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* In ''VideoGame/MortalKombat: Shaolin Monks'', you get one of these during your [[SequentialBoss three consecutive boss fights]] against Shang Tsung, Kintaro, and Shao Khan.

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* In ''VideoGame/MortalKombat: Shaolin ''VideoGame/MortalKombatShaolin Monks'', you get one of these during your [[SequentialBoss three consecutive boss fights]] against Shang Tsung, Kintaro, and Shao Khan.
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* Boss fights in ''VideoGame/MetalGearRisingRevengeance'' are often broken up by either dealing with random mooks or destroying big thrown objects, all of which drop healing items to keep you in the fight.
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* If you run out of antidotes while fighting the Blood-Starved Beast in ''VideoGame/{{Bloodborne}}'', there is a stack of three hidden conveniently behind the altar in the back of its boss arena.
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* Bosses in ''VideoGame/EightBitKiller'' are fought on maps with some ammo pickups strewn around. The ones appearing when fighting the FinalBoss even respawn, which is very helpful as even with all the magazine extensions collected, the boss can survive more shots from the most powerful weapon in your arsenal than you can carry at once.

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* Later games in ''Franchise/TheLegendOfZelda'' series love this one. From ''Ocarina of Time'' onwards, almost every single boss and even many {{Mini Boss}}es have convenient pots, skulls, or tufts of grass to collect hearts, magic pots, and item refills from during the battle. If a boss required a certain type of ammunition to defeat, you would almost certainly be able to find that type of ammunition somewhere in the arena, even if it was from the boss itself.

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* Later games in In ''Franchise/TheLegendOfZelda'' series love this one. From games from ''Ocarina of Time'' onwards, almost every single boss and even many {{Mini Boss}}es have convenient pots, skulls, or tufts of grass to collect hearts, magic pots, and item refills from during the battle. If a boss required a certain type of ammunition to defeat, you would almost certainly be able to find that type of ammunition somewhere in the arena, even if it was from the boss itself.



* Strangely enough, [[BigBad Malefor]] ''himself'' acts as this in ''VideoGame/TheLegendOfSpyro: Dawn Of The Dragon''. His boss fight would be a lot harder, if he didn't keep releasing [[HitPoints health]] and {{Mana}} crystals ''[[WhatAnIdiot every single time he was physically hit]]''.

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* Strangely enough, The battle against [[BigBad Malefor]] ''himself'' acts as this in ''VideoGame/TheLegendOfSpyro: Dawn Of The Dragon''. His boss fight Dragon'' would be a lot harder, harder if he didn't keep releasing [[HitPoints health]] {{h|itPoints}}ealth and {{Mana}} crystals ''[[WhatAnIdiot every ''every single time he was physically hit]]''.hit''.



* In ''VideoGame/CaveStory'', not so much the arena as the boss itself. With a few exceptions, the bosses all [[FlunkyBoss spawn mooks]] or spam projectiles, either of which can be destroyed for powerups.

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* In ''VideoGame/CaveStory'', not so much the arena as the boss itself. With a few exceptions, the bosses in ''VideoGame/CaveStory'' all [[FlunkyBoss spawn mooks]] or spam projectiles, either of which can be destroyed for powerups.



** ''VideoGame/HalfLife1'' has small healing pools scattered around the final Boss area, in addition to the usual MedKits lying next to dead explorers.

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** ''VideoGame/HalfLife1'' has small healing pools scattered around the final Boss area, in addition to the usual MedKits med kits lying next to dead explorers.



* Many bosses in ''[[VideoGame/BanjoKazooie Banjo-Kazooie and Banjo-Tooie]]'' will gradually drop Honeycombs upon taking damage.

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* Many bosses in ''[[VideoGame/BanjoKazooie Banjo-Kazooie ''VideoGame/BanjoKazooie'' and Banjo-Tooie]]'' ''Banjo-Tooie'' will gradually drop Honeycombs upon taking damage.


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* Bosses in ''VideoGame/{{Warframe}}'' tend to be [[FlunkyBoss accompanied by minions in droves]] that drop the usual health, energy and ammo supplies when killed. The Razorback has not only that but also breakable containers carried on magrails overhead that carry these supplies.
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* In ''VideoGame/PortalRunner'', boss fights have health pickups that will respawn after some time has passed.
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* The ''Franchise/KingdomHearts'' series has some bosses that drop HP orbs under certain conditions and objects that drop HP orbs or (in the first game) even items if you're lucky. ''VideoGame/KingdomHeartsII'' has [[DamselInDistress Megara]] supply HP and MP orbs during the second [[{{Disney/Hercules}} Olympus Coliseum]] boss fight.

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* The ''Franchise/KingdomHearts'' series has some bosses that drop HP orbs under certain conditions and objects that drop HP orbs or (in the first game) even items if you're lucky. ''VideoGame/KingdomHeartsII'' has [[DamselInDistress Megara]] supply HP and MP orbs during the second [[{{Disney/Hercules}} [[{{WesternAnimation/Hercules}} Olympus Coliseum]] boss fight.
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* Many bosses in ''[[VideoGame/BanjoKazooie Banjo-Kazooie and Banjo-Tooie]]'' will gradually drop Honeycombs upon taking damage.
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* Almost every boss (if not ''every'' boss) in the ''VideoGame/Borderlands'' series will have some way of summoning an indefinite number of easily-killable mooks. This lets the players get extra ammo and [[ComebackMechanic second winds]] since the bosses will usually have too much health to kill quick enough for most of the fight.

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* Almost every boss (if not ''every'' boss) in the ''VideoGame/Borderlands'' ''VideoGame/Borderlands1'' series will have some way of summoning an indefinite number of easily-killable mooks. This lets the players get extra ammo and [[ComebackMechanic second winds]] since the bosses will usually have too much health to kill quick enough for most of the fight.
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* Almost every boss (if not ''every'' boss) in the ''VideoGame/Borderlands'' series will have some way of summoning an indefinite number of easily-killable mooks. This lets the players get extra ammo and [[ComebackMechanic second winds]] since the bosses will usually have too much health to kill quick enough for most of the fight.
** Some of the boss areas also have terminals that will teleport in lootable crates when activated.

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* In ''VideoGame/{{Iji}}'', the first three bosses have enough health items scattered about their arenas to fill you to full multiple times, and the latter three bosses drop one or two roughly every time you "deal damage" (or at least every time you hit them with the thing you were intended to beat them with, or in the case of the final boss every time he reaches that point in his attack cycle]]

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* In ''VideoGame/{{Iji}}'', the first three two bosses have enough health items scattered about their arenas to fill you to full multiple times, and the latter three bosses drop one or two roughly every time you "deal damage" (or at least health pickups every time you hit them with the thing you were intended to beat them with, or objects in the room (or their own attack in the case of the final boss every time he reaches that point in his attack cycle]]FinalBoss), as all of them are [[PuzzleBoss Puzzle Bosses]] to some extent.


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* ''VideoGame/{{Iconoclasts}}'': Some bosses will [[FlunkyBoss summon weak enemies]] that Robin can take out for some health pickups. [[spoiler:The first Black battle]] is the most standout example, as the boss in question will sometimes use an unavoidable [[HPToOne HP To Not Quite 1]] attack, and then promptly [[IShallTauntYou taunt at Robin]] while weak Controller enemies that are nearly guaranteed to drop health pickups come into the arena.
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** This trope is justified in ''VideoGame/Spyro2RiptosRage'' and ''VideoGame/SpyroYearOfTheDragon''. In all boss battles, your allies will smuggle various animals into the arena; you can kill said animals to regain health.
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* ''Franchise/TheLegendOfZelda'' series loves this one. Almost every single boss and even many {{Mini Boss}}es have convenient pots, skulls, or tufts of grass to collect hearts, magic pots, and item refills from during the battle. If a boss required a certain type of ammunition to defeat, you would almost certainly be able to find that type of ammunition somewhere in the arena, even if it was from the boss itself.

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* Later games in ''Franchise/TheLegendOfZelda'' series loves love this one. Almost From ''Ocarina of Time'' onwards, almost every single boss and even many {{Mini Boss}}es have convenient pots, skulls, or tufts of grass to collect hearts, magic pots, and item refills from during the battle. If a boss required a certain type of ammunition to defeat, you would almost certainly be able to find that type of ammunition somewhere in the arena, even if it was from the boss itself.
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* Berial, the first boss in ''Franchise/DevilMayCry 4'', leaves behind health-restoring orbs when he smashes buildings. At least, until you get to the higher difficulties -- which turns him into a sort of WakeUpCallBoss if you were still expecting them.

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* Berial, the first boss in ''Franchise/DevilMayCry 4'', ''VideoGame/DevilMayCry4'', leaves behind health-restoring orbs when he smashes buildings. At least, until you get to the higher difficulties -- which turns him into a sort of WakeUpCallBoss if you were still expecting them.
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* Often, eco vents or creates with ammo can appear in boss battles throughout the ''Franchise/JakAndDaxter'' games. And in some battles, one can collect ammo or eco orbs from defeated mooks.

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* Often, eco vents or creates with ammo can appear in boss battles throughout the ''Franchise/JakAndDaxter'' ''VideoGame/JakAndDaxter'' games. And in some battles, one can collect ammo or eco orbs from defeated mooks.
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* In the final battle against [[spoiler:Shadow Destroyer]] in Multifaria in ''VideoGame/ChampionsOnline'', there is a group of Resistance fighters just outside the main arena who will periodically drop health pickups if you go to them.
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* Nearly each boss battle in ''VideoGame/UnrealIITheAwakening''. However, due to the speed of the playable character and the amount of damage dealt by the bosses, most of those tend to overlap with AfterBossRecovery... Except that after defeating a boss, your health and inventory are always automatically recovered anyway. Especially {{egregious}} example is the [[GiantSpider boss of the Hell level]] - the arena includes stations that allow you to regenerate health and shields... [[TooDumbToLive Provided that you don't move.]]

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* Nearly each boss battle in ''VideoGame/UnrealIITheAwakening''. However, due to the speed of the playable character and the amount of damage dealt by the bosses, most of those tend to overlap with AfterBossRecovery... Except that after defeating a boss, your health and inventory are always automatically recovered anyway. Especially {{egregious}} {{JustForFun/egregious}} example is the [[GiantSpider boss of the Hell level]] - the arena includes stations that allow you to regenerate health and shields... [[TooDumbToLive Provided that you don't move.]]
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* Often, eco vents or creates with ammo can appear in boss battles throughout the ''JakAndDaxter'' games. And in some battles, one can collect ammo or eco orbs from defeated mooks.

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* Often, eco vents or creates with ammo can appear in boss battles throughout the ''JakAndDaxter'' ''Franchise/JakAndDaxter'' games. And in some battles, one can collect ammo or eco orbs from defeated mooks.
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** Averted in ''VideoGame/MetalGearSolidV:ThePhantomPain'', where the first encounter with the SKULLS you're supposed to win gives you a homing rocket launcher with which to win it. You only get 8 shots, and each of the four Parasite Units takes two hits. Nevermind the optional objective of taking down a nearby helicopter.
by* ''VideoGame/HalfLife'' series:

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** Averted in ''VideoGame/MetalGearSolidV:ThePhantomPain'', ''VideoGame/MetalGearSolidVThePhantomPain'', where the first encounter with the SKULLS you're supposed to win gives you a homing rocket launcher with which to win it. You only get 8 shots, and each of the four Parasite Units takes two hits. Nevermind the optional objective of taking down a nearby helicopter.
by* * ''VideoGame/HalfLife'' series:

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* ''VideoGame/HalfLife'' series:

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* ** Averted in ''VideoGame/MetalGearSolidV:ThePhantomPain'', where the first encounter with the SKULLS you're supposed to win gives you a homing rocket launcher with which to win it. You only get 8 shots, and each of the four Parasite Units takes two hits. Nevermind the optional objective of taking down a nearby helicopter.
by*
''VideoGame/HalfLife'' series:
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* ''VampireTheMasqueradeBloodlines'' mocks the player using this trope. In the fight against plague spreader Bishop Vick, a few human shamble around the room. They look like free blood refills, but drinking even a little will cause your character to stand in place and vomit uncontrollably until you're killed. Serves you right for forgetting [[spoiler:that he's spreading a massively infectious virus]].

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* ''VampireTheMasqueradeBloodlines'' ''VideoGame/VampireTheMasqueradeBloodlines'' mocks the player using this trope. In the fight against plague spreader Bishop Vick, a few human shamble around the room. They look like free blood refills, but drinking even a little will cause your character to stand in place and vomit uncontrollably until you're killed. Serves you right for forgetting [[spoiler:that he's spreading a massively infectious virus]].
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* In ''VideoGame/PathOfExile'' your potions are refilled by killing enemies, and several unique items and class features give a temporary buff after killing an enemy. Most major bosses will periodically spawn mooks during the battle, such as Merveil summoning statues or siren spawn. One of the factors that makes [[LightningBruiser Daresso]] a seriously painful fight is that he doesn't create mooks.

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* In ''VideoGame/BillyHatcherAndTheGiantEgg'', there are ''always'' several eggs lying around the boss arena, which will often reappear. Justified though, because you'd be [[{{Unwinnable}} f*** ed]] without them.

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* In ''VideoGame/BillyHatcherAndTheGiantEgg'', there are ''always'' several eggs lying around the boss arena, which will often reappear. Justified though, because you'd be [[{{Unwinnable}} f*** ed]] screwed]] without them.



* In ''MortalKombat: Shaolin Monks'', you get one of these during your [[SequentialBoss three consecutive boss fights]] against Shang Tsung, Kintaro, and Shao Khan.

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* In ''MortalKombat: ''VideoGame/MortalKombat: Shaolin Monks'', you get one of these during your [[SequentialBoss three consecutive boss fights]] against Shang Tsung, Kintaro, and Shao Khan.



* When you fight a boss in the ''[[VideoGame/DawnOfWar Dawn of War II]]'', the area you fight them in is often surrounded by boxes that you can destroy that yield [[CrateExpectations crates]] when destroyed that, when clicked on, add one to the number of uses for any item of wargear a has that has a limited number of uses, like Frag Grenades.

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* When you fight a boss in the ''[[VideoGame/DawnOfWar Dawn of War II]]'', the area you fight them in is often surrounded by boxes that you can destroy that yield [[CrateExpectations crates]] {{crate|Expectations}}s when destroyed that, when clicked on, add one to the number of uses for any item of wargear a has that has a limited number of uses, like Frag Grenades.



* ''VideoGame/{{Half-Life}}'' series:

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* ''VideoGame/{{Half-Life}}'' ''VideoGame/HalfLife'' series:



* The ''Franchise/KingdomHearts'' series has some bosses that drop HP orbs under certain conditions and objects that drop HP orbs or (in the first game) even items if you're lucky. ''VideoGame/KingdomHeartsII'' has [[{{DamselInDistress}} Megara]] supply HP and MP orbs during the second [[{{Disney/Hercules}} Olympus Coliseum]] boss fight.
* [[FinalBoss M.A.C.E]] from ''VideoGame/{{Intrusion 2}}''. Being a [[MarathonBoss Marathon]] DamageSpongeBoss, it's a good thing that he will sometimes take a huge container and dump its contents onto the battlefield, which contains some goodies like health and ammo ...as well as Mooks.

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* The ''Franchise/KingdomHearts'' series has some bosses that drop HP orbs under certain conditions and objects that drop HP orbs or (in the first game) even items if you're lucky. ''VideoGame/KingdomHeartsII'' has [[{{DamselInDistress}} [[DamselInDistress Megara]] supply HP and MP orbs during the second [[{{Disney/Hercules}} Olympus Coliseum]] boss fight.
* [[FinalBoss M.A.C.E]] from ''VideoGame/{{Intrusion 2}}''. Being a [[MarathonBoss Marathon]] {{Marathon|Boss}} DamageSpongeBoss, it's a good thing that he will sometimes take a huge container and dump its contents onto the battlefield, which contains some goodies like health and ammo ...as well as Mooks.


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* In ''VideoGame/MassEffect2'', during some decisive fights you can find a supply of heatsinks that replenishes after a while. You can even get a resupply of heavy weapons ammo (which normally is TooAwesomeToUse) while fighting the FinalBoss.
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** Core-X and Hard Core-X in Metroid Fusion. The boss fight is basically over once the X mimic transforms into its true form because you could rapidfire the darn things and squirt out almost obscene numbers of green and yellow X parasites to heal and restock from.

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** Core-X and Hard Core-X in Metroid Fusion.''VideoGame/MetroidFusion''. The boss fight is basically over once the X mimic transforms into its true form because you could rapidfire the darn things and squirt out almost obscene numbers of green and yellow X parasites to heal and restock from.



* Most of the boss battles in ''NoMoreHeroes'' have at least one chest with a full-health recover and one with a full battery recharge. These are removed on [[IdiosyncraticDifficultyLevels Bitter Difficulty]], in addition to the bosses being more aggressive.

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* Most of the boss battles in ''NoMoreHeroes'' ''VideoGame/NoMoreHeroes'' have at least one chest with a full-health recover and one with a full battery recharge. These are removed on [[IdiosyncraticDifficultyLevels Bitter Difficulty]], in addition to the bosses being more aggressive.



* In ''BillyHatcherAndTheGiantEgg'', there are ''always'' several eggs lying around the boss arena, which will often reappear. Justified though, because you'd be [[{{Unwinnable}} f*** ed]] without them.

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* In ''BillyHatcherAndTheGiantEgg'', ''VideoGame/BillyHatcherAndTheGiantEgg'', there are ''always'' several eggs lying around the boss arena, which will often reappear. Justified though, because you'd be [[{{Unwinnable}} f*** ed]] without them.



* A strange version of this appears in ''YoshisStory'' with the boss Cloud N. Candy (which is a giant ball of cotton candy). The only way to beat it is to eat it, which heals you.

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* A strange version of this appears in ''YoshisStory'' ''VideoGame/YoshisStory'' with the boss Cloud N. Candy (which is a giant ball of cotton candy). The only way to beat it is to eat it, which heals you.



* The first boss in ''[[RocketKnightAdventures Rocket Knight]]'' (2010) has a pair of health pickups on either side of the room.

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* The first boss in ''[[RocketKnightAdventures ''[[VideoGame/RocketKnightAdventures Rocket Knight]]'' (2010) has a pair of health pickups on either side of the room.



** The final battle of ''VideoGame/{{Half-Life 2}}: Episode Two'' against a horde of Striders and Hunters is fought within easy access to several shacks that continuously restock themselves with [[HealThyself Medkits]] and ammunition for all weapons. Though some can easily be destroyed by the Striders there are some that always remain.
** ''VideoGame/{{Half-Life|1}}'' has small healing pools scattered around the final Boss area, in addition to the usual MedKits lying next to dead explorers.

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** The final battle of ''VideoGame/{{Half-Life 2}}: ''VideoGame/HalfLife2: Episode Two'' against a horde of Striders and Hunters is fought within easy access to several shacks that continuously restock themselves with [[HealThyself Medkits]] and ammunition for all weapons. Though some can easily be destroyed by the Striders there are some that always remain.
** ''VideoGame/{{Half-Life|1}}'' ''VideoGame/HalfLife1'' has small healing pools scattered around the final Boss area, in addition to the usual MedKits lying next to dead explorers.
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* When you fight a boss in the ''DawnOfWar II'', the area you fight them in is often surrounded by boxes that you can destroy that yield [[CrateExpectations crates]] when destroyed that, when clicked on, add one to the number of uses for any item of wargear a has that has a limited number of uses, like Frag Grenades.

to:

* When you fight a boss in the ''DawnOfWar II'', ''[[VideoGame/DawnOfWar Dawn of War II]]'', the area you fight them in is often surrounded by boxes that you can destroy that yield [[CrateExpectations crates]] when destroyed that, when clicked on, add one to the number of uses for any item of wargear a has that has a limited number of uses, like Frag Grenades.
Is there an issue? Send a MessageReason:
None


* Berial, the first boss in ''DevilMayCry 4'', leaves behind health-restoring orbs when he smashes buildings. At least, until you get to the higher difficulties -- which turns him into a sort of WakeUpCallBoss if you were still expecting them.

to:

* Berial, the first boss in ''DevilMayCry ''Franchise/DevilMayCry 4'', leaves behind health-restoring orbs when he smashes buildings. At least, until you get to the higher difficulties -- which turns him into a sort of WakeUpCallBoss if you were still expecting them.
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* The final battles at the end of each era in ''BodyHarvest'' consist of you in a floaty-feeling hovercraft, battling an enormous creature that obliterates most of your shields with each hit in a dish shaped crater, and your weapons gobble down ammo at an astonishing rate. Fortunately, the boss drops a bunch of powerups whenever it soaks up enough damage, so the fights tend to consist of getting knocked around the crater like a billiard ball while trying to swoop under the boss to collect powerups it drops.
* While it doesn't have normal boss fights, the ''MedalOfHonor'' series provides its inexplicable health restoration in the form of medkits that drop from dead enemy soldiers.

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* The final battles at the end of each era in ''BodyHarvest'' ''VideoGame/BodyHarvest'' consist of you in a floaty-feeling hovercraft, battling an enormous creature that obliterates most of your shields with each hit in a dish shaped crater, and your weapons gobble down ammo at an astonishing rate. Fortunately, the boss drops a bunch of powerups whenever it soaks up enough damage, so the fights tend to consist of getting knocked around the crater like a billiard ball while trying to swoop under the boss to collect powerups it drops.
* While it doesn't have normal boss fights, the ''MedalOfHonor'' ''VideoGame/MedalOfHonor'' series provides its inexplicable health restoration in the form of medkits that drop from dead enemy soldiers.
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* Enemies in the boss arenas in the game ''VideoGame/TheCatInTheHat'' can be dispatched to collect health items, such as slices of cake.
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** In [[VideoGameDragonAgeOrigins the original game]], the sections of the game that take place in the Fade have lyrium veins in the ares where you fight bosses. You can use them to recharge your health (and mana for mages). Unless your character is a dwarf.

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** In [[VideoGameDragonAgeOrigins [[VideoGame/DragonAgeOrigins the original game]], the sections of the game that take place in the Fade have lyrium veins in the ares where you fight bosses. You can use them to recharge your health (and mana for mages). Unless your character is a dwarf.
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** During the final boss there are a few chests littered around the battlefield you can open for inventory items.

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** During the final boss there are a few chests littered around the battlefield atop tall pillars you can open for inventory items.items. Hey, they had to put ''some'' use for the strictly non-combat [[WallJump Catwalk]] power in this FinalExamBoss.

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