History Main / BossInMookClothing

28th Aug '16 12:47:22 AM Gadjiltron
Is there an issue? Send a Message

Added DiffLines:

* In other Yu-Gi-Oh video game adaptations, you may occasionally run into an extra who happens to be running an uncannily competent deck which can easily trounce you despite it being an early part of the game where your supply to cards and ability to create good decks is lacking. An example includes [[http://yugioh.wikia.com/wiki/Angie Angie]] from Stardust Accelerator, running a slightly watered-down (but still fearsome) version of a Deck that topped tournaments at the time of the game's release.
26th Aug '16 11:07:38 AM KingBowser9001
Is there an issue? Send a Message


Compare SmashMook, ThatOneBoss, DemonicSpiders, KungFuProofMook, MiniBoss. Contrast GoddamnedBats, KingMook, MookPromotion, AnticlimaxBoss, DegradedBoss, LevelInBossClothing.

to:

Compare and contrast DemonicSpiders, which tends to be a common enemy, whereas a Boss in Mook Clothing tends to be fairly uncommon. Compare SmashMook, ThatOneBoss, DemonicSpiders, KungFuProofMook, MiniBoss. Contrast GoddamnedBats, KingMook, MookPromotion, AnticlimaxBoss, DegradedBoss, LevelInBossClothing.
13th Aug '16 12:11:06 PM Galacton
Is there an issue? Send a Message


{{Mook}}s in video games typically aren't supposed to be too hard on their own. They are usually just there to soften up the heroes before the BossBattle of a level ([[HardLevelsEasyBosses usually]]). But there are exceptions, enemies that are [[GoddamnedBats annoying]], [[DemonicSpiders dangerous, and/or powerful]]. This trope is the top tier of these, which are enemies that are so powerful, you wouldn't be blamed for mistaking them for bosses (hence the trope name).

For example, let's say you are playing an EasternRPG. You're walking along on your quest to [[SavingTheWorld save the world]], when you run into a {{Random Encounter|s}} with a [[NinjaPirateZombieRobot three-headed, skeletal dragon]]. Okay, you're 12 levels higher than the average enemy here, so just give it a few attacks, and it should be over with.

to:

{{Mook}}s in video games typically aren't supposed to be too hard on their own. They are usually just there to soften up the heroes before the BossBattle of a level ([[HardLevelsEasyBosses usually]]). But there are exceptions, enemies that are [[GoddamnedBats annoying]], [[DemonicSpiders dangerous, and/or powerful]]. This trope is the top tier of these, which are enemies that are so powerful, you wouldn't be blamed for mistaking them for bosses (hence the trope name).

For example, let's say you are playing an EasternRPG. You're walking along on your quest to [[SavingTheWorld save the world]], when you run into a {{Random Encounter|s}} with a [[NinjaPirateZombieRobot three-headed, skeletal dragon]]. Okay, you're You're 12 levels higher than the average enemy here, so just give it a few attacks, and it should be over with.



* [[MarathonBoss It is]] ''[[MarathonBoss a lot]]'' [[MarathonBoss more durable than a regular enemy.]] This is usually through HP, but it can also have [[SuperToughness extremely high defense]] or evasion (similar to a MetalSlime, and may even cross over with one) if such stats exist.

to:

* [[MarathonBoss It is]] ''[[MarathonBoss a lot]]'' [[MarathonBoss more durable than a regular enemy.]] This is usually through HP, but it can also have [[SuperToughness extremely high defense]] or evasion (similar to a MetalSlime, and may even cross over with be a particularly aggressive one) if such stats exist.



** Appears by itself, or with a [[FlunkyBoss few small enemies that can be wiped out easily]].

to:

** Appears by itself, or with a [[FlunkyBoss [[ActuallyFourMooks few small enemies that can be wiped out easily]].
13th Aug '16 11:57:37 AM Galacton
Is there an issue? Send a Message


->''"Let's be very careful here. We don't want to see him... ''(pwooow, pwooow)'' Uhhh, oh no! [[KillerRobot IT'S HIIIIM]]."''

to:

->''"Let's be very careful here. [[TheDreaded We don't want to see him...him]]... ''(pwooow, pwooow)'' Uhhh, oh no! [[KillerRobot IT'S HIIIIM]]."''
13th Aug '16 11:56:50 AM Galacton
Is there an issue? Send a Message


->''"Let's be very careful here. We don't want to see him... ''(pwooow, pwooow)'' Uhhh, oh no! IT'S HIIIIM."''

to:

->''"Let's be very careful here. We don't want to see him... ''(pwooow, pwooow)'' Uhhh, oh no! [[KillerRobot IT'S HIIIIM.HIIIIM]]."''
11th Aug '16 6:45:28 AM MagBas
Is there an issue? Send a Message


In regards to [[Main/RhythmGame Rhythm Games]], this trope describes songs that are more difficult than what their given difficulty/level suggests. They are still not bosses in the broad sense, but are hard enough that they may as well fit the bill. Reasons include having patterns that are uncharacteristic to that level group, distinctive cheerful sounds normally considered unfitting for such challenging songs, and in general giving even established players a hard time. Because of these reasons, this trope can overlap with SoundtrackDissonance.
10th Aug '16 5:54:05 PM CRMartin
Is there an issue? Send a Message

Added DiffLines:

In regards to [[Main/RhythmGame Rhythm Games]], this trope describes songs that are more difficult than what their given difficulty/level suggests. They are still not bosses in the broad sense, but are hard enough that they may as well fit the bill. Reasons include having patterns that are uncharacteristic to that level group, distinctive cheerful sounds normally considered unfitting for such challenging songs, and in general giving even established players a hard time. Because of these reasons, this trope can overlap with SoundtrackDissonance.
3rd Aug '16 4:23:53 PM UmbrellasWereAwesome
Is there an issue? Send a Message


*** In the original ''VideoGame/HaloCombatEvolved'', the Hunters were actually ridiculously easy compared to other foes once you know how to deal with them, which is especially evident on the hardest difficulty, where even the lowliest Elite is a dangerous threat. Simply get close to the Hunter, wait for it to try to melee, dodge and circle around to its back and put a single pistol or shotgun round into [[AttackItsWeakPoint the exposed flesh]], which brings them down in a single stroke. However, they fixed this from ''VideoGame/{{Halo 2}}'' onward, where Hunters have an attack designed specifically to crush players standing directly behind them, and even if you have a power weapon, it will usually take multiple shots into their unarmored areas to kill them (as opposed to just one shot from any precision weapon like in ''CE'').

to:

*** In the original ''VideoGame/HaloCombatEvolved'', the Hunters were actually ridiculously easy compared to other foes once you know how to deal with them, which is especially evident on the hardest difficulty, where even the lowliest Elite is a dangerous threat. Simply get close to the Hunter, wait for it to try to melee, dodge and circle around to its back and put a single pistol or shotgun round into [[AttackItsWeakPoint the exposed flesh]], which brings them down in a single stroke. However, they fixed this from ''VideoGame/{{Halo 2}}'' onward, where onward; Hunters now have an attack designed specifically to crush players standing directly behind them, and even if you have a power weapon, it will usually take multiple shots into their unarmored areas to kill them (as opposed to just one shot from any precision weapon like in ''CE'').
3rd Aug '16 4:20:51 PM UmbrellasWereAwesome
Is there an issue? Send a Message


* Hunters in the ''Franchise/{{Halo}}'' series. Also to some extent the gold Elite Zealots in ''VideoGame/HaloCombatEvolved'' (which will slice and dice anything that gets too close) and the silver-white Ultra Elites in ''VideoGame/{{Halo 2}}'' (especially in the Arbiter Mausoleum, aka the "Breaking Benjamin Room" MultiMookMelee). Zealots and Ultras stay this way through the entirety of the franchise, and the Brute Chieftains (who first appear in ''VideoGame/{{Halo 3}}'') count as well.
** In ''VideoGame/HaloCombatEvolved'', once one knows how to deal with them the Hunters become ridiculously easy compared to other foes, which is especially evident on the hardest difficulty, where even the lowliest Elite is a dangerous threat. Simply get close to the Hunter, wait for it to try to melee, dodge and circle around to its back and put a single pistol or shotgun round into [[AttackItsWeakPoint the exposed flesh]], which brings them down in a single stroke. They fixed this in ''VideoGame/{{Halo 2}}'', where Hunters have an attack designed specifically to crush players standing directly behind them, and it takes multiple sniper shots (as opposed to one shot from any precision weapon) into their unarmored areas to kill them.
** By ''VideoGame/HaloReach'' Hunters had reached some sort of Boss in Mook Clothing nirvana. They take ridiculous amounts of ammunition to kill, are near impossible to get behind no matter how much you run, jump or even jetpack over them, can potentially kill you in one hit even on Normal, and are just a lot faster, tougher, and quicker than they ever were before. The best bet is literally to sit as far away as possible and rocket spam them, which isn't always an option. Even going up behind them and shooting their exposed backs with the [[ShortRangeShotgun shotgun]] takes 3-4 hits on Heroic, and more on Legendary. And since they'll turn around and take ExtremeMeleeRevenge on you as soon as you fire once, and your shotgun is a close-range pump-action weapon... Even plasma grenades are significantly reduced in effectiveness, because the Hunters can catch them on the shield.
** And if that wasn't enough, Hunters become ''even'' more powerful in ''VideoGame/Halo5Guardians'', to the point where it's nearly impossible to beat them one-on-one unless you have ''a lot'' of explosives handy. Otherwise, you're probably going to need your entire fireteam to take them down.
** In ''Reach'''s third mission, another pseudo-boss encounter involves a pair of indigenous giant reptilian/monkey-like creatures called Gutas who you find in the middle of stomping on various Grunts, which are not seen anywhere else in the game, and are surprisingly dangerous if you actually do grab their attention. There's also the improved (and now purple) Elite Zealots and the new gold Elite Generals.

to:

* Hunters ''Franchise/{{Halo}}'':
** Hunters, who have consistently grown tougher, stronger, faster, and smarter
in each new game:
*** In
the ''Franchise/{{Halo}}'' series. Also to some extent the gold Elite Zealots in ''VideoGame/HaloCombatEvolved'' (which will slice and dice anything that gets too close) and the silver-white Ultra Elites in ''VideoGame/{{Halo 2}}'' (especially in the Arbiter Mausoleum, aka the "Breaking Benjamin Room" MultiMookMelee). Zealots and Ultras stay this way through the entirety of the franchise, and the Brute Chieftains (who first appear in ''VideoGame/{{Halo 3}}'') count as well.
** In
original ''VideoGame/HaloCombatEvolved'', once one knows how to deal with them the Hunters become were actually ridiculously easy compared to other foes, foes once you know how to deal with them, which is especially evident on the hardest difficulty, where even the lowliest Elite is a dangerous threat. Simply get close to the Hunter, wait for it to try to melee, dodge and circle around to its back and put a single pistol or shotgun round into [[AttackItsWeakPoint the exposed flesh]], which brings them down in a single stroke. They However, they fixed this in from ''VideoGame/{{Halo 2}}'', 2}}'' onward, where Hunters have an attack designed specifically to crush players standing directly behind them, and even if you have a power weapon, it takes will usually take multiple sniper shots (as opposed to one shot from any precision weapon) into their unarmored areas to kill them.
**
them (as opposed to just one shot from any precision weapon like in ''CE'').
***
By ''VideoGame/HaloReach'' Hunters had reached some sort of Boss in Mook Clothing nirvana. They take ridiculous amounts of ammunition to kill, are near impossible to get behind no matter how much you run, jump or even jetpack over them, can potentially kill you in one hit even on Normal, and are just a lot faster, tougher, and quicker than they ever were before. The best bet is literally to sit as far away as possible and rocket spam them, which isn't always an option. Even going up behind them and shooting their exposed backs with the [[ShortRangeShotgun shotgun]] takes 3-4 hits on Heroic, and more on Legendary. And since they'll turn around and take ExtremeMeleeRevenge on you as soon as you fire once, and your shotgun is a close-range pump-action weapon... Even plasma grenades are significantly reduced in effectiveness, because the Hunters can catch them on the shield.
** *** And if that wasn't enough, Hunters become ''even'' more powerful in ''VideoGame/Halo5Guardians'', to the point where it's nearly impossible to beat them one-on-one unless you have ''a lot'' of explosives handy. Otherwise, you're probably going to need your entire fireteam to take them down.
** Other examples introduced in the original trilogy include the gold Elite Zealots in ''VideoGame/HaloCombatEvolved'' (which will slice and dice anything that gets too close) and the silver-white Ultra Elites in ''VideoGame/{{Halo 2}}'' (especially in the Arbiter Mausoleum, aka the "Breaking Benjamin Room" MultiMookMelee), and the Brute Chieftains in ''VideoGame/{{Halo 3}}'' (who have one-hit-kill hammers and shields that make them temporarily invincible to all damage). All three have stayed this way through the entirety of the franchise (even if the Zealots are now dark-purple).
** In ''Reach'''s ''VideoGame/HaloReach'''s third mission, another pseudo-boss encounter involves a pair of indigenous giant reptilian/monkey-like creatures called Gutas who you find in the middle of stomping on various Grunts, which are not seen anywhere else in the game, and are surprisingly dangerous if you actually do grab their attention. There's ''Reach'' also introduces the improved (and now purple) gold Elite Generals and marks the return of the Elite Zealots (now improved and purple).
** In ''VideoGame/Halo5Guardians'',
the new gold Elite Generals.Promethean Knights have been upgraded to being the Promethean version of Hunters.
27th Jul '16 3:18:48 PM FergardStratoavis
Is there an issue? Send a Message


** The aptly named Mimic is a {{Chest Monster}} that can be randomly encountered throughout the came, though finding one is rare. It replaces ordinary chests, and looks exactly like them, save for the occasional movements and lack of a keyhole. When interacted with or shot at, they reveal themselves to be mimics, and proceed to attack the player. Mimics are notoriously hard to kill - their high HP coupled with erratic movement patterns and high rates of fire make them difficult targets. This is magnified by the fact that the rooms in which chests are found in are the smallest rooms in the game. However, the game does not lock the doors for chest rooms, so it's entirely possible to fight the Mimic by just standing outside and shooting at it. The Mimic cannot leave the chest room, so that makes things easier. The more valuable the chest, the more dangerous the mimic.

to:

** The aptly named Mimic is a {{Chest Monster}} that can be randomly encountered throughout the came, though finding one is rare. It replaces ordinary chests, and looks exactly like them, save for the occasional movements and lack of a keyhole. When interacted with or shot at, they reveal themselves to be mimics, and proceed to attack the player. Mimics are notoriously hard to kill - their high HP coupled with erratic movement patterns and high rates of fire make them difficult targets. This is magnified by the fact that the rooms in which chests are found in are the smallest rooms in the game. However, the game does not lock the doors for chest rooms, so it's entirely It's possible to fight the escape, but Mimic by just standing outside and shooting at it. The Mimic cannot leave are one of the chest room, so that makes things easier.few monsters in the game who can chase you through the rooms. The more valuable the chest, the more dangerous the mimic.
This list shows the last 10 events of 801. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.BossInMookClothing