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* ''Literature/ShadowsOfTheEmpire'' has a small corridor at the end of Xizor's Palace, which is a few rooms after planting the Glyph Mines to collapse the building. This corridor leads to an elevator that requires two consecutive switches to be activated in order to go up it (one outside the elevator to bring it down, and another inside to send it back up). Taking the elevator to the top pits Dash against Xizor's [[ThatOneBoss deadly Gladiator Droid]], which has three phases and is the last foot fight in the game.

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* ''Literature/ShadowsOfTheEmpire'' ''VideoGame/ShadowsOfTheEmpire'' has a small corridor at the end of Xizor's Palace, which is a few rooms after planting the Glyph Mines to collapse the building. This corridor leads to an elevator that requires two consecutive switches to be activated in order to go up it (one outside the elevator to bring it down, and another inside to send it back up). Taking the elevator to the top pits Dash against Xizor's [[ThatOneBoss deadly Gladiator Droid]], which has three phases and is the last foot fight in the game.



* ''VideoGame/ANNOMutationem'': In various areas, there's a corridor hallway that leads straight to a boss fight without any enemies being encountered, which coincidentally, where Jos van Corn is having a [[DungeonShop shop]] to sell his products to provide assistance before the fight.



** VideoGame/DarkSoulsI has the Kiln of the First Flame, a long descending path to a huge ancient structure in the center. There's a few Elite Mooks along the path, but generally allows you to appreciate the approach to the endgame arena.
** VideoGame/DarkSoulsII has the Throne of Want, another long descending path, though this one is devoid of enemies from the nearest bonfire to reach the Boss Room.
** VideoGame/DarkSoulsIII brings back the Kiln of the First Flame again, though in this case it's a long upward path with the Dreg Heap gloriously hanging in the background.

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** VideoGame/DarkSoulsI ''VideoGame/DarkSoulsI'' has the Kiln of the First Flame, a long descending path to a huge ancient structure in the center. There's a few Elite Mooks along the path, but generally allows you to appreciate the approach to the endgame arena.
** VideoGame/DarkSoulsII ''VideoGame/DarkSoulsII'' has the Throne of Want, another long descending path, though this one is devoid of enemies from the nearest bonfire to reach the Boss Room.
** VideoGame/DarkSoulsIII ''VideoGame/DarkSoulsIII'' brings back the Kiln of the First Flame again, though in this case it's a long upward path with the Dreg Heap gloriously hanging in the background.



* These show up often in ''VideoGame/{{Metroid}}'' games.
* ''VideoGame/StarWarsTheForceUnleashed'' has a variation of this in the corridor outside the [[spoiler: Emperor's throne room]]. While this is the last area before you face the ''final'' boss, Starkiller is met here by [[spoiler: Darth Vader]], who serves as the penultimate boss. This fight continues practically right up to [[spoiler: Palpatine's throne]], where the player is given a LastSecondEndingChoice to [[spoiler: save the rebels from Palpatine, or finish off Darth Vader for the light or dark side endings, respectively.]]

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%% ZCE * These show up often in ''VideoGame/{{Metroid}}'' ''Franchise/{{Metroid}}'' games.
* ''VideoGame/StarWarsTheForceUnleashed'' ''[[VideoGame/TheForceUnleashed Star Wars: The Force Unleashed]]'' has a variation of this in the corridor outside the [[spoiler: Emperor's throne room]]. While this is the last area before you face the ''final'' boss, Starkiller is met here by [[spoiler: Darth Vader]], who serves as the penultimate boss. This fight continues practically right up to [[spoiler: Palpatine's throne]], where the player is given a LastSecondEndingChoice to [[spoiler: save the rebels from Palpatine, or finish off Darth Vader for the light or dark side endings, respectively.]]



[[folder:Adventure]]
* ''VisualNovel/Danganronpa2GoodbyeDespair'': Just before the final trial in Chapter 6, you go through a long, wireframe corridor with swirling binary surrounding it.
* ''VideoGame/MasterDetectiveArchivesRainCode'': At the end of each Mystery Labyrinth, there's a long corridor that goes to a massive stairway leading to the confrontation against the culprit.
[[/folder]]



* ''VideoGame/Borderlands1'': Before the Boss Fight with Sledge.

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* %%* ''VideoGame/Borderlands1'': Before the Boss Fight with Sledge.



* ''Franchise/SonicTheHedgehog'' does this with many bosses, and always does with the final ones.

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* %%* ''Franchise/SonicTheHedgehog'' does this with many bosses, and always does with the final ones.



* The entire game of ''VideoGame/YouHaveToBurnTheRope'' consists of this, followed by a BossRoom.

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* %%* The entire game of ''VideoGame/YouHaveToBurnTheRope'' consists of this, followed by a BossRoom.



** In ''VideoGame/KingdomHearts3DDreamDropDistance'':

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** In ''VideoGame/KingdomHearts3DDreamDropDistance'':



* The original ''VideoGame/PaperMario'' has 3 separate corridors with Hyper Goombas before reaching Tubba-Blubba's heart, the walkway to the Lava Piranha, the hallway with the fake Peach (4 Duplighost enemies) at the end of Bowser's Castle, before the third and final room with a Bowser head door, where you fight [[spoiler:Jr Troopa for the [[AllYourPowersCombined final time]] after he wipes out the Koopa Bros.]], and finally, the upper halls of Peach's Castle, which lead to Bowser himself (these same halls are traversed in the game's prologue).
* ''VideoGame/PaperMarioTheThousandYearDoor'' feature these in the final dungeon - one before the last boss, and one before Gloomtail (which later transforms into a heavily defended staircase to the lower levels).

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* The original ''VideoGame/PaperMario'' ''VideoGame/PaperMario'':
** ''VideoGame/PaperMario64''
has 3 three separate corridors with Hyper Goombas before reaching Tubba-Blubba's heart, the walkway to the Lava Piranha, the hallway with the fake Peach (4 (four Duplighost enemies) at the end of Bowser's Castle, before the third and final room with a Bowser head door, where you fight [[spoiler:Jr Troopa for the [[AllYourPowersCombined final time]] after he wipes out the Koopa Bros.]], and finally, the upper halls of Peach's Castle, which lead to Bowser himself (these same halls are traversed in the game's prologue).
* ** ''VideoGame/PaperMarioTheThousandYearDoor'' feature these in the final dungeon - one before the last boss, and one before Gloomtail (which later transforms into a heavily defended staircase to the lower levels).



* ''VideoGame/TwoWorlds'' II: The corridor leading to the final boss has [[SuspiciousVideogameGenerosity lots and lots of potions]] along the walls.

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* ''VideoGame/TwoWorlds'' II: ''VideoGame/TwoWorlds II'': The corridor leading to the final boss has [[SuspiciousVideogameGenerosity lots and lots of potions]] along the walls.



* ''VideoGame/TheWorldEndsWithYou'' has the Shibuya River.

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* %%* ''VideoGame/TheWorldEndsWithYou'' has the Shibuya River.



* ''VideoGame/The3rdBirthday'': There is one before the FinalBoss fight against [[spoiler:Hyde]]. It's a white space out-of-time with blood floating in the atmosphere.


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* ''[[VideoGame/The3rdBirthday Parasite Eve: The 3rd Birthday]]'': There is one before the FinalBoss fight against [[spoiler:Hyde]]. It's a white space out-of-time with blood floating in the atmosphere.
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* ''VideoGame/SuperMarioWorld2YoshisIsland'': Almost every Fortress or Castle has a corridor leading to the boss fight with [[https://www.youtube.com/watch?v=EFGYFysGhns this music]] playing. Before the FinalBoss is a long [[AutoScrollingLevel auto-scrolling corridor]] with [[EvilSorcerer Kamek]] casting spells at Yoshi. Also, in one boss level (the one pitting you against Naval Piranha), you can even kill that boss (before she is even transformed by Kamek) while you are still in that corridor by pelting her with a single egg within a certain angle so that [[SkippableBoss you won't have to fight her!]]
-->'''Kamek''': Oh, my!

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* ** ''VideoGame/SuperMarioWorld2YoshisIsland'': Almost every Fortress or Castle has a corridor leading to the boss fight with [[https://www.youtube.com/watch?v=EFGYFysGhns this music]] playing. Before the FinalBoss is a long [[AutoScrollingLevel auto-scrolling corridor]] with [[EvilSorcerer Kamek]] casting spells at Yoshi. Also, in one boss level (the one pitting you against Naval Piranha), you can even kill that boss (before she is even transformed by Kamek) while you are still in that corridor by pelting her with a single egg within a certain angle so that [[SkippableBoss you won't have to fight her!]]
-->'''Kamek''': --->'''Kamek''': Oh, my!
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* ''VideoGame/{{Fallout 1}}'' has the [[http://images.wikia.com/fallout/images/5/5a/Fo1_Demonstration_Vault_Command_Center.png "Corridor Of Revulsion"]] before the Master's room, covered in ''[[NauseaFuel living flesh]]''. It actually serves a purpose: you get {{Mind Rape}}d by the Master's PsychicPowers here unless you have the Psychic Nullifier item or the Mental Block perk. Once the fight actually begins, the corridor spawns reinforcements for the Master.

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* ''VideoGame/{{Fallout 1}}'' ''VideoGame/Fallout1'' has the [[http://images.[[https://static.wikia.com/fallout/images/5/5a/Fo1_Demonstration_Vault_Command_Center.png nocookie.net/fallout/images/4/4a/Fo1_LA_Vault_Command_Center_L3.png/revision/latest?cb=20140528223127 "Corridor Of of Revulsion"]] before the Master's room, covered in ''[[NauseaFuel living flesh]]''. It actually serves a purpose: you get {{Mind Rape}}d by the Master's PsychicPowers here unless you have the Psychic Nullifier item or the Mental Block perk. Once the fight actually begins, the corridor spawns reinforcements for the Master.
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** A few games often feature an empty hallway with the boss room marked by a large, often glowing, door. Like above, there's usually a few candles around to restock your subweapons.

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** A few games often feature an empty hallway with the boss room marked by a large, often glowing, door. Like above, there's usually a few candles around to restock your subweapons. ''VideoGame/CastlevaniaRondoOfBlood'' marks them with a [[https://www.youtube.com/watch?v=MX0QCs4wsUk&list=PLpxrJrWZu7vTbXK3_FwIt4Ll-lvCP6x3F&index=12 creepy and foreboding track]] warning you that you're about to deal with something nasty.
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* A miniboss corridor appears in ''VideoGame/{{Bug}}'' for the only MiniBoss in the game. It's actually a dangerous area since there's rolling and bouncing tumbleweed hazards that fly out from behind ObstructiveForeground. Funnily, at the start of the corridor, you see a sign stating "Beware! [[GiantMook Big Ants]]!", and then you face off against three ''tiny'' ants that run away from you. Until you reach the end, [[OhCrap confirming the sign's statement]].

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* A miniboss corridor appears in ''VideoGame/{{Bug}}'' ''VideoGame/{{Bug|1995}}'' for the only MiniBoss in the game. It's actually a dangerous area since there's rolling and bouncing tumbleweed hazards that fly out from behind ObstructiveForeground. Funnily, at the start of the corridor, you see a sign stating "Beware! [[GiantMook Big Ants]]!", and then you face off against three ''tiny'' ants that run away from you. Until you reach the end, [[OhCrap confirming the sign's statement]].
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** ''VideoGame/FinalFantasyI'' does this not for the FinalBoss, but for the fourth Fiend, Tiamat. The floor she is on consists of a long, straight corridor leading up to her lair, and ''mostly'' contains the standard enemy encounters, with a 1/64 chance to encounter ([[BossInMookClothing and likely get savaged by]]) the super-powerful Death Machine[[note]][=WarMECH=] in the first english translation[[/note]].

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** ''VideoGame/FinalFantasyI'' does this not for the FinalBoss, but for the fourth Fiend, Tiamat. The floor she is on consists of a long, straight corridor leading up to her lair, and ''mostly'' contains the standard enemy encounters, with a 1/64 chance to encounter ([[BossInMookClothing and likely get savaged by]]) the super-powerful Death Machine[[note]][=WarMECH=] in the first english translation[[/note]].Warmech.
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* Often used in the ''Franchise/{{Kirby}}'' series after Super Star. They often contain 3 Copy Essences and one Maxim Tomato, with the Copy Essences often being useful against the next boss. [[{{EasyLevelsHardBosses}} You're gonna need them.]]

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* Often used in the ''Franchise/{{Kirby}}'' series after ''[[VideoGame/KirbySuperStar Super Star.Star]]''. They often contain 3 Copy Essences and one Maxim Tomato, with the Copy Essences often being useful against the next boss. [[{{EasyLevelsHardBosses}} You're gonna need them.]]



** ''VideoGame/FinalFantasyI'' does this not for the FinalBoss, but for the fourth Fiend, Tiamat. The floor she is on consists of a long, straight corridor leading up to her lair, and ''mostly'' contains the standard enemy encounters, with a 1/64 chance to encounter ([[BossInMookClothing and likely get savaged by]]) the super-powerful [=WarMECH=].

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** ''VideoGame/FinalFantasyI'' does this not for the FinalBoss, but for the fourth Fiend, Tiamat. The floor she is on consists of a long, straight corridor leading up to her lair, and ''mostly'' contains the standard enemy encounters, with a 1/64 chance to encounter ([[BossInMookClothing and likely get savaged by]]) the super-powerful [=WarMECH=].Death Machine[[note]][=WarMECH=] in the first english translation[[/note]].
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redirect to franchise page


* ''VideoGame/SonicTheHedgehog'' does this with many bosses, and always does with the final ones.

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* ''VideoGame/SonicTheHedgehog'' ''Franchise/SonicTheHedgehog'' does this with many bosses, and always does with the final ones.

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* ''VideoGame/NuclearThrone'': Unlike any other level in the game, the last level of the Palace has no enemies, as it is simply a massive hallway leading up to the FinalBoss. [[spoiler:Given how said boss [[AdvancingBossOfDoom operates]], the hallway also doubles as a massive BossRoom.]]



* ''VideoGame/NuclearThrone'': Unlike any other level in the game, the last level of the Palace has no enemies, as it is simply a massive hallway leading up to the FinalBoss. [[spoiler:Given how said boss [[AdvancingBossOfDoom operates]], the hallway also doubles as a massive BossRoom.]]
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* ''VideoGame/NuclearThrone'': Unlike any other level in the game, the last level of the Palace has no enemies, as it is simply a massive hallway leading up to the FinalBoss. [[spoiler:Given how said boss [[AdvancingBossOfDoom operates]], the hallway also doubles as a massive BossRoom.]]

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Some reorganization


** ''VideoGame/{{Doom}}'' levels [=E1M8=], "Phobos Anomaly", and [=E3M8=], "Dis", both take this form.

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** ''VideoGame/{{Doom}}'' ''VideoGame/{{Doom}}'': The levels [=E1M8=], "Phobos Anomaly", [=E1M8=] ("Phobos Anomaly") and [=E3M8=], "Dis", [=E3M8=] ("Dis") both take this form.form; the former precedes the DualBoss fight against two Barons of Hell (the only ones to appear in the game's first episode, and the first ones overall), while the latter precedes the Spider Mastermind.



* Almost every boss level of ''VideoGame/SuperMarioWorld2YoshisIsland'' has a corridor leading to the boss fight with [[https://www.youtube.com/watch?v=EFGYFysGhns this music]] playing. Before the FinalBoss is a long [[AutoScrollingLevel auto-scrolling corridor]] with [[EvilSorcerer Kamek]] casting spells at Yoshi. Also, in one boss level (the one pitting you against Naval Piranha), you can even kill that boss (before she is even transformed by Kamek) while you are still in that corridor by pelting her with a single egg within a certain angle so that [[SkippableBoss you won't have to fight her!]]
-->'''Kamek''': Oh, my!



** The battles against Fryguy and Wart in ''VideoGame/SuperMarioBros2'' are preceded by a short corridor (though in the latter's case, you have to fight [[spoiler:the Mask Gate]] as well before gaining access to Wart's chamber). The other boss rooms are accessed after either crossing a path filled with enemies, or defeating Birdo ([[BreadEggsBreadedEggs or, as seen in World 5, both]]).
** One of these corridors precedes each of the world-end bosses in the ''VideoGame/NewSuperMarioBros'' games, and all of the Boom-Boom fights apart from the naval ship, airship fleet, and mega-tank levels in ''VideoGame/SuperMarioBros3''.
** A long corridor leads to each of the Bowser courses in ''VideoGame/SuperMario64''. In addition, one of the missions in Shifting Sand Land ends with Mario going down a red-block passageway inside the course's pyramid, which goes to the boss Eyerok and the Star they are holding.

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** ''VideoGame/SuperMarioBros2'': The battles against Fryguy and Wart in ''VideoGame/SuperMarioBros2'' are preceded by a short corridor (though in the latter's case, you have to fight [[spoiler:the Mask Gate]] as well before gaining access to Wart's chamber). The other boss rooms are accessed after either crossing a path filled with enemies, or defeating Birdo ([[BreadEggsBreadedEggs or, as seen in World 5, both]]).
* ''VideoGame/SuperMarioWorld2YoshisIsland'': Almost every Fortress or Castle has a corridor leading to the boss fight with [[https://www.youtube.com/watch?v=EFGYFysGhns this music]] playing. Before the FinalBoss is a long [[AutoScrollingLevel auto-scrolling corridor]] with [[EvilSorcerer Kamek]] casting spells at Yoshi. Also, in one boss level (the one pitting you against Naval Piranha), you can even kill that boss (before she is even transformed by Kamek) while you are still in that corridor by pelting her with a single egg within a certain angle so that [[SkippableBoss you won't have to fight her!]]
-->'''Kamek''': Oh, my!
** One of these corridors precedes each of the world-end bosses in the the ''VideoGame/NewSuperMarioBros'' games, and all of the Boom-Boom fights apart from the naval ship, airship fleet, and mega-tank levels in ''VideoGame/SuperMarioBros3''.
** ''VideoGame/SuperMario64'': A long corridor leads to each of the Bowser courses in ''VideoGame/SuperMario64''.courses. In addition, one of the missions in Shifting Sand Land ends with Mario going down a red-block passageway inside the course's pyramid, which goes to the boss Eyerok and the Star they are holding.
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* ''VideoGame/FableI'': In between the mentor who [[QuestGiver urges you to defeat Jack of Blades]] and the chamber holding the FinalBoss himself, there's a short bridge over a magma river, empty except for a stray corpse with a longbow, [[AntiFrustrationFeatures just in case you need a ranged weapon]] for Jack's [[SequentialBoss first phase]].
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* Used throughout all of the ''VideoGame/NoMoreHeroes'' games. The hallways usually have a full battery and health container (and a wrestling mask in the original game) as well as a convenient save point to help prepare for the upcoming battle. Played more straight in the first game, as there are long corridors that lead up to the fight (and Sylvia calls him via cellphone about the next fight and the chances he has of dying), as opposed to the shorter boss corridors in ''[[VideoGame/NoMoreHeroes2DesperateStruggle Desperate Struggle]]''.

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* Used throughout all of the ''VideoGame/NoMoreHeroes'' games. The hallways usually have a full battery and health container (and a wrestling mask in the original game) as well as a convenient save point to help prepare for the upcoming battle. Played more straight in the first game, and [[VideoGame/NoMoreHeroesIII third]] games, as there are long corridors that lead up to the fight (and Sylvia calls him via cellphone about the next fight and the chances he has of dying), as opposed to the shorter boss corridors in ''[[VideoGame/NoMoreHeroes2DesperateStruggle Desperate Struggle]]''.
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*** Both player characters have a long stretch after the last save point in [[spoiler:The World That Never Was]] towards the bosses. Sora gets a broken bridge with a dead end towards his battle with [[spoiler:Xemnas, which ends with [[TheHeroDies his death]] at the hands of Young Xehanort]]. Riku has to climb a tower on a pipe through Flowmotion, where he discovers [[spoiler:a dying Sora trapped in a nightmare, and the [[HPToOne Anti-Black Coat]] waiting]].

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*** Both player characters have a long stretch after the last save point in [[spoiler:The World That Never Was]] towards the bosses. Sora gets a broken bridge with a dead end towards his battle with [[spoiler:Xemnas, which ends with [[TheHeroDies his death]] at the hands of Young Xehanort]]. Riku has to climb a tower on a pipe through Flowmotion, where he discovers [[spoiler:a dying Sora trapped in a nightmare, and the [[HPToOne [[HPTo1 Anti-Black Coat]] waiting]].
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* Used throughout all of the ''VideoGame/NoMoreHeroes'' games. The hallways usually have a full battery and health container (and a wrestling mask in the original game) as well as a convenient save point to help prepare for the upcoming battle. Played more straight in the first game, as there are long corridors that lead up to the fight, as opposed to the shorter boss corridors in ''[[VideoGame/NoMoreHeroes2DesperateStruggle Desperate Struggle]]''.

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* Used throughout all of the ''VideoGame/NoMoreHeroes'' games. The hallways usually have a full battery and health container (and a wrestling mask in the original game) as well as a convenient save point to help prepare for the upcoming battle. Played more straight in the first game, as there are long corridors that lead up to the fight, fight (and Sylvia calls him via cellphone about the next fight and the chances he has of dying), as opposed to the shorter boss corridors in ''[[VideoGame/NoMoreHeroes2DesperateStruggle Desperate Struggle]]''.
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Page has been moved to disambiguate.


* ''VideoGame/EarthBound'' has the iconic [[WombLevel viscera-esque]] curving path up towards the Devil’s Machine in the last dungeon, the Cave of The Past.

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* ''VideoGame/EarthBound'' ''VideoGame/EarthBound1994'' has the iconic [[WombLevel viscera-esque]] curving path up towards the Devil’s Machine in the last dungeon, the Cave of The Past.
Willbyr MOD

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[[caption-width-right:350:"♫ [[Music/KennyLoggins Hallway to the danger zone...]] ♫"]]

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[[caption-width-right:350:"♫ [[caption-width-right:350:♫ [[Music/KennyLoggins Hallway to the danger zone...]] ♫"]]♫]]

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