History Main / BrutalBonusLevel

28th Aug '16 7:34:35 AM Sonofstranger
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** The ''HD Remake'' of Twilight Princess also includes the Cave of Shadows, which can only be accessed by using a Wolf Link amiibo. It functions similarly to the Cave of Ordeals, but you have to be in your wolf form inside the dungeon.
12th Aug '16 11:27:40 AM ChaoticNovelist
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Can be set in PlanetHeck, but not always. Won't necessarily have a sign at the beginning saying "WelcomeToHell!", but probably [[VideoGame/CaveStory might as well]].

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Can be set in PlanetHeck, but not always. Won't necessarily have a sign at the beginning saying "WelcomeToHell!", but probably [[VideoGame/CaveStory might as well]].



** The first real instance of this trope came about in [[Disgaea2CursedMemories Disgaea 2]], which introduced the Land of Carnage--- enemy levels are boosted by 2000% plus 200 extra levels, and then their stats get doubled on top of that. [[Disgaea3AbsenceofJustice Disgaea 3]] increased the insanity by giving enemies a 1% stat boost for every 20 levels they'd go above the level cap. [[DisgaeaDimension2 Dimension 2]] upped the ante by letting your characters absorb these stats whenever they killed an enemy in the Land of Carnage, and then added [[BeyondTheImpossible Rasetsu Mode]] to make those stats go even higher. [[Disgaea5 Alliance of Vengance]] added its own change--- items found in the Land of Carnage (aka the Carnage Dimension) have greatly increased stats, although their Item Worlds will have immensely powerful foes.

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** The first real instance of this trope came about in [[Disgaea2CursedMemories Disgaea 2]], which introduced the Land of Carnage--- enemy levels are boosted by 2000% plus 200 extra levels, and then their stats get doubled on top of that. [[Disgaea3AbsenceofJustice Disgaea 3]] increased the insanity by giving enemies a 1% stat boost for every 20 levels they'd go above the level cap. [[DisgaeaDimension2 Dimension 2]] upped the ante by letting your characters absorb these stats whenever they killed an enemy in the Land of Carnage, and then added [[BeyondTheImpossible [[SerialEscalation Rasetsu Mode]] to make those stats go even higher. [[Disgaea5 Alliance of Vengance]] added its own change--- items found in the Land of Carnage (aka the Carnage Dimension) have greatly increased stats, although their Item Worlds will have immensely powerful foes.



** ''VideoGame/FiveNightsAtFreddys'' and ''VideoGame/FiveNightsAtFreddys2'' have the Sixth Night and the Custom Night. Very few people have ever beaten [=FNaF=] Custom night with all difficulties set to max, (known as 20/20/20/20 mode), although this is partly because [[LuckBasedMission even if you are VERY skilled it still take luck to beat it.]] The custom night in [=FNaF2=] has several preset modes you can complete to unlock toys that sit on the desk in the game while you play.

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** ''VideoGame/FiveNightsAtFreddys'' and ''VideoGame/FiveNightsAtFreddys2'' have the Sixth Night and the Custom Night. Very few people have ever beaten [=FNaF=] Custom night with all difficulties set to max, (known as 20/20/20/20 mode), although this is partly because [[LuckBasedMission even if you are VERY skilled it still take takes luck to beat it.]] The custom night in [=FNaF2=] has several preset modes you can complete to unlock toys that sit on the desk in the game while you play.
6th Aug '16 2:46:06 PM DSRClone
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** The first real instance of this trope came about in [[Disgaea2CursedMemories Disgaea 2]], which introduced the Land of Carnage--- enemy levels are boosted by 2000% plus 200 extra levels, and then their stats get doubled on top of that. [[Disgaea3AbsenceofJustice Disgaea 3]] increased the insanity by giving enemies a 1% stat boost for every 20 levels they'd go above the level cap. [[DisgaeaDimension2 Dimension 2]] upped the ante by letting your characters absorb these stats whenever they killed an enemy in the Land of Carnage, and then added [[BeyondTheImpossible Rasetsu Mode]] to make those stats go even higher. [[Disgaea5 Alliance of Vengance]] added its own change--- items found in the Land of Carnage (aka the Carnage Dimension) have greatly increased stats, although their Item Worlds will have immensely powerful foes.
17th Jul '16 2:22:06 PM InfinityRyujin
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*** ''Red/Blue Rescue Team'' has a few-Wish Cave, Joyous Tower, and Purity Forest all have [[MarathonLevel 99 floors]] and [[BroughtDownToNormal reset your level to ]][[BroughtDownToNormal ''one'']]. Purity Forest takes it a step further and [[NoGearLevel destroys any items in your bag]] when you enter. [[NintendoHard It also resets your IQ to zero, taking away all of your skills, and prevents you from bringing in any teammates to help.]] The game calls it a test of wits and intelligence rather than power, but it fails to mention the colossal amount of [[LuckBasedMission luck]] involved.

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*** ''Red/Blue Rescue Team'' has a few-Wish Cave, Joyous Tower, and Purity Forest all have [[MarathonLevel 99 floors]] and [[BroughtDownToNormal reset your level to ]][[BroughtDownToNormal ''one'']].]]''[[BroughtDownToNormal one]]''. Purity Forest takes it a step further and [[NoGearLevel destroys any items in your bag]] when you enter. [[NintendoHard It also resets your IQ to zero, taking away all of your skills, and prevents you from bringing in any teammates to help.]] The game calls it a test of wits and intelligence rather than power, but it fails to mention the colossal amount of [[LuckBasedMission luck]] involved.
17th Jul '16 2:21:38 PM InfinityRyujin
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*** ''Red/Blue Rescue Team'' has a few-Wish Cave, Joyous Tower, and Purity Forest all have [[MarathonLevel 99 floors]] and [[BroughtDownToNormal reset your level to ''one'']]. Purity Forest takes it a step further and [[NoGearLevel destroys any items in your bag]] when you enter. [[NintendoHard It also resets your IQ to zero, taking away all of your skills, and prevents you from bringing in any teammates to help.]] The game calls it a test of wits and intelligence rather than power, but it fails to mention the colossal amount of [[LuckBasedMission luck]] involved.

to:

*** ''Red/Blue Rescue Team'' has a few-Wish Cave, Joyous Tower, and Purity Forest all have [[MarathonLevel 99 floors]] and [[BroughtDownToNormal reset your level to ]][[BroughtDownToNormal ''one'']]. Purity Forest takes it a step further and [[NoGearLevel destroys any items in your bag]] when you enter. [[NintendoHard It also resets your IQ to zero, taking away all of your skills, and prevents you from bringing in any teammates to help.]] The game calls it a test of wits and intelligence rather than power, but it fails to mention the colossal amount of [[LuckBasedMission luck]] involved.
15th Jul '16 4:43:43 AM REV6Pilot
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* ''VideoGame/{{Bayonetta 2}}'' has Lost Chapter: Witch Trials which is basically Angel Slayer only divided into five separate levels, so now you don't have to do them all in one go. The first couple aren't so bad, but SerialEscalation is in full effect here by Chapter V. The first four chapters unlock Verse Cards for Tag Climax (required towards an achievement for the [[GameBreaker Climax Bracer]]), but the last chapter has no prize, it's purely there for a BraggingRightsReward.

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* ''VideoGame/{{Bayonetta 2}}'' has Lost Chapter: Witch Trials which is basically Angel Slayer only divided into five separate levels, so now you don't have to do them all in one go. The first couple aren't so bad, but SerialEscalation is in full effect here by Chapter V. The first four chapters unlock Verse Cards for Tag Climax (required towards an achievement for the [[GameBreaker Climax Bracer]]), but the last chapter has no prize, it's purely there for a BraggingRightsReward.



* Mile High Club in ''VideoGame/ModernWarfare'', which must be completed in one minute on Veteran while you basically are as fragile as a pane of glass. There were originally supposed to be 3 NPC[=s=] helping you during this mission, but because they were [[DummiedOut removed]], you're doing the work of ''[[OneManArmy FOUR PEOPLE]]''.

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* Mile High Club in ''VideoGame/ModernWarfare'', which must be completed in one minute on Veteran while you basically are as fragile as a pane of glass. There were originally supposed to be 3 three NPC[=s=] helping you during this mission, but because they were [[DummiedOut removed]], you're doing the work of ''[[OneManArmy FOUR PEOPLE]]''.
12th Jul '16 11:01:37 AM AMNK
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* ''VideoGame/{{Xonotic}}'' has the last level of the campaign, [[spoiler:which isn't Glowplant as the game tells you, but rather]] the infernal Mission 17 from its SpiritualPredecessor ''VideoGame/{{Nexuiz}}''[='=]s 2.0 campaign. In that mission, everyone is given a Rocket Launcher; the original mission had the players carrying the Laser Guided rocket launcher, which works differently from the game's regular Rocket Launcher, leading to deaths such as rockets exploding onto the players' faces, hurting or killing them. Xonotic doesn't feature that rocket launcher, making use of the regular one, but the level itself is still cramped with several bots which will make your life as a hell, whether you know how to use the Devastator (the game's version of the Rocket Launcher) or how you can go your way through the level.
6th Jul '16 11:41:31 AM Logograph
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** ''VideoGame/DarkSoulsIII'' has not one, not two, but ''four'' {{Bonus Level}}s:
*** First of all, we have the [[LethalLavaLand Smouldering Lake]], which contains the massively difficult Carthus Sandworm and a giant crossbow shooting at the player. Below it, there's the Demon Ruins, [[spoiler:implied to be the last remaining chunks of Lost Izalith from the first game]], a labyrinthine level filled with tight spaces and narrow corridors and some really good loot. Also present is Knight Slayer Tsorig, a rather dangerous and powerful NPC who can one-shot the unprepared.
*** The next one is the Consumed King's Garden, home to a Toxic-inducing swamp and infested with [[DemonicSpiders Pus of Men]]. It's rather short and can be explored rather quickly, but every single enemy in it is incredibly hard-hitting and can tank through a lot of the player's attacks, especially the Consumed King's Knights near the end. The area's boss, Oceiros, also qualifies as ThatOneBoss for many.
*** Directly after the Garden is the Untended Graves, [[spoiler:a dark version of the Cemetery of Ash, the very first level]]. While the enemies are nothing the player has seen before, it's home to [[spoiler:Champion Gundyr]], one of the hardest bosses in the game. And just after him are ''respawnable'' Black Knights with ultra greatswords.
*** And finally, we get to Archdragon Peak. Absolutely packed to the brim with snakemen that can effortlessly stunlock, parry and dodge the player's attacks and have a metric ton of HP on top of very dangerous homing fire attacks (and the larger variation with the chain axe can hit with the axe for huge damage outside of the lock-on range, for added fun). And not shortly after, the level introduces summoners that can spawn Drakeblood Knights, who are {{Lightning Bruiser}}s to the core and ''Havel the Rock''. Just to make matters worse, there's a dragon miniboss in the main path of the level and it ends with an open area filled with a couple dozen of the aforementioned snakemen. And should the player endure this, the main boss of the area is [[BonusBoss The Nameless King]], which is universally considered to be the hardest boss of the game.
3rd Jul '16 8:15:00 AM sgamer82
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* ''VideoGame/FiveNightsAtFreddys'' and ''VideoGame/FiveNightsAtFreddys2'' have the Sixth Night and the Custom Night. Very few people have ever beaten [=FNaF=] Custom night with all difficulties set to max, (known as 20/20/20/20 mode), although this is partly because [[LuckBasedMission even if you are VERY skilled it still take luck to beat it.]] The custom night in [=FNaF2=] has several preset modes you can complete to unlock toys that sit on the desk in the game while you play.

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* ''Franchise/FiveNightsAtFreddys'':
**
''VideoGame/FiveNightsAtFreddys'' and ''VideoGame/FiveNightsAtFreddys2'' have the Sixth Night and the Custom Night. Very few people have ever beaten [=FNaF=] Custom night with all difficulties set to max, (known as 20/20/20/20 mode), although this is partly because [[LuckBasedMission even if you are VERY skilled it still take luck to beat it.]] The custom night in [=FNaF2=] has several preset modes you can complete to unlock toys that sit on the desk in the game while you play.play.
** ''VideoGame/FiveNightsAtFreddys3'' has a bonus Sixth Night, but does not feature a Custom Night, since unlike its predecessors you only have one animatronic, Springtrap, to deal with.
** ''VideoGame/FiveNightsAtFreddys4'' has multiple versions of this. It has the standard Night 6 and Night 7, the latter of which is also called Nightmare Mode and your antagonist throughout Night 5, Fredbear, is replaced by a more aggressive black pallette swap called Nightmare. It also has a hidden Night 8, which serves as the 20/20/20/20 mode. The Halloween Update adds in additional options for custom nights, such as Blind Mode, Mad Freddy (Where Nightmare Freddy becomes a threat more quickly), Insta-Foxy (Foxy is ''always'' in your closet), and All Nightmare (dealing with Nightmare the entire night instead of from the halfway point onward). They can be activated alone or in combination, meaning its possible to have All Nightmare Blind Mode on yourself.
17th Jun '16 1:29:00 AM erforce
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* The Lost World in ''VideoGame/DonkeyKongCountry 2'' and [[PunnyName Krematoa]] in 3.
* The Temple levels in each world of ''VideoGame/DonkeyKongCountryReturns'' and ''VideoGame/DonkeyKongCountryTropicalFreeze'', all of which are required to unlock the equally difficult secret areas (Golden Temple in ''Returns'' and Secret Seclusion in ''Tropical Freeze''), which in turn are required to unlock Mirror Mode (''Returns'') and Hard Mode (''Tropical Freeze''). [[CheckPointStarvation None of these levels have checkpoints]], so when you die, you have to start the level from the beginning.

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* ''VideoGame/DonkeyKongCountry''
**
The Lost World in ''VideoGame/DonkeyKongCountry 2'' ''VideoGame/DonkeyKongCountry2DiddysKongQuest'' and [[PunnyName Krematoa]] in 3.
*
''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble''.
**
The Temple levels in each world of ''VideoGame/DonkeyKongCountryReturns'' and ''VideoGame/DonkeyKongCountryTropicalFreeze'', all of which are required to unlock the equally difficult secret areas (Golden Temple in ''Returns'' and Secret Seclusion in ''Tropical Freeze''), which in turn are required to unlock Mirror Mode (''Returns'') and Hard Mode (''Tropical Freeze''). [[CheckPointStarvation None of these levels have checkpoints]], so when you die, you have to start the level from the beginning.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.BrutalBonusLevel