History Main / BossInMookClothing

21st Jul '16 5:23:16 AM UmbrellasWereAwesome
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* Hunters in the ''Franchise/{{Halo}}'' series. Also to some extent the Gold Elites (later known as Zealots) in the first game (which slice and dice your RedShirtArmy) and the Silver Ultra ones in the second. Especially in the Arbiter Mausoleum, aka "Breaking Benjamin Room" MultiMookMelee. Zealots and Ultras stay this way, and the Brute Chieftains (when they finally appear) count as well.
** In ''VideoGame/HaloCombatEvolved'', once one knows how to deal with them the Hunters become ridiculously easy, especially evident on the hardest difficulty, where even the lowliest Elite is a dangerous threat. Simply get close to the Hunter, wait for it to try to melee, dodge and circle around to its back and put a single pistol or shotgun round into [[AttackItsWeakPoint the exposed flesh]], which brings them down in a single stroke. They fixed this in ''VideoGame/{{Halo 2}}'', where Hunters have an attack designed specifically to crush players standing directly behind them, and it takes multiple sniper shots (as opposed to one shot from any precision weapon) into their unarmored areas to kill them.
** By ''VideoGame/HaloReach'' Hunters had reached some sort of boss in mook clothing nirvana. They take ridiculous amounts of ammunition to kill, are near impossible to get behind no matter how much you run, jump or even jetpack over them, their attacks are near one hit kill on Normal, and one hit kill by Legendary, they are faster, tougher, and quicker. The best bet is literally to sit as far away as possible and rocket spam them, which isn't always an option. Even going up behind them and shooting their exposed backs with the [[ShortRangeShotgun shotgun]] takes 3-4 hits on Heroic, and more on Legendary. And since they'll turn around and take ExtremeMeleeRevenge on you as soon as you fire once, and your shotgun is pump-action...Even plasma grenades are significantly reduced in effectiveness, because the Hunters can catch them on the shield.
** Also in ''Reach'''s third mission, another pseudo-boss encounter involves a pair of indigenous life-form giant reptilian monkey-like creatures called Gutas who you find in the middle of stomping on various grunts, which are not seen anywhere else in the game, and are surprisingly dangerous if you actually do grab their attention. There's also the improved Elite Zealots and the new General rank.

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* Hunters in the ''Franchise/{{Halo}}'' series. Also to some extent the Gold Elites (later known as Zealots) gold Elite Zealots in the first game ''VideoGame/HaloCombatEvolved'' (which will slice and dice your RedShirtArmy) anything that gets too close) and the Silver silver-white Ultra ones Elites in the second. Especially ''VideoGame/{{Halo 2}}'' (especially in the Arbiter Mausoleum, aka the "Breaking Benjamin Room" MultiMookMelee. MultiMookMelee). Zealots and Ultras stay this way, way through the entirety of the franchise, and the Brute Chieftains (when they finally appear) (who first appear in ''VideoGame/{{Halo 3}}'') count as well.
** In ''VideoGame/HaloCombatEvolved'', once one knows how to deal with them the Hunters become ridiculously easy, easy compared to other foes, which is especially evident on the hardest difficulty, where even the lowliest Elite is a dangerous threat. Simply get close to the Hunter, wait for it to try to melee, dodge and circle around to its back and put a single pistol or shotgun round into [[AttackItsWeakPoint the exposed flesh]], which brings them down in a single stroke. They fixed this in ''VideoGame/{{Halo 2}}'', where Hunters have an attack designed specifically to crush players standing directly behind them, and it takes multiple sniper shots (as opposed to one shot from any precision weapon) into their unarmored areas to kill them.
** By ''VideoGame/HaloReach'' Hunters had reached some sort of boss Boss in mook clothing Mook Clothing nirvana. They take ridiculous amounts of ammunition to kill, are near impossible to get behind no matter how much you run, jump or even jetpack over them, their attacks are near can potentially kill you in one hit kill even on Normal, and one hit kill by Legendary, they are just a lot faster, tougher, and quicker.quicker than they ever were before. The best bet is literally to sit as far away as possible and rocket spam them, which isn't always an option. Even going up behind them and shooting their exposed backs with the [[ShortRangeShotgun shotgun]] takes 3-4 hits on Heroic, and more on Legendary. And since they'll turn around and take ExtremeMeleeRevenge on you as soon as you fire once, and your shotgun is pump-action...a close-range pump-action weapon... Even plasma grenades are significantly reduced in effectiveness, because the Hunters can catch them on the shield.
shield.
** Also And if that wasn't enough, Hunters become ''even'' more powerful in ''VideoGame/Halo5Guardians'', to the point where it's nearly impossible to beat them one-on-one unless you have ''a lot'' of explosives handy. Otherwise, you're probably going to need your entire fireteam to take them down.
** In
''Reach'''s third mission, another pseudo-boss encounter involves a pair of indigenous life-form giant reptilian monkey-like reptilian/monkey-like creatures called Gutas who you find in the middle of stomping on various grunts, Grunts, which are not seen anywhere else in the game, and are surprisingly dangerous if you actually do grab their attention. There's also the improved (and now purple) Elite Zealots and the new General rank.gold Elite Generals.
7th Jul '16 9:53:12 AM thatmadork
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* In ''WebAnimation/{{RWBY}}'', one of the opponents faced by the heroines in "No Brakes" is a rather heavy-set White Fang member wielding a massive chainsaw. This nameless guy ends up defeating [[TheLancer Weiss]] thoroughly, knocking her unconscious and forcing Blake to intervene and pull her out.
16th Jun '16 4:36:11 AM corazon
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* ''Videogame/EnterTheGungeon'':
** The aptly named Mimic is a {{Chest Monster}} that can be randomly encountered throughout the came, though finding one is rare. It replaces ordinary chests, and looks exactly like them, save for the occasional movements and lack of a keyhole. When interacted with or shot at, they reveal themselves to be mimics, and proceed to attack the player. Mimics are notoriously hard to kill - their high HP coupled with erratic movement patterns and high rates of fire make them difficult targets. This is magnified by the fact that the rooms in which chests are found in are the smallest rooms in the game. However, the game does not lock the doors for chest rooms, so it's entirely possible to fight the Mimic by just standing outside and shooting at it. The Mimic cannot leave the chest room, so that makes things easier. The more valuable the chest, the more dangerous the mimic.
** The [[{{Dem Bones}} Shelleton]] enemy is this, though to a minor degree. It shows up at later stages, and often spawns in rooms full of enemies. It attacks using bullet arrays and a [[{{Eye Beams}} roving laser]] and can take a lot of punishment before collapsing into a little skull. What's more, if the skull is not destroyed soon, the Shelleton is revived, and it has to be killed again.
15th Jun '16 4:34:57 PM Doug86
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* ''Franchise/FireEmblem'':

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* ''Franchise/FireEmblem'':''VideoGame/FireEmblem'':
15th Jun '16 12:37:08 PM EDP
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** Droideka/Destroyer Droids in the prequel trilogy. They possess shield generators so they can't be shot directly, meaning when they hit the field usually the best option is to run, even for the Jedi. There are ways to beat them (they don't have shields when they're rolling around so they can be cut down if they're intercepted in transit and the shields do not protect them against being crushed) but in the very least when they arrive the battle is made far more difficult.

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** Droideka/Destroyer Droids in the prequel trilogy. They possess shield generators so they can't be shot directly, meaning when they hit the field usually the best option is to run, even for the Jedi. There are ways to beat them (they don't have shields when they're rolling around so they can be cut down if they're intercepted in transit and the shields do not protect them against being crushed) crushed or heavy weapons) but in the very least when they arrive the battle is made far more difficult.
8th Jun '16 7:16:38 AM AnotherGamer
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* The Desert King, a breed of large, vicious sand whale randomly encountered only during Agan's Rite of Ascension in ''VideoGame/SandsOfDestruction''. You're playing as Agan alone, which makes it difficult enough, but it can [[TakenForGranite turn you to stone]] and nullifies fleeing (even including Agan's Quip), in addition to being tough and hitting just as hard as it takes.
20th May '16 9:50:20 PM nombretomado
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* ''VideoGame/NinjaGaiden Black'' has the Vigoorian Berserkers. They have a crapton of health, don't flinch easily and [[TurnsRed turn red]] after a certain amount of damage. ''All'' of their attacks are very damaging and guard breaking (except in the PS3 version Sigma where you can block the first attack), and while not exceptionally fast, they are certainly not slow. When you fight two or three of them, the others will keep their distance, which would be [[MookChivalry very nice of them]] if they didn't create magic landmines under your feet while you're fighting. Oh, and needless to say, they will [[HoistByHisOwnPetard make you pay dearly]] for trying to spam the Flying Swallow (a fast, medium range diving attack).

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* ''VideoGame/NinjaGaiden Black'' has the Vigoorian Berserkers. They have a crapton of health, don't flinch easily and [[TurnsRed turn red]] after a certain amount of damage. ''All'' of their attacks are very damaging and guard breaking (except in the PS3 [=PS3=] version Sigma where you can block the first attack), and while not exceptionally fast, they are certainly not slow. When you fight two or three of them, the others will keep their distance, which would be [[MookChivalry very nice of them]] if they didn't create magic landmines under your feet while you're fighting. Oh, and needless to say, they will [[HoistByHisOwnPetard make you pay dearly]] for trying to spam the Flying Swallow (a fast, medium range diving attack).
9th Apr '16 2:04:42 PM FujinKeima
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** Rovers are basically only beatable with special weaponry,and even then,they can kill you all too easily.
** Mudflaps,which appear late in the game,are the stuff of nightmare,being able to turn your allies into monsters,killing them in the process (and it's undodgeable and instant-kill if you're alone).If you kill them without Overdive Kill, "their spirit lives on and will proceed to possess one of your soldiers to revive itself"

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** Rovers are basically only beatable with special weaponry,and even then,they can stun and kill you all too easily.
** Mudflaps,which appear late in the game,are the stuff of nightmare,being able to turn your allies into monsters,killing mooks,killing them in the process (and it's undodgeable and instant-kill if you're alone).If you kill them without Overdive Kill, "their ''their spirit lives on and will proceed to possess one of your soldiers to revive itself"itself''
9th Apr '16 2:01:52 PM FujinKeima
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** Mudflaps,which appear late in the game,are stuff of nightmare,being able to turn your allies into monsters,killing them in the process (and it's undodgeable and instant-kill if you're alone)
** Worms are a nightmare to fight,especially when they're not alone.Their instant-kill attack is just the tip of the iceberg with those guys...

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** Mudflaps,which appear late in the game,are the stuff of nightmare,being able to turn your allies into monsters,killing them in the process (and it's undodgeable and instant-kill if you're alone)
alone).If you kill them without Overdive Kill, "their spirit lives on and will proceed to possess one of your soldiers to revive itself"
** Worms are a nightmare to fight,especially when they're not alone.If you shoot their weak point with a sniper,they become more aggressive and their weak point is null from this point on.Their instant-kill attack is just the tip of the iceberg with those guys...
31st Mar '16 6:45:52 AM CalicoJackRackham
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* Wardens in ''VideoGame/SaintsRowIV'' aren't as big as the Brutes from the previous game, but are just as dangerous. Only appearing when you gain the full wanted level, Wardens use the same abilities that you have, and take a lot of punishment to kill. Fittingly, they have their own theme when they appear.
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