathonBoss four-phase]]''' TrueFinalBoss that ends with [[spoiler:a hard-to-avoid invincibility-ignoring ''OneHitKill KaizoTrap''!]] The game does not mess around in the True Arena, and it lets you know how brutal the True Arena is: the music is an intense guitar version of the normal Arena theme and the backgrounds are twisted and warped.
31st May '17 10:45:08 AM BTD6_maker
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** There's a case when exploring Meteor Falls after beating the Elite Four in [[VideoGame/PokemonRubyAndSapphire Pokémon Emerald]]. You may find a hidden NPC, [[spoiler: former champion Steven's Pokémon at level 75+]]



* The ''entire second half'' of ''VideoGame/SuperColumbineMassacreRPG'' is this trope, especially early on. The first half of the game is a cakewalk, being, as it is, a recreation of the UsefulNotes/{{Columbine}} massacre, with [[VillainProtagonist Eric and Dylan]] shooting their largely defenseless classmates and being able to run back to their car at any time to stock up on ammo and health items. The second half, however, has Eric and Dylan [[spoiler:being sent to {{Hell}} for their crimes]], and the difficulty skyrockets. It starts with you playing only as Dylan, meaning that you can only inflict half as much damage per turn while enemies can focus entirely on Dylan rather than dividing their attacks between two characters, while your foes have been upgraded to [[spoiler:TheLegionsOfHell -- [[IronicHell all of them based on enemies from]] ''VideoGame/{{Doom}}'', the more powerful of whom can maul you in a one-on-one fight]]. Things get easier once you reunite with Eric and get some better weapons, though.
This list shows the last 10 events of 472. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.BrutalBonusLevel