History Main / BossCorridor

3rd Nov '16 6:29:47 AM finalsurvivor1
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* ''Franchise/ShinMegamiTensei'': If YHVH is the FinalBoss, expect a corridor where he'll warn you to turn back if you don't want eternal suffering.
25th Oct '16 3:27:12 PM jameygamer
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* The first boss of ''VideoGame/DukeNukem3D'', the Battlelord, has a long corridor right before the giant arena with him and the trigger point that summons him into the room. Said trigger point also shuts the door behind you; the corridor is technically part of the boss room, but hovering over the trigger point will summon the Battlelord but also keep the door open for Duke to retreat back to the anteroom.

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* ''VideoGame/DukeNukem3D''
**
The first boss of ''VideoGame/DukeNukem3D'', the game, the Battlelord, has a long corridor right before the giant arena with him and the trigger point that summons him into the room. Said trigger point also shuts the door behind you; the corridor is technically part of the boss room, but hovering over the trigger point will summon the Battlelord but also keep the door open for Duke to retreat back to the anteroom.anteroom.
** The last boss of the main game in the extra Episode 4, the Queen, has a long stretch of plasma goo, a short cavern, and then an underwater cavern with two Atomic Healths before her underwater throne room; approaching the second Atomic Health will reveal her and start the boss fight.
** Two of the expansion packs, ''Duke Caribbean'' and ''Duke it out in D.C.'', also have some sort of hallway prior to the room where you fight the Cycloid Emperor in these games.
25th Oct '16 3:22:58 PM jameygamer
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Added DiffLines:

* The first boss of ''VideoGame/DukeNukem3D'', the Battlelord, has a long corridor right before the giant arena with him and the trigger point that summons him into the room. Said trigger point also shuts the door behind you; the corridor is technically part of the boss room, but hovering over the trigger point will summon the Battlelord but also keep the door open for Duke to retreat back to the anteroom.
13th Aug '16 11:35:02 AM nighttrainfm
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* ''Franchise/KingdomHearts''
* There are a few boss corridors in the original ''VideoGame/KingdomHearts'', such as the two caves in [[Disney/TheLittleMermaid Atlantica]] that each lead to the two separate phases of the Ursula boss battle, but the big one is after slaying [[DiscOneFinalBoss Male]][[Disney/SleepingBeauty ficent]] in Hollow Bastion. Upon returning to the castle chapel, a hole appears behind the room's save point, and it leads to the elevator shaft and then the actual Boss Corridor, the Grand Hall where the Princesses of Heart are kept in stasis. This room is the last chance to explore a rather easy overworld (and do a few sidequests), as once you pass through this corridor and make it to the stairway at the other end, a cutscene starts that takes Sora into the boss fight against the [[spoiler: Ansem/Xehanort possessed Riku]], and all hell breaks loose after this fight that makes the game much harder from this point.

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* ''Franchise/KingdomHearts''
*
''Franchise/KingdomHearts'':
**
There are a few boss corridors in the original ''VideoGame/KingdomHearts'', such as the two caves in [[Disney/TheLittleMermaid Atlantica]] that each lead to the two separate phases of the Ursula boss battle, but the big one is after slaying [[DiscOneFinalBoss Male]][[Disney/SleepingBeauty ficent]] in Hollow Bastion. Upon returning to the castle chapel, a hole appears behind the room's save point, and it leads to the elevator shaft and then the actual Boss Corridor, the Grand Hall where the Princesses of Heart are kept in stasis. This room is the last chance to explore a rather easy overworld (and do a few sidequests), as once you pass through this corridor and make it to the stairway at the other end, a cutscene starts that takes Sora into the boss fight against the [[spoiler: Ansem/Xehanort possessed Riku]], and all hell breaks loose after this fight that makes the game much harder from this point.
13th Aug '16 11:34:39 AM nighttrainfm
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* In all story modes of ''VideoGame/KingdomHeartsBirthBySleep'', the PointOfNoReturn leading to the FinalBoss is marked by a long, narrow, jagged-walled corridor. It is one of the most foreboding things in the entire series to date.

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* In all story modes of ''VideoGame/KingdomHeartsBirthBySleep'', the PointOfNoReturn leading to the FinalBoss is marked by a long, narrow, jagged-walled corridor. It is one of the most foreboding things in the entire series to date.''Franchise/KingdomHearts''


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** In all story modes of ''VideoGame/KingdomHeartsBirthBySleep'', the PointOfNoReturn leading to the FinalBoss is marked by a long, narrow, jagged-walled corridor. It is one of the most foreboding things in the entire series to date.
30th Jul '16 6:03:47 PM Kirb-Star
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* Often used in the ''Main/Kirby'' series after Super Star. They often contain 3 Copy Essences and one Maxim Tomato, with the Copy Essences often being useful against the next boss. [[{{EasyLevelsHardBosses}} You're gonna need them.]]

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* Often used in the ''Main/Kirby'' ''Franchise/{{Kirby}}'' series after Super Star. They often contain 3 Copy Essences and one Maxim Tomato, with the Copy Essences often being useful against the next boss. [[{{EasyLevelsHardBosses}} You're gonna need them.]]
30th Jul '16 6:01:02 PM Kirb-Star
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* Often used in the ''Franchise/Kirby'' series after Super Star. They often contain 3 Copy Essences and one Maxim Tomato, with the Copy Essences often being useful against the next boss. [[{{EasyLevelsHardBosses}} You're gonna need them.]]

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* Often used in the ''Franchise/Kirby'' ''Main/Kirby'' series after Super Star. They often contain 3 Copy Essences and one Maxim Tomato, with the Copy Essences often being useful against the next boss. [[{{EasyLevelsHardBosses}} You're gonna need them.]]
30th Jul '16 5:59:52 PM Kirb-Star
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* Often used in the ''VideoGame/Kirby'' series after Super Star. They often contain 3 Copy Essences and one Maxim Tomato, with the Copy Essences often being usefl against the next boss. [[{{EasyLevelsHardBosses}}You're gonna need them.]]

to:

* Often used in the ''VideoGame/Kirby'' ''Franchise/Kirby'' series after Super Star. They often contain 3 Copy Essences and one Maxim Tomato, with the Copy Essences often being usefl useful against the next boss. [[{{EasyLevelsHardBosses}}You're [[{{EasyLevelsHardBosses}} You're gonna need them.]]
30th Jul '16 5:57:29 PM Kirb-Star
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Added DiffLines:

*Often used in the ''VideoGame/Kirby'' series after Super Star. They often contain 3 Copy Essences and one Maxim Tomato, with the Copy Essences often being usefl against the next boss. [[{{EasyLevelsHardBosses}}You're gonna need them.]]
21st Jul '16 11:44:39 AM Ferot_Dreadnaught
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A DangerouslyGenreSavvy Boss is likely to ambush there or set up DeathTrap or StuffBlowingUp to take you down for good.

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A DangerouslyGenreSavvy savvy Boss is likely to ambush there or set up DeathTrap or StuffBlowingUp to take you down for good.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.BossCorridor