History Main / BossCorridor

24th Apr '16 12:55:43 AM jameygamer
Is there an issue? Send a Message


It may also double as a CheckPoint or SavePoint or [[SuspiciousVideoGameGenerosity provide free Healing Potions]], and in the case of the FinalBos, sometimes, the PointOfNoReturn is in this corridor.

to:

It may also double as a CheckPoint or SavePoint or [[SuspiciousVideoGameGenerosity provide free Healing Potions]], and in the case of the FinalBos, FinalBoss, sometimes, the PointOfNoReturn is in this corridor.
24th Apr '16 12:55:31 AM jameygamer
Is there an issue? Send a Message


It may also double as a CheckPoint or SavePoint or [[SuspiciousVideoGameGenerosity provide free Healing Potions]].

to:

It may also double as a CheckPoint or SavePoint or [[SuspiciousVideoGameGenerosity provide free Healing Potions]].
Potions]], and in the case of the FinalBos, sometimes, the PointOfNoReturn is in this corridor.
26th Feb '16 12:36:17 AM jameygamer
Is there an issue? Send a Message

Added DiffLines:

[[folder:RacingGames]]
* ''VideoGame/DiddyKongRacing'' has some sort of corridor leading to the room/wall/door/cave that goes to one of the game's boss races. The best example is the one that goes to the FinalBoss race of the game; it's a small corridor behind the T.T. Door (you need 100% completion to go through this door) followed by a large red hall with a giant door of BigBad Wizpig at the back.
[[/folder]]
24th Feb '16 4:11:18 PM MegaMarioMan
Is there an issue? Send a Message


* Obani Draco of ''RatchetAndClankUpYourArsenal'' is a Boss Corridor. It's only purpose is to serve as a corridor towards the boss battle with [[spoiler:Courtney Gears]] at the end. It is also one of only two places in the game (the other being [[{{PortTown}} Blackwater City]]) without a Titanium Bolt.

to:

* Obani Draco of ''RatchetAndClankUpYourArsenal'' ''VideoGame/RatchetAndClankUpYourArsenal'' is a Boss Corridor. It's only purpose is to serve as a corridor towards the boss battle with [[spoiler:Courtney Gears]] at the end. It is also one of only two places in the game (the other being [[{{PortTown}} Blackwater City]]) without a Titanium Bolt.
3rd Dec '15 5:24:23 AM Dracedragon
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/{{Undertale}}'' has a long path trough multiple rooms where you'll get told the backstory of the game and [[spoiler: one corridor where Sans will be judging you before the {{final battle}}.]]
20th Nov '15 9:41:33 PM Mhazard
Is there an issue? Send a Message


A DangerouslyGenreSavvyBoss is likely to ambush there or set up DeathTrap or StuffBlowingUp to take you down for good.

to:

A DangerouslyGenreSavvyBoss DangerouslyGenreSavvy Boss is likely to ambush there or set up DeathTrap or StuffBlowingUp to take you down for good.
20th Nov '15 9:41:19 PM Mhazard
Is there an issue? Send a Message

Added DiffLines:

A DangerouslyGenreSavvyBoss is likely to ambush there or set up DeathTrap or StuffBlowingUp to take you down for good.
5th Oct '15 3:03:09 PM WillKeaton
Is there an issue? Send a Message


* ''VideoGame/{{Fallout 1}}'' has the "[[http://images.wikia.com/fallout/images/5/5a/Fo1_Demonstration_Vault_Command_Center.png Corridor Of Revulsion]]" before the Master's room, covered in ''[[NauseaFuel living flesh]]''. It actually serves a purpose: you get {{Mind Rape}}d by the Master's PsychicPowers here unless you have the Psychic Nullifier item or the Mental Block perk. Once the fight actually begins, the corridor spawns reinforcements for the Master.

to:

* ''VideoGame/{{Fallout 1}}'' has the "[[http://images.[[http://images.wikia.com/fallout/images/5/5a/Fo1_Demonstration_Vault_Command_Center.png Corridor "Corridor Of Revulsion]]" Revulsion"]] before the Master's room, covered in ''[[NauseaFuel living flesh]]''. It actually serves a purpose: you get {{Mind Rape}}d by the Master's PsychicPowers here unless you have the Psychic Nullifier item or the Mental Block perk. Once the fight actually begins, the corridor spawns reinforcements for the Master.
5th Oct '15 3:02:36 PM WillKeaton
Is there an issue? Send a Message


* One of these corridors precedes each of the world-end bosses in the ''VideoGame/NewSuperMarioBros.'' games, and each of the Boom-Boom fights in ''VideoGame/SuperMarioBros3''.

to:

* One of these corridors precedes each of the world-end bosses in the ''VideoGame/NewSuperMarioBros.'' ''VideoGame/NewSuperMarioBros'' games, and each of the Boom-Boom fights in ''VideoGame/SuperMarioBros3''.
27th Sep '15 10:57:39 AM MyFinalEdits
Is there an issue? Send a Message


* ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' has several, such as the one before the Deku Tree boss, the one before the Spirit Temple boss, the one before the Forest Temple boss, the one before the Water Temple boss (which is sloped and has three bladetraps), and the stairs in the final dungeon, especially the final stairway with stained-glass windows and a carpet, which is right before Ganondorf.
* In both ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'' and ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', the fight against Ganondorf is preceded by a long, decrepit upstairs corridor. The former game gradually mutes the background music to hype the upcoming battle via QuieterThanSilence, while the latter game gradually replaces the Hyrule Castle theme with Ganondorf's {{Leitmotif}}.
** ''VideoGame/TwilightPrincess'' has some minibosses whose rooms appear on the map as standard circular boss rooms, but turn out to be a much smaller platform or narrow corridor during the fight.

to:

* ''Franchise/TheLegendOfZelda'':
**
''VideoGame/TheLegendOfZeldaOcarinaOfTime'' has several, such as the one before the Deku Tree boss, the one before the Spirit Temple boss, the one before the Forest Temple boss, the one before the Water Temple boss (which is sloped and has three bladetraps), and the stairs in the final dungeon, especially the final stairway with stained-glass windows and a carpet, which is right before Ganondorf.
* ** In both ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'' and ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', the fight against Ganondorf is preceded by a long, decrepit upstairs corridor. The former game gradually mutes the background music to hype the upcoming battle via QuieterThanSilence, while the latter game gradually replaces the Hyrule Castle theme with Ganondorf's {{Leitmotif}}.
** ''VideoGame/TwilightPrincess'' has some minibosses whose rooms appear on the map as standard circular boss rooms, but turn out to be a much smaller platform or narrow corridor during the fight.
{{Leitmotif}}.
This list shows the last 10 events of 120. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.BossCorridor