History Main / BossInMookClothing

18th Apr '18 3:02:15 AM DragonQuestZ
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'''This is a gameplay trope, not a narrative trope. Unless the character a) has specs mentioned in some way, and b) is explicitly stated to not be a boss, then no story examples are valid. This trope is also therefore not possible in real life.'''
18th Apr '18 2:44:33 AM DragonQuestZ
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!!Non-video game examples:

[[folder:Anime and Manga]]
* ''Anime/DragonBallZ'': Raditz is only slightly stronger than a Saibaman, and Vegeta remarks with disappointment that he died to people who were barely over 1000 in PowerLevel. That said, he ''did'' require Goku to team up with Piccolo and perform a HeroicSacrifice just to beat him. In fact, the fact that he's in such low regard to the other two Saiyans takes everyone by surprise.
-->'''Nappa''': Yeah, I getcha! Raditz, that chicken weakling, let himself be fooled by the power readings!\\
'''Piccolo''': Raditz was a weakling?!
* ''Manga/{{Naruto}}'':
** Tobi dresses like the ordinary members of Akatsuki, despite more-or-less being the BigBad, and wears a mask to hide his identity and goes as far to act like a buffoon and speak in a goofy voice. Once SerialEscalation comes into effect, we discover that Tobi has the ability to bend space on almost a whim.
** Some of the Jounin of the series qualify. While they're supposed to just be EliteMooks, we see some that have power rivaling the [[AuthorityEqualsAssKicking Kages]]. Justified since it's brought up that most Kage's are chosen from a village's Jounin.
* ''Manga/OnePiece'':
** [[InvertedTrope Inverted]] by the Fake Straw Hats, as they dress as the real Straw Hats and impersonate them, but they're weaker than most actual mooks and are easily dispatched by Sentomaru, who had been sent there when the Marines' informants mistook them for the real deal.
** Played straight with Smoker -- or, to be more exact, pre-TimeSkip Smoker. Despite being a captain, and a commodore later on (both of which were mook ranks in the marines to the Straw Hats), he was ''still'' handing Luffy his ass thanks to his logia powers. [[spoiler:Post-TimeSkip, he becomes a vice-admiral, which subverts this trope.]]
** Gin is a prime example of this - with his bland, usual appearance and lack of any fighting on his part, everyone logically assumes that he is just one of Don Krieg's {{Mooks}} - and then he suddenly [[CharlesAtlasSuperpower shatters Pearl supposedly cannonball-proof armor in one hit]] and proceeds to fight and succesfully subdue Sanji ([[WorfHadTheFlu although Sanji was heavily injured at the time, it's still impressive]]). Turns out, that he was Krieg's [[TheDragon Dragon]] and the second most powerful person in the crew.
* Murido from a season 1 episode of ''Anime/SailorMoon''. She provides quite the challenge for the girls, hypnotising them into a deep sleep and able to create a snake whose venom nearly turns Sailor Mars to stone. In contrast to all the earlier youmas the girls had faced, this one really gave them a run for their money. She was also the last of Jadeite's youmas- the one that he used in the next episode, Thetis, was under Beryl's orders, and his arc wrapped up in the episode after that.
* During one ''Anime/MobileSuitGundam'' episode, the ''White Base'' runs in a squad of underequipped Zeon soldiers... Who lure the Gundam in an ambush, jump it with Wappa recon hoverbike and cover it in time bombs powerful enough to destroy it, and would have wiped it out with ease had they been able to use remote-controlled bombs. What really drives home the danger they posed is that M'qube, the commander of the invasion of Earth and a brilliant tactician and strategist, would later use jetpack troops with time bombs to down the '''''White Base'''''. Not a small mobile suit, but a ''warship''.

to:

!!Non-video [[folder:Tabletop Games]]
* ''TabletopGame/WorldOfDarkness'' is prone to this with its soak system. One encounter with Black Spiral Dancers may have your werewolfs cutting through them effortlessly; the next time, ONE Dancer may take an HOUR of combat time, if their soak rolls are good and the player's damage rolls are low.
* The first major expansion to the board
game examples:

[[folder:Anime
''TabletopGame/ArkhamHorror'' features the titular Dunwich Horror. If you can't prevent its arrival then a seemingly normal monster tile is added to the game. One with a laundry list of special rules. The Dunwich Horror has tons of health, [[RaceAgainstTheClock can advance your doom counter]], and Manga]]
a deck of cards that randomize its combat stats, drawn ''after'' you enter combat with it. On one turn it takes half damage and destroys all your gear, on the next it has no special resistances but instantly kills you. Defeating it gives you any card you wish as a reward.
* ''Anime/DragonBallZ'': Raditz Occasionally show up in ''TabletopGame/{{Warhammer 40000}}''.
** Thousand Sons Aspiring Sorcerers that hit almost as hard as a full-blown Chaos Sorcerer despite being a squad upgrade for a Troops choice, especially with the new Force Weapon rules.
** Incubi Klaivexes have a better offensive statline than most armies' HQ choices and some downright ''scary'' weapons.
** Necron Pariahs who while [[AwesomeButImpractical drastically overpriced]] can still hack up most anything with ease.
** [[MadeOfIron Grey Knight Paladins]]. Two Wounds, toughness 4, 2+/5++ save, Feel No Pain, ''nasty'' weaponry...horridly expensive, but one Paladin outmatches most HQ choices.
** Tyranid Broodlords, which 4th edition codex were an HQ choice, in the 5th edition was reduced to an upgrade to unit of genestealers. While changes in the codex have made it less dangerous overall, those didn't include it's statline, which
is higher than what most HQs get, and in the 6th edition, the new universal pyskic powers it can get make it an absolute killing machine in challenges.
* ''TabletopGame/MagicTheGathering'' has cards that seem like Mooks at first - not too expensive and not too strong at first sight - but are actually monstrously powerful due to certain factors (or in a certain deck build). Particularly notable is the [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=31825 Psychatog]], which can grow monstrously powerful. And then there is a [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=397682 Tarmogoyf]], a card so innocent-looking that many even a competent players dismissed it as irrelevant on the first glance. Even resist for a while when they are told it has proven to be one of the best, if not THE best creature in whole Magic.
* The Adamantine Horror in ''TabletopGame/DungeonsAndDragons'', found in Monster Manual 2. It's not quite a mook, but you'd be forgiven for thinking a robot spider the size of a small dog were one, particularly given the tendency for Clockwork Horrors to move in packs. It's CR 9, which is "tough, but not world-destroyingly powerful," about the power of a frost giant. It'd be a decent miniboss encounter for a mid-level campaign - or so you'd think. The Adamantine Horror has a great 28 AC and 22 SR, none too shabby hit points and melee attacks, and three spell-like abilities, which it can activate at will: one that instantly destroys all your magic items, one that instantly disintegrates you, and one that causes one person per round to ''implode.'' It's hurling around abilities that the players don't get for another eight levels. Clockwork Horrors in general have elements of this, such as the Platinum Horror's overcharged lightning bolts, but the Adamantine Horror takes the cake - it's very rare that it won't take at least two party members and a fortune in gold down with it. Dragons in 3.X were deliberately designed to be incredibly strong for their CR, so that fights with them would be more special. This is okay when the DM knows about it, but a more inexperienced DM could well attempt to use dragons as garden-variety {{Smash Mook}}s, then be shocked when it flies over to the wizard and kills him in one hit.
* From ''TabletopGame/{{Warhammer}}'', monsters that fall under an army's Rare choices often fit this, since they can easily be more powerful than the units leading the army depending on how the lord/hero is kited out.
* In ''TabletopGame/{{Pathfinder}}'', wasp swarms at low levels can simply obliterate a low-level party. They can move as fast as the fastest PC's and fly, so they will catch everyone (it is inevitable the PC will hit difficult terrain). They are
only slightly stronger than a Saibaman, vulnerable to AreaOfEffect effects and Vegeta remarks are immune to weapons, so low-level PC's have almost no effective means to damage them. PC's hit by the swarm must make a save which is very difficult for low-level squishy casters or spend their next round doing nothing but gagging; the tough characters who can generally make the save are those who usually have weapons and thus cannot harm the swarm at all. Drop a wasp swarm or two into a game before mid-levels and the chance for a TotalPartyKill are quite high. BeeAfraid, be very afraid indeed.
* In ''TableTopGame/ImperialAssault'', before the official Errata in late 2015, Royal Guards were extremely powerful generic units for the overlord that spawned in pairs in any mission. They move very fast, have long reach, dealt high damage
with disappointment a good chance to stun a hero, and were extremely tough to take down as long as they were next to each other thanks to a passive shared defense buff, making them a huge threat that he died the heroes had to people who were barely over 1000 in PowerLevel. That said, he ''did'' require Goku to team up with Piccolo and perform a HeroicSacrifice deal with. And even if you did kill one, it would just to beat him. In fact, the fact that he's in such low regard to cause the other two Saiyans takes everyone by surprise.
-->'''Nappa''': Yeah, I getcha! Raditz, that chicken weakling, let himself be fooled by the power readings!\\
'''Piccolo''': Raditz was a weakling?!
* ''Manga/{{Naruto}}'':
** Tobi dresses like the ordinary members of Akatsuki, despite more-or-less being the BigBad, and wears a mask
one to hide his identity and goes as far to act like a buffoon and speak in a goofy voice. Once SerialEscalation comes into effect, we discover that Tobi has the ability to bend space on almost a whim.
** Some of the Jounin of the series qualify. While they're supposed to just be EliteMooks, we see some that have power rivaling the [[AuthorityEqualsAssKicking Kages]]. Justified since it's brought up that most Kage's are chosen from a village's Jounin.
* ''Manga/OnePiece'':
** [[InvertedTrope Inverted]] by the Fake Straw Hats, as they dress as the real Straw Hats and impersonate them, but they're weaker than most actual mooks and are easily dispatched by Sentomaru, who had been sent there when the Marines' informants mistook them for the real deal.
** Played straight with Smoker -- or, to be
deal more exact, pre-TimeSkip Smoker. Despite being a captain, and a commodore later on (both of which were mook ranks in the marines to the Straw Hats), he was ''still'' handing Luffy his ass thanks to his logia powers. [[spoiler:Post-TimeSkip, he becomes a vice-admiral, which subverts this trope.]]
** Gin is a prime example of this - with his bland, usual appearance and lack of any fighting on his part, everyone logically assumes that he is just one of Don Krieg's {{Mooks}} - and then he suddenly [[CharlesAtlasSuperpower shatters Pearl supposedly cannonball-proof armor in one hit]] and proceeds to fight and succesfully subdue Sanji ([[WorfHadTheFlu although Sanji was heavily injured at the time, it's still impressive]]). Turns out, that he was Krieg's [[TheDragon Dragon]]
damage, and the second most powerful person in the crew.
* Murido from a season 1 episode of ''Anime/SailorMoon''. She provides quite the challenge for the girls, hypnotising them into a deep sleep and able to create a snake whose venom nearly turns Sailor Mars to stone. In contrast to all the earlier youmas the girls had faced, this one really gave them a run for their money. She was also the last of Jadeite's youmas- the one that he used in
overlord could just respawn it on the next episode, Thetis, turn since it was under Beryl's orders, and his arc wrapped a generic unit. The units also ended up in dominating the episode after that.
* During one ''Anime/MobileSuitGundam'' episode, the ''White Base'' runs in a squad of underequipped Zeon soldiers... Who lure the Gundam in an ambush, jump it with Wappa recon hoverbike and cover it in time bombs powerful enough to destroy it, and would have wiped it out with ease had they been able to use remote-controlled bombs. What really drives home the danger they posed is that M'qube, the commander
PVP side of the invasion of Earth game, so FFG changed the card so that their passive buffs don't work on each other and a brilliant tactician and strategist, would later use jetpack troops with time bombs to toned down the '''''White Base'''''. Not a small mobile suit, but a ''warship''.
their damage output so now they are much easier to take down and much less threatening.



[[folder:Comic Books]]
* The unnamed burglar that killed Ben Parker was actually just what he appeared to be: nothing but a common thug. Still, considering the impact his crime had on SpiderMan's life, he could arguably be considered the greatest villain the hero ever fought.
* By the same logic as above, the mugger that killed [[Franchise/{{Batman}} Bruce Wayne's parents]] also counts. He's not only the one villain who has the greatest impact on Batman's life, but in some continuities he's also the one villain he could never bring to justice. Not bad for someone who, in some continuities, was a pathetic drunken nobody.

to:

[[folder:Comic Books]]
[[folder:Web Original]]
* The unnamed burglar that killed Ben Parker ''WebVideo/PlayStationAccess'' discussed this more than a few times, and was actually just what he appeared to be: nothing but a common thug. Still, considering the impact his crime had on SpiderMan's life, he could arguably be considered the greatest villain the hero ever fought.
* By the same logic as above, the mugger that killed [[Franchise/{{Batman}} Bruce Wayne's parents]] also counts. He's not only the one villain who has the greatest impact on Batman's life, but in some continuities he's also the one villain he could never bring to justice. Not bad for someone who, in some continuities, was a pathetic drunken nobody.
whole topic of "[[https://www.youtube.com/watch?v=-1-vO1lR1BY 7 Ridiculously Tough Enemies That Should Be Bosses (But Aren't)]]".




[[folder:Fan Works]]
* ''Fanfic/BlackCrayons'' series: In one of the installments, ''A Child's Innocence'' (which rewrites ''Film/TransformersDarkOfTheMoon''), [[spoiler:Arcee, Mirage, and Sideswipe fight a nameless Decepticon Mook in Chicago. Unlike the other mooks the trio have faced, this one proves to be a challenge to the three Autobots by himself and comes close to off-lining them before Sideswipe finally manages to bring him down by cutting him in half.]]
[[/folder]]

[[folder:Film]]
* In ''Film/RaidersOfTheLostArk'', Indy encounters a [[GiantMook very large German]] (called [[FanNickname "the Nazi mechanic"]] by most movie buffs) who wants to do some GoodOldFisticuffs with him. Indy opens with a GroinAttack, which is subverted rather painfully when the guy shrugs it off and decks him with one punch. [[spoiler:He's finally defeated by judicious use of a TurbineBlender.]]
* Dalip, also a GiantMook, in ''Film/GetSmart''. Max and 99 beating on him just annoys him, while he throws them around like ragdolls without even trying. (It helps that the actor is professional wrestler Dalip Singh, A.K.A. The Great Khali.) [[spoiler:Finally stopped by Max talking him into a MookFaceTurn.]]
* In ''Film/XMenDaysOfFuturePast'', the future sentinels are basically faceless enemies, but with their AdaptiveAbility are almost invincible.
* ''Franchise/StarWars'':
** Droideka/Destroyer Droids in the prequel trilogy. They possess shield generators so they can't be shot directly, meaning when they hit the field usually the best option is to run, even for the Jedi. There are ways to beat them (they don't have shields when they're rolling around so they can be cut down if they're intercepted in transit and the shields do not protect them against being crushed or heavy weapons) but in the very least when they arrive the battle is made far more difficult.
** ''Film/TheForceAwakens'' has FN-2199, AKA [[FanNickname TR-8R]], the riot control stormtrooper who fights a lightsaber-armed Finn using a prod stick. He was winning until Han shoots him.
* The ScaryBlackMan / GiantMook at the end of ''Film/{{Batman}}''.
* ''Film/MadMaxFuryRoad'' has the Gas Town polecat known as "Black Mask". Despite appearing a normal mook, he crossbows Max in the head, which only fails to kill him because a HelpfulHallucination caused him to instinctively raise his hand. He is then stabbed by Furiosa and thrown out of the rig but clings onto the sides and pulls himself in to give Furiosa a nearly fatal stab wound before he finally bites the dust. Almost single-handedly, [[NearVillainVictory he nearly causes the defeat of the heroes]].
* In ''Film/{{Fury}}'', the titular tank - along with two allied tanks - confront an enemy Tiger, which dodges and shrugs off multiple missiles, obliterates the two allied tanks, and damages Fury to the point of being unable to leave the path of an oncoming German infantry (thus setting up the FinalBattle). The Tiger effectively serves as the film's ClimaxBoss, despite its operators not having any level of characterization or even being shown.
[[/folder]]

[[folder:Literature]]
* ''Literature/JohnCarterOfMars'' had Solan, an unassuming old Yellow Martian soldier that the main hero runs into and discovers to be a formidable swordsman. He gives John (who is a [[InvincibleHero super-strong, nearly unkillable badass]]) such fight that he has to use his wits instead of his superhuman strength to win. No other enemy fought by him up to this point was really ''that good''.
[[/folder]]

[[folder:Live Action TV]]
* Kull warriors in ''Series/StargateSG1''. Their armor is [[MadeOfIron impervious to everything from machine guns to staff weapons to claymores]] and equipped with [[BeamSpam dual wrist-mounted rapid-fire staff cannons]]. Killing them requires a specialized energy weapon that negates their HealingFactor. That's three out of four criteria met.
* Goldgoyle in ''Series/PowerRangersTurbo''. Despite being another MonsterOfTheWeek, he takes out both the Rangers' Megazords with ease, and is only stopped after the Turbo RAM Cannon is thrown down his throat and blows him up from within.
** Justified in that his ''Series/GekisouSentaiCarranger'' counterpart was Exhaus, the series' BigBad.
* The Imperisers from ''Series/UltramanMebius'' are the [[HumongousMecha Humongous]] MechaMooks of BigBad Empera, but when Mebius and GUYS fight only ''one'' of them, they're utterly curbstomped by its city-leveling firepower, FromASingleCell regeneration, TeleportSpam, and ability to replaced destroyed limbs with bladed arms. It requires Mebius gaining new powers with the help of his friends to finally defeat the robot, and he's still left exhausted from the battle. This was toned down when they returned in the GrandFinale, but they still remained really freakin' tough.
[[/folder]]

[[folder:Tabletop Games]]
* The roll of the die can turn seemingly normal mooks into this. Some mook the players have beaten rather easily in the past, with the luck of the die (and bad luck on the player's part) can turn a random encounter into an epic battle of boss-like proportions. ''TabletopGame/WorldOfDarkness'' is prone to this with its soak system. One encounter with Black Spiral Dancers may have your werewolfs cutting through them effortlessly; the next time, ONE Dancer may take an HOUR of combat time, if their soak rolls are good and the player's damage rolls are low.
* The first major expansion to the board game ''TabletopGame/ArkhamHorror'' features the titular Dunwich Horror. If you can't prevent its arrival then a seemingly normal monster tile is added to the game. One with a laundry list of special rules. The Dunwich Horror has tons of health, [[RaceAgainstTheClock can advance your doom counter]], and a deck of cards that randomize its combat stats, drawn ''after'' you enter combat with it. On one turn it takes half damage and destroys all your gear, on the next it has no special resistances but instantly kills you. Defeating it gives you any card you wish as a reward.
* Occasionally show up in ''TabletopGame/{{Warhammer 40000}}''.
** Thousand Sons Aspiring Sorcerers that hit almost as hard as a full-blown Chaos Sorcerer despite being a squad upgrade for a Troops choice, especially with the new Force Weapon rules.
** Incubi Klaivexes have a better offensive statline than most armies' HQ choices and some downright ''scary'' weapons.
** Necron Pariahs who while [[AwesomeButImpractical drastically overpriced]] can still hack up most anything with ease.
** [[MadeOfIron Grey Knight Paladins]]. Two Wounds, toughness 4, 2+/5++ save, Feel No Pain, ''nasty'' weaponry...horridly expensive, but one Paladin outmatches most HQ choices.
** Tyranid Broodlords, which 4th edition codex were an HQ choice, in the 5th edition was reduced to an upgrade to unit of genestealers. While changes in the codex have made it less dangerous overall, those didn't include it's statline, which is higher than what most HQs get, and in the 6th edition, the new universal pyskic powers it can get make it an absolute killing machine in challenges.
* ''TabletopGame/MagicTheGathering'' has cards that seem like Mooks at first - not too expensive and not too strong at first sight - but are actually monstrously powerful due to certain factors (or in a certain deck build). Particularly notable is the [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=31825 Psychatog]], which can grow monstrously powerful. And then there is a [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=397682 Tarmogoyf]], a card so innocent-looking that many even a competent players dismissed it as irrelevant on the first glance. Even resist for a while when they are told it has proven to be one of the best, if not THE best creature in whole Magic.
* The Adamantine Horror in ''TabletopGame/DungeonsAndDragons'', found in Monster Manual 2. It's not quite a mook, but you'd be forgiven for thinking a robot spider the size of a small dog were one, particularly given the tendency for Clockwork Horrors to move in packs. It's CR 9, which is "tough, but not world-destroyingly powerful," about the power of a frost giant. It'd be a decent miniboss encounter for a mid-level campaign - or so you'd think. The Adamantine Horror has a great 28 AC and 22 SR, none too shabby hit points and melee attacks, and three spell-like abilities, which it can activate at will: one that instantly destroys all your magic items, one that instantly disintegrates you, and one that causes one person per round to ''implode.'' It's hurling around abilities that the players don't get for another eight levels. Clockwork Horrors in general have elements of this, such as the Platinum Horror's overcharged lightning bolts, but the Adamantine Horror takes the cake - it's very rare that it won't take at least two party members and a fortune in gold down with it. Dragons in 3.X were deliberately designed to be incredibly strong for their CR, so that fights with them would be more special. This is okay when the DM knows about it, but a more inexperienced DM could well attempt to use dragons as garden-variety {{Smash Mook}}s, then be shocked when it flies over to the wizard and kills him in one hit.
* From ''TabletopGame/{{Warhammer}}'', monsters that fall under an army's Rare choices often fit this, since they can easily be more powerful than the units leading the army depending on how the lord/hero is kited out.
* In ''TabletopGame/{{Pathfinder}}'', wasp swarms at low levels can simply obliterate a low-level party. They can move as fast as the fastest PC's and fly, so they will catch everyone (it is inevitable the PC will hit difficult terrain). They are only vulnerable to AreaOfEffect effects and are immune to weapons, so low-level PC's have almost no effective means to damage them. PC's hit by the swarm must make a save which is very difficult for low-level squishy casters or spend their next round doing nothing but gagging; the tough characters who can generally make the save are those who usually have weapons and thus cannot harm the swarm at all. Drop a wasp swarm or two into a game before mid-levels and the chance for a TotalPartyKill are quite high. BeeAfraid, be very afraid indeed.
* In ''TableTopGame/ImperialAssault'', before the official Errata in late 2015, Royal Guards were extremely powerful generic units for the overlord that spawned in pairs in any mission. They move very fast, have long reach, dealt high damage with a good chance to stun a hero, and were extremely tough to take down as long as they were next to each other thanks to a passive shared defense buff, making them a huge threat that the heroes had to deal with. And even if you did kill one, it would just cause the other one to deal more damage, and the overlord could just respawn it on the next turn since it was a generic unit. The units also ended up dominating the PVP side of the game, so FFG changed the card so that their passive buffs don't work on each other and toned down their damage output so now they are much easier to take down and much less threatening.
[[/folder]]

[[folder:Web Animation]]
* In ''WebAnimation/{{RWBY}}'', one of the opponents faced by the heroines in "No Brakes" is a rather heavy-set White Fang member wielding a massive chainsaw. This nameless guy ends up defeating [[TheLancer Weiss]] thoroughly, knocking her unconscious and forcing Blake to intervene and pull her out.
[[/folder]]

[[folder:Web Original]]
* ''WebVideo/PlayStationAccess'' discussed this more than a few times, and was the whole topic of "[[https://www.youtube.com/watch?v=-1-vO1lR1BY 7 Ridiculously Tough Enemies That Should Be Bosses (But Aren't)]]".
[[/folder]]

[[folder: Western Animation]]
* Inverted in ''Animation/AachiAndSsipak''. Two small mooks disguise themselves as the massive BigBad to lure a SociopathicHero robot cop to their location. It works and the cop attacks them, only to be blindsided by the real villain.
* In ''WesternAnimation/TheLegendOfKorra'' The Equalist Chi blockers are all at par with an EliteMook from the original series. They are an army of Elites. Two of them were capable of taking down both the avatar and a proficient firebender. As the first season goes on, they get slightly easier to beat.
[[/folder]]

[[folder:RealLife]]
* [[UsefulNotes/SimoHayha Simo Häyhä]]. Just an ordinary Finnish soldier during the Winter War against the Soviets. He was nicknamed "The White Death" after taking down more than 700 Soviet troops and officers with his sniper rifle.
* While [[NeverSmileAtACrocodile crocodiles]] are one of the most dangerous animals to humans, Gustave, the largest of his kind ever seen in Africa, is in a class of his own: he's killed more than 300 people over the course of his life, and regularly hunts larger prey such as [[TheWorfEffect hippopotamus]].[[note]]This is because [[MightyGlacier his large size]] actually hinders his mobility when hunting the usual prey of crocodiles, meaning he's forced to hunt large prey. To the uninitiated, most crocodiles are little more than minor threats to most hippos since the hippos' jaws can snap a ten-foot crocidile in half, causing them to prey only upon the sick or young.[[/note]] He's gained infamy among the people of Lake Tanganyika, and he's even been listed as the #1 [[http://www.cracked.com/article_18483_the-5-creepiest-serial-killers-who-were-animals_p2.html animal serial killer]] by Website/{{Cracked}}.
* [[UsefulNotes/NapoleonBonaparte Napoleon]] typically wore the uniform of a colonel of his Imperial Guard ''Chasseurs a Cheval'' or his Old Guard Grenadiers while on campaign, plus his legendary bicorne hat and grey overcoat. ([[EliteMook It's also worth noting that the Chasseurs and the Grenadiers were the oldest, most revered, and some of the best units in his army]], so this could be a case of Boss In ''Elite Mook'' Clothing instead.)
[[/folder]]
17th Apr '18 10:49:11 PM Nintendoman01
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Added DiffLines:

* ''Anime/DragonBallZ'': Raditz is only slightly stronger than a Saibaman, and Vegeta remarks with disappointment that he died to people who were barely over 1000 in PowerLevel. That said, he ''did'' require Goku to team up with Piccolo and perform a HeroicSacrifice just to beat him. In fact, the fact that he's in such low regard to the other two Saiyans takes everyone by surprise.
-->'''Nappa''': Yeah, I getcha! Raditz, that chicken weakling, let himself be fooled by the power readings!\\
'''Piccolo''': Raditz was a weakling?!
7th Apr '18 8:17:04 PM Crackalacking
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** Rabid Skags and Stalkers. They do not register as Badasses but more often than not they are much more of a danger due to their speed and power. Technically every enemy type has one (Angelic Guards, Juggernauts, Bullyrots, to name a few) but they are either clearly badasses (Juggs) or are only mildly more dangerous than their counterparts. A single Rabid can harass an entire team of four if left unchecked, and they rarely spawn alone...

to:

** Rabid Skags and Stalkers. They do not register as Badasses but more often than not they are much more of a danger due to their speed and power. You are practically ''guaranteed'' to do down in [[HeroicSecondWind Fight For Your Life mode]] at least once when facing even one of them. Technically every enemy type has one (Angelic Guards, Juggernauts, Bullyrots, to name a few) but they are either clearly badasses (Juggs) or are only mildly more dangerous than their counterparts. A single Rabid can harass an entire team of four if left unchecked, and they rarely spawn alone...
2nd Apr '18 6:54:43 AM Classified
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** Late game, the [[BlobMonster Nanite Masses]] earn this title by being [[MightGlacier Mighty Glaciers]] with lots of health, heavy armor, [[ConfusionFu multiple attacks, and minimal tells to warn you which attack is coming]].

to:

** Late game, the [[BlobMonster Nanite Masses]] earn this title by being [[MightGlacier [[MightyGlacier Mighty Glaciers]] with lots of health, heavy armor, [[ConfusionFu multiple attacks, and minimal tells to warn you which attack is coming]].
30th Mar '18 3:12:58 PM captainspycrab
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* ''VideoGame/StateOfDecay'' has a number of 'Freak' zombies, about half of which qualify as this. The [[EliteMooks SWAT and Army]] zombies don't really count, since they're only immune to bullets, which [[StealthBasedGame you'll be trying to avoid anyway]], and the [[ActionBomb Bloater]] is slow and has a single, relatively-easy-to-escape suicide attack. The other three, however:
** The [[FlunkyBoss Screamer]] has no arms or lower jaw, and can only stumble around slowly, but it compensates by making a loud shriek whenever it spots the player that briefly stuns any survivors in range for about two seconds (which it can [[StunLock repeat about every four seconds]]) and makes a sound exceeded in in-game volume and carrying power by that of an artillery bombardment, alerting any and all zombies within several hundred meters to the player's location. And of course one to four of them spawn in every infestation.
** The [[DemonicSpiders Feral]] is almost impossible to sneak up on, can often dodge vehicles, StunLock the player, automatically [[MaximumHPReduction reduce max health]] with every blow, and is one of only two freak types capable of bypassing the player's HeroicSecondWind for an instant kill.
** The [[DamageSpongeBoss Juggernaut.]] The Feral can be run over (albeit with a little more difficulty if it manages to dodge) or executed from a distance with a firearm. Not so the Juggernaut; trying to run it over will just cause severe damage to whatever vehicle you're in and knock the Juggernaut down for a second or two (and this is the only way to knock a Juggernaut down; Ferals can be knocked over by a body shot), and it can essentially [[NoSell shrug off]] anything short of an artillery bombardment. Also, it can StunLock, cause MaximumHPReduction, and [[InstantKill bypass]] HeroicSecondWind just like the Feral; the Juggernaut's major distinction is that unlike the Feral, which deals rapid ScratchDamage during its StunLock, the Juggernaut can kill in two bites.
28th Mar '18 11:35:32 PM nombretomado
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* ''Film/StarWars'':

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* ''Film/StarWars'':''Franchise/StarWars'':
21st Mar '18 7:19:48 PM MagnusForce
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* The Imperisers from ''Series/UltramanMebius'' are the [[HumongousMecha Humongous]] MechaMooks of BigBad Empera, but when Mebius and GUYS fight only ''one'' of them, they're utterly curbstomped by its city-leveling firepower, FromASingleCell regeneration, TeleportSpam, and ability to replaced destroyed limbs with bladed arms. It requires Mebius gaining new powers with the help of his friends to finally defeat the robot, and he's still left exhausted from the battle. This was toned down when they returned in the GrandFinale, but they still remained really freakin' tough.
19th Mar '18 3:28:32 PM N8han11
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** Sometimes, when you kill an enemy, a demon jumps out. Now normally these are no rougher than the standard GiantMook, although they can really suck if you're low on health. But after Level Four, there is a chance that when you kill an enemy, one of the [[MultiArmedAndDangerous Four-Armed]] Demons will emerge. The first one you met in the game got its own cutscene. They have a beam attack, deal great damage, and carry a massive trident. If at all possible, ''run for your freaking life.'' [[note]]Or, alternately, get up in there and don't stop punching. As long as you keep whaling on them and weaving when they swing their trident, you can take them down without letting them grab you or do much else, which is really the ideal way to go about things.[[/note]]

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** Sometimes, when you kill an enemy, a demon jumps out. Now normally these are no rougher than the standard GiantMook, although they can really suck if you're low on health. But after Level Four, there is a chance that when you kill an enemy, one of the [[MultiArmedAndDangerous Four-Armed]] Demons will emerge. The first one you met in the game got its own cutscene. They have a beam attack, deal great damage, and carry a massive trident. If at all possible, ''run for your freaking life.'' [[note]]Or, alternately, get up in there and don't stop punching. As long as you keep whaling on them and weaving when they swing their trident, you can take them down without letting them grab you or do much else, which is really the ideal way to go about things.[[/note]]''
19th Mar '18 3:13:23 PM ActualScientist
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** Sometimes, when you kill an enemy, a demon jumps out. Now normally these are no rougher than the standard GiantMook, although they can really suck if you're low on health. But after Level Four, there is a chance that when you kill an enemy, one of the [[MultiArmedAndDangerous Four-Armed]] Demons will emerge. The first one you met in the game got its own cutscene. They have a beam attack, deal great damage, and carry a massive trident. If at all possible, ''run for your freaking life.'' [[note]]Or, alternately, get up in there and don't stop punching. As long as you keep wailing on them and weaving when they swing their trident, you can take them down without letting them grab you or do much else, which is really the ideal way to go about things.[[/note]]

to:

** Sometimes, when you kill an enemy, a demon jumps out. Now normally these are no rougher than the standard GiantMook, although they can really suck if you're low on health. But after Level Four, there is a chance that when you kill an enemy, one of the [[MultiArmedAndDangerous Four-Armed]] Demons will emerge. The first one you met in the game got its own cutscene. They have a beam attack, deal great damage, and carry a massive trident. If at all possible, ''run for your freaking life.'' [[note]]Or, alternately, get up in there and don't stop punching. As long as you keep wailing whaling on them and weaving when they swing their trident, you can take them down without letting them grab you or do much else, which is really the ideal way to go about things.[[/note]]
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