History Main / BossCorridor

15th Sep '17 2:48:06 AM henke37
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On a more technical note, DynamicLoading of the actual boss usually starts here.
11th Sep '17 12:00:01 AM LucaEarlgrey
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** ''VideoGame/FinalFantasyI'' does this not for the FinalBoss, but for the fourth Fiend, Tiamat. The floor she is on consists of a long corridor leading up to her lair, and ''mostly'' contains the standard enemy encounters, with a 1/64 chance to encounter ([[BossInMookClothing and likely get savaged by]]) the super-powerful [=WarMECH=].

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** ''VideoGame/FinalFantasyI'' does this not for the FinalBoss, but for the fourth Fiend, Tiamat. The floor she is on consists of a long long, straight corridor leading up to her lair, and ''mostly'' contains the standard enemy encounters, with a 1/64 chance to encounter ([[BossInMookClothing and likely get savaged by]]) the super-powerful [=WarMECH=].
10th Sep '17 11:59:43 PM LucaEarlgrey
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** ''VideoGame/FinalFantasyI'' does this not for the FinalBoss, but for the fourth Fiend, Tiamat. The floor she is on consists of a long corridor leading up to her lair, and ''mostly'' contains the standard enemy encounters, with a 1/64 chance to encounter ([[BossInMookClothing and likely get savaged by]]) the super-powerful [=WarMECH=].
10th Sep '17 11:56:06 PM LucaEarlgrey
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* In ''VideoGame/{{Undertale}}'', the Last Corridor (so named by the SavePoint there) is a stately hallway bathed in gorgeous yellow light which obviously leads the player straight to the final encounter with the King. However, one dialogue occurs in the middle of this corridor, and it includes a major {{Reveal}}.

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* In ''VideoGame/{{Undertale}}'', the Last Corridor (so named by the SavePoint there) is a stately hallway bathed in gorgeous yellow light which obviously leads the player straight to the final encounter with the King. However, one dialogue occurs in the middle of this corridor, and it includes a major {{Reveal}}. On a "No Mercy" run, [[spoiler:the FinalBoss[[note]]as the next two targets, Asgore and Flowey, [[PostFinalBoss suffer death by cutscene]][[/note]] Sans is fought ''in the corridor itself'']].
11th Mar '17 11:13:28 AM nombretomado
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* The path leading to Psycho Mantis in ''MetalGearSolid'' is a good example. When you got the key to open the door, even the rest of the building seems entirely deserted, warning you that something is about to happen.
* At the endgame of ''MetalGearSolid4'', you have to cross a long corridor to the control room where the [[spoiler:[[AIIsACrapshoot world controlling supercomputer]]]] is located. While the corridor is technically empty, the walls are covered in microwave radiation generators that almost bake Snake alive as he struggles to reach the other end.

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* ''VideoGame/MetalGear'':
**
The path leading to Psycho Mantis in ''MetalGearSolid'' ''VideoGame/MetalGearSolid'' is a good example. When you got the key to open the door, even the rest of the building seems entirely deserted, warning you that something is about to happen.
* ** At the endgame of ''MetalGearSolid4'', ''VideoGame/MetalGearSolid4GunsOfThePatriots'', you have to cross a long corridor to the control room where the [[spoiler:[[AIIsACrapshoot world controlling supercomputer]]]] is located. While the corridor is technically empty, the walls are covered in microwave radiation generators that almost bake Snake alive as he struggles to reach the other end.
12th Feb '17 5:03:06 PM Prfnoff
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* ''VideoGame/{{Undertale}}'' has a long path trough multiple rooms where you'll get told the backstory of the game and [[spoiler: one corridor where Sans will be judging you before the {{final battle}}.]]

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* ''VideoGame/{{Undertale}}'' has a long path trough multiple rooms where you'll get told In ''VideoGame/{{Undertale}}'', the backstory of Last Corridor (so named by the game SavePoint there) is a stately hallway bathed in gorgeous yellow light which obviously leads the player straight to the final encounter with the King. However, one dialogue occurs in the middle of this corridor, and [[spoiler: one corridor where Sans will be judging you before the {{final battle}}.]] it includes a major {{Reveal}}.
7th Jan '17 9:07:25 AM MysteriousZorua1994
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** In ''VideoGame/KingdomHeartsII'', right before the boss battle with the [[Film/{{Tron}} Master Control Program and Sark]], the entrance to the former's lair is a long bridge from the last save point in Space Paranoids. And at the end of the game in The World That Never Was, you have to climb a staircase before the first boss with Xemnas.
24th Dec '16 2:25:13 PM Grade0
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* ''VideoGame/TheWorldEndsWithYou'' has the Shibuya River. Neku even [[LampshadeHanging lampshades]] it.
-->'''Neku:''' This just screams "endgame."
12th Dec '16 8:43:43 PM jameygamer
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* One of these corridors precedes each of the world-end bosses in the ''VideoGame/NewSuperMarioBros'' games, and all of the Boom-Boom fights apart from the ship and mega-tank levels in ''VideoGame/SuperMarioBros3''.

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* One of these corridors precedes each of the world-end bosses in the ''VideoGame/NewSuperMarioBros'' games, and all of the Boom-Boom fights apart from the ship ship, airship fleet, and mega-tank levels in ''VideoGame/SuperMarioBros3''.
12th Dec '16 8:43:13 PM jameygamer
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* One of these corridors precedes each of the world-end bosses in the ''VideoGame/NewSuperMarioBros'' games, and each of the Boom-Boom fights in ''VideoGame/SuperMarioBros3''.

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* One of these corridors precedes each of the world-end bosses in the ''VideoGame/NewSuperMarioBros'' games, and each all of the Boom-Boom fights apart from the ship and mega-tank levels in ''VideoGame/SuperMarioBros3''.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.BossCorridor