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*** ''VideoGame/MegaManBattleNetwork3'' had two unique situations of boss-rushing. One involved earning ranks to rise up in status in the Undernet, where Beastman shows up suddenly for a rematch, getting deleted again earlier than the other enemy Navis and not during the final stages of the game. To prevent a third fight, Wily terminates his operator, Inukai. The other instance of boss-rush beyond the norm is a series of battles against 15 Omega Navis, the strongest forms of all the Navis in the game, including post-game bosses (save for OptionalBoss Punk), accessed by a secret code when you have surmounted five stars. These fights are punctuated with 3 battles against Omega-level viruses, then a battle against the Omega Navis. To find them, you have to stumble upon their hidden data on the Net. Beating them and earning seven stars causes FinalBoss Alpha to morph into a respective Omega form.

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*** ''VideoGame/MegaManBattleNetwork3'' ''VideoGame/MegaManBattleNetwork3WhiteAndBlue'' had two unique situations of boss-rushing. One involved earning ranks to rise up in status in the Undernet, where Beastman shows up suddenly for a rematch, getting deleted again earlier than the other enemy Navis and not during the final stages of the game. To prevent a third fight, Wily terminates his operator, Inukai. The other instance of boss-rush beyond the norm is a series of battles against 15 Omega Navis, the strongest forms of all the Navis in the game, including post-game bosses (save for OptionalBoss Punk), accessed by a secret code when you have surmounted five stars. These fights are punctuated with 3 battles against Omega-level viruses, then a battle against the Omega Navis. To find them, you have to stumble upon their hidden data on the Net. Beating them and earning seven stars causes FinalBoss Alpha to morph into a respective Omega form.



*** ''VideoGame/MegaManBattleNetwork6'' in particular has two, with the second being a repeatable straight boss rush in the BonusDungeon that is required in order to challenge the {{superboss}} again. Similarly, the fourth and fifth games have the same setup, where the six bosses you gained Double Souls have dark counterparts that must be defeated to reach the {{superboss}}. In the fourth game, it's one-time-only fights, which eventually lead to a battle with Mega Man's Dark Soul. In the fifth game, going off to face the Chaos Lord warrants a rematch with the Dark Soul Navis each time you return to fight again -- though depending on the average time it takes to defeat the Navis, Chaos Lord will assume the form of Nebula Grey, Bass, or Mega Man's Dark Soul.

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*** ''VideoGame/MegaManBattleNetwork6'' ''VideoGame/MegaManBattleNetwork6CybeastGregarAndCybeastFalzar'' in particular has two, with the second being a repeatable straight boss rush in the BonusDungeon that is required in order to challenge the {{superboss}} again. Similarly, the fourth and fifth games have the same setup, where the six bosses you gained Double Souls have dark counterparts that must be defeated to reach the {{superboss}}. In the fourth game, it's one-time-only fights, which eventually lead to a battle with Mega Man's Dark Soul. In the fifth game, going off to face the Chaos Lord warrants a rematch with the Dark Soul Navis each time you return to fight again -- though depending on the average time it takes to defeat the Navis, Chaos Lord will assume the form of Nebula Grey, Bass, or Mega Man's Dark Soul.
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* ''[[VideoGame/ScottPilgrim Scott Pilgrim vs. The World: The Game]]'' has a cheat code you can enter on the title screen to unlock the Boss Rush. You have to beat all 12 boss fights as fast as possible, with only one life, and almost none of the useable objects that show up in the main game except [[spoiler:the things Todd throws around with telekinesis, and the Power of Love sword]].

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* ''[[VideoGame/ScottPilgrim Scott Pilgrim vs. The World: The Game]]'' ''VideoGame/ScottPilgrimVsTheWorldTheGame'' has a cheat code you can enter on the title screen to unlock the Boss Rush. You have to beat all 12 boss fights as fast as possible, with only one life, and almost none of the useable objects that show up in the main game except [[spoiler:the things Todd throws around with telekinesis, and the Power of Love sword]].
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** The final stage of ''Contra III'' also does this, with returning bosses from the original ''Contra'' and ''Super Contra''.
** Stage 5-2 of ''Shattered Soldier''. After fighting Lance, you fight against remakes of several bosses from previous ''Contra'' games. Stage 6 combines this with a SequentialBoss.

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** The final stage of ''Contra III'' ''VideoGame/ContraIIITheAlienWars'' also does this, with returning bosses from the original ''Contra'' and ''Super Contra''.
** Stage 5-2 of ''Shattered Soldier''.''VideoGame/ContraShatteredSoldier''. After fighting Lance, you fight against remakes of several bosses from previous ''Contra'' games. Stage 6 combines this with a SequentialBoss.
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* The Purple Gem Cup in ''VideoGame/CrashTeamRacing'' has you racing against all the non-final bosses in the game. At least they don't [[TheComputerIsACheatingBastard drop 1000 TNTs per lap]] anymore.

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* The Purple Gem Cup in ''VideoGame/CrashTeamRacing'' has you racing against all the non-final bosses in the game.game on their home tracks. At least they don't [[TheComputerIsACheatingBastard drop 1000 TNTs per lap]] anymore.
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** ''VideoGame/EpicBattleFantasy4'':
*** Defeating all four [[EvilCounterpart Dark Players]] on [[BrutalBonusLevel Battle Mountain]] opens up the summit featuring four separate Boss Rushes - one is dedicated to the [[MiniBoss minibosses]] (Wooly Mammoth, Jack, the Beholder, the Sandworm, the Protector, two Cosmic Monoliths, and a four-headed Zombie Hydra), one is dedicated to the regular bosses (Mighty Oak, the Crystal Golem, the Praetorian, and Rafflesia), one is dedicated to the [[{{Superboss}} superbosses]] (Armored Oak, the Diamond Golem, the Praetorian Mk.II, and Rainbow Rafflesia), and one is dedicated to the Dark Players, fought [[DualBoss two at a time]] (Dark Lance and Dark Anna, then Dark Matt and Dark Natalie). There is also the Foe Marathon available, which is a 38-wave fight against every regular enemy in the game.



*** Defeating all five [[EvilCounterpart Evil Players]] in the [[BrutalBonusLevel Temple of Trials]] opens up the second floor featuring three seperate Boss Rushes - one is dedicated to the [[MiniBoss minibosses]] (All of Chibi Knight's phases, and the Blaze and Zombie Hydras), one is dedicated to the regular bosses (Jotun, Neon Valkyrie, Laurelin and Poseidon), and one is dedicated to the [[{{Superboss}} superbosses]] (Sól and Skadi, Neon Valhalla, Telperion, Vulcan and the Crystal Hydra). There is also the Foe Marathon available, which is a 33-wave fight against every regular enemy in the game.

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*** Defeating all five [[EvilCounterpart Evil Players]] in the [[BrutalBonusLevel Temple of Trials]] opens up the second floor featuring three seperate separate Boss Rushes - one is dedicated to the [[MiniBoss minibosses]] (All of Chibi Knight's phases, and the Blaze and Zombie Hydras), one is dedicated to the regular bosses (Jotun, Neon Valkyrie, Laurelin and Poseidon), and one is dedicated to the [[{{Superboss}} superbosses]] (Sól and Skadi, Neon Valhalla, Telperion, Vulcan and the Crystal Hydra). There is also the Foe Marathon available, which is a 33-wave fight against every regular enemy in the game.
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** ''VideoGame/MegaMan10'': The [[spoiler:Wily/[[SpellMyNameWithAnS Weapons]] Archive; essentially, you're up against three sets of three floating pods who imitate the attack patterns of nine Robot Masters, ''one from each of the previous games, including 7 and 8''.]] And ''then'' you have the classic Boss Rush expected from the game, later on.

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** ''VideoGame/MegaMan10'': The [[spoiler:Wily/[[SpellMyNameWithAnS Weapons]] [[spoiler:Wily/Weapons Archive; essentially, you're up against three sets of three floating pods who imitate the attack patterns of nine Robot Masters, ''one from each of the previous games, including 7 and 8''.]] And ''then'' you have the classic Boss Rush expected from the game, later on.
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* ''Film/SpiderManNoWayHome'' sees the main antagonists of the first five ''Franchise/SpiderMan'' live-action films (specifically, [[Film/SpiderMan1 Green Goblin]], [[Film/SpiderMan2 Doctor Octopus]], [[Film/SpiderMan3 Sandman]], [[Film/TheAmazingSpiderMan Lizard]], and [[Film/TheAmazingSpiderMan2 Electro]]) [[TrappedInAnotherWorld getting dragged into]] the ''Franchise/MarvelCinematicUniverse'' to fight [[Film/SpiderManHomecomingTrilogy its Spider-Man]] along with their respective [[Film/SpiderManTrilogy Wall]] [[Film/TheAmazingSpiderManSeries Crawler]].

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* ''Film/SpiderManNoWayHome'' sees the main antagonists of the first five ''Franchise/SpiderMan'' live-action films (specifically, [[Film/SpiderMan1 Green Goblin]], [[Film/SpiderMan2 Doctor Octopus]], [[Film/SpiderMan3 Sandman]], [[Film/TheAmazingSpiderMan Lizard]], and [[Film/TheAmazingSpiderMan2 Electro]]) [[TrappedInAnotherWorld getting dragged into]] the ''Franchise/MarvelCinematicUniverse'' to fight [[Film/SpiderManHomecomingTrilogy [[Film/SpiderManHomeTrilogy its Spider-Man]] along with their respective [[Film/SpiderManTrilogy Wall]] [[Film/TheAmazingSpiderManSeries Crawler]].

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* ''VideoGame/SpiderManAndVenomMaximumCarnage'' was made of Boss Rush. First off, [[DegradedBoss a less powerful version of every non-super powered sub-boss would become a grunt in the next level]]. Then, the boss fights would feature an ever increasing number of super-powered bad guys who would reappear after defeat at the next boss fight. Finally, after a rooftop battle against about 8 true bosses at once, the next level was a Sub-Boss Rush featuring all of the grunts powered back up to their boss-fight level.

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* ''Franchise/SpiderMan'':
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''VideoGame/SpiderManAndVenomMaximumCarnage'' was made of Boss Rush. First off, [[DegradedBoss a less powerful version of every non-super powered sub-boss would become a grunt in the next level]]. Then, the boss fights would feature an ever increasing number of super-powered bad guys who would reappear after defeat at the next boss fight. Finally, after a rooftop battle against about 8 true bosses at once, the next level was a Sub-Boss Rush featuring all of the grunts powered back up to their boss-fight level.level.
** ''The Amazing VideoGame/SpiderManVsTheKingpin'': When Spidey reaches the bomb, he must fight every one of the villains he has faught thus far. He can disarm the bomb while being attacked, but it is a real pain in the ass to do so.



* In ''The Amazing VideoGame/SpiderManVsTheKingpin'' (Sega Genesis port for sure, unsure about the others), when Spidey reaches the bomb, he must fight every one of the villains he has faught thus far. He can disarm the bomb while being attacked, but it is a real pain in the ass to do so.

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* ''VideoGame/SpiderManAndVenomMaximumCarnage'' was made of Boss Rush. First off, [[DegradedBoss a less powerful version of every non-super powered sub-boss would become a grunt in the next level]]. Then, the boss fights would feature an ever increasing number of super-powered bad guys who would reappear after defeat at the next boss fight. Finally, after a rooftop battle against about 8 true bosses at once, the next level was a Sub-Boss Rush featuring all of the grunts powered back up to their boss-fight level.


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* ''VideoGame/SpiderManAndVenomMaximumCarnage'' was made of Boss Rush. First off, [[DegradedBoss a less powerful version of every non-super powered sub-boss would become a grunt in the next level]]. Then, the boss fights would feature an ever increasing number of super-powered bad guys who would reappear after defeat at the next boss fight. Finally, after a rooftop battle against about 8 true bosses at once, the next level was a Sub-Boss Rush featuring all of the grunts powered back up to their boss-fight level.
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Updating Link


* ''VideoGame/MaximumCarnage'' was made of Boss Rush. First off, [[DegradedBoss a less powerful version of every non-super powered sub-boss would become a grunt in the next level]]. Then, the boss fights would feature an ever increasing number of super-powered bad guys who would reappear after defeat at the next boss fight. Finally, after a rooftop battle against about 8 true bosses at once, the next level was a Sub-Boss Rush featuring all of the grunts powered back up to their boss-fight level.

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* ''VideoGame/MaximumCarnage'' ''VideoGame/SpiderManAndVenomMaximumCarnage'' was made of Boss Rush. First off, [[DegradedBoss a less powerful version of every non-super powered sub-boss would become a grunt in the next level]]. Then, the boss fights would feature an ever increasing number of super-powered bad guys who would reappear after defeat at the next boss fight. Finally, after a rooftop battle against about 8 true bosses at once, the next level was a Sub-Boss Rush featuring all of the grunts powered back up to their boss-fight level.
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* ''VideoGame/{{Solatorobo}}'' features two post-game [[VirtualTrainingSimulation "simulation"]] missions available on the Golden Roar, both of which pit you against every boss in either the first or second half of the game, ''back to back'', with no heals. The Type G's GradualRegeneration and the AutoRevive parts are fairly useful here.

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* ''VideoGame/{{Solatorobo}}'' ''VideoGame/SolatoroboRedTheHunter'' features two post-game [[VirtualTrainingSimulation "simulation"]] missions available on the Golden Roar, both of which pit you against every boss in either the first or second half of the game, ''back to back'', with no heals. The Type G's GradualRegeneration and the AutoRevive parts are fairly useful here.
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** Choose one of the first seven characters, and [[spoiler:the Boss Rush actually becomes the TrueFinalBoss in the Original version (the remake [[NotHisSled adds a proper True Final Boss]]). If you befriend everyone, beat Odio, and spare Oersted, Oersted will come back and pit everyone against their respective main boss. Depending on the version of the game, after all seven are beaten, Oersted either dies afterwards or Sin of Odio is revealed]].
** Choose [[spoiler:Oersted, and the entire final chapter is an inverted Boss Rush. Since the first seven bosses are manifestations of Oersted's hatred, he can take control of them, letting the player play as the bosses against the protagonists. There are two ways to win: the traditional beat them all method, or by letting a boss get to low health, which allows you to use Armageddon]].

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** Choose one of the first seven characters, and [[spoiler:the Boss Rush actually becomes the TrueFinalBoss in the Original original version (the remake [[NotHisSled adds a proper True Final Boss]]). If you befriend everyone, beat Odio, and spare Oersted, Oersted will come back and pit everyone against their respective main boss. Depending on the version of the game, after all seven are beaten, Oersted either dies afterwards or Sin of Odio is revealed]].
** Choose [[spoiler:Oersted, and the entire final chapter is an inverted Boss Rush. Since the first seven bosses are manifestations of Oersted's hatred, he can take control of them, letting the player [[PlayAsABoss play as the bosses bosses]] against the protagonists. There are two ways to win: the traditional beat them all method, or by letting a boss get to low health, which allows you to use Armageddon]].
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** As an homage to the above, ''VideoGame/FinalFantasyIX'' does the same thing in Memoria, where the four elemental fiends are encountered at various points in the level. The big difference is that only one of the four previous encounters with the fiends were under player control. Expanding even further on the concept, the very last area in the game features endless copies of these bosses as the only random encounters in the area. Each boss improves slightly so their weaknesses are removed and get new spells. This led to a situation where the first major boss would suddenly use NUKE on you.

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** As an a homage to the above, ''VideoGame/FinalFantasyIX'' does the same thing in Memoria, where the four elemental fiends are encountered at various points in the level. The big difference is that only one of the four previous encounters with the fiends were under player control. Expanding even further on the concept, the very last area in the game features endless copies of these bosses as the only random encounters in the area. Each boss improves slightly so their weaknesses are removed and get new spells. This led to a situation where the first major boss would suddenly use NUKE on you.
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** ''VideoGame/PokemonScarletAndViolet'''s ''The Teal Mask'' DLC has this with a twist when battling [[spoiler: Ogerpon, having you battle all four of its forms at once in a single battle]].
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* ''VideoGame/{{Sigil}}'': Near the end of the final level in the mod's Ver. 1.21 and onward, Doomguy goes through a dark corridor where he has to face the three bosses of the original ''VideoGame/{{Doom}}'' back-to-back in reverse order: Spider Mastermind (from Episode 3), Cyberdemon (from Episode 2) and a small assortment of mooks that include two Barons of Hell (these being originally the DualBoss of Episode 1).[[note]]In version 1.0, only the former two bosses appear.[[/note]]
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* ''Trigonometry Wars 4'' has Death Label mode, in which you fight eight bosses in a row: The first two are new, the next two are pulled from other games by the same creator, the fifth and sixth are the game's [[TrueFinalBoss]]es, and the final two are heavioly modified versions of bosses from Creator/{{Cave}} games.

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* ''Trigonometry Wars 4'' has Death Label mode, in which you fight eight bosses in a row: The first two are new, the next two are pulled from other games by the same creator, the fifth and sixth are the game's [[TrueFinalBoss]]es, {{True Final Boss}}es, and the final two are heavioly heavily modified versions of bosses from Creator/{{Cave}} games.

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* ''VideoGame/Pikmin2'': The Hole of Heroes is a Boss ''Dungeon'', with some regular floors, some rest floors, but mostly boss floors, pitting you against most of the game's previous bosses, and ending with a boss exclusive to the hole: the Raging Long Legs. Luckily, you DO get to save between levels.
* The [[TheVeryDefinitelyFinalDungeon Cavern for a King]] from ''VideoGame/Pikmin4'' has a similar setup to the Hole of Heroes, with the Rookie staring down a wide assortment of enemies and bosses-- some new, most from other areas-- back-to-back with very few breaks in between. Waiting at the end is the final boss: [[spoiler:the Ancient Sirehound]].

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* ''VideoGame/Pikmin2'': ''VideoGame/{{Pikmin}}'':
**
The Hole of Heroes from ''VideoGame/Pikmin2'' is a Boss ''Dungeon'', with some regular floors, some rest floors, but mostly boss floors, pitting you against most of the game's previous bosses, and ending with a boss exclusive to the hole: the Raging Long Legs. Luckily, you DO get to save between levels.
* The ** Similar in structure to the Hole of Heroes is the [[TheVeryDefinitelyFinalDungeon Cavern for a King]] from ''VideoGame/Pikmin4'' has a similar setup to the Hole of Heroes, with ''VideoGame/Pikmin4'', in which the Rookie staring down faces a wide assortment of enemies and bosses-- some new, most from other areas-- back-to-back with very few breaks in between.bosses, all spread across 20 sublevels (of which only three are rest areas). Waiting at the end is the final boss: [[spoiler:the Ancient Sirehound]].
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** The [[TheVeryDefinitelyFinalDungeon Cavern for a King]] from ''VideoGame/Pikmin4'' has a similar setup to the Hole of Heroes, with the Rookie staring down a wide assortment of enemies and bosses-- some new, most from other areas-- back-to-back with very few breaks in between. Waiting at the end is the final boss: [[spoiler:the Ancient Sirehound]].

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** * The [[TheVeryDefinitelyFinalDungeon Cavern for a King]] from ''VideoGame/Pikmin4'' has a similar setup to the Hole of Heroes, with the Rookie staring down a wide assortment of enemies and bosses-- some new, most from other areas-- back-to-back with very few breaks in between. Waiting at the end is the final boss: [[spoiler:the Ancient Sirehound]].
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** The Cavern for a King from ''VideoGame/Pikmin4'' has a similar setup to the Hole of Heroes, with the Rookie staring down a bunch of bosses-- some new, most from other areas-- back-to-back with very few breaks in between.

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** The [[TheVeryDefinitelyFinalDungeon Cavern for a King King]] from ''VideoGame/Pikmin4'' has a similar setup to the Hole of Heroes, with the Rookie staring down a bunch wide assortment of enemies and bosses-- some new, most from other areas-- back-to-back with very few breaks in between.between. Waiting at the end is the final boss: [[spoiler:the Ancient Sirehound]].
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** The Cavern for a King from ''VideoGame/Pikmin4'' has a similar setup to the Hole of Heroes, with the Rookie staring down a bunch of bosses-- some new, most from other areas-- back-to-back with very few breaks in between.
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* ''VideoGame/{{Nightshade}}'' has a Boss Rush hall where you face off with all four bosses before the final battle with Sutekh. This could be avoided by finding four artifacts of power scattered through the city, and severing their connection to Sutekh. Each artifact protected would be one less boss to fight.

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* ''VideoGame/{{Nightshade}}'' ''VideoGame/Nightshade1992'' has a Boss Rush hall where you face off with all four bosses before the final battle with Sutekh. This could be avoided by finding four artifacts of power scattered through the city, and severing their connection to Sutekh. Each artifact protected would be one less boss to fight.
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* ''VideoGame/SuperCatboy'' sees the titular character battling the first three bosses, Mole, Rottweiler and Bull in a rematch in three separate areas prior to reaching Dr. Ungefug's lair, though this time he can choose the orders to fight them with.
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*** ''VideoGame/MegaManZero1'' skews the boss rush out of focus, picking out the four strongest of the Neo Arcadian Reploids in the final stage for a rematch, then pulls a [[SubvertedTrope Subversion]] by having rematches with the [[QuirkyMinibossSquad Four Guardians]] themselves, who actually ''haven't'' been destroyed yet. Then the trope is [[DownplayedTrope downplayed]], when Hidden Phantom decides to pull a suicide attack. The return of the bosses is {{handwave}}d in retrospect -- being a technological Mecca, Neo Arcadia can rebuild their Mutos Reploid warriors with ease.
*** ''VideoGame/MegaManZero2'' throws the player for a loop by changing the attack patterns of one of the bosses in the boss rush entirely, by throwing in his brother you killed in the previous game. It's like they were feeling spiteful and wanted you to lose. Also, the return of these bosses is {{handwave}}d by the fact Elpizo used the power of the Dark Elf to bring them back -- though with heavy brainwashing in effect. One of those bosses also has an attack that invokes this, where he lifts Zero into the air and attacks him with phantom images of previous ''X''-series bosses ([[VideoGame/MegaManX1 Vile]], [[VideoGame/MegaManX2 Agile]], [[VideoGame/MegaManX3 Bit]], and [[VideoGame/MegaManX4 Colonel]]).

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*** ''VideoGame/MegaManZero1'' skews the boss rush out of focus, picking out the four strongest of the Neo Arcadian Reploids (Anubis Necromancess, Blizzack Staggroff, Herculious Anchortus, and Maha Ganeshariff) in the final stage for a rematch, then pulls a [[SubvertedTrope Subversion]] by having rematches with the [[QuirkyMinibossSquad Four Guardians]] themselves, who actually ''haven't'' been destroyed yet. Then the trope is [[DownplayedTrope downplayed]], when Hidden Phantom decides to pull a suicide attack. The return of the bosses is {{handwave}}d in retrospect -- being a technological Mecca, Neo Arcadia can rebuild their Mutos Reploid warriors with ease.
*** ''VideoGame/MegaManZero2'' only has six Neo Arcadian Reploid rematches rather than the standard eight, but throws the player for a loop by changing the attack patterns of one of the bosses in the boss rush entirely, entirely (Kuwagust Anchus) by throwing in his brother you killed in the previous game.game (Herculious Anchortus). It's like they were feeling spiteful and wanted you to lose. Also, the return of these bosses is {{handwave}}d by the fact Elpizo used the power of the Dark Elf to bring them back -- though with heavy brainwashing in effect. One of those bosses bosses, Phoenix Magnion, also has an attack that invokes this, where he lifts Zero into the air and attacks him with phantom images of previous ''X''-series bosses ([[VideoGame/MegaManX1 Vile]], [[VideoGame/MegaManX2 Agile]], [[VideoGame/MegaManX3 Bit]], and [[VideoGame/MegaManX4 Colonel]]).
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*** Also in ''ZX Advent'', there is a Boss Battle Mode, where you go through every boss of the game, without breaks in between. You are given all A-Trans and 2 full Subtanks, but you are not given any Heart Tanks or Biometal Upgrades. Good luck!

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*** Also in ''ZX Advent'', there is a Boss Battle Mode, Mode called "Survival Road" unlocked after completing the game with both playable characters, where you go through every boss of the game, game without breaks in between. You are given all A-Trans and 2 full Subtanks, but you are not given any Heart Tanks or Biometal Upgrades. Good luck!
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* Happens at the end of ''VideoGame/{{Blood}}'', where you have to fight the three bosses you defeated earlier before finally facing the BigBad.

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* Happens at the end of ''VideoGame/{{Blood}}'', ''VideoGame/Blood1997'', where you have to fight the three bosses you defeated earlier before finally facing the BigBad.
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* Used in several ''VideoGame/SonicTheHedgehog'' games:

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* Used in several ''VideoGame/SonicTheHedgehog'' ''Franchise/SonicTheHedgehog'' games:



** The GameMod ''VideoGame/RobotniksRevenge'' is essentially a Boss Rush (and BossGame) of all the bosses from ''VideoGame/SonicTheHedgehog'' and ''VideoGame/SonicTheHedgehog2''. There are two modes in this boss rush: "Time Attack", which gives you infinite lives and checkpoints and rings between the bosses, and "Survival" which gives you three lives and no checkpoints or rings.

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** The GameMod ''VideoGame/RobotniksRevenge'' is essentially a Boss Rush (and BossGame) of all the bosses from ''VideoGame/SonicTheHedgehog'' ''VideoGame/SonicTheHedgehog1'' and ''VideoGame/SonicTheHedgehog2''. There are two modes in this boss rush: "Time Attack", which gives you infinite lives and checkpoints and rings between the bosses, and "Survival" which gives you three lives and no checkpoints or rings.



* ''VideoGame/ShiningForce II'' has a bonus map after the game that allows you to fight all the bosses ''at once''. As a bonus ShoutOut, the map is shaped like [[VideoGame/SonicTheHedgehog Sonic]].

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* ''VideoGame/ShiningForce II'' has a bonus map after the game that allows you to fight all the bosses ''at once''. As a bonus ShoutOut, the map is shaped like [[VideoGame/SonicTheHedgehog [[Franchise/SonicTheHedgehog Sonic]].
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* ''[[VideoGame/MikuMonogatariYumeToTaisetsuNaMono Miku Monogatari : Yume to Taisetsu na Mono]]'' has two boss rush mode (normal and hard) that put you against every boss in the game. Oddly, they're already available from the title screen even when you just start the game for the first time.
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** ''VideoGame/TheLegendOfZeldaMajorasMask'': In a lesser example, a hidden cave from Ikana Canyon allows you to fight a series of {{Mini Boss}}es you had already defeated in order to gain a [[HeartContainer Piece of Heart]]; each mini-boss requires Link to have a minimum of hearts in his life meter to be challenged, ranging from 4 for the three Dinolfos to 16 for Garo Master. The Ikana route in the hide-and-seek area of the Moon as a similar gauntlet (minus the requirement of additional hearts), and not only has a Piece of Heart as a reward, but like all other routes it's also necessary to complete it if the player wants to obtain the Fierce Deity's Mask before facing the FinalBoss.

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** ''VideoGame/TheLegendOfZeldaMajorasMask'': In a lesser example, a hidden cave from Ikana Canyon allows you to fight a series of {{Mini Boss}}es you had already defeated in order to gain a [[HeartContainer Piece of Heart]]; each mini-boss requires Link to have a minimum of hearts in his life meter to be challenged, ranging from 4 for the three Dinolfos to 16 for Garo Master. The Ikana route in the hide-and-seek area of the Moon as has a similar gauntlet (minus the requirement of additional hearts), and not only has a Piece of Heart as a reward, but like all other routes it's also necessary to complete it if the player wants to obtain the Fierce Deity's Mask before facing the FinalBoss.
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** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': [[spoiler: You fight a massive horde of monsters before the final battle with Ganondorf, which itself is a 4-phase battle. Between them, you'll also have to fight any of the five temple bosses whom you didn't defeat prior, as well as Phantom Ganon if you didn't defeat him in Hyrule Castle. Clearing dungeons doesn't affect Ganondorf's health this time, only allowing you to summon the Sages against the horde and Ganondorf's second phase.]]
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** ''VideoGame/FinalFantasyVIIRemake'' concludes with a Boss Rush extravaganza: 7 boss fights more-or-less back-to-back, starting with [[AdaptationalBadass Swordipede]], followed by [[EldritchAbomination Jenova Dreamweaver]], then there's Cloud's one-on-one DuelBoss fight with [[DualBoss Rufus and Darkstar]], which is ''immediately'' followed by fighting [[TankGoodness The Arsenal]], which segues into a short intermission with the Highway Chase and the [[VehicularCombat on-wheels]] fight against [[{{Mecha}} M.O.T.O.R.]], after which you confront [[TimePolice The Whispers]] and finally cap off the game with a showdown against [[BigBad Sephiroth]].

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