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** It's always possible to build a "budget" deck consisting of fairly inexpensive cards that does well, but the majority of the decks you'll see coming in the top percentages at tournaments will end up running the same rare cards. Since these cards are considered must-haves for "good" decks and are already rare as it is, the market price for them tends to be much higher than similar (albeit somewhat worse) cards, which means that the only reliable ways to get them are to buy them or to trade for them (which might entail giving up several of your own cards to match the value).



*** Furthermore, there are 'Limited format' tournaments, where the price of entry (around $20) includes several packs of cards, which the tournament participants must then make decks out of (in some versions, the player is limited to whichever packs were given him at random; in others, the players pass the packs around the table and pick a single card). At the end, cards are kept (though rares are sometimes put aside to be handed out, with higher ranking participants going first). Because cards are chosen non-randomly, this is actually a cheaper method of obtaining the cards you want.
*** It is however also played totally straight with the introduction of a new level of rarity. On top of Common, Uncommon and Rare, are the new so-called Mythic Rares--which tend to not only be powerful, but for the tournament-worthy ones, very costly to buy. Indeed, over time, rare cards have gotten increasingly more expensive, and decks have required increasingly more rare cards. The net result of the new rarity being introduced and more rare cards being required per deck is the inflation of the cost of decks in the standard format from about $200 to up to $600-800 at times.
*** Immediately prior to the introduction of mythic rares, the last two blocks had contained unusually large numbers of cards; they released an extra summer set, and stuck a bunch of extra cards into the set. They then claimed when they released Mythic Rares, that they were only as uncommon as rares had previously been... ignoring the fact that the last two sets were very unusual in this regard themselves, and that even then, it was still BlatantLies - previously big set rares had been 1/80, and small set rares 1/55, while now mythic rares were now 1/121 in large sets and 1/80 in small sets. Indeed, they simultaneously made yet another change, wherein the core sets had new cards created for them (rather than bringing back existing cards from previous sets, which would have a lower price because there was already a pool of those cards in circulation), meaning that every year they were actually introducing as many rare cards as they had been previously, and of course adding mythic rares in on top of that.
*** There has been at least an effort on their part to make Mythic rarity not as game-breaking as in other card games. While about half of all Mythic cards printed are great for EDH and even Standard formats, most are AwesomeButImpractical for Modern, Legacy, and Vintage. Instead, the bulk of powerhouse cards for these formats are either Rare or Uncommon; under their new set designs, as well, Rare cards are much more common than they used to be (and it shows - an example would be the card Thoughtseize, an eternal staple of any deck running Black in Legacy: at the time of ''Theros's'' printing, the original, harder-to-find version of Thoughtseize from ''Lorwyn'' was about $40, while the new version printed in ''Theros'' was $20). Even of those Mythics worth playing in Legacy, most don't top the $50 mark, with only 2 particular Mythic cards being worth over $100 (Tarmagoyf from Modern Masters and Jace the Mind Sculptor).
** Averted by the TabletopGame/StarWarsCustomizableCardGame, which managed to work ScrewTheMoneyIHaveRules ''into'' the rules. Many conflicts in the game are resolved by chance, but instead of rolling dice you draw the top card of your deck and check its "Destiny" value, which goes from 0 to 7. This was supposed to reflect how the Force in ''Franchise/StarWars'' is often with the underdog: cards which were rare, powerful and expensive had low Destiny, whereas the common and sucky ones had high values. Thus, players with cheaper cards get more luck. In the end, it actually didn't work, but it was still a nice try.

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*** Furthermore, there are 'Limited format' tournaments, where the price of entry (around $20) includes several packs of cards, which the tournament participants must then make decks out of (in some versions, the player is limited to whichever packs were given him at random; in others, the players pass the packs around the table and pick a single card). At the end, cards are kept (though rares are sometimes put aside to be handed out, with higher ranking participants going first). first.) Because cards are chosen non-randomly, this is actually a cheaper method of obtaining the cards you want.
*** It is however also played totally straight with the introduction of a new level of rarity. On top of Common, Uncommon and Rare, are the new so-called Mythic Rares--which tend to not only be powerful, but for the tournament-worthy ones, very costly to buy. Indeed, over time, rare cards have gotten increasingly more expensive, and decks have required increasingly more rare cards. ** The net result of the new rarity being introduced and more rare cards being required per deck is the inflation of the cost of decks in the standard format from about $200 to up to $600-800 at times.
*** Immediately prior to the introduction of mythic rares, the last two blocks had contained unusually large numbers of cards; they released an extra summer set, and stuck a bunch of extra cards into the set. They then claimed when they released Mythic Rares, that they were only as uncommon as rares had previously been... ignoring the fact that the last two sets were very unusual in this regard themselves, and that even then, it was still BlatantLies - previously big set rares had been 1/80, and small set rares 1/55, while now mythic rares were now 1/121 in large sets and 1/80 in small sets. Indeed, they simultaneously made yet another change, wherein the core sets had new cards created for them (rather than bringing back existing cards from previous sets, which would have a lower price because there was already a pool of those cards in circulation), meaning that every year they were actually introducing as many rare cards as they had been previously, and of course adding mythic rares in on top of that.
*** There has been at least an effort on their part to make Mythic rarity not as game-breaking as in other card games. While about half of all Mythic cards printed are great for EDH and even Standard formats, most are AwesomeButImpractical for Modern, Legacy, and Vintage. Instead, the bulk of powerhouse cards for these formats are either Rare or Uncommon; under their new set designs, as well, Rare cards are much more common than they used to be (and it shows - an example would be the card Thoughtseize, an eternal staple of any deck running Black in Legacy: at the time of ''Theros's'' printing, the original, harder-to-find version of Thoughtseize from ''Lorwyn'' was about $40, while the new version printed in ''Theros'' was $20). Even of those Mythics worth playing in Legacy, most don't top the $50 mark, with only 2 particular Mythic cards being worth over $100 (Tarmagoyf from Modern Masters and Jace the Mind Sculptor).
** Averted by the TabletopGame/StarWarsCustomizableCardGame, which
''TabletopGame/StarWarsCustomizableCardGame'' managed to work ScrewTheMoneyIHaveRules ''into'' the rules. Many conflicts in the game are resolved by chance, but instead of rolling dice you draw the top card of your deck and check its "Destiny" value, which goes from 0 to 7. This was supposed to reflect how the Force in ''Franchise/StarWars'' is often with the underdog: cards which were rare, powerful and expensive had low Destiny, whereas the common and sucky ones had high values. Thus, players with cheaper cards get more luck. In the end, it actually didn't work, but it was still a nice try.



* Downplayed in ''VideoGame/{{Shadowverse}}''; there are several features of the game that can only be bought with real-life currency, but often these are merely cosmetic features (like card backs or alternate leaders) that do not offer any significant gameplay advantage. Monetary investment can allow players to purchase more packs and rapidly expand their collection but the game is already generous enough that this is not necessarily mandatory for success.

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* Downplayed in ''VideoGame/{{Shadowverse}}''; there There are several features of the game ''VideoGame/{{Shadowverse}}'' that can only be bought with real-life currency, but often these are merely cosmetic features (like card backs or alternate leaders) that do not offer any significant gameplay advantage. Monetary investment can allow players to purchase more packs and rapidly expand their collection but the game is already generous enough that this is not necessarily mandatory for success.



** The third iteration of starter decks zigzags this. While the decks are a little more expensive (800 crystals, as opposed to 500 to 750 previously), the decks are more complete, with one containing two to three full playsets of archetype-important gold cards to help a new player get started in the Rotation format. On the other hand, said decks can only be purchased once, as opposed to up to three times with the previous ones, no longer contain alternate art legendary cards, and ultimately benefit a new player seeking to expand their collection more than a collector trying to round off playsets.
* The [[TableTopGame/{{Pokemon}} Pokémon Trading Card Game]], as of the VideoGame/PokemonBlackAndWhite sets, has increased the rarity of the most powerful cards. This is a bane for not only players looking for some of these specific cards, but for collectors, as the ''quantity'' of these cards have increased too, requiring the spending of 3 to 4 times as much money to obtain a complete set than before.
** The Pokémon Trading Card Game has tipped on its head now that 3 of the most powerful Pokémon cards, namely Darkrai EX, Mewtwo EX, and Rayquaza EX, of which all three have been proven to be strong cards (and in some cases, game breaking), having a copy of one of these cards sold in a tin, which would normally cost $40 online is now UNDER $30 with 4 BOOSTER PACKS.

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** The third iteration of starter decks zigzags this. While the decks are a little more expensive (800 crystals, as opposed to 500 to 750 previously), the decks are more complete, with one containing two to three full playsets of archetype-important gold cards to help a new player get started in the Rotation format. On the other hand, said decks can only be purchased once, as opposed to up to three times with the previous ones, no longer contain alternate art legendary cards, and ultimately benefit a new player seeking to expand their collection more than a collector trying to round off playsets.
* The [[TableTopGame/{{Pokemon}} ''[[TableTopGame/{{Pokemon}} Pokémon Trading Card Game]], Game]]'', as of the VideoGame/PokemonBlackAndWhite sets, has increased the rarity of the most powerful cards. This is a bane for not only players looking for some of these specific cards, but for collectors, as the ''quantity'' of these cards have increased too, requiring the spending of 3 to 4 times as much money to obtain a complete set than before.
** The Pokémon ''Pokémon Trading Card Game Game'' has tipped on its head now that 3 of the most powerful Pokémon cards, namely Darkrai EX, Mewtwo EX, and Rayquaza EX, of which all three have been proven to be strong cards (and in some cases, game breaking), having a copy of one of these cards sold in a tin, which would normally cost $40 online is now UNDER $30 with 4 BOOSTER PACKS.



* Averted thrice over by ''TabletopGame/SentinelsOfTheMultiverse''. There are numerous variant cards for hero decks, generally available as Kickstarter or preorder bonuses. Averted in the first, because none of them are strictly ''better'' than the base cards, but they change the way the decks are played (i.e., a base support character might become more of a damage dealer). Averted a second way in that while the physical cards might be limited to preorders, the text and images of the cards are freely available online, so even if one was better and rarer than the others, anyone could use it without paying a cent. And averted thirdly in that the one card that is truly rare A. is rare because it was part of a specific charity fundraiser, not because of its power; B. makes its character's main gimmick harder to play than it already is; and C. has its text and effect available with different art as part of the variant collections.

to:

* Averted thrice over by ''TabletopGame/SentinelsOfTheMultiverse''. There are numerous variant cards for hero decks, generally available as Kickstarter or preorder bonuses. Averted in the first, because none of them are strictly ''better'' than the base cards, but they change the way the decks are played (i.e., a base support character might become more of a damage dealer). Averted a second way in that while the physical cards might be limited to preorders, the text and images of the cards are freely available online, so even if one was better and rarer than the others, anyone could use it without paying a cent. And averted thirdly in that the one card that is truly rare A. is rare because it was part of a specific charity fundraiser, not because of its power; B. makes its character's main gimmick harder to play than it already is; and C. has its text and effect available with different art as part of the variant collections.
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[[folder:FanWorks]]
* In ''Fanfic/ArcadiaOrBust'', one conventioneer could tell that Jim and Claire are not staying in a hotel and try to bribe them with paying for a night at a hotel and dinner if Jim drops out of the costume contest.
[[/folder]]
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* Downplayed in ''VideoGame/{{Shadowverse}}''; there are several features of the game that can only be bought with real-life currency, but often these are merely cosmetic features (like card backs or alternate leaders) that do not offer any significant gameplay advantage. Monetary investment can allow players to purchase more packs and rapidly expand their collection but the game is already generous enough that this is not necessarily mandatory for success.
** With the release of ''Rise of Bahamut'', Cygames added preconstructed starter decks that can only be purchased with Crystals that are bought with real money. While the cards in those decks are no different from what can be obtained by playing the game normally (except for an alternate art legendary card), the decks are guaranteed to have a copy each of two different legendary cards, and buying 3 of them can easily allow a player to gather playsets of important gold or legendary cards and put together a competent deck for ranked matches, saving on vials that would otherwise be spent crafting them.
** The third iteration of starter decks zigzags this. While the decks are a little more expensive (800 crystals, as opposed to 500 to 750 previously), the decks are more complete, with one containing two to three full playsets of archetype-important gold cards to help a new player get started in the Rotation format. On the other hand, said decks can only be purchased once, as opposed to up to three times with the previous ones, no longer contain alternate art legendary cards, and ultimately benefit a new player seeking to expand their collection more than a collector trying to round off playsets.
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zOMG has been back for over a year


** In their defunct MMO ZOMG Power-ups were primarily bought with Gaia Cash, which requires real monies. Though they were also allowed to be resold on the Marketplace, inevitably for high amounts of Gaia Gold. Rings with high-level attacks also used to be allowed to be freely sold player to player for Gaia Cash before the [[YouFailEconomicsForever massive backlash of this trope]], but the site creators caught on and locked them to accounts.

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** In their defunct MMO ZOMG Power-ups were primarily bought with Gaia Cash, which requires real monies. Though they were also allowed to be resold on the Marketplace, inevitably for high amounts of Gaia Gold. Rings with high-level attacks also used to be allowed to be freely sold player to player for Gaia Cash before the [[YouFailEconomicsForever massive backlash of this trope]], but the site creators caught on and locked them to accounts.
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** Also some teams, particularly in the [[UsefulNotes/{{Basketball}} NBA]], have learned to game this system, stacking players for one or two-year runs; banking on players being willing to take one-year lesser deals at a discount in order to play on a stacked roster and/or a desirable location (the 2007-2008 Boston Celtics, the Miami Heat from 2012 to 2014) and the 2016-2017 Golden State Warriors being championship examples)

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** Also some teams, particularly in the [[UsefulNotes/{{Basketball}} NBA]], have learned to game this system, stacking players for one or two-year runs; banking on players being willing to take one-year lesser deals at a discount in order to play on a stacked roster and/or a desirable location (the 2007-2008 Boston Celtics, the Miami Heat from 2012 to 2014) 2014, and the 2016-2017 2016 to 2018 Golden State Warriors being championship examples)

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Gaia Online - dates


* Website/GaiaOnline is a forum and gaming site that's centered on buying things to customise your avatar, home, car and such. You can buy with gold (earned in-site) or Gaia Cash (bought with money). The "pay to win" situation and the broken gold economics underneath are bad enough to warrant [[http://books.google.com/books?id=nYyJAwAAQBAJ&pg=PA219 being mentioned as an example in a textbook]].
** The main shops all sell for Gaia Cash as well as gold, there are special stores that are Gaia Cash only, and the player to player market allows players to buy items with gold or Gaia Cash at the rate of 1 Gaia Cash being worth 50 million gold. To compare values your first forum post of the day is worth 100 gold with the value decreasing each time you post that day or you can spend under a penny and get something worth 50 million gold right away. If someone buys an item from another player for Gaia Cash the seller gets gold instead which only further devalues Gold. When faced with grinding for months to get a single item or paying fifty cents most people bribe their way to victory.
** Their in their defunct MMO ZOMG Power-ups were primarily bought with Gaia Cash, which requires real monies. Though they were also allowed to be resold on the Marketplace, inevitably for high amounts of Gaia Gold. Rings with high-level attacks also used to be allowed to be freely sold player to player for Gaia Cash before the [[YouFailEconomicsForever massive backlash of this trope]], but the site creators caught on and locked them to accounts.

to:

* Website/GaiaOnline is a forum and gaming site that's centered on buying things to customise your avatar, home, car and such. You can buy with gold (earned in-site) or Gaia Cash (bought with money). The "pay to win" situation and the broken gold economics underneath since the change of management in 2013 are bad enough to warrant [[http://books.google.com/books?id=nYyJAwAAQBAJ&pg=PA219 being mentioned as an example in a textbook]].
** The main shops all sell for Gaia Cash as well as gold, there are special stores that are Gaia Cash only, and the player to player market allows players to buy items with gold or Gaia Cash at the rate of 1 Gaia Cash being worth 50 million gold. To compare values your first forum post of the day is worth 100 gold with the value decreasing each time you post that day or you can spend under a penny and get something worth 50 million gold right away. If someone buys an item from another player for Gaia Cash the seller gets gold instead which only further devalues Gold. When faced with grinding for months to get a single item or paying fifty cents most people bribe their way to victory.
** Their in
In their defunct MMO ZOMG Power-ups were primarily bought with Gaia Cash, which requires real monies. Though they were also allowed to be resold on the Marketplace, inevitably for high amounts of Gaia Gold. Rings with high-level attacks also used to be allowed to be freely sold player to player for Gaia Cash before the [[YouFailEconomicsForever massive backlash of this trope]], but the site creators caught on and locked them to accounts.


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** Since 2015, the main shops all sell for Gaia Cash as well as gold, there are special stores that are Gaia Cash only, and the player to player market allows players to buy items with gold or Gaia Cash at the rate of 1 Gaia Cash being worth 50 million gold. To compare values your first forum post of the day was then worth 100 gold (unchanged from the pre-inflation value when it was actually useful) with the value decreasing each time you post that day or you can spend under a penny and get something worth 50 million gold right away. If someone buys an item from another player for Gaia Cash the seller gets gold instead which only further devalues Gold. When faced with grinding for months to get a single item or paying fifty cents most people bribe their way to victory.
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[[folder:Anime & Manga]

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[[folder:Anime & Manga]Manga]]

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[[folder:Anime & Manga]
* In the ''Manga/LuckyStar'' OVA, during the MMORPG segment, Nanako manages to defeat a monster whilst using a "Pizza-La" (which is [[http://www.pizza-la.co.jp/ an actual pizza chain in Japan]]) shield, which Konata explains to Kagami is a promotional item a player receives temporarily when ordering a pizza. Kagami comments that it feels like being ripped off.
* Kyou in ''LightNovel/AndYouThoughtThereIsNeverAGirlOnline'' buys a lot of premium items the MMORPG Legendary Age that give her a huge advantage in battle, to the annoyance of Hideki and Akane.
* In the backstory of ''LightNovel/Overlord2012'', while the New World was still a VR MMO, these items existed. Since a condition of membership to the guild of Ainz Ooal Gown was being gainfully employed in real life, the Supreme Beings of the guild had a steady supply of them, which contributed to their fearsome reputation. [[spoiler:Even after being trapped in the New World as a physical place, Ainz still has his supply of cash shop items, and they're terrifyingly powerful in a world where they blatantly break the rules of reality. However, he can no longer replace them, and uses them very sparingly.]]
* ''Manga/GabrielDropout'': At the start of the anime, Gab plays a MassivelyMultiplayerOnlineRolePlayingGame and picks a healer class, then runs out of MP, but conveniently gets a magic staff offer that costs real money to solve her problem. This can very well be interpreted as the moment everything went down-hill in her life.
* This is how Mr. Satan keeps winning the World Martial Arts Tournament in Dragonball Z.
* In ''Anime/GundamBuildDivers'', the mysterious BigBad of the series is doing this, selling "Break Decals" to players that increase their Gunpla's power substantially. On the downside, it's causing the Gundam Battle Nexus to experience terrible glitches. [[ForTheEvulz And he knows this.]]
[[/folder]]



[[folder:Comic Strips]]
* Parodied in [[http://www.foxtrot.com/2014/03/23/candyfarmdungeon/ this]] ''ComicStrip/{{Foxtrot}}'' strip.
[[/folder]]

[[folder:Live-Action TV]]
* ''Series/CutthroatKitchen'' invokes this with the ability to buy sabotages to either give yourself an advantage, or more commonly, hinder your opponents.
[[/folder]]

[[folder:LARP]]
* The [[{{LARP}} live-action role-playing game]] ''NERO'' plays this very straight -- you can straight out buy experience points with real-world money. There was a company which hired temporary workers by paying them in NERO experience points instead of dollars. They had to stop when someone pointed out that they were paying them the equivalent of 67c per hour, which is far below the legal minimum wage. And yet, some of the players preferred this to getting real money!
[[/folder]]



* The [[{{LARP}} live-action role-playing game]] ''NERO'' plays this very straight - you can straight out buy experience points with real-world money.
** There was a company which hired temporary workers by paying them in NERO experience points instead of dollars. They had to stop when someone pointed out that they were paying them the equivalent of 67c per hour, which is far below the legal minimum wage. And yet, some of the players preferred this to getting real money!



[[folder:Other]]
[[AC:{{Anime}}]]
* In the ''Manga/LuckyStar'' OVA, during the MMORPG segment, Nanako manages to defeat a monster whilst using a "Pizza-La" (which is [[http://www.pizza-la.co.jp/ an actual pizza chain in Japan]]) shield, which Konata explains to Kagami is a promotional item a player receives temporarily when ordering a pizza. Kagami comments that it feels like being ripped off.
* Kyou in ''LightNovel/AndYouThoughtThereIsNeverAGirlOnline'' buys a lot of premium items the MMORPG Legendary Age that give her a huge advantage in battle, to the annoyance of Hideki and Akane.
* In the backstory of ''LightNovel/Overlord2012'', while the New World was still a VR MMO, these items existed. Since a condition of membership to the guild of Ainz Ooal Gown was being gainfully employed in real life, the Supreme Beings of the guild had a steady supply of them, which contributed to their fearsome reputation. [[spoiler:Even after being trapped in the New World as a physical place, Ainz still has his supply of cash shop items, and they're terrifyingly powerful in a world where they blatantly break the rules of reality. However, he can no longer replace them, and uses them very sparingly.]]
* ''Manga/GabrielDropout'': At the start of the anime, Gab plays a MassivelyMultiplayerOnlineRolePlayingGame and picks a healer class, then runs out of MP, but conveniently gets a magic staff offer that costs real money to solve her problem. This can very well be interpreted as the moment everything went down-hill in her life.
* This is how Mr. Satan keeps winning the World Martial Arts Tournament in Dragonball Z.
* In ''Anime/GundamBuildDivers'', the mysterious BigBad of the series is doing this, selling "Break Decals" to players that increase their Gunpla's power substantially. On the downside, it's causing the Gundam Battle Nexus to experience terrible glitches. [[ForTheEvulz And he knows this.]]

[[AC:Comic Strips]]
* Parodied in [[http://www.foxtrot.com/2014/03/23/candyfarmdungeon/ this]] ''ComicStrips/{{Foxtrot}}'' strip.

[[AC:Live-Action TV]]
* ''Series/CutthroatKitchen'' invokes this with the ability to buy sabotages to either give yourself an advantage, or more commonly, hinder your opponents.

[[AC:VideoGames]]
* When it comes right down to it, the very concept of the arcade game. You have to spend money just to play, let alone win.
* The 2nd ''VideoGame/DungeonsAndDragonsChroniclesOfMystara'' game, ''Shadow Over Mystara'' features a cursed sword that turns into the InfinityPlusOneSword once you use it enough. The sword drains your life every time you attack. Back when the game was in arcades, you would need to insert enough coins for two or three lives (depending on how well equipped your party's cleric was with healing spells) before the sword would transform.

[[AC:{{Webcomics}}]]
* Parodied in [[http://www.penny-arcade.com/comic/2013/03/08 this]] ''Webcomic/PennyArcade'' strip, where one can pay to get a guaranteed "I" block in ''VideoGame/{{Tetris}}''.
** The sad thing is, two months after the strip was published, Creator/ElectronicArts released ''Tetris Blitz'', which is more or less a {{Defictionalization}} of the strip.

[[AC: Web Original]]
* ''Website/{{Cracked}}.com'''s ''[[http://www.cracked.com/video_18558_why-shopping-in-video-game-universe-sucks.html Why Shopping In A Video Game Universe Sucks]]'' has a character coming in to buy a sword, for [[AdamSmithHatesYourGuts an exorbitant amount of in-game currency (400,000 Credits)]], or "$10 American". He responds with "no, this is where I draw the line. I swore I would never do... ''this''". He hems and haws over it for a little bit, and finally asks if they take Visa upon being informed that it [[BalefulPolymorph turns]] enemies into chickens.
* From ''WebVideo/JimAndYahtzeesRhymedownSpectacular'': [[http://www.escapistmagazine.com/videos/view/jim-yahtzees-rhymedown-spectacular/8280-Friends-at-the-End Yahtzee takes on Death at Words With Friends]], and beats him using microtransactions. ItMakesSenseInContext.

to:

[[folder:Other]]
[[AC:{{Anime}}]]
* In the ''Manga/LuckyStar'' OVA, during the MMORPG segment, Nanako manages to defeat a monster whilst using a "Pizza-La" (which is [[http://www.pizza-la.co.jp/ an actual pizza chain in Japan]]) shield, which Konata explains to Kagami is a promotional item a player receives temporarily when ordering a pizza. Kagami comments that it feels like being ripped off.
* Kyou in ''LightNovel/AndYouThoughtThereIsNeverAGirlOnline'' buys a lot of premium items the MMORPG Legendary Age that give her a huge advantage in battle, to the annoyance of Hideki and Akane.
* In the backstory of ''LightNovel/Overlord2012'', while the New World was still a VR MMO, these items existed. Since a condition of membership to the guild of Ainz Ooal Gown was being gainfully employed in real life, the Supreme Beings of the guild had a steady supply of them, which contributed to their fearsome reputation. [[spoiler:Even after being trapped in the New World as a physical place, Ainz still has his supply of cash shop items, and they're terrifyingly powerful in a world where they blatantly break the rules of reality. However, he can no longer replace them, and uses them very sparingly.]]
* ''Manga/GabrielDropout'': At the start of the anime, Gab plays a MassivelyMultiplayerOnlineRolePlayingGame and picks a healer class, then runs out of MP, but conveniently gets a magic staff offer that costs real money to solve her problem. This can very well be interpreted as the moment everything went down-hill in her life.
* This is how Mr. Satan keeps winning the World Martial Arts Tournament in Dragonball Z.
* In ''Anime/GundamBuildDivers'', the mysterious BigBad of the series is doing this, selling "Break Decals" to players that increase their Gunpla's power substantially. On the downside, it's causing the Gundam Battle Nexus to experience terrible glitches. [[ForTheEvulz And he knows this.]]

[[AC:Comic Strips]]
* Parodied in [[http://www.foxtrot.com/2014/03/23/candyfarmdungeon/ this]] ''ComicStrips/{{Foxtrot}}'' strip.

[[AC:Live-Action TV]]
* ''Series/CutthroatKitchen'' invokes this with the ability to buy sabotages to either give yourself an advantage, or more commonly, hinder your opponents.

[[AC:VideoGames]]
* When it comes right down to it, the very concept of the arcade game. You have to spend money just to play, let alone win.
* The 2nd ''VideoGame/DungeonsAndDragonsChroniclesOfMystara'' game, ''Shadow Over Mystara'' features a cursed sword that turns into the InfinityPlusOneSword once you use it enough. The sword drains your life every time you attack. Back when the game was in arcades, you would need to insert enough coins for two or three lives (depending on how well equipped your party's cleric was with healing spells) before the sword would transform.

[[AC:{{Webcomics}}]]
* Parodied in [[http://www.penny-arcade.com/comic/2013/03/08 this]] ''Webcomic/PennyArcade'' strip, where one can pay to get a guaranteed "I" block in ''VideoGame/{{Tetris}}''.
** The sad thing is, two months after the strip was published, Creator/ElectronicArts released ''Tetris Blitz'', which is more or less a {{Defictionalization}} of the strip.

[[AC: Web Original]]
* ''Website/{{Cracked}}.com'''s ''[[http://www.cracked.com/video_18558_why-shopping-in-video-game-universe-sucks.html Why Shopping In A Video Game Universe Sucks]]'' has a character coming in to buy a sword, for [[AdamSmithHatesYourGuts an exorbitant amount of in-game currency (400,000 Credits)]], or "$10 American". He responds with "no, this is where I draw the line. I swore I would never do... ''this''". He hems and haws over it for a little bit, and finally asks if they take Visa upon being informed that it [[BalefulPolymorph turns]] enemies into chickens.
* From ''WebVideo/JimAndYahtzeesRhymedownSpectacular'': [[http://www.escapistmagazine.com/videos/view/jim-yahtzees-rhymedown-spectacular/8280-Friends-at-the-End Yahtzee takes on Death at Words With Friends]], and beats him using microtransactions. ItMakesSenseInContext.
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* Parodied in [[http://www.penny-arcade.com/comic/2013/03/08 this]] ''Webcomic/PennyArcade'' strip, where one can pay to get a guaranteed "I" block in ''VideoGame/{{Tetris}}''. The sad thing is, two months after the strip was published, Creator/ElectronicArts released ''Tetris Blitz'', which is more or less a {{Defictionalization}} of the strip.
[[/folder]]

[[folder:Web Original]]
* ''Website/{{Cracked}}.com'''s ''[[http://www.cracked.com/video_18558_why-shopping-in-video-game-universe-sucks.html Why Shopping In A Video Game Universe Sucks]]'' has a character coming in to buy a sword, for [[AdamSmithHatesYourGuts an exorbitant amount of in-game currency (400,000 Credits)]], or "$10 American". He responds with "no, this is where I draw the line. I swore I would never do... ''this''". He hems and haws over it for a little bit, and finally asks if they take Visa upon being informed that it [[BalefulPolymorph turns]] enemies into chickens.
* From ''WebVideo/JimAndYahtzeesRhymedownSpectacular'': [[http://www.escapistmagazine.com/videos/view/jim-yahtzees-rhymedown-spectacular/8280-Friends-at-the-End Yahtzee takes on Death at Words With Friends]], and beats him using microtransactions. ItMakesSenseInContext.




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** Ever since UDE was dropped as a distributor in the West, Konami has continued the practice, but toned down the blatant practice slightly. Their rarities get shuffled, but at most a card doesn't go higher than Ultra Rare (compared to UDE's 'powerful card=highest rarity possible' tactic). The more useful cards get bumped down a bit, like Blackwing - Sirocco of the Dawn, a cornerstone piece in a Blackwing Deck, one very powerful deckstype, is a Common in US, compared to the Japanese Super Rare.

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** Ever since UDE was dropped as a distributor in the West, Konami has continued the practice, but toned down the blatant practice slightly. slightly for a while. Their rarities get got shuffled, but at most a card doesn't didn't go higher than Ultra Rare (compared to UDE's 'powerful card=highest rarity possible' tactic). The more useful cards get bumped down a bit, like Blackwing - Sirocco of the Dawn, a cornerstone piece in a Blackwing Deck, one very powerful deckstype, is a Common in US, compared to the Japanese Super Rare. Of course, since then, they've gone back to the well, bumping up countless formerly Common or Rare cards up to Secret and seeing their prices skyrocket.
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* In ''Anime/GundamBuildDivers'', the mysterious BigBad of the series is doing this, selling "Break Decals" to players that increase their Gunpla's power substantially. On the downside, it's causing the Gundam Battle Nexus to experience terrible glitches. [[ForTheEvulz And he knows this.]]
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** Somewhat inverted when WizardsOfTheCoast released a ''{{Magic the Gathering}}'' boxset containing tournament-winning decks from two of the best professional Magic players, including several expensive rares. The catch was that the cards had visual notifiers marking them as not tournament-legal, and thus effectively worthless on the resale market.

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** Somewhat inverted when WizardsOfTheCoast Creator/WizardsOfTheCoast released a ''{{Magic the Gathering}}'' ''TabletopGame/MagicTheGathering'' boxset containing tournament-winning decks from two of the best professional Magic players, including several expensive rares. The catch was that the cards had visual notifiers marking them as not tournament-legal, and thus effectively worthless on the resale market.
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* HeroClix does a pretty good job of dodging this, keeping rarities reasonable and and power spread out well across the rarities. Of course, the secondary market means that completely escaping it is impossible -- at Origins in 2014, the winning team cost over $300 on the secondary market (although this is an extreme case; it used two chase figures from a set that was much rarer than usual). By contrast, second place could have been easily purchased for under $50.

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* HeroClix ''TabletopGame/HeroClix'' does a pretty good job of dodging this, keeping rarities reasonable and and power spread out well across the rarities. Of course, the secondary market means that completely escaping it is impossible -- at Origins in 2014, the winning team cost over $300 on the secondary market (although this is an extreme case; it used two chase figures from a set that was much rarer than usual). By contrast, second place could have been easily purchased for under $50.
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* Also some teams, particularly in the NBA, have learned to game this system, stacking players for one or two-year runs; banking on players being willing to take one-year lesser deals at a discount in order to play on a stacked roster and/or a desirable location (the 2007-2008 Boston Celtics, the Miami Heat from 2012 to 2014) and the 2016-2017 Golden State Warriors being championship examples)

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* ** Also some teams, particularly in the NBA, [[UsefulNotes/{{Basketball}} NBA]], have learned to game this system, stacking players for one or two-year runs; banking on players being willing to take one-year lesser deals at a discount in order to play on a stacked roster and/or a desirable location (the 2007-2008 Boston Celtics, the Miami Heat from 2012 to 2014) and the 2016-2017 Golden State Warriors being championship examples)
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* Also some teams, particularly in the NBA, have learned to game this system, stacking players for one or two-year runs; banking on players being willing to take one-year lesser deals at a discount in order to play on a stacked roster and/or a desirable location (the 2007-2008 Boston Celtics, the Miami Heat from 2012 to 2014) and the 2016-2017 Golden State Warriors being championship examples)
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** The sad thing is, two months after the strip was published, ElectronicArts released ''Tetris Blitz'', which is more or less a {{Defictionalization}} of the strip.

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** The sad thing is, two months after the strip was published, ElectronicArts Creator/ElectronicArts released ''Tetris Blitz'', which is more or less a {{Defictionalization}} of the strip.
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Linking


** Of course, paying aging players large sums of money based on their past success does not necessarily translate to success. The New York Yankees had baseball's highest payroll from 2000-2013 and were only able to win two World Series championships. By the early NewTens, the Steinbrenners realized that trying to buy their way to victory wasn't sustainable and so the team began to dump their highest paid players, reduce their spending on free agents, and focus more on developing minor league prospects.

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** Of course, paying aging players large sums of money based on their past success does not necessarily translate to success. The New York Yankees had baseball's highest payroll from 2000-2013 and were only able to win two World Series championships. By the early NewTens, [[TheNewTens New Tens]], the Steinbrenners realized that trying to buy their way to victory wasn't sustainable and so the team began to dump their highest paid players, reduce their spending on free agents, and focus more on developing minor league prospects.
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** Of course, paying aging players large sums of money based on their past success does not necessarily translate to success. The New York Yankees had baseball's highest payroll from 2000-2013 and were only able to win two World Series championships. By the early NewTens, the Steinbrenners realized that trying to buy their way to victory wasn't sustainable and so the team began to dump their highest paid players, reduce their spending on free agents, and focus more on developing minor league prospects.
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* This is how Mr. Satan keeps winning the World Martial Arts Tournament in Dragonball Z.
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\n** Thankfully, more recently, steps have been made to ''actually'' ease the economic crisis of the site, removing the cash shop "gold generators" mentioned above, setting the automatic gold grant of forum activity to fluctuate with the economy (granting more when it's higher and less when it's lower), and a free daily "chance item" (formerly Cash Shop exclusives) to help newbies get going. Prices are still ridiculously high, but much of it has gone down, and it doesn't feel quite so overwhelming anymore.
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* ''Manga/GabrielDropout'': At the start of the anime, Gab plays a MassivelyMultiplayerOnlineRolePlayingGame and picks a healer class, then runs out of MP, but conveniently gets a magic staff offer that costs real money to solve her problem. This can very well be interpreted as the moment everything went down-hill in her life.
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** The main shops all sell for Gaia Gash as well as gold, there are special stores that are Gaia Cash only, and the player to player market allows players to buy items with gold or Gaia Cash at the rate of 1 Gaia Cash being worth 50 million gold. To compare values your first forum post of the day is worth 100 gold with the value decreasing each time you post that day or you can spend under a penny and get something worth 50 million gold right away. If someone buys an item from another player for Gaia Cash the seller gets gold instead which only further devalues Gold. When faced with grinding for months to get a single item or paying fifty cents most people bribe their way to victory.

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** The main shops all sell for Gaia Gash Cash as well as gold, there are special stores that are Gaia Cash only, and the player to player market allows players to buy items with gold or Gaia Cash at the rate of 1 Gaia Cash being worth 50 million gold. To compare values your first forum post of the day is worth 100 gold with the value decreasing each time you post that day or you can spend under a penny and get something worth 50 million gold right away. If someone buys an item from another player for Gaia Cash the seller gets gold instead which only further devalues Gold. When faced with grinding for months to get a single item or paying fifty cents most people bribe their way to victory.
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Don't feel like doing a quest to get the reward? Don't care about taking time to unlock the game's super ultra secrets? Or perhaps you just suck?

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Don't feel like doing a quest to get the reward? Don't care about taking time to unlock the game's super ultra secrets? Or perhaps you [[BrutalHonesty just suck?
suck?]]
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** Taken UpToEleven with 7th Edition TabletopGame/Warhammer40K. Rules like Unbound and Formations strongly encourage buying large numbers of the most powerful, and therefore most expensive, models available. Add to that, the rules books have gotten increasingly expensive as their page sizes have shrunk. Paperback versions are no longer available, even basic rulebooks and army books are only available in hardcover, with about half the pagecount of the previous edition (and considerably more empty space on what pages are left). Most of the "fluff" used to pad out previous editions is no longer included in the standard edition army books, and is only only available in the special edition books or the tie-in novels. Some new releases don't even have entries in the army books, rules for using the units are only available with the units themselves. Needless to day, these are commonly much more powerful units than those in the army books.

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** Taken UpToEleven with 7th Edition TabletopGame/Warhammer40K.'''TabletopGame/Warhammer40000'''. Rules like Unbound and Formations strongly encourage buying large numbers of the most powerful, and therefore most expensive, models available. Add to that, the rules books have gotten increasingly expensive as their page sizes have shrunk. Paperback versions are no longer available, even basic rulebooks and army books are only available in hardcover, with about half the pagecount of the previous edition (and considerably more empty space on what pages are left). Most of the "fluff" used to pad out previous editions is no longer included in the standard edition army books, and is only only available in the special edition books or the tie-in novels. Some new releases don't even have entries in the army books, rules for using the units are only available with the units themselves. Needless to day, these are commonly much more powerful units than those in the army books.
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* Any team-based pro sport without an enforced salary cap is prone to this, as rich teams can simply snap up all of the best players and steamroll the rest of the opposition. Salary caps make this strategy flat-out suicidal; teams that stack star players will find themselves hitting the cap very quickly, forcing them to fill the rest of the team with low-value garbage and making CripplingOverspecialization very much an issue.
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Don't feel like doing a quest to get the reward? Don't care about taking the time to unlock the game's super ultra secrets? Or perhaps you just suck at it?

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Don't feel like doing a quest to get the reward? Don't care about taking the time to unlock the game's super ultra secrets? Or perhaps you just suck at it?
suck?
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* Averted thrice over by ''TabletopGame/SentinelsOfTheMultiverse''. There are numerous variant cards for hero decks, generally available as Kickstarter or preorder bonuses. Averted in the first, because none of them are strictly ''better'' than the base cards, but they change the way the decks are played (i.e., a base support character might become more of a damage dealer). Averted a second way in that while the physical cards might be limited to preorders, the text and images of the cards are freely available online, so even if one was better and rarer than the others, anyone could use it without paying a cent. And averted thirdly in that the one card that is truly rare A. is rare because it was part of a specific charity fundraiser, not because of its power; B. makes its character's main gimmick harder to play than it already is; and C. has its text and effect available with different art as part of the variant collections.
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* In the TabletopGame/LamentationOfTheFlamePrincess adventure ''The God That Crawls'', there's a magic axle that can turn a normal chariot into a "Chariot of Unreality" - a flaming fireball that moves at incredible speed. If players use it for more than five rounds, they run the risk of their vehicle (and its passengers) breaking free from the conceptual realm and disintegrating. If this happens, the DM is to tell the players their characters are dead, and then collect their character sheets. The DM will then place each sheet in an envelope marked "PLEASE READ ME" along with their contact information and a note offering a reward, and then place each envelope in a public location. If someone contacts the DM, they're supposed to offer a reward equal to the price of a fast food meal (paid by the player); if the character sheet does actually make it back and the player pays up, their character is restored with a 10-40% increase in experience points.

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* In the TabletopGame/LamentationOfTheFlamePrincess ''TabletopGame/LamentationsOfTheFlamePrincess'' adventure ''The God That Crawls'', there's a magic axle that can turn a normal chariot into a "Chariot of Unreality" - a flaming fireball that moves at incredible speed. If players use it for more than five rounds, they run the risk of their vehicle (and its passengers) breaking free from the conceptual realm and disintegrating. If this happens, the DM is to tell the players their characters are dead, and then collect their character sheets. The DM will then place each sheet in an envelope marked "PLEASE READ ME" along with their contact information and a note offering a reward, and then place each envelope in a public location. If someone contacts the DM, they're supposed to offer a reward equal to the price of a fast food meal (paid by the player); if the character sheet does actually make it back and the player pays up, their character is restored with a 10-40% increase in experience points.
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In the [[TabletopGame/LamentationOfTheFlamePrincess adventure ''The God That Crawls'', there's a magic axle that can turn a normal chariot into a "Chariot of Unreality" - a flaming fireball that moves at incredible speed. If players use it for more than five rounds, they run the risk of their vehicle (and its passengers) breaking free from the conceptual realm and disintegrating. If this happens, the DM is to tell the players their characters are dead, and then collect their character sheets. The DM will then place each sheet in an envelope marked "PLEASE READ ME" along with their contact information and a note offering a reward, and then place each envelope in a public location. If someone contacts the DM, they're supposed to offer a reward equal to the price of a fast food meal (paid by the player); if the character sheet does actually make it back and the player pays up, their character is restored with a 10-40% increase in experience points.

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* In the [[TabletopGame/LamentationOfTheFlamePrincess TabletopGame/LamentationOfTheFlamePrincess adventure ''The God That Crawls'', there's a magic axle that can turn a normal chariot into a "Chariot of Unreality" - a flaming fireball that moves at incredible speed. If players use it for more than five rounds, they run the risk of their vehicle (and its passengers) breaking free from the conceptual realm and disintegrating. If this happens, the DM is to tell the players their characters are dead, and then collect their character sheets. The DM will then place each sheet in an envelope marked "PLEASE READ ME" along with their contact information and a note offering a reward, and then place each envelope in a public location. If someone contacts the DM, they're supposed to offer a reward equal to the price of a fast food meal (paid by the player); if the character sheet does actually make it back and the player pays up, their character is restored with a 10-40% increase in experience points.
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In the [[TabletopGame/LamentationOfTheFlamePrincess adventure ''The God That Crawls'', there's a magic axle that can turn a normal chariot into a "Chariot of Unreality" - a flaming fireball that moves at incredible speed. If players use it for more than five rounds, they run the risk of their vehicle (and its passengers) breaking free from the conceptual realm and disintegrating. If this happens, the DM is to tell the players their characters are dead, and then collect their character sheets. The DM will then place each sheet in an envelope marked "PLEASE READ ME" along with their contact information and a note offering a reward, and then place each envelope in a public location. If someone contacts the DM, they're supposed to offer a reward equal to the price of a fast food meal (paid by the player); if the character sheet does actually make it back and the player pays up, their character is restored with a 10-40% increase in experience points.
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Badass is no longer a trope.


* In UsefulNotes/TheNapoleonicWars, Britain paid most of Europe's crowning heads a number of hefty subsidies, referred to as the "Golden Cavalry of St. George", to either keep them fighting the French, or stop them fighting the British. It was very effective. When it came to foreign policy, Napoleon was hopelessly outplayed by an economic naval superpower going around the continent handing out shit-tons of cash like an air hostess with a bowlful of boiled sweets, while he himself had to run his empire on a shoestring budget because the [[{{Badass}} Royal Navy]] was stopping him from trading with anybody.

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* In UsefulNotes/TheNapoleonicWars, Britain paid most of Europe's crowning heads a number of hefty subsidies, referred to as the "Golden Cavalry of St. George", to either keep them fighting the French, or stop them fighting the British. It was very effective. When it came to foreign policy, Napoleon was hopelessly outplayed by an economic naval superpower going around the continent handing out shit-tons of cash like an air hostess with a bowlful of boiled sweets, while he himself had to run his empire on a shoestring budget because the [[{{Badass}} Royal Navy]] Navy was stopping him from trading with anybody.

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