History Main / BossCorridor

11th Mar '17 11:13:28 AM nombretomado
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* The path leading to Psycho Mantis in ''MetalGearSolid'' is a good example. When you got the key to open the door, even the rest of the building seems entirely deserted, warning you that something is about to happen.
* At the endgame of ''MetalGearSolid4'', you have to cross a long corridor to the control room where the [[spoiler:[[AIIsACrapshoot world controlling supercomputer]]]] is located. While the corridor is technically empty, the walls are covered in microwave radiation generators that almost bake Snake alive as he struggles to reach the other end.

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* ''VideoGame/MetalGear'':
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The path leading to Psycho Mantis in ''MetalGearSolid'' ''VideoGame/MetalGearSolid'' is a good example. When you got the key to open the door, even the rest of the building seems entirely deserted, warning you that something is about to happen.
* ** At the endgame of ''MetalGearSolid4'', ''VideoGame/MetalGearSolid4GunsOfThePatriots'', you have to cross a long corridor to the control room where the [[spoiler:[[AIIsACrapshoot world controlling supercomputer]]]] is located. While the corridor is technically empty, the walls are covered in microwave radiation generators that almost bake Snake alive as he struggles to reach the other end.
12th Feb '17 5:03:06 PM Prfnoff
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* ''VideoGame/{{Undertale}}'' has a long path trough multiple rooms where you'll get told the backstory of the game and [[spoiler: one corridor where Sans will be judging you before the {{final battle}}.]]

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* ''VideoGame/{{Undertale}}'' has a long path trough multiple rooms where you'll get told In ''VideoGame/{{Undertale}}'', the backstory of Last Corridor (so named by the game SavePoint there) is a stately hallway bathed in gorgeous yellow light which obviously leads the player straight to the final encounter with the King. However, one dialogue occurs in the middle of this corridor, and [[spoiler: one corridor where Sans will be judging you before the {{final battle}}.]] it includes a major {{Reveal}}.
7th Jan '17 9:07:25 AM MysteriousZorua1994
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** In ''VideoGame/KingdomHeartsII'', right before the boss battle with the [[Film/{{Tron}} Master Control Program and Sark]], the entrance to the former's lair is a long bridge from the last save point in Space Paranoids. And at the end of the game in The World That Never Was, you have to climb a staircase before the first boss with Xemnas.
24th Dec '16 2:25:13 PM Grade0
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* ''VideoGame/TheWorldEndsWithYou'' has the Shibuya River. Neku even [[LampshadeHanging lampshades]] it.
-->'''Neku:''' This just screams "endgame."
12th Dec '16 8:43:43 PM jameygamer
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* One of these corridors precedes each of the world-end bosses in the ''VideoGame/NewSuperMarioBros'' games, and all of the Boom-Boom fights apart from the ship and mega-tank levels in ''VideoGame/SuperMarioBros3''.

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* One of these corridors precedes each of the world-end bosses in the ''VideoGame/NewSuperMarioBros'' games, and all of the Boom-Boom fights apart from the ship ship, airship fleet, and mega-tank levels in ''VideoGame/SuperMarioBros3''.
12th Dec '16 8:43:13 PM jameygamer
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* One of these corridors precedes each of the world-end bosses in the ''VideoGame/NewSuperMarioBros'' games, and each of the Boom-Boom fights in ''VideoGame/SuperMarioBros3''.

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* One of these corridors precedes each of the world-end bosses in the ''VideoGame/NewSuperMarioBros'' games, and each all of the Boom-Boom fights apart from the ship and mega-tank levels in ''VideoGame/SuperMarioBros3''.
3rd Nov '16 6:29:47 AM finalsurvivor1
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* ''Franchise/ShinMegamiTensei'': If YHVH is the FinalBoss, expect a corridor where he'll warn you to turn back if you don't want eternal suffering.
25th Oct '16 3:27:12 PM jameygamer
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* The first boss of ''VideoGame/DukeNukem3D'', the Battlelord, has a long corridor right before the giant arena with him and the trigger point that summons him into the room. Said trigger point also shuts the door behind you; the corridor is technically part of the boss room, but hovering over the trigger point will summon the Battlelord but also keep the door open for Duke to retreat back to the anteroom.

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* ''VideoGame/DukeNukem3D''
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The first boss of ''VideoGame/DukeNukem3D'', the game, the Battlelord, has a long corridor right before the giant arena with him and the trigger point that summons him into the room. Said trigger point also shuts the door behind you; the corridor is technically part of the boss room, but hovering over the trigger point will summon the Battlelord but also keep the door open for Duke to retreat back to the anteroom.anteroom.
** The last boss of the main game in the extra Episode 4, the Queen, has a long stretch of plasma goo, a short cavern, and then an underwater cavern with two Atomic Healths before her underwater throne room; approaching the second Atomic Health will reveal her and start the boss fight.
** Two of the expansion packs, ''Duke Caribbean'' and ''Duke it out in D.C.'', also have some sort of hallway prior to the room where you fight the Cycloid Emperor in these games.
25th Oct '16 3:22:58 PM jameygamer
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* The first boss of ''VideoGame/DukeNukem3D'', the Battlelord, has a long corridor right before the giant arena with him and the trigger point that summons him into the room. Said trigger point also shuts the door behind you; the corridor is technically part of the boss room, but hovering over the trigger point will summon the Battlelord but also keep the door open for Duke to retreat back to the anteroom.
13th Aug '16 11:35:02 AM nighttrainfm
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* ''Franchise/KingdomHearts''
* There are a few boss corridors in the original ''VideoGame/KingdomHearts'', such as the two caves in [[Disney/TheLittleMermaid Atlantica]] that each lead to the two separate phases of the Ursula boss battle, but the big one is after slaying [[DiscOneFinalBoss Male]][[Disney/SleepingBeauty ficent]] in Hollow Bastion. Upon returning to the castle chapel, a hole appears behind the room's save point, and it leads to the elevator shaft and then the actual Boss Corridor, the Grand Hall where the Princesses of Heart are kept in stasis. This room is the last chance to explore a rather easy overworld (and do a few sidequests), as once you pass through this corridor and make it to the stairway at the other end, a cutscene starts that takes Sora into the boss fight against the [[spoiler: Ansem/Xehanort possessed Riku]], and all hell breaks loose after this fight that makes the game much harder from this point.

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* ''Franchise/KingdomHearts''
*
''Franchise/KingdomHearts'':
**
There are a few boss corridors in the original ''VideoGame/KingdomHearts'', such as the two caves in [[Disney/TheLittleMermaid Atlantica]] that each lead to the two separate phases of the Ursula boss battle, but the big one is after slaying [[DiscOneFinalBoss Male]][[Disney/SleepingBeauty ficent]] in Hollow Bastion. Upon returning to the castle chapel, a hole appears behind the room's save point, and it leads to the elevator shaft and then the actual Boss Corridor, the Grand Hall where the Princesses of Heart are kept in stasis. This room is the last chance to explore a rather easy overworld (and do a few sidequests), as once you pass through this corridor and make it to the stairway at the other end, a cutscene starts that takes Sora into the boss fight against the [[spoiler: Ansem/Xehanort possessed Riku]], and all hell breaks loose after this fight that makes the game much harder from this point.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.BossCorridor