History Main / BrutalBonusLevel

27th Apr '17 1:02:09 PM ReynTime250
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27th Apr '17 9:53:51 AM ReynTime250
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* The [[VideoGame/PaperMario Paper Mario series]] has the Pit of 100 trials. These are [[MarathonLevel 100 levels long]] and come with many difficult enemies such as [[LightningBruiser Amayzee Dayzee's]] which are then fought by a powerful boss at the end such as [[VideoGame/PaperMarioThousandYearDoor Bonetail]]. Said bosses are considered more challenging than the final boss by far with more HP and Attack. ''VideoGame/SuperPaperMario'' takes this UpToEleven where there are now 2 of these and one is where all episodes are darker which means the enemies are more powerful than they were in the Flipside version. You also have to do the Flopside version twice to get the rewards you desire and the fight against [[BonusBoss Shadoo]] has [[DamageSpongeBoss 400 HP]] and 20 base attack. Thanks to how save files work in the game if your controller runs out of battery or you end up getting a power-cut you have to start all the way back at Floor 1.

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* The [[VideoGame/PaperMario Paper Mario series]] has the Pit of 100 trials. These are [[MarathonLevel 100 levels long]] and come with many difficult enemies such as [[LightningBruiser Amayzee Dayzee's]] which are then fought by a powerful boss at the end such as [[VideoGame/PaperMarioThousandYearDoor [[VideoGame/PaperMarioTheThousandYearDoor Bonetail]]. Said bosses are considered more challenging than the final boss by far with more HP and Attack. ''VideoGame/SuperPaperMario'' takes this UpToEleven where there are now 2 of these and one is where all episodes are darker which means the enemies are more powerful than they were in the Flipside version. You also have to do the Flopside version twice to get the rewards you desire and the fight against [[BonusBoss Shadoo]] has [[DamageSpongeBoss 400 HP]] and 20 base attack. Thanks to how save files work in the game if your controller runs out of battery or you end up getting a power-cut you have to start all the way back at Floor 1.
27th Apr '17 9:53:30 AM ReynTime250
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[[folder:RolePlayingGame]]
* The [[VideoGame/PaperMario Paper Mario series]] has the Pit of 100 trials. These are [[MarathonLevel 100 levels long]] and come with many difficult enemies such as [[LightningBruiser Amayzee Dayzee's]] which are then fought by a powerful boss at the end such as [[VideoGame/PaperMarioThousandYearDoor Bonetail]]. Said bosses are considered more challenging than the final boss by far with more HP and Attack. ''VideoGame/SuperPaperMario'' takes this UpToEleven where there are now 2 of these and one is where all episodes are darker which means the enemies are more powerful than they were in the Flipside version. You also have to do the Flopside version twice to get the rewards you desire and the fight against [[BonusBoss Shadoo]] has [[DamageSpongeBoss 400 HP]] and 20 base attack. Thanks to how save files work in the game if your controller runs out of battery or you end up getting a power-cut you have to start all the way back at Floor 1.
21st Apr '17 9:32:16 PM Bugfragged
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* ''VideoGame/FarawayStory'' has the Forbidden Mine, which is filled with Stone Golem enemies that are immune to stagger and have really high stats. If you're really unlucky, you'll find the occasional Nightmare, who can petrify you and make you more vulnerable to the golems. At the bottom is the Manticore boss, which has multiple sources of elemental damage and status effects, and spams its strongest moves at low HP. There's no way to save before the boss and the current level cap is actually lower than the levels of the enemies and boss, making this dungeon the hardest until the next update is released.
15th Apr '17 2:24:19 PM wolftickets1969
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* ''VideoGame/WonderBoy'''s Area 8, unlocked by [[GottaCatchEmAll collecting all of the Dolls]] and home to the TrueFinalBoss, is far more difficult than the rest of the game, and if you run out of lives, [[FinalDeath there are no continues, my friend]].
8th Apr '17 4:56:22 PM nombretomado
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-->-- '''Description of the first MAX tour''', ''{{Ridge Racer}}s'' [[RegionalBonus (North American version)]]

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-->-- '''Description of the first MAX tour''', ''{{Ridge ''VideoGame/{{Ridge Racer}}s'' [[RegionalBonus (North American version)]]
5th Apr '17 4:58:46 AM TwilightLord
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[[folder:FightingGames]]
* ''VideoGame/SoulCalibur III'' has Night Terror, the true final boss of Chronicles Of The Sword mode, who you only get to fight if you win every match without dying. Again, defeating him doesn't achieve much beyond the bragging rights of doing so, but he has a true reputation for being hard to beat.
** The same game has Keres, who is tricky to beat as your moves barely do any damage unless you attack constantly. Defeating him does not make a difference to the story, but he has become a fan favorite because he was never made playable.
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5th Apr '17 4:52:56 AM TwilightLord
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* In ''VideoGame/{{Persona 3}}'', beating the [[BonusBoss Reaper]] lets you explore Monad, which is filled with extremely high level enemies who can easily wipe an unprepared party. On the other hand, they give out scads of experience, which is nice since the final boss is pretty much ThatOneBoss.

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* In ''VideoGame/{{Persona 3}}'', beating completing the [[BonusBoss Reaper]] game (with the good ending) lets you explore Monad, which is filled with extremely high level enemies who can easily wipe an unprepared party. On the other hand, they give out scads of experience, which is nice since the final boss is pretty much ThatOneBoss.
3rd Apr '17 6:37:20 PM nombretomado
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* The ''Franchise/ProfessorLayton'' games have Layton's Challenges, a collection of 15 post-game puzzles (typically five sets of three puzzles each) unlocked by completing certain objectives in the main game. All of them are much more difficult than anything you'll face in the main game, with at least one puzzle in each 3-puzzle set being a fiendishly difficult (not to mention [[ThatOneLevel frustrating]]) slide puzzle and/or an insanely hard(''er'') version of one of the main game's already brutally tough puzzles. To top it all off, the very last puzzle in every game is, without fail, a [[HarderThanHard diabolically difficult]] slide puzzle. ''[[ProfessorLaytonAndTheLastSpecter Last Specter]]'' makes it even worse by making the final puzzle ''[[UpToEleven two slide puzzles in one]]'', with absolutely ''[[HintsAreForLosers no hints]]'' for the downright ''evil'' second puzzle. ''[[ProfessorLaytonAndTheMiracleMask Miracle Mask]]'' gives a slide puzzle for its second last puzzle, with the final puzzle being different from usual. [[spoiler:It's supposed to be a harder version of what was faced in the Azran Chamber, but being it's just stepping on buttons, it's really not as hard as you would imagine.]]

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* The ''Franchise/ProfessorLayton'' games have Layton's Challenges, a collection of 15 post-game puzzles (typically five sets of three puzzles each) unlocked by completing certain objectives in the main game. All of them are much more difficult than anything you'll face in the main game, with at least one puzzle in each 3-puzzle set being a fiendishly difficult (not to mention [[ThatOneLevel frustrating]]) slide puzzle and/or an insanely hard(''er'') version of one of the main game's already brutally tough puzzles. To top it all off, the very last puzzle in every game is, without fail, a [[HarderThanHard diabolically difficult]] slide puzzle. ''[[ProfessorLaytonAndTheLastSpecter ''[[VideoGame/ProfessorLaytonAndTheLastSpecter Last Specter]]'' makes it even worse by making the final puzzle ''[[UpToEleven two slide puzzles in one]]'', with absolutely ''[[HintsAreForLosers no hints]]'' for the downright ''evil'' second puzzle. ''[[ProfessorLaytonAndTheMiracleMask ''[[VideoGame/ProfessorLaytonAndTheMiracleMask Miracle Mask]]'' gives a slide puzzle for its second last puzzle, with the final puzzle being different from usual. [[spoiler:It's supposed to be a harder version of what was faced in the Azran Chamber, but being it's just stepping on buttons, it's really not as hard as you would imagine.]]
2nd Apr '17 10:58:41 AM MyFinalEdits
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** Worlds 9 through D in ''VideoGame/SuperMarioBrosTheLostLevels'', where the levels will require even more precise jumps and the encounters with Lakitu and Hammer Bro. are more frequent.



** The Extra levels in ''VideoGame/YoshisIsland''. The page's picture is the ''first one'', ([[BlatantLies Poochy Ain't Stupid]]), an AutoScrollingLevel which, if you unlocked the level before going to World 2, introduces a ''completely new gameplay mechanic''. This is just the first Brutal Bonus Level that you can unlock. 3-Extra, More Monkey Madness, is a platformer version of BulletHell with a huge number of monkeys throwing bombs and spitting seeds, while you ride moving platforms. 4-Extra, The Impossible? Maze, has much easier platforming than the other levels but is also the most confusing, being ThatOnePuzzle, and 5-Extra, Kamek's Revenge, is widely considered to be the hardest level of all. It starts with a very difficult platforming segment while being attacked by [[TheDragon Kamek]], followed by an infamous skiing segment where a single mistake means either death or the inability to get 100 points, and ends with a helicopter segment with very little time to explore and collect all the items required for 100 points.

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** The Extra levels in ''VideoGame/YoshisIsland''.''VideoGame/SuperMarioWorld2YoshisIsland''. The page's picture is the ''first one'', ([[BlatantLies Poochy Ain't Stupid]]), an AutoScrollingLevel which, if you unlocked the level before going to World 2, introduces a ''completely new gameplay mechanic''. This is just the first Brutal Bonus Level that you can unlock. 3-Extra, More Monkey Madness, is a platformer version of BulletHell with a huge number of monkeys throwing bombs and spitting seeds, while you ride moving platforms. 4-Extra, The Impossible? Maze, has much easier platforming than the other levels but is also the most confusing, being ThatOnePuzzle, and 5-Extra, Kamek's Revenge, is widely considered to be the hardest level of all. It starts with a very difficult platforming segment while being attacked by [[TheDragon Kamek]], followed by an infamous skiing segment where a single mistake means either death or the inability to get 100 points, and ends with a helicopter segment with very little time to explore and collect all the items required for 100 points.



*** In [[VideoGame/YoshisIslandKameksRevenge Kamek's Revenge]], a notoriously difficult hack of Yoshi's Island, the Extra levels that aren't Breather Levels tend to be this. 3-E (Ice To Meet You) is an ice level with very difficult jumps and is much harder than the rest of World 3 (though not as hard as some late World 6 levels). 5-E (The Pit of 50 Trials) is a Marathon Level where you must clear the enemies in a series of trials. This starts extremely easy (the first trial is a single Shy Guy) but later on this gets extremely difficult. Then you get Trial 50, which is a long autoscrolling Tap-Tap chase with infinitely spawning bats. Lastly, 6-E (Kamek's Revenge 2.0) is a heavily buffed version of Kamek's Revenge in the original. Here the platforms are much narrower, there are multiple Kameks instead of one, and there are very difficult Red Coins to obtain, even before the infamous skiing and helicopter segments.



** Worlds 9 through D in ''VideoGame/SuperMarioBrosTheLostLevels'', where the levels will require even more precise jumps and the encounters with Lakitu and Hammer Bro. are more frequent.



* The ''VideoGame/DistortedTravesty'' series loves these. The most recent entry in the series sports a total of eight of these things scattered about the game. [[https://youtu.be/QtWm8MeiDoY?t=5m19s Take a look at the first one.]]

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** In ''[[VideoGame/YoshisIslandKameksRevenge Kamek's Revenge]]'', a notoriously difficult hack of ''Yoshi's Island'', the Extra levels that aren't Breather Levels tend to be this. 3-E (Ice To Meet You) is an ice level with very difficult jumps and is much harder than the rest of World 3 (though not as hard as some late World 6 levels). 5-E (The Pit of 50 Trials) is a Marathon Level where you must clear the enemies in a series of trials. This starts extremely easy (the first trial is a single Shy Guy) but later on this gets extremely difficult. Then you get Trial 50, which is a long autoscrolling Tap-Tap chase with infinitely spawning bats. Lastly, 6-E (Kamek's Revenge 2.0) is a heavily buffed version of Kamek's Revenge in the original. Here the platforms are much narrower, there are multiple Kameks instead of one, and there are very difficult Red Coins to obtain, even before the infamous skiing and helicopter segments.
* The ''VideoGame/DistortedTravesty'' series loves these. The most recent A later entry in the series sports a total of eight of these things scattered about the game. [[https://youtu.be/QtWm8MeiDoY?t=5m19s Take a look at the first one.]]
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