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* In UsefulNotes/AmericanFootball, the "extra point" and "two-point conversion" come after a major score, and failure usually has no consequence other than not getting the extra points. However, in extreme cases, [[EpicFail it's possible for the other team to score]]. Much the same applies to a conversion in RugbyUnion.
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* In UsefulNotes/AmericanFootball, the "extra point" and "two-point conversion" come after a major score, and failure usually has no consequence other than not getting the extra points. However, in extreme cases, [[EpicFail it's possible for the other team to score]]. Much the same applies to a conversion in RugbyUnion.UsefulNotes/RugbyUnion.
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* A [[TheGoldenAgeOfVideoGames classic example]] is the Challenge Stages of ''{{Galaga}}''.
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* A [[TheGoldenAgeOfVideoGames [[UsefulNotes/TheGoldenAgeOfVideoGames classic example]] is the Challenge Stages of ''{{Galaga}}''.
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* ''VideoGame/DonkeyKongCountry'' and its sequels have loads of secret areas filled with goodies, some of which behave more like part of a normal level and some of which behave more like levels in their own right.
* ''VideoGame/DonkeyKongCountryReturns'' has hidden rooms that contain many bananas, banana coins, and balloons. Collecting everything reveals a Puzzle Piece necessary for OneHundredPercentCompletion. Falling off does not result in death.
* ''VideoGame/DonkeyKongCountryReturns'' has hidden rooms that contain many bananas, banana coins, and balloons. Collecting everything reveals a Puzzle Piece necessary for OneHundredPercentCompletion. Falling off does not result in death.
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* ''VideoGame/DonkeyKongCountry'' ''VideoGame/DonkeyKongCountry''
** ''VideoGame/DonkeyKongCountry1'' and its sequels have loads of secret areas filled with goodies, some of which behave more like part of a normal level and some of which behave more like levels in their own right.
* ** ''VideoGame/DonkeyKongCountryReturns'' has hidden rooms that contain many bananas, banana coins, and balloons. Collecting everything reveals a Puzzle Piece necessary for OneHundredPercentCompletion. Falling off does not result in death.
** ''VideoGame/DonkeyKongCountry1'' and its sequels have loads of secret areas filled with goodies, some of which behave more like part of a normal level and some of which behave more like levels in their own right.
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* The first ''Franchise/CrashBandicoot'' has bonus stages that are gotten to by collecting three of certain items. The later games have one on each level(the page image is from the [[VideoGame/CrashBandicoot3Warped third game]]), which you just have to step on a pad to get to. Some levels have a second pad that only appears if you get that far without dying, or have the corresponding colored Gem in your hands, which leads to a more-dangerous-than-normal-play Death Stage.
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* The first ''Franchise/CrashBandicoot'' ''VideoGame/CrashBandicoot1996'' has bonus stages that are gotten to by collecting three of certain items. The later ''Franchise/CrashBandicoot'' games have one on each level(the level (the page image is from the [[VideoGame/CrashBandicoot3Warped third game]]), which you just have to step on a pad to get to. Some levels have a second pad that only appears if you get that far without dying, or have the corresponding colored Gem in your hands, which leads to a more-dangerous-than-normal-play Death Stage.
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** ''[[VideoGame/SonicRushSeries SonicRush]]'' did the same thing, but only for Sonic's story - Blaze got a Sol Emerald automatically after every boss fight. The Chaos Emeralds AND the Sol Emeralds were both necessary to access the final stage in this case.
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** ''[[VideoGame/SonicRushSeries SonicRush]]'' Sonic Rush]]'' did the same thing, but only for Sonic's story - Blaze got a Sol Emerald automatically after every boss fight. The Chaos Emeralds AND the Sol Emeralds were both necessary to access the final stage in this case. Its sequel has Sonic racing against Johnny for the Chaos Emeralds, while Blaze gets Sol Emeralds on certain missions.
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* The first ''Franchise/CrashBandicoot'' has bonus stages that are gotten to by collecting three of certain items. The later games have one on each level, which you just have to step on a pad to get to. Some levels have a second pad that only appears if you get that far without dying, or have the corresponding colored Gem in your hands, which leads to a more-dangerous-than-normal-play Death Stage.
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* The first ''Franchise/CrashBandicoot'' has bonus stages that are gotten to by collecting three of certain items. The later games have one on each level, level(the page image is from the [[VideoGame/CrashBandicoot3Warped third game]]), which you just have to step on a pad to get to. Some levels have a second pad that only appears if you get that far without dying, or have the corresponding colored Gem in your hands, which leads to a more-dangerous-than-normal-play Death Stage.
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What's so hard about indenting properly?
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* ''VideoGame/WorldOfWarcraft'' had the Troves of the Treasure King, a single player instance focused on the player looting as many chests as possible before a timer ran out. While there were enemies to fight it was better to ignore all but the final mini-boss as they dropped little loot and tended to call others over, wasting even more time. It could only be accessed using a key which characters could only loot once per week.
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* ''VideoGame/WorldOfWarcraft'' had the ''VideoGame/WorldOfWarcraft'':
** The Troves of the Treasure King, a single player instance focused on the player looting as many chests as possible before a timer ran out. While there were enemies to fight it was better to ignore all but the final mini-boss as they dropped little loot and tended to call others over, wasting even more time. It could only be accessed using a key which characters could only loot once per week.
** The Troves of the Treasure King, a single player instance focused on the player looting as many chests as possible before a timer ran out. While there were enemies to fight it was better to ignore all but the final mini-boss as they dropped little loot and tended to call others over, wasting even more time. It could only be accessed using a key which characters could only loot once per week.
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* ''VideoGame/DiabloIII'' has Greed's Domain, reached either via Kanai's Cube or rarely when killing a [[MetalSlime Treasure Goblin]]. The zone not only contains two additional Treasure Goblins and the boss Greed but also breakable items which spawn massive amounts of gold. A good run can easily net ''millions'' of gold.
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* ''VideoGame/DiabloIII'' has ''VideoGame/DiabloIII'':
** Greed's Domain, reached either via Kanai's Cube or rarely when killing a [[MetalSlime Treasure Goblin]]. The zone not only contains two additional Treasure Goblins and the boss Greed but also breakable items which spawn massive amounts of gold. A good run can easily net ''millions'' of gold.
** Greed's Domain, reached either via Kanai's Cube or rarely when killing a [[MetalSlime Treasure Goblin]]. The zone not only contains two additional Treasure Goblins and the boss Greed but also breakable items which spawn massive amounts of gold. A good run can easily net ''millions'' of gold.
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* ''VideoGame/WorldOfWarcraft'' had the Troves of the Treasure King, a single player instance focused on the player looting as many chests as possible before a timer ran out. While there were enemies to fight it was better to ignore all but the final mini-boss as they dropped little loot and tended to call others over, wasting even more time. It could only be accessed using a key which characters could only loot once per week.
** The special Warlock instance in the Black Temple has a timed stage where the player temporarily ignores the fighting to steal as many trinkets as possible. Depending on what was swiped, the total haul could easily be several hundred gold.
** The special Warlock instance in the Black Temple has a timed stage where the player temporarily ignores the fighting to steal as many trinkets as possible. Depending on what was swiped, the total haul could easily be several hundred gold.
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[[folder:Roleplaying Games]]
* ''VideoGame/DiabloIII'' has Greed's Domain, reached either via Kanai's Cube or rarely when killing a [[MetalSlime Treasure Goblin]]. The zone not only contains two additional Treasure Goblins and the boss Greed but also breakable items which spawn massive amounts of gold. A good run can easily net ''millions'' of gold.
** Not the Cow Level is not nearly as lucrative but the bodies found throughout the area spawn a surprisingly large amount of gold.
[[/folder]]
* ''VideoGame/DiabloIII'' has Greed's Domain, reached either via Kanai's Cube or rarely when killing a [[MetalSlime Treasure Goblin]]. The zone not only contains two additional Treasure Goblins and the boss Greed but also breakable items which spawn massive amounts of gold. A good run can easily net ''millions'' of gold.
** Not the Cow Level is not nearly as lucrative but the bodies found throughout the area spawn a surprisingly large amount of gold.
[[/folder]]
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** The ''Battletoads'' ArcadeGame had a ''Street Fighter II''-like timed stage after the third level to demolish a Rat Fighter like the one from ''Battletoads and Double Dragon''.
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** The ''Battletoads'' ArcadeGame UsefulNotes/ArcadeGame had a ''Street Fighter II''-like timed stage after the third level to demolish a Rat Fighter like the one from ''Battletoads and Double Dragon''.
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** In the 8-bit (MasterSystem and GameGear) game, the Chaos Emeralds were hidden in the levels but collecting enough rings gave you access to the bonus stage full of rings, extra lives and one continue per stage.
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** In the 8-bit (MasterSystem (UsefulNotes/SegaMasterSystem and GameGear) UsefulNotes/GameGear) game, the Chaos Emeralds were hidden in the levels but collecting enough rings gave you access to the bonus stage full of rings, extra lives and one continue per stage.
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* ''VideoGame/CarriesOrderUp" sends you to a bonus stage every four rounds, where you have a limited time to collect coins to raise your score and earn extra lives without fear of bumping into customers.
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* ''VideoGame/CarriesOrderUp" ''VideoGame/CarriesOrderUp'' sends you to a bonus stage every four rounds, where you have a limited time to collect coins to raise your score and earn extra lives without fear of bumping into customers.
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* ''VideoGame/CarriesOrderUp" sends you to a bonus stage every four rounds, where you have a limited time to collect coins to raise your score and earn extra lives without fear of bumping into customers.
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Please link properly
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* In Disney/WreckItRalph, two bonus stages in their respective games are plot points.
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* In Disney/WreckItRalph, ''Disney/WreckItRalph'', two bonus stages in their respective games are plot points.
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Putting them under this section because it\'s technically a movie.
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* In Disney/WreckItRalph, two bonus stages in their respective games are plot points.
** An [[DummiedOut unfinished]] bonus track in Sugar Rush, known as Diet Cola Mountain, is Vanellope's home. [[spoiler: It gets destroyed during the climax , but Vanellope gets a castle immediately after anyway.]]
** [[spoiler: At the end, after being accepted by the Nicelanders, Ralph starts lamenting for the Qbert gang, whose game was unplugged. His solution? Integrate them into the Fix-It Felix Jr. Bonus Level, giving them a new home as well a giving the game a popularity boost.]]
** An [[DummiedOut unfinished]] bonus track in Sugar Rush, known as Diet Cola Mountain, is Vanellope's home. [[spoiler: It gets destroyed during the climax , but Vanellope gets a castle immediately after anyway.]]
** [[spoiler: At the end, after being accepted by the Nicelanders, Ralph starts lamenting for the Qbert gang, whose game was unplugged. His solution? Integrate them into the Fix-It Felix Jr. Bonus Level, giving them a new home as well a giving the game a popularity boost.]]
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* ''SpiralKnights'' periodically and randomly inserts bonus stages into their dungeons. These levels are full of money, items, [[ExperiencePoints Heat]] and [[GreenRocks Minerals]], with no enemies to attack.
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* ''SpiralKnights'' ''VideoGame/SpiralKnights'' periodically and randomly inserts bonus stages into their dungeons. These levels are full of money, items, [[ExperiencePoints Heat]] and [[GreenRocks Minerals]], with no enemies to attack.
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* The Challenge Racks in ''VideoGame/SolarFox'', where you must collect all the solar cells on the screen in a limited time to receive bonus points.
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* ''Super VideoGame/PacMan'' had a bonus stage every few screens where Pac-Man in his super state must eat all the objects on the screen before time runs out.
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* In ''VideoGame/{{Carnival}}'', when you complete a screen, you get a bonus stage where you must shoot a bear with a bullseye target as many times as you can before it runs offscreen.
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* ''VideoGame/StarWarsStarfighter'' has everything from a canyon race, to a multiplayer duel, to an escort mission involving the protagonist's father.
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* Between nights in ''VideoGame/FiveNightsAtFreddys4'' you get "Fun with Plushtrap", a minigame where you have to try and use your flashlight to make Plushtrap stop moving on a particular spot. Succeed, and you skip two hours on the next night. Fail, and you either get a screen stating "Too bad" or Plushtrap jumpscares you.
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* Between nights in ''VideoGame/FiveNightsAtFreddys4'' you get ''VideoGame/FiveNightsAtFreddys4'', the "Fun with Plushtrap", a Plushtrap" minigame where you have to try and occurs. You use your a flashlight to try and make Plushtrap stop moving on a particular spot.large white "X" when a timer has expired. Succeed, and you skip two hours on the next night. Fail, and you either get a screen stating "Too bad" or Plushtrap jumpscares you.you, but the next night's gameplay is otherwise unaffected.
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[[folder: Non-Video Game ]]
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[[folder: Non-Video Game ]]Game]]
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* Between nights in ''VideoGame/FiveNightsAtFreddys4'' you get "Fun with Plushtrap", a minigame where you have to try and use your flashlight to make Plushtrap stop moving on a particular spot. Succeed, and you skip two hours on the next night. Fail, and you either get a screen stating "Too bad" or Plushtrap jumpscares you.
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Ghost houses do use the standard goal (with the exception of the Big Boo boss fight).
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** ''VideoGame/SuperMarioWorld'' has, in addition to coin rooms, a MiniGame where Mario must hit various cycling blocks and try to get 3 shapes in a row to win [[OneUp 1-Ups]]. It is accessed by accumulating 100 stars via breaking the tape at the end of the main levels (they're absent in Ghost Houses, Fortresses and Castles).
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** ''VideoGame/SuperMarioWorld'' has, in addition to coin rooms, a MiniGame where Mario must hit various cycling blocks and try to get 3 shapes in a row to win [[OneUp 1-Ups]]. It is accessed by accumulating 100 stars via breaking the tape at the end of the main levels (they're absent in Ghost Houses, Fortresses and Castles).
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* In ''VideoGame/TheCatInTheHat'', collecting four keys and taking them to a Bonus Door would take you to a room where you'd have to outrun some AdvancingWallOfDoom (either horizontal or vertical) to collect a gem. These gems could be used to unlock the super secret bonus level.
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* ''VideoGame/SuperSmashBros'' has a few staple bonus rounds, the most enduring one being "Break the Targets". Others have included "Board the Platforms" and "Race to the Finish". In the 3DS game's Smash Run, these bonus rounds were repurposed into bonus challenges for power-ups (in the case of Break the Targets) and endgame rulesets (in the case of Race to the Finish).
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* In ''VideoGame/FreedomPlanet'', collecting a yin-yang token would take you to a bonus room where spheres you collected up to that point could be redeemed to roll a die to win more spheres, shields, or extra lives.
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** In the 8-bit (MasterSystem and GameGear) game, the Chaos Emeralds were hidden in the levels but collecting enough rings gave
you access to the bonus stage full of rings, extra lives and one continue per stage.
you access to the bonus stage full of rings, extra lives and one continue per stage.
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** In the 8-bit (MasterSystem and GameGear) game, the Chaos Emeralds were hidden in the levels but collecting enough rings gave
gave you access to the bonus stage full of rings, extra lives and one continue per stage.
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** In the first 16-bit ''VideoGame/SonicTheHedgehog'' game, collecting enough rings during a level would unlock a bonus stage (Special Stages) at the end of the level where you could try to win a Chaos Emerald. In later 16-bit era games, these areas would become accessible during the levels rather than after them, and would later be accompanied by additional types of bonus stage (called oddly enough, Bonus Stages) that didn't contain Chaos Emeralds but did contain power-ups and the like, but these were still treated as separate stages rather than as parts of the stage you came from; your score would be tallied at the end of them just like at the end of any other stage.
** In the 8-bit (MasterSystem and GameGear) game, the Chaos Emeralds were hidden in the levels but collecting enough rings gave you access to the bonus stage full of rings, extra lives and one continue per stage.
** In the 8-bit (MasterSystem and GameGear) game, the Chaos Emeralds were hidden in the levels but collecting enough rings gave you access to the bonus stage full of rings, extra lives and one continue per stage.
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** In the original ''VideoGame/SonicTheHedgehog'', the Special Stage consisted of a rotating maze with the objective being to reach the end and collect the Chaos Emerald. They were accessed by jumping into a giant ring that appeared at the end of the first 16-bit ''VideoGame/SonicTheHedgehog'' game, two acts of each zone when you had at least fifty rings.
** ''VideoGame/SonicTheHedgehog2'' featured a race through a pseudo-3D halfpipe with the objective of collecting enough ringsduring a level to pass through three checkpoints while dodging bombs. These were accessed via [[CheckPoint Star Posts]]: having fifty rings when touching one would unlock create a bonus stage (Special Stages) at halo of stars, jumping through which begins the end stage. This style of the level where you could try to win a Chaos Emerald. In later 16-bit era games, these areas would become accessible during the levels rather than after them, Special Stage was brought back in ''VideoGame/Sonic3DBlast'' and would later be accompanied by additional types of bonus stage (called oddly enough, Bonus Stages) that didn't contain Chaos Emeralds but did contain power-ups and the like, but these were still treated as separate stages rather than as parts of the stage you came from; your score would be tallied at the end of them just like at the end of any other stage.
''VideoGame/SonicPocketAdventure''.
** In the 8-bit (MasterSystem and GameGear) game, the Chaos Emeralds were hidden in the levels but collecting enough ringsgave gave
you access to the bonus stage full of rings, extra lives and one continue per stage.
** ''VideoGame/SonicTheHedgehog2'' featured a race through a pseudo-3D halfpipe with the objective of collecting enough rings
** In the 8-bit (MasterSystem and GameGear) game, the Chaos Emeralds were hidden in the levels but collecting enough rings
you access to the bonus stage full of rings, extra lives and one continue per stage.
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* ''VideoGame/SaturnBomberman'' had "Bomber Catcher," a PowerUp-grabbing crane game.
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* ''Manga/{{Gon}}'' for the SuperFamicom has three of these: "Gon Eats Apples," "Gon Makes a Sculpture," and "Gon Steps on a Crocodile."
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* ''Manga/{{Gon}}'' for the SuperFamicom has three of these: timed bonus minigames: "Gon Eats Apples," "Gon Makes a Sculpture," and "Gon Steps on a Crocodile."
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* ''Manga/{{Gon}}'' for the SuperFamicom has three of these: "Gon Eats Apples," "Gon Makes a Sculpture," and "Gon Steps on a Crocodile."
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!!Examples
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* ''VideoGame/TheSmurfs1994'': Collecting enough stars in all but the Gameboy Advance version will take you into a bonus level.
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* In AmericanFootball, the "extra point" and "two-point conversion" qualify. They come after a major score, and failure usually has no consequence other than not getting the extra points. However, in extreme cases, [[EpicFail it's possible for the other team to score]]. Much the same applies to a conversion in RugbyUnion.
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* In AmericanFootball, UsefulNotes/AmericanFootball, the "extra point" and "two-point conversion" qualify. They come after a major score, and failure usually has no consequence other than not getting the extra points. However, in extreme cases, [[EpicFail it's possible for the other team to score]]. Much the same applies to a conversion in RugbyUnion.