History Main / BossInMookClothing

19th Nov '16 1:16:44 AM Morgenthaler
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** The game has the Badass Pyro Threshers. Threshers are already [[DemonicSpiders pains in the ass to kill]], and {{Badass}}es are immensely more powerful than the bog standard {{Mook}}. Combining one and the other makes an almost ludicrously powerful flaming sandworm that has a truly ridiculous amount of HP and can down a character [[DynamicEntry just by erupting out of the ground.]]

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** The game has the Badass Pyro Threshers. Threshers are already [[DemonicSpiders pains in the ass to kill]], and {{Badass}}es badasses are immensely more powerful than the bog standard {{Mook}}. Combining one and the other makes an almost ludicrously powerful flaming sandworm that has a truly ridiculous amount of HP and can down a character [[DynamicEntry just by erupting out of the ground.]]
6th Nov '16 5:08:33 PM Odacon_Spy
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** RomHack ''VideoGame/Rockman4MinusInfinity'' has the Jumbig, which take '''''127 Mega Buster shots to kill.''''' Also, he shows up once in '''every''' level, and you even have to fight off '''''two''''' in Wily Stage 2.

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** RomHack ''VideoGame/Rockman4MinusInfinity'' has the Jumbig, which take '''''127 Mega Buster shots to kill.''''' Also, he shows up once in '''every''' level, level (usually right before the actual boss), and you even have to fight off '''''two''''' in Wily Stage 2.
29th Oct '16 1:34:39 PM nombretomado
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** The Stone Summit mobs in the elite dungeon Slaver's Exile. Unlike the haphazard build of many enemies, these have strong and coordinated builds with multiple resurrection skills. On top of that, they possess all the usual monster perks like having effectively infinite energy and being almost half again your level, reducing the damage they take and increasing the damage you take. Expanded with the ''GuildWars: Beyond'' updates. New questlines introduce new mooks throughout Cantha and Kryta who have the same perks as the Exiled Stone Summit.

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** The Stone Summit mobs in the elite dungeon Slaver's Exile. Unlike the haphazard build of many enemies, these have strong and coordinated builds with multiple resurrection skills. On top of that, they possess all the usual monster perks like having effectively infinite energy and being almost half again your level, reducing the damage they take and increasing the damage you take. Expanded with the ''GuildWars: ''Guild Wars: Beyond'' updates. New questlines introduce new mooks throughout Cantha and Kryta who have the same perks as the Exiled Stone Summit.
4th Oct '16 3:31:51 PM Luigifan
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->''"Let's be very careful here. [[TheDreaded We don't want to see him]]... ''(pwooow, pwooow)'' Uhhh, oh no! [[KillerRobot IT'S HIIIIM]]."''

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->''"Let's ->''"[[TemptingFate Let's be very careful here. here.]] [[TheDreaded We don't want to see him]]... ''(pwooow, pwooow)'' [[OhCrap Uhhh, oh no! no!]] [[KillerRobot IT'S HIIIIM]]."''
28th Aug '16 12:47:22 AM Gadjiltron
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Added DiffLines:

* In other Yu-Gi-Oh video game adaptations, you may occasionally run into an extra who happens to be running an uncannily competent deck which can easily trounce you despite it being an early part of the game where your supply to cards and ability to create good decks is lacking. An example includes [[http://yugioh.wikia.com/wiki/Angie Angie]] from Stardust Accelerator, running a slightly watered-down (but still fearsome) version of a Deck that topped tournaments at the time of the game's release.
26th Aug '16 11:07:38 AM KingBowser9001
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Compare SmashMook, ThatOneBoss, DemonicSpiders, KungFuProofMook, MiniBoss. Contrast GoddamnedBats, KingMook, MookPromotion, AnticlimaxBoss, DegradedBoss, LevelInBossClothing.

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Compare and contrast DemonicSpiders, which tends to be a common enemy, whereas a Boss in Mook Clothing tends to be fairly uncommon. Compare SmashMook, ThatOneBoss, DemonicSpiders, KungFuProofMook, MiniBoss. Contrast GoddamnedBats, KingMook, MookPromotion, AnticlimaxBoss, DegradedBoss, LevelInBossClothing.
13th Aug '16 12:11:06 PM Galacton
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{{Mook}}s in video games typically aren't supposed to be too hard on their own. They are usually just there to soften up the heroes before the BossBattle of a level ([[HardLevelsEasyBosses usually]]). But there are exceptions, enemies that are [[GoddamnedBats annoying]], [[DemonicSpiders dangerous, and/or powerful]]. This trope is the top tier of these, which are enemies that are so powerful, you wouldn't be blamed for mistaking them for bosses (hence the trope name).

For example, let's say you are playing an EasternRPG. You're walking along on your quest to [[SavingTheWorld save the world]], when you run into a {{Random Encounter|s}} with a [[NinjaPirateZombieRobot three-headed, skeletal dragon]]. Okay, you're 12 levels higher than the average enemy here, so just give it a few attacks, and it should be over with.

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{{Mook}}s in video games typically aren't supposed to be too hard on their own. They are usually just there to soften up the heroes before the BossBattle of a level ([[HardLevelsEasyBosses usually]]). But there are exceptions, enemies that are [[GoddamnedBats annoying]], [[DemonicSpiders dangerous, and/or powerful]]. This trope is the top tier of these, which are enemies that are so powerful, you wouldn't be blamed for mistaking them for bosses (hence the trope name).

For example, let's say you are playing an EasternRPG. You're walking along on your quest to [[SavingTheWorld save the world]], when you run into a {{Random Encounter|s}} with a [[NinjaPirateZombieRobot three-headed, skeletal dragon]]. Okay, you're You're 12 levels higher than the average enemy here, so just give it a few attacks, and it should be over with.



* [[MarathonBoss It is]] ''[[MarathonBoss a lot]]'' [[MarathonBoss more durable than a regular enemy.]] This is usually through HP, but it can also have [[SuperToughness extremely high defense]] or evasion (similar to a MetalSlime, and may even cross over with one) if such stats exist.

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* [[MarathonBoss It is]] ''[[MarathonBoss a lot]]'' [[MarathonBoss more durable than a regular enemy.]] This is usually through HP, but it can also have [[SuperToughness extremely high defense]] or evasion (similar to a MetalSlime, and may even cross over with be a particularly aggressive one) if such stats exist.



** Appears by itself, or with a [[FlunkyBoss few small enemies that can be wiped out easily]].

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** Appears by itself, or with a [[FlunkyBoss [[ActuallyFourMooks few small enemies that can be wiped out easily]].
13th Aug '16 11:57:37 AM Galacton
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->''"Let's be very careful here. We don't want to see him... ''(pwooow, pwooow)'' Uhhh, oh no! [[KillerRobot IT'S HIIIIM]]."''

to:

->''"Let's be very careful here. [[TheDreaded We don't want to see him...him]]... ''(pwooow, pwooow)'' Uhhh, oh no! [[KillerRobot IT'S HIIIIM]]."''
13th Aug '16 11:56:50 AM Galacton
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->''"Let's be very careful here. We don't want to see him... ''(pwooow, pwooow)'' Uhhh, oh no! IT'S HIIIIM."''

to:

->''"Let's be very careful here. We don't want to see him... ''(pwooow, pwooow)'' Uhhh, oh no! [[KillerRobot IT'S HIIIIM.HIIIIM]]."''
11th Aug '16 6:45:28 AM MagBas
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In regards to [[Main/RhythmGame Rhythm Games]], this trope describes songs that are more difficult than what their given difficulty/level suggests. They are still not bosses in the broad sense, but are hard enough that they may as well fit the bill. Reasons include having patterns that are uncharacteristic to that level group, distinctive cheerful sounds normally considered unfitting for such challenging songs, and in general giving even established players a hard time. Because of these reasons, this trope can overlap with SoundtrackDissonance.
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