History Main / BreatherBoss

21st Oct '17 5:11:44 AM gophergiggles
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* In ''VideoGame/{{Cuphead}}'', after the DifficultySpike in Inkwell Isle II and bosses like Rumor Honeybottoms and Captain Brineybeard in Isle III, you battle Sally Stageplay. Unlike those other bosses that require difficult platforming sections (Honeybottoms or Grim Matchstick) or attacks which can easily trap you (Brineybeard or Wally Warbles), Sally gives you a wide open arena with no blind spots and telegraphed attacks that are fairly easy to dodge. Granted she ''can'' deliver a pretty solid beatdown ([[NintendoHard nothing in this game is exactly "easy"]]) but she'd be right at home among the Isle I bosses.
20th Oct '17 3:54:52 PM MegaMarioMan
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* In ''TheSpongebobSquarepantsMovie Game'', there are challenges called Combat Arena challenges that require you to kill 120 enemies. There are 4 in the game and the every single one was extremly hard, getting increasingly harder until the 3rd one is damn controller breaking hard. Then there is a 4th one, called [[{{Irony}} the ultimate combat arena challenge]] and you get to be Patrick instead of Spongebob for once. What it contains... is a single jellyfish, the easiest enemy in the game. Just 1. Then you win. However you can still lose as there are bottomless pits, and the jellyfish can kill you.

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* In ''TheSpongebobSquarepantsMovie Game'', ''[[VideoGame/TheSpongebobMovieGame The Spongebob Squarepants Movie Game]]'', there are challenges called Combat Arena challenges that require you to kill 120 enemies. There are 4 in the game and the every single one was extremly hard, getting they get increasingly harder tough until the 3rd one is damn controller breaking hard. Then there is a 4th one, called [[{{Irony}} the ultimate combat arena challenge]] and you get to be Patrick instead of Spongebob for once. What it contains... is a single jellyfish, [[TheGoomba jellyfish]], the easiest enemy in the game. Just 1. Then you win. However you can still lose as there are bottomless pits, and the jellyfish can kill you.
20th Sep '17 12:56:29 PM theTamer
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* ''VideoGame/{{Warframe}}'' has the Sergeant, the fifth who is essentially a {{King Mook}} who lacks ContractualBossImmunity and his only real trick is to turn invisible ([[UselessUsefulSpell which is ruined by the fact that he's still marked by a permanent objective icon like all bosses]]). [[DecompositeCharacter Back when he was still the same character as Nef Anyo]], he got all kinds of {{Fan Nickname}}s because of this.

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* ''VideoGame/{{Warframe}}'' has the Sergeant, the fifth boss who is essentially a {{King Mook}} who lacks ContractualBossImmunity and his only real trick is to turn invisible ([[UselessUsefulSpell which is ruined by the fact that he's still marked by a permanent objective icon like all bosses]]). [[DecompositeCharacter Back when he was still the same character as Nef Anyo]], he got all kinds of {{Fan Nickname}}s because of this.
20th Sep '17 12:55:47 PM theTamer
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* ''VideoGame/{{Warframe}}'' has the Sergeant, Kela De Thaym, and Tyl Regor, all of whom are essentially {{King Mook}}s who lack ContractualBossImmunity. Because of this, they're all slated for reworks to bring them up to par with the other bosses in the game (most of whom went through the same process). Special note goes to the Sergeant; while Kela De Thaym and Tyl Regor are at least fought on high-level planets (Sedna and Uranus, respectively), the Sergeant's the third boss that most players will face, and his only real trick is to turn invisible ([[UselessUsefulSpell which is ruined by the fact that he's still marked by a permanent objective icon like all bosses]]). [[DecompositeCharacter Back when he was still the same character as Nef Anyo]], he got all kinds of {{Fan Nickname}}s because of this.

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* ''VideoGame/{{Warframe}}'' has the Sergeant, Kela De Thaym, and Tyl Regor, all of whom are the fifth who is essentially a {{King Mook}}s Mook}} who lack ContractualBossImmunity. Because of this, they're all slated for reworks to bring them up to par with the other bosses in the game (most of whom went through the same process). Special note goes to the Sergeant; while Kela De Thaym and Tyl Regor are at least fought on high-level planets (Sedna and Uranus, respectively), the Sergeant's the third boss that most players will face, lacks ContractualBossImmunity and his only real trick is to turn invisible ([[UselessUsefulSpell which is ruined by the fact that he's still marked by a permanent objective icon like all bosses]]). [[DecompositeCharacter Back when he was still the same character as Nef Anyo]], he got all kinds of {{Fan Nickname}}s because of this.
27th Aug '17 4:56:56 PM MyFinalEdits
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** Also, while still quite competent, ''Andross'' is a piece of cake compared to the improved version of the Star Wolf team you have to beat to get to him, and probably no harder than the Gorgon at the end of Area 6. Also, [[spoiler:Fake!Andross is tougher than Brain!Andross. Both battles are the same until you blow up the face. After that, the former is a giant robot head that, while it is vulnerable all over, has an attack that ''cannot be dodged''. The latter must first have its eyes, tethered by lightning and capable of laser fire, blown off before you attack a noticeable weak point. The eyes are the toughest part, as the main brain has ''no distance attacks''. In a shooting game. In All-Range mode. Its best attempt at a distance attack is the particles that are released when you hit its weak spot, but these, like the brain itself, are slow and easily avoided.]] (Note: This was originally written in AnticlimaxBoss, but it is ''far'' too competent to be considered that.)

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** Also, while still quite competent, ''Andross'' is a piece of cake compared to the improved version of the Star Wolf team you have to beat to get to him, and probably no harder than the Gorgon at the end of Area 6. Also, [[spoiler:Fake!Andross is tougher than Brain!Andross. Both battles are the same until you blow up the face. After that, the former is a giant robot head that, while it is vulnerable all over, has an attack that ''cannot be dodged''. The latter must first have its eyes, tethered by lightning and capable of laser fire, blown off before you attack a noticeable weak point. The eyes are the toughest part, as the main brain has ''no distance attacks''. In a shooting game. In All-Range mode. Its best attempt at a distance attack is the particles that are released when you hit its weak spot, but these, like the brain itself, are slow and easily avoided.]] (Note: This was originally written in AnticlimaxBoss, but it is ''far'' too competent to be considered that.)]]
27th Aug '17 4:55:16 PM MyFinalEdits
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** The boss of World 6 of ''VideoGame/SuperMarioBros2'' is Tryclyde, previous fought in World 2. The strategy to defeat it is exactly the same (by throwing mushroom blocks at it), and once again it goes down after three hits. The preceding boss (Clawgrip) is harder due to its rock throwing attack (and it has to be hit five times), and the following one is the difficult FinalBoss (Wart). In the ''Super Mario Advance'' remake, due to boss rearrangement, World 6 is guarded by Mouser instead (specifically the World 3 rematch from the original game, and there the boss is now the equally easy Robirdo; by this late point the second Mouser battle feels almost like a letdown).

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** The boss of World 6 of ''VideoGame/SuperMarioBros2'' is Tryclyde, previous previously fought in World 2. The strategy to defeat it is exactly the same (by throwing mushroom blocks at it), and once again it goes down after three hits. The preceding boss (Clawgrip) is harder due to its rock throwing attack (and it has to be hit five times), and the following one is the difficult FinalBoss (Wart). In the ''Super Mario Advance'' remake, due to boss rearrangement, World 6 is guarded by Mouser instead (specifically the World 3 rematch from the original game, and there the boss is now the equally easy Robirdo; Robirdo); by this late point the second Mouser battle feels almost like a letdown).letdown.



* ''VideoGame/BatenKaitos: Origins'' has Giacomo. The three battles with him go from a cruel WakeUpCallBoss to a moderately difficult WolfPackBoss to a rather pathetic example of this trope where he is actually ''less'' of a threat than the surrounding enemies. Giacomo [[VillainForgotToLevelGrind Forgetting To Level Grind]] was very much intentional since it is what drove him to become [[FromNobodyToNightmare what]] [[ThatOneBoss he]] [[TheDragon is]] in the sequel.

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* ''VideoGame/BatenKaitos: Origins'' has Giacomo. The three battles with him go from a cruel WakeUpCallBoss to a moderately difficult WolfPackBoss to a rather pathetic example of this trope where he is actually ''less'' of a threat than the surrounding enemies. Giacomo [[VillainForgotToLevelGrind Forgetting To Level Grind]] was very much intentional since it is what drove him to become [[FromNobodyToNightmare what]] [[ThatOneBoss he]] [[TheDragon is]] the difficult opponent he is in the sequel.
27th Aug '17 1:51:50 PM tyouker
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** The Demon of Song in the sequel comes at the end of the [[ThatOneLevel controller-smashingly frustrating]] Shrine of Amana, while the area beyond it contains the memorably challenging fight with Velstadt. The Demon of Song itself has very simple, telegraphed attack patterns, and the only trick to the fight is knowing when you can damage it, which isn't too hard to figure out.
3rd Aug '17 2:56:43 PM MyFinalEdits
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* ''VideoGame/Sonic3AndKnuckles'' -- a few, but most notably Knuckles himself. His fight was built up through the whole game... he even has an increased hitcount... but he is still tragically easy to defeat due to an incredibly stupid pattern. (Hit him, he glides, you hit him. He glides, you hit him. He glides, you hit him. Oops, we've missed, he spindashes. Hit him again, he glides, you hit him. Rinse and repeat).
** To add insult to injury, it's possible to collect enough rings leading up to him that you can enter a bonus stage before fighting him, bring your ring count up to 50+, and turn super/hyper provided you have all the emeralds. While you might still have to follow certain mechanics in order to hit some bosses (like the last boss of Lava Reef Zone directly preceding this level), with Knuckles all you have to do is STAND ON HIM.
3rd Aug '17 2:13:56 PM Abodos
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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'

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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'''VideoGame/TheLegendOfZeldaBreathOfTheWild''
29th Jul '17 6:59:45 AM GrammarNavi
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* Pooh Black in ''VideoGame/CaveStory''. [[WakeUpCallBoss Unless you're doing]] [[SelfImposedChallenge certain challenge runs]]. The fourth fight with Balrog comes in between what many agree to be the two hardest bosses in the game. Two bosses after Balrog is [[SwimIkachan Ironhead]], who you need to do no damage for 100%.

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* Pooh Black in ''VideoGame/CaveStory''. [[WakeUpCallBoss Unless you're doing]] [[SelfImposedChallenge certain challenge runs]]. The fourth fight with Balrog comes in between what many agree to be the two hardest bosses in the game. Two bosses after Balrog is [[SwimIkachan [[VideoGame/SwimIkachan Ironhead]], who you need to do no damage for 100%.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.BreatherBoss