History Main / BossInMookClothing

21st Sep '17 8:37:19 AM Iku
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*** The Fel Reaver's horrifying roar also broke stealth in a massive range basically described as "if you can hear it". Cue a dozen regular mobs turning their sights on a rather surprised and very visible rogue who was sneaking past them to complete some quest.
15th Aug '17 12:16:53 PM lalalei2001
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* In ''Videogame/YuGiOhReshefOfDestruction'', after the Neo Ghouls leave town, every NPC in Domino becomes a very hard match, especially Hanasaki.

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* In ''Videogame/YuGiOhReshefOfDestruction'', ''VideoGame/YuGiOhReshefOfDestruction'', after the Neo Ghouls leave town, every NPC in Domino becomes a very hard match, especially Hanasaki.



* In other Yu-Gi-Oh video game adaptations, you may occasionally run into an extra who happens to be running an uncannily competent deck which can easily trounce you despite it being an early part of the game where your supply to cards and ability to create good decks is lacking. An example includes [[http://yugioh.wikia.com/wiki/Angie Angie]] from Stardust Accelerator, running a slightly watered-down (but still fearsome) version of a Deck that topped tournaments at the time of the game's release.

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* In other Yu-Gi-Oh ''Yu-Gi-Oh'' video game adaptations, you may occasionally run into an extra who happens to be running an uncannily competent deck which can easily trounce you despite it being an early part of the game where your supply to cards and ability to create good decks is lacking. An example includes [[http://yugioh.wikia.com/wiki/Angie Angie]] from Stardust Accelerator, running a slightly watered-down (but still fearsome) version of a Deck that topped tournaments at the time of the game's release.
6th Aug '17 10:57:41 PM DastardlyDemolition
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* Voltigores in ''VideoGame/HalfLife1: Opposing Force''. Giant Race-X monsters with ungodly health, incredibly powerful electrical attacks with area of effect damage, and the ability to self-destruct upon death. Late in the game, you come up against a massive horde of them, in a completely black sewer tunnel.



** Hunters in ''VideoGame/HalfLife2: Episode Two'' are absurdly brutal, able to absorb entire clips of ammunition without flinching while constantly firing explosive fletchettes, and if they get close (which they will, as they are almost always fought in confined areas) their melee attacks will swiftly chew through Gordon's health. And the damn things ''travel in packs''. The only respite is their crippling weakness to stuff hurled by the Gravity Gun, killed in three or four hits, downgrading them to "mere" DemonicSpiders.

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** Hunters in ''VideoGame/HalfLife2: Episode Two'' are absurdly brutal, able to absorb entire clips of ammunition without flinching while constantly firing explosive fletchettes, and if they get close (which they will, as they are almost always fought in confined areas) their melee attacks will swiftly chew through Gordon's health. And the damn things ''travel in packs''. The only respite is their crippling weakness to stuff hurled by the Gravity Gun, killed in three or four hits, or lightly tapping them with the Muscle Car downgrading them to "mere" DemonicSpiders.DemonicSpiders.
** Voltigores in ''VideoGame/HalfLife1: Opposing Force''. Giant Race-X monsters with ungodly health, incredibly powerful electrical attacks with area of effect damage, and the ability to self-destruct upon death. Late in the game, you come up against a massive horde of them, in a completely black sewer tunnel.
6th Aug '17 10:55:42 PM DastardlyDemolition
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** In ''VideoGame/HalfLife1'', you'll encounter female assassins. While they aren't terribly hard, they do cloak and run very fast making them harder to kill than most mooks. The sequel introduces the poison headcrab zombies. Have loads of HP, and can fling up to ''three'' poisonous headcrabs at you, each one capable of nullifying your HP to 1 in one bite.

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** In ''VideoGame/HalfLife1'', you'll encounter female assassins. While they aren't terribly hard, they do cloak and run very fast making them harder to kill than most mooks. The sequel mooks.
** ''VideoGame/HalfLife2''
introduces the poison headcrab zombies. Have loads of HP, and can fling up to ''three'' poisonous headcrabs at you, each one capable of nullifying your HP to 1 in one bite. If you're going for a Gravity Gun only run of "We Don't Go to Ravenholm" make sure you have something heavy to throw, '''especially''' when Fast headcrab zombies are around.
6th Aug '17 8:40:46 PM DastardlyDemolition
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** The GameMod ''VideoGameBrutalDoom'' and mod-of-the-mod ''Project Brutality'' brings many otherwise medium-level enemies to miniboss status, and you encounter them all the friggin' time. The Barons of Hell and Hell Knights, in particular, get a lot more health, double damage and an alternate attack that lets them deal triple the firepower.

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** The GameMod ''VideoGameBrutalDoom'' ''VideoGame/BrutalDoom'' and mod-of-the-mod ''Project Brutality'' brings many otherwise medium-level enemies to miniboss status, and you encounter them all the friggin' time. The Barons of Hell and Hell Knights, in particular, get a lot more health, double damage and an alternate attack that lets them deal triple the firepower.
6th Aug '17 8:40:39 PM DastardlyDemolition
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** ''[[GameMod Brutal Doom]]'' brings many otherwise medium-level enemies to miniboss status, and you encounter them all the friggin' time. The Barons of Hell and Hell Knights, in particular, get a lot more health, double damage and an alternate attack that lets them deal triple the firepower.

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** ''[[GameMod Brutal Doom]]'' The GameMod ''VideoGameBrutalDoom'' and mod-of-the-mod ''Project Brutality'' brings many otherwise medium-level enemies to miniboss status, and you encounter them all the friggin' time. The Barons of Hell and Hell Knights, in particular, get a lot more health, double damage and an alternate attack that lets them deal triple the firepower.
7th Jul '17 12:30:50 PM hubakon1368
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[[folder:Fan Works]]
* ''Fanfic/BlackCrayons'' series: In one of the installments, ''A Child's Innocence'' (which rewrites ''Film/TransformersDarkOfTheMoon''), [[spoiler:Arcee, Mirage, and Sideswipe fight a nameless Decepticon Mook in Chicago. Unlike the other mooks the trio have faced, this one proves to be a challenge to the three Autobots by himself and comes close to off-lining them before Sideswipe finally manages to bring him down by cutting him in half.]]
[[/folder]]
26th Jun '17 9:15:26 PM DuneTheWanderer
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* ''VideoGame/DarkestDungeon'' is usually pretty straightforward with their boss creatures, being the specific target of an expedition. There are, however, a few... "uninvited guests" that can pop up randomly that only look slightly more lethal than normal EliteMook opponents.
** Most infamously, the Collector. Can show up in ANY expedition as a random fight in a hallway, and on top of having the durability of a fallout shelter, can summon and resummon a whole host of minions that all do their jobs very well.
** The Shambler, who appears anywhere that there is zero torchlight randomly (or can be summoned at one of its randomly spawning altars), will always surprise your party and reshuffle your positions. It basically is a pile of horror, stress, and death fueled by a perpetual desire to see you dead; once you encounter it, it will replace all encounters until it dies, or you die (or abandon the mission).
** The Crocodilian is encountered in the marshy, swampy Court, introduced in the aptly named Crimson Court DLC. This lump of pure Hit Points and killing intent will abuse position swapping to duck in and out of attack ranges, and has an attack with almost guaranteed critical hits. And it can be encountered as early as your fourth expedition in a new game - expect no survivors if that's the case.
26th Jun '17 9:12:28 PM DuneTheWanderer
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* ''VideoGame/DarkestDungeon'' is usually pretty straightforward with their boss creatures, being the specific target of an expedition. There are, however, a few... "uninvited guests" that can pop up randomly that only look slightly more lethal than normal EliteMook opponents.
** Most infamously, the Collector. Can show up in ANY expedition as a random fight in a hallway, and on top of having the durability of a fallout shelter, can summon and resummon a whole host of minions that all do their jobs very well.
** The Shambler, who appears anywhere that there is zero torchlight randomly (or can be summoned at one of its randomly spawning altars), will always surprise your party and reshuffle your positions. It basically is a pile of horror, stress, and death fueled by a perpetual desire to see you dead; once you encounter it, it will replace all encounters until it dies, or you die (or abandon the mission).
** The Crocodilian is encountered in the marshy, swampy Court, introduced in the aptly named Crimson Court DLC. This lump of pure Hit Points and killing intent will abuse position swapping to duck in and out of attack ranges, and has an attack with almost guaranteed critical hits. And it can be encountered as early as your fourth expedition in a new game - expect no survivors if that's the case.
14th Jun '17 2:55:57 PM Midna
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** Lynels return in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', making their first appearance in a 3D ''Zelda'' game, and take several more levels in badass. They are extremely fast, powerful, and durable. Attack them blindly, and they'll parry your attacks with their shields. Distance yourself from them, and watch them whip out their bows to snipe at you with frightening accuracy. Try to get cover somewhere, and they'll shoot their arrows ''up'' and rain them on you. Try to run away from them on horseback, and ''they keep up with you''. [[TurnsRed They get even more dangerous when they start losing health, gaining more powerful attacks.]] Unless you're well-prepared, seeing one of them is your cue to either [[ScrewThisImOutOfHere get the hell away]] or brace yourself for one epic battle. The first time you'll likely encounter one is at Zora's Domain, where you're tasked with collecting some Shock Arrows that it left lying around in order to take down Vah Ruta. The Zoras themselves [[TheDreaded are afraid of it]] and advise you to [[StealthBasedMission to stay out of its sight while you steal its arrows]] rather than fight it head-on. [[spoiler:The Silver Lynels in particular - which start replacing most of the other Lynels after a certain point in the game - have more health than ''Ganon''!]]

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** Lynels return in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', making their first appearance in a 3D ''Zelda'' game, and take several more levels in badass. They are extremely fast, powerful, and durable. Attack them blindly, and they'll parry your attacks with their shields. Distance yourself from them, and watch them whip out their bows to snipe at you with frightening accuracy. Try to get cover somewhere, and they'll shoot their arrows ''up'' and rain them on you. Try to run away from them on horseback, and ''they keep up with you''. [[TurnsRed They get even more dangerous when they start losing health, gaining more powerful attacks.]] Unless you're well-prepared, seeing one of them is your cue to either [[ScrewThisImOutOfHere get the hell away]] or brace yourself for one epic battle. The first time you'll likely encounter one is at Zora's Domain, where you're tasked with collecting some Shock Arrows that it left lying around in order to take down Vah Ruta. The Zoras themselves [[TheDreaded are afraid of it]] and advise you to [[StealthBasedMission to stay out of its sight while you steal its arrows]] rather than fight it head-on. [[spoiler:The Silver Lynels in particular - which start replacing most of the other Lynels after a certain point in the game - have more health than ''Ganon''!]]''Ganon''! And if they weren't enough, the ''Master Trials'' DLC introduces ''Gold'' Lynels... Yeah, good luck with that.]]
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