History Main / BonusStageCollectables

23rd Dec '16 11:35:51 AM Gosicrystal
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!!Examples where they can be LostForever:

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!!Examples where they can be LostForever:
{{Permanently Missable|Content}}:



* 6 hidden items in ''VideoGame/IWannaBeTheGuy'' serve this purpose, as collecting them all just unlocks the BossRush. However, only one of them can be LostForever, being stuffed away in the ''VideoGame/{{Metroid}}'' section.

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* 6 hidden items in ''VideoGame/IWannaBeTheGuy'' serve this purpose, as collecting them all just unlocks the BossRush. However, only one of them can be LostForever, {{Permanently Missable|Content}}, being stuffed away in the ''VideoGame/{{Metroid}}'' section.



* ''[[VideoGame/DeadlyRoomsOfDeath DROD]]: The Second Sky'' rewards solving bonus levels with an RCS stamp. When the GlobalAirship is unlocked near the end of the game, each RCS stamp unlocks an additional bonus level. The GlobalAirship also allows you to return to earlier bonus levels, so none of the stamps can be LostForever.

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* ''[[VideoGame/DeadlyRoomsOfDeath DROD]]: ''VideoGame/DeadlyRoomsOfDeath: The Second Sky'' rewards solving bonus levels with an RCS stamp. When the GlobalAirship is unlocked near the end of the game, each RCS stamp unlocks an additional bonus level. The GlobalAirship also allows you to return to earlier bonus levels, so none of the stamps can be LostForever.{{Permanently Missable|Content}}.
3rd Dec '16 2:34:48 PM Prfnoff
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[[folder:Miscellaneous Games]]
* The ''VideoGame/{{Glider}} PRO CD'' house "Nemo's Market" put all but the last of its [[StarShapedCoupon Magic Stars]] in "Shopping Spree" bonus rooms which would teleport the player out after the time limit expired, making the house UnwinnableByDesign if even one star was missed.
[[/folder]]



* The ''VideoGame/{{Glider}} PRO CD'' house "Nemo's Market" put all but the last of its [[StarShapedCoupon Magic Stars]] in "Shopping Spree" bonus rooms which would teleport the player out after the time limit expired, making the house UnwinnableByDesign if even one star was missed.
3rd Dec '16 2:34:13 PM Prfnoff
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Added DiffLines:

* The ''VideoGame/{{Glider}} PRO CD'' house "Nemo's Market" put all but the last of its [[StarShapedCoupon Magic Stars]] in "Shopping Spree" bonus rooms which would teleport the player out after the time limit expired, making the house UnwinnableByDesign if even one star was missed.
17th Jun '16 5:16:32 AM erforce
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* ''VideoGame/DonkeyKongCountry'' 2 and 3 have unusual examples. You get bonus coins for completing the bonus stages, and these are required to get into the [[BonusDungeon Lost World]].

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* ''VideoGame/DonkeyKongCountry'' 2 ''VideoGame/DonkeyKongCountry''
** ''VideoGame/DonkeyKongCountry2DiddysKongQuest''
and 3 ''[[VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble Dixie Kong's Double Trouble!]]'' have unusual examples. You get bonus coins for completing the bonus stages, and these are required to get into the [[BonusDungeon Lost World]].



* The Tawna bonus rounds in the first ''Videogame/CrashBandicoot1996'' let you save your game if you got to the end, and two special bonus rounds had a key which each open a secret level.

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* ''Franchise/CrashBandicoot''
**
The Tawna bonus rounds in the first ''Videogame/CrashBandicoot1996'' let you save your game if you got to the end, and two special bonus rounds had a key which each open a secret level.
25th May '16 12:01:20 PM Knight20
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[[AC:Franchise/SonicTheHedgehog]]

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[[AC:Franchise/SonicTheHedgehog]][[foldercontrol]]

[[folder:Franchise/SonicTheHedgehog]]




[[AC:Side Scrollers]]

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\n[[AC:Side [[/folder]]

[[folder:Side
Scrollers]]




[[AC:Turn Based Strategy]]

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\n[[AC:Turn [[/folder]]

[[folder:Turn
Based Strategy]]




[[AC:Action Adventure]]

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\n[[AC:Action [[/folder]]

[[folder:Action
Adventure]]




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[[/folder]]



[[AC:Side Scrollers]]

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[[AC:Side [[folder:Side Scrollers]]




[[AC:Platformers (3D)]]

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\n[[AC:Platformers [[/folder]]

[[folder:Platformers
(3D)]]




[[AC:Puzzle Games]]

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\n[[AC:Puzzle [[/folder]]

[[folder:Puzzle
Games]]




[[AC:Other]]

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\n[[AC:Other]][[/folder]]

[[folder:Other]]




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[[/folder]]
15th Dec '15 5:52:43 PM Discar
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* In ''[[VideoGame/FireEmblemElibe Fire Emblem: the Sword of Seals]]'', the Bonus Stage Collectables were found in the form of the eight legendary weapons. The eight legendary weapons must be obtained from completing [[BonusStage gaiden chapters]], bonus levels that could only be accessed if the previous normal chapter had all its hidden objectives fulfilled (such as completing the level before an X amount of turns have passed, keeping specific units alive, ETC) upon completion. To progress to the final arc of the campaign and gain access to the GoodEnding, you must obtain all eight of these weapons AND keep them (as well as the SwordOfPlotAdvancement and the CuteMonsterGirl's weapon) intact (they must have at least 1 charge left) before completing Chapter 22. (Obviously, said CuteMonsterGirl [[MacGuffinGirl also needs to be alive.]])

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* In ''[[VideoGame/FireEmblemElibe Fire Emblem: the Sword of Seals]]'', the Bonus Stage Collectables were found in the form of the eight legendary weapons. The eight legendary weapons must be obtained from completing [[BonusStage gaiden chapters]], bonus levels that could only be accessed if the previous normal chapter had all its hidden objectives fulfilled (such as completing the level before an X amount of turns have passed, keeping specific units alive, ETC) upon completion. To progress to the final arc of the campaign and gain access to the GoodEnding, you must obtain all eight of these weapons AND keep them (as well as the SwordOfPlotAdvancement and the CuteMonsterGirl's weapon) intact (they must have at least 1 charge left) before completing Chapter 22. (Obviously, said CuteMonsterGirl [[MacGuffinGirl also needs to be alive.]])
)
29th Nov '15 5:18:15 PM nombretomado
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Most popular with side-scrollers on the 16-bit era, particularly on the SegaGenesis[=/=]Mega Drive which had battery save on far fewer games.

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Most popular with side-scrollers on the 16-bit era, particularly on the SegaGenesis[=/=]Mega UsefulNotes/SegaGenesis[=/=]Mega Drive which had battery save on far fewer games.
5th May '15 1:04:38 AM SeptimusHeap
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* ''{{Pickory}}'' features various "secret items" to collect, most of which are hidden in optional secret levels. They do not currently unlock anything, so it's just for the extra challenge.

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* ''{{Pickory}}'' ''VideoGame/{{Pickory}}'' features various "secret items" to collect, most of which are hidden in optional secret levels. They do not currently unlock anything, so it's just for the extra challenge.
30th Mar '15 3:00:57 PM case
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* ''VideoGame/ToeJamAndEarl Panic on Funkotron'' uses this trope, though the "collectables" aren't shown to the player. If you get all the presents in a Hyper Funk Zone, the game counts it as a perfect run. Two perfect runs changes the layout of the Hyper Funk Zone. Two more changes the layout again. Two more perfect runs will award you with unlimited superjars for the rest of the game.
7th Mar '15 4:48:58 AM Vilui
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Added DiffLines:

[[AC:Puzzle Games]]
* ''[[VideoGame/DeadlyRoomsOfDeath DROD]]: The Second Sky'' rewards solving bonus levels with an RCS stamp. When the GlobalAirship is unlocked near the end of the game, each RCS stamp unlocks an additional bonus level. The GlobalAirship also allows you to return to earlier bonus levels, so none of the stamps can be LostForever.
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