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[[MegaMan http://static.tvtropes.org/pmwiki/pub/images/Mega_Man_4_boss_1256.gif]]
[[caption-width:250:Can you ''please'' stop trying to punch holes in the flooring?]]

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[[MegaMan [[quoteright:250:[[MegaMan http://static.tvtropes.org/pmwiki/pub/images/Mega_Man_4_boss_1256.gif]]
[[caption-width:250:Can
gif]]]]
[[caption-width-right:250:Can
you ''please'' stop trying to punch holes in the flooring?]]
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replacing image with something better.


[[Game/SonicTheHedgehog http://static.tvtropes.org/pmwiki/pub/images/bossarenaurgency.png]]
[[caption-width:320:Ha, Robotnik! [[ExactlyWhatIAimedAt You missed!]]]]

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[[Game/SonicTheHedgehog %% This image supported by Image Pickin' thread.
[[MegaMan
http://static.tvtropes.org/pmwiki/pub/images/bossarenaurgency.png]]
[[caption-width:320:Ha, Robotnik! [[ExactlyWhatIAimedAt You missed!]]]]
org/pmwiki/pub/images/Mega_Man_4_boss_1256.gif]]
[[caption-width:250:Can you ''please'' stop trying to punch holes in the flooring?]]

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* In [[MegamanX Mega Man X4]], there's the mid boss of Split Mushrooms Stage, Tentoroid. Thankfully it only takes a few charge shots to destroy, but if your going for a no charge shot run like a certain [[RoahmMythril dragon]] does, it's pretty tough to get enough shots in on time before [[SpikesOfDoom spikey]] doom.

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* In [[MegamanX ''[[MegamanX Mega Man X4]], X2]]'', when the Wheel Gator TurnsRed and starts executing his drill attack, whatever sections of the wall he hits are ground down into damaging spikes, which gradually prevents you from climbing the walls to evade his other attacks.
* In ''Mega Man X4'',
there's the mid boss of Split Mushrooms Stage, Tentoroid. Thankfully it only takes a few charge shots to destroy, but if your going for a no charge shot run like a certain [[RoahmMythril dragon]] does, it's pretty tough to get enough shots in on time before [[SpikesOfDoom spikey]] doom.
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* In ''MegaMan 4'', one of the attacks from Dr. Cossack's first boss robot is to punch holes in the floor using its spike. Though it won't destroy the entire flooring, the added threat of BottomlessPits certainly will not make the battle any easier.

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rm some non-examples.


** Spring Yard Zone's boss has a spike on it's base. Leave it too long, and it will eventually take away all the floor, leaving you with nothing to stand on.
** Labyrinth Zone's boss has you scaling a vertical obstacle course. If you're quick, you can keep ahead of the water; if you're slow, you get to do it in the water with worse control physics. If you're really slow, you'll drown.
*** If you're really fast (as in tool-assisted speedrun fast), you can leave Robotnik in the dust.
** Act 2 of Sandopolis features a boss that's an AdvancingBossOfDoom, which will slowly move closer and closer. This isn't usually an issue, but the arena does have an end wall, and if the boss reaches that far wall, you will get crushed between the two.

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** Spring Yard Zone's boss has a spike on it's base. Leave it too long, its base, and it will eventually take away all one by one removes the floor, leaving you with nothing to stand on.
** Labyrinth Zone's boss has you scaling a vertical obstacle course. If you're quick, you can keep ahead
bricks that comprise the floor of the water; if you're slow, arena; this continues until you get to do it in defeat the water with worse control physics. If you're really slow, you'll drown.
*** If you're really fast (as in tool-assisted speedrun fast), you can leave Robotnik in
boss, or fall down the dust.
** Act 2 of Sandopolis features a boss that's an AdvancingBossOfDoom, which will slowly move closer and closer. This isn't usually an issue, but the arena does have an end wall, and if the boss reaches that far wall, you will get crushed between the two.
BottomlessPit below.
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** So does TheGrimReaper in ''IWannaBeTheFangame''.

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* In [[MegamanX Mega Man X4]], there's the mid boss of Split Mushrooms Stage, Tentoroid. Thankfully it only takes a few charge shots to destroy, but if your going for a no charge shot run like a certain [[RoahmMythril dragon]] does, it's pretty tough to get enough shots in on time before [[SpikesOfDoom spikey]] doom

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* In [[MegamanX Mega Man X4]], there's the mid boss of Split Mushrooms Stage, Tentoroid. Thankfully it only takes a few charge shots to destroy, but if your going for a no charge shot run like a certain [[RoahmMythril dragon]] does, it's pretty tough to get enough shots in on time before [[SpikesOfDoom spikey]] doomdoom.
* In ''ReturnToZork'', a board-game makes up one of the puzzles. There's two characters: the wizard, who can only move as a knight does (two vertical and one horizontal, or two horizontal and one vertical) and the space that it moves from vanishes. The other character (Cannook) can move to any spot on the board, and attempts to prevent the wizard from moving. If the wizard can't move and there's still more than two spaces (on which the characters are standing), then Cannook wins (as the wizard cannot move). If the Wizard has made all but two of the spaces disappear, the wizard wins (as Cannook cannot move). The first time you play the game, you play as Cannook, and it's startlingly easy to win. The [[FinalBossBattle second time you play]], you're playing as the wizard, and the difficulty spikes ''very hard''.
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** The Lich King had something similar in his second phase, pools of corruption that would get larger the longer people stayed in them.
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* ''OracleOfAges'' has the second miniboss do this: It flies around and tries to GroundPound you, knocking tiles out wherever it lands. However, it's not that hard to defeat him, and there's a border of unbreakable tiles. [[MustHaveLotsOfFreeTime I once tried to get him to destroy all the tiles before giving up out of boredom]].

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* ''OracleOfAges'' has the second miniboss do this: It flies around and tries to GroundPound you, knocking tiles out wherever it lands. However, it's not that hard to defeat him, and there's a border of unbreakable tiles. [[MustHaveLotsOfFreeTime I once tried to get him to destroy all the tiles before giving up out of boredom]].
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Megaman X Instance

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* In [[MegamanX Mega Man X4]], there's the mid boss of Split Mushrooms Stage, Tentoroid. Thankfully it only takes a few charge shots to destroy, but if your going for a no charge shot run like a certain [[RoahmMythril dragon]] does, it's pretty tough to get enough shots in on time before [[SpikesOfDoom spikey]] doom
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Compare TimeLimitBoss. Contrast BossArenaIdiocy and its close cousin HoistByHisOwnPetard.

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Compare TimeLimitBoss.TimeLimitBoss, StalkedByTheBell. Contrast BossArenaIdiocy and its close cousin HoistByHisOwnPetard.
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*** If you're really fast (as in tool-assisted speedrun fast), you can leave Robotnik in the dust.
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The difficulty of these bosses is directly proportional to how long it takes to defeat them: If you've played the game repeatedly or are quick enough to get a few attacks in early, the boss is hardly a challenge; but if the fight drags on for a long time, he'll become a nightmare to defeat -- if it's still possible to defeat him at all -- and may be a candidate for ThatOneBoss.

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The difficulty of these bosses is [[UnstableEquilibrium directly proportional proportional]] to how long it takes to defeat them: If you've played the game repeatedly or are quick enough to get a few attacks in early, the boss is hardly a challenge; but if the fight drags on for a long time, he'll become a nightmare to defeat -- if it's still possible to defeat him at all -- and may be a candidate for ThatOneBoss.
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* [[ThatOneBoss The Evil Wall]] in Final Fantasy IV will crush your players one by one as soon as it gets close enough. If you're not one or two hits away from killing it at this point, you're doomed.

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* [[ThatOneBoss The Evil Wall]] in Final Fantasy IV moves towards you as the battle continues and will crush your players one by one as soon as it gets close enough. If you're not one or two hits away from killing it at this point, you're doomed.
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* [[ThatOneBoss The Evil Wall]] in Final Fantasy IV will crush your players one by one as soon as it gets close enough. If you're not one or two hits away from killing it at this point, you're doomed.
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*** There's also the final fight with Iblis, at the end of Silver's section. Thanks to the game's hideously broken AI, it's entirely possible for that fight to be made Unwinnable, requiring a reload.
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DS\'s final boss doesn\'t affect the arena at all.


** [[YoshisIsland The sequel]] tries to recreate this moment, but it just isn't the same.

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** Not exactly an example, but in ''SonicTheHedgehog4'', once the FinalBoss has 1 hp left, it will try a LastDitchMove to crush the floor and make Sonic fall into a BottomlessPit. You better get that last hit in before it's too late!

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** Not exactly an proper example, but in ''SonicTheHedgehog4'', once the FinalBoss has 1 hp left, it will try a LastDitchMove to crush the floor and make Sonic fall into a BottomlessPit. You better get that last hit in before it's too late!


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* The FinalBoss of ''PopfulMail'' also shot orbs that turned the floor into spikes. At least you do have an item that allows you to walk on spikes... but it lowered your jump height, leaving you vulnerable to his RocketPunch grab move.
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** Not exactly an example, but in ''SonicTheHedgehog4'', once the FinalBoss has 1 hp left, it will try a LastDitchMove to crush the floor and make Sonic fall into a BottomlessPit. You better get that last hit in before it's too late!

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* In ''{{Ys}} I'', everytime you hit Dark Fact, a piece of the platform drops out. If you're standing on said piece, you die instantly. If you aren't leveled up enough(in the TurboGrafx16 version that is; in others you'll already be at the {{cap}}), you'll end up with too many holes and become trapped and killed.

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* In ''{{Ys}} I'', everytime you hit Dark Fact, a piece of the platform drops out. If you're standing on said piece, you die instantly. If you aren't leveled up enough(in enough (in the TurboGrafx16 version version, that is; in others you'll already be at the {{cap}}), you'll end up with too many holes and become trapped and killed.



* In ''{{Purple}}'', the final boss will occasionaly send down bolts of lightning that destroy the floor.

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* In ''{{Purple}}'', the final boss will occasionaly occasionally send down bolts of lightning that destroy the floor.floor.
* Subverted in ''MassEffect2''. The FinalBoss periodically destroys some of the platforms which make up the battle area. However, it never destroys the platform you start out on, completely eradicating any sense of urgency.
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** Sonic CD's semifinal boss fight has Sonic and Metal Sonic race. If you're too slow, You get hit by a laser.

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** Sonic CD's semifinal boss fight has Sonic and Metal Sonic race. If you're too slow, You get hit by a laser. the only instant-death laser in the entire Genesis era, and if Metal Sonic wins the race, you're doomed.

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http://static.tvtropes.org/pmwiki/pub/images/bossarenaurgency.png

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[[Game/SonicTheHedgehog http://static.tvtropes.org/pmwiki/pub/images/bossarenaurgency.pngpng]]


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* In ''{{Purple}}'', the final boss will occasionaly send down bolts of lightning that destroy the floor.
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* In ''EccoTheDolphin: Defender of the Future'', the final boss is the alien queen's [[WombLevel heart]]. During the fight, blood rises from the bottom. if you don't defeat it quickly, Ecco will drown in the blood. [[JustifiedTrope Which makes sense]] because blood doesn't have air in it.

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* In ''EccoTheDolphin: Defender of the Future'', the final boss is the alien queen's [[WombLevel heart]]. During the fight, blood rises from the bottom. if you don't defeat it quickly, Ecco will drown in the blood. [[JustifiedTrope Which makes sense]] because blood doesn't have air in it.it, and dolphins [[TruthInTelevision being mammals cannot breathe in any liquid whatsoever]].
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Labyrinth "boss" is far harder.


** Labyrinth Zone has a much less dangerous, but still annoying boss. The boss has you scaling a vertical obstacle course. If you're quick, you can keep ahead of the water; if you're slow, you get to do it in the water with worse control physics. If you're really slow, you'll drown.

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** Labyrinth Zone has a much less dangerous, but still annoying boss. The Zone's boss has you scaling a vertical obstacle course. If you're quick, you can keep ahead of the water; if you're slow, you get to do it in the water with worse control physics. If you're really slow, you'll drown.
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* In ''{{Ys}} I'', everytime you hit Dark Fact, a piece of the platform drops out. If you're standing on said piece, you die instantly.

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* In ''{{Ys}} I'', everytime you hit Dark Fact, a piece of the platform drops out. If you're standing on said piece, you die instantly. If you aren't leveled up enough(in the TurboGrafx16 version that is; in others you'll already be at the {{cap}}), you'll end up with too many holes and become trapped and killed.
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herp


* In SpongebobSquarepants TheMovie [[GameOfTheMovie game]], King Neptune destroys the floors but leaves some, and never destroys the rest, so it's kinda a subversion.
** Uh, no. That'd be TurnsRed. He destroys the floor halfway through the fight.

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Note that many bosses will become progressively tougher and switch to stronger attacks as the battle wears on; while BossArenaUrgency may overlap, this isn't always the case. For example, if this progression only occurs after inflicting specific amounts of damage, then this is simply because the boss TurnsRed; BossArenaUrgency occurs if this progression takes place ''independent'' of the player's actions.

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Note that many bosses will become progressively tougher and switch to stronger attacks as the battle wears on; while BossArenaUrgency may overlap, this isn't always the case. For example, if this progression only occurs after inflicting specific amounts of damage, then this is simply because the boss TurnsRed; BossArenaUrgency occurs if this progression takes place ''independent'' ''independently'' of the player's actions.



** The TrueFinalBoss of ''Sonic and Knuckles'', and some of the 3D games (including the aforementioned ''Sonic Adventure 2'',) is like this. You don't have an actual timer, but you start the fight as [[SuperMode Super Sonic]]. If you run out of rings, you turn back to normal, and in the boss fight, this causes you to die. This makes sense in S&K, as the fight takes place in space, but makes less sense in Sonic Adventure, where you can die from standing on the road(Although you're more likely to fall into the water and drown).

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** The TrueFinalBoss of ''Sonic and Knuckles'', and some of the 3D games (including the aforementioned ''Sonic Adventure 2'',) is like this. You don't have an actual timer, but you start the fight as [[SuperMode Super Sonic]]. If you run out of rings, you turn back to normal, and in the boss fight, this causes you to die. This makes sense in S&K, as the fight takes place in space, but makes less sense in Sonic Adventure, where you [[strike:you can die from standing on the road(Although road]] you'll be safe on the road, but won't be able to do a bloody thing to the boss, so you might as well just restart. (Although you're more likely to fall into the water and drown).



** The final fight against Bowser has this: he'll start dropping boulders through the ground, turning them into bottom-less pits. If you let him get too close, he'll get rid of the entire ground.



* ''AlienSoldier'' had "Back Stringer". You fought this GiantSpider on the wings and body of its dinner, a [[http://www.bogleech.com/aliensoldier/as-spiderbattle.gif decapitated giant fly]]. Small destructible [[DemonicSpiders spiders]] would come up from the bottom of the screen and pull the fly down the big spider web (each additional one making it sink faster). If the fly platform disappears off the bottom of the screen, expect to [[GameOver die]]- you'll keep falling into a [[NonLethalBottomlessPits health-draining bottomless pit]] OVER AND OVER AGAIN!!!
* In SpongebobSquarepants TheMovie [[GameOfTheMovie game]], King Neptune destroys the floors but leaves some, and never destorys the rest, so it's kinda a inversion.

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* ''AlienSoldier'' had "Back Stringer". You fought this GiantSpider on the wings and body of its dinner, a [[http://www.bogleech.com/aliensoldier/as-spiderbattle.gif decapitated giant fly]]. Small destructible [[DemonicSpiders spiders]] would come up from the bottom of the screen and pull the fly down the big spider web (each additional one making it sink faster). If the fly platform disappears off the bottom of the screen, expect to [[GameOver die]]- you'll keep falling into a [[NonLethalBottomlessPits health-draining bottomless pit]] [[CycleOfHurting OVER AND OVER AGAIN!!!
AGAIN!!!]]
* In SpongebobSquarepants TheMovie [[GameOfTheMovie game]], King Neptune destroys the floors but leaves some, and never destorys destroys the rest, so it's kinda a inversion.subversion.
** Uh, no. That'd be TurnsRed. He destroys the floor halfway through the fight.
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* SuperMarioWorld2YoshisIsland: The [[BackgroundBoss final boss]] will start off by occasionally dropping boulders near where Yoshi stands, leaving sizable gaps. When he's about to die, he bum-rushes the arena to destroy all platforms and knock Baby Mario out of the saddle while Yoshi plummets. Pretty much screwed either way.
** [[YoshisIslandDS The sequel]] tries to recreate this moment, but it just isn't the same.

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* SuperMarioWorld2YoshisIsland: YoshisIsland: The [[BackgroundBoss final boss]] will start off by occasionally dropping boulders near where Yoshi stands, leaving sizable gaps. When he's about to die, he bum-rushes the arena to destroy all platforms and knock Baby Mario out of the saddle while Yoshi plummets. Pretty much screwed either way.
** [[YoshisIslandDS [[YoshisIsland The sequel]] tries to recreate this moment, but it just isn't the same.
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* SuperMarioWorld2YoshisIsland: The [[BackgroundBoss final boss]] will start off by occasionally dropping boulders near where Yoshi stands, leaving sizable gaps. When he's about to die, he bum-rushes the arena to destroy all platforms and knock Baby Mario out of the saddle while Yoshi plummets. Pretty much screwed either way.
** [[YoshisIslandDS The sequel]] tries to recreate this moment, but it just isn't the same.
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Compare TimeLimitBoss. Contrast BossArenaIdiocy.

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Compare TimeLimitBoss. Contrast BossArenaIdiocy.
BossArenaIdiocy and its close cousin HoistByHisOwnPetard.

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