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* In ''VideoGame/TeamFortressClassic'' and ''VideoGame/TeamFortress2'', this is the spy class's main ability. They can randomly take the appearance of anyone on the opposing team or their own team in order to get close enough to use their OneHitKill [[SneakAttack backstab]].
* Being inspired by the ''Franchise/{{Hitman}}'' allowing you to take a body's clothing as a disguise, in ''VideoGame/EntryPoint'' you can take the clothing of an unconscious guard or employee for yourself (only if unconscious, though. If they've been outright killed, the disguise is ruined) to gain access to private areas without arousing suspicion. This doesn't work on everybody, though, depending on the disguise; guards will slowly arouse suspicion of you if disguised as a guard, and if you face a camera it'll get suspicious as well.

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* In ''VideoGame/TeamFortressClassic'' and ''VideoGame/TeamFortress2'', this is the spy class's main ability. They can randomly take the appearance of anyone on the opposing team or their own team in order to get close enough to use their OneHitKill [[SneakAttack backstab]].
BackStab.
* Being inspired by the ''Franchise/{{Hitman}}'' series allowing you to take a body's clothing as a disguise, in ''VideoGame/EntryPoint'' ''VideoGame/EntryPointRoblox'' you can take the clothing of an unconscious guard or employee for yourself (only if unconscious, though. If they've been outright killed, the disguise is ruined) to gain access to private areas without arousing suspicion. This doesn't work on everybody, though, depending on the disguise; guards will slowly arouse suspicion of you if disguised as a guard, and if you face a camera it'll get suspicious as well.
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* ''VideoGame/{{Commandos}}:: The Spy and Natasha can use disguises to freely move around but must avoid enemy Officers/Gestapo in most games and C2/C3 allow all Commandos to wear basic soldier disguises that will only fool non-Officers at a distance.

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* ''VideoGame/{{Commandos}}:: ''VideoGame/{{Commandos}}'': The Spy and Natasha can use disguises to freely move around but must avoid enemy Officers/Gestapo in most games and C2/C3 allow all Commandos to wear basic soldier disguises that will only fool non-Officers at a distance.
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* ''VideoGame/{{Commandos}: The Spy and Natasha can use disguises to freely move around but must avoid enemy Officers/Gestapo in most games and C2/C3 allow all Commandos to wear basic soldier disguises that will only fool non-Officers at a distance.

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* ''VideoGame/{{Commandos}: ''VideoGame/{{Commandos}}:: The Spy and Natasha can use disguises to freely move around but must avoid enemy Officers/Gestapo in most games and C2/C3 allow all Commandos to wear basic soldier disguises that will only fool non-Officers at a distance.
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* ''VideoGame/Commandos'': The Spy and Natasha can use disguises to freely move around but must avoid enemy Officers/Gestapo in most games and C2/C3 allow all Commandos to wear basic soldier disguises that will only fool non-Officers at a distance.

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* ''VideoGame/Commandos'': ''VideoGame/{{Commandos}: The Spy and Natasha can use disguises to freely move around but must avoid enemy Officers/Gestapo in most games and C2/C3 allow all Commandos to wear basic soldier disguises that will only fool non-Officers at a distance.
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* ''VideoGame/Commandos'': The Spy and Natasha can use disguises to freely move around but must avoid enemy Officers/Gestapo in most games and C2/C3 allow all Commandos to wear basic soldier disguises that will only fool non-Officers at a distance.
* ''VideoGame/DeathToSpies'': Being a clearly Hitman-inspired series, the player must make heavy use of disguises to sneak around and accomplish their mission though there is a special "Saboteur" ranking for not using disguises it is seen as an optional highly difficult challenge as opposed to the intended way.
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* Being inspired by the ''Franchise/{{Hitman}}'' allowing you to take a body's clothing as a disguise, in ''VideoGame/EntryPoint'' you can take the clothing of an unconscious guard or employee for yourself (only if unconscious, though. If they've been outright killed, the disguise is ruined) to gain access to private areas without arousing suspicion. This doesn't work on everybody, though, depending on the disguise; guards will slowly arouse suspicion of you if disguised as a guard, and if you face a camera it'll get suspicious as well.
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[[folder:Point And Click]]
* One part of ''VideoGame/SpaceQuestIII'' has Roger Wilco infiltrating an enemy stronghold dressed as a janitor. As you walk around you need to empty every garbage can you pass, and if you don't the nearby enemy will ''immediately'' deduce you are in disguise and call a security drone to encase you in Jello. Bonus points that Roger Wilco actually ''is'' a janitor, albeit one who [[AlmightyJanitor has an affinity for saving the galaxy]], and is more or less in disguise as himself.

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[[folder:Point And and Click]]
* One part of ''VideoGame/SpaceQuestIII'' ''VideoGame/SpaceQuestIIIThePiratesOfPestulon'' has Roger Wilco infiltrating an enemy stronghold dressed as a janitor. As you walk around you need to empty every garbage can you pass, and if you don't the nearby enemy will ''immediately'' deduce you are in disguise and call a security drone to encase you in Jello. Bonus points that Roger Wilco actually ''is'' a janitor, albeit one who [[AlmightyJanitor has an affinity for saving the galaxy]], and is more or less in disguise as himself.
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* In ''VideoGame/TeamFortress'' and ''VideoGame/TeamFortress2'', this is the spy class's main ability. They can randomly take the appearance of anyone on the opposing team or their own team in order to get close enough to use their OneHitKill [[SneakAttack backstab]].

to:

* In ''VideoGame/TeamFortress'' ''VideoGame/TeamFortressClassic'' and ''VideoGame/TeamFortress2'', this is the spy class's main ability. They can randomly take the appearance of anyone on the opposing team or their own team in order to get close enough to use their OneHitKill [[SneakAttack backstab]].
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Examples should not mention that they provide the image.


* The ''Franchise/{{Hitman}}'' series is a poster-boy example for this trope, as it's famous for this kind of gameplay. As the title assassin, Agent 47 must navigate often large groups of unsuspecting strangers to get to his marks and kill them, all without anyone knowing he was ever there. On the way, he uses a wide arsenal of disguises to make that happen, everything from a high-security guard down to the humble mailman. Stealth Grass was introduced in ''VideoGame/HitmanAbsolution'' so players could hide from guards in tall grass (which later returned in ''Hitman 2''), while ''VideoGame/Hitman2016'' added in "blend in" activities, which lets you do a mundane action related to the disguise (such as wiping a table down as a waiter in a cafe) and eavesdrop on an NPC, and not arouse suspicion. ''VideoGame/Hitman2'' also adds Crowd Blending, which lets 47 pass enforcers (or escape them) by blending into a crowd of people (as demonstrated by the image on this page).

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* The ''Franchise/{{Hitman}}'' series is a poster-boy example for this trope, as it's famous for this kind of gameplay. As the title assassin, Agent 47 must navigate often large groups of unsuspecting strangers to get to his marks and kill them, all without anyone knowing he was ever there. On the way, he uses a wide arsenal of disguises to make that happen, everything from a high-security guard down to the humble mailman. Stealth Grass was introduced in ''VideoGame/HitmanAbsolution'' so players could hide from guards in tall grass (which later returned in ''Hitman 2''), while ''VideoGame/Hitman2016'' added in "blend in" activities, which lets you do a mundane action related to the disguise (such as wiping a table down as a waiter in a cafe) and eavesdrop on an NPC, and not arouse suspicion. ''VideoGame/Hitman2'' also adds Crowd Blending, which lets 47 pass enforcers (or escape them) by blending into a crowd of people (as demonstrated by the image on this page).people.
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Spelling correction


* ''VideoGame/ThiefTheDarkProject'' is one of the classic examples of the "skulk in the shadows and stay quiet" stealth games, but even it dabbles in blending stealth for one mission. In this mission, [[PlayerCharacter Garret]] has acquired the garb of a novice in the [[ChurchMilitant Order of the Hammer]] and uses it to infiltrate one of their secured temples. As novices take an oath of silence, no one there will ask him to speak and provided he isn't caught anywhere he isn't supposed to be, no one will challenge his presence. The challenge lies in stealing right out from under the Hammerite's noses.

to:

* ''VideoGame/ThiefTheDarkProject'' is one of the classic examples of the "skulk in the shadows and stay quiet" stealth games, but even it dabbles in blending stealth for one mission. In this mission, [[PlayerCharacter Garret]] Garrett]] has acquired the garb of a novice in the [[ChurchMilitant Order of the Hammer]] and uses it to infiltrate one of their secured temples. As novices take an oath of silence, no one there will ask him to speak and provided he isn't caught anywhere he isn't supposed to be, no one will challenge his presence. The challenge lies in stealing right out from under the Hammerite's noses.
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None

Added DiffLines:

[[folder:Point And Click]]
* One part of ''VideoGame/SpaceQuestIII'' has Roger Wilco infiltrating an enemy stronghold dressed as a janitor. As you walk around you need to empty every garbage can you pass, and if you don't the nearby enemy will ''immediately'' deduce you are in disguise and call a security drone to encase you in Jello. Bonus points that Roger Wilco actually ''is'' a janitor, albeit one who [[AlmightyJanitor has an affinity for saving the galaxy]], and is more or less in disguise as himself.
[[/folder]]
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* This is the core gameplay mechanic of ''VideoGame/DeceiveInc''. All agents are disguised as random [=NPCs=] at the start of a round, and can change their disguise to any other NPC (or disguised player) they can get near. NPCs won't suspect players unless they enter an area that their disguise doesn't have the right security credentials, such as a player disguised as a housekeeper entering a security room, or a player disguised as a security guard entering a technician area. Other players, however, may be able to pick you out if they see you performing actions an NPC wouldn't do, such as picking up an item, sprinting in the absence of gunfire, or jumping.

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* This is the core gameplay mechanic of ''VideoGame/DeceiveInc''. All agents are disguised as random [=NPCs=] at the start of a round, and can change their disguise to any other NPC (or disguised player) they can get near. NPCs [=NPCs=] won't suspect players unless they enter an area that their disguise doesn't have the right security credentials, such as a player disguised as a housekeeper entering a security room, or a player disguised as a security guard entering a technician area. Other players, however, may be able to pick you out if they see you performing actions an NPC wouldn't do, such as picking up an item, sprinting in the absence of gunfire, or jumping.
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None


* This is the core gameplay mechanic of ''DeceiveInc''. All agents are disguised as random [=NPCs=] at the start of a round, and can change their disguise to any other NPC (or disguised player) they can get near. NPCs won't suspect players unless they enter an area that their disguise doesn't have the right security credentials, such as a player disguised as a housekeeper entering a security room, or a player disguised as a security guard entering a technician area. Other players, however, may be able to pick you out if they see you performing actions an NPC wouldn't do, such as picking up an item, sprinting in the absence of gunfire, or jumping.

to:

* This is the core gameplay mechanic of ''DeceiveInc''.''VideoGame/DeceiveInc''. All agents are disguised as random [=NPCs=] at the start of a round, and can change their disguise to any other NPC (or disguised player) they can get near. NPCs won't suspect players unless they enter an area that their disguise doesn't have the right security credentials, such as a player disguised as a housekeeper entering a security room, or a player disguised as a security guard entering a technician area. Other players, however, may be able to pick you out if they see you performing actions an NPC wouldn't do, such as picking up an item, sprinting in the absence of gunfire, or jumping.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* This is the core gameplay mechanic of ''DeceiveInc''. All agents are disguised as random [=NPCs=] at the start of a round, and can change their disguise to any other NPC (or disguised player) they can get near. NPCs won't suspect players unless they enter an area that their disguise doesn't have the right security credentials, such as a player disguised as a housekeeper entering a security room, or a player disguised as a security guard entering a technician area. Other players, however, may be able to pick you out if they see you performing actions an NPC wouldn't do, such as picking up an item, sprinting in the absence of gunfire, or jumping.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Inside}}'' has a level in which the player must join a line of mind-controlled zombies whose responses to commands are being tested -- the player must walk, turn, and jump at the correct times to avoid alerting the guards and the ''very'' suspicious security drone that is only barely fooled and suspiciously watches you like a hawk the entire time. [[RunOrDie The guard dogs however are not fooled no matter what you do]].

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* ''VideoGame/{{Inside}}'' ''VideoGame/Inside2016'' has a level in which the player must join a line of mind-controlled zombies whose responses to commands are being tested -- the player must walk, turn, and jump at the correct times to avoid alerting the guards and the ''very'' suspicious security drone that is only barely fooled and suspiciously watches you like a hawk the entire time. [[RunOrDie The guard dogs however are not fooled no matter what you do]].
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[[quoteright:349:[[VideoGame/Hitman2 https://static.tvtropes.org/pmwiki/pub/images/tvtropes_blending_in_stealth_gameplay_image.png]]]]
[[caption-width-right:349:Blending into crowds has never looked so magnificent.]]

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[[quoteright:349:[[VideoGame/Hitman2 [[quoteright:350:[[VideoGame/Hitman2 https://static.tvtropes.org/pmwiki/pub/images/tvtropes_blending_in_stealth_gameplay_image.png]]]]
[[caption-width-right:349:Blending [[caption-width-right:350:Blending into crowds has never looked so magnificent.]]
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* ''VideoGame/ThiefTheDarkProject'' is one of the classic examples of the "sulk in the shadows and stay quiet" stealth games, but even it does dabble into blending stealth for one mission. In this mission, [[PlayerCharacter Garret]] has acquired the garb of a novice in the [[ChurchMilitant Order of the Hammer]] and uses it to infiltrate one of their secured temples. As novices take an oath of silence, no one there will ask him to speak and provided he isn't caught anywhere he isn't supposed to be, no one will challenge his presence. The challenge lies in stealing right out from under the Hammerite's noses.

to:

* ''VideoGame/ThiefTheDarkProject'' is one of the classic examples of the "sulk "skulk in the shadows and stay quiet" stealth games, but even it does dabble into dabbles in blending stealth for one mission. In this mission, [[PlayerCharacter Garret]] has acquired the garb of a novice in the [[ChurchMilitant Order of the Hammer]] and uses it to infiltrate one of their secured temples. As novices take an oath of silence, no one there will ask him to speak and provided he isn't caught anywhere he isn't supposed to be, no one will challenge his presence. The challenge lies in stealing right out from under the Hammerite's noses.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/PlanescapeTorment'': In the Mortuary, you can avoid the guards by either having an NPC disguise you as a zombie (she thinks you are one and tries to "fix you up" or by murdering a Dustman and stealing his robes. Either way, Dustman guards will ignore you as long as you don't run.

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* ''VideoGame/PlanescapeTorment'': In the Mortuary, you can avoid the guards by either having an NPC disguise you as a zombie (she thinks you are one and tries to "fix you up" up") or by murdering a Dustman and stealing his robes. Either way, Dustman guards will ignore you as long as you don't run.
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Recursive crosswick. A fellow troper had made this revision in the other page


* ''Videogame/SuperMario3DWorld'' and ''VideoGame/SuperMarioMaker2'' have the Goomba Hat. The hat makes Mario (or one of the other playable characters) look like a regular [[TheGoomba Goomba]], and thus not aggro any enemies. If he takes damage, the hat falls off and any hostile creatures in the area will immediately aggro him again.

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* ''Videogame/SuperMario3DWorld'' and ''VideoGame/SuperMarioMaker2'' have the Goomba Hat. The hat makes Mario (or one of and the other playable characters) characters look like a regular [[TheGoomba Goomba]], Goomba, causing enemies and thus not aggro any enemies. even bosses to be passive to them. If he takes they take damage, the hat falls off and any hostile creatures in the area will immediately aggro him again.
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* ''VideoGame/PlanescapeTorment'': In the Mortuary, you can avoid the guards by either having an NPC disguise you as a zombie (she thinks you are one and tries to "fix you up" or by murdering a Dustman and stealing his robes. Either way, Dustman guards will ignore you as long as you don't run.


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* ''VideoGame/{{Mercenaries}}'': In both ''Playground of Destruction'' and ''World in Flames'', getting into a vehicle that's owned by a faction will disguise you as being part of that faction for a while, so long as you don't honk the horn or fire any weapons. However, officers will see through the disguise if you get too close.
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* The ''Franchise/AssassinsCreed'' series mixes up the classical avoid-all-contact stealth paradigm with elements of blending-in stealth, e.g. by allowing their protagonists to get past the guards undetected by mixing into a group of neutral [=NPCs=] (such as wandering scholars in the [[VideoGame/AssassinsCreedI first game]] and courtesans in the [[VideoGame/AssassinsCreedII second]]) or to hide in their plain sight by simply sitting down on a street bench with a couple [=NPCs=].

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* The ''Franchise/AssassinsCreed'' series mixes up the classical avoid-all-contact stealth paradigm with elements of blending-in stealth, e.g. by allowing their protagonists to get past the guards undetected by mixing into a group of neutral [=NPCs=] (such as [[https://youtu.be/RjQ6ZtyXoA0?t=97 wandering scholars scholars]] in the [[VideoGame/AssassinsCreedI first game]] and courtesans in the [[VideoGame/AssassinsCreedII second]]) or to hide in their plain sight by simply sitting down on a street bench with a couple [=NPCs=].

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